HowTo Guide - Exporting from Google Maps into Microsoft Flight Simulator 2020

2020 ж. 30 Там.
176 770 Рет қаралды

*DISCLAIMER*
This is not for profit, purely for education and any of the techniques shown on here are already shown in a number of other videos on KZhead so I am doing nothing unique, simply just showing the end to end process.
If at any point this video is requested to be taken down by copyright holders or any other legal power then I will promptly oblige with any request. I don't want to get in trouble or cause intellectual harm to any 3rd party.
*****************
Here is my comprehensive guide of how to take photogrammetry model data from Google Maps and import it in to Microsoft Flight Simulator 2020.
I will be exporting the football stadium Villa Park in Birmingham UK and placing it into Microsoft Flight Simulator 2020 and replacing the default scenery.
The process uses RenderDoc to export Google Maps data and import it into Blender, where the model is tidied up and exported in the MSFS2020 format.
Then the MSFS2020 SDK is used to load in the model data and hide the existing model data.
The tools required are:
* Microsoft Flight Simulator 2020 (www.xbox.com/en-GB/games/micr...)
* Microsoft Flight Simulator 2020 SDK (forums.flightsimulator.com/t/...)
* Google Chrome (www.google.com/intl/en_uk/chr...)
* RenderDoc (renderdoc.org/)
* Blender 2.83 (www.blender.org/download/lts/)
* MapsModelsImporter (github.com/eliemichel/MapsMod...)
* Blender2MSFS (www.fsdeveloper.com/forum/res...)
Finally, a big shout out to the: West Africa Virtual Air Traffic Simulation Club KZhead channel ( / @westafricavirtualairt... )
I never would have figured this stuff out if it wasn't for the videos on that channel, so please go check it out and drop a sub over there!
2:04 - Install SDK
3:15 - Set Up Folders & update XML
10:00 - Shopping list & Tools installation
12:48 - Start Renderdoc & inject into Chrome
16:17 - Capture model into Renderdoc
18:36 - Launch Blender & enable addons
19:32 - Import model to Blender and remove unwanted geometry
24:53 - Export from Blender to gftf to PackageSources/modellib (create textures folder)
26:10 - Blender export settings
28:00 - Update XML to 1.1 style
29:35 - Open FS2020 & locate area with dev camera
30:28 - Open Project Editor in FS2020
31:05 - Build Package
31:14 - Open Scenery Editor
31:32 - Load scene into editor
32:06 - Remove existing model from scene using polygon - ctrl-click to add points
33:08 - Show properties for polygon - exclude all
33:45 - Add model object to scene
34:05 - Scale object to 48.5x
34:20 - Rotate & translate into place, uncheck 'snap to ground' to move on Y-axis
38:05 - Enable terraforming for polygon if needed
40:50 - Save Scenery to packasgesources/scene as shape & scene files
41:30 - Build Package again
42:15 - Close scenery editor (reverts to default model)
42:31 - Exit FS2020. locate files in project/packages & copy to Community folder
43:26 - Launch FS2020 to establish location of Community folder
45:41 - Observe results

Пікірлер
  • The fact that it’s not that difficult to do this is amazing. Can’t wait for what the community will make in a few months.

    @JAYZ999@JAYZ9993 жыл бұрын
    • Its almost as if it was designed to do this ;) Not that MS are endorsing said actions.

      @davidgoodwin16@davidgoodwin163 жыл бұрын
    • Not that difficult? I was just thinking this looked near impossible for me to be able to do it.

      @DataJuggler@DataJuggler3 жыл бұрын
    • wdym, its wayyyyyyyyyyyyyyyyyy too difficult, i guess they don't know what 'easy' means

      @zino_@zino_3 жыл бұрын
    • @@zino_ actually it got way easier now, someone made a mod that does most of this automatically

      @JAYZ999@JAYZ9993 жыл бұрын
    • @@JAYZ999 the same idiot also doesn't know how to explain

      @zino_@zino_3 жыл бұрын
  • Brilliant tutorial, despite me being a Coventry City fan and it hurting to hear Villa Park mentioned so much! For my own reference I made a list of timestamps so I can get to the pertinent parts of the video in future: 2:04 - Install SDK 3:15 - Set Up Folders & update XML 10:00 - Shopping list & Tools installation 12:48 - Start Renderdoc & inject into Chrome 16:17 - Capture model into Renderdoc 18:36 - Launch Blender & enable addons 19:32 - Import model to Blender and remove unwanted geometry 24:53 - Export from Blender to gftf to PackageSources/modellib (create textures folder) 26:10 - Blender export settings 28:00 - Update XML to 1.1 style 29:35 - Open FS2020 & locate area with dev camera 30:28 - Open Project Editor in FS2020 31:05 - Build Package 31:14 - Open Scenery Editor 31:32 - Load scene into editor 32:06 - Remove existing model from scene using polygon - ctrl-click to add points 33:08 - Show properties for polygon - exclude all 33:45 - Add model object to scene 34:05 - Scale object to 48.5x 34:20 - Rotate & translate into place, uncheck 'snap to ground' to move on Y-axis 38:05 - Enable terraforming for polygon if needed 40:50 - Save Scenery to packasgesources/scene as shape & scene files 41:30 - Build Package again 42:15 - Close scenery editor (reverts to default model) 42:31 - Exit FS2020. locate files in project/packages & copy to Community folder 43:26 - Launch FS2020 to establish location of Community folder 45:41 - Observe results Thanks so much for this.

    @vincethod@vincethod3 жыл бұрын
    • I thought that I detected a brummie accent.

      @alrafter1593@alrafter15933 жыл бұрын
    • Thanks for the time stamps i'll add them to the description!

      @FlyingTheston@FlyingTheston3 жыл бұрын
    • pmsl up the Villa.. still remember the day at Villa park, when we sent you down .. 3.2

      @anthonyhill8061@anthonyhill80613 жыл бұрын
    • I'm re-working my notes on the process and I have the following corrections to the above = at 24.53 the folder to create is 'texture' NOT 'textures' (getting this wrong gives you an all white model in FS2020) and the file type is 'gltf', not 'gftf' (but that's just my bad typing). Looking at the comments, it appears that the output xml (at 28:00) no longer needs to be updated, as an update to the file export add-on for Blender has rectified this. (I haven't tested that myself yet)

      @vincethod@vincethod3 жыл бұрын
  • This is an absolute gift to the community - many thanks for taking so much effort to put this together!

