Wait, What Happened to Minecrafts New COMBAT UPDATE?

2024 ж. 15 Мам.
349 061 Рет қаралды

From July 2019 to August 2020, Jeb would release a handful of minecraft combat snapshots, changing PvP mechanics in an attempt to better please the community and reach version parity. However, it has now been almost 2 years since the last combat snapshot...
Latest Combat Snapshot and Installation Instructions - / here_we_go_again_comba...
SERVERS & DISCORDS:
1. combatreforged.com
- / discord
2. combatenhanced.fun
- Main Discord - / discord
- SMP Discord - / discord
3. General CTS Community Discord - / discord
Thanks for watching! Subscribe and Join My Discord!
Discord - / discord
Twitter - / themisterepicyt
Twitch - / themisterepicyt
Join my OG Minecraft Server, The OG Network! (1.8-1.19): og-network.net
- Website: og-network.net
- Discord: / discord
Intel Edits - • HOW TO JITTER CLICK AN...
Ampheta - / @ampheta_
GommeHDnet - • Neues PVP-SYSTEM | 1.1...
minemanner - • this update will ruin ...
0:00 - The Most Controversial Minecraft Update in History
1:54 - The Combat Tests
5:29 - The Combat Test Snapshot (CTS) Community
9:12 - Why Hasn’t There Been Any New Snapshots?
Music Used:
1. Scott Buckley - Discovery
2. DBadge - Drip ( • DBadge - Drip )
3. C418 - Strad
4. You're Not Wrong - KZhead Audio Library
If there is any content in this video which you own and would like removed, than please contact me and I will be happy to oblige.
#minecraft #minecraftpvp #minecraftcombos

Пікірлер
  • Make sure to subscribe and join my discord! - discord.gg/WGc9UNM SERVERS AND LINKS BELOW: Latest Combat Snapshot and Installation Instructions - www.reddit.com/r/Minecraft/comments/idvujw/here_we_go_again_combat_test_snapshot_8b/ 1. combatreforged.com - discord.gg/BkYUVAtAsS 2. combatenhanced.fun - Main Discord - discord.gg/AvJv4UYg - SMP Discord - discord.gg/TFEqp5u4 3. General CTS Community Discord - discord.gg/2yxEnx4B

    @TheMisterEpic@TheMisterEpic Жыл бұрын
    • Ok

      @lololordjr@lololordjr Жыл бұрын
    • haha yes

      @thesharky@thesharky Жыл бұрын
    • Hello sir

      @Versuffe@Versuffe Жыл бұрын
    • Chat report sucks

      @agatedig4351@agatedig4351 Жыл бұрын
    • Cheese

      @voidbringer101@voidbringer101 Жыл бұрын
  • Minecraft combat is something that I feel like no matter what they do people will be unhappy. I just hope they can find a compromise between what people like the most in Minecraft PVP

    @zett18@zett18 Жыл бұрын
    • Honestly you can play with jitter clicking or play long like the combat update the only problem is the shield i think a way to fix this would be have the field have active frames start up and endlag, like when you shield you have a small "counter" window where if you block an attack in that window you can attack right away other wise it will take a little to put your shield down and if you hold it ,it just reduces damage and slows you down,

      @rosewarrior706@rosewarrior706 Жыл бұрын
    • Jitter clicking is the same as any skill

      @donwackyaids1771@donwackyaids1771 Жыл бұрын
    • My pitch, is that they change it back to the way it was for one update, then switch back to the new combat,

      @potatogaming7044@potatogaming7044 Жыл бұрын
    • I prefer the 1.9+ combat

      @averagetanknon3420@averagetanknon3420 Жыл бұрын
    • @@donwackyaids1771 I think the reason jitter clicking is seen as bad is because it's a physical skill, while most other things in minecraft and video games in general are either strategic, tactical, or reaction time skills.

      @user-wv1in4pz2w@user-wv1in4pz2w Жыл бұрын
  • You know, it’s extremely strange that the combat tests just randomly stopped - Hopefully, this isn’t the end of possible combat changes, because we definitely need the new combat.

    @kieranstravels@kieranstravels Жыл бұрын
    • I believe it was because jeb went on break and ulraf is now the lead of the combat stuff behind the scenes. Hopefully a snapshot soon and more communication

      @justn1n@justn1n Жыл бұрын
    • I would rather have the current combat snapshot mechanics in 1.20 and work on it from there

      @Arvl.@Arvl. Жыл бұрын
    • Obsously not they stated it that its still gonna one day be around again which is a amazing man its been so long people forgot about these

      @timohara7717@timohara7717 Жыл бұрын
    • @@justn1n It’s good to know that there’s a chance that the snapshots could continue, Jeb made good progress, as shown by the positive community reception.

      @kieranstravels@kieranstravels Жыл бұрын
    • honestly the combat from 1.8 forward is way better because its more realistic

      @eugenekrabs141@eugenekrabs141 Жыл бұрын
  • I honestly love your videos dude, been binge watching them lately

    @iDeactivateMC@iDeactivateMC Жыл бұрын
    • FIRST! OMG IDEACTIVATE MC!!!!

      @TranAvia_Tranex@TranAvia_Tranex Жыл бұрын
    • @@TranAvia_Tranex Ok

      @MinogFarted@MinogFarted Жыл бұрын
    • yoo

      @Richshadow_@Richshadow_ Жыл бұрын
    • @@Veilure No

      @MinogFarted@MinogFarted Жыл бұрын
    • @@Veilure 3rd you mean

      @TranAvia_Tranex@TranAvia_Tranex Жыл бұрын
  • No the combat update hasn't been cancelled. It's just hasn’t been worked on in a while. The latest news we got about it was last year when Ulraf said that he would be taking over the combat snapshots and has been working with Jeb. The other news was this January when Kingbdogz said that it wouldn't just be Ulraf it would be him and the entire gameplay design team and to not expect anything any time soon.

    @just__jt@just__jt Жыл бұрын
    • Yep... They said they include firefly to

      @dmentesdigitales@dmentesdigitales Жыл бұрын
    • yeah they probably don’t do it because they’re too focused on doing shitty crossovers in the Minecraft bedrock store

      @godofshovels4031@godofshovels4031 Жыл бұрын
    • @@godofshovels4031 pretty sure that thats a different development team

      @Blane811@Blane811 Жыл бұрын
    • We don’t know in what capacity work is being done, but it is definitely still being developed. They definitely see the complaints of the community and are taking a ton of time to see what works, what doesn’t, and to experiment.

      @BigMastah79@BigMastah79 Жыл бұрын
    • Yup!

      @elijahsmall5873@elijahsmall58739 ай бұрын
  • It seems like it was sidelined or quietly cancelled, either way I hope we get some sort of update regarding it's development

    @t.gplaymaker8383@t.gplaymaker8383 Жыл бұрын
    • Likely sidelined after all the delays and issues with 1.17 and later

      @TheMisterEpic@TheMisterEpic Жыл бұрын
    • @@TheMisterEpic true, i dont think they would just cancel and update like that after people liked it and they put that much work into it already.

      @InfamousJRP@InfamousJRP Жыл бұрын
    • @@InfamousJRP i hope you're right!

      @sempiternal_futility@sempiternal_futility Жыл бұрын
    • I believe one of the devs said the team was still intending to work on it, but there’s no date for when combat snapshots continue

      @apollo4950@apollo4950 Жыл бұрын
    • @@InfamousJRP the wild update says hi.

      @eegernades@eegernades Жыл бұрын
  • FINALLY this update is mentioned! I literally thought everyone had forgot about it and that it had been swept under the rug!

