How I Learned to Love Fighting Games (A Power Rangers Battle for the Grid Critique)

2024 ж. 19 Мам.
104 369 Рет қаралды

So a Power Rangers game where you crush your opponent with Mega Zords made me fall in love with fighting games in a way I never thought possible. Here's a video on it.
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  • Them getting the actual Quantum Ranger and having him just be Vergil on spandex is some top tier fanservice.

    @theprimetyme0451@theprimetyme04513 жыл бұрын
    • They also put in RJ with the original actor who also voices reboot Vergil so we have reboot Vergil vs classic Vergil

      @obeserob5027@obeserob50273 жыл бұрын
    • Now with Ryu and Chun-Li coming in the game, now you can recreate the basic MVC3 team with Vergil with QUANTUM POWER

      @mistamemewide@mistamemewide3 жыл бұрын
    • @@mistamemewide Foolishness Lord Zedd foolishness

      @KudaGeatsune3821@KudaGeatsune38212 жыл бұрын
    • He was Quantum Ranger before he was Vergil

      @KingNexusMOCs@KingNexusMOCs2 жыл бұрын
    • But yeah, Quantum Ranger has a few references to Vergil in this game.

      @KingNexusMOCs@KingNexusMOCs2 жыл бұрын
  • As Tokido, one of the best fighting game players of all times once said, ''fighting game is something so great.''

    @nikolaidrago7938@nikolaidrago79383 жыл бұрын
    • Hey alright

      @loto7197@loto71973 жыл бұрын
    • It is true he did say this

      @blout4337@blout43373 жыл бұрын
    • I cry every time I see this clip.

      @nathanjones8667@nathanjones86673 жыл бұрын
  • "A game made in Unity using tech from a Gotcha game is dunking on legacy fighting game titles that have infinitely bigger budgets." "Rivals No Man's Sky for comeback of the decade." This is the best written review ever.

    @Alex_Logan22@Alex_Logan223 жыл бұрын
    • i hate to break it to ya, but most fighting games ARE budget games, and i mean REALLY low budget games. even something like SFV and, belive it or not, dragon ball fighters. its almost pathetic how low their budgets were.

      @marcosdheleno@marcosdheleno3 жыл бұрын
    • Marcos Danilo but they do still have big budgets for fighting games. Yes it may be low compared to most games as a whole, but for a fighting game, they usually have just enough to do what they want to do for the game, that’s also why they usually plan for long life cycle.

      @pian-0g445@pian-0g4453 жыл бұрын
    • Most fighting games have small budgets. The genre is pretty niche outside of Asia to the companies dump rivers of money into developing them. The only thing keeping fighting games as we know afloat is the Asia competitive scene.

      @Nero_PR@Nero_PR3 жыл бұрын
    • Sure if you are comparing the budgets to huge AAA games for some reason, but Arc Sys and Capcom fighting game budgets are significantly larger than Lab Zero or Nway budgets.

      @Foxcade@Foxcade3 жыл бұрын
    • @@Foxcade im not saying they arent, but there's a reason why SFV and MvC:I came out like they did. i wouldnt doubt that their budget was much closer than you guys give them credit for. seriously, SFV came out WITHOUT an arcade or vs AI mode. let that sink in.

      @marcosdheleno@marcosdheleno3 жыл бұрын
  • 6:45 Shady K and a couple others from the community let me know that he wasn't just a consultant, and is now the currently Lead Combat Designer with Clockwork gone. Gotta give credit where it's due.

    @Foxcade@Foxcade3 жыл бұрын
    • why did clockwork left? i cant find any info about that

      @dosbryan@dosbryan3 жыл бұрын
    • You should try Fantasy Strike. it just gone free to play too.

      @littlesebastian4389@littlesebastian43893 жыл бұрын
    • I just played power rangers a week ago. I Fucken love this damn game . I immediately bought it.

      @tyrannosaurus62@tyrannosaurus623 жыл бұрын
    • Let know know?

      @hypegamer3266@hypegamer32663 жыл бұрын
    • Sir, i hear you have trouble with motion inputs, have you heard of Hitbox?

      @Holesale00@Holesale003 жыл бұрын
  • "Making fighting games more accessible has always been something long-running series have grappled with" while showing Zangief in Street Fighter V is tenouttaten.

    @SkyeLvl1@SkyeLvl13 жыл бұрын
    • they took away his greenhand...THE GREEN HAND! IS GONE...

      @Holesale00@Holesale003 жыл бұрын
  • As someone who plays fighting games on a regular basis I dont have problems with games like battle for the grid and fantasy strike experimenting with a simpler control system. What irks me is when a established series does that. 90% of time all that does is alienate the core fanbase

    @plebugen9659@plebugen96593 жыл бұрын
    • That's a really good point. I already had an inkling that the mechanical simplification in Street Fighter and ilk was misguided, but I think this framing makes a lot of sense. To paraphrase (hopefully), it's not a problem when a fighting game is designed around a simpler execution floor; but to take a series built with a higher skill floor and then lower it has a much bigger impact than simply making the game "beginner friendly"

      @tomwoolsey1089@tomwoolsey10893 жыл бұрын
    • Exactly my dude.

      @furious_malic7808@furious_malic78083 жыл бұрын
    • What's wrong with that? It's not like they delete the old games that you love?

      @downsjmmyjones101@downsjmmyjones1013 жыл бұрын
    • @@downsjmmyjones101 The old games don't have as big of a playerbase as the new ones. Some don't have any players at all. People that like games with high skill ceilings are just left behind

      @iggydadawg9712@iggydadawg97123 жыл бұрын
    • @@iggydadawg9712 Then it sounds like the mechanics don't actually matter. If a game's mechanics actually matter then players will prioritize it. Just look at Melee. There have been several Smash releases since its creation and it's ancient. Despite all this, it still has a solid scene.

