I remade Hollow Knight as a 3D Game!

2024 ж. 15 Мам.
1 137 066 Рет қаралды

Remaking the game Hollow Knight in 3D with unreal engine. All the assets were made myself except for the sounds, music and the menu graphic :D
Time stamps :
0:00 The Theory..
0:25 Introduction
1:00 The Knight
1:41 The Environment!
2:34 Boss and Attacking
3:19 UI
3:50 The Boss Fight!
4:40 Sorry for taking so long :(
5:19 The Game!
Music Credit for Hollow Knight and the video :
Hornet
City of Tears
Daughter of Hallownest
Dung Defender
Sisters of Battle
Please check out their game!! Its amazing

Пікірлер
  • I forgot to mention this but thank you guys for all the support on the first video!!! I will be uploading this game for you guys to play tomorrow, will probably post the link in this pinned comment or in the description. Thanks again! Edit 1 : here's the link! I fixed some bugs and put some of the feedbacks I could apply in a reasonable amount of time, I only had my poor friend to play test it, so go easy on me for the bugs :D polyknight.itch.io/hollow-knight-fan-game

    @Poly_Knight@Poly_Knight8 ай бұрын
    • Can't wait for tomorrow!

      @dragonofmight3971@dragonofmight39718 ай бұрын
    • You are the best Just keep doing this bro I really love your content ❤

      @GritliAhmed-tt4tg@GritliAhmed-tt4tg8 ай бұрын
    • Wow just wow👏

      @gelogamee@gelogamee8 ай бұрын
    • Bro make it available for mobile also 😢

      @floatNplay@floatNplay8 ай бұрын
    • Niiiice

      @ondrejstajer8434@ondrejstajer84348 ай бұрын
  • Totally agree that the choreography is an essential part of the Mantis fight. Hollow Knight is an incredible game and I love your reimagining of it in a 3D space!

    @Aceofthefire@Aceofthefire8 ай бұрын
    • Fav fight for me right next to nightmare grim!

      @Poly_Knight@Poly_Knight8 ай бұрын
    • @@Poly_Knight I feel like they often end up targeting a singular point in space which undermine the fight as if u dodge one you dodge all of them; In the 2D version the devs took advantage of the horizontal disposition of the arena (for instance when they both dash from one end of the platform to another they both target the center tho they succeed to make the whole platform unsafe making jumping mandatory) but in 3D space if they dash face to face (and the last one ground smashes the center of the platform) there is much more space that the attack didn t cover (in fact, a singular diagonal was covered) and I feel like some rework of the sequences could really exploit better the 3D spaces (making them cover 2 diagonals would already be better I think) Anyways that is only my (some guy on KZhead) mere opinion and it s up to you to decide wether or not it s good like that; have a great day/night :)

      @antoine_9667@antoine_96678 ай бұрын
    • I thought the same, I feel like the 3D version misses an important part of the 2D version which is how space is managed and options are limited for the player. Although it is a really good job by @Poly_Knight I think cosidering these little details would make you a better developper rather than just redesigning, which is anyway a good experience and opportunity to learn and practice @@antoine_9667

      @oscarperezdiaz3191@oscarperezdiaz31918 ай бұрын
    • @@antoine_9667 This is exactly the feeling I got as well. This is why it's so difficult to translate 2D to 3D as there's many more degrees of freedom to dodge anything. The dash attacks for example can now be dodged additionally by dashing orthogonally. Difficulty often comes from removing degrees of freedom and limiting the options a player might have. Not artificially by physically removing controls but by making the right path and right sequence of actions more difficult to identify. In this remake, there's so many more options which make it look trivial to dodge. As a side note, it looks like the animations are significantly slower and floaty than what Hollow Knight actually provides. Together, this made for what looks like an easy boss fight. Your opinion is totally valid.

