What Happens When You Abuse Terrible AI in Nintendo Games?

2022 ж. 26 Ақп.
532 239 Рет қаралды

From winning Mario Party by doing nothing to easily exploitable boss battles. How bad can AI truly get?
1080p 60fps Gameplay recorded and edited by Nintendo Unity. Consider to like, share and subscribe to support the channel.
Games
Pokémon Red / Blue
Pokémon Black 2 / White 2
Super Smash Bros. 64
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. Ultimate
Metroid II
Metroid: Zero Mission
Metroid Fusion
Star Fox 64
Pikmin
Mario Party Series

Пікірлер
  • Luigi wins by doing absolutely nothing. It's pure legendary.

    @braydensonaslaughtmbve545@braydensonaslaughtmbve5452 жыл бұрын
    • Wanted to say that... xD Better being nothing than an AI

      @drakemono3453@drakemono34532 жыл бұрын
    • It's Luiginary

      @gbj0107@gbj01072 жыл бұрын
    • Hes prob used to it. Always in marios shadow and getting left behind lol

      @kaitlando636@kaitlando6362 жыл бұрын
    • Now some people make vids on this lazy luigi

      @Cheezyurboi@Cheezyurboi2 жыл бұрын
    • Y e s Always has been

      @jeancarloaludino9331@jeancarloaludino93312 жыл бұрын
  • I think it's cool that the AI in the Pokémon games reacts to a disguised Zorua/Zoroark. Most of the time, mixups and deceptive strategy and are useless against AI because the game is always aware of what you're doing.

    @vaiyt@vaiyt2 жыл бұрын
    • same goes with the fake smash ball imo, the whole point of illusion and the fake smash ball is to deceive, so it makes sense that the cpu falls for it. i think thats actually on purpose

      @e-lrd6904@e-lrd69042 жыл бұрын
    • Yes, but when the AI uses a move that it expects to be super effective, but actually ends up doing nothing (like in the video), the AI should realize that something fishy is going on since the pokemon's perceived type weakness/resistance doesn't match what's actually happened. Most players at that point would realize they are dealing with a Zorua/Zoroark, and I think it'd be cool if the AI could come to the same conclusion.

      @MannyBoy96@MannyBoy962 жыл бұрын
    • @@e-lrd6904 Yeah but now I am disappointed to know there can be fake ones when I could have just fucked around and find it.

      @alexandrefillot9600@alexandrefillot96002 жыл бұрын
    • Yes, but at some point the AI should realize things aren't going as a trainer would expect, and at least try something else hoping to stumble across the truth.

      @CinnaSwirls@CinnaSwirls2 жыл бұрын
    • @@alexandrefillot9600 the game is years old. Item spoilers aren't a thing anymore

      @koolkatjordan@koolkatjordan2 жыл бұрын
  • Fun fact: in USUM Lusamine isn't tricked by the Illusion of a Zoura or Zourak. This is because her AI is deliberately bad and just uses random moves completly ignoring type matchups. Particularly notable example is her Lopbunny, which has Fire Punch, Ice Punch AND Thunder Punch but doesn't target weaknesses despite three of her moves being practically identical.

    @alexstewart9592@alexstewart95922 жыл бұрын
    • You mean, the Title Defense Lusamine?

      @saniaaf2251@saniaaf22512 жыл бұрын
    • @@saniaaf2251 The one you fight in the main story, when she is torturing Nebby inside a box to open an Ultra Wormhole. She is COMPLETELY irrational at that point, so she was specifically given completly irrational AI.

      @alexstewart9592@alexstewart95922 жыл бұрын
    • @@alexstewart9592 oookay, fair enough 👍

      @saniaaf2251@saniaaf22512 жыл бұрын
    • @@alexstewart9592 That's... actually genius forethought.

      @zoroarkdx4491@zoroarkdx44912 жыл бұрын
    • I like how actually indicating insanity through game mechanics makes a Pokémon battle far more dangerous because they aren’t trying to predict what is super effective and that ruins counterpredictions.

      @iantaakalla8180@iantaakalla81802 жыл бұрын
  • If anything, the AI being unable to realize a Zoroark play makes it slightly more realistic. It’s like the AI is confused themselves and have that moment of realization “ohhhh! That’s a Zoroark!”

    @BuckBlaziken@BuckBlaziken2 жыл бұрын
    • Except they don't have that realization, they keep using moves that are ineffectual.

      @logan_wolf@logan_wolf2 жыл бұрын
    • How would they know it’s zoroark especially since it’s using illusion it’s pretending to be something else if that Pokémon is a master of illusion they won’t know until they drop the disguise that’s not a ai problem that’s intentional the fact it’s on the list idiotic

      @EDK-San51912@EDK-San51912 Жыл бұрын
    • Ignoring the disguise would be more realistic. NOBODY ever falls for Zoroark.

      @joanaguayoplanell4912@joanaguayoplanell4912 Жыл бұрын
    • @@joanaguayoplanell4912 it may get someone once but the exact same illusion won’t get someone twice if they have half a brain.

      @cyanideytandcuriousseadogg4160@cyanideytandcuriousseadogg4160 Жыл бұрын
    • @@cyanideytandcuriousseadogg4160 not just that. Damage from Sandston, Stealth Rock, etc and the lifebar in general will give it away every single time it switches in.

      @joanaguayoplanell4912@joanaguayoplanell4912 Жыл бұрын
  • 8:03 Ultimate CPU with the broken hammer is clearly not trying to fight you, it does what's best and goes straight to the middle of the stage so it can survive a punish. You can see it turning around perfectly in the middle of the stage.

    @Drone_DD@Drone_DD2 жыл бұрын
    • Yeah, it's not like there's anything else that can be done. Broken hammers are a completely helpless situation.

