How to make an AI RADAR - Space Engineers Automatons AI Update

2024 ж. 10 Мам.
78 472 Рет қаралды

The new Automatons AI Update has been released for Space Engineers, with it came the new grid AI blocks, featuring the following: AI Flight Block, AI Recorder Block, AI Basic Task Block, AI Offensive Block, and AI Defensive Block. Today, I am showing you how to use some of these blocks in a different way, by making an AI radar system. One that can detect enemies from 2.5km away and even launch defense drones in response.
________________________________________________________________________________________________
Patrol Drone video:
• How to make a PATROL D...
Patrol Drone blueprint:
steamcommunity.com/sharedfile...
________________________________________________________________________________________________
Space Engineers is a voxel-based sandbox game set in space and on planets, developed and published by Czech independent developer Keen Software House. In 2013, the initial developmental release of the game joined the Steam early access program. During the following years of active development, Space Engineers sold over one million units. In total as of 2019 the game has sold over 3.5 million copies In May 2015, for approximately a year and a half, the game's source code was officially available and maintained by KSH to assist the modding community. On December 15, 2016, the game entered Beta and was later officially released on February 28, 2019.
The game is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
________________________________________________________________________________________________
#spaceengineers #automatonsupdate #newupdate #eventcontroller #girdAI #AIFlightBlock #AIRecorderBlock #AIBasicTaskBlock #Drone #Radar #AIRadar #EnemyDetection #howto #tutorial #newblocks #RadarDefenseSystem #automatons #update #playstation #xbox #pc #automation #gaming

Пікірлер
  • If you use the AI defensive block instead of the offensive you can set it to trigger actions without the thruster or the event controller.

    @WornyTheHun@WornyTheHun Жыл бұрын
    • Great suggestion, would probably work better to some extent. Though with the event controller, at least you can trigger more actions.

      @AliceDoesThings404@AliceDoesThings404 Жыл бұрын
    • @@AliceDoesThings404 Set the defence block to “trigger now” a timer. Timer can make 100 actions. Alternatively there’s a locked enemy distance setting in the event controller.

      @WornyTheHun@WornyTheHun Жыл бұрын
    • Event controllers can trigger 9 actions if you use the toolbars, more with timer blocks of course.

      @scaredycrow@scaredycrow Жыл бұрын
    • You may be able to do something with direction to enemy with this? Idk, could be useful to look into at least

      @Cuteseals2@Cuteseals2 Жыл бұрын
    • That is an option as well, I will certainly look into it.

      @AliceDoesThings404@AliceDoesThings404 Жыл бұрын
  • "I've never been more confused in all my life" -Every space engineer since 2013

    @paulmccleary1115@paulmccleary1115 Жыл бұрын
    • Yep. Sums up all my attempts at making anything that wasn't retrofitting, or modifying something.

      @c00lguy07@c00lguy0711 ай бұрын
    • That’s just me trying to figure out what literally anything does. Disclaimer I still have no idea what I’m doing. *Two years. I’ve been playing for.*

      @Del80VR@Del80VR3 ай бұрын
    • @@Del80VR I got this game on release and I still have no clue how people make nice looking ships. I am borg, fear my armored cube of death.

      @m_6866@m_68663 ай бұрын
    • @@m_6866 counter argument: fear my UNARMORED cube of death dont need armor if everything within a 5 mile radius is obliterated by hundreds of missiles causing the server to cry ;)

      @caliberthecow3727@caliberthecow3727Ай бұрын
    • ​​@@caliberthecow3727how many bullets can your brick take

      @ollynotfound5259@ollynotfound525923 күн бұрын
  • One of the coolest things I’ve seen in space ENGINEERS.

    @Frizzleman@Frizzleman8 ай бұрын
  • Target locking Radar outside of turret ranges could in theory have turrets locked on already as a target dips into range. Talk about very useful.

    @ericevans9186@ericevans9186 Жыл бұрын
    • For weapons that have a greater maximum firing range than their own targeting range, it's the only practical way to get them to automatically attack targets at their maximum range.