      @downsjmmyjones101@downsjmmyjones1013 жыл бұрын
  • As someone who is big into the FGC I sure was surprised to see this on my timeline from you lol. Fighting games are the best Here’s hoping for a Persona 5 Arena

    @GreetingsMortal@GreetingsMortal3 жыл бұрын
    • YES PLEASE

      @blout4337@blout43373 жыл бұрын
    • they said it was in development and then left us in the dark 😭

      @marrowyoutube@marrowyoutube3 жыл бұрын
    • though I am quite satisfied with p4au and bbtag

      @marrowyoutube@marrowyoutube3 жыл бұрын
  • Right as I was thinking that Nero and Vergil could totally style on enemies to the Power Rangers theme, you post a video about the Power Rangers game where you can play as Eric Meyers the Motivated Ranger.

    @zeroattentiongaming820@zeroattentiongaming8203 жыл бұрын
    • I wonder how many people who are hype about DMC and Mahvel are unaware that Dan Southward actually did legit play the Quantum Ranger in Time Force.

      @randomfox12245@randomfox122453 жыл бұрын
    • @@randomfox12245 Time Force was the last season I watched as a kid who was obsessed with MMPR from the first season and going back to rewatch some of it, Dan's acting holds up pretty well as an adult watching a kids show. Funny enough Dante was also in Time Force. Rueben was an extra in several episodes and he even gets carjacked by the Rangers in the first episode. Specifically by the pink ranger, because he just has rotten luck with women.

      @zeroattentiongaming820@zeroattentiongaming8203 жыл бұрын
    • @@zeroattentiongaming820 WAIT WHAT???

      @ZRovas117@ZRovas1173 жыл бұрын
    • @@ZRovas117 Reuben was also a tokusatsu. Mac Windy was his character name and he was B-Fighter Yanma.

      @ZeitGeist446@ZeitGeist4463 жыл бұрын
    • Let's not forget Johnny Yong Bosch in all this. Devil May Cry since part 3 has been exploiting rangers for mocapping exaggerated fight sequences/choreography and it's a glorious strand of DNA shared between the 2 brands. These guys are both creative and athletic stuntmen playing superheroes in a dreamscape.

      @Alex_Logan22@Alex_Logan223 жыл бұрын
  • Shattered Grid was absolutely fantastic. I ordered the hardback last month and damn was it a great read. Seriously wasn't expecting it to be as good as it was. The series definitely needed that level of introspection from the characters.

    @beansfebreeze@beansfebreeze3 жыл бұрын
  • Just to comment on motion inputs because I think you glossed over part of how they're used in games that have them. They're also a time commitment, like in game, as in it takes you a split second to do the motion before the move can come out. In combos this doesn't really matter and all comes down to timing, but in other situations it actually effects the utility of a move and that's built into the balance. Most grapplers have a full circle motion attached to their best grabs partially for traditions sake, but also because it means you need a wider window of vulnerability or a harder read to hit that grab.

    @conorpratt8404@conorpratt84043 жыл бұрын
  • Fighting games are the best.

    @KnightsDisillusion@KnightsDisillusion3 жыл бұрын
  • Foxcade just got feeling of those Quantum Power and fell in love

    @noname768397@noname7683973 жыл бұрын
  • The black ranger with his sachet pouches, machine gun and body armor looks fricking cool. I like the idea of individual rangers with different set skill and equipment rather than the usual uniform leotard look Oh man, I also love the pink ranger archer look,, so damn cool

    @AE1OU@AE1OU3 жыл бұрын
    • Well. That's not the Black Ranger. Just a bunch of generic Storm Troopers tapping into the Black Ranger's power. And all of them have the same standard gear. Black Soldiers have machine guns. Pink Soldiers are snipers. Red Soldiers have swords and are use a elite guards, Green Sentries ride tanks, etc. So maybe not exactly what you want but close. But to be fair Power Rangers has always given each Ranger their own unique arsenal. But America didn't adapt the one Sentai series that actually drop the uniformity of the designs.

      @Magnet_Chaos@Magnet_Chaos3 жыл бұрын
    • @@Magnet_Chaos yes I know. They're mastodon sentries. I researched them after watching this video

      @AE1OU@AE1OU3 жыл бұрын
  • Excellent video my dude, I was actually the Zedd player from the tournament footage you showed. I love to see people getting into BFTG

    @dontsweathetech8321@dontsweathetech83213 жыл бұрын
  • Glad I wasn’t the only one feeling off that I really enjoyed this game 😂

    @BreninWatson@BreninWatson3 жыл бұрын
  • I deeply wish Bulk and Skull are in here as a duo character.

    @r3n3gad33@r3n3gad333 жыл бұрын
    • I would definitely love that

      @GarciaXVLegend_04@GarciaXVLegend_043 жыл бұрын
  • I originally scoffed at this game during its original release because it looked cheaply put together but I decided to give it a shot when it was added to Xbox Game Pass and I was surprised by how fun it was to lab some crazy combos despite its ease of accessibility. It actually became a game my friends wanted to play with me which is a surprise when you realize they usually hate playing fighting games because they can't execute complex inputs like I can and as such never really want to play games they know they'll constantly lose in. Power Rangers BftG definitely has a lot to offer and surprisingly does a better job of bridging the gap between pro players and new players alike a lot more than Dragonball FighterZ does. Fun game overall. Great video! Already shared this with my friends. Once the quarantine is over we're gonna jump back into this.

