Useless Glitches and Mistakes in Pokemon Gen 1

2024 ж. 11 Мам.
502 175 Рет қаралды

Gen 1 is known for being very broken, but today we're gonna talk about some of it's smaller glitches and mistakes!
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  • The irony of Psychic being immune to Ghost instead of weak to it is that even if it worked as intended, it still would have had no effect on the competitive meta. The only ghost type moves in Gen 1 are Confuse Ray (a no-damage status move), Night Shade (which does set damage based on your level), and Lick (bad). So since Bug has no good moves either, Psychic still basically would have had effectively no weakness, whether they were coded as weak to Ghost or not.

    @victorycry8849@victorycry884910 ай бұрын
    • Seriously. Hyper Beam and Body Slam Gengar still does more than STAB, Super Effective Lick. Even if worked intended.

      @shadowtitanx3962@shadowtitanx396210 ай бұрын
    • AND the only Ghost line is also Poison, which makes them Psychic weak. AND the only Ghost line has a terrible Attack stat, and Ghost is physical. It's like the Psychic type is under 4 layers of protection against Ghost. They're behind 4 proxies.

      @DJFracus@DJFracus10 ай бұрын
    • Tbh I think that's a big part of why this oversight exists to begin with. Both ghost and dragon type are treated as quite rare and exotic, as there is only 1 line (3 pokemon) to represent each type in the entire game, and the few moves of either type that exist are (for the most part) atypical. Dragon Rage deals a set amount of damage, so even if dragon was super effective against another type, that wouldn't come into play. The same can be said for a move like night shade (which always deals the same amount as your level). Confuse Ray is a status move, leaving Lick as the only "normal" ghost type move that could theoretically get a super effective buff in the game...and it only deals 20 base damage (making it much weaker than Tackle, which dealt 35 in Gen 1). Even if this oversight was corrected, I doubt anyone would bother trying to use Lick as part of an anti-Psychic strategy when it would be more effective to use any move that deals more than 40 damage instead. To make matters worse, since the only ghosts in Gen 1 are dual Ghost and Poison types, that means that Psychic is super effective against them, making them a bad matchup vs. a Psychic type, which was allegedly their entire purpose. Yes, Gengar is quite fast, so if it knew a move like Gen 2's Shadow Ball, it had a chance of killing the opponent in one shot before it's weakness came into play, but not in Gen 1. The best you could do in Gen 1 was immediately use Hypnosis which had an accuracy of 60%. If the move hit, you could follow it up with Dream Eater, which (for some bizarre reason) is a Psychic Type move, despite the ghosts being the only Pokemon in the game to learn it naturally. Aside from Mew (who learns all TMs), Drowzee and Hypno can learn it via TM, which makes sense, but they don't learn it naturally. In Gen 1, Dream Eater is positioned as a signature move for the ghosts, but not only is it the wrong type, but as a Psychic type move it is pretty worthless vs. a Psychic type Pokemon, as the damage will be halved due to their resistance to Psychic Type moves. You might be better off just using Night Shade...that or never using Ghost Pokemon to fight Psychic Types. A much better choice would be a Pokemon like Snorlax or Chansey that can tank damage and use physical moves that take advantage of the enemy's low defense stat.

      @marvelsandals4228@marvelsandals422810 ай бұрын
    • The best bug move was pin missile, held by Beedrill and Jolteon. One of these is bad. The other has a niche as a Zapdos counter.

      @wcjerky@wcjerky10 ай бұрын
    • Wow, didn't know that beedrill can beat a zapdos :v

      @matissimoj1190@matissimoj119010 ай бұрын
  • Funny piece of trivia about Kinesis. Initially in Sword and Shield, they deleted a whole bunch of moves from the game, and one was Kinesis. Now if you ever bring over a Pokemon with one of these removed moves and check the move description on the summary page, the game will tell you that the move can't be used and recommends deleting it off that Pokemon. When the Isle of Armor rolled around, they re-added Kinesis alongside the Abra line, as well as a few other signature moves of returning veterans like Dragon Hammer and Shadow Bone. However, Game Freak made a slip-up (shocking). Even though they reprogrammed in Kinesis, they forgot to change the move's description. The move itself functioned the same as ever, only the game shamed you for having it on your Alakazam and told you straight to you face to just delete it. Eventually they realized this error, and updated the move's description to reflect its actual effects with the Crown Tundra update. Really exciting move you guys made, where you forgot to change important data for it twice

    @grunkleg.3110@grunkleg.311010 ай бұрын
    • man they should have just left that description for it, it's a lot more fitting for Kinesis.

      @BerzerkerTank@BerzerkerTank10 ай бұрын
    • @@BerzerkerTank Especially when Kinesis is so useless on Alakazam.

      @shadowtitanx3962@shadowtitanx396210 ай бұрын
    • loved this video great work

      @buzinessdog@buzinessdog10 ай бұрын
    • The slip up Gamefreak made is moving past Gen7 with it's dev team.

      @littlehorn0063@littlehorn006310 ай бұрын
    • Is that bug documented anywhere, or are there any screenshots of it? I tried searching for it, but didn't find any references to it besides this comment. Very interested to see it in action!

      @RPG_Hacker@RPG_Hacker10 ай бұрын
  • I think the chansy is definitely an oversight. The zoo is supposed to make the world feel more alive yet having just one pokemon stand still like that is almost creepy

    @fgfhjfhjfbhfghf5771@fgfhjfhjfbhfghf577110 ай бұрын
    • I can just hear the creepypasta writers furiously typing away

      @ChowderMeat@ChowderMeat10 ай бұрын
    • Chansy: ( ' - ' )

      @Rex-sy8ye@Rex-sy8ye10 ай бұрын
    • Focus Energy is used when you are battling a team of level 100 Onix all with the move Bide

      @Slickcactus@Slickcactus10 ай бұрын
    • it feels like the chansy is depressed

      @channelwhatchamacallit2614@channelwhatchamacallit261410 ай бұрын
    • It's also possible that it wasn't an oversight and the Chansey is supposed to be just sitting there nursing the egg~

      @DigitalxGamer@DigitalxGamer10 ай бұрын
  • A fun thing about Focus Energy is that some people assume it's always detrimental to use it, but if you have stat boosts from something like Swords Dance, landing a critical hit ignores those stat boosts. So if you're at +6 and land a critical hit, it'll deal way less damage than it should. So Focus Energy technically does have a use there even if no Pokemon is realistically going to want to use the moveslot and extra turn on that. Pretty funny how a bugged move's only use case is thanks to another oversight.

    @dznutskong@dznutskong10 ай бұрын
    • Pretty much the only way to use Scyther's Sword Dance with any sort of effectiveness, yeah.