      @DarkLink1996.@DarkLink1996.2 жыл бұрын
    • @@DarkLink1996. Yeah, why the hammers do break, by the way? 🤔

      @IvanFranco120@IvanFranco1202 жыл бұрын
    • @@IvanFranco120 Because Hammers are an incredibly powerful item. In Smash 64 they were basically a win button, so they added a small chance of them making you helpless to make it fairer.

      @DarkLink1996.@DarkLink1996.2 жыл бұрын
    • This remains true with the Golden Hammer, since Brawl, there is a higher chance of it "breaking" becoming the Squeeky Hammer, to laugh at the loser who got it.

      @DemMerithor@DemMerithor2 жыл бұрын
  • Regarding the SSBU AI moments here... The bullet bill one was likely an oversight to be fair, but those other two, I argue, are not oversights or bad AI. The "attacks you with broken hammer" one is a complete misunderstanding of what's happening. What the AI is actually doing is moving to the center of the stage, which is likely the best thing to do if you have a broken hammer in actuality. Due to your decreased mobility, it's likely you won't be able to run from others, so being able to take a hit or two without falling off the stage is best done when at the center of the stage. It is a little strange to see, but that's what's actually happening with the AI there. CPUs not spotting the difference between Smash Balls is almost certainly intentional. I have a hard time believing that was an oversight in the AI, as that's assuming that the goal of "good" AI is to simply be perfect. But, it isn't.

    @starwarriorterra8373@starwarriorterra83732 жыл бұрын
    • I do think they should break one, and then just know the rest of the game. I also think level 9 CPUs should just know, the difference is very obvious and it never fools players beyond the first few times.

      @CinnaSwirls@CinnaSwirls2 жыл бұрын
    • I agree!

      @danielmarks9704@danielmarks97042 жыл бұрын
    • I'd also argue the bullet bill one isn't that much of an oversight because if you're THAT close to the blast zone, that'll kill you before the CPU. It'd be a kamikaze strategy.

      @TheStarsTwilight@TheStarsTwilight2 жыл бұрын
    • Banjo had more stocks in the Bullet Bill example, so the AI probably sees the self destruct as being worth an easy kill.

      @Altrivius@Altrivius2 жыл бұрын
    • This, there are just some things in the video that does not make any sense at all.

      @razi_man@razi_man2 жыл бұрын
  • Is the AI really that bad in Mario Party, or is it because Luigi is just so good?

    @graduator14@graduator142 жыл бұрын
    • Their bad till it's a game where you have to mash

      @bamboozledpotat3784@bamboozledpotat37842 жыл бұрын
    • Doubt you're serious but I'll answer anyways the only difference between characters in each game is certain AI controlled characters prefers certain items depending on the character and in 7 they have exclusive items per character both of those cases only effect the board not the actual minigames. (outside of item minigames which are single player anyways)

      @XmodxgodX@XmodxgodX2 жыл бұрын
    • @@XmodxgodX Interesting!

      @graduator14@graduator142 жыл бұрын
    • @@graduator14 I guess there's also duel boards in MP3 where they start with a different helper but again boards only.

      @XmodxgodX@XmodxgodX2 жыл бұрын
    • The CPU's in Top 100, has by far the most dumbest AI's behaviour i've problaly seen, since i've played that game long ago...😅

      @IvanFranco120@IvanFranco1202 жыл бұрын
  • 5:22 That’s not Samus trying to fight, she’s just dancing along to the music

    @Dogman1199@Dogman11992 жыл бұрын
    • “Sweet rave party!”

      @Cryscorde@Cryscorde2 жыл бұрын
    • Yes, Samus, Like Undyne(the undying) is female

      @austria-hungary7680@austria-hungary7680 Жыл бұрын
    • @@austria-hungary7680 Okay? Your point?

      @Espartanica@Espartanica Жыл бұрын
  • Necrozma: Willingly attempts to steal all the light from Alola, is the first pokémon in the franchise to be one of the main villains Also Necrozma: Can't comprehend Zoroark's illusion ability

    @pef_v6107@pef_v61072 жыл бұрын
    • First Pokémon in a mainline game, you mean. Mystery Dungeon had Darkrai as a main villain

      @borby4584@borby45842 жыл бұрын
    • @@borby4584 Nah fr, they said this as if MD didnt exist, same wit pokepark and whatnot

      @MischieviousJirachi@MischieviousJirachi2 жыл бұрын
    • @@MischieviousJirachi I’m also pretty sure that there’s that one Groudon from the Jirachi movie, but that wasn’t really a Pokémon

      @borby4584@borby45842 жыл бұрын
    • Mewtwo from the very first pokemon movie as well was a villain.

      @Senctia@Senctia2 жыл бұрын
    • In the franchise? Pretty sure mewtwo from "Mewtwo strikes back" is the first pokemon villain in the franchise. In the mainline games however, i would argue that by technicality groudon and kyogre count as villains, due to them outright trying to cause a worldwide drought or flooding (which is basically in their nature to do once woken, its half the reason rayquaza has to quickly step in and stop it) and if not them, then deoxys possibly in the remakes, as deoxys is an unknown foe that instantly engages in combat upon meeting.

      @fusionwing4208@fusionwing4208 Жыл бұрын
  • Here's one: if you stealth hit an enemy in Zelda Botw you can move around to its front and stealth hit it again when it gets up because even though you're right in front of it when it gets up it'll still be more concerned with what attacked its behind and it'll turn around again

    @WeirdVideoGamerChannel@WeirdVideoGamerChannel2 жыл бұрын
    • Beautiful solution to Trial of the Sword

      @123goofyking@123goofyking2 жыл бұрын
  • The AI is so bad in Mario Party that Luigi can win by doing absolutely nothing

    @Royalej0923@Royalej09232 жыл бұрын
    • It's because the easy difficulty is designed to be played with literal toddlers who may or may not have the controller plugged in.

      @omegahaxors3306@omegahaxors33062 жыл бұрын
    • Screw that, the RNG is way worse

      @luckywii8731@luckywii87312 жыл бұрын
    • i wonder if this channel has made a video about that fact.