      @DoremiFasolatido1979@DoremiFasolatido197910 ай бұрын
    • @@DoremiFasolatido1979 And how does one acquire target lock automatically? So assault cannons and artillery's can fire at maximum range

      @Sworn973@Sworn97310 ай бұрын
    • For a base, just adding and activating the AI offensive block lets turrets lock on automatically for full range. It might help custom turrets but I have not gotten consistent results with that

      @josephshreeves8192@josephshreeves81928 ай бұрын
  • very clever use of the ai block. Thank you for sharing this, it opens alot of paths to explore. Like maybe an emergency autopilot that takes over control if you get too close to the ground.

    @flexpex94@flexpex94 Жыл бұрын
    • Wait until you hear about raycasting camera array antennas

      @donnerdachs@donnerdachs8 ай бұрын
  • *silently imagines putting the radar system beside some kind of turret or missile platform*

    @remanscimitar@remanscimitar Жыл бұрын
    • Something you can actually do with it, the drone was just one example.

      @AliceDoesThings404@AliceDoesThings404 Жыл бұрын
    • @@AliceDoesThings404 might have to give it a shot later today with a battleship turret, btw is only a single object or can I link a number of them to a single radar?

      @remanscimitar@remanscimitar Жыл бұрын
    • In theory you could link multiple, or even set up several for different targets as well.

      @AliceDoesThings404@AliceDoesThings404 Жыл бұрын
  • This is a very interesting approach; well done and thank you for sharing.

    @mmdinnovations2990@mmdinnovations2990 Жыл бұрын
  • if you make it rotate freely with a gyro you can get the direction of the enemy from event controllers watching the angle the rotor is at. have actual radar.

    @EvelynNdenial@EvelynNdenial4 ай бұрын
  • Cleaver setup. Nicely done

    @marcusw86@marcusw86 Жыл бұрын
  • This is neat. Going to play around with this. See if there is a way to link the drone to the beacon so if the enemy is detected, the rotor stops and the drone is sent forward towards the direction of the enemy before the AI offensive takes over.

    @mattstorm360@mattstorm360 Жыл бұрын
    • I've actually found a way to do that first step. All you gotta do is add a gyro (Off), another event handler and a timer. Snyc the timer to the first event handler, and make it turn off the rotor and turn on the gyro. Its a bit shaky for some reason, but the radar will focus on the target. Use the second event handler to detect when the thruster goes off, and then shut off the gyro and turn the rotor back on.

      @AISurvivor-sh6dl@AISurvivor-sh6dl Жыл бұрын
  • Thanks for these AI tutorials

    @accalt6519@accalt6519 Жыл бұрын
  • when following your drone to watch it do its thing, you can easily set the auto damp, and get a nice smooth follow for your camera

    @julialasseguarde5798@julialasseguarde5798 Жыл бұрын
    • Have been experimenting and trying to do the same with spectator, but doesn't work as well as I'd like. So will be doing more auto dampening from now on 👍

      @AliceDoesThings404@AliceDoesThings404 Жыл бұрын
  • I wanted to do something very similar to this, thank you for puzzling a large part of it out.

    @slab-dd6vj@slab-dd6vj Жыл бұрын
  • This is great, we're all trying to figure out how these new blocks really work. Good job. I'm already thinking about how to send badly damaged drones straight to a grinder pit or how to set up a retrieval drone to pick up downed flyers.

    @Sinpsycle@Sinpsycle Жыл бұрын
    • These blocks have so much potential and so many uses, both for making drones, but also so much more if we think outside the box. And we are barely scratching the surface! I am glad this was of help, and wish you good luck!

      @AliceDoesThings404@AliceDoesThings404 Жыл бұрын
    • For the Grind pit you put a Event Controller on the drone and have it set to "Block Integrity %" then add the Thrusters, etc and set up the integrity of those blocks e.g 70% and make sure you have "AND Gate" enabled as well so it won't trigger the event controller if one engine or battery gets damaged (Correct me if i'm wrong) all the selected blocks will have to take the same amount of damage with "And Gate" Enabled before it triggers the RTB sequence which the "Base" will be the Grind pit but for the Ship recovery that one i don't know how to do yet.