      @HighPriestFuneral@HighPriestFuneral10 ай бұрын
    • ​@@HighPriestFuneralI've genuinely seen Scyther with focus energy swords dance used

      @willlllllllb@willlllllllb10 ай бұрын
    • ​@@willlllllllb If Scyther stays on the field long enough to use both of those moves, they deserve to win. Scyther is terrible. It's Gengar food, it's Rhydon food, it's Zapdos food, it's everything food. It takes a miracle to achieve anything with Scyther - even in lower-tiers you're faced with Tentacruel, Charizard, etc...

      @PlaguevonKarma@PlaguevonKarma10 ай бұрын
    • @@PlaguevonKarma ah I meant in a vanilla game, not competitive where opponents know better than to spam the 60% accurate rock moves

      @willlllllllb@willlllllllb10 ай бұрын
    • Double negative makes a positive

      @moisesblandon9136@moisesblandon913610 ай бұрын
  • One of the most useless glitches I know is that when saving the game, if you hold down the A button after hitting "yes" when prompted, then the text boxes will stay on screen slightly longer than normal. It's a miracle the game even works tbh

    @TealZero@TealZero10 ай бұрын
    • Or the one where, when you get certain badges, the wrong sound effect plays... literally unplayable

      @renakunisaki@renakunisaki10 ай бұрын
    • somehow gamefreak managed to make a game that dethroned gen 1 as the one with the most glitches, being unpatched day 0 scarlet and violet

      @Archer690Channel@Archer690Channel10 ай бұрын
    • Nothing has really changed with this dogsh*t series.

      @GribbleGob@GribbleGob10 ай бұрын
    • @@Archer690Channel I mean to be fair, the overwhelming majority of Scarlet/Violet glitches were purely cosmetic with no effect on gameplay, clearly unpolished but it's not like the engine itself was a coding mess with plenty of ways to destroy your game like with R/B/Y. There's a reason people still talk about the bugs in this game almost 30 years later whereas people generally stopped posting about silly-looking errors in Scarlet/Violet like a month or two after it was out, because "glitchiest game ever" material isn't characters sliding around with derpy faces, it's *being able to inject code and reprogram the game by messing around in the pause menu*.

      @zelpyzelp@zelpyzelp10 ай бұрын
    • @@zelpyzelp injecting code and writing assembly programs to run in my very first and favorite video game ever, and seeing them actually work and do the things I intended them to do, was such a euphoric experience that it inspired me to someday write my own GameBoy game from scratch someday.

      @icedo1013@icedo101310 ай бұрын
  • I love the evolution of Hi Jump Kick as an attack. Each subsequent generation kept upping the stakes of Hi Jump Kick, as its base power and crash damage kept getting increased substantially. It really cemented Hi Jump Kick as the "go for broke" kind of attack.

    @SurgingChaos19@SurgingChaos1910 ай бұрын
    • The real trick for me was always using the wide lens, so the accuracy was 99 instead of 90, so it’d always hit

      @cernunnos8917@cernunnos891710 ай бұрын
    • @@cernunnos8917 True, but there is always the possibility of missing and crashing due to Protect or a Ghost type switching in.

      @SurgingChaos19@SurgingChaos1910 ай бұрын
    • Also; the recoil damage works normally for enemy trainers, I think? I have a pretty decent memory of Bruno's Hitmonlee killing itself against my Gengar once.

      @Aslyth@Aslyth10 ай бұрын
    • @@SurgingChaos19 That's true, but with the accuracy boost it makes it a risk worth taking to have a mostly consistent extremely high base power move.

      @cernunnos8917@cernunnos891710 ай бұрын
    • In Gen 1 if your Pokemon misses Hi Jump Kick, they scrape their knee. In Gen 5 they break their kneecaps.

      @CommanderWiggins@CommanderWiggins10 ай бұрын
  • A similar thing to the line about Psychic and Ghost happened with Rock Slide. In Gen 1, Rock Slide doesn't make enemies flinch for some reason, contrary to what the thirsty girl who gives you the TM says. She doesn't mention the flinch chance in Yellow, showing they were aware of the mistake.

    @lakotacorff4012@lakotacorff401210 ай бұрын
    • It's unlikely Rock Slide was ever supposed to cause flinching in Gen 1. The girl's japanese dialogue doesn't really support it. It makes more sense that that Rock Slide in it's released form is a reworked version of the scrapped beta move Star Freeze, and the girl's lines were never properly updated.

      @13jojobear@13jojobear10 ай бұрын
    • @@13jojobear Why was Rock Slide given the flinch chance in Gen 2?

      @lakotacorff4012@lakotacorff401210 ай бұрын
    • @@13jojobearstar freeze sounds cool as fuck

      @yourehereforthatarentyou@yourehereforthatarentyou10 ай бұрын
    • @@lakotacorff4012 Same reason why Razor Wind got an increased chance of critical hits. It’s just move shakeups from one gen to another.

      @13jojobear@13jojobear10 ай бұрын
    • ​@@13jojobearAh, I forgot how useless that move was. Probably why they buffed it to 100% accuracy in Gen 3 as well. Even with a Power Herb it's such a bad move.

      @johnmartinez7440@johnmartinez744010 ай бұрын
  • Regarding #7: It is actually entirely possible to collect the hidden Nugget in the Safari Zone gate building. Going out of bounds won't work due to the reasons you mentioned, but overwriting your y/x coordinates (item #34 quantity/item #35 ID respectively) appropriately during an expanded inventory glitch is how I managed to get it. As long as the game thinks you're standing in front of the item, you don't actually need to move out of bounds.

    @desuexmachina@desuexmachina10 ай бұрын
    • I've dabbled in some ACE assembly and one of the most ambitious things I did was use 8F to write custom code to an area based on my x/y coordinates. This comment made me wonder how recursive things would get if I tried to use that function to get the nugget, or if it could even be possible.

      @icedo1013@icedo101310 ай бұрын
    • Ahhh, so it's a nugget! I can finally sleep again now.

      @Fiyaaaahh@Fiyaaaahh10 ай бұрын
    • Honestly how do people even find things like these

      @thunzur@thunzur10 ай бұрын
    • ​@@thunzurcode analysis

      @paweka9149@paweka91497 ай бұрын
    • @@Fiyaaaahh That's mentioned in the video though

      @MrBeschikbaarheid@MrBeschikbaarheid2 ай бұрын
  • It's interesting how cutscenes will let you walk through walls, but not NPCs.

    @Diriector_Doc@Diriector_Doc10 ай бұрын
    • Was kinda hoping to find a reply with a full committed asm routine explanation to why this happens

      @coreyscolaro288@coreyscolaro28810 ай бұрын
    • @@coreyscolaro288 I think it's because walls are part of the tileset and therefore rendered below the characters. Each type of tile has a property that allows or forbids movement through it. I guess that during cutscenes the game doesn't check the "walkability" of specific tiles and assumes all tiles are part of the floor. However NPCs are rendered at the same level that the character and are always impassable, unlike tiles, so the game doesn't let your character occupy the same space.