      @ElLucoso@ElLucoso2 жыл бұрын
    • @@luckywii8731 Probably... 🤔 The CPU's in Mario Party: Top 100 are really dummy...😅

      @IvanFranco120@IvanFranco1202 жыл бұрын
    • We noticed, Captain Obvious; but thanks.

      @hyliadreamer@hyliadreamer Жыл бұрын
  • Something that has to be said about Pikmin: Blue pikmin actually identify drowning pikmin and throw them to shore. The fact that the others are taking poor paths is aptly described as "intentionally" poor, because it's representing the fact that these little guys are loyal to your commands, *even if it kills them*, while the actions of the blue lifeguards prove that the AI is actually really thoughtful.

    @ivaldi13@ivaldi132 жыл бұрын
    • This right here. Pikmin having straight forward AI is the theme of the game. They're stupid and you need to guides them. It's not an AI issue, it's done by design.

      @Shinnouryu@Shinnouryu2 жыл бұрын
    • @@Shinnouryu Close, but they're not necessarily *stupid* as much as they are *instinctual followers*. Pikmin, like animals in real life, have specific hormones and receptors that make them choose a leader and devote total loyalty to its rule, like many insects and arthropods. Sure, we don't think of bees and ants as geniuses, but we know that their need to hold a leader and serve that leader unconditionally, even unto death, is a part of their neurochemistry that is baked into them from birth. The idea with pikmin is to emulate that kind of animal society.

      @ivaldi13@ivaldi132 жыл бұрын
    • It’s bad by design, because the point is to lead them to the end of the puzzles

      @noticeme6412@noticeme6412 Жыл бұрын
  • Love how this video shows Luigi wins by absolutely doing nothing

    @cailieisidro5758@cailieisidro57582 жыл бұрын
  • Gotta admit I've always just been the tiniest bit skeptical about the "Luigi wins by doing absolutely nothing" legend, but then you showed me Mario Party DS and I'm thoroughly convinced. Great job!

    @purpleabsol2115@purpleabsol21152 жыл бұрын
    • I've managed to win a few games myself by doing absolutely nothing with luigi. Often times luck doesn't comply but sometimes it just let's you win.

      @sirspookybones1118@sirspookybones11182 жыл бұрын
  • ...Okay. Story time... When I was a kid, playing Mario Party 7 for the first time... The minigame where you get shot out of a cannon came up (I forget the name) I'm like "Okay, this seems fun..." I do end up winning. WITH 5 POINTS. GOD, I wish I recorded that...

    @Vaithegamingwarrior@Vaithegamingwarrior2 жыл бұрын
    • Wow. That's surprising.

      @loganthibert4023@loganthibert40232 жыл бұрын
  • Don't forget in Xenoblade, when you fight a boss, using the upstairs let's you avoid the battle XD

    @marceluigi@marceluigi2 жыл бұрын
    • why

      @metachop7444@metachop74442 жыл бұрын
    • @@metachop7444 i don't know. You can be battling, but in the moment you go to any near upstairs, the battle just stops and the monsters go back to their positions :0

      @marceluigi@marceluigi2 жыл бұрын
    • @@metachop7444 the boss doesn’t want to deal with the stairs

      @pavlox8099@pavlox80992 жыл бұрын
    • or when you touch vines or anything you can climb on, the battle just immediately ends even if you're right next to them lol

      @Starfloofle@Starfloofle2 жыл бұрын
    • No, bosses have barriers around them. You can't escape a boss once it starts unless you lose. You're probably thinking of ladders letting you avoid monsters and unique monsters. And the reason behind that is pretty clear. They don't want players to get sniped off of ladders without a chance to run away.

      @lued123@lued1232 жыл бұрын
  • On the topic of Smash CPU's being blind to fake smash balls, setting it as the only item with the highest rate and forcing a bunch of random level 9 CPU's to fight each other is pretty funny to watch, its absolute chaos and definitely needs a decent amount of lives for it to last any time at all lol.

    @0PercentImagination@0PercentImagination2 жыл бұрын
  • In Melee, Luigi only uses side b to recover. He never uses up b for that.

    @garfieldunderpants9914@garfieldunderpants99142 жыл бұрын
  • lmao Samus looks likes she's dancing to Fourside music 5:27

    @eeveecrew6554@eeveecrew65542 жыл бұрын
    • yeah lol

      @metachop7444@metachop74442 жыл бұрын
  • The Infamous "Luigi won by doing absolutely nothing" has been used to show how bad AI in the Nintendo Games

    @jeancarloaludino9331@jeancarloaludino93312 жыл бұрын
  • The broken hammer one, is actually a thing. Once the hammer breaks, you still can’t drop it. Even as a regular player. Correct me if I’m wrong. But I could never drop it 🤷‍♂️

    @alojahTV@alojahTV2 жыл бұрын
    • Yeah, NL just made a mistake here. The ai intentionally goes for the center of the screen so they have the best shot at surviving a hit

      @lankymaccrazyhair264@lankymaccrazyhair2642 жыл бұрын
    • At least from what I know, in Melee, you are still able to drop the handle like any other item if you get hit enough times

      @TheDendran@TheDendran Жыл бұрын
  • So for gen 1 pokemon the last one there is actually due to how the game calculates pokemon with two types. When a move hits the damage is calculated properly based off effectiveness, it will say super/not very effective based only off the first “primary” type, and the ai also base their moves off effectiveness, so the ai tried to use a ground move because fire is weak to ground

    @pyromaniac000000@pyromaniac0000002 жыл бұрын
    • And to add to that, the first one for Gen 1 is for a similar, but opposite reason. Growlithe was using Agility only on Omastar because it saw it was a rock type, and fire/normal moves are not very effective, so it will never use those moves.