    @DiamondDepthYT@DiamondDepthYT Жыл бұрын
    • boy are you wrong, im the cts community, kinda.

      @TheDaySquare@TheDaySquare Жыл бұрын
    • With so many players not updating, I doubt it would be forgotten for a long while.

      @cmpsklaus2725@cmpsklaus2725 Жыл бұрын
    • same with that archeology system that they talked about once and never again

      @waltersixinchsub9861@waltersixinchsub9861 Жыл бұрын
    • but you didnt play on the servers!

      @PeakApex@PeakApex Жыл бұрын
    • @@TheDaySquare DAYSQUARE!

      @PeakApex@PeakApex Жыл бұрын
  • Forgot to mention, attack speed is hardcapped rather than softcapped like it is in 1.9, meaning CPS has literally no effect on the snapshots. I'm glad i could help with the shield parts by the way, this was an amazing video :D

    @StrawberrySofie720@StrawberrySofie720 Жыл бұрын
    • What does hardcapped and softcapped mean?

      @indigoselinger1640@indigoselinger1640 Жыл бұрын
    • @RyGrassGaming thank you raw bass gaming

      @StrawberrySofie720@StrawberrySofie720 Жыл бұрын
    • Doesn't it reduce knockback like in 1.8 though?

      @keypey8256@keypey8256 Жыл бұрын
    • Its also hard capped in 1.8 but the reason ppl click faster is for knockback reduction.

      @keypey8256@keypey8256 Жыл бұрын
    • @RyGrassGaming it just keeps a cooldown of 10 ticks for how often you can damage another player

      @keypey8256@keypey8256 Жыл бұрын
  • As someone who actually prefers 1.9 combat over 1.8, I still feel like this is definitely an improvement and step in the right direction. Tons of people were unhappy with the changes 1.9 brought so I feel this is the best of both worlds. Hoping after 1.20 or whatever we get a small update on the scale of 1.15, so that Jeb has more time to work on this again.

    @alolanfigment9822@alolanfigment9822 Жыл бұрын
    • A simple toggle when creating new worlds which will allow you to change combat like pre 1.9 and 1.9 we really need the combat update for bedrock because of how fast durability goes that's the 9th reason I hate bedrock

      @ENSANElol@ENSANElol Жыл бұрын
    • As someone who actually prefers 1.9 combat over 1.8, I completely disagree. There's already a huge playerbase for 1.9+ pvp and that playerbase (just like 1.8), already spent hours mastering it. Making a 3rd combat system would be a huge mistake in my opinion. It will just cause another split in the pvp community, which is completely unnecessary, as both 1.8 and 1.9 players have no reason to switch since they've already spent so much time mastering their current system. It will just repeat the same controversy again for a second time.

      @laserslime@laserslime Жыл бұрын
    • I'm a fan of 1.8 PVP, but I do think 1.9 PVP is much better for survival and I think so do think the people who dislike it. It's just the competitive pvp scene in which the 1.9 combat just does not fit well.

      @NorteXGame@NorteXGame Жыл бұрын
    • @@ENSANElol surely there have to be some plugins that do that

      @MaticJ29@MaticJ29 Жыл бұрын
    • @@NorteXGame heya, I wouldn't say it "doesn't fit well", I spent 2 years on 1.16+ now and I can say that it's not that one is better than the other, they both have their strengths and weaknesses.

      @MaticJ29@MaticJ29 Жыл бұрын
  • I hope mojang revisits these combat snapshots. I thought they were good and had potential and would finally make the community less divided. If they ever release the combat update v2 they should add a function for the fletching table as it would really fit in with the update.

    @InfamousJRP@InfamousJRP Жыл бұрын
    • I honestly don’t remember it that well, but there was this one time I managed to open a fletching table (bedrock 1.16.5) but I could never do it again. Idk if I was hallucinating but yeah…

      @indigoselinger1640@indigoselinger1640 Жыл бұрын
    • I always thought that the fletching table should be used to make tipped arrows on Java. It’s really easy on bedrock but you need dragon’s breath on Java…weird

      @indigoselinger1640@indigoselinger1640 Жыл бұрын
    • @RyGrassGaming quivers should be in game avoid the need of using stacks of arrows so when you run out of 1 stack the quivers fires another stack immediately

      @jimmystevenson1680@jimmystevenson1680 Жыл бұрын
    • Dang, I play 1.9+ pvp and I would much rather just have a choice when you create a world/server that gives you a choice in between Og pvp and new pvp. I’m gonna quit Minecraft if I spent 2 years of my life getting top 10% on 1.9 pvp just for it to get replaced by this over complicated bull crap. Mojang is making the same mistake they had with the combat update. I only use 1.9 because it’s what I grew up with.

      @tyle_2860@tyle_2860 Жыл бұрын
  • Hey, it's shrobbyy here! I am very grateful for this video because it gives a good insight into the new, and maybe future PvP, for everyone. Also thank you for mentioning RizeCookey and me. I found an interesting open source PvP client that works with Fabric, so I was talking to the developer to make it work with CTS. It does now and CTS now got its very first actual PvP client. I hope CTS will get a new boost again. Fun fact: when you mentioned Gomme and showed gameplay, you were able to see a name called "Shroobster". This was also me on an old account. :P

    @shrobbyy@shrobbyy Жыл бұрын
    • Shroob

      @Vextrove@Vextrove Жыл бұрын
    • Shroob

      @profx33@profx33 Жыл бұрын
    • Shroob

      @diggychase@diggychase Жыл бұрын
  • Kingbdogz mentioned a while back that the combat reworking was handed off to the Gameplay Design team to be worked on at a later date, so it’s possible that it’s being worked on behind the scenes and/or has been sidelined

    @snowpeagaming9116@snowpeagaming9116 Жыл бұрын
  • Wow, these combat changes are pretty interesting. I hated jitter clicking and the 1.9 combat felt too punishing for missing a charged attack. This would definitely make me want to participate in pvp situations.

    @TheRealToaster2@TheRealToaster2 Жыл бұрын
    • Skill issue

      @theairaccumulator7144@theairaccumulator71448 ай бұрын
  • As a bedrock player who has recently moved to Java I find the combat so much better because axes have a use 😅 Edit: also we don’t have sweeping edge

    @sleepysidney.@sleepysidney. Жыл бұрын
    • Ik sweeping edge makes me hate mob farms on bedrock

      @davineasley@davineasley Жыл бұрын
    • @@davineasley Your doing them wrong if you have to actually hit the mobs. You should always use a trident killer, which will automatically kill the mobs, while dropping xp and the trident never breaking, it also works with looting if you hold a looting sword while afking

      @darkithnamgedrf9495@darkithnamgedrf9495 Жыл бұрын
    • @@darkithnamgedrf9495 Well thanks for letting me know, Ill look into this

      @davineasley@davineasley Жыл бұрын
    • Combats to slow

      @timohara7717@timohara7717 Жыл бұрын
    • @@davineasley but it ruins lives any other time

      @timohara7717@timohara7717 Жыл бұрын
  • I LOVE the proposed combat changes. It feels like the best of both worlds, with the faster, simpler, but still strategic PvP of 1.8, and the skilled timing and reduced emphasis on clicking speed of 1.9. Combining that with better hunger mechanics, stacking potions, and a more interesting array of weapons to choose from, it's just refreshing to play, and will hopefully be pretty uncontroversial among 1.9 players or even break up the monotony of 1.8 combat in large servers.