      @joshuakelly9390@joshuakelly93908 ай бұрын
    • @@joshuakelly9390 yeah exactly; I feel like departing from the Hollow Knights patterns and rythm would be a plus; while those work wonders in 2D they don t work nearly as well in 3D space

      @antoine_9667@antoine_96678 ай бұрын
  • He returns. Imagine him recreating a 3d game as a 2d game

    @Bryce_the_Woomy_Boi@Bryce_the_Woomy_Boi8 ай бұрын
    • Someones gotta do that for elden ring

      @Poly_Knight@Poly_Knight8 ай бұрын
    • Thats a great idea.

      @Simalf13@Simalf138 ай бұрын
    • i mean a like a lot one piece, but the 3d one piece games are basic trash, just today i was thinking why no one has created a 2d one piece game like a metroidvania.

      @kennybell2461@kennybell24618 ай бұрын
    • @@Poly_Knight damn that was gonna be my comment. im ready for the demake

      @danidrinx7842@danidrinx78428 ай бұрын
    • ​@@kennybell2461DEAD SPZCE 2D OMG!!!!!

      @LeadLicker@LeadLicker8 ай бұрын
  • Honestly, I was almost discouraged by how complicated this was and how easy you made this look when I look at my own projects, thanks for saying how long it took. This is a MAJOR undertaking especially for a solo dev. Huge respects. This looks amazing!

    @BulletsToBrainRatio@BulletsToBrainRatio8 ай бұрын
    • I can relate to this feeling of you. It might look easy when proficient people show their projects in a video like this but it's important to keep in mind that behind every part of this and other projects there's always a huge workload real masters will never talk small. I personally am not a game dev so I don't have even a fragment of imagination how difficult and complex all these steps are. But I'd say in every creative branche we share the same self doubt thinking "Why does it look so easy? Will I ever achieve that?". If you thought so for a moment, I can just say that one day you are going to be the master who gets told the same when you make progress. Real masters never forget but appreciate their walked paths, especially the hard ones.

      @niclasnightflame@niclasnightflame7 ай бұрын
    • ​@@niclasnightflamegreat advice

      @arn3107@arn31076 ай бұрын
  • The fight seems a little slow at normal speed. When I sped it up to x1.25, it felt more like hollow knight speeds to me. I love your idea of recreating games!

    @sicariusdracus@sicariusdracus7 ай бұрын
    • I watch in 1.75x and for me, it's the perfect speed for the knigth and the boss

      @brplayj@brplayj4 ай бұрын
    • True and in x1.5 it’s not bad either it’s fast but not hard difficulty for the player

      @janpolobradormartinez6333@janpolobradormartinez63334 ай бұрын
    • i think its slowed down because you have to consider the whole other dimension. seems like 1 more dimension isnt much, but it's enough to overload a novice player's brain

      @VoyivodaFTW1@VoyivodaFTW12 ай бұрын
    • ​@@VoyivodaFTW1well thats kinda where its a boss fight, its meant to be 0ract8ced and mastered. Its supposed to overwhelm you at first so you get better at reading it as you progress

      @gIyph_@gIyph_2 ай бұрын
  • *-wait that’s sisters of battle-* Incredibly impressive once again, can’t wait to see more!

    @bubblegumcupcake3216@bubblegumcupcake32168 ай бұрын
    • sister's of battle > mantis lords

      @Poly_Knight@Poly_Knight8 ай бұрын
    • @@Poly_KnightTrue

      @bubblegumcupcake3216@bubblegumcupcake32168 ай бұрын
    • ​@@Poly_Knightgreat video and great job. I just don't think this fight wouldn't have been as good in 3d but still that's not your fault you did a great attempt and it was a great idea for a video

      @entername5495@entername54958 ай бұрын
  • Don’t feel bad about taking too long on making the boss fight, take as long as you feel is right!

    @lightninggod123@lightninggod1238 ай бұрын
    • 😭 thank you!!

      @Poly_Knight@Poly_Knight8 ай бұрын
  • Most 2D games aren’t designed with a a 3rd dimension in mind so you did a great job at turning Hollow Knight 3D (as well as Undertale). Hope your proud of what you’ve accomplished because it’s truly excellent

    @SpamtonOf@SpamtonOf5 ай бұрын
  • Fans be doin this and we STILL don’t have silksong

    @drugaddictfrieza5133@drugaddictfrieza51335 ай бұрын
    • Ждём, верим

      @V1nza@V1nza14 күн бұрын
  • You captured the feeling of "Oh shit, this is bad" when all three sisters come to face the knight together and the change of tempo of the fight after that climactic point. Very good job!