      @Alienldr@Alienldr2 жыл бұрын
    • @@Alienldr well yeah but fire is 4 times weak and normal is always going to be weak to rock no matter the second type, so either way it would use a move that isnt those two types, youre missing the key part to it. Ai in gen 1 always use the most effective move versus that pokemon, but they dont check if the move is a status move like agility. Thats the key part, and why moves agility and whirlwind (among others) were such dumb moves in gen 1 because the ai would often get stuck in a loop if their pokemon knew one if them

      @pyromaniac000000@pyromaniac0000002 жыл бұрын
    • Also just to add to that, that's Gym Leader Giovanni's Dugtrio in Pokemon Yellow, it knows Sand Attack, Dig, Earthquake and Fissure. So either way it's kinda screwed against flyers by design, dig is still like the second-least bad choice even though it arrived at that choice in a bad way due to the AI accidentally being dual-type blind. More of note, actually trying to use effective moves is only in the AI of the higher level opponents (there's a list but it's basically bosses and the trainer types you only meet in late-game). Lower level AIs will use moves randomly except turn 2, in which mid-level AI will try to use certain effects. ...I went to the effort of finding a complete list of trainers' pokemon in gen1 then cross-referencing that to Bulbapedia to find their movesets. Don't know if that's worthwhile really, but I had fun xD I learned some weird and interesting facts about gen1 today. BTW that Growlithe knows Take Down, Ember, Agility and Leer. Actually looking back on it, Blaine doesn't have Growlithe in Yellow, but Giovanni's Dugtrio is level 42 in Red/Blue and 50 in Yellow. So this video switches game versions between those fights.

      @emdivine@emdivine2 жыл бұрын
    • @@pyromaniac000000 yes, it's well known. Agility is a Psychic type move, which is why it goes for that since the others are not very effective. I didn't bring it up because every probably knows by now. Yes, fire type moves are 4x resisted, but the AI in Gen 1 for gym leaders would never account for that. They have a list they follow if the move is effective or not. Of the 2 types the pokemon is, the one higher on the list will be considered first. If the attacking move is x2 or x1/2 to that type, it will always or never use those moves based on the answer, by bringing moves higher or lower in priority. If the moves are super effective, it doesn't check the 2nd type, and just goes for it. If all moves are neutral or not very effective, then the AI will go to the 2nd type on that list, and then does the same thing as last time. That's why I didn't bring up fire being x4 resisted because the game doesn't consider it. It just sees that it's resisted by one type (whichever is higher on that list), normal is resisted by rock, and psychic is resisted by neither. Since Growlithe has a normal effective type move, and normal effective is higher priority than not very effective, it will only pick the higher priority type moves.

      @Alienldr@Alienldr2 жыл бұрын
    • @@Alienldr you clearly didnt understand, youre reexplaining things i already clearly know and explained. I was saying even if it did check the other type it still wouldnt pick either of those two moves. Maybe try and use a little thought next time, because i very clearly understand everything, you dont need to explain the things i already explained

      @pyromaniac000000@pyromaniac0000002 жыл бұрын
  • The pathfinding is awful in Pokemon Conquest. It generally takes the AI 15 of their available 30 turns to get to my Pokemon while defending in Valora because of all of the gates. You can probably just stand on a gear and make them go back and forth as you switch 2 gates open and closed each turn. Oddly, I think the AI completely ignores Illusion, though, as they've used things like Poison moves on my Zoroark while it's disguised as a Steel-type.

    @metleon@metleon2 жыл бұрын
    • I wouldn't say completely. The fact they used a poison type is probably because they do sometimes use moves with no effect.

      @sillyman2@sillyman22 жыл бұрын
    • I would regularly defend Avia with a single random bird. The AI would send one guy with enough power to beat the bird easily, but because it was the floating platform stage, I could just run away until we waited out the clock.

      @Megamean09@Megamean092 жыл бұрын
    • @@Megamean09 Not to mention the platforms birds can reach in that map that are completely inaccessible for landlocked mons.

      @samkeiser9776@samkeiser97762 жыл бұрын
    • I remember there was a particular instance in pokemon conquest where I only had one ghost type defending a nation, but the enemy would only send 1 Pokémon with a normal type attack to defeat me. Also, the pattern of the gusts of wind in the ground type map are predictable, yet sometimes an enemy would go up just to be knocked down.

      @samkeiser9776@samkeiser97762 жыл бұрын
    • Nah, I disguised Zoroark in W2 as poison type and Caitlin only used psychic moves. (Though she could have easily used a coverage move)

      @glam4663@glam4663 Жыл бұрын
  • AI stands for absolutely idiotic

    @berryjuiceofficial482@berryjuiceofficial4822 жыл бұрын
    • Fr

      @CarlosHernandez-bt9gs@CarlosHernandez-bt9gs2 жыл бұрын
    • Say! I have an ai in my user!

      @gamincaimin9954@gamincaimin99542 жыл бұрын
    • Sounds like some people i know

      @hammartyme4859@hammartyme48592 жыл бұрын
    • More like Absoltely Idiot...😅

      @IvanFranco120@IvanFranco1202 жыл бұрын
    • @@IvanFranco120 that would be absolute idiot. And not saying that would be absolutely idiotic kekeke.

      @pixelatedink774@pixelatedink7742 жыл бұрын
  • No mention of Wolf and Snake in Ultimate ? They are really prolific at SDs, even without items. Wolf tends to just airdodge into his death instead of edgeguarding you, and Snake always recover as if his C4 was available. It's often not, since the first thing they do is to put it somewhere and hope you pass by it.

    @noobiesensei6281@noobiesensei62812 жыл бұрын
    • I’ve seen quite a few Bayonetta and Yoshi SDs too

      @derpycats8072@derpycats80722 жыл бұрын
  • 10:45 Luigi: "I won.... by doing nothing but standing"

    @checkpointmultiverseadventurer@checkpointmultiverseadventurer Жыл бұрын
  • Legit lol, had a Zoroark in my USUM playthrough and I had NO idea what ppl were talking about when they said the Ultra Necrozma fight was super hard.