    @joelighty409@joelighty4093 жыл бұрын
  • What a tutorial ! This can change everything for the MSFS Community and for the future of MSFS. Thank you very much ! David

    @davidc3071@davidc30713 жыл бұрын
  • I really hope that people find a repository for things like this. Start putting them into packs that the community as a whole can start referencing and using. This was a great tutorial. Really surprised to see you only have 174 subscribers. I would bet with this video already at 26k views your going to be growing pretty quickly with cool content like this.

    @Aerospace_Education@Aerospace_Education3 жыл бұрын
    • 2.6K a month later

      @GJLCreativeStudios@GJLCreativeStudios3 жыл бұрын
    • Use a community Git.

      @gregkendall3559@gregkendall35593 жыл бұрын
    • @@gregkendall3559This is a great community that has really grown with this new launch. Excited for what were going to see. Looking forward to some study sims'

      @Aerospace_Education@Aerospace_Education3 жыл бұрын
  • Great tutorial. Good drinking game - take a shot every time "Villa Park" is said!

    @MrFumbles88@MrFumbles883 жыл бұрын
    • ie edfe ite

      @melvinski1@melvinski13 жыл бұрын
  • That is really neat that you can see the stadium from all sides, not just the side that you used to grab it from Google Maps. Your plane's shadow on the stadium as you flew by was an added bonus!

    @sewashburn0529@sewashburn05293 жыл бұрын
  • Brilliant!! In FS9 and FSX I spent just as much time downloading and creating real world aircraft and liveries, re-modelling airports so all the gates were correct and building an actual real world airline schedule to improve the experience as I did flying. I can see this becoming my new obsession to build the areas a regularly fly with the right landmarks.

    @bowks1o_o669@bowks1o_o6693 жыл бұрын
  • this makes the game to the next level even after already a masterpiece !

    @aldinoindra2742@aldinoindra27423 жыл бұрын
  • Absolutely brilliant buddy, i spend 8 hours yesterday in blender, i managed to capture what i wanted and baked it like in other videos i watched but you have took me to the next step, god must have answered my prayers, this video is made by the people for the people, if google bring it down shame on them. at this strange time in the world everyone needs to give a bit of love even google lol. Thanks, can you do a video for night time also sometime when convenient and maybe lighting of the night seen. awesome video.

    @davidfishlock1968@davidfishlock19683 жыл бұрын
  • when selecting vertices in edit mode, if you turn on "toggle x-ray" button to the left of the wireframe/textured mode buttons, then when you select the vertices it will select through the model instead of having to do multiple passes for each object.

    @mikeha@mikeha3 жыл бұрын
    • I was thinking exactly the same thing!!

      @jesphillips2193@jesphillips21933 ай бұрын
  • I finally got the hang of it, thanks to your excellent tutorial. I've been cranking out all the landmarks that make my small city recognizable from the air (which were missing or nothing like the real thing) at the rate of about one every 15 minutes. It's that moment in every simmer's experience when I can now spend more time tweaking than flying LOL. Thanks again for the effort.

    @StringerCourier@StringerCourier3 жыл бұрын
  • FYI: if you select X-ray mode when you go into edit mode then you will select all of the vertices at one time. By default, you only select the ones you can see. :)

    @BluntSmokeTrauma@BluntSmokeTrauma3 жыл бұрын
    • @@fastbackseventyseven3553 Ditto :)

      @baf_mcnab3065@baf_mcnab30653 жыл бұрын
  • 2 days ago I started rebuilding the whole city I live in, with google maps 3d data , it is just so addicting and pretty incredible to have tools like this right now. Your video will help a lot of new peeps interested in injecting superdetailed and realistic data into the sim. Also, you didn't bake the textures or make any uv manipulation of your data, which is good if you don't want any degradation of the original 3d data.

    @nikpapHW@nikpapHW3 жыл бұрын
    • Yeah I didn't want to delve too deeply into textures and blender functionality here. This is more of a "how to do the end to end" guide (which is still almost an hour!) I didn't want it to be a "how to blender tutorial" there are plenty of those on youtube that are way better than I could do :p

      @FlyingTheston@FlyingTheston3 жыл бұрын
    • @@FlyingTheston Yeap, I figured. :P Sometimes keeping it simple is the best way to explain things. Something that everyone should know, is that when you export an almost raw, unfiltered/non manipulated 3d model like you did with it's original textures, you can get the best quality possible. All the video tutorials available on KZhead have the process of baking as a "golden standard", when injecting google maps 3d data. But for smaller scale projects (like certain landmarks or buildings) i would definitely prefer the simplified process you showed in your video. For city chunks (as an example) with millions of vertices , the fastest way is to follow the uv mapping and baking process in Blender. It all depends on what you want to achieve.

      @nikpapHW@nikpapHW3 жыл бұрын
    • How do you guys do an entire city? Capture parts of it and then merge in blender?

      @JonAnderMB@JonAnderMB3 жыл бұрын
    • @@JonAnderMB So the easiest way to do it is just capture regions of the city and then add them all together in blender. but i dont think this technique yields the best result. i think its better to take key buildings and then add them to the existing auto gen scenery to blend it all in together

      @FlyingTheston@FlyingTheston3 жыл бұрын
    • @@FlyingTheston Ok, this is what I-m trying to do: I've created a main project "Mycity" and inside, I'm trying to generate multiple packages> one for each "key" building... however, after I move it to the community folder, I see no building replaced for what I edited... :( - Probably got to research a bit more....

      @JonAnderMB@JonAnderMB3 жыл бұрын
  • Perfect instructions, I already imported a sports arena in our capitol. Lots of steps, but simple and very easy to follow.