    @Nikko_no_Tabi@Nikko_no_Tabi8 ай бұрын
    • The two on the sides turning their heads to the one who had just been "defeated" then all three standing as one-- that detail was so well done

      @emilyreames7748@emilyreames77488 ай бұрын
  • "Underrated" does not even begin to describe this video. Insane talent and hard work like this should never go unnoticed. You have deserved this like my guy 👍

    @kaboomer@kaboomer8 ай бұрын
    • Thank you so much 😭

      @Poly_Knight@Poly_Knight8 ай бұрын
    • for realllll, the amount of work and dedication is crazyyyyyyyyyy

      @rubenroxo3827@rubenroxo38278 ай бұрын
  • Re "Sorry for taking so long" - firstly, what you've achieved here is massive. So much polish and quality in a number of areas. It's no mean feat. You should be extremely proud and the attention you're getting for this is deserved. BUT - if the development of this was done in the way you present, I'm not surprised you found it very difficult to make changes late on. You spend a lot of time making art assets, fully realised characters and fully dressing the level before making any of the gameplay. This makes your life as a dev really, really hard! Especially if you want to do any design work. To be able iterate on gameplay/mechanics/design, I'd strongly advise you to work in blockout/greybox first - of course effects/setpieces/camera/etc can have a huge effect on how the game feels, so get something representative in, but don't push stuff to final quality until the gameplay is locked down. That's how you can try stuff, throw stuff away, iterate etc without it being a huge pain. But, as I said, your art and implementation work here is stellar. If you want to level up your design muscles, this is where my advice would apply.

    @JacobWMills@JacobWMills8 ай бұрын
  • Great job man! You really executed the concept really well.

    @Shezmen88@Shezmen888 ай бұрын
  • This is really great!!! The models look amazing and the arena is just big enough that it doesn’t feel like you’d be constantly dashing into spikes accidentally. The 3D format really shows off how critical the pauses after their slam and dash attacks are to be able to get hits in on them when you can’t just easily jump up to them when they’re on the wall

    @sparkysheep@sparkysheep8 ай бұрын
    • spot on! The original game felt so fast with the sisters darting around like ninjas but the developers really made sure that you can hit them even with that fast paced gameplay. It was pretty hard to match that feel but I hope I did an ok job 😸

      @Poly_Knight@Poly_Knight8 ай бұрын
    • ​@@Poly_KnightI like the way you reimagined it. Personally I had the feeling that it could support the fight's excitèment to make the area a little bigger but also, proportionally to the area's size, to adjust the speed and range of dashes, etc. so all would just feel a bit more impactful / higher paced. But that's just a question of taste and doesn't change how great the end result is. Respect for creating such a cool remake. Can't wait to see more from you.

      @niclasnightflame@niclasnightflame7 ай бұрын
  • wow, this is amazing work. I can't imagine how insane the Path of Pain in 3D would be

    @jaesthetic6998@jaesthetic69986 ай бұрын
  • That was really good, congrats! The only issue I see is that adding a full third dimension to your movement without changing (or adding) the bosses' attacks to compensate for that makes it kind of easy. I mean, when a Mantis Lord dashes in 2D it takes up ALL of the arena, but in 3D it's just a fraction of the arena, so there's a lot more room to dodge. But great work anyway!

    @xicufwm@xicufwm8 ай бұрын
  • I already know this dude is gonna make it in life, keep up the grind bro 💯

    @wayzlikelays@wayzlikelays8 ай бұрын
    • thank you for believing in me :')

      @Poly_Knight@Poly_Knight8 ай бұрын
  • This is absolutely fantastic you should be so proud. Absolutely never give up on being a game designer because this was amazing!

    @Daniel-ii4mf@Daniel-ii4mf8 ай бұрын
  • You really did an amazing job with this. I think this is what I needed to see to get me to realize I don't have to commit to a project with a huge scale to feel like I really learned something by the end of it.