      @darkstar_sierra1588@darkstar_sierra1588 Жыл бұрын
  • really cool

    @beerkegbob6952@beerkegbob69529 ай бұрын
  • Excellent video, thanks.

    @belgarathlesorcier8385@belgarathlesorcier8385 Жыл бұрын
  • Thank you for your video they are very helpful.

    @jacobwhite4253@jacobwhite4253 Жыл бұрын
  • Nice build. Keep it up.

    @antoniofigueroa5084@antoniofigueroa5084 Жыл бұрын
  • needs a radar beep and drone needs an happy-angry face :P

    @markrowbotham222@markrowbotham222 Жыл бұрын
  • Nice idea i setup a group.of sound blocks and set an alert sound, i also set it to activate my group of base gatlings once i upgrade my fighters to ai i will have the event trigger a timer block to activate all base defences i cant belive how simple and effective it is

    @andrewmurray2062@andrewmurray206211 ай бұрын
  • This is going to be perfect for an automatic missile launching system!

    @matthewhuff5429@matthewhuff5429 Жыл бұрын
  • Thanks Alice, wouldn't have occured to me to use the blocks to make an early warning and response system like this. Might hook it up to a sound block that makes warning beeps when a target enters range.

    @FearlessSon@FearlessSon9 ай бұрын
  • what a nice video. keep it up.

    @ColdIronHalo@ColdIronHalo Жыл бұрын
  • Im gonna implement this design in my SOLG, thanks

    @lolspolant5383@lolspolant538311 ай бұрын
  • Thank you :)

    @ryansulli@ryansulli Жыл бұрын
  • good idea good idea...

    @ghost_geek_yt-german9096@ghost_geek_yt-german90969 ай бұрын
  • Word to the wise. Be very careful when using sound blocks and event controllers, i had my ears blasted out trying to make a alarm system.

    @soundbite914@soundbite914 Жыл бұрын
    • Consider yourself successfully alarmed then

      @josephshreeves8192@josephshreeves81928 ай бұрын
  • Is there a way to set this up for weapons and not for drones? And what I mean by that is instead of having a drone that will go and intercept an enemy could you set it up as a weapon on your ship being the AI and the radar searches for enemies and if they are in line of sight for the guns they will lock on to that enemy and fire. Kind of like automating your ships defense system. If there is a way that is something I would be interested in a video for.

    @MREric083@MREric0838 ай бұрын
  • Launch fighters! Launch fighters! Launch fighters!

    @StarwasterPrime@StarwasterPrime Жыл бұрын
  • Use event controller to check defensive block have target and u will be cool))

    @Green_ya@Green_ya Жыл бұрын
  • Can you show this drone defense in action? I’d like to see how effective your drones are at fending off other drones. I’ve noticed the enemy drones in all your vids aren’t attacking.

    @theltrogers2518@theltrogers25189 ай бұрын
    • The drones he has in the videos arent proper drones used for defence, its just to show you how it works.

      @fast_cheetah5834@fast_cheetah58347 ай бұрын
  • Simple and to the point. Excellent video. Though as a newbie I want to know how many of each block is in the drone n your other components

    @poopsiepop4179@poopsiepop41793 ай бұрын
    • No worries! I have other guides detailing the drones more spesifically. Thank you for the kind words :)

      @AliceDoesThings404@AliceDoesThings4043 ай бұрын
  • What about using a light instead of thruster and such? Then just set launch for interceptor(s).

    @wepntech@wepntech Жыл бұрын
  • Thank you for this tutorial! This update is gonna make automated stuff easier to make. Is it possible to set this up so that one radar controls multiple drones? Or is it a 1:1 thing?

    @Hadfield15@Hadfield15 Жыл бұрын
    • It can activate and launch multiple drones, so that is not an issue. You are very welcome, glad you found it helpful!