      @AgusSkywalker@AgusSkywalker10 ай бұрын
    • @@AgusSkywalker that's it

      @yureiotakughost9464@yureiotakughost946410 ай бұрын
    • Maybe Red just doesn't want to inconvenience anyone else by walking through them

      @GoldenTGB@GoldenTGB10 ай бұрын
    • If you use rpg maker, its a layer problem. Since npcs are loaded ON the map that means they have priority higher than yours but even higher than the map

      @yureiotakughost9464@yureiotakughost946410 ай бұрын
  • Small mistake I really like is in the, "School," in Viridian City where you're supposed to learn about status effects. They accidentally tell you that a Burn lowers your Attack and Speed, when they actually mean that a Burn lowers your Attack and Paralysis lowers your speed. Didn't notice this until my most recent playthrough.

    @pjwestin@pjwestin10 ай бұрын
  • Escape Roping out of the Fan Club used to be a speedrun strat, so you could warp back to Cerulean and pick up the Bicycle faster.

    @blueapple128@blueapple12810 ай бұрын
    • used to be?

      @gregorymirabella1423@gregorymirabella142310 ай бұрын
    • @@gregorymirabella1423 My guess is that they either found something faster, or found some data manipulation that they can do on the trip back that saves more time than the extended return trip adds back to the run. Otherwise my only other guess is that due to the separation of glitched and glitchless categories, it can't be used in glitchless and glitched has a faster way of getting objectives done.

      @JacklynBurn@JacklynBurn10 ай бұрын
    • @@JacklynBurnr maybe it was rules to be a glitch like the bicycle shop text skip thingy. Edit:Whoops you already said that

      @suorastas1@suorastas110 ай бұрын
    • It's also hilarious to think about a kid walking into a fan club, talking to the president, then climbing out of the place via a rope attatched to a hole in the ceiling.

      @the_last_ballad@the_last_ballad2 ай бұрын
  • I dont know what impresses me more, just how many insane glitches there still are in this game that keep being brough up and discussed almost 30 years later, or this mans tenacity and commitment to consistently making incredibly fun videos out of exploiting or talking about them for so many years.

    @MediumDSpeaks@MediumDSpeaks10 ай бұрын
    • I wouldn't say "consistent" seeing the gap between uploads, but they are always pretty damn good when they do eventually appear.

      @PokecrafterChampion@PokecrafterChampion10 ай бұрын
    • All of these glitches are pretty well known by anyone who’s familiar with Gen I mechanics.

      @Begeru@Begeru10 ай бұрын
    • @PokecrafterChampion bro how about you go make videos for like 7 years before you talking about "consistent". Any video produced after a previous is consistency. Many people try and then stop. It is hard work and insanely time consuming to make any sort of video, not to mention one's that require research, Scripting, and not just acquiring assets but literally making them on your own (gameplay and graphics). Honestly if this isn't consistent, show me what is, and then you do that since it's so easy.

      @MediumDSpeaks@MediumDSpeaks10 ай бұрын
    • @@MediumDSpeaksyou have serious problems

      @IndexInvestingWithCole@IndexInvestingWithCole10 ай бұрын
    • @@MediumDSpeaks The argument "how about you do it" has never ever worked ever, stop you just look dumb Everyone is different, for some people, a video every single day would be easy but for others, your lucky a video every year I wouldn't call this "hard work" or "insanely time consuming" at all, he just stated 12 small hidden facts and recorded gameplay, that is it

      @nothingtoseehere9648@nothingtoseehere964810 ай бұрын
  • My favourite little glitch like this is the one where you can reboard the ss anne. Stand in front of the guy who blocks you, facing right, and save. Reload the game, then surf as your first action. You'll surf on top of him, and can go right back in. It's technically not useless useless, but it's not like there's anything else on there.

    @Jademalo@Jademalo10 ай бұрын
    • Aren't there TMs on there? Would be useful if you missed them on a file you plan to 100% or something, or if you needed one of those moves on a Pokemon and forgot them the first time.

      @dznutskong@dznutskong10 ай бұрын
    • Very useful for getting the Mew under the truck.

      @DJFracus@DJFracus10 ай бұрын
    • ​@@DJFracusTheres no Mew under the truck. That was always only a legend.

      @FumblkruschLP@FumblkruschLP10 ай бұрын
    • @@FumblkruschLP thanks Captain Obvious

      @DJFracus@DJFracus10 ай бұрын
    • @@DJFracus you're welcome.

      @FumblkruschLP@FumblkruschLP10 ай бұрын
  • Couldn't you use the escape rope in the fan club to immediately warp back to Cerulean City's pokecenter? Pretty worthless in a casual playthrough, but it would save the trip back to Cerulean to turn in the bike voucher.

    @arekusu.@arekusu.10 ай бұрын
    • Yeah, it saves a couple seconds compared to walking to diglet cave, and is absolutely useful in speedrunning

      @silasary@silasary10 ай бұрын
    • Gen 1 speedrunners use dig in the fan club to get back to cerulean's center and get the bike immediately

      @99TS@99TS10 ай бұрын
    • yeah, it's a convenient speedrun trick.

      @gregorymirabella1423@gregorymirabella142310 ай бұрын
    • JRose11 might actually take advantage of that, assuming it's not too "glitchy" lol

      @amberhernandez@amberhernandez10 ай бұрын
    • Yeah, weird he's saying it has no use as an exploit when it's been used by a lot of speedrunners and let's play channels

      @InfernosReaper@InfernosReaper10 ай бұрын
  • My favourite useless "glitch" (not even sure it counted as such) to do as a kid was the one where you save and quit on the tile where a cut tree was so when you booted the game you were on top of the tree

    @LostSonOfPluto@LostSonOfPluto10 ай бұрын
    • I mean, the game wasn’t meant to work that way, so I’d count it as a glitch! Though there’s a related exploit where a tree and a trainer block a fenced-off area. You can challenge the trainer to a battle so he is forced to move, then after beating him, you can walk into the fenced-off area, save, quit, and reload. Congratulations! Unless your entire non-fainted party is poisoned or you have a Pokémon with Cut or Teleport, you have softlocked yourself!

      @agirlinsearchof9057@agirlinsearchof905710 ай бұрын
    • I remember that being shown off in Nintendo Power. That's how I learned of it.

      @drygnfyre@drygnfyre7 ай бұрын
    • @@agirlinsearchof9057couldnt you faint of off poison damage

      @joepbijlholt3315@joepbijlholt33156 ай бұрын
    • @@joepbijlholt3315 I mentioned poison in my comment.

      @agirlinsearchof9057@agirlinsearchof90576 ай бұрын
    • @@agirlinsearchof9057 oh oops I misread your comment

      @joepbijlholt3315@joepbijlholt33156 ай бұрын
  • If I had to guess, I'd say that the "standing on water" glitch working only when facing right has something to do with the fact that directly right is usually an angle of 0 in game code. 0 is a funny number, so some math probably gets messed up by it

    @incandescence5547@incandescence554710 ай бұрын
    • Back then, angles weren’t a default thing in languages used for game development. So it’s unlikely they used an angle of 0 to denote right, it was just using the 4 cardinal directions that the OG gameboy was capable of

      @KevTyGaming@KevTyGaming10 ай бұрын
    • ​@@KevTyGamingRight could have been direction 0, down 1 etc

      @BellXllebMusic@BellXllebMusic10 ай бұрын
    • It actually has to do with the fact that red/blue treat sprite objects with x/y coordinates that overlap with a menu as being "not there". In this case, the move menu from which surf is chosen overlaps NPCs to the right of the player, so the game thinks that there is a clear space to move into.