    @chrislyonm@chrislyonm8 ай бұрын
  • Really well done! The animations and moves of the bosses are super clean

    @nyri0@nyri08 ай бұрын
  • The animation and art style really feels very true to the original. Great work, and I can't wait to see what you make next

    @strangegamerc@strangegamerc8 ай бұрын
    • Thank you for the kind words 😄hopefully the next one won't take half a year xD

      @Poly_Knight@Poly_Knight8 ай бұрын
    • Disagree about the art style, everything feels like it's made out of rubber here. Totally agree about the animations though.

      @GMPranav@GMPranav8 ай бұрын
  • As another mantis lover (Sisters of battle and traitor lord are some of my favorite bosses in gaming as a whole) I think you did a INCREDIBLE job recreating it in 3D …also why was this video deleted when it first came out?

    @Memorydraws@Memorydraws8 ай бұрын
    • Thank you for the kind words 😸Really goofed with the first video because the second half of it was just a black screen xD

      @Poly_Knight@Poly_Knight8 ай бұрын
  • This is so cool man. Well done!

    @SebastianGraves@SebastianGraves8 ай бұрын
  • Dude this is some excellent work, you definitely preserved the spirit of the fight and the feel of it is perfect. Amazing! :3

    @ItsMiss5p1d3r5@ItsMiss5p1d3r58 ай бұрын
  • I have a recomendation, each time your making a game/boss battle you should make a trailer of what your making half way though the proyect, so that we dont think you left the channel, like I did. Also great job champ, its incredible what you can make, continue with your dream.

    @luistrujillo8494@luistrujillo84948 ай бұрын
    • Ideally I wouldn't take 7 months again as well xD

      @Poly_Knight@Poly_Knight8 ай бұрын
    • ​@@Poly_KnightI dunno about that... No shade on you at all, but these days it would seem that games that finish within the projected deadline are more the exception rather than the rule. Hitting hiccups and spending way longer than you anticipated seems to be fairly typical in game development, any time anyone sets out to do something new. I'd say this is a great chance to practice the other skills AAA companies seem to lack to. Don't sweat it if things take longer than expected. It happens to newbies, and it happens to pros. The reasons might be different, but the results are the same. It just means you're experiencing the same things as the devs you admire. I'm sure it WILL happen again. Instead of stressing out though, see what you can learn. AAA companies SUCK at keeping their audience in the loop. Their communication is garbage, and they seem to think shoving consumers into the "Eternal HR department" and dragging things out is the way go. Or just ghosting everyone with radio silence. This just leads people to believe the project is the dead, or pisses everyone off. People respect the companies who can admit they were wrong, or that they made mistakes. Unlike companies like EA, whose audiences support dangles on the end of a thread (you know, due to them using their games to hold their customers hostage, so they can force them to endure their scummy business practices) your audience seems to be largely supportive of you. I'm sure there are jerks in there with comments I never see, whose comments get deleted, or smoothed by more positive ones, but what I see is largely supportive people who admire the work and progress you're making. Just my two cents, but this seems like the perfect place to also practice the soft skills that can make or break gaming dev business. If Hello Games, or CDProjectRed had properly practiced these skills, then releases like No Mans Sky, and Cyberpunk wouldn't have been so brutal. People want a good game, even it it takes a little bit longer.

      @orionsionnach@orionsionnach8 ай бұрын
  • Never would have though I would have gotten chills watching a 3D mantis boss fight, that is actually so well done it makes me want to ask where can I spend my money

    @jeko6813@jeko68138 ай бұрын
  • Wonderful work! Wish you all the best for your upcoming projects and looking forward for more of your stuff!

    @vic2rvic@vic2rvic8 ай бұрын
  • This was by far the best 3D recreation I've came across!!! Great job!!!

    @messiah001@messiah001Ай бұрын
  • The environment design looks legitimately incredible it's kinda insane.