    @RyanTosh@RyanTosh Жыл бұрын
    • They ruined crystal pvp, which at this point has become a very big part of the pvp community, Can't just remove it or pretend like it doesn't exist

      @winterwolf8046@winterwolf8046 Жыл бұрын
    • @@winterwolf8046 how is crystal pvp removed? Also I’ve never seen crystal pvp anywhere other than 2b2t lol

      @okay_1204@okay_1204 Жыл бұрын
    • @@okay_1204 tell me you dont pvp, without telling me you dont pvp...... They added a place cooldown, as well as reduced the damage they deal last i checked

      @winterwolf8046@winterwolf8046 Жыл бұрын
    • ​@@winterwolf8046 I never heard anything about a place cooldown damn. Also I do the normal pvp where you press the left button on the mouse lmao

      @okay_1204@okay_1204 Жыл бұрын
    • @@winterwolf8046 They were overpowered and boring as a base PvP weapon. Giving them a cooldown makes them more of a secondary attack to use, which is more strategic and allows room for more variation. I like it.

      @RyanTosh@RyanTosh Жыл бұрын
  • As a bedrock edition player I can say that the heart of damage from a fist might not seam like a lot, but its really not a great feature. People who keep on spawn rushing you would actually have a chance because of their doubled attack damage

    @GuineaPigs1O1@GuineaPigs1O1 Жыл бұрын
    • What you mean?

      @khiemgom@khiemgom Жыл бұрын
    • Also punching someone with armor shouldn’t do that much

      @aceplante@aceplante Жыл бұрын
    • And what does this mean for the wooden shovel? Would it do the same damage as a punch?

      @groundpound9679@groundpound9679 Жыл бұрын
    • @@groundpound9679 oh no not my favorite weapon! What will I ever do without my wooden shovel dealing almost no damage!

      @GuineaPigs1O1@GuineaPigs1O1 Жыл бұрын
    • @@GuineaPigs1O1 technoblade wood shovel challenge

      @unkowndummy3334@unkowndummy3334 Жыл бұрын
  • I really appreciate people like you are keeping this topic alive,so that it doesn't die out by the time Jeb gets time for it again

    @Progamezia@Progamezia Жыл бұрын
  • Someone talking about it, finally.

    @Meaps27@Meaps27 Жыл бұрын
  • Im an alpha player but come on now the combat update was actually nice, it makes survival a tiny bit more difficult with the cooldown on your weapons, the combat now is more cold and calculated in comparison to the older versions where it was just spam m1 and if you were in the OG minecraft versions(alpha and beta), instantly eat a bread to heal, lmao you guys dont wanna know how long a 1v1 lasted back then. I do hope they expand the combat mechanics in the future, and maybe add a gamerule for servers where you can enable the og combat mechanics at will.

    @thatdudemetro6271@thatdudemetro6271 Жыл бұрын
    • alpha player also. I don't mind it that much. I took a break and didn't play during 1.9 and played during 1.10 and I didn't even find it had any serious issues. it works fine. everything can be improved, but it seems Mojang has bigger priorities.

      @donovan5154@donovan5154 Жыл бұрын
    • regen pots

      @lolnt6103@lolnt6103 Жыл бұрын
    • I like the new combat but the swinging just takes so long. I like the ideas in these combat betas though.

      @derpythean-comdoge8608@derpythean-comdoge8608 Жыл бұрын
    • It’s definitely better for single player/pve, but pvp is much better on 1.8 imo.

      @ish_@ish_ Жыл бұрын
    • @@ish_ Its your opinion but honestly you are lucky you did not play the older pvp back in alpha and beta, trust me if you did then you would look at the combat update differently.

      @thatdudemetro6271@thatdudemetro6271 Жыл бұрын
  • I'm not gonna lie, this looks really good. I've been playing a lot of recent versions of mc even though I still prefer 1.8 combat but this looks a lot more preferable.

    @TammonOG@TammonOG Жыл бұрын
  • as someone who enjoys post 1.9 combat i love this new combat. honestly just having stackable potions is a huge win. i use potions a lot in singleplayer and you always need to sacrifice an inventory slot just for one potion

    @GeneralLDS@GeneralLDS Жыл бұрын
  • Thank you for explaining this, I was wondering for a while where it went.

    @oJep1@oJep1 Жыл бұрын
  • 1.9 is no longer the most controversial edition..... I think we all agree on that

    @sassychip26@sassychip26 Жыл бұрын
    • wild i mean mild i mean child update lmfao

      @frungggg@frungggg Жыл бұрын
    • Literally 1.19.84

      @iamnotverycreativesorry@iamnotverycreativesorry11 ай бұрын
  • I'm glad that at some point we'll be able to move away from combat skill being measured by how fast you can press a button. Furiously wacking at people isn't as fun as actually having to take time to strategize and think during combat.

    @blanknaemguy@blanknaemguy Жыл бұрын
    • If it isn't fun, why do so many people still prefer the old combat?

      @ArcherEvilOficial@ArcherEvilOficial Жыл бұрын
    • The only people that do is the pvp community which is a minority

      @rielhsliso8363@rielhsliso8363 Жыл бұрын
    • @@ArcherEvilOficial because it's like a cult following. people are starting to grow out of their 1.8 phase anyway as time goes on

      @duckified.@duckified. Жыл бұрын
    • @@ArcherEvilOficial because they got too used to it that's why

      @Designed1@Designed1 Жыл бұрын
  • I love these “documentary’s minecraft videos” your making. Personally I think the combat after 1.9 is fine maybe it’s because I played on iPad and later went to pc and saw no change in a sense

    @Jamescraft2008@Jamescraft2008 Жыл бұрын
  • Awesome video, excited to see CTS getting some recognition once again!

    @normal1356@normal1356 Жыл бұрын
  • honestly everything about this combat snapshot seems fire. it's like the PERFECT middle ground. i want it NOW

    @soabac0835@soabac0835 Жыл бұрын
  • Can't believe 1.9 is still being talked about so much! I did try and like the new combat snapshots, but I think that 1.9 is much less complicated and more intuitive. A player can join a practice server like PvP Legacy and have fun without prior experience. Are newer players going to have to master a (by nature) more complicated combat system? I've been getting into 1.9 combat and it's not as bad as people make it out to be. The combat has really refined into new and emerging pvp scenes, especially with crystal/anchor pvp. It just takes more time to get used to than 1.8. But 1.9 and 1.8 have always had much more straightforward combat scenes for newer/bedrock players. I'm interested to see what would happen if this version was publicly released. Very excited though as the more "fun" combat system leads to better longevity! Only problem I can see with this update is that we'll probably get chat reporting with these snapshots so if you wanted to use the combat snapshots, you'd have to resort to a version where you're prone to chat reports. Could cause a HUGE division in the Minecraft community, bigger than 1.9's changes.