      @13jojobear@13jojobear10 ай бұрын
    • @@13jojobear Can't believe that gen 1 lacks object permanence. Like a little toddler, you put something behind a box and it suddenly thinks its gone

      @fraz0r820@fraz0r82010 ай бұрын
    • @@13jojobear that's hilarious and so much less understandable of a mistake than I thought

      @incandescence5547@incandescence554710 ай бұрын
  • That Chansey one it's very interesting, i didn't expected there to be multiple sprites for it at all. It's a shame that they had those and forgot to change the Chansey behaviour or didn't for whatever other reason.

    @davidgusquiloor2665@davidgusquiloor266510 ай бұрын
  • Both Surge's puzzle and the Fan Club oversight were so helpful recently when replaying Red and Blue a few times to get an origin dex (basically getting all pokemon from their original game) since you need to replay and all), shaving off any amount of time in traversing was a god send

    @TomsSauce@TomsSauce10 ай бұрын
    • Isnt it called a living dex?

      @dylanzlol7293@dylanzlol729310 ай бұрын
    • @@dylanzlol7293 They're similar, but not quite the same thing. A living dex is just having all the Pokemon that exist, regardless of which game you got them from. For example, you get a Pikachu in gen 8 for living dex and that's great. It's fine. Origin Dex, on the other hand, would require you to get a Pikachu specifically from Red or Blue, the first games they were included in.

      @faerylnhiikira1053@faerylnhiikira105310 ай бұрын
    • @@faerylnhiikira1053 hardly enough of a difference to warrant using a dumb name to differentiate them.

      @GribbleGob@GribbleGob10 ай бұрын
    • ​@@GribbleGobWell sure, if you don't care. But for others the distinction is important. Like the difference between caramel and salted caramel.

      @silversmilegirl@silversmilegirl10 ай бұрын
    • @@GribbleGobWdym those are clearly completely different things.

      @sirk603@sirk60310 ай бұрын
  • I mean that first one IS useful, just for convenience. Dont use the pokecenter in vermillion, only in cerulean, go grab the bike voucher and then use the escape rope, itll take you back to cerulean where you can immediately grab the bike. Just a minor time save, but since running wasnt invented yet, its a nice little convenience!

    @pyromaniac000000@pyromaniac00000010 ай бұрын
    • Speed running strats, baby!

      @AlbRomano@AlbRomano10 ай бұрын
    • Yea why did he think it wasn’t useful lol

      @Begeru@Begeru10 ай бұрын
    • Yeah, it's used in the speedrun. You center in Cerulean, then after beating Misty go do everything in Vermillion, leaving the bike voucher for last, and then use dig to warp back to Cerulean.

      @grahamward4556@grahamward455610 ай бұрын
    • @@grahamward4556 the same thing happens with Bill's house and was also removed in yellow

      @corberus3119@corberus311910 ай бұрын
  • A glitch I found when I was younger is when you are on the bike and fall into one of the holes in the Seafoam Islands or Victory Road. What happens is that when you are in control again, the bike music still plays despite not being on the bike.

    @andrewwhite8493@andrewwhite849310 ай бұрын
  • As a kid, I used to think Kinesis was just supposed to be like Harden for Metapod and Kakuna - if they evolved from Caterpie and Weedle, they wouldn't have Harden, only if they were caught in the wild. The Pokemon Guidebook I had even notes these instances (Harden and Kinesis) as moves only obtainable on wild pokemon.

    @justsomejojo@justsomejojo10 ай бұрын
    • Well, you see, TRAINERS might actually have their Kadabra use it, but VERY few trainers in Gen 1 even used Kadabra.

      @marhawkman303@marhawkman3036 ай бұрын
  • I've been a silent viewer for a couple years now and I just want to say I really apprieciate your content. Always makes my day. Just wanted to give my thanks after all this time. 🤠

    @thelegendofdylan4324@thelegendofdylan432410 ай бұрын
    • But why are you a cowboy haha

      @marvelsandals4228@marvelsandals422810 ай бұрын
    • Same c:

      @blechkitti@blechkitti10 ай бұрын
    • wholesome

      @ghsrthstrhsrthsthstrh9654@ghsrthstrhsrthsthstrh96547 ай бұрын
  • New Pikasprey video makes this week start off great! Happy to see even more from you!!!

    @Whatyoudexpect@Whatyoudexpect10 ай бұрын
  • The reason the Hi Jump Kick glitch happens is because the wDamage WRAM entry is zeroed out too early for the recoil to actually apply. Ergo, the game defaults to 1 damage, which is the minimum possible without division errors. Stadium has the 1/8 recoil in the move description, but likely fails for the exact same reason. It's really odd... The fishing in statues thing happens because the Good Rod and Old Rod have their own encounter tables, and statues are considered to be water. If you use the Super Rod, it won't work, because that has to pull from a separate list of encounter tables!

    @PlaguevonKarma@PlaguevonKarma10 ай бұрын
  • If you're using the Trainer-Fly glitch or some other glitchy method to get it, you can obtain Graveler at Level 16 or below. That's the level at which it and Golem learn Magnitude. If you use the Time Machine from Gold/Silver/Crystal and trade that Graveler into RBY, it'll evolve and attempt to learn Magnitude, except this time it's a glitch move due to it not existing in Gen 1's list of moves.

    @fadeleaf845@fadeleaf84510 ай бұрын
  • I love hearing about Generation 1 glitches. I've been interested in Gen 1 glitches for over a decade now, starting with Yellow. It never gets old.

    @DrawnToast@DrawnToast10 ай бұрын
  • A glitch I know of that is rarely talked about is, if instead of setting up the MissingNo glitch, you instead enter the Safari Zone then immediately Fly to Cinnabar Island. That strip of land on the right known for finding MissingNo, will have Safari Pokemon in it that inturn can be battled normally and without limits.

    @whitefox411-gamer7@whitefox411-gamer710 ай бұрын
    • It's the most common glitch to be talked about that no one talks about it anymore. It actually spawns pokemon from the last area of wild pokemon you were in.

      @jackschitt5468@jackschitt54687 ай бұрын
    • @@jackschitt5468 Yep. That's how I accidentally found it as a kid. I tried to leave cinnabar and i got into a battle with a mankey.

      @Heropsychodream@Heropsychodream6 ай бұрын
  • Not a useless glitch, but curiously between Gen 1 and Stadium 1 is that the 1/256 glitch was fixed! ...except they did it in a really crude way in just running the calculation again, and this won't repeat twice. What this means is in Stadium 1, there's no longer a 1/256 glitch, but instead a 1/65536 chance of missing any move.