    @SetnaroX@SetnaroX3 жыл бұрын
  • Hope you stick with it. Season 3 should be an interesting change of pace and I hope more people see just how fun this game can be. Thanks for making this video. The BFTG community isn't the biggest, but there's a lot of great people in it.

    @CrimsonGraveyard@CrimsonGraveyard3 жыл бұрын
  • If you liked old school Power Rangers you should check out the comic this game is based on. The Boom comics were actually made as a sort of PR reboot with the same characters just fleshed out and with higher stakes. Similar to a shonen manga. It's made for the people like me and you who grew out of PR over time but still remember it fondly.

    @DoctorEviloply@DoctorEviloply3 жыл бұрын
    • What if I never grew out of Power Rangers? :P

      @Magnet_Chaos@Magnet_Chaos3 жыл бұрын
    • What if I told you "An entire section of the video is dedicated to literally what you just said". This is why I really hate comments sometimes it's pretty clear that most people don't even watch the video before commenting.

      @davidburke4101@davidburke41013 жыл бұрын
    • @@davidburke4101 I really hope he sees it bro.

      @DoctorEviloply@DoctorEviloply3 жыл бұрын
  • I normally don't like Team Fighters in the Marvel vein, but it works for Power Rangers. The entire conceit of Power Rangers and Super Sentai is that the heroes are working as a team, not individuals, so using a team based fighting system for a Power Rangers game makes perfect sense. There are even a bunch of seasons that specifically have (or at least start out) as Three Man Teams like Ninja Storm and Dino Thunder. So I have a lot of fun making teams from the characters available based on what seems like it would reasonably work as a Ranger Team from the show, like Kat Ranger Shadow Ranger and Quantum Ranger since they're all military official sixth ranger types. Or villain Team Ups like Zed, Dai Shi, and Drakkon. It really cracks the nugget for a fighting game style that never clicked for me before, to this day I still bemoan that Dragon Ball FighterZ is a 3 on 3 only fighting game considering how little that fits for the DBZ franchise which is famous for the one v one slug outs (or at least adding a Skull Girls style system where you can have one super buff fighter against a team of three, that'd fit for Dragon Ball), but for Power Rangers team building is the focal point of many of the seasons.

    @randomfox12245@randomfox122453 жыл бұрын
  • This was very interesting to watch. I got into the genre at the beginning of the year with DBFZ and heard good things about Battle for the Grid. Your explanations really helped me understand the praise I heard. And I feel the same about Evo. I was really excited to watch the tournaments, even if DBFZ was (understandably) not one of the games featured. But it was cancelled for very good reasons and one can only hope that the organisation and the communities work hard at making things right.

    @flinstaedt@flinstaedt3 жыл бұрын
    • I'm personally more into Platform Fighters like Smash and Rivals of Aether, however I'd say Injustice Gods Among Us and Soul Calibur 4 were the games that got me into fighting gamed.

      @Mr.Foxhat@Mr.Foxhat3 жыл бұрын
    • Check out Skullgirls. It's nuts and has an active community because the game uses Rollback netcode (maybe it has the best implementation of it to date on a fighting game).

      @Nero_PR@Nero_PR3 жыл бұрын
  • This game is so great, but I definitely would love to see it pull up its presentation. Aspects such as the vs. match intros, the round start announcements, character kill and the final KO screen could really go for flashier or more impactful messages. ArcSys has very good KO screens, MvC has really good character deaths and SFV has really good match intros. I hope these are improved at some point.

    @Azorpatch@Azorpatch3 жыл бұрын
  • PRBFG is actually such a better game than it has any right to be.

    @LettuceGod1@LettuceGod13 жыл бұрын
    • Dude shut up have u ever even played the game

      @LettuceGod1@LettuceGod13 жыл бұрын
    • @@LettuceGod1 the facts hes sad that proves he hasnt

      @Derpinurface@Derpinurface3 жыл бұрын
  • Shoutout one time to the Navier-Stokes equation and big up to the homie Reynolds for whom my favorite dimensionless unit is named.

    @DrEcho@DrEcho3 жыл бұрын
  • I bought super edition after watching this video. I love how you passionate took this topic down to the brass tacks. I used to be an avid fighting game player. With fighting games becoming much larger in roster and frame rate data etc, it’s intimidating to get started on a new game. Also getting older with my time being more demanding to work etc, I need a game like this that fits me perfectly.

    @PR-BEASTJAM91@PR-BEASTJAM912 жыл бұрын
  • Loved fighting games my whole life, I'm glad you are enjoying them too!

    @arakune12@arakune123 жыл бұрын
  • I'm always so divided on ease of execution, if only because funnily enough, the simpler the input, the easier it is for me to mess them up. FighterZ is about as simple as I prefer it, as at that point it's just trying to remember spacing and height control during a combo. But at the same time, I want more people to play fighting games and I KNOW inputs are usually a big barrier-to-entry -- so I like these changes. I've been playing fighters for 30+ years so it's just kinda hard for me to personally reprogram myself. Not impossible, just uncomfortable.

    @Magnegro@Magnegro3 жыл бұрын
    • ALSO THANKS FOR FINALLY CONVINCING ME TO GIVE THIS GAME A SHOT

      @Magnegro@Magnegro3 жыл бұрын
    • I've been playing fighters all my life and honestly games like this, DiveKick and Fantasy Strike became my favorites. Being used to execution doesn't make it hard to adapt to at all, and the more experience you have the better you'll be at these games than real newcomers to the genre.