      @AliceDoesThings404@AliceDoesThings404 Жыл бұрын
  • Can i ask what's in "after launch" timer block?

    @Derrykennen@Derrykennen5 ай бұрын
  • how can i connect this to the lcd screen ? i use the vanilla radar script, soo had been nice to get the radar to the lcd screen :)

    @biohazard111186@biohazard1111869 ай бұрын
    • I am a little unsure. You could have a green or red LCD, where one turns on when the area is clear whilst the other turns on when under attack. There are so many ways to do it, so you just have to experiment.

      @AliceDoesThings404@AliceDoesThings4049 ай бұрын
  • Orr you could use a turret controller and even make the dish aim at the enemy

    @mrmateusz5188@mrmateusz518811 ай бұрын
  • I whould like to see some radar systhem wichs trigers missiles to atack incoming enemys

    @mopadrider6012@mopadrider60127 ай бұрын
  • I'm gonna make that thing launch guided missiles 😁😁

    @ResasRandomStuff@ResasRandomStuff Жыл бұрын
  • having trouble with ai defensive only targeting one enemy being locked on and then not detecting incoming enemy drones as it is lock on to a further than gun range grid. help please.

    @jonathan198627@jonathan1986274 ай бұрын
  • Anyway to modify this work as a ship based defense rather than for a static base? I'd imagine you would just need to replace the set GPS autopilot with some way to go to a sport in relation to the grid rather than a GPS coordinate?

    @nucleargandhi3759@nucleargandhi3759 Жыл бұрын
    • You could probably just have the ship try to play the recorded path, instead of going to a gps. Then all you need to do is use a reference beacon, and that should be it.

      @AliceDoesThings404@AliceDoesThings404 Жыл бұрын
  • Now to expand this to rotor turrets

    @pakeha8095@pakeha8095 Жыл бұрын
  • Couldn’t you also make a type of radar with the custom turret block, or does it have less range?

    @TheNoobGamer-mn4pk@TheNoobGamer-mn4pk Жыл бұрын
    • The custom turret controller have less range, it only detects enemies at up to 800m.

      @AliceDoesThings404@AliceDoesThings404 Жыл бұрын
  • what if i want to launch multiple drones?

    @termina9763@termina97635 ай бұрын
  • The beacon doesn't turn off?

    @indigophanta8288@indigophanta828828 күн бұрын
  • Is there a reason you wouldn’t do this with a Custom Turret Controller instead? You can have it turn on the beacon when an enemy is detected. It seems much easier unless I’m just missing something?

    @matthewcozon4686@matthewcozon4686 Жыл бұрын
    • Blud custom turret controllers have 800m range this design has way more

      @CASA-dy4vs@CASA-dy4vs2 ай бұрын
  • Hm.... The spinning radar thingy looks cool and all but,......... you can auto launch the Drone with just 2 event controllers on the Drone, which is over 10 times cheaper

    @PartOf89@PartOf89 Жыл бұрын
    • It is something you could do yes. But if it would be cheaper is another different story. If you are going to include those two event controllers in more drones than just one, it will quickly become more expensive. And besides, the radar can do a lot more than just launch drones, once detecting enemies.

      @AliceDoesThings404@AliceDoesThings404 Жыл бұрын
  • If thinking of using this to trigger a Safezone, is this possible?

    @SmartAssSkip@SmartAssSkip Жыл бұрын
    • Great idea, but safe zone starts too slow, so you need to distract enemy for this time

      @shprotmem@shprotmem Жыл бұрын
  • Hi how can I build a AI fleet I have a fleet bat don't know how to get the to flay in a formation

    @ColinJordanVanDerMerwe-tr1kv@ColinJordanVanDerMerwe-tr1kv2 ай бұрын
  • What about after lunch?

    @doomsdaydemon127@doomsdaydemon1278 ай бұрын
    • I didn’t say one thing about after lunch

      @doomsdaydemon127@doomsdaydemon1278 ай бұрын
  • do all the blocks need to be on the rotor, or is this only for effect?

