How to Animate 2 Characters in Cascadeur | Contact Pair Animation

2024 ж. 8 Ақп.
66 215 Рет қаралды

This is a step-by-step tutorial on how to animate several characters in a single scene in Cascadeur. Starting with blocking, onto the interpolation and creating a common center of mass to use AutoPhysics with both characters at the same time. This has been a highly requested one so we hope you find it useful!
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#Animation #3D #Cascadeur #Tutorial

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  • I absolutely adore Cascadeur, built from the ground up with physics in mind, exactly how animation should be, because all animation is, is one big physics problem.

    @Jofoyo@Jofoyo3 ай бұрын
    • I don’t think all animation fits that bubble, but yes Cascadeur is great

      @cjeff99@cjeff993 ай бұрын
    • @@cjeff99 I can't really think of anything that wouldn't, but I might have a different idea of what constitutes using physics.

      @Jofoyo@Jofoyo3 ай бұрын
    • @@Jofoyo 1 example is you cascadeur is not optimized for fps animations

      @uhshshgehshha5541@uhshshgehshha55413 ай бұрын
    • @@Jofoyo If you're going for a more stylized style instead of realism for example.

      @Caehlyn@Caehlyn3 ай бұрын
    • @@Caehlyn Idk, even that I'd still say is a physics problem, it's just a lot more lenient with it and tends to be exaggerated.

      @Jofoyo@Jofoyo3 ай бұрын
  • Amazing! Cascadeur just keeps on improving the animation workflow

    @GuidoWorship@GuidoWorship3 ай бұрын
  • Such a great breakdown. Please keep videos like this coming, as this was really well done!

    @TangleWireTube@TangleWireTube3 ай бұрын
  • THANK YOU! I just made a help post in the discord because working with multiple characters is something I struggle with, and you guys go ahead and post this video! Keep up the good work guys :)

    @gump7923@gump79233 ай бұрын
  • Such a great tutorial. thank you!

    @polatkemalakyuz2021@polatkemalakyuz20212 ай бұрын
  • Thanks for everything you do! Keep it up. We need tutorials like this. Continue! I just made an animation based on the tutorial and it turned out even better than original! I didn't expect it to be that good. Very nice teacher. P.S. A built-in metahuman skeleton would be nice, by the way.

    @ORTyOW@ORTyOW3 ай бұрын
  • Awesome stuff this will help me in the future for my Fighting game demo

    @Morenob1@Morenob13 ай бұрын
  • the dot's are so many! when posing with cascadeur. I would suggest a feature to hide those dots and they should be able to be selected just by clicking the nearest surface. It would be more comfy

    @user-fs5mo2gf5c@user-fs5mo2gf5c2 ай бұрын
  • This is awesome!!! I can probably use Cascadeur to enhance my animation for things like punches to the head and kicks to the gut.

    @KRGraphicsCG@KRGraphicsCG3 ай бұрын
  • thank you, this is awesome, i just hoped that you mentioned Cascadeur's version so we know if we are on the same version as you, thanks again and keep the tutos coming.

    @habibsoufi@habibsoufi3 ай бұрын
    • I believe it should be the current release one 2023.2.1

      @rupreeht@rupreeht3 ай бұрын
  • Bane's Backbreaker will look fabulous with this tool 😍

    @KaiserNightcoreMusic@KaiserNightcoreMusicАй бұрын
  • Great tutorial

    @johnalexander2551@johnalexander25512 ай бұрын
  • Thank you

    @harrykurakula6390@harrykurakula63903 ай бұрын
  • That a rigidbody controlpoint of one character cannot be constrained to follow the rigid body controlpoint of another, at this time, is certainly something that has to happen. It would prove extremly usefull. But you guys are blazing a path and is GREAT to see this develop into such a powerful tool for what the costs are. Maybe the team needs to ask developers wether they would be willing to include a "made with cascadeur " in their splashscreen? Just as support. That would be cool also.

    @Patheticbutharmless@Patheticbutharmless3 ай бұрын
    • Bizarre how this isn't the top comment.

      @jeromyperez5532@jeromyperez55322 ай бұрын
    • @@jeromyperez5532That is very nice of you.

      @Patheticbutharmless@Patheticbutharmless2 ай бұрын
  • Amazing !!

    @senju5876@senju58762 ай бұрын
  • Perfect!!!

    @Ptah1130@Ptah11303 ай бұрын
  • keep going guys. With the advancement of recent AI tools, it's undoubtedly useful for your tool, Cascadeur. I hope we see some unprecedent ideas and improvements. Cascadeuuuuuuuuuuuuuuuuuuuuuuuuuuuuur

    @bigw816@bigw8162 ай бұрын
  • Sso good ! Thanks ~

    @kiucrea@kiucrea3 ай бұрын
  • Awesome!!!