    @after_midnight9592@after_midnight95923 жыл бұрын
  • Brilliant walk through from start to finish. Making these videos takes a lot of time and patience. Thank you for sharing your expertise. :)

    @flightsimflyeruk@flightsimflyeruk3 жыл бұрын
  • Bing maps just need to up their map game. Time for new world scans.

    @LetsTakeWalk@LetsTakeWalk3 жыл бұрын
    • indeed, i have noticed that many places that are missing in the game is because the satellite pictures in Bing have clouds in them, for example, most of my home city in Panama, Central America appears to be covered by clouds, so i guess the game doesnt know how to handle that, in contrast, google maps data of my country doesnt have any clouds covering anything.

      @LyricsFred@LyricsFred3 жыл бұрын
    • @@LyricsFred bing maps has maybe a hundred highly detailed cities, (or more, maybe less idk) but generally otherwise it looks worse than gmaps

      @user-wq9mw2xz3j@user-wq9mw2xz3j3 жыл бұрын
    • @@user-wq9mw2xz3j yes but the more detailed cities have old imagery, Google has more recent stuff.

      @LyricsFred@LyricsFred3 жыл бұрын
    • fax yo

      @turbone6028@turbone60283 жыл бұрын
    • yea it seems like the maps are from 2014-2016

      @ChrisMcGuire0@ChrisMcGuire03 жыл бұрын
  • I can see some awkwardness between Google and Microsoft as everyone starts releasing mods like this.

    3 жыл бұрын
    • This is the FltSim2020 as it should be. Using Google Maps instead of the inferior Bing (crap maps). But, sadly, will it ever happen?

      @letsseeif@letsseeif3 жыл бұрын
    • @@letsseeif Actually google maps is way inferior to apple maps, not only does apple maps have more cities and suburbs modelled in even less popular places of the earth, their detail on these models are way higher. (there is currently one tool to do it, but the only issue is, is you need some files from osx to do it)

      @NibblyBitz@NibblyBitz3 жыл бұрын
    • This is the reason why Tahiti Bora Bora look like crap in this sim

      @petrofsko@petrofsko3 жыл бұрын
    • @@NibblyBitz but we are talking about bing maps, not apple maps

      @luciano_trivelli@luciano_trivelli3 жыл бұрын
    • @@luciano_trivelli I know that, and I was comparing the detail of models ripped from google vs apple, meaning more people should have a look at apple maps if they are missing areas in their suburb.

      @NibblyBitz@NibblyBitz3 жыл бұрын
  • watched this vid at least 10x and so glad to be able to edit the scenery. Super simple for sure. Thanks!

    @b757cb1@b757cb13 жыл бұрын
  • What an excellent guide. Last night I added the Tottenham Hotspur Stadium during construction into the game, and tonight I have added Glastonbury Tor.

    @darrenlink1347@darrenlink13473 жыл бұрын
  • Thank you. Following your tutorial I managed to import Lisboa's Christ King monument landmark, replacing the odd skyscrapper, and replace the default unrealistic lisbon bridge with a Golden Gate model until there's something closer to the real bridge. The world is the limit.

    @ruialexandre6197@ruialexandre61973 жыл бұрын
    • E o link para descarregar isso !?? :)

      @ruisalgueiro1641@ruisalgueiro16413 жыл бұрын
    • @@ruisalgueiro1641 Vou criar uma conta no github e depois aviso aqui.

      @ruialexandre6197@ruialexandre61973 жыл бұрын
    • @Rui Salgueiro estou a tentar criar o convento de Mafra, mas quando chego à parte no developer , no Inspector , faço o load tudo ok mas quando vou aos objects não aparece o meu objecto, onde será que falhei?

      @paulocosta4188@paulocosta41883 жыл бұрын
    • www.msfsaddons.org/freeware/lisbon

      @ruisalgueiro1641@ruisalgueiro16413 жыл бұрын
  • Pretty bloody brillant mate now crack on and start doing the world ;)

    @Fixingthingz4u@Fixingthingz4u3 жыл бұрын
  • From start to finish easily the best tutorial i have seen, very nice and well done

    @royg436@royg4363 жыл бұрын
  • Bro, You are a legend. 100,000 views, every single on is well deserved.

    @rjc0234@rjc02343 жыл бұрын
  • The reason why you have to select the verts (points) multiple times in Blender is because it only selects the visible verts. If you hit z on your keyboard it should go to wireframe mode, then if you select your verts again it should select them all in one go.

    @FriendNamedLee@FriendNamedLee3 жыл бұрын
    • thanks! Great tip

      @Leo_Moura736@Leo_Moura7363 жыл бұрын
  • To anyone encountering issues with render doc and import into blender: You need RD version 1.9 (not 1.10) that you can find here in the previous builds : renderdoc.org/builds You need Blender 2.83 (not 2.90) that you can find here : www.blender.org/download/lts/

    @godofcatsandsnakes@godofcatsandsnakes3 жыл бұрын
    • Thank you! this do indeed make it work :)

      @heat1235@heat12353 жыл бұрын
    • still not working....cant import the data?i have no clue, this isnt easy at all

      @stefanben6467@stefanben64673 жыл бұрын
  • This is all very complex, but I appreciate your very detailed and patient explanation which turn this video into a very good tutorial. I can not wait to start doing some work of my own. Thanks.

    @ccacrislan@ccacrislan3 жыл бұрын
  • I watched this entire video even though it’s something that I will literally never do. Great work!

    @richardstanley@richardstanley3 жыл бұрын
    • you like literally could have left "literally" out of this sentence.

      @GJLCreativeStudios@GJLCreativeStudios3 жыл бұрын
  • When you want to delete all of the vertices when selected, go into wire frame view (top right where the view with textures was selected). In that view you can select and delete all vertices.

    @benji4429@benji44293 жыл бұрын
    • or turn on x-ray mode

      @mikeha@mikeha3 жыл бұрын
    • @@mikeha ^^ Yup!

      @VariantAEC@VariantAEC3 жыл бұрын
    • How can I turn on/off the x-ray mode?