    @peelyboi@peelyboi Жыл бұрын
    • As someone who mains 1.8, I quite like the combat update changes. It makes things such as positioning, hit timing (meaning not always attacking even when your weapon is fully charged), knockback, etc. important again, rather than solely focusing on aim as 1.9 PVP does. 1.9 PVP has always felt too slow for me, and for void/height based games (bedwars, skywars, wool wars, etc) and games where you regularly take on multiple people at once (the Pit, etc), 1.9 PVP simply doesn't make sense. Sure, the snapshot updates might not be the most intuitive, but I don't think current 1.8 and 1.9 metas are either, tbh. 1.8 has a fairly high learning curve due to sprint resetting, hit selection, CPS and positioning playing a huge role, etc. 1.9 is certainly more intuitive, but shields and weapon choice can still be quite confusing. The main issue with it is that it's just way, way too slow. That's just my opinion though, I'm sure others have differing thoughts :)

      @oshotz@oshotz Жыл бұрын
    • I main/play competitively in both versions. Positioning and movement are both very important skills in 1.9+ and it happens to be one of the few that transition over when learning 1.9+ from 1.8. Especially with combat without shields (and any higher level combat, for that matter) you'll need a good amount of movement. Same goes with sprint resetting. 1.8's kb system is an interesting one. On one hand, kb is something crucial in games like skywars and in a PVP setting a fishing rod tends to help. But on the other, people don't actually like kb items like the fishing rod at higher levels of the game. As you progress into more 'complicated/standard' modes such as NoDebuff, you'll notice they don't have a fishing rod simply because it's unpopular at that stage in the game. It's also not included in Bedwars. While 1.9 does put an emphasis on aim, I'd say the biggest change with the version was the hit timing itself. The attack cooldown paces attacks and if you can learn to play with the pace, it starts to feel less slow. Using an axe would also affect your pacing. In gamemodes like FFA with 1.9, it actually works surprisingly well. Of course, teaming in any version Is likely to get you killed anyway. In a 2v1 though, you can still deal with it in 1.9 by using sprint resets/other things to separate the two and just start spam critting one out. In that case you'd have to be better than the other 2 players, but that's the same case in 1.8. A less experienced 1.8 player would most likely not have to learn hit selection or click 20CPS to win their bedwars game. Yes, those are things that help the experience and with time and practice, but they aren't so difficult to learn once you start getting experience and realize those are things in the game. A less experienced player will probably have to learn sprint resetting though, which honestly isn't too difficult and has so many different methods of doing it. And it works across versions. 1.9 Combat is not so complicated either. --> When you have a totem + ench armour, don't use a shield & use sword --> When you don't have totem + ench armour, use a shield & axe Slightly varies above, but for the most part it's not so difficult. In a lobby with the combat update (given that you're new) will probably result in instant death if you don't have prior experience with the game, let alone the snapshot. Instead of worrying about letting go and rehitting w every hit, they're thinking "when should I quick charge with my sword? what's the timing for a parry combo? what even is reach? does that automatically make the trident the best weapon?" Even for a player like TheMisterEpic, it did take him some time to get used to the snapshot. Maybe a public release would show better how the experience would be like for newer/less experienced players.

      @peelyboi@peelyboi Жыл бұрын
    • It's just about what's your cup of tea.

      @theirongiants@theirongiants Жыл бұрын
  • I think one thing the 1.8 PVP community often forgets is that, because of how open and large Minecraft is as a game, PVP is just a subsection of the overall game community, and that while 1.9 combat might not excel at PVP, it does provide a more interesting PVE experience (in my opinion), and I worry that their idea of how the 1.9 combat is perceived as a whole may be negatively skewed due to only hearing bad things about it from people who nearly exclusively play PVP minigame modes on servers like Hypixel. The majority of the player base has no reason to discuss it because the way that they play the game, whether PVE survival or even just creative mode, is more enhanced by the 1.9 combat. Different weapons excel in different PVE scenarios, such as swords for sweeping hordes of weaker enemies, axes for focusing single stronger targets, and tridents for underwater combat. Of course, the PVP community has the same right to enjoy Minecraft in their own way as anyone else does, and I think a 3rd system that satisfies both parties with unique weapon traits, pros, and cons while also allowing for quick and exciting combat to ideally please everyone would be a great idea.

    @JohnnyHotshot@JohnnyHotshot Жыл бұрын
    • Agreed, unfortunately it is the PvP Community that has been the most vocal about the 1.9 combat changes, and it doesn't help that many voices are just complaining instead of providing constructive feedback. Most casual players of minecraft aren't as passionate about the combat aspect. After it is Minecraft not PvP simulator with some mining and crafting.

      @50ap5ud5@50ap5ud5 Жыл бұрын
    • I thought that I was the only one that actually liked the 1.9 combat. But some things that are in the snapshots could be for the better. I personally don't like the bow thing and the fact that we need sweeping edge to have sweeping on swords.

      @mariotalse_@mariotalse_ Жыл бұрын
    • @@mariotalse_ yeah, I feel like swords sweeping should be buffed to more than half a heart without enchantments tbh, also the cooldown for attacks really should be applied by the attacking player and not by i-frames. Honestly I don't understand why people like the spam clicking aspect of old pvp so much, punishing misses in a clearly defined way is a good thing for the skill ceiling.

      @Pihsrosnec@Pihsrosnec Жыл бұрын
    • @@mariotalse_ That's the result of so called "vocal minority" making the noice. It's always the vocal minority, that gets things changed. As the people, like you and me, who likes the modern combat system doesn't make any noice. Yes, the 1.9 combat changes are controversial, but mostly for PvP community. I see the old combat system as brainless whack-a-mole fest. PvP people can call it jitter clicking all they want, but that doesn't change the fact what it in reality is: Just a fancier way to say you're spam clicking.

      @1989SupraGuyFIN@1989SupraGuyFIN Жыл бұрын
    • i agree with this! i’ve been playing minecraft since like alpha but i’ve never engaged in pvp. with my only experience being pve, i never saw any issue with the combat update… it was different, but i didn’t mind it, and i enjoyed the element of timing, even if the space between hits felt a bit long. but in the few times i’ve played pvp with friends since, i’ve liked it a lot less than i did in my few times before the update. it’s just a diff experience

      @livor4@livor4 Жыл бұрын
  • The new combat system is very enjoyable, having played some myself, and while still under development, with many bugs to be patched, it is a new system that could change minecraft for the better, and minecraft needs that right now.

    @koldlullaby@koldlullaby Жыл бұрын
  • This definitely needs to be the focus for the next update

    @HyperComet369@HyperComet369 Жыл бұрын
  • I would love to have a gamerule or make it an option when making a world to make the pvp either 1.8, 1.9 or combat snapshot.

    @Husker9898@Husker9898 Жыл бұрын
    • True that would be a great addition but its been a year for that idea and i don't think they spoke about it ,im not sure why they don't like this idea or something, even someone popular like antvenom have said it like many years ago when 1.9 was still new

      @altar8010@altar8010 Жыл бұрын
  • Sometimes it feels like I'm the only person in the whole damn MC community who actually likes 1.9 combat AND shields.

    @V972@V972 Жыл бұрын
    • Same man, it takes alot more skill imo

      @astra6485@astra6485 Жыл бұрын
    • Same

      @miscellaneous2160@miscellaneous2160 Жыл бұрын
    • im a bedrock player and i actually want the 1.9 combat update lol

      @katowice_0@katowice_0 Жыл бұрын
    • I like 1.9 to but i still dislike shields

      @wilder956@wilder956 Жыл бұрын
    • @@astra6485 no bro u can just crit spamm and u would be better then 90% of players

      @wilder956@wilder956 Жыл бұрын
  • This video is CRAZY well made and researched. Really happy to see someone bring accurate information about combat snapshots to a wide audience.

    @blumbomium@blumbomium Жыл бұрын
  • You’re really good at convincing us how good this update is! When I first saw the update I really despised it, but you explaining it made it sound really cool!

    @collinregner5247@collinregner5247 Жыл бұрын
  • I've been waiting for this video, just subbed :D

    @Sir_Lewice@Sir_Lewice Жыл бұрын
  • Really good work, haven't seen a lot of coverage for the combat tests. I like a lot of the ideas but can also see how annoying they'd make certain aspects of PvP too. I hope they aren't sidelined forever! One thing I'd like to see would be certain weapons doing more or less base damage to mobs. It would only be minor like a trident for example doing 2 health (1 heart) more base damage to phantoms for example, or bows doing 1 health (half a heart) less to skeletons. It would be like having Smite, Bane of arthropods etc and add some slightly more variety to weapon functions.