      @Alex_Logan22@Alex_Logan223 жыл бұрын
    • There is a place for simple execution fighting games, but harder execution also has its place and perks. I'm a Guilty Gear player and it's well known that Johnny is a complete beast and the best character in the game. But he is also one of the highest execution characters in the game meaning you need to commit to practicing and learning his execution to unlock his true potential. The beauty of fighting games is there is a style and type of game for everyone out there imo.

      @KingJobber@KingJobber3 жыл бұрын
    • I feel new FGC games should have the most powerful moves be the hardest inputs, with VERY FEW EXCEPTIONS

      @Ramsey276one@Ramsey276one3 жыл бұрын
    • What almost always gets overlooked by both sides of the inputs debate is that inputs build in a balance. Guile can't throw a sonic boom or flash kick while walking forwards, and zangief can't use his super without jumping, using a move, or being in hit/blockstun/knocked down for examples. Personally granblue fantasy versus did it in my favorite way to date. The special moves have a cool down on them, you can use traditional inputs or easy inputs at any time but the easy inputs make the cool down longer. I often use a mix of easy inputs and traditional ones during my block strings, mixups, and combos even though it can be a crutch; and using an easy input DP can really save your skin for how much bigger your reaction window becomes.

      @christopherschlegel6412@christopherschlegel64123 жыл бұрын
  • Listing out other fighters to look into: Fantasy Strike (Just went Free to play. I think it has a solid community and has simpler inputs than this game) Pocket Fighter (Community isn't nearly that active but the game is a solid retro fighter) Blade Strangers (Not that active community but is a 1v1 fighter with a feel that mixes Street Fighter with this game also beware the female characters are kinda fanservicey) Granblue Fantasy VS(Full RPG quest mode included but milage will vary. Variety of easy input methods but they also have motion inputs for those that want to bridge the gap and learn how to handle that.) Rivals of Aether (Best Smash Bros on PC) 3D Fighters Dead or Alive 6 (Active community, game isn't currently directly supported by devs but the fighting is solid and one of the most accessible 3d Fighters. Robust modes as well. Female fighters might be slighly fanservicey but not nearly as bad as before. Also the game is kinda DLC crazy so beware that.) Dead or Alive 5 Last Round (Not active community. Same as the last game but with some extra love for Virtua Fighter included and a Dynasty Warriors rep.) Soul Calibur 6 (Very active community. Lots of game modes. Fanservicey female characters but you can customize outfits to mitigate to some extent. Also robust character creator for artists.) Fighters Mainstream: Skull Girls Dragon Ball FighterZ Killer Instinct Street Fighter V Arcade Edition Samurai Showdown 2019 Release Under Night In Birth EXE CLTR Guilty Gear Xrd Rev 2 Mortal Kombat 11 Tekken 7

    @HolyHadou@HolyHadou3 жыл бұрын
    • Fanservice is a key mechanic to DoA. Getting aroused has academic research showing that it slows down reaction time for the average person and must not be understated in a fighting game, where a single frame of delay can be the difference between pulling of a successful combo and failing hard and getting wrecked! Well, maybe not a single frame all too often, but it can affect competitive play if you can pick an outfit that specifically will distract your opponent. For me, I would always pick skirt outfits and throw off my friends by pointing out whenever their panties were showing, giving me an advantage and turning losing streaks into massive comebacks (as joking as this all is that legit happened against one of my friends every time. He'd wreck me til I started doing that then I'd win 10 matches in a row after I started and he'd be pissed lol)

      @Chronoflation@Chronoflation3 жыл бұрын
    • Rumble Arena is also another Platform Fighter like Rivals of Aether. It's not nearly as intricate, however the combat system and character roster make me feel the game has great potential.

      @Mr.Foxhat@Mr.Foxhat3 жыл бұрын
    • Too many of those have bad netcode, which was his whole thing he focused on most.

      @Alex_Logan22@Alex_Logan223 жыл бұрын
    • Foxcade whatever you do do not pick up DOA6 pick up DOA5LR or DOA2U

      @bonelesscommunism4031@bonelesscommunism40313 жыл бұрын
    • just play old fighters on fightcade, like vamp savior or something the genre literally has not evolved in decades, excluding obviously innovative shit like smash bros

      @lounowell4171@lounowell41713 жыл бұрын
  • 1:25 most beautiful moment in a fighting game player

    @bigsmoke9209@bigsmoke92093 жыл бұрын
  • This is one of the best descriptions of anything I've ever heard. Good job.

    @SupermanNew52@SupermanNew523 жыл бұрын
  • came here from KingK’s retweet - so excited to watch!

    @circlenostar@circlenostar3 жыл бұрын
    • Great breakdown. Love the idea of removing directional inputs to focus on pure strategy, and that’s coming from a long-time MK fan. Also comforting that it gets online right for the most part. Never thought I’d be interested in a Power Rangers fighter, yet here we are. Subscribed!

      @circlenostar@circlenostar3 жыл бұрын
  • you want to know what would make the battle for the grid even more amazing: add the psycho rangers and Beetleborgs.

    @Chaos_Dragoon@Chaos_Dragoon3 жыл бұрын
    • And some VR Troopers.

      @johannbezuidenhout2976@johannbezuidenhout29763 жыл бұрын
  • Now you make me remember how much I used to love the Power Rangers back in the 90's, I need to give this game a try, it looks really cool

    @FUDOYUSEI2814@FUDOYUSEI28143 жыл бұрын
  • Well put together vid!! The gameplay looks great, the resets and combos seem pretty hype! Sad I missed the steam sale.