    @Golden-ek2ku@Golden-ek2ku8 ай бұрын
  • Although everyone is talking about the excellent recreation of the battle, I would like to praise the editing of this video. Everything if on point, from the visuals, to the motion, to the sfx. Really well done my friend, looking forward to watch (and play) everything you have stored for us. And just to be clear, I will be making a video about this version of the battle when you make it available, it looks amazing to play!

    @UmCaraqueAnalisa@UmCaraqueAnalisa8 ай бұрын
    • thank you for the kind words! it would be really cool to see others play it 😊

      @Poly_Knight@Poly_Knight8 ай бұрын
    • ​@@Poly_KnightI think watcher knights might also be possible

      @odavex2848@odavex28484 ай бұрын
  • This is honestly the most impressive bit of developing I've seen, you're already really good at this!

    @mochaanderson2375@mochaanderson23758 ай бұрын
  • This is absolutely amazing! If you decide to do more like this in the future, one thing you can add is a cel shaded black outline around the character models, similar to how they have it in the 2d version.

    @pozcreative9480@pozcreative94808 ай бұрын
  • I am really impressed how good it looks on 3d. Well done.

    @MadTwistCGStudio@MadTwistCGStudio8 ай бұрын
  • Oh my gosh, this looks so cool! You randomly came up on my recommended, and this is definitely worth subing for. The environment is gorgeous, and I love how perfectly you animated the mantis lords coming on-screen! Literally the only critique I could give is that there's a little bit of a lack of impact on the ground-pound style attack the mantis lords do. But that's a minor point compared to how well you did on this project! Looking forward to what you do next!

    @cwsmio-trio1267@cwsmio-trio12678 ай бұрын
    • Thank you for the kind words! Ya that was a feedback that I've gotten alot now and Im kicking myself for not noticing it before putting out the vid 😭

      @Poly_Knight@Poly_Knight8 ай бұрын
  • Buddy, this video spreads so much love and sensitivity for the artform, I am so so happy for this, thank You! This is truly touching and admirable, I don't know how to express how impressed and amazed I am. Absolutely fabulous

    @superapekid2815@superapekid28158 ай бұрын
  • Looks smooth AF! Congrats!!

    @camilovelez6690@camilovelez66908 ай бұрын
  • Sisters of Battle is by far my favorite fight in the game. The waltz playing in the background of this epic fight is awesome!

    @joshuapatrick682@joshuapatrick6828 ай бұрын
  • I really appreciate and love your work- I wouldn’t be surprised if someday you make a famous game 😭💖✨

    @Cofiine@Cofiine8 ай бұрын
    • Thank you!!! that would be a dream come true

      @Poly_Knight@Poly_Knight8 ай бұрын
  • Dude this is insanely cool, well done I can't wait to see more from you

    @captainschnauzer9919@captainschnauzer99198 ай бұрын
  • That's incredible!! Nice work!!

    @thiagomoraes496@thiagomoraes4968 ай бұрын
  • The mantis lords moves beautifully! Such fluid animation.

    @rowanmulhollem5267@rowanmulhollem52678 ай бұрын
    • Thank you !!😭

      @Poly_Knight@Poly_Knight8 ай бұрын
  • Way to go on the sprite creation. It's sometimes really hard to convert 2d to 3d without it looking goofy. These look really clean.

    @snoopsnet8150@snoopsnet81508 ай бұрын
  • Very well done! That is indeed a really awesome fight! Looks like the boss fights the exact way it does in the actual game

    @kevgmei@kevgmei8 ай бұрын
  • Awesome job dude, looks fun AF! :D

    @bagboybrown@bagboybrown8 ай бұрын
  • Genuinely might be the coolest thing I've seen on KZhead this entire year. Your work ethic shows and this adaptation is more than flawless; it's perfect. I really hope this gets seen and loved by everyone in the HK community, including Team Cherry!

    @WishedWash@WishedWash8 ай бұрын
  • this is so sick!!! you definitely did the sisters of battle fight justice, and don’t beat yourself up about the time it took to make this. it looks fantastic and all the work you put into it shows. i’ll be sending this to my hollow knight group chat

    @frog_pogs@frog_pogs8 ай бұрын
  • Beautiful Models and movement, especially the bosses. Congrats!