    @iiokrammii693@iiokrammii6932 жыл бұрын
    • Ya I used a combination of Zoroark and Haunter and beat it on my first try. Shits easy, lol

      @SlendyBoi-V@SlendyBoi-V2 жыл бұрын
    • What’s with zoroark that makes it so easy? I saw the other NU video and was wondering why it say it zoroark but it was a different Pokémon entirely

      @StarKatGaming@StarKatGaming2 жыл бұрын
    • @@StarKatGaming zoroark is a pokemon that can turn into anything, including other humans. You can use that to your advantage by making the enemy think it's weak to one type, but is actually immune, as is what was shown in the video

      @MrHuxley@MrHuxley2 жыл бұрын
    • @@StarKatGaming Zoroark can use its ability to look like your sixth Pokemon until it takes damage. Ultra Necrozma is a psychic type with a strong psychic type move, so if it sees something that looks weak to psychic, it'll go for the kill. Fortunately, Zoroark is a dark type, so disguising it as a poison or fighting type makes the fight essentially free.

      @silentdragon5638@silentdragon56382 жыл бұрын
    • "Ultra necrozma is piss easy" oh yeah how about you dont cheese it then

      @TheLudicrousLuv@TheLudicrousLuv2 жыл бұрын
  • The SSBU examples didn't prove that it had bad AI, what's the CPU supposed to do with a broken hammer, the CPU killed the player so it was worth it to lose a stock with the bullet bill and the fakes smash balls are supposed to be hard to tell so if a CPU could just know every time if it's a fake or not it would make the CPU too powerful

    @Yamanj23@Yamanj232 жыл бұрын
    • A level 9 getting tricked 100% of the time still makes it dumb.

      @milliondollarmistake@milliondollarmistake2 жыл бұрын
    • The thing about the bullet bill is that the one using it dies first in this scenario. If they both had one life left, the targeted player would win.

      @evanolsen6925@evanolsen69252 жыл бұрын
    • @@milliondollarmistake I think youre missing the point. Its not like the AI ignores the real one any only goes after the fake... they just simply made it so the AI cant tell the difference. Tbh thats honestly better design then most games as someone menitoned previously where a lot of the fake out stuff in games is only useful in pvp as pve enemies just see through it 100% of the time. So its really nice to see a developer actually making it so their AI can be tricked by it. The only reason its "100% of the time" here is because there are ONLY fake ones lol.

      @LieThePenguin@LieThePenguin2 жыл бұрын
    • @@LieThePenguin yes so im right

      @milliondollarmistake@milliondollarmistake2 жыл бұрын
    • no not all

      @EDK-San51912@EDK-San51912 Жыл бұрын
  • What about Splatoon 2? The Octoling AI in hero mode is really not that great. Sometimes, they shoot at nothing and they are not that great with looking at surroundings or dodging, or aiming.

    @Fabian.J@Fabian.J2 жыл бұрын
    • I actually noticed that in splat 1 aswell, it was actually quite funny to see them walking around like soldiers then lose their minds when they saw the splatbomb I threw lol

      @kgddrago3752@kgddrago37522 жыл бұрын
    • splatoon is just a squid game

      @ControlC-@ControlC-2 жыл бұрын
    • @@kgddrago3752 Yeah, I did that too is funny how they’re like “What was that?!” When they see any enemy ink 😂 Also, I didn’t get to Splatoon 1 so I wouldn’t have known 🤷🏽‍♂️

      @Fabian.J@Fabian.J2 жыл бұрын
    • Playing hide & seek with them is fun :>

      @hangeer4029@hangeer40292 жыл бұрын
    • @@ControlC- mario is just a plumber game

      @101Henchmen@101Henchmen2 жыл бұрын
  • The Pikmin AI is intentional actually. The Pikmin follow their Captain's orders with no regard for their own lives, so if the order is to follow them into water, they will attempt to do so. And fail, unless they're blue. Edit: I can't read. It says this in the video.

    @NintendoFreakazoid@NintendoFreakazoid2 жыл бұрын
    • Yes

      @hammartyme4859@hammartyme48592 жыл бұрын
    • It states it's intentional in the video

      @arcticgalegamer8139@arcticgalegamer81392 жыл бұрын
    • @@arcticgalegamer8139 the video makes it sound like the AI is intentionally made for the pikmin to be stupid but then it shows the character ordering them into the water. That's like choosing a not very effective move in pokemon and saying your own pokemon's AI is bad

      @Lucaccino17@Lucaccino172 жыл бұрын
    • @@Lucaccino17 choosing a bad move isn't really on the same level as willingly drowning yourself

      @McBehrer@McBehrer2 жыл бұрын
    • @@Lucaccino17 But they could have path finding AI, however they chose not to, making it intentionally bad AI.

      @sillyman2@sillyman22 жыл бұрын
  • 5:22 Samus vibing the song

    @cesarsanchez3003@cesarsanchez30032 жыл бұрын
  • I love how we all have accepted Luigi as the character to use when the strategy is "do nothing"

    @AbeM.@AbeM.2 жыл бұрын
  • I can never get enough or "luigi wins by doing absolutely nothing" it's the most funniest shit ever, watching him stand there as everyone else get picked off

    @kalipsy5700@kalipsy57002 жыл бұрын
  • These videos are seriously entertaining keep up the good work 😁

    @burgernoodle7589@burgernoodle75892 жыл бұрын
  • The mario party luigi wins by doing nothing is a combination of two factors I suspect 1: The game doesn't expect it to be possible to win most minigames by doing absolutely nothing 2: You play the same minigame enough times - if it doesn't require input you'll win it eventually

    @pacattack2586@pacattack25862 жыл бұрын
  • 5:21 I see no problem here, Samus is just vibin'

    @poggestfrog@poggestfrog2 жыл бұрын
  • When you take the "I" out of "AI"