    @NZOMV@NZOMV3 жыл бұрын
  • I haven't been paying attention to most of what you said. but the instant you said rollback netcode. You had my attention

    @Yee-Haw_Bird@Yee-Haw_Bird3 жыл бұрын
  • man battle for the grid is sick im glad you gave it some love

    @derpderk608@derpderk6083 жыл бұрын
  • You'll never expect where and when you'll "get it". While I was sold on the aesthetics on Killer Instinct for the SNES, I never got past the button mashing stage until SSB64 streamlined the execution and still gives such a high difficulty ceiling in terms of learning spacing, timing, baiting, move priority, match-ups, stage quirks, and combos while having fun. The weird part is that I never went as deep into mechanics, watching random matches for hours, frame data, trying different tools for different jobs, and even practicing claw grip moves as when I got into Dark Souls 1 PvP.

    @FastFireSure@FastFireSure3 жыл бұрын
  • I havent played Battle for the Grid [Though I do plan on it, once I can], but I have played Blade strangers, which seems to have a very similar input system. Though its not the most mind blowing thing on the market, it has made me call the genere's dedication to motion inputs into question. Though motion inputs can allow for a greater number of moves, the simplified inputs had me labbing so much more quickly and effectively. I have been labbing half of Blade Strangers roster and having a blast, where as with something like blazblue and Guilty Gear, I cant even fathom touching more than like, four characters max. Im not saying motions should go, they have their place. But for even someone like me, who has been comfortable with motions for about a decade now, I immediately felt the benefits of simplified inputs.

    @Dasaltwarrior@Dasaltwarrior3 жыл бұрын
  • If this game had a few more characters, at least one for every season, it'd be one of my favourites games ever. Basically my dream game from when I was a kid.

    @ciaratalbot738@ciaratalbot7383 жыл бұрын
  • I was in the same boat. I didn't get fighting games until mk11. It helped me understand the fundemtals that I can now apply to fighting games I used to suck at.

    @skulker2@skulker23 жыл бұрын
  • 29:14 minutes and you didnt say "it's morphin time" not even once. That's a wasted chance.

    @ricksanchezdeluniversoc1379@ricksanchezdeluniversoc13793 жыл бұрын
  • I haven't got this game yet but this video being uploaded already seals the deal

    @Ceiling559@Ceiling5593 жыл бұрын
  • This game looks fun and brings back memories from my umvc3 days. I gonna definitely gonna check it out. Thank you!!

    @SpiderSkag@SpiderSkag3 жыл бұрын
  • I actually feel intrigued about this game. I played a lot of smash so the simple inputs sounds like fun

    @TheSebaguzman@TheSebaguzman3 жыл бұрын
  • Excellent video. Thank you for putting words to that awkward beginner approach to a lot of fighting games - and reminding me that the Power Rangers exist!

    @chriskettle-frisby8610@chriskettle-frisby86103 жыл бұрын
  • I've always thought this game was pretty cool looking. My buddy got into it when it came out but I never jumped in. You definitely made me wanna give it a shot...maybe one day when I get the fighting game itch I'll check this out. Great video!

    @konrack1955@konrack19553 жыл бұрын
  • Welcome, friend. I'm glad Battle for the Grid did that for you, I really enjoy playing it every once in a while. The Rollback + Crossplay alone is a dream come true. For me, it was BlazBlue CF and DB FighterZ that taught me the most, even through terrible online. I love them for being so accessible while being very deep. And visually stunning.

    @eduardoserpa1682@eduardoserpa16823 жыл бұрын
  • Great vid. Tekken 7 was my intro to fighting games this year

    @loto7197@loto71973 жыл бұрын
  • YES! It's so interesting haha. I do think that everyone should experiment and put some time into different games. I'm a street fighter guy, but I'm glad this clicked for you.

    @tharris3600@tharris36003 жыл бұрын
  • Another faithful joins us. *Welcome, comrade* !!! :P

    @UnlimitedFlyers@UnlimitedFlyers3 жыл бұрын
  • I had the EXACT SAME experience with this game. I was completely caught off guard at how good this game was

    @crushingzero@crushingzero3 жыл бұрын
  • One thing to help with buffering inputs. Say in sf5 to do a hadoken it’s QCF+P (236P) and for a super it’s QCFQCF+P (236x2 + p) while confirming your fireball, say with StHP (5HP) during the animation of the HP you start “buffering” your fireball by inputting it before the animation finishes, then during the fireball to do the super since you already input your first 236P you input 236P again and it counts as the motion for super and you get an easy confirm into super. It works with DPs in the same theory. 216P236P will do DP into super.

    @whoisslade45@whoisslade453 жыл бұрын
  • Glad you enjoy the gaming genre I've been into since I was 8

    @Syutaku@Syutaku3 жыл бұрын
  • Enjoyed this video alot. I'm not big into playing fighting games but more gravitated into being an observer of them now.