    @CruelFire99@CruelFire9910 ай бұрын
    • Nice 😅 Well that's definitely an iimprovement

      @ddljunkygames7654@ddljunkygames765410 ай бұрын
    • It literally went from 8-bit to 16-bit. I don't know how to make a joke about that, but it's certainly interesting.

      @ootdega@ootdega9 ай бұрын
  • It’s wild how they had wandering npcs all the way back in og gen 1, but in the most recent games the npcs all just stand there and wait for you to talk to them.

    @reagandunlap1407@reagandunlap140710 ай бұрын
    • it's almost like gamefreak reached the pinnacle, literally now running the most profitable franchise in all of entertainment, and decided "I wonder how far this plane can glide if we shut the engines off."

      @KairuHakubi@KairuHakubi10 ай бұрын
    • To be fair, in the recent gens with all the graphical upgrades, it would look very odd for the characters to just advance one tile and then stop.

      @illuminati955@illuminati95510 ай бұрын
    • ​@@illuminati955so just have them... Walk around like people do?

      @vyor8837@vyor883710 ай бұрын
    • ​@@vyor8837Imagine a pokemon game with NPCs that had programmed routines like Stawdew Valley or Skyrim

      @MrNaesme@MrNaesme10 ай бұрын
    • @@MrNaesme eh, I'd rather imagine one where they *balanced* things for once.

      @vyor8837@vyor883710 ай бұрын
  • Another one: In Gen 1 games, the item Dire Hit has the same effect of dividing your critical hit chance instead of multiplying it, just like the move Focus Energy.

    @grindcommander3783@grindcommander378310 ай бұрын
    • so basically multiplications were set to backwards in gen 1

      @alex_-yz9to@alex_-yz9to10 ай бұрын
    • I think that’s pretty obvious since it’s the same thing

      @IndexInvestingWithCole@IndexInvestingWithCole10 ай бұрын
    • @@alex_-yz9to Pretty much, when it came to crits

      @grindcommander3783@grindcommander378310 ай бұрын
    • @@IndexInvestingWithCole One's a move, one's an item. Pretty much two different things with the same effect. I knew about Focus Energy for years, literally just learned about Dire Hit in the last month. Many people never used status boosting items in game so they just don't know.

      @grindcommander3783@grindcommander378310 ай бұрын
    • @@grindcommander3783 I guess I can see why it wouldn’t have occurred to you since people always bring up the move, but the item just applies the moves status so it would make sense they’re the same. They wouldn’t code two different focus energy effects.

      @IndexInvestingWithCole@IndexInvestingWithCole10 ай бұрын
  • I love the fact that at the time gen 1 pokémon was the most playtested game Nintendo's history. It makes you wonder what the game would have come out as without all that testing

    @War7123@War712310 ай бұрын
    • @@justinblow2250 Pokemania was absolutely nuts at the time

      @Kuchito08@Kuchito0810 ай бұрын
    • ​@@Kuchito08Pokémania wasn't a thing until a good bit after the initial games were released. They were quite a slow burner at first.

      @1Thunderfire@1Thunderfire10 ай бұрын
    • Pokemon Green has even more glitches than the Red and Blue we got. For instance, if you lost to Sabrina, automatically sent back to the Pokemon Center to heal, then re-entered her gym the game would just give you the badge as if you had won

      @loulou3676@loulou367610 ай бұрын
    • Pokemon scarlet and violet

      @Tree_-wp5zn@Tree_-wp5zn10 ай бұрын
    • Gen 2 was at the height of Pokemania. Those games had their fair share of glitches, but nothing like gen 1.

      @pikachuchujelly7628@pikachuchujelly76286 ай бұрын
  • The trashcans thing is even sillier, because it was "fixed" in Yellow. Quite literally. The second trashcan is always deterministic, so you never need to guess.

    @not-on-pizza@not-on-pizza10 ай бұрын
  • When the world needed him, he returns. Great to See another video Pikasprey

    @Zero_Steel@Zero_Steel10 ай бұрын
    • NGL, this saying is really overused, people say it whenever anyone takes more than a week to upload even when the world is for the most part going as usual.

      @_-Lx-_@_-Lx-_10 ай бұрын
    • *disappears for 4 months again*

      @MrLachapell@MrLachapell10 ай бұрын
    • @@MrLachapell He's constantly uploading on his Blue channel, he's very rarrly ever gone.

      @_-Lx-_@_-Lx-_10 ай бұрын
    • @@_-Lx-_ *disappears for 4 months again*

      @MrLachapell@MrLachapell10 ай бұрын
    • @@MrLachapell Spamming isn't funny.

      @_-Lx-_@_-Lx-_10 ай бұрын
  • I’m very surprised you didn’t mention the glitch that happens that disables you from using the move struggle After using transform, then mirror move

    @earthboundmother2828@earthboundmother282810 ай бұрын
    • Also, Struggle itself can run out of PP as well.

      @toumabyakuya@toumabyakuya10 ай бұрын
  • This is the exact type of low=stakes deep dive that I'm all about

    @ImSquiggs@ImSquiggs10 ай бұрын
  • Pikasprey is a criminally underrated youtuber. Your soft lock picking and unused content episodes have always been super entertaining and still is entertaining after replaying the video after a while.

    @KonkyDonk@KonkyDonk10 ай бұрын
  • Focus Energy can still be useful even though it's bugged. If you want to use the badge boost glitch with something like Swords Dance or Agility and you want to not crit to do less damage, you can use Focus Energy to quarter your chance of critical hits, this doing way more damage with an attacking move than you would if you got a critical hit. You could still get unlucky and crit anyway, but still a very small chance of you critting unless the move is a high critical ratio, but other than that, it's a strat.

    @MobileGamingChronicles@MobileGamingChronicles10 ай бұрын
    • Dang I said critical hit a lot. Take a shot every time I said that lol.

      @MobileGamingChronicles@MobileGamingChronicles10 ай бұрын
    • Using a bug to take advantage of another bug, the true Gen 1 experience

      @ootdega@ootdega9 ай бұрын
  • I thought I knew all the ways Gen 1 was broken but I don't think I've seen most of these before. Well done!

    @dannyj1832@dannyj183210 ай бұрын
  • I think the Fan Club oversight does have one minor use - if you go to the Fan Club immediately when you go to Vermilion City and then use the Escape Rope it will take you back to the Cerulean City Pokémon Centre without you having to walk all the way back

    @Wexdarn@Wexdarn10 ай бұрын
  • It never gets old to learn random trivia like this. Great video!