    @Styless89@Styless892 жыл бұрын
    • Then it just becomes A r t i f i c i a l

      @mtama10@mtama102 жыл бұрын
    • When the enemy AI is a lot more A than I

      @zaneheaston8254@zaneheaston825410 күн бұрын
  • 5:21 Samus was just dancing to the music

    @grimstar6624@grimstar66242 жыл бұрын
    • Grim Star Yeah :)

      @MariekeLisette@MariekeLisette2 жыл бұрын
  • The dugtrio one was actually because it was recognising ground is super effective against fire but forgot about flying because its the secondary type

    @kerfrizz3050@kerfrizz30502 жыл бұрын
  • That last clip just goes to show, Luigi is a straight shooter

    @Sigmaairav@Sigmaairav2 жыл бұрын
  • 5:30 Samus was just banging to the soundtrack, bro

    @CLEANDrumCovers@CLEANDrumCovers2 жыл бұрын
  • 2:48 So much for being an evil genius! 3:33 On the topic of Smash 64, my favorite exploit is in the Yoshi’s Story stage where there’s a cloud platform far away from the main stage. You can stay on that platform indefinitely so long as you frequently jump in place. The CPUs who want to reach you there cannot, for the life of them, figure out how and they always fall to the pit for trying.

    @Borti_Ovi@Borti_Ovi2 жыл бұрын
  • Luigi is like dealing with a group of newbies professionally

    @hartantoanggoro@hartantoanggoro Жыл бұрын
  • On the topic of smash bros AI, sometimes the cpus in Ultimate are straight CRACKED. Like, they make top ranked PGR players look like day 1 noobs. Mostly the character unlocks back in early days of the game, but still.

    @NexeL_NKC@NexeL_NKC2 жыл бұрын
    • I feel like they have different 'modes' of AI per game too, which switches every round, so you get an aggressive one in one game and a more patient one in another. Can't prove it though. I can't believe they nerfed the AI after the game was released... Just give me a level 10 CPU instead of making the level 9's worse...

      @FancyPotatOS@FancyPotatOS2 жыл бұрын
    • @@FancyPotatOS I loved the initial AI difficulty. It was the first time I felt tense fighting the CPU. Kazuya had that same level of threat to him for a while after release too.

      @vla1ne@vla1ne2 жыл бұрын
  • 5:20 I don’t blame her for jammin

    @papieverett@papieverett2 жыл бұрын
    • Yea no i do it all the time am i stupid? I think not

      @hammartyme4859@hammartyme48592 жыл бұрын
  • 10:14 isn't this because Giovanni's Dugtrio only has ground moves in Pokemon yellow? I remember hearing that you could literally beat it with a level 2 Pidgey since none of the Dugtrio's moves can hit a flying type. I guess you could argue that the enemy trainers rarely switching is also bad AI though.

    @MishKoz@MishKoz2 жыл бұрын
    • I don't know about that one specifically, but Dugtrio is pretty notorious for only having ground moves when trainers use it. A cursory glance at its movelist, especially for later gens, reveals why: if learns almost every ground move in the game by level-up, and only gets Sucker Punch and/or Slash for non-ground coverage by level, which can be over-written for more ground moves. Giovanni in USUM is an example of a trainer you can totally cheese with any non-grounded pokemon with a boosting move, because he'll give you 5 FREE TURNS while he depletes Sucker Punch PP before switching. Accidentally found that during our first battle, and it turned out he had nothing for a Flygon with 6 Dragon Dance boosts.

      @ItsMrBozToYou@ItsMrBozToYou2 жыл бұрын
    • You can fix this regardless and its actually very easy. Everytime none of their attack can hit the opponent, they switch. Thats how it works in the newer games btw

      @otozinclus3593@otozinclus35932 жыл бұрын
  • AI : Articial Idiot.

    @vigilanteomniversalfl@vigilanteomniversalfl2 жыл бұрын
    • Artificial?

      @thermo_@thermo_2 жыл бұрын
    • @@thermo_ But what if purposefully spelt "Articial" because the AI can't spell anyway?

      @ZaTimou@ZaTimou2 жыл бұрын
    • @@ZaTimou Exactly.

      @vigilanteomniversalfl@vigilanteomniversalfl2 жыл бұрын
  • I wouldn't say "terrible", they're minor errors that likely won't affect gameplay unless you're abusing them.

    @sillyman2@sillyman22 жыл бұрын
  • Ah yes, the "Luigi wins by doing nothing" genre

    @thaias9654@thaias96542 жыл бұрын
  • I literally had Zoroark in my party the first time around, total coincidence lmao

    @BlindingDragon@BlindingDragon2 жыл бұрын
  • for the pokemon zorua/ zoroark one, if they have another super effective move for the pokemon your disguised as, they will use it the next turn, bc in black 2 i remember sending my zoroark desguised as emboar against katlin, and her galade went for a psychic attack, but the second turn, it went for earthquake since it was also super effective.

    @mareepman2155@mareepman21552 жыл бұрын
    • If they have more than one super-effective it might be random. I think the AI for most battles is fairly simplistic.

      @ZeroKitsune@ZeroKitsune2 жыл бұрын
    • @@ZeroKitsune yep, most AI in Pokemon is pretty much just a bunch of if statements with some hardcoded events. For example, if the ai has sunny dance, it will pretty much always use it first turn except if it can one shot you.

      @Wuerschtle@Wuerschtle2 жыл бұрын
  • one fun glitch i exploited when i was younger, is an infamous glitch involving the jungle japes stage on melee. you can make ness continually jump off the stage on lvl 9 CPU if you just do nothing, easy 10 winstreak to unlock characters.

    @lainafeign3569@lainafeign35692 жыл бұрын
  • “The pikmin A.I. is intentionally bad.” *proceeds to just run the pikmin into the water and not even save them* “See? Bad A.I.”