    @troy612@troy612 Жыл бұрын
  • Something I noticed in the footage for the PvP servers is that there are quite a few players that use their left hand to attack and their right hand to block. I knew this setting has existed for a while, but I didn't think that many people used it. I wonder if those players are actually left handed in real life or if they see an advantage in having their left hand as their main hand.

    @ShayTheValiant@ShayTheValiant Жыл бұрын
    • While I can't speak for Minecraft PVP specifically, I've always used left handed view models in first person games whenever available. This is mainly due to a habit from FPS games like Counter Strike where it was traditional. The idea is that humans have eye dominance. In my case, I'm right eye dominant, which is a way to say that I use my right eye with higher priority than my left. As a result, things on the left side of the screen are less obtrusive. By keeping my weapons on that side of the screen, it's easier to focus on the environment I'm playing in. That's the idea anyway. That said, I hesitate to think this is the actual reason since shields are much larger than swords are in Minecraft and actually take up more space on screen.

      @98yoshi98@98yoshi98 Жыл бұрын
  • thank you for this. very education. also you have a relaxing voice to listen to.

    @supitsamber_@supitsamber_ Жыл бұрын
  • Thank you so much for making this video, as a Combat Reforged mod it's really nice seeing a lot of people start playing again and see the interest come back to life! also 6:58 YOOOO SLYZE

    @1Spring@1Spring Жыл бұрын
  • If they can make a gamerule for bridging mechanics, they can make a gamerule for 1.8-1.9 combat mechanics as well. This was a change we've requested for years, ever since 1.9 came out in the first place. However, considering the recent events regarding chat reporting, I'm completely confident that Mojang has stopped listening to its community altogether.

    @enveloreal@enveloreal Жыл бұрын
  • Seriously, nobody makes Minecraft videos half as entertaining as yours. Keep it up, man, your content is awesome!! I can't get enough. And you're a powerhouse to upload such high-quality stuff while you're still in university

    @TarporLegend@TarporLegend Жыл бұрын
    • Thanks, I appreciate it a lot :)

      @TheMisterEpic@TheMisterEpic Жыл бұрын
  • 4:32 that 3 hit combo is so satisfying

    @TheGuyThatPlaysKoG@TheGuyThatPlaysKoG Жыл бұрын
  • Great video as always! Love your content :)

    @boobas8127@boobas8127 Жыл бұрын
  • I'd personally like a feature where you can throw any weapon/tool and have it do 1.25x damage, with a balancing thing being that by clicking at the right time, you can catch and then use or return to sender

    @pixelpunchyt@pixelpunchyt Жыл бұрын
    • Well there it's weapon throw mechanics, but I still wouldn't say that it's actually a good idea. Because: 1 - Tridents would become kinda useless. 2 - you basically sacrifice a whole weapon(maybe with enchants) for 1.25x damage and longer range. And no, it's not like throwing a weapon wouldn't make you lose it if it wasn't at point blank range *and* if it wouldn't drop as a regular item. Maybe with axes it could be kinda useful but otherwise a meh mechanic. However if instead of increased damage it could be used as a combo breaker then it would have some potential... Like making opponent slower or his weapons on short cooldown. Problem with your idea it's that you're trying to add something that's already in the game in a form of Trident and bows. And pvp it's mostly close range, long range options are just isn't needed that much

      @shawermus@shawermus Жыл бұрын
  • Honestly, the combat snapshot, based on how you described them, just seems needlessly complicated. It doesn't really feel like a middle-ground, given all the other mechanics tacked on top of it.

    @adscomics@adscomics Жыл бұрын
    • @@Boggas334 yeah it has a simple system for new players and people who don't do pvp and then it has a more advanced system alongside it for the more serious pvpers it's not really needlessly complicated as OP is making out to be it's just a simple to use system with deeper mechanics you can take advantage of as time goes on

      @VoidWorldGaming@VoidWorldGaming Жыл бұрын
    • 1.9 is already far more complicated than lego simulator needs to be.

      @frungggg@frungggg Жыл бұрын
    • Y'all describing this as current and 1.8 pvp it isn't overly complicated. Seriously, this one sounds really easy to understand and learn. Hold for fast attacks, wait a bit for long ranged one. Also kinda repeat the same combo Meanwhile "easiest" pvp for a newbie: okay so I just spam clicks? Why isn't it working... Why people easily kill me?! Why the hell they hit me at so huge range?! WHY?! Okay okay, so strafing, other things etc etc WHY THE HELL PEOPLE HIT ME AT SUCH LONG RANGE WHILE I CAN'T?!

      @shawermus@shawermus Жыл бұрын
    • @@shawermus ping lol. also get of hypickle of ur trying to get good

      @frungggg@frungggg Жыл бұрын
    • its really not that complicated, its just that 1.9 pvp is way too simple

      @krishm7812@krishm7812Ай бұрын
  • I just found you today, but I love your Minecraft account videos and the bans and stuff are interesting.

    @Sir_Boxes@Sir_Boxes Жыл бұрын
  • Now that you bring it up, I remember a KZheadr demoing one of these snapshots that I think broke snowballs several years back but it never crossed my mind after that

    @pws3rd170@pws3rd170 Жыл бұрын
    • You mean Antvenom?

      @dannyboylingatong4303@dannyboylingatong4303 Жыл бұрын
    • @@dannyboylingatong4303 I couldn’t remember if it was him or LogDotZip because it had been years but likely yes

      @pws3rd170@pws3rd170 Жыл бұрын
  • we should keep supporting these snapshots to show that we really want jeb to keep going with the tests

    @thealandude9146@thealandude9146 Жыл бұрын
  • The thing is, a “less controversial system of pvp” by its very nature, can not exist. No matter what they do at this point, there will always be people who prefer 1.9 combat, it’s been around for far too long now for people to just let it go (just like the 1.8 community was when 1.9 first came out).There will also be the same community of people who refuse to update past 1.8 even IF the pvp system receives a major overhaul. And if they DO change pvp again, it won’t solve problems or unite communities, it will create more problems and divide the community further. Having 2 types of pvp was controversial sure, but 3?! If they don’t do this perfectly for both the casual players and the hardcore pvp players at the same time, it won’t end well.

    @JohnTK@JohnTK Жыл бұрын
    • yea, and after 1.19.1 and the global bans, one wrong step and the community is completely turning on mojang. I already know a bunch of people who refuse to update past 1.19 cuz of the new TOS, i don't even want to imagine what would happen if they changed combat too

      @tommycreeper002-5@tommycreeper002-5 Жыл бұрын
  • Bro I love your update schedule

    @evank3718@evank3718 Жыл бұрын
  • Yet another amazing video by mister Epic keep up the amazing work!

    @pik3379@pik3379 Жыл бұрын
  • I remember that like a year ago Ulraf was asked on Twitter about the combat update and he said that Jeb didn't have the time to continue work on the combat snapshots and that in the future the whole mojang team would be working on the combat. At least something along these lines. It's been a while so I could be wrong

    @prixel25@prixel25 Жыл бұрын
  • I actually like how combat is right now

    @ColtLB@ColtLB Жыл бұрын
    • agreed

      @chilldogs1881@chilldogs1881 Жыл бұрын
    • yes

      @omegamad@omegamad Жыл бұрын
  • I would LOVE to see this, please don't stop Jeb

    @SirClucketyGames@SirClucketyGames Жыл бұрын
  • coincidentally i was reading about this on the wiki a few days ago. i hope these snapshots get implemented eventually, i like the features a lot.