    @basicwhitegirl3558@basicwhitegirl355810 ай бұрын
  • nice new video, i've always been a bit of a huge nerd for pokemon glitches and always love to hear about them, even the smallest ones

    @Caboodle.@Caboodle.10 ай бұрын
  • High jump kick also has extra shenanigans if you get a substitute involved

    @hannahbriarly4192@hannahbriarly419210 ай бұрын
  • nice video format. Hope you do gen 2 next (though there probably aren't as many glitches to cover) One glitch I always enjoyed was from the old man at Cinnabar Island. If you leave the water on the tile to the right of the gym door, the old man sprite will appear on the roof of the gym.

    @BulletProofBreast@BulletProofBreast10 ай бұрын
  • These videos are always very interesting! When i see one of these pop up, I usually get bummed since I already watched them all, but then this one pops up catching me off guard and i get excited. I’m glad I discovered your channel 5+ years ago and that you still populate the channel with awesome content! Your Kaizo playthroughs have been a breathe of fresh air as well, i found a physical copy of Blue Kaizo and just beat Koga! Still trying to find a physical copy of Crystal Kaizo with no luck yet

    @xConceptz1@xConceptz110 ай бұрын
  • I remember covering Gen 1 maybe 8 or 9 years ago, there was so much to record... What a project. Good work

    @MikeyTaylorGaming@MikeyTaylorGaming10 ай бұрын
  • I always look forward to a pikasprey upload 🙌 nice video

    @mimminly@mimminly10 ай бұрын
  • omg please do more of these! I thought I knew everything about random gen one glitches/errors. It's so fun to learn more.

    @fletcherthenerd@fletcherthenerd10 ай бұрын
  • It's nice that your videos have actual obscure trivia and not just the stuff everyone has already heard. I've been playing these games for over two decades and it's crazy that we can still learn stuff about them. Good vid

    @PokeMaster979899@PokeMaster9798992 ай бұрын
  • You unlocked a core memory of mine with the safari zone gate. I was an obsessive item finder user and I remember being a kid who could never figure out how I was missing a tile in that tiny room. Burning cash looking for a secret side entrance from inside. Wow.

    @Deebofreebo@Deebofreebo10 ай бұрын
  • it’s a good day when pikasprey uploads

    @ilphaesn@ilphaesn10 ай бұрын
  • Nice video! I remember reading about some of these in magazines back when Gen 1 first came out. Really takes me back!

    @Calcifrizzle@Calcifrizzle10 ай бұрын
  • Here's a funny anecdote: It took me an ungodly amount of my life to realize the trees that act as barriers in gen 1 aren't actually boulders.

    @dizzydial8081@dizzydial808110 ай бұрын
    • What do you mean, we can push them around?

      @b.clarenc9517@b.clarenc951710 ай бұрын
    • @@b.clarenc9517 I'm talking about the round looking sprites that create the boundaries of the walkable area.

      @dizzydial8081@dizzydial808110 ай бұрын
    • @@dizzydial8081 d'ya mean the weird round things that form the perimeter around route 1, or the weird round things that ... form the perimeter around route 1 ( to be less goofy, only one of 'em is used in pallet town, so do you mean those things or the things that only start showing up after you leave home? )

      @hi-i-am-atan@hi-i-am-atan10 ай бұрын
    • @@hi-i-am-atan I'm talking about the trees. In gen 1 they looked like boulders to me.

      @dizzydial8081@dizzydial808110 ай бұрын
    • @@hi-i-am-atan the round trees are black not white, easiest unambiguous example i can give would be erika's gym

      @corberus3119@corberus311910 ай бұрын
  • Gotta love a new Pikasprey upload.

    @Buunatic@Buunatic10 ай бұрын
  • I love learning about glitches and glad to see another video from you.

    @MatthewG1247@MatthewG124710 ай бұрын
  • yesssss!!! yellow upload!!!!!! i am so glad to see that you are able to find time for these while streaming all the time. i look forward to more! i like the idea of collecting “useless” or smaller glitches in a vid. i always find you talking about these things interesting, no matter how “small”

    @kennymcintyre9186@kennymcintyre918610 ай бұрын
  • digging out of the fanclub is very useful in solo runs as if you never heal in the vermilion pokecenter, you can get the bike voucher and dig strait back to celadon to pick up the bike

    @sambauer4094@sambauer409410 ай бұрын
    • and in yellow you just walk to diglets tunnel

      @corberus3119@corberus311910 ай бұрын
  • It’s always interesting to see bugs/glitches that were left in games

    @dantedisbrow3987@dantedisbrow398710 ай бұрын
  • You always post at the perfect time. These videos make me so nostalgic for when I used to watch obscure Pokemon videos way past my bedtime

    @amiiboacid4785@amiiboacid478510 ай бұрын
  • Great video! I always get so hyped when you post to this channel!!

    @jacobmaurer9810@jacobmaurer981010 ай бұрын
  • 6:35 Ah, not what I was expecting when you mentioned an oddity about a signature move. I figured that certainly, you were going to mention how due to the devs simply programming Pokémon as unable to be statused by the secondary effects of moves of their own type (which did the intended job of preventing Fire-types from being burned and Ice-types from being frozen), Beedrill's Twinneedle could poison Poison-types. This also meant that the Beedrill and Venomoth lines were the only Pokémon truly immune to being poisoned in Gen 1, as the Bug-type Twinneedle was the only move that wasn't Poison-type that was capable of poisoning.

    @CyberchaoX@CyberchaoX10 ай бұрын
    • Heh. A bug about a bug.

      @icedo1013@icedo101310 ай бұрын
    • This is wrong. Poison types are immune to poison even in gen 1.

      @IndexInvestingWithCole@IndexInvestingWithCole10 ай бұрын
    • You’re confusing this with gen 2. Steel types were given immunity to poison moves but not to poison. So Twinneedle is the only way to poison steel types. The gen 1 thing you’re thinking of is ONLY for paralysis, burn, and freeze. Poison types are coded differently, they’re just immune to the status no matter what.

      @IndexInvestingWithCole@IndexInvestingWithCole10 ай бұрын
  • I know you didn't mention these glitches in this video, but when chatting with a friend of mine, I realized that he knew very little about old Pokemon glitches. For example, he had no idea that "Missing No" was a real thing, and assumed it was an urban legend like finding a Mew on that truck. When I insisted that it was real he was adamant that I was full of it, even after I explained how to encounter it. Finally he looked it up and we found a KZhead video proving it, and you should have seen the look on his face haha. I followed that up by showing him the way to catch a Mew without cheating and by the end of that conversation he was questioning life. I wonder if he will go on to look up all the weird glitches now out of morbid curiosity.

    @marvelsandals4228@marvelsandals422810 ай бұрын
    • You should tell him that the mew glitch allows you to encounter every single pokemon in the game, including glitched pokemon and trainers, by using a ditto. Or that it's possible to inject your own custom code into the game to do whatever you want it to do. My favorite bit to tell people is that you can write code to tell the GameBoy to halt CPU functionality for long enough to insert a different cartridge and then execute code from the memory of the second game.

      @icedo1013@icedo101310 ай бұрын
    • ​@@icedo1013Wow are their videos showcasing this cartridge swap behaviour?