    @adamkelly2256@adamkelly22568 ай бұрын
  • this is really really cool. Keep up the good work, and don't ever stop learning and growing your craft!

    @samboonephotoandvideo3285@samboonephotoandvideo32858 ай бұрын
  • Such a cool idea for a channel. You had my sub after the Undertale video and I really hope you blow up, great work!

    @kylelux8740@kylelux87408 ай бұрын
    • Thank you so much!!!

      @Poly_Knight@Poly_Knight8 ай бұрын
  • Really good job. The models look GREAT and the fight is well represented. Just one note: since this is 3D, the player has a whole new dimension do dodge but the bosses' hitbox don't gain much of that 3rd dimension (both their own hitboxes and the projectiles are slim). This makes the fight easier by default. Still awesome tribute.

    @n-icebeam@n-icebeam8 ай бұрын
  • Great work!! Looks so cool!!

    @matthewbenedict5923@matthewbenedict59238 ай бұрын
  • that's incredible, you did such a great job

    @paolaoliveira9799@paolaoliveira97997 ай бұрын
  • This is insane!! You did a lot of hard work and it shows.

    @Siegeholm@Siegeholm8 ай бұрын
    • Thank you!!

      @Poly_Knight@Poly_Knight8 ай бұрын
  • That was definitely better than what I expected if a 3d version of a 2d game.

    @sqidwad915@sqidwad9158 ай бұрын
  • Damn, that’s pretty dope. Loved how you explained all your steps.

    @HotWheelsHype@HotWheelsHype8 ай бұрын
  • It looks so beautiful! You have done it great justice, and I love your work

    @Ulturism@Ulturism8 ай бұрын
  • Absolutely amazing! I just want you to know that you are the reason I decided to start trying to code games again. Don’t doubt yourself like I did at first. Look on the bright side, it may be a challenge, but it can’t get any worse than the Path of Pain! 😄

    @mangotheneko4963@mangotheneko49638 ай бұрын
    • This makes me so happy, I was also inspired by other solo developers or indie teams like stardew, undertale and hollow knight. It makes me happy to know that I can inspire others, lets do our best and go the distance! 😸

      @Poly_Knight@Poly_Knight8 ай бұрын
  • This looked amazing! Their movements are so smooth. You did an incredible job recreating everything.

    @droooooooooooooooooooooooooooo@droooooooooooooooooooooooooooo8 ай бұрын
    • wooo thank you!! I still have a long way to go tho >:)

      @Poly_Knight@Poly_Knight8 ай бұрын
    • ​@@Poly_KnightI would like to point out that their movements are a little too smooth. Not enough energy is conveyed. Just a little tweaking of the animation keys would make it perfect. Great job regardless!

      @dnk8373@dnk83738 ай бұрын
  • Really great what you have done there!

    @Rubashow@Rubashow8 ай бұрын
  • Turned out great! I really like it and to be honest you made it pretty fast

    @michaandrzejewski8445@michaandrzejewski84457 ай бұрын
  • At 1.25x speed this is basically perfect. Incredible job!

    @st.altair4936@st.altair49368 ай бұрын
  • This turned out pretty good. I would say that perhaps more changes needed to be made for the fight to work better in 3D but I understand that you had trouble making changes. I have 2 pieces of advice that could help you develop faster. The first one is to only make the visual assets once the underlying systems are working because it's quicker to update and and fix those systems while you develop them if they don't have so many things attached right at the beginning. Also you might have to keep changing the assets to reflect the changes which takes more time. Simple shapes or placeholder models should be used if necessary. The second is learning to make the code more modular, where every dependency is thought out and accounted for. That way, when making changes, it's much more clear to tell what ramifications those changes might have. Making a diagram of your classes could help, but I find that takes more time than is worth, so I just try to imagine if the diagram would be convoluted, and then design the code to avoid that.

    @MrNickPlaysminecraft@MrNickPlaysminecraft8 ай бұрын
  • Fantastic! Great remake and video overall!!