    @pixalmated4853@pixalmated48533 жыл бұрын
  • Great video as always. As someone who is very into fighting games, I appreciated hearing the perspective who is just getting into them. I do kind of want point out that inputs for specials exist for multiple reasons besides legacy or because its just the way its always been. Special moves started as a way to give characters more tools and varied move sets within the limitations of the number of buttons. This may be less of an issue today, but I feel like it still holds true, especially if you want to give characters a large amount of normals. 2nd, the special inputs also serve as balancing tools. The quarter circle input and input for shoryuken require people to stop moving and blocking as they start with down and forward respectively. You have to be vulnerable for a bit to use these stronger moves. This is especially true for super moves that require more complex inputs, since a lot of them either have big hitboxes, large damage, or invincibility on start-up. Furthermore, I think when talking about execution, its important to realize that it serves as a choice for players at all levels of play. I personally don't have great reactions and execution, so I am not often able to convert stray hits into full combos, and I usually have to wait for large openings that I know I can punish with full combo, which my opponents can also realize. You even see this happen at the highest levels where you have players like Sako, whose playstyle in Street Fighter 4 was built of good reactions and good execution, while players like Snake Eyez was built around mind games and good neutral. I am overall for fighting games to become more accessible, so the community gets larger and more people can compete. Games like Rising Thunder and Power Rangers excite me for their potential to finally bridge the gap better than ever before. I just think its important that people understand why special inputs and difficult execution exist and continue to exist. They have a real purpose for design and balancing decisions, and they are one part of what can make a fighting game so exciting.

    @sabin363@sabin3633 жыл бұрын
    • Much appreciated! Though I do fully understand that, which is why I said they have their purpose, I just didnt want to go into a whole explanation because that would have detracted from the points I was making.

      @Foxcade@Foxcade3 жыл бұрын
    • @@Foxcade Totally understandable. Thanks for the reply! This video was the thing that pushed me over to buy the game finally. Looking forward to whatever you put out next!

      @sabin363@sabin3633 жыл бұрын
  • Hey I've seen you in tbe discord, great video. Here's a sub.

    @HellSpawnofDarkness@HellSpawnofDarkness3 жыл бұрын
  • Honestly i agree i like the system they went with here and made the special moves easier for one it can grab people who might not have been so keen on learning a fighting game before because of having to memories those moves but now they are way easier to use and players can instead focus on basics which in this game are way easier than others. While also leaving plenty of room for pros and such to come and do some wild and crazy stuff. I have a few friends who say their sole purpose for not playing fighting games is because they dont want to memorize quarter circle moves and such. One thing im confused about is how people say this games looks bad where does it look that bad like its not amazing looking but not that bad either. Now for attacks honestly i like the ones in the game they look cool the big thing here they don't really do much with camera work most supers are a zoom in on a character then they go into the move thats it. Compare that to well most other fighting games where the entire super is treated as like the best thing ever with camera work that makes it seem way more flashy than it is.Now dont get me wrong some supers in this could use some upgrades but some just need some more camera work added like Dai shi's level 1 would look amazing with some camera movement with it and stuff.

    @braha710@braha7103 жыл бұрын
  • 2:12 - 2:32 Almost thought you were talking about Street Fighter 5.

    @Zachary_Sweis@Zachary_Sweis3 жыл бұрын
  • LOVE THIS VIDEO!! I always come back to it every now and then and never get tired of it. Always wonder if you would revisit since there have been improvements in season 3 or you ever think about doing another video once the game is completed? I know there is no reason to buy I figured I ask because this video was sooo well done! Thanks for all your work!

    @nerdcoalitionstudios4889@nerdcoalitionstudios48893 жыл бұрын
  • 7:56 I'm about to start a PHD program and am looking to focus in PDEs and general micro local analysis. So let me say with complete honesty that Navier-stokes makes a hell of a lot more sense than figuring out how to optomize some sit in this game. That said, try my RJ

    @Kuribohdudalala@Kuribohdudalala3 жыл бұрын
  • Ive been saying for so long that if u try fighting games u will find super dope stuff. And bftg is one of best games out rn

    @Derpinurface@Derpinurface3 жыл бұрын
  • Its cool seeing the perspective of someone who found "THEIR game that got them into fighters." I remember getting into Fighters back in BBCS purely because Taokaka was so much fun for me, and I've been playing fighters ever since. With Alot of Fighting game companies trying all these crazy routes to lower the barrier of entry to the point of annoying long time fans who are gonna destroy new people online regardless, its cool seeing someone play a game with alot of depth to it, and hearing them talk about why they stuck with this game over any other fighter that might've just passed them by. Its an interesting perspective even if you do have played fighters in the past, just never got into them for very long. Two things I wanna say, one, I also like Single-button-special-move fighters like this and Blade Strangers. Theres just something satisfying about not needing to worry bout the input, or how to do this motion fast enough to get it to register in order to do crazy fun comboes, but also knowing it wasnt the game being too precise or not precise enough on its inputs on why the wrong move came out or not at all even if im in training mode with the inputs on clearly showing I did a QcF there. Might sound scrubby but I do enjoy it when its just direction + button to do a special move to make it easier, even if I can do more complicated combo routes in other games with proper inputs. Granblue Versus doesnt really count because regular inputs are still better in most cases so I feel I have to do those inputs, but Power rangers, its just "5HH > 5S-M > 4H > jump > j.M > j.S" etc. to do something that looks realyl cool. And Two, I'm not a power rangers fan by any means. I've tried to watch a few power rangers and super sentai shows but theres something about them thats hard for me to watch. Its hard to explain why, because I can watch shows like Kamen Rider just fine, or other kids shows, but something about Power Rangers does not click with me at all. This is why its extremely impressive that I can pick out five or so characters out of the 19 characters in the roster right now that I would be 100% down for playing at any time. I think thats partly cause the characters they pick have alot of visual variety and their gameplay vary so much that it never comes off as redundant to me. This is in comparison to a game like Marvel infinite which has Double the roster size but so many characters just rely on pulling stuff out of thin-air without actually using super powers that a large amount of the roster is just boring to me, and I dont have two characters im invested enough in to make a team of two people.