      @blueleon111@blueleon1113 жыл бұрын
  • 0:52 "Google, please don't hurt me." hahaha

    @AustinMarti@AustinMarti3 жыл бұрын
  • This is a great guide. Ive been looking for an all in one. Now im gonna remodel my whole city xD

    @stevenswadel@stevenswadel3 жыл бұрын
  • Many, many thanks for this video, I'd never have been able to import Google scenery without it. Much appreciated.

    @johnvulcan212@johnvulcan2122 жыл бұрын
  • I'm downloading this video before it gets taken down. Hopefully it doesn't because this could help a lot of people. So much variety and life can be added to the game with this.

    @BobDolelol@BobDolelol3 жыл бұрын
    • i just did the same thing lol

      @davidfishlock1968@davidfishlock19683 жыл бұрын
    • @@davidfishlock1968 AND ME!!

      @idiscovertv@idiscovertv3 жыл бұрын
    • wont get taken down -.-

      @DarthZackTheFirstI@DarthZackTheFirstI3 жыл бұрын
    • DarthZackTheFirst How do you know it won’t? Technically it goes against Google’s policy. Using the Google Maps assets, I mean.

      @BobDolelol@BobDolelol3 жыл бұрын
    • for private use too? thought thats for commercial use.

      @DarthZackTheFirstI@DarthZackTheFirstI3 жыл бұрын
  • The easiest way in Blender:- Select all (A) Go to Edit mode (TAB) Make sure X-ray is on (Box on a box, top right of screen) Select circle select tool (C) Hold down SHIFT and paint area you want to keep. Press Esc to exit circle select. Press Delete and pick vertices. Tab back to Object Mode and Export as usual.

    @brip6039@brip60393 жыл бұрын
    • this is exactly what I was looking for!!! Thank you! making a Lisbon City addon. :)

      @Brukn0ws@Brukn0ws3 жыл бұрын
  • Thank you so much for your How To Guide. It really helped me get started to understand more of MSFS SDK. Already tested with two buildings in Oslo. I really hope you can make more videos like this, perhaps how to renew an airport? Have a good one.

    @christiantodal7557@christiantodal75573 жыл бұрын
  • Whew.... after watching this, I was both exhausted and exhilarated at same time. Really great tutorial. At root, it's really a quite simple process, but with a bazillion steps. But then I m really good at following step-by-step instructions. It inspires me to dig into the downtown area of my hometown in Indiana, which looks nothing like the real thing. Besides, it seems the nature of flight simmers is to enjoy tweaking as much, if not more sometimes, as flying. Thanks again for the the stupendous effort.

    @StringerCourier@StringerCourier3 жыл бұрын
  • "it's about 1.3 gig in size and should take no longer than 5 minutes to download" *Me, with a crappy 1mbps DSL connection:* well hopefully it will be done by tomorrow morning. 😂😭

    @bushpilot223@bushpilot2233 жыл бұрын
    • So how did you download FS in the first place?

      @scwfan08@scwfan083 жыл бұрын
    • the 90s called and wanted their modem back. Dude! anything less than 100mbps is crap these days. I'm surprised you can even watch youtube.

      @MrFelixify@MrFelixify3 жыл бұрын
    • bushpilot223 you’re in australia eh? 😛

      @mtadc1545@mtadc15453 жыл бұрын
    • Ah yes, you must be a time traveler. How is the 90's?

      @kiwikiwi2483@kiwikiwi24833 жыл бұрын
    • ​@@MrFelixify 30mbps is average and less than 100 mbps isnt that crap

      @saikik.9542@saikik.95423 жыл бұрын
  • Incredible video mate. Got me so much further than the others and well paced. Snag I've hit is around min 32, I click myscene, load in editor and then when I search for my project in objects it returns nothing. Have I mislabelled something in the xmls? Pretty sure I've followed every step.

    @d-w199@d-w1993 жыл бұрын
    • same please reply if you fix it

      @korruptcow@korruptcow3 жыл бұрын
    • Make sure your path doesn't contain any diacritic (íáýščě). That's what fixed it for me. So just relocate the files before you try to load them in the sim.

      @PatrikFonos@PatrikFonos3 жыл бұрын
    • @David - Did you come right?

      @spooterify@spooterify3 жыл бұрын
    • Exactly the same problem, cannot figure out whats going wrong here.

      @sirluke94@sirluke943 жыл бұрын
    • @@sirluke94 I had the same problem, make sure you update the xml file:

      @anonb315@anonb3153 жыл бұрын
  • Thank you. The fact that my house was not included was a super big disappointment in Flight Simulator. Now, I can add my house in all its glory!!!

    @senju2024@senju20243 жыл бұрын
  • Excellent tutorial, it's going to be awesome to see the results of this going forward!

    @Lectrosoul@Lectrosoul3 жыл бұрын
  • "please don't hurt me" haha... google b angry

    @Sebastian-rr7de@Sebastian-rr7de3 жыл бұрын
  • Thanks for combining all tutorials into one - a great help... Nvertheless I´m stuck at loading the scene in the editor. When I click Load in Editor my object wont show up in the scenery list. Any idea how to fix that? Thx in advance...

    @00Schnifi00@00Schnifi003 жыл бұрын
    • Same here... any fixes anyone?

      @DarkKnight-bi7cr@DarkKnight-bi7cr3 жыл бұрын
    • Schnifi I had this problem and solved it. If I remember correctly it was down to a mistype somewhere.

      @andrewmorton9327@andrewmorton93273 жыл бұрын
    • @@andrewmorton9327 Same problem here how did you solve?

      @paulocosta4188@paulocosta41883 жыл бұрын
    • Paulo Costa There are two possible causes: 1. When you retyped the .XML file you left an extra ‘\’ in. 2. When you exported the Blender object you didn’t save it to the correct folders. The model should be in the ‘(myscene)model’ folder and the textures in the ‘texture’ folder one level up. If you can’t see your scene in the Objects list it’s because the program doesn’t know where to find it.

      @andrewmorton9327@andrewmorton93273 жыл бұрын
    • @@andrewmorton9327 Thanks for the help

      @paulocosta4188@paulocosta41883 жыл бұрын
  • Thank you Theston, took me a couple tries (no fault of yours video's are great) and I got it finally. So thanks again for this video and your other tutorials.