    @windrider2190@windrider21902 жыл бұрын
  • At 10:20 the explanation is wrong. It only looks at the Pokemon's first type. So it things Charizard is weak to ground because it's primary type is fire. It doesn't see it's flying secondary type

    @jdat6960@jdat69602 жыл бұрын
    • but ground isnt super effective against fire... at least not in sword.

      @remusserediuc9896@remusserediuc98962 жыл бұрын
    • @@remusserediuc9896 Ground IS super effective against Fire. Always was, always is (unless there is an Inverse Battle)

      @Oscarus4250@Oscarus42502 жыл бұрын
    • no it's bc dugtrio has no moves to hit flying types

      @magk2524@magk25242 жыл бұрын
  • I remember Luigi being the strongest Lv.9 CPU in Melee. Well, in the PAL version at least. I also remember Jigglypuff being pretty dumb as bricks, trying to recover with it's up special, which is Sing. While CPU Yoshi recovers with his air dodge (you can move a bit with it), using it as his third jump. In Brawl, it's already bad enough that they gang up against you despite being in a free-for-all. But I remember having a custom stage, where I camp below which seems to be unreachable for the CPU and they're doing nothing. It's even funnier when a Smash Ball spawns and they can't reach it. They're making funny little steps instead!

    @simon-ricardokuhn1713@simon-ricardokuhn17132 жыл бұрын
  • 9:53 All glory to the All-Terrain Venomoth

    @forger343@forger3432 жыл бұрын
  • 5:23 what do you mean weird? She’s clearly just grooving to the music

    @Kale13000@Kale130002 жыл бұрын
  • F-Zero AI in the GBA games are so bad its legendary. No racing IQ, often driving into walls, not being good at the air (actually most times in the series, AI sucks in the air). Sometimes AI willingly get torched by landmines and damage zones too.

    @custom-r@custom-r2 жыл бұрын
  • Yeah I can agree with MP and SSB because sometime I got times that CPU’s just killed themselves.

    @lunasmiis@lunasmiis2 жыл бұрын
  • 5:22 Samus: Dang this is a sick beat

    @owengonzalez6819@owengonzalez6819 Жыл бұрын
  • I love the Fox in Melee in Kongo Jungle one.

    @TsukasaRui71684@TsukasaRui716842 жыл бұрын
  • 5:22 I think Samus is just jamming to the tune. XD

    @nintendolife25@nintendolife252 жыл бұрын
  • i love samus doing charge shot while fourside just playing in the background

    @10stvr@10stvr2 жыл бұрын
  • Loved the Mario Party sections bitterly

    @weisstofall2615@weisstofall2615 Жыл бұрын
  • Luigi wins by doing absolutely nothing. Totaly classic!

    @Thefnaffan1234@Thefnaffan12342 жыл бұрын
  • 4:47 this was me when I was 5 years old

    @DauntlessBlade___@DauntlessBlade___2 жыл бұрын
  • Cpu in smash ultimate: I have no idea which is real one *smash fake smash ball* 8:59

    @sophieheart2707@sophieheart27072 жыл бұрын
  • Yeah I scared the shit out of Fox’s teammates

    @wolfodonnell1694@wolfodonnell16942 жыл бұрын
  • You see, cheesing Ultra Nekrozma with Zoroark is cool and all. But real men use a focus sashed Rattata with endeavor and quick attack.

    @bigshotgaming1727@bigshotgaming17272 жыл бұрын
  • 11:41 luigi wins by doing absolutely nothing.

    @Koopai386@Koopai38610 ай бұрын
  • 5:21 Samus casually vibing

    @faithmatthews4635@faithmatthews46352 жыл бұрын
  • One memorable exploit I just rediscovered in Melee is that (at least in Event 51) the CPU will always shield when the player chooses Fox and spams the blaster. Giga Bowser won’t even flinch, but it’s a very easy way to gimp Ganondorf and Mewtwo into a shield break each.

    @devilseven6667@devilseven66672 жыл бұрын
  • Some of my favorite abuses of AI include Kingdom Hearts Dream Drop Distance Ansem fight, he is such a good bowler that if you hide in the gutter he literally can't hit you Super Smash Bros Stage Builder AI fighters don't understand what a Pinball machine is. If you build a pinball Stage they will defeat themselves very quickly

    @joshuaharmon6684@joshuaharmon66842 жыл бұрын
  • That's precisely the point of Zorua and Zoroark's ability, only a really good trainer i.e. a real person would be able to figure out it's a trick and change strategies.

    @Whofan06@Whofan062 жыл бұрын
    • Even a bad trainer should see it's not hitting and think to try something else. At that point the illusion breaks. Unless they're the type to try a failed strategy repeatedly

      @koolkatjordan@koolkatjordan2 жыл бұрын
    • I disagree. Necrozma should be able to recognize that its move isn't working. There should be a weight system, and any move that fails should lose like 90% of its weight, heavily encouraging the AI to try something else. It just spams a psychic type move until you easily kill it with Foul Play. Necrozma knows its type advantages, it actively goes for them, so it should be able to catch that something is up after one fail, maybe two.

      @lued123@lued1232 жыл бұрын
    • You’d be surprised by how many actual players fall for it.

      @nightfox538@nightfox538 Жыл бұрын
  • 5:21 I'd like to imagine that's how Samus dances at the club 🕺

    @MelvinStFleur@MelvinStFleur2 жыл бұрын
  • i remember when i played one of the missions in super smash bros. melee, i went to one side of the fountain of dreams stage and the computer kirbys didn't come over to me and all one kirby did was use up special in place every few seconds xD

    @TheWASHINGMACHINEBOY@TheWASHINGMACHINEBOY4 ай бұрын
  • I'm really disappointed to not see the legendary clip of AATTVVV defeating Lance's Dragonite.

    @plentyofpaper@plentyofpaper2 жыл бұрын
  • 11:35 They threw bob-ombs at each other xd

    @SouthParkTearrance@SouthParkTearrance Жыл бұрын
  • I expected Pikmin to be here, not disappointed

    @springdude1165@springdude11652 жыл бұрын
  • I came upon the Ridley glitch by complete accident when I first fought him. Great tactic though, if you're going for a 15% speed run.