    @Bladebrent@Bladebrent3 жыл бұрын
  • "... the fantastic community..." Oof. Poor timing.

    @WordsofIvory@WordsofIvory3 жыл бұрын
    • Poor timing, or the best timing??

      @Foxcade@Foxcade3 жыл бұрын
    • The existence of Bad people in a community doesn’t prevent that community as whole from being great dude.

      @shamilkey@shamilkey3 жыл бұрын
    • Shamil Sheriff plus the vast vast vast majority of these cases were in the smash community which is as separate as you can get from the Fgc while still also being at Evo... except Mr Wizard... the former CEO of Evo... :(

      @GreetingsMortal@GreetingsMortal3 жыл бұрын
    • The community isn't just the pros either. There's a ton of people in the FGC that do a lot for the scene, that never make it to top8.

      @JameboHayabusa@JameboHayabusa3 жыл бұрын
    • @@Foxcade Hah!

      @WordsofIvory@WordsofIvory3 жыл бұрын
  • This honestly makes me have hope you play KI which became my obsession as of late. I think you'd like it.

    @yugijak@yugijak3 жыл бұрын
  • It's always a good feeling figuring out the tech of a fighting game for yourself

    @IsaacPurpleguy@IsaacPurpleguy3 жыл бұрын
  • I picked this game up randomly during a recent Switch sale and it has very quickly become a favorite of mine. It's just so fun and easy to pick up and get a solid fighting game experience with. Definitely a hidden gem of a game!

    @Chronoflation@Chronoflation3 жыл бұрын
  • I just got this game end of the last year and honestly this is the one of the games my buddy is willing to play. I play a lot of fighting games and I hope this gets a sequel and fix little Things but I hope the community is still alive for this I’m loving this game!! And you nailed it I wish you they would’ve got like wild force or Dino thunder or more popular seasons

    @Romezguide@RomezguideАй бұрын
  • I loved playing Dragonball FighterZ but I think this looks like my type of game. Nice video, really made my day

    @ryancarless7921@ryancarless79213 жыл бұрын
  • Great vid, I had a similar experience with this game, and you summarized what i went through to the letter. While i don't have the ability to make a YT vid about it, I think its a great justice to the creators/developers/supporters that content get put out regarding how great this game can be for the entire fighting game community. PS Lord Zed is bae lol

    @geminimanwhocan@geminimanwhocan3 жыл бұрын
  • I haven't played fighting games myself since the early 2000's on the PS2, but I've always been fascinated by the genre and the people involved in it, thanks in no small part to the legitimately excellent "Excellent Adventures of Gootecks and Mike Ross" series, which I followed for many years. If you haven't seen it, you've got a vast and hilarious backlog of episodes waiting to be enjoyed. Somewhere in there you'll even find where PogChamp came from :)

    @SirCaco@SirCaco3 жыл бұрын
  • Another beauty of motion inputs is that it also gives nuances to the gameplay. A DP for instance is fwd, dwn, dwn fwd, or 623 in numpad notation, which means if you're walking backwards you can't DP as easily as walking forward, and DPs are mainly "Get off me" moves. This means if you see your opponent walking back you are safer to advance. Hadoukens are inherently easy to confirm into with low hitting moves like Ryu's crouching medium kick (cr.mk) because it starts from down or 2. Playstyles are also dependent on these like how most zoners use charge inputs because you're usually moving backwards anyways to keep space or staying crouching guard so when you see someone jump as Guile you just push up and hit em with a Flash Kick.

    @maounobbu8128@maounobbu81283 жыл бұрын
  • I'm curious, did Cvit recommended this game to you as well? Because he also made a video about PR: BFTG a few months ago. Great vid you did btw

    @wiigamer456@wiigamer4563 жыл бұрын
  • Dude ...as a Power Ranger fan ...that's is SO HAPPY that there is a GOOD Power Rangers fighting game? This is an awesome documentary. If only Hasbro could get behind this more ...there could be more money added to it and maybe even more characters and such.

    @andrehall23@andrehall233 жыл бұрын
  • I just got the game and, after struggling to accomplish much in fighterz, I feel so cool playing this game. Incredibly enough the roster being condensed has led me to surpass my choice paralisys I had for fighterz, I learn match ups more quickly, and besides zords the tech in the game is fairly straightforward but really freeform. Absolutely reccomend, and I'm leaving this comment in hopes of boosting the algorithm score and let people know of this

    @Ironpecker@Ironpecker3 жыл бұрын
  • Fighting games are just so goddamn fun.

    @kinomikinomikinomi@kinomikinomikinomi3 жыл бұрын
  • It was umvc3 that really started my love for fighting games. Power rangers is now my current go to

    @yami-kay9099@yami-kay90993 жыл бұрын
  • Battle for the Grid is really fun. I love coming back to it. Since your mind has awakened on fighting games, I highly suggest Skullgirls and Killer Instinct as well. Both have great online. Chaos Code is also a cool, smaller fighting game. But those 3 are my big favorites and I think they're all great and solid in their own ways for getting into games with motion inputs. I also suggest the community discord's for each game if you really wanna get into any of them more. Hope you continue to have fun with Power Rangers and other fighting games!

    @ColtEagle77@ColtEagle773 жыл бұрын
  • I believe single player content is important, and that story mode or something compelling to work towards is what makes or break the game for alot of people who aren't entirely into the genre. For example Soul Calibre 2, it had that huge adventure mode, that was enough to want to keep playing and unlock stuff with, that I learned many of the characters moves despite it being one of those 'motion combos' type of fighters. For the lack of that mode, I couldn't be engaged enough in future Soul Calibre games to want to keep playing and learning mechanics and memorizing combos.