    @CGImagine@CGImagine3 ай бұрын
  • perfect

    @tevfikTt9974@tevfikTt997414 күн бұрын
  • very cool!

    @artistcg1997@artistcg19973 ай бұрын
  • I love this program so much I had to pay for it!! And I'm gonna tell anyone I know about cascadeur and there is no one who can stop me!!🤩

    @frederiklund7693@frederiklund76933 ай бұрын
    • That is great. I mean that is what one usually do with the commercial stuff one use. Pay for it I mean...

      @litjellyfish@litjellyfish2 ай бұрын
  • Once you guys figure out how to incorporate naturalmotion style Ragdoll and collision there will never be a need for another animation software.

    @MarquoVitali@MarquoVitali3 ай бұрын
  • О, я ждал этого урока)

    @firerunnew@firerunnew3 ай бұрын
  • Cool tutorial, next I would like to see gun detach from other person to you maybe some vehicle animations or something like that

    @CommonTube@CommonTube3 ай бұрын
  • I love Cascadeur, It's my favorite softoware in the world, but this could go wrong if you taught some weird people how to make 2 character touch each other lol

    @PAPAGEORGEVR@PAPAGEORGEVRАй бұрын
  • Awesome how he animated Shadow's trick from shadow fight 3.

    @stanshatter3875@stanshatter38753 ай бұрын
  • that is one HELL of a thumbnail

    @gabelster3729@gabelster37292 ай бұрын
  • Is there a way to set the initial frame after you move your characters into position to set them to where its a zero roation/position reference point so when I upload it and apply it to my character its not getting turned around and moved?

    @vendettarules1@vendettarules13 ай бұрын
  • Finally

    @abdurrazzakabdurrazzak2925@abdurrazzakabdurrazzak29253 ай бұрын
  • I want to suggestion something regarding the UX, in 17:07 there is a 2 confirms dialogs I guess this is the 99% time of the user choice, maybe instead you could skip 2 two and show a small message bottom right with that action and an option to undo in case the user did it by mistake, as you are trying to confirm before.

    @idofilus7464@idofilus74643 ай бұрын
  • Thanks for the tutorial, because a natural character fighting interaction with body mechanics is difficult to create. But is it possible to create it without a reference, since a good reference is hard to find?

    @containedhurricane@containedhurricane3 ай бұрын
  • Is it possible to see from you tutorial on pipeline Blender+Unreal+Cascadeur+Mixiamo for indi Gamedev? Or some sort of bridge tool?

    @cyber_robot889@cyber_robot8893 ай бұрын
  • Hi, I'm trying to make a Sisyphus animation in Cascadeur, basically a character pushing a rock up a hill. is it possible to utilize the physics feature in Cascadeur and make the character react to the weight of the sphere?

    @yassiraykhlf5981@yassiraykhlf59813 ай бұрын
  • Having one video is nice for the AI mocap is nice, but having multiple cameras such as synched GoPros will have much nicer animation

    @KRGraphicsCG@KRGraphicsCG14 күн бұрын
  • This is amazing. I have a question though, how does one export those animations for a game engine after that? I imagine they would need to be alligned near the origin

    @Andserk@Andserk3 ай бұрын
    • You can actually parent the root bone to the hips of the character so then they have root motion. This will makethe root follow the hips wherever they move, allowing for root motion. Then when exporting, it won't matter how far away the character moves from the origin, you can enable root motion in the game engine. I am talking specifically Unreal Engine as they have an 'Enable Root Motion' Button within their animation editor.

      @CausticCaterpillar@CausticCaterpillar3 ай бұрын
  • any plan in releasing a 2 or 3 angle video to mocap, for more accuracy?

    @RDD87z@RDD87z3 ай бұрын
  • Does cascadeur have a add "plane" ability if you wanted to have someone laying on a couch or bed or climbing stairs for auto physics or do you have to use the intervals every time I try auto physics my character rockets to the sky and bounces lol

    @alexcross4008@alexcross40083 ай бұрын
  • lol this video give more information then the document itself

    @ashdalat.@ashdalat.Ай бұрын
  • would be interesting to know how long it took. just to compare with other software and if I would do it myself in Cascadeur.

    @Animator-yh9jm@Animator-yh9jm3 ай бұрын
  • Will Cascadeur be able to export vertex animation to mdd, alembic and/or geocache?

    @julez4002@julez40023 ай бұрын
  • Can you animate hands and arms? I mean for first-person perspective projects. That would be awesome.

    @quadro1337@quadro13372 ай бұрын
  • Hi, can you explain step by step how to using Cascadeur - Avaturn - Blender,, I've seen the previous video but can't get it

    @shitpost_xxx@shitpost_xxx3 ай бұрын
  • Наконец-то, 300 лет ждал этого урока. Но теперь вопрос, как затригерить анимации в юнити, если вы ещё на юнити работаете

    @ZICKFREED@ZICKFREED3 ай бұрын
  • how to set this animation for player and enemy character in unreal engine? teach this please

    @HotChocolateChannel@HotChocolateChannel2 ай бұрын
  • Please do gun reload next

    @cettura@cettura2 ай бұрын
  • How to zoom in and out of characters in Cascadeur ?????