    @nidgithm@nidgithm Жыл бұрын
  • Good video: I hope that by using your platform some interest will be revived in the Dev team. It's crazy: the Dev team can slave away on content updates, or a single programmer could go and make the most highly anticipated update in ages in their spare time. Me and my friends currently use the combat tests from time to time when playing together and it's a pretty good time. A few changes I'd recommend (from a very long list). - Holding attack should be less optimal (currently it attacks with only 1 tick imperfection over timing swings, change to 2/3?) - Anvils should be able to apply weapon enchants to tools as they could previously - I need a sharp 5 hoe.

    @icedude_907@icedude_907 Жыл бұрын
  • I remember watching a video about the new combat update in 2019, but I thought it was clickbait because it never happened.

    @EelRaft@EelRaft Жыл бұрын
  • congrats on 400k!

    @Snakeybloo@Snakeybloo Жыл бұрын
  • I play on bedrock edition so I obviously never got the combat change, but I am still definitely interested in the topic. I really hope that combat gets changed semi-soon just because I feel like it needs to be changed and that it would spice up the game a bit. Amazing video explaining everything!

    @bunnybear6109@bunnybear6109 Жыл бұрын
  • personally, I really love 1.9 pvp because it gives players that just want to play casually a chance and makes it so you wont wear out your mouse as fast. also, and this is just my opinion, but nearly every feature in the combat snapshots seams the worst of both worlds, for example if potions can stack that makes them so much more overpowered because normally to have a retinal of potions it takes up a large portions of your inventory, also if you can get interrupted from eating that will make healing 10 times more difficult and that is a huge detriment, especially to hardcore players, who want to stay alive.

    @scpscp7265@scpscp7265 Жыл бұрын
    • However, only normal potions would be stackable. Also, even I say that food is a bit overpowered in the moment, especially if you got a way to strong amour. But yes I also love the current p v p/e system. It does not require me to just spam my mouse to death. I don't like pvp that much, but with the old version I wouldn't play it at all.

      @umbrosia5202@umbrosia5202 Жыл бұрын
    • Food is only overpowered in Java though, the healing systems both really need to be looked at!!!

      @EvermoreUnicorn@EvermoreUnicorn Жыл бұрын
    • Wear out your mouse? After excessively playing Counterstrike for years my mouse is still fully functional

      @einhalbesbrot@einhalbesbrot Жыл бұрын
    • @@einhalbesbrot i don't think you understood that 1.8 pvp involves trying to break your mouse as fast as possible just for a CPS advantage

      @anonymousfilipino3232@anonymousfilipino3232 Жыл бұрын
    • @@anonymousfilipino3232 that finger scratch thing?

      @einhalbesbrot@einhalbesbrot Жыл бұрын
  • Thanks for addressing this also as a bedrock player I hate the combat on bedrock because of having no features and a sword is incredibly op

    @sleepysidney.@sleepysidney. Жыл бұрын
  • I feel like we could see some new combat test snapshots soon. The time we usually see them happen is in between updates. The first batch were released after 1.14, the second batch were released after 1.15, and the third batch were released after 1.16. Caves and Cliffs was an exception like you said because it was a big update that they ran into problems with, but since that’s out and 1.19 is also out, I think now they have the opportunity to revisit them before we get the announcement of 1.20

    @thanoscreeper@thanoscreeper Жыл бұрын
  • Just subscribed to see you reach 500k

    @tcoi1872@tcoi1872 Жыл бұрын
  • 1.8 combat with sweeping attacks from swords would be kinda broken

    @k0mmand@k0mmand Жыл бұрын
  • Man I really hope they haven't just straight up forgotten these existed (they probably haven't) but it still is so cool seeing this. Really hope they do make combat test 9 at some point Oh and you didn't mention some of the more interesting parts, like how potions can stack to 16 and how hoes now attack faster, have the range of a trident and can now be given the sharpness enchantment

    @SemiHypercube@SemiHypercube Жыл бұрын
    • he did mention the fact that potions can stack to 16.

      @thetruetrident@thetruetrident Жыл бұрын
    • @@thetruetrident oh he did? might have missed that (that's still a major thing since water bottles can stack in this)

      @SemiHypercube@SemiHypercube Жыл бұрын
    • He did mention potions stacking and higher hoes range.

      @PatalJunior@PatalJunior Жыл бұрын
    • Hoes can have sharpness in this? That's cool I must have missed that when they first came out

      @mikefine619@mikefine619 Жыл бұрын
  • As a CTS main for 2 years playing 1,8 a bit too i love to see another youtuber talking about CTS

    @Omnipathic@Omnipathic Жыл бұрын
  • Honestly, this video reminded me how much I like the new combat tests. Hopefully they get around to it and we get it fully in the game in the next ~1.5 years.

    @eliad6543@eliad6543 Жыл бұрын
  • Good to see that Mojang devs don't waste their valuable time with unimportant stuff like combat and focus on things that actually benefit the game's community, like the 1.19.84 Censorship and Spyware Update.

    @kmmmsyr9883@kmmmsyr9883 Жыл бұрын
    • 🤣

      @Ampheta_@Ampheta_ Жыл бұрын
    • Spyware lmaoo

      @Sh0yo@Sh0yo Жыл бұрын
  • Im glad people loved the combat snapshots, I played for a while in that server and had a lot of fun, but my fear was people not wanting to move on and leaving behind the 1.8 combat. I hope that the gameplay team take care of the base that Jeb developed and hopefuly we'll have the best combat system Minecraft have ever had soon.

    @itzangel0735@itzangel0735 Жыл бұрын
    • @old channel Why do you think it is that bad?

      @itzangel0735@itzangel0735 Жыл бұрын
    • ​@old channel In this whole paragraph that I had difficulty to read due to the high amount of spelling mistake, I saw only two ACTUAL point 1 - A new system was and will happen, the 1.8 combat had many flaws (like cps being a physical skill which meant that some people just can't have that skill) and so 1.9 tried to remove those problem, but in the process created other problem and so people got angry (Like you do right now with the combat test), the combat test tried to fix the flaw of 1.9 by inserting the good thing of 1.8 and fixing some other things 2 - The healing blocking, while an annoying mechanic at first, avoid player chugging 20 Notch Apple and 3 stack of Golden Apple and make fights 50x longer then it should (which is a problem with BOTH pvp type btw, tho 1.9 do get slowed down more due to it being slower in general) In any case, let's talk about the other "points" that you bring 1 - I am guessing by "cpvp" you mean "competitive pvp" or "click pvp"? With how many spelling error, I can't even know if it's a spelling error or not so I can't argue against it without further info In any case, you say that the combat test ruin "cpvp" and "pvp methods", but how? 2.1 - Those "Stupid and Useless" mechanic that you can't say that makes the version an hybride of 1.8 and 1.9 is intentional. The goal was the bring the good part of both combat, good job for finding something that was already known AND was mentioned in this video 2.2 - Oh and also, again, you just say that the mechanic are useless/stupid without even mentioning WHY they are like that 3 - Again, saying that 20% of the things suck without saying why is meaningless In other words, bring actual argument instead of bitching on everything for the sake of it

      @TBiscuit1@TBiscuit1 Жыл бұрын
    • @old channel Yeah, there are some problems like the fact that you cant eat while fighting or how the regen works, the shield is something people dont like too; but as an idea I like a lot the core of the new combat mechanic, it can feel weird but after playing for a bit you'll find the trick. I like that it tries to have the best parts of 1.8 and +1.9 combat, so spam clicking isn't the way to win always, you can try differents strategies like trying to do perfect timings, then holding or even spam clicking in a determinated moment might work, I also like that all the "weapons" are useful and you can master how to use all of them, overall with the problems it has I think that we're going in the right direction. Now I ask, have you tested it for a good amount of time in a server?