    @TheJadeFist@TheJadeFist3 жыл бұрын
    • Soul Calibur used to be awesome because of the different things you could unlock playing different modes. Unfortunately modern fighters are all paid for DLC content which is bad especially for Battle for the Grid.

      @jerzeta47@jerzeta473 жыл бұрын
  • Good video. I been playing marvel for years. Good job on the music btw. Marvel skull girls marvel 3 music 👍🏽👍🏽👍🏽 subbed hope to see more fighting game videos in the future!

    @ZarelidT@ZarelidT3 жыл бұрын
  • one of us, one of us, one oF us, ONE OF US, ONE OF US, ONE OF US

    @spaxhuxley302@spaxhuxley3023 жыл бұрын
  • I agree with you about button combinations. I've never been a fan of them. I can never remember them, especially when I need to use them. Plus, there are more things I rather devote my time learning.

    @claycowan1989@claycowan19893 жыл бұрын
  • I'm seriously looking into this game now. Love fighting games, and I grew up watching the original Power Rangers but haven't watched since the original team was replaced. Game looks hella fun though.

    @adrianthomas4163@adrianthomas41633 жыл бұрын
  • This is a great video. I love my pretzel motions though.

    @mrsuicidalpotato7039@mrsuicidalpotato70393 жыл бұрын
  • Did you read the Power Rangers comics they are pretty good

    @slothbaby2104@slothbaby21043 жыл бұрын
    • He did. He says so in the video.

      @christianrounds85@christianrounds853 жыл бұрын
    • @@christianrounds85 I am talking about Go Go Power Rangers the prequel comic to the game before Tommy joined

      @slothbaby2104@slothbaby21043 жыл бұрын
  • This is a great review for the game. Thinking of picking up the game now😬

    @AnnazPlays@AnnazPlays3 жыл бұрын
  • Masterpiece of a video.

    @diablodegen1167@diablodegen11673 жыл бұрын
  • I have little to no interest in either Power Rangers or fighting games, but your enthusiasm and excelent writing made this a blast to listen to.

    @freaknr1@freaknr13 жыл бұрын
  • Glad to see that you enjoyed the game. I completely agree about the mechanics. Unfortunately, I'm not much of a competitive online game, and so the game has ended up not offering much for me. I want to love it, but the lack of in game unlockables makes it difficult. If there was a way to unlock characters and skins through story mode or Arcade mode, I'd probably enjoy the game a lot more than I do.

    @Nielzabub@Nielzabub3 жыл бұрын
  • Another fighting game I'd recommend is them's fighting herds. I've never played it but I've heard it's good

    @Ceiling559@Ceiling5593 жыл бұрын
  • Great video always nice to see another Power Ranger fan and yeah I'm with you I'd love combo breakers

    @icebat512@icebat5123 жыл бұрын
  • "A fighting game isn't solely defined by its combos, but also by its functions" * gets PTSD flashbacks to MVCI*

    @otaking3582@otaking35822 жыл бұрын
  • For me my love for fighting games sparked with Street Fighter 4. It was the first time I got into real special motions and thinking of combos. And then DB FighterZ pulled me in! Such an awesome game. I play it still, but also now I think other fgs look good but I always think about FighterZ and how I like it more haha

    @ImmortalXUchiha@ImmortalXUchiha3 жыл бұрын
  • I wasn't fully into the idea until after you mentioned no motion inputs Now it's my next fighting game TO buy

    @TravTravYT@TravTravYT2 жыл бұрын
  • this review has set me on the path to buying this game

    @pieboygames@pieboygames3 жыл бұрын
  • Please upload more of this game, we need a good KZheadr behind the community 🙏

    @rhythmiccolor9648@rhythmiccolor96483 жыл бұрын
  • Damn, now I want to play this. As if I didn't already have enough games I want to play.

    @youmgsandwiche@youmgsandwiche3 жыл бұрын
  • I dislike fighting games but I love your videos. Great job as always

    @JuliusCaesar103@JuliusCaesar1033 жыл бұрын
  • I do believe complicated/hard execution is holding back the growth/expansion of the genre as an eSport, just wait for the Leage of Legends fighter to come out and you'll see.

    @Alex_Logan22@Alex_Logan223 жыл бұрын
    • Depends on the style of game tbf. Games like bftg and other tag team/hyper fighters don't need special inputs, because the difficulty comes from everything else. SF, by comparison, is an extremely tame fighting game. It's balanced around the mechanical difficulty of it's moves

      @babadook1283@babadook12832 жыл бұрын
    • @@babadook1283 Project L will be a tag fighter with simplified inputs. But other aspects involved will help it achieve whatever heights it reaches, like the LoL IP and a free to play model, in conjunction with simplified inputs.

      @Alex_Logan22@Alex_Logan222 жыл бұрын
  • Everything you said in the first 5 minutes happened to me when I started playing Dragon ball fighterz which was about a year after release

    @SonnyJim173@SonnyJim1733 жыл бұрын
  • 23:28 I'm new to the netcode topic myself but I think rollback actually causes teleporting. Teleporting is a byproduct of how rollback tries to predict what's happening in the game in moments when both players desync. This prediction allows the game to seem like it's running with no hiccups when it predicts correctly but when it doesn't, for example when a player changes direction at the moment of desync, you get the teleporting when the connection syncs back up. The benefits of rollback are more in how it disguises desyncs as opposed to pausing the game in delay-based which then allows for inputs to get dropped, making your character feel unresponsive.

    @Bumpki@Bumpki3 жыл бұрын
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