    @Byrkster@Byrkster Жыл бұрын
    • Some of the blocks need to be, like the thruster and flight controller. However the rest are mostly just for reducing cost.

      @AliceDoesThings404@AliceDoesThings404 Жыл бұрын
    • @@AliceDoesThings404 Thank you!

      @Byrkster@Byrkster Жыл бұрын
  • I used this in scrapyard on a rover to help me find the directions of scarp

    @c0d3dex50@c0d3dex502 ай бұрын
  • okay i need help. followed the whole video even using the drone you provided and all it does is move from the "home point" to the connector locks and repeats. im unsure where i went wrong but ive done this 5 times now with the same result. please help :(

    @isoutil@isoutil11 ай бұрын
    • So the way the drone was set up in this scenario, was that it will always to try go to the home point. However, when it detects an enemy, it will try to take them down first, before going back home. Does that make sense, and did I understand the issue correctly?

      @AliceDoesThings404@AliceDoesThings40411 ай бұрын
    • @@AliceDoesThings404 thank you for your swift reply, yes that does seem to be what its doing and i believe i found the problem. the extra event controllers on the pasted drone were controlling the battery on top of the system trying to run its course, i simply disabled those and it seems to be working just fine now! thank you!

      @isoutil@isoutil11 ай бұрын
  • If this were in space would it need a second radar to check the z axis?

    @zacharywolter@zacharywolter5 күн бұрын
    • Nope. It checks the area in a sphere around itself, so it also checks above and bellow.

      @AliceDoesThings404@AliceDoesThings4045 күн бұрын
  • how to make a radar that can detect enemy 12km away?

    @ceecurs@ceecurs11 ай бұрын
    • That is sadly not possible, at least not in vanilla.

      @AliceDoesThings404@AliceDoesThings40411 ай бұрын
  • The Enemy Detecor is way to complicated. Just palce a AI Defensive block on the base (even without that rotor) than if he detects an enemy you could start running a timer on the drone ( start an action ). if you got more than 1 drone you could start a timer on the base that starts all drones ( defensive ai block only has 1 action and timers have 100 )

    @John_Paul14@John_Paul14Ай бұрын
  • Just use the defense block?

    @louis9856@louis9856 Жыл бұрын
    • That is another way of doing it. But with event controllers and the offensive block you can trigger more actions.

      @AliceDoesThings404@AliceDoesThings404 Жыл бұрын
    • @@AliceDoesThings404 the defense block can be used to trigger a timer when it detects an enemy and another timer when the enemy moves out of range or is destroyed, so I would say its the better approach. but as a german I can appreciate overengineered contraptions like this.

      @thepatriarchy1637@thepatriarchy1637 Жыл бұрын
  • Wonder if you can dispatch a drone via antenna. If the radar is next to the drone which has its own enemy detection capability and could just launch itself, it's kindof just a double system doing the same thing. Cute idea anyhow.

    @sur6e@sur6e11 ай бұрын
  • Kinda cool that it spins like a radar, but practically kinda useless. Just have the drones detect the enemies themselves and go attack, no need for any radar.

    @beaconofwierd1883@beaconofwierd1883 Жыл бұрын
  • Time to make automatic ciwis

    @cideltacommand7169@cideltacommand7169 Жыл бұрын
  • My drones attempt to land: fire, all on fire.

    @mworld@mworld Жыл бұрын
  • Lol this update is truely dope by nature. Empyrion (couch potato) will never ever beat Space Engineers.

    @EliezeruDanieru@EliezeruDanieru Жыл бұрын
  • This tutorial is actually bad. Its missing stuff to make it properly dock, the after launch timer if you follow the tutorial is empty, and the AI blocks themselves are awful to work with Stick to a script

    @shlomgoldberg9136@shlomgoldberg91365 ай бұрын
    • This tutorial was not about making the drone and the systems it operates on, which I make clear in the video as well.

      @AliceDoesThings404@AliceDoesThings4045 ай бұрын
KZhead