      @itzangel0735@itzangel0735 Жыл бұрын
    • @old channel 1.8 combat is not all about spam clicking, but you cant deny it's a very important part of it. A new combat system is very important right now, specially for parity with bedrock, because 1.9 might be very confusing for new players and Mojang dont want to go back to 1.8 system because for PvE it's too simple, thar's why a new combat system is needed, it's not all about PvP. Im not a profesional at PvP in 1.8 or 1.9 or any version because it isn't what I most play, but I can defend myself pretty good in a fight at any version; so I want the best possible combat for the game and to do that we need to give our feedback, to tell what needs to change, what have to be added or removed; but something that the game really needs is a new combat system that works FOR EVERYONE, pros, new players, casual players, for PvE, everyone. And what I most want is server to update to the lastest version, there is so much potential for new minigames and stuff in servers that is wasted because they are stuck in 1.8.

      @itzangel0735@itzangel0735 Жыл бұрын
    • @old channel honestly I think it ruins axe too

      @omegamad@omegamad Жыл бұрын
  • För someone who has throughly played both 1.8 and 1.9 , I loved playing this because it takes the best of both worlds. It fights feel rapid like 1.8 but still impactful and varied like 1.9 . The meta and playstyles are diverse I've tried both 1.8 like "w tap combos) and 1.9 like (Crit spamming" playstyles and both of them worked well and that's scratching the surface. It makes pvp feel like a feature and not something players are just abusing.

    @eggycarrot@eggycarrot Жыл бұрын
  • holy crap this would be amazing!

    @abe-danger@abe-danger Жыл бұрын
  • I’m not a PvP player, not even close. Though, I can understand why 1.9 is so disliked for combat. I am from the 2013 era of Minecraft and I still like the versions before the combat overhaul. I’m towards the casual side, which for me - in my opinion - the 1.9 combat works fine. Many will not agree with that statement, that’s okay, don’t plan on making a stand to defend it completely. As a casual player, I don’t mind. TL:DR - I understand why 1.9 is hated, but I don’t mind it personally.

    @GoatingVirtual@GoatingVirtual Жыл бұрын
    • Honestly I think this is why the combat tests have seemingly been put on hold. A lot of the long time dedicated players hate 1.9 combat but for anyone who's casual, not interested in pvp, or only started playing after 1.9, (aka the vast majority of MC players), it's not nearly as big of a deal. At this point another combat update could just end up starting a whole new set of controversies for something that "most" players probably think doesn't need fixing

      @starrysock@starrysock Жыл бұрын
    • I prefer it to 1.8 but Im so used to 1.8 from all the servers using it

      @commentOwO@commentOwO Жыл бұрын
    • You've got a solid point there, 1.9 combat definitely feels like it was designed for a PvE or "casual" environment, definitely not made for a pvping community.

      @winterwolf8046@winterwolf8046 Жыл бұрын
    • I'm in a similar position. As someone who also started early in 2013 and spent much of my time on pre 1.9 versions, I don't mind 1.9. I don't mind pre 1.9 either but 1.9 combat feels slightly more interesting to me. That being said, I also never really did much server stuff or much PVP in general, and I mostly love 1.9 for the Elytra and Shulkers. And just from watching players PVP on KZhead videos, 1.9 combat actually looks to be a good bit more interesting and varied as well. I think at this point the debate has settled anyways, people aren't as riled up about it anymore and players just use whichever system they prefer.

      @StuffandThings_@StuffandThings_ Жыл бұрын
    • @@StuffandThings_ yeah the situation has calmed down now but i remember when it first came out and man the outrage lol. as a pvp player back then i practiced and practiced to be able to reach 18 clicks per second for pot pvp and when the update came out, people like myself hated it. now that i really only play survival, i’ve grown to like the combat change. but man the good old days off jitter clicking my arm off lol.

      @ZanderWeston@ZanderWeston Жыл бұрын
  • I hope they do go back to releasing more of these tests, and eventually implementing a final version in a real update. I never cared about 1.8's combat (and in general I think just spamming an input in any game's combat is really lame), but having played 1.9+ for years, I just don't really like it. I don't like how optimal combat is just jump, click, wait, jump, click, wait, jump, click, you mistimed it and didn't get the crit, wait, etc. It's so slow, it's just boring, and kind of needlessly stressful because mobs can just gang up on you while you're doing all that waiting. It makes combat feel really unfair at times.

    @HorseDe-luxe@HorseDe-luxe Жыл бұрын
  • As a 1.9 Enthusiast (excluding shields blocking swords completely and netherrite defeating the main basis behind combos promoting an unfun crit spamming combo system) I really enjoyed seeing a bridged gap between the two. Thanks for the PSA!

    @ChopieTheCat@ChopieTheCat Жыл бұрын
    • i mean if u wanna be one of those guys at least shit on crystal

      @frungggg@frungggg Жыл бұрын
    • @@frungggg cpvp is just too good for you

      @KwikBR@KwikBR Жыл бұрын
    • Now we have crystal pvp, 1.9 is soooo great huh

      @makaveliba4243@makaveliba4243 Жыл бұрын
    • @@KwikBR im not saying i dislike the gamemode ive just seen 1.7 kids shit on it a bunch

      @frungggg@frungggg Жыл бұрын
    • @@makaveliba4243 it is genuinely a fun and interesting gamemode that plays extremely differently from regular legoman stab stab

      @frungggg@frungggg Жыл бұрын
  • I think it was really nice the way they kinda merged the different combats

    @MochaFur1@MochaFur1 Жыл бұрын
  • The post 1.9 combat system created more strategy, tho pre 1.9 had an affect of, whoever clicked the fastest wins

    @da1memer192@da1memer192 Жыл бұрын
    • clicking faster in 1.8 did give an advantage but it wasn't the sole determiner of the victor. there are things more important then clicking speed in 1.8 combat

      @voltricity1942@voltricity1942 Жыл бұрын
    • @@voltricity1942 Like what. What part of 1.8 combat matters more than clicks per second?

      @ScavengerMerchant@ScavengerMerchant Жыл бұрын
    • @@ScavengerMerchant timing, ping , wtapping, aim, strafing, rodding, egging .etc

      @stchewpidfuck6713@stchewpidfuck6713 Жыл бұрын
    • @@stchewpidfuck6713 this is all the equivalent of saying that speedrun strats are the norm, but your list also mixes in strategies that are straightforward regardless of combat system (strafing and timing). 1.9 at the vert least provides various levels of strategy that are more obvious and intuitive to a general. The biggest issue here is ping. I doubt they want to stay with a combat system that is ping dependent for a game meant for players for all countries, especially since almost all of the biggest servers are situated in the US or Europe. There are some parts that I do like about 1.8 combat, but it is by far an inferior system because of its unreliability with ping. If we can get combat close to 1.8's fast paced combat without it being messed up with ping, it would be the best middle ground.

      @SlyRocko@SlyRocko Жыл бұрын
    • @@ScavengerMerchant you sound like a kid who lost 84736568349585 games of bedwars in a row so u blame it on cps

      @jamesnguyen2853@jamesnguyen2853 Жыл бұрын
  • It’s a shame Technoblade never got to use this update. I know he would’ve done some craziness with the stackable potions.