    @hoathinhanimation5352@hoathinhanimation53522 ай бұрын
  • Please make a tutorial for FPS arms animation

    @0CutieCat0@0CutieCat02 ай бұрын
  • Heart

    @dexydraws9272@dexydraws92723 ай бұрын
  • Where do you acess the reference, can you post a download or something in the description?

    @PAPAGEORGEVR@PAPAGEORGEVRАй бұрын
  • but how to export these two to useable 1 of them is not start from middle of scene after that complex movement how do I move all frame to start from the center to use on actual game

    @pasunna@pasunna3 ай бұрын
    • In my case, first character exports as should, but second one has problems. The solution that I found is to export animation of second model to fbx; open new scene with this second model; import animation from fbx; export animation with this character to fbx again (you can replace same fbx file with animation from previus step); (in this case UE4/UE5 recognize it as correct skeleton and animation).

      @TMZStreetWorkout@TMZStreetWorkoutАй бұрын
  • set priorty frame is not working when i was following the tuturial

    @novanvfx@novanvfx3 ай бұрын
  • Is it possible to have the AI ​​compare and adjust the movement to the reference video?

    @UserSo4reUsu75ry@UserSo4reUsu75ry3 ай бұрын
    • you can use the mocap feature

      @ayaangamingatoz9494@ayaangamingatoz94943 ай бұрын
  • I want to see first person animations if it can do as well as mw2019-2022

    @cosmosequation6672@cosmosequation66723 ай бұрын
  • Is this same ref video available to use? I don't see a link to it.

    @nu-beings@nu-beings13 күн бұрын
  • I am having problems with exporting the animation to UE5. There was no problems in exporting animation of 1 character, but this time it exports wrong. First, it can't match with UE5 Manny, secondly it imports animation sequence, skeleton, but there is no skeletal mesh, I can't even retarget the animation to UE5 Manny. Please tell us how to export properly

    @ORTyOW@ORTyOW3 ай бұрын
    • exporting each animtion seperately helped me! (just click hide character on the track and then export scene)

      @ORTyOW@ORTyOW3 ай бұрын
  • Whenever I enable Autophysics, the autophysics character doesnt behave like the animation at all.. he just jumps up for ever.. the original animation is supposed to be a sitting animation... i dont get it.. can someone help?

    @ljfproduction@ljfproduction3 ай бұрын
    • Check the fulcrums!

      @user-cd4pp4kp7c@user-cd4pp4kp7c2 ай бұрын
    • @@user-cd4pp4kp7c yeah i fixed it.. had to turn off the physis corrector and not mess with the fulcrums.. then it worked

      @ljfproduction@ljfproduction2 ай бұрын
  • I have my own rig . Can i not use my own rig with my character?

    @Omnivoid22@Omnivoid222 ай бұрын
  • I don’t know why the States are throwing away such software. The reason is like, if not us, then someone else is quite strange.

    @PashaDefragzor@PashaDefragzor24 күн бұрын
  • Now I realize how it's hard to create an animation movie.

    @arunfitness8278@arunfitness8278Ай бұрын
  • The final result is really impressive but man... there are so many settings...

    @--Buxtehude--@--Buxtehude--3 ай бұрын
    • Agreed. Some buttons are not exactly obvious or buried in menus, but they have a big impact.

      @moonstrobe@moonstrobe3 ай бұрын
  • Is this software free

    @Allegory261@Allegory2612 ай бұрын
  • kick name

    @novanvfx@novanvfx3 ай бұрын
  • I love your software but somehow the mocap files don't come out very well. Please make mocap better

    @shiManchu303@shiManchu3033 ай бұрын
  • The performer whose movement you’re copying isn’t credited here. His name is Trevor Logan. Love what you guys are doing. But seriously… Give credit if you’re going to take their movement and copy it for your own product videos...

    @anthonyoh6843@anthonyoh68432 ай бұрын
    • Credits for movement? LMAO so every time I create a walking animation I'll have to give credit to every human in the world?

      @wallacesousuke1433@wallacesousuke14332 ай бұрын
  • Я же правильно помниаю, что 1 сцена содержит только 1 анимацию. Что я не могу вернуться к "базовой" позе, или переключаться между анимациями или типа того? Программа по настоящему крутая, а ни инфы нормальной ничего... (про заброс ру компьюнити вообще молчу)

    @nathannight5396@nathannight53962 ай бұрын
  • Amazing !!

    @senju5876@senju58762 ай бұрын
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