    @oriontaylor4271@oriontaylor42713 жыл бұрын
  • Tremendous tutorial. Long, yes, but necessary to be so for us block heads. Wonderful how you led us through on all details. Sure, being 74 and jelly-brained, I had to back up and retrace, but it's all there. Most tutorials rush through too fast for us old folks to follow. I could pause this and go back and recheck. Thank you very much, I learned quite a bit in that 48 minutes plus the time spent repeat watching. I shall more than likely return also. would like to see more from you. Me 'at's off to you.

    @CazDalton@CazDalton3 жыл бұрын
  • Hi, i can't see my scenery when i search it in the objects window of the scenery editor. What's wrong? Many thanks

    @matteoferrerii@matteoferrerii3 жыл бұрын
    • Me neither

      @arnauburguera257@arnauburguera2573 жыл бұрын
  • Doing EVERYTHING like in video - I have not my object in scenery edition - objects in MSFS.

    @ukaszNadolny@ukaszNadolny3 жыл бұрын
    • Hello, i'm having the same problem. Can you please tell me how did you solve? Many thanks

      @matteoferrerii@matteoferrerii3 жыл бұрын
    • Hi, same here for me and can someone please help?

      @bpilot1992@bpilot19923 жыл бұрын
    • i hade the same issue just make sure that in /PackageSources/modelLib/"yourprojectname" there is an xml file and it's named the same as the other 2. If it isn't there you can just create one as he shows in the video.

      @ThatRedGTI99@ThatRedGTI993 жыл бұрын
    • I'm not getting the object either. I have the xml file in modelLib/"yourprojectnameModel"/ ... ie "yourprojectname.xml", but I'm not sure it is edited exactly right. Theston's notepad++ has some red dots look like a floating period before ie(

      @markh8326@markh83263 жыл бұрын
  • Great guide, this is an important video for MSFS2020 home developers.

    @btaylo24@btaylo243 жыл бұрын
  • What a brilliant tutorial, don't think any West Brom fans will like this hahaha. Thank you for all that knowledge, I'm going to do the Emirates Stadium.

    @kevinhendon@kevinhendon3 жыл бұрын
  • It’s a shame Bing maps doesn’t have the detail and fidelity as Google and we have to do this 😔

    @Drakotar@Drakotar3 жыл бұрын
    • yeah truly it is ... such a disappointment :( hope somebody will import entire european cities from google maps soon

      @alistair676@alistair6763 жыл бұрын
    • I think this is not legal. Google will catch on to this and chat with the MS lawyers.

      @GlennChambers@GlennChambers3 жыл бұрын
    • Bing maps is like a dollar general version of Google maps.

      @denziiey@denziiey3 жыл бұрын
    • stop complaining 🛑

      @franckcagnes6370@franckcagnes63703 жыл бұрын
    • @@GlennChambers MS has nothing to do with it right? We just do it and put it on a torrent site.

      @alistair676@alistair6763 жыл бұрын
  • Absolutely fascinatiing but way to complicated for my little brain.

    @briboy2009@briboy20093 жыл бұрын
    • Same here xd

      @Dany-gf9zu@Dany-gf9zu3 жыл бұрын
    • I don't even get what it's all about...?!

      @madsib5187@madsib51873 жыл бұрын
    • I'm sure people will put them on a flight sim site

      @Cartoonman154@Cartoonman1543 жыл бұрын
  • This is way better than excellent! Hopefully, someone with better knowledge than I have can work this into Train Simulator.

    @norbertdx@norbertdx3 жыл бұрын
  • Excellent tutorial, just what I was looking for. Since bing maps has somewhat dated scans of the earth, where I live a few notable VFR checkpoints are not there. Apple Park to name one, so kudos to your and your mates!

    @Av8rThor@Av8rThor3 жыл бұрын
  • I followed every step twice and when i search in scenery 31:52 my object doesn't show up. any idea why? (EDIT I FOUND OUT WHY, drag and highlight the object in blender before exporting it. Pressing a created the bug.)

    @1BYEBYE1@1BYEBYE13 жыл бұрын
    • I think I exported correctly out of Blender, I double checked my .xml files but still no luck, my object never appears in the object list. What else could I try?

      @XYQW7@XYQW73 жыл бұрын
    • @@XYQW7 same on me

      @GTRNTEKDSE@GTRNTEKDSE3 жыл бұрын
    • @@XYQW7 Hi, i am having the same problem. Can you please tell me how did you solve? Thanks

      @matteoferrerii@matteoferrerii3 жыл бұрын
    • I have the same issue

      @bpilot1992@bpilot19923 жыл бұрын
  • Please help i done ever thing step by step and when i search for my file in the objects window nothing shows up

    @ChrisMcGuire0@ChrisMcGuire03 жыл бұрын
    • From another commenter: I had the same problem! And now it's solved. When you edit your xml at this step with adding 1.1 version, delete the "/" after the 1.1. Now your model will be found :)

      @ethanvonwald@ethanvonwald3 жыл бұрын
    • @@ethanvonwald doesn't work

      @fighterace284@fighterace2843 жыл бұрын
  • As someone who grew up in the 70s and 80s about 1 mile from Villa park and wanting to learn about MSFS scenery this is perfect. All I need to do now is find a way of adding in the 'A' & 'V' floodlights that used to be there and could be seen when driving back from spaghetti junction on a winters evening :-)

    @handlebard@handlebard3 жыл бұрын
  • It's brilliant, bling is good from a distance i flew over my house wasn't quite the same but the road was kind of accurate, this is a good idea but quite a bit of work for a chunk of scenery.

    @Nrgodzilla@Nrgodzilla3 жыл бұрын
  • quick tip : zoom out to 25% to get a higher quality

    @GamerTNGTY@GamerTNGTY3 жыл бұрын
    • OGTEN in google chrome?