    @Floydknight@Floydknight Жыл бұрын
  • I like the slower 1.9 Combat. The Combat Snapshot mechanics look a bit complicated. But I like that there trying to make everyone happy and maybe the big servers will then update from there 8 year old base.

    @tunfisch96@tunfisch96 Жыл бұрын
  • i feel like i would love this update and shotgun crossbow sounds SO COOL

    @nemanjaradojcic4155@nemanjaradojcic4155 Жыл бұрын
  • I feel like I know what they are going to do, with 1.19.1 being released they will need a strong reason for players to update their game, and what better way would be to release a heavily wanted update for 1.20

    @TrueHey@TrueHey Жыл бұрын
    • oh damn that is kinda true

      @Decobra-@Decobra- Жыл бұрын
    • The "NoChatReports" mod: Am I a joke to you?

      @MCAlexisYT@MCAlexisYT Жыл бұрын
    • @@MCAlexisYT you can't install mods for console, plus not everyone knows how to install one

      @TrueHey@TrueHey Жыл бұрын
  • cant wait for minecraft 1.19.84 where they remove the game because it can be seen as too inappropriate

    @jackticknor7295@jackticknor7295 Жыл бұрын
    • tbh i think this would be the best update yet

      @omegamad@omegamad Жыл бұрын
  • That would be a cool combat system to explore and enjoy.

    @SilentMCYT@SilentMCYT11 ай бұрын
  • Ima check it out that looks cool asf!

    @byn.ludeee@byn.ludeee Жыл бұрын
  • I feel like new combat mechanics will fix the problem with pvp just being higher cps = better pvp.

    @Versuffe@Versuffe Жыл бұрын
    • higher cps =/= better pvper. aim is 10x more important

      @AntarcticIceCap@AntarcticIceCap Жыл бұрын
    • @Sucky idk if you know but you can win fights easily with 2-3 cps

      @AntarcticIceCap@AntarcticIceCap Жыл бұрын
    • Pvp is not cps based

      @makaveliba4243@makaveliba4243 Жыл бұрын
  • I definitely prefer 1.9+ combat. it actually requires more skill, whereas pre 1.9 combat is *just* "cps cps cps I need more cps yessss I can do 20 cps I'm gonna shred everybody in skywars"

    @Fraplu@Fraplu Жыл бұрын
    • @TurtleAndSandwiches Well Fruitberries is a god and he mostly abuses his movement to win, not through shear brute force clicking

      @duongsonhaknut1609@duongsonhaknut1609 Жыл бұрын
    • @TurtleAndSandwiches I will say though that's still only two mechanics that really determine PVP outcome - cps and strafing. Basically just how fast can you swing and how fast you can strafe back and forth. 1.9 definitely has its own set of specific things to master for good combat outcomes, but its a tad more varied than just two basic click based mechanics.

      @StuffandThings_@StuffandThings_ Жыл бұрын
    • 1.9 combat literally takes no skill. That’s why people who were bad at 1.8 pvp like it so much any 1.8 pvper can still be good at 1.9 pvp but not the other way around. 1.9 pvp is literally hit or miss and depending on who gets the first few combos basically wins the whole fight as 1.8 pvp is way more skill and technique based with different types of clicking methods, jitter clicking, butter fly clicking, drag clicking etc and needing to be a fast inventory manager mid fight to switch pots, soups etc and other strafing methods like W tapping, S tapping, back and fourth strafing etc. 1.8 pvp is absolutely not all cps based because someone who’s a 5 cps can still beat a 15 cps player if they master all these other techniques

      @makaveliba4243@makaveliba4243 Жыл бұрын
    • @@makaveliba4243 are you fricken stupid? 60% of players i fight in 1.9 just spam click, also 1.9 really takes so much more skill r u trippin?

      @omegamad@omegamad Жыл бұрын
  • I really hope there are new combat snapshots soon, they look super promising

    @gameo7@gameo7 Жыл бұрын
    • I hope it was cancelled I don’t want this crap ruining bedrock edition

      @BKBK-yo1zz@BKBK-yo1zz Жыл бұрын
  • dude i forgot about this snapshots..I really enjoyed playing on them

    @NickMineboom@NickMineboom Жыл бұрын
  • If they fking add this i will quit the game 1.19 pvp is so perfect, some parts are cool, but the fact that you can once again just spam click drives me crazy af.

    @-thebanditpenguin-9309@-thebanditpenguin-9309 Жыл бұрын
    • You can also spam click in 1.19 But like in 1.19, spam clicking is a really bad strategy in the combat tests

      @profx33@profx33 Жыл бұрын
    • @@profx33 you cant rlly spam click in 1.19 to fight lol

      @-thebanditpenguin-9309@-thebanditpenguin-9309 Жыл бұрын
    • @@-thebanditpenguin-9309 you also cant do that in the combat tests, you will just lose

      @profx33@profx33 Жыл бұрын
    • @@profx33 i rlly hope they dont add it lol

      @-thebanditpenguin-9309@-thebanditpenguin-9309 Жыл бұрын
  • whitecub approves

    @onesfaith@onesfaith Жыл бұрын
  • Good video keep up the good work

    @luigiman2714@luigiman2714 Жыл бұрын
  • kinda glad we all forgot about that, idk if I could take another combat update

    @spawsgoober@spawsgoober Жыл бұрын
  • I prefer 1.8 pvp personally. I find it dumb that the sword, the tool specifically designed for combat in new versions, is in practical use, useless. Hopefully they can fix the system and make it fun again

    @BoxBlair@BoxBlair Жыл бұрын
    • useless? sword is literally the best weapon in every version

      @owenleonard3153@owenleonard3153 Жыл бұрын
    • @@owenleonard3153 axe

      @ssupermarlo@ssupermarlo Жыл бұрын
    • @@ssupermarlo Axe is only good for early game.

      @Legendarryy@Legendarryy Жыл бұрын
    • @@ssupermarlo lmao

      @delta2370@delta2370 Жыл бұрын
    • @@ssupermarlo wdym. sword is still better

      @owenleonard3153@owenleonard3153 Жыл бұрын
  • minecraft combat has always sucked ever since the beginning of the game. there is a reason "pvp" players are using always using server plugins and crap to forward their retarded meta. mojang needs to stop catering to this unhappy toxic minority of players and focus on making the base survival combat balanced. in its current state minecraft's pve combat is extremely unrewarding, but still much better after 1.9. (yes, 1.8 combat sucks. get over it)

    @pawpatrolsuperfan@pawpatrolsuperfan Жыл бұрын
  • 1.8/bedrock-like combat feels like a fast-paced fantasy fight between characters which never get tired. 1.9 combat feels like more grounded, weighty combat. I like both.

    @priyapepsi@priyapepsi Жыл бұрын
    • CTS is an interesting mix of the two with its own features

      @profx33@profx33 Жыл бұрын
  • I think it’s worth noting that bedrock recently added shield breaking about a month ago and this is worthwhile because it wasn’t previously in the game

    @Haywilly@Haywilly Жыл бұрын
  • At this point Mojang is trying to make the worst updates possible.

    @epitaph1739@epitaph1739 Жыл бұрын
    • lmfao 💀

      @cryonical2766@cryonical2766 Жыл бұрын
    • Been like that for a while

      @makaveliba4243@makaveliba4243 Жыл бұрын
  • bedrock bridging in java ? please no.

    @user-yw3ic8qc1h@user-yw3ic8qc1h Жыл бұрын
  • “jitter click that sub button” got me lmaoo

    @qsano@qsano Жыл бұрын
  • These ideas looks good, since a good update needs to be useful to everyone, of every type

    @mentemirabolante2897@mentemirabolante2897 Жыл бұрын
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