      @ddljunkygames7654@ddljunkygames765410 ай бұрын
  • A silly but useless glitch is the Cut Trees. If you cut one down, stand on the spot where it was, save the game then turn it off then on again, the tree will have regrown under you. You're not stuck, you can move right off it and open up the menu, but it's still kinda funny to see. Also THANK YOU for showing the fishing on statues actually fishing something up. For some reason so many places state that you can't catch anything on the statues but, you can??? I've done it myself, you can fish stuff up.

    @SpiderRiderKya@SpiderRiderKya10 ай бұрын
    • I think in some places (Lance's Room comes to my mind) the statues actually are "empty" and you can't encounter any Pokemon in them... but that only applies to the Good and Super Rods. Old Rod is programmed to always give Magikarp everywhere, so it will actually work no matter the place. Also, it may have been _literally decades_ since I last played around with using Rods on statues, so maybe I remember it all wrong.

      @ArCgon@ArCgon10 ай бұрын
  • Love your video, so happy to see more

    @electricduo4802@electricduo480210 ай бұрын
  • I'm surprised you didn't mention the gen 1 "smart" ai. Higher level trainers such as Gym Leaders and the Elite 4 have "smart" ai that prioritizes super effective moves over regular moves. The issue comes from stats moves, since they still have a type tied to them. The "smart" ai will see that it's super effective and always pick it, even if it doesn't do anything. The most famous examples of this would be Lorelei's Dewgong using Rest or Lance's Dragonite using Aggility against Fighting and Poison types.

    @epicponedge1177@epicponedge117710 ай бұрын
    • Tbf, that's a very well known thing that everyone is aware of.

      @shadowtitanx3962@shadowtitanx396210 ай бұрын
    • Pikasprey has at least two videos dealing with this already.

      @Ofallthings089@Ofallthings08910 ай бұрын
    • The video is about useless glitches, and that is not useless at all

      @nyoron39@nyoron3910 ай бұрын
    • lorelei has her own specific ai that makes her pokemon very likely to use any status move on its second turn

      @corberus3119@corberus311910 ай бұрын
  • Glad to see this back again❤ always loved the glitch videos

    @MephistonCalistarius@MephistonCalistarius10 ай бұрын
  • Always great to see a new Pikasprey Glitch video.

    @MasterQuestMaster@MasterQuestMaster10 ай бұрын
  • I think the one defining thing to see if the Chansey was meant to be more animated would depend on if it had stepping animations like the other Pokémon. Otherwise it's likely that they just programmed it with the ability to face all directions, like they do with most of the sprites.

    @GalarianGuy@GalarianGuy10 ай бұрын
  • Gen 1 is amazing how broken and put together with rubber bands and glue and yet its still a functional and fun game

    @Infindox@Infindox10 ай бұрын
    • Meanwhile, Gen 8 and 9 be like:

      @shadowtitanx3962@shadowtitanx396210 ай бұрын
    • @@shadowtitanx3962 I mean, both of those are still functional and fun.

      @KudaKeileon@KudaKeileon10 ай бұрын
    • @@KudaKeileon No they aren't modern pokemon is the exact opposite of fun.

      @GribbleGob@GribbleGob10 ай бұрын
  • Love these videos Pika! Thanks for making them.

    @balancemaster55@balancemaster5510 ай бұрын
  • Love your vids was starting your last twitch vod and you mentioned having I new vid on yellow channel so I had to come help feed the algorithm now back to twitch! 😂

    @fullhalfdemon@fullhalfdemon10 ай бұрын
  • I've never heard that you could use surf manually to return to land. I would guess that at some point in development it was the only way and they changed it because of how annoying it would be

    @ValToadstool@ValToadstool10 ай бұрын
  • Yeah Chansey definitely isn't supposed to be ding that in the zoo >_> Its a bit creepy the way it springs back to stare at you, almost like it knows you're there.

    @etherraichu@etherraichu10 ай бұрын
  • You're back! Great to see another video.

    @octagoncow@octagoncow10 ай бұрын
  • I added this to my queue lastnight of videos to listen to to go to sleep AND DIDN'T EVEN NOTICE IT WAS YOU OMG! its always a joy seeing you pop up in my subs 💖

    @IthinkIneedAhug@IthinkIneedAhug10 ай бұрын
  • Imagine the Zoo Chansey having to keep its eyes on you every way you walk, spooky and terrifying having one continously staring.

    @jaybagido775@jaybagido77510 ай бұрын
  • Can't get enough of these.

    @colarowlet6775@colarowlet677510 ай бұрын
  • Always a pleasure to see one of your videos my dude!

    @darkapostle1749@darkapostle174910 ай бұрын
  • Still one of my favorite notifications to get. Glad you're on here buddy. 👍

    @tj5425@tj542510 ай бұрын
  • Your vids are always such a thrilling dive into the cryptoarcheology of this game. love your work.

    @alexs5814@alexs581410 ай бұрын
  • As someone who watches Pokémon challenges, I can assure you that the escape rope trick in the fan club is totally something used by some people

    @Fernando-ek8jp@Fernando-ek8jp10 ай бұрын
  • Can’t believe you are able to squeeze out super interesting content like this out of this game still today.

    @itstimeforsomeaction@itstimeforsomeaction10 ай бұрын
  • I do like the video like this because you cover things that probably most people don't know about. Glitches and bugs you can take advantage of or breaks the game are well known. But glitches and bugs that doesn't really do anything are rarely mentioned. So this is good stuff.

    @Liggliluff@Liggliluff7 ай бұрын
  • fun fact about focus energy: it doesn't so much cut your crit rate as it turns off your focus energy. which is to say, the reason behind gen 1's absurdly high crit rate is that pokemon _effectively get focus energy for free,_ because having focus energy on not only halves your crit rate, but it also skips past an instruction that _doubles_ your crit rate. or, in other words, the code is set up to check if energy has been focused, then take the calculated crit chance and either decrease it or increase it, which is exactly what you'd expect focus energy to do ... except the check for focus energy jumps to the decrease part, not the increase part

    @hi-i-am-atan@hi-i-am-atan10 ай бұрын
    • That reminds me of a video about an item in Faxanadu that was supposed to raise attack power but actually turns off the attack boost that you start the game with by mistake.