      @bjoerntiemann@bjoerntiemann3 жыл бұрын
    • @@bjoerntiemann yes

      @GamerTNGTY@GamerTNGTY3 жыл бұрын
  • Wow! That‘s amazing....though I‘m stuck at 13:23 and onwards...your command prompt is completely empty, mine has „Windows 10 - Copyright“ and stuff in it and when I type in this specific console command to set the parameter it won‘t accept it. Further on, when I open Chrome there is no ID appearing, Cjrome just shows up normally. :( Do you have an idea what I did wrong? I would be glad if you could help me.

    @Orovcol@Orovcol3 жыл бұрын
    • you can get the white screen by closing all chrome windows beforehand.

      @FR0ZENxTUNA@FR0ZENxTUNA3 жыл бұрын
    • Okay, thx. I‘ll try that.

      @Orovcol@Orovcol3 жыл бұрын
    • @@FR0ZENxTUNA It won't work. :/

      @Orovcol@Orovcol3 жыл бұрын
    • @@Orovcol just be sure not to have any google page opened ! made the same mistake ..then opened firefox to follow the guide and closed all the google windows ... blank screen + pid !

      @davide2838@davide28383 жыл бұрын
    • Thanks it worked out, but unfortunately my location is not covered by 3D Scenery and I can‘t import it. Maybe there is another possibility to import airport buildings into Blender....

      @Orovcol@Orovcol3 жыл бұрын
  • As a Supporter of the Pride of the midlands, one of the first things I flew over was Villa park and was royally disappointed with the default version. Will definitely give this a try. I may also replace the the blue noses stadium with some random cow shed!! 🤣🤣

    @surinderparkash1135@surinderparkash11353 жыл бұрын
  • Thank you for turning my home teams Stadium from a brick wall into a proper exact image. The effort that was put into the original flight sim one was a disgrace 😂😂

    @bradleyricketts2719@bradleyricketts27193 жыл бұрын
  • strange, followed the guide step by step but really can't find my "object" in the objects library as shown at 31:53. made it 4 times so far but still doesn't show out.

    @davide2838@davide28383 жыл бұрын
    • you need to build your project and check the console for errors, make sure your xml file is correct too

      @FlyingTheston@FlyingTheston3 жыл бұрын
    • I have exactly the same issue. However, if I already move the scenery into the community folder, the model shows up under "objects" and I can place it. But then, I can save the project and scenery as many times I want, the model never shows up in the sim, only when I reload the project. As soon as I exit the project tool, it disappears and the default model reappears...

      @XYQW7@XYQW73 жыл бұрын
    • @@FlyingTheston Hi there, followed really strictly the tutorial, done it step by step all seems to be exactely as your tutorial, copied the package in the community folder but no joy ... building doesn't appear ! I done it 5 or 6 time so far .. no way to show the building.

      @davide2838@davide28383 жыл бұрын
  • Anyone want Worcester Scenery I've made

    @clifftonicstudios7469@clifftonicstudios74693 жыл бұрын
  • Great ad for Google Maps! Nice job, it looks right now!

    @napynap@napynap3 жыл бұрын
  • Great video and thank you for simplifying these steps.

    @imellor711@imellor7113 жыл бұрын
  • I cant get this to work, when importing to blender it says it's an invalid RDC file I did everything exactly as shown, any ideas? edit: after some googling I managed to get it to work. I used these specific versions of blender and renderdoc.. Blender 3.82 and renderdoc 1.6 (I think renderdoc was the culprit as the version I originally downloaded was V1.10 which was exporting the RCD file plus an extra folder with a lot of data in it)

    @chemicalBR0@chemicalBR03 жыл бұрын
    • Thank you... I'm having the same problem

      @MrMikejenlyons@MrMikejenlyons3 жыл бұрын
    • @@MrMikejenlyons no problem, I finally got the Scenery I wanted into the sim (Edinburgh castle in Scotland)

      @chemicalBR0@chemicalBR03 жыл бұрын
    • @@chemicalBR0 thank you very much! I had the same problem and going to renderdoc 1.6 solved it 👍👍👍👍👍👍

      @seabhag1174@seabhag11743 жыл бұрын
    • @@seabhag1174 It seems to work right up until v1.10, so the latest working version seems to be v1.9. Grab the Portable versions so you don't have to install anything to try them out. To be fair, I think the plug-in is at fault, it needs updating for the latest version of RenderDoc.

      @memkiii@memkiii3 жыл бұрын
    • @@memkiii thank you. I'll try that. Unfortunately, I haven't been able to get my first custom scene into the sim. Import / export in Blender seems to work, the process of setting up a project in MSFS works, placing my objects in 3D works as descibed, i can inject (but with many error messages) and save everything, all files are in the community folder but when I fly where the new houses should be, nothing shows up. I'm pretty sure that there is something wrong in one of my XMLs. I'll try again with v1.9

      @seabhag1174@seabhag11743 жыл бұрын
  • You lost me at Hello!!!! But.....I will be watching this a gazillion times until I get it. Thanks!!

    @danielbooker3508@danielbooker35083 жыл бұрын
  • Great video, I wish I was brave enough to attempt something like this.

    @rickangelico5612@rickangelico56123 жыл бұрын
  • i figured out what happened. that last xml you edited when you changed it to 1.1 and you went to that last line and took out the / i didnt catch that. once i did the same it fixed everything

    @ChrisMcGuire0@ChrisMcGuire03 жыл бұрын
    • Whats the syntax between the " and the word encoding?

      @stinger2k2@stinger2k23 жыл бұрын
    • Ok, Sorted now.There is no character to be placed there. I had a problem with it not showing in the sim but it was due to me not updating the xml version correctly to 1.1.

      @stinger2k2@stinger2k23 жыл бұрын
  • After several failed attempts I typed this all up in a Word document which is available to anyone who wants it. I then successfully completed all the steps but when I copied the folder into the Community folder in FS2020 my scenery doesn’t appear in the game. Anyone else had this problem?

    @andrewmorton9327@andrewmorton93273 жыл бұрын
    • Same here! Everything seemed fine, I saved the scenery in the editor, the files were there, but after copying them, it didn't show up. I have scenery from other creators in the same folder and they work just fine :/ Tips, anyone?