    @enlightening.wisdom@enlightening.wisdom8 ай бұрын
  • This is sick bro, I respect the effort foreal

    @reismup@reismup8 ай бұрын
  • Incredible. My only complaint is that everything feels like it moves too slow. Obviously the animations aren't phenomenal, but that would be a stupid complaint to make of this kind of project. I guess I'd also say the shadows of a dropping mantis could be a little more distinguished for clarity. It doesn't really matter either given that the model is visible above, but it would add to the polish. Still far more than I can do with my current skillset, and was probably one of the coolest indie projects I've seen lately on youtube. I subscribe

    @mimthehedgehog@mimthehedgehog8 ай бұрын
  • This is incredible. Can’t wait for an update video to come where you get offered a job from an awesome game studio because of your work on these videos! Congrats on your accomplishments so far!

    @DrDenticle@DrDenticle8 ай бұрын
    • Thank you so much!! it means alot!

      @Poly_Knight@Poly_Knight8 ай бұрын
  • Wow this is such a cool concept of a video! U did a great job on this

    @BigDaddyHC@BigDaddyHC8 ай бұрын
  • You did an awesome job on this! Bravo!

    @VinciWare@VinciWare8 ай бұрын
  • Not only did you recreate the entire boss fight in such a clean way, you also managed to beat the boss 🤯 that's not a small achievement lol great work!!

    @logane_pera@logane_pera8 ай бұрын
  • Not only did you recreate Asgore's fight in Undertale, but you also recreated my favorite fight from Hollow Knight! Thank you for these videos, you're on a roll man! Also don't worry about the time inbetween each video, we don't want a rushed mess and we'll always be here for when you come back! Only criticism's are that the animations for the Mantis Lords feel a bit slow, they're dodgeable but they're snappy and fast. Also the camera for the healing animation feels like it should zoom in a bit more. (also more healing particles)

    @lolfool866@lolfool8668 ай бұрын
  • Amazing job, everything is perfect. The video editing is also done very well

    @giovannitoni8217@giovannitoni82178 ай бұрын
  • This looks promising! Great done!

    @duchongvo6844@duchongvo68448 ай бұрын
  • That looked and played way better than I expected when you said you were remaking it in 3D. Well done!

    @mudscuffer@mudscuffer8 ай бұрын
  • Those who know this is a re-upload

    @dragonofmight3971@dragonofmight39718 ай бұрын
    • Then what's the orginal Edit: nvm. Thought you meant someone else made it and he just reupload it

      @Bryce_the_Woomy_Boi@Bryce_the_Woomy_Boi8 ай бұрын
    • Ya, the second half was just a black screen on that first upload D: Surprised you caught that, it was only up for like 10 mins xD

      @Poly_Knight@Poly_Knight8 ай бұрын
    • @@Bryce_the_Woomy_Boi nah he uploaded it before but the later half was just a black screen

      @dragonofmight3971@dragonofmight39718 ай бұрын
    • @Poly_Knight all good bro everyone makes mistakes Also nice vid man you're def gonna blow up soon

      @dragonofmight3971@dragonofmight39718 ай бұрын
  • God damn this is so well made bro!

    @kwvrworld1223@kwvrworld12238 ай бұрын
  • It seems to me that there's a lot that is lost in this translation. The 3d space gives you more room to dodge and generally to move around in while the mantis attacks haven't gained any extra reach or dimensionality to compensate (compare the mantis diving in on the Knight in 2d vs 3d--in 2d it's a whole vertical column of threat, in the 3d it's a single point). The mantises also linger a lot longer than they are supposed to--part of the experience of the mantis lords fight was that you had to dodge and attack at almost the same time as the mantis attacks passed you by. As a creator, it's definitely interesting to do these kinds of experiments to get more experience, but it's also apt to ask--why? What is gained and lost in the translation? What does 3d allow that 2d doesn't, and how can this translation be made better by utilizing the unique strengths of the new medium?

    @312bigbeanburrito@312bigbeanburrito8 ай бұрын
    • I see where you’re coming from, but isn’t 3D hollow Knight just cool in general?