      @BagOfMagicFood@BagOfMagicFood10 ай бұрын
    • How does this have so many likes, it’s nonsense

      @IndexInvestingWithCole@IndexInvestingWithCole10 ай бұрын
    • This is nonsense, and not how any Pokémon game works. In Gen 1, a critical hit is determined by the game choosing a random number between 0 and 255 If this number is less than the user's base Speed ÷2, then it's a critical hit. (Example: Electrode has base 140 Speed. The game chooses a random number in between 0 and 255. If that number is 69 or less, then it's a critical hit. Slowbro needs to roll 14 or less) If you use Focus Energy, then the number that the game rolls must be less than the user's base Speed ÷8. (Example: Electrode. If the random number is 17 or less, then it's a crit. Slowbro needs to roll 3 or less) If you use a High-crit ratio move (Karate Chop, Razor Leaf, Crabhammer, and Slash) then the number must be less than 8×[Base Speed÷2] (Example: Electrode. The game picks a random numner between 0 and 255. If that number is less than 560, it's a critical hit (1/256 chance to miss, so it's only a 255/256 chance to crit))(Slowbro needs to roll 119 or less) Focus Energy + High-Crit move = 4×[Base Speed÷4] If the game rolls 139 or less, Electrode will crit. Slowbro needs to roll 29 or less

      @nerddwarf@nerddwarf10 ай бұрын
    • stop spreading misinformation you clown.

      @GribbleGob@GribbleGob10 ай бұрын
    • @@nerddwarf yeah, and the process goes like this: 1. take the pokemon's base speed 2. bitshift right ( effectively, halve it ) 3. if focus energy has been used, jump to 7 4. otherwise, bitshift left ( effectively, double it ) 5. cap it at 255 / 256 6. jump to 8 7. bitshift right 8. iterate through the list of high crit rate moves 9. if we're using a high crit move, jump to 13 10. otherwise, if there's still more high crit moves to check, jump back to 8 11. otherwise, bitshift right 12. jump to 17 13. bitshift left 14. cap it at 255 / 256 15. bitshift left 16. cap it at 255 / 256 17. roll rng and check if we've crit'd or not if you'll notice, this has contradicted neither of us, other than your very first sentence. it is _also_ p. hard to follow, so i don't blame anyone for thinking it's just a matter of using the wrong bitshift operator for the focus energy bit ... but the thing is, if you _did_ change that one bitshift right into a bitshift left, you'd end up with focus energy doing the exact same thing has not having focus energy. and it'd be weird if _both_ of those operators are wrong, esp. since the high crit rate code is right there and uses the right operator ( which is to say, the left one ) twice, soooooooo

      @hi-i-am-atan@hi-i-am-atan10 ай бұрын
  • Wake up babe, new Pikasprey Yellow video just dropped

    @BrendaK7200@BrendaK720010 ай бұрын
    • Hell yeah

      @Gold_Gamer_100@Gold_Gamer_10010 ай бұрын
    • feels like a bot comment tbh

      @PrunselClone@PrunselClone10 ай бұрын
    • @@PrunselClone compared to "Can we appreciate how much effort they put into their videos", not really

      @modestmismagius105@modestmismagius10510 ай бұрын
    • This isn't getting old

      @kinnikuboneman@kinnikuboneman10 ай бұрын
    • I just texted this to my friend and sent them the video 😂

      @Bittamin@Bittamin10 ай бұрын
  • I remember the "!" Text box also appearing when you try to speak to the other player character in the link cable room... interesting to know that this is the placeholder text.

    @MowseChao@MowseChao10 ай бұрын
  • Great video, interesting useless glitches for sure, anyways, keep up the good work as always!

    @williamfrieden1@williamfrieden110 ай бұрын
  • I dont even play Pokémon anymore but i still watch this guys videos

    @NSFmako@NSFmako10 ай бұрын
  • I think that the glitches in gen 9 were supposed to be a reference to red and blue

    @thepandamew-iw7yx@thepandamew-iw7yx10 ай бұрын
  • I love these, please make more if you can find more stuff!

    @ayoraster2970@ayoraster297010 ай бұрын
  • I been waiting for you too upload now I got some good content too watch 🔥🔥🔥

    @dontecrosland1883@dontecrosland188310 ай бұрын
  • Not even my old phone was as buggy as this game

    @gumbitoicic9977@gumbitoicic997710 ай бұрын
  • Zoo Chancey bug was probably where all Pokémon look around by default, but to make the Pokémon Center Chancy work they overrode that behaviour. The mistake is they applied the override to the original behaviour and not a copy of it.

    @CoolJosh3k@CoolJosh3k10 ай бұрын
    • That's not how events work. Unless they're using a common event (they have no reason to for a static NPC with one line of dialogue) each event has its own behavior unique to that event, not all events of that graphic. Meaning this is likely just a copy-paste error, where they took a Pokemon Center Chansey, stuck it in Fuchsia, and forgot to set its pathing to "turn/move at random" instead of "turn down".

      @KudaKeileon@KudaKeileon10 ай бұрын
    • @@KudaKeileon I’ve never looked at the games code. I was just guessing.

      @CoolJosh3k@CoolJosh3k10 ай бұрын
  • Interesting content and a voice like sweet molasses. Always love Asprey content!

    @capnquark8782@capnquark878210 ай бұрын
  • My god I’ve been binging the original gen 1 games, and you saved my life with the info on the lance puzzle, I looked up a ton of guides and they all said the same ”adjacent bucket” line.This will save me a ton of time! I feel like I’m going crazy in that gym lmao

    @cianlacy6515@cianlacy6515Ай бұрын
  • The glitch where focus energy reduces your critical hit chance is actually a positive in some scenarios. Because crits in gen 1 ignore all stat changes, including your own stat boosts, a critical hit by a pokemon with more than +3 on its attacking stat will do less damage than if it hadn't been a crit. Therefore intentionally reducing your critical chance has at least hypothetical utility in Gen 1, e.g. in a nuzlocke run where consistency is key (I don't know if any Gen 1 nuzlockes actually use focus energy though)

    @exantiuse497@exantiuse49710 ай бұрын
    • it would be faster to just hit several +0 crits than to waste 3-4 turns with this setup since high crit moves like slash are guaranteed (99.6% iirc) if your base speed is more than 64 (charmander had base 65)

      @corberus3119@corberus311910 ай бұрын
  • IDK anything about programming, so this is entirely speculative, but given that Gen 1 is so darn buggy, could it be possible that the devs had to scrap the Safari Chansey's ability to rotate because it would have caused the various PokéCenter Chansey to rotate as well?

    @LagrimaArdiente@LagrimaArdiente10 ай бұрын
    • Nah, not how events work. I explained this to someone else, but unless they're using a common event (which, as a static NPC with one line of text, they have no reason to) then every event's "AI" is unique to that event. It's likely they copypasted the Chansey and forgot to set its pathing off of "turn down".

      @KudaKeileon@KudaKeileon10 ай бұрын
  • This was super awesome! Thanks man!

    @maharg90@maharg9010 ай бұрын
  • I fuccin always love to see a new video from you dude. good) great work!

    @cuddles3621@cuddles362110 ай бұрын
  • Game Freak wanted to pay tribute to Gen 1 for Scarlet and Violet in that they are complete buggy messes

    @SonicTheCutehog@SonicTheCutehog10 ай бұрын
    • Such a cleverly placed easter egg

      @jackhazardous4008@jackhazardous400810 ай бұрын
  • a broken down mess? for sure. a broken down mess that i still love for what it is? definitely! love these kinda videos. keep going

    @N3Selina@N3Selina10 ай бұрын
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