      @HiSpeedz@HiSpeedz3 жыл бұрын
    • same for me

      @ias2423@ias24233 жыл бұрын
    • @@ias2423 Yeah, so for the steam version, you have to go to the game folder (you can just "browse local files" straight from steam) and then it's /In-game installation/Community

      @HiSpeedz@HiSpeedz3 жыл бұрын
    • @@HiSpeedz I was using Blender 2.9, so I uninstalled it and downloaded Blender 2.83 and then tried again processing the RenderDoc capture in 2,83. Still nothing visible in the game. There's probably something blindingly obvious that we're doing wrong as other folk seem to get it to work. I wish I could figure out what it is!

      @andrewmorton9327@andrewmorton93273 жыл бұрын
    • @@HiSpeedz still no luck, the only community folder that I could find was buried somewhere into //packages/.../ but still not working

      @ias2423@ias24233 жыл бұрын
  • Great video, I always wondered how to get to the area of interest to import custom scenery

    @Mkvy@Mkvy3 жыл бұрын
  • thank you so much for this tutorial ! it was hard, but I finally did the Limoges train station (France) :)

    @daftshark@daftshark3 жыл бұрын
  • the objects aren't importing to the sim. I think i am configuring the xml wrong

    @wj8003@wj80033 жыл бұрын
    • If you use Blender2MSFS 0.36.0 or above then you don't need to edit the xml manually

      @FlyingTheston@FlyingTheston3 жыл бұрын
  • Does not work for me :/ I have tried for 6 hours now. When trying to load it in the Editor even tho I can select and load it in the Project Editor. And it doesn't get found through the Object search.

    @PervonHarke@PervonHarke3 жыл бұрын
    • Per von Harke same here

      @calvinpg7372@calvinpg73723 жыл бұрын
    • I'm having the same issue

      @MrBobert59@MrBobert593 жыл бұрын
    • SAME :(

      @737simviator@737simviator3 жыл бұрын
    • I fixed it. watch the video in the description and make sure you fill out the company name, package name etc when that pops out

      @MrBobert59@MrBobert593 жыл бұрын
    • @@MrBobert59 Imstill stuck on project editor/open. I swear i have done all the steps the exact same as him. What was it exactly that was different for you that made it work? love yur help

      @737simviator@737simviator3 жыл бұрын
  • That is absolutely fantastic! Well done!

    @billmcq1@billmcq13 жыл бұрын
  • Thank you so much ! The tutorial is very good, I don't understand English very well but I understood everything! Good job!

    @T01NE@T01NE3 жыл бұрын
  • This is quiet literally how ORBX makes its content except they use another software called "Spear". Not allowed to get into much detail but its a better flushed out version of the SDK. They have been using google maps for years so I doubt youll get in trouble. This is the biggest secret Microsoft and Orbx doesnt want you to know

    @JoeSmoe1@JoeSmoe13 жыл бұрын
    • Exactly!!!!!

      @DarkKnight-bi7cr@DarkKnight-bi7cr3 жыл бұрын
    • erm They manualy make buildings and do alot of their own photography. Go looks at airports that have zero building available like ORBX popham then come back

      @Battl3field@Battl3field3 жыл бұрын
    • @@Battl3field ORBX scout team uses a combination of Google maps, photos and/or hand drawn data (when the previous methods are not viable or needs additional touch up). The method they use to create the content is literally the same, just a different software. Also, Ive seen ORBX work craft first hand, in development, in the flesh.... 😉 While youre not wrong in some ways, bigger cities (like London City) already have tons or reference photos, eliminating the need to do it in person. There are websites that even provide FREE stock footage. By using google, they most likely reduced their workload by 50% (which is only a good thing). What this guy was able to do in this video, can be done in 10 mins and at higher quality, as they are more experienced and have a QC team

      @JoeSmoe1@JoeSmoe13 жыл бұрын
    • @@JoeSmoe1 Sorry i should have read everything you typed

      @Battl3field@Battl3field3 жыл бұрын
  • Can whole cites be inported ?

    @clifftonicstudios7469@clifftonicstudios74693 жыл бұрын
    • Is that a yes?

      @clifftonicstudios7469@clifftonicstudios74693 жыл бұрын
    • You need a lot of power a lot of power

      @tecnk1984@tecnk19843 жыл бұрын
  • 22:21 - if you see the object rendered it means the stuff you select will only apply to the stuff you can see, if you press the transparent option ( the sphere with the grid ) it makes it transparent and you can select whatever you want and delete it all.

    @Reexys@Reexys3 жыл бұрын
  • That is brilliant mate, I'll give that a go. Thanks.

    @royevans4581@royevans45813 жыл бұрын
  • I've followed but when i try to look for the model in the objects window I can't see it? What could I be doing wrong?

    @sweetman1994@sweetman19943 жыл бұрын
    • Same here :/

      @artbdrlt5175@artbdrlt51753 жыл бұрын
    • I'm having the same problem

      @iolsen94@iolsen943 жыл бұрын
    • Did you move the package to the community folder and restart the sim.

      @mustang60348@mustang603483 жыл бұрын
    • I think I did a few things wrong, I had spaces in the names was able to get it in the end after watching another video.

      @sweetman1994@sweetman19943 жыл бұрын
    • @@sweetman1994 I am still trying....

      @czesiek77PL@czesiek77PL3 жыл бұрын
  • I'm going to go ahead and admit that this is too hard for my old brain. I tried though.

    @picksellpaint@picksellpaint3 жыл бұрын
  • Thanks so much! Alot to digest, but it can be done.

    @michaelwilliamson6061@michaelwilliamson60613 жыл бұрын
  • really nice video. gonna try some google-maps exports the next days. ;) thx BTW: you can switch between the modes (move/rotate/scale) with the middle mouse button / pressing wheel

    @mathiasklimek@mathiasklimek3 жыл бұрын
  • working a whole day on a scenery and no way to find it in the "objects" tab inside the scenery editor..

    @GreenGoblin99574@GreenGoblin995743 жыл бұрын
    • I can't find the object too

      @Sbinott0@Sbinott03 жыл бұрын
    • @@Sbinott0 Got the same problem...

      @Diego-zu6nx@Diego-zu6nx3 жыл бұрын
    • @@Sbinott0 Any solution to this?