      @zer0gravity776@zer0gravity776Ай бұрын
    • @@zer0gravity776 I mean, no, not really. Not inherently. Cool is very subjective. A cat with five legs can be considered cool, but does adding one more leg on top of four actually help the cat?

      @312bigbeanburrito@312bigbeanburritoАй бұрын
  • I thought one of the greatest features of this game was that it was 2D. You just proved to me that you can put a touch of 3D on it and make it even more amazing! And you did this solo?!?! My hat is off to you sir! I hope you find it within yourself to pursue this path. Whether it be this game or another, you have a gift.

    @migymigs4424@migymigs44248 ай бұрын
  • Jeez the final result is amazing! Good job 👏

    @FabiulousGames@FabiulousGames8 ай бұрын
  • That was amazing! After your asgore boss fight video i've been waiting for your new video! And it was really cool! Can't wait to see your other amazing projects!

    @Samuel1GN@Samuel1GN8 ай бұрын
  • Make Terraria in 3D

    @SupaPLAi@SupaPLAi8 ай бұрын
    • I see what you did there 😉

      @user-qz1ms3mv1h@user-qz1ms3mv1h12 сағат бұрын
  • Seeing this makes me want Hollow Knight to be officially a 3D game. Sisters of Battle is such a perfect bossfight

    @WojtekXD-bx7jb@WojtekXD-bx7jb8 ай бұрын
    • Love it so much!

      @Poly_Knight@Poly_Knight8 ай бұрын
  • Impressive. Your effort alone deserves a like!

    @user-nt8dy4xw9r@user-nt8dy4xw9r8 ай бұрын
  • Loved everything about this vid, just a really impressive work. HK is one of my fav games and seeing just how different it feels in 3D makes you look at it in a new fun perspective.

    @rkjuan6436@rkjuan64368 ай бұрын
  • Wow, this looks amazing, congrats to the effort!

    @Speechbound@Speechbound8 ай бұрын
  • SO AMAZING!!! great work! I will definitely stream this after I finish the normal HK! :D

    @Kiwiii1@Kiwiii17 ай бұрын
  • Bro you shocked me! You're really so good at that job! ❤‍🔥🔥

    @thea2v@thea2v8 ай бұрын
  • these Animations are on point! Really, really well done!

    @daslama731@daslama7318 ай бұрын
  • cool idea and execution is clean! keep it up

    @baraazaghmout4793@baraazaghmout47938 ай бұрын
  • thank you for trying this and showing us. I wish you all the best with yuor future endeavours

    @bravoalley228@bravoalley2288 ай бұрын
  • Oh my god!!! This is INSANE😍😍😍 great job!!

    @alicevescio7203@alicevescio72037 ай бұрын
  • Looks amazing. Well done!!! You got a new subscriber :)

    @xesf@xesf8 ай бұрын
  • THIS IS SO COOL. It made me unbelievably giddy seeing this. I wanna do this fight so badly. I love how you translated everything to 3D

    @ja-melvinson7994@ja-melvinson79948 ай бұрын
  • Dude that is so cool! Keep it up 🔥

    @DanielVerner27@DanielVerner278 ай бұрын
  • Amazing work! Love it

    @malindukumaradasa3851@malindukumaradasa38518 ай бұрын
  • This looks amazing!! This is so impressive👏🏻 😍

    @madyhatter17@madyhatter177 ай бұрын
  • Incredible work! GG!

    @Alanbug@Alanbug8 ай бұрын
  • Yo that was amazing! You really got the fight down in a cool style! The first boss that really got me stressed in that game. Very cool seeing a 3D version. Great work!

    @mattnamikaze7887@mattnamikaze78877 ай бұрын
  • You gave me idea for a holiday project to learn making games

    @60yashrajgupta98@60yashrajgupta985 ай бұрын
  • I like it so much, you did a really great job, and as an inspiring concept artist and art director for videogames, this makes me want to give my best to improve, I would like to have someone like you in the future to work with even for projects like this, you really are so much of inspiration

    @matildagori7473@matildagori74738 ай бұрын
  • Your 3D models are gorgeous, I love every bit of them!

    @setaindustries@setaindustries4 ай бұрын
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