    @CyberdustStudios@CyberdustStudios2 жыл бұрын
  • In Dragon Quest IX, Darkonium Slimes tend to cast Multiheal at the very start of a battle. This essentially wastes their turn since they're usually fast enough to move before anyone else and their AI doesn't seem to take that into account.

    @metaloverlord99@metaloverlord992 жыл бұрын
  • i think people tend to conflate "unintelligent" AI with it being "bad" or "poorly designed" AI but in actuality most games would be a lot worse if enemies always behaved perfectly in every situation

    @SomeGuyWithAFace9@SomeGuyWithAFace92 жыл бұрын
  • 10:39 luigi win doing absolutely nothing..again

    @tuskact4425@tuskact4425 Жыл бұрын
  • For N64, on the Sector Z stage, characters like Link can get back over the fin, but only if someone baits a recovery (for Link, he may try to attack with Up B, allowing him to reach the top). On the Planet Z stage, the AI has a tendency to drop through platforms straight into rising acid when it rises high enough. In Mushroom Kingdom, they're oblivious to the left and right blast zones, and if a player waits long enough after being KOd there, the AI often wanders straight into them, killing themselves, and will also hold shield to their deaths on falling platforms (if they're on the left side of the right one, or right side of the left one). On the Pokemon stage, the AI will keep running against the doors that random pokemon pop out of if the player stays on the helipad, and on the lower left tower, Samus and DK will constantly roll when charging their special. In general, the AI always prioritizes picking up and using items (including Link's bombs) in a certain range over any other action, and always use throwables from the spot they picked them up, regardless of accuracy, teammates, or obstacles. If an AI is close to a player, they may try to roll to the other side of the player, and if the player turns toward them as they roll, they'll constantly roll back and forth. If an AI ends up under a stage with a hard floor (like Yoshi's Story stage), they'll attempt to recover across the stage rather than to the ledge closer to them. In short, Smash Bros for N64 was a beautiful mess.

    @xirothnirx3242@xirothnirx32422 жыл бұрын
  • 2:11 So that's why the Star Wolf fights are hard as hell

    @Cybertasm8798@Cybertasm87982 жыл бұрын
    • Yeah, N64 CPU computers are dumbass...

      @IvanFranco120@IvanFranco1202 жыл бұрын
  • In starfox 64 falco, peppy, and slippy have extra dialog if you fly in front of them during all-range mode fights. Fly in front of them in the normal starfox formation, with you in front. After about 3-5 seconds they will say dialog you never heard before.

    @1spotkill@1spotkill2 жыл бұрын
  • This is less of a "what happens" video, more of a "how many employees should be fired from Nintendo?" video :p

    @alexcattv@alexcattv2 жыл бұрын
    • alternatively "How many divisions of nintendo probably don't get paid enough" LOL

      @Starfloofle@Starfloofle2 жыл бұрын
  • I'm starting to think the Mario Party AI is intended to fail themselves when a player-controlled Luigi doesn't move

    @necrocyborg5453@necrocyborg54532 жыл бұрын
  • Ssbu bots (higher level) will always airdodge when you are close to them. For example, play Link and do a downthrow, jump and wait for them to airdodge. Regrab them and do it again. (That works with every move that launches opponents at a similar angle) Free 60%.

    @captaindavenport6480@captaindavenport64802 жыл бұрын
  • Damn. Never knew that about Ridley, I just instinctively avoided below him because of super Metroid

    @evolutiolunky8210@evolutiolunky82102 жыл бұрын
  • 12:35 Me in Luigi's Balloon World when the balloon is behind a tree 2 feet to my left

    @colanderknight3628@colanderknight36282 жыл бұрын
  • 7:01 Is that ganondorf cross teaming?

    @multiversegamer6587@multiversegamer65872 жыл бұрын
  • Nor can people handle Zorua/Zoroark

    @benjaminaverilla1014@benjaminaverilla10142 жыл бұрын
  • 5:21 Samus is dancing to the music.

    @aclueaclue1997@aclueaclue19972 жыл бұрын
  • I remember the Star wolf battle angering me as kid seeing my team not helping

    @hank2188@hank21882 жыл бұрын
  • I remember in Pokemon Red and Blue and even Yellow abusing the Pokeflute to lock even your rival in a loop to nullify his team if you're using the right Pokemon. I had a Gengar that was weak and his Flareon was so drunk or stupid that it did nothing but spam Reflect until I swapped Pokemon and knocked it out.🤣🤣😂😂

    @VladTepesVladTepes@VladTepesVladTepes2 жыл бұрын
    • Yep, red and blue had strong trainers go for super-effective moves… they forgot to code that they had to be super-effective moves that deal damage. So, if your pokemon is weak to psychic type moves, enemies will spam moves like rest and barrier.

      @Hadaron@Hadaron2 жыл бұрын
    • Reflect is a Psychic-type status move, and Gengar is Ghost/Poison, so if that's the only move with type advantage, the AI is *going* to use that move.

      @budgetcoinhunter@budgetcoinhunter2 жыл бұрын
  • Oh my God the Moblin one is nostalgic. I used to do that all the time. It was funny!

    @angelsartandgaming@angelsartandgaming2 жыл бұрын
  • LUIGI WINS EVERY MINIGAME DOING ABSOLUTELY NOTHING

    @mateopanza9350@mateopanza93502 жыл бұрын
  • Now, I know where all the 'Luigi wins by doing absolutely nothing' vids come from.

    @johnsmith5255@johnsmith52552 жыл бұрын
  • 10:23 Don't be a thief! Trainer: COMING FROM A GUY WHO LITERALLY RUNS A GANG OF POKEMON THIEVES!!

    @pt3704@pt3704 Жыл бұрын
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