      @mikeecho3647@mikeecho36473 жыл бұрын
    • Mike Echo Hey Mike i am still searching for a solution 🤷‍♂️

      @Diego-zu6nx@Diego-zu6nx3 жыл бұрын
    • I had the same issue, too. I was able to solve by removing the slash in the .xml file as seen at 28:20 in the video (end of 2nd line of code).

      @JeffHeim88@JeffHeim883 жыл бұрын
  • this is awesome but complicated af

    @TheBabie113@TheBabie1133 жыл бұрын
  • The Fact im watching the video 3rd time,im sure there will be a voice when i sleep tomorrow who says VillaPaaarkk.Thanks for the video anyway,good job

    @stefanben6467@stefanben64673 жыл бұрын
  • Thank you very much, for sharing your knowledge with us. Best explanation for using this tools. Very helpful. Stay healthy and have a nice christmas. Greetings from Germany

    @deichkieker1930@deichkieker19303 жыл бұрын
  • Maybe Google should just develop their own

    @Vincent_Koech@Vincent_Koech3 жыл бұрын
    • or X Plane collaborating with Google? That would be awesome

      @edibakhtiarSuleiman@edibakhtiarSuleiman3 жыл бұрын
    • @@edibakhtiarSuleiman Really awesome

      @Vincent_Koech@Vincent_Koech3 жыл бұрын
    • @@edibakhtiarSuleiman I'm waiting patiently. Gonna get some cigars for when it happens

      @denziiey@denziiey3 жыл бұрын
    • @@denziiey I sure hope that probabilty to become a reality...who knows right?

      @edibakhtiarSuleiman@edibakhtiarSuleiman3 жыл бұрын
  • This is really hilarious. For a game that was praised to have everything included especially with regard to scenery and now Google data is being imported to replace MS Bing data. hahaha.

    @GlennChambers@GlennChambers3 жыл бұрын
  • Brilliant mate - a Villa fan living in New Zealand - I just had to try and see if I could do this - took me a while but I got there eventually! Thanks for the great video

    @BlackOutClanFlameKidz@BlackOutClanFlameKidz3 жыл бұрын
    • you could have just downloaded it ;) :D flightsim.to/file/267/aston-villa-stadium-villa-park-and-surrounding-buildings

      @FlyingTheston@FlyingTheston3 жыл бұрын
  • I am interested in this tutorial, I wish I can create my living area successfully. Thank you for teaching.

    @greathorton@greathorton3 жыл бұрын
  • 1.3gb in 5 mins?! you sir, are not australian.

    @goalski134@goalski1343 жыл бұрын
    • 😂😂😂

      @franckcagnes6370@franckcagnes63703 жыл бұрын
    • 😂😂😂😂 i feel this comment

      @ausarvile7574@ausarvile75743 жыл бұрын
  • My custom scenery does not appear in the object list, after building the package

    @clifftonicstudios7469@clifftonicstudios74693 жыл бұрын
    • Can anyone help out?

      @clifftonicstudios7469@clifftonicstudios74693 жыл бұрын
    • @@clifftonicstudios7469 Inside the MSFS right? Same problem here!!

      @juniorpasini9137@juniorpasini91373 жыл бұрын
    • @@juniorpasini9137 Yeah Ive done it all correctly

      @clifftonicstudios7469@clifftonicstudios74693 жыл бұрын
    • I can load the file in it just does not show in the scenery

      @clifftonicstudios7469@clifftonicstudios74693 жыл бұрын
    • @@juniorpasini9137 Did you solve it ?

      @clifftonicstudios7469@clifftonicstudios74693 жыл бұрын
  • I can now move Old Trafford down to Gloucester! Big thanks!

    @juliebell8072@juliebell80723 жыл бұрын
  • Thank you so much for this great tutorial :D

    @mrtson@mrtson3 жыл бұрын
  • Lol google be downvotin! :p

    @FlyingTheston@FlyingTheston3 жыл бұрын
    • Wel, they DID put it on my recommended list. hahaha

      @HanZie82@HanZie823 жыл бұрын
    • By the way, to all those who keep telling me multiple ways of selecting points in Blender.... I know you can use Xray mode :D

      @FlyingTheston@FlyingTheston3 жыл бұрын
  • What a shame Bing exists at all. Had it not they would have cut a deal with google for a much much better world.

    @jaykay9639@jaykay96393 жыл бұрын
    • MSFS would never exist either if that were the case.

      @facuigua12@facuigua123 жыл бұрын
    • No they wouldn't.

      @eugeneescarez225@eugeneescarez2253 жыл бұрын
  • What a great tutorial, no you are not great with Blender but you learned enough to get Villa Park in and out. I would suggest taking more care of what angle you choose to grab it from google maps first, and as others have said, in Blender by changing your view to wireframe you will delete all polygons/vertices in your selection. This will make clearing up your imported model so much easier. But good on you mucka, never thought I would be proud of a Villan - well done mate. I am from the same area-ish but a Utd fan (well it was Utd or Wolves when I started going to games with my Dad some 55 years ago :))

    @baf_mcnab3065@baf_mcnab30653 жыл бұрын
  • Thank you sir! This is very helpful!

    @yxhuang3239@yxhuang32393 жыл бұрын
  • still waiting for a mod that uses google maps instead of bing maps

    @notlegal99@notlegal993 жыл бұрын
    • thatd make this the perfect sim

      @alistair676@alistair6763 жыл бұрын
    • This will probably never happen

      @lisztdylan7846@lisztdylan78463 жыл бұрын
    • @@lisztdylan7846 some one should mod it

      @notlegal99@notlegal993 жыл бұрын
    • @@notlegal99 would de almost impossible, think of all the space the Google data would take up on your pc, you could stream it but then they guy would have to host it all on his own server assuming Google doesn't shut down the op that would be difficult. Other option would Abe a deal with Google but that seems unlikely too

      @lisztdylan7846@lisztdylan78463 жыл бұрын
    • @@lisztdylan7846 It will never happen. There is no chance.

      @PervonHarke@PervonHarke3 жыл бұрын
KZhead