This AI Learned Boxing…With Serious Knockout Power! 🥊

2024 ж. 14 Мам.
4 290 172 Рет қаралды

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00:00 Intro - You shall not pass!
00:49 Does nothing - still wins!
01:30 Boxing - but not so well
02:13 Learning is happening
02:39 After 250 million training steps
03:10 Drunkards no more!
03:29 Serious knockout power!
04:00 It works for fencing too
04:20 First Law of Papers
04:43 An important lesson
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Пікірлер
  • "I fear not the AI that has trained in 10 billion simulations once. But I fear the AI that has trained in one simulation 10 billion times." - Bruce Lee probably

    @wongwu@wongwu2 жыл бұрын
    • No bro, this was Sun Tzu. Page 205 guyz believe me

      @warrenarnold@warrenarnold2 жыл бұрын
    • Ai trained in 10 billion simulation will kill the other Ai in all the simulations except that unique simulation in which he was trained 10 billion times -Zombie killer 2021

      @zombiekiller7101@zombiekiller71012 жыл бұрын
    • @@warrenarnold why denigrate yourself and a good joke with a terrible joke like that bro

      @Korea-Lens@Korea-Lens2 жыл бұрын
    • VERY GOOD

      @piccalillipit9211@piccalillipit92112 жыл бұрын
    • Nah, it wasn’t Bruce Lee who said that, it was Luce Bree.

      @anonymousshawn9996@anonymousshawn99962 жыл бұрын
  • "Everyone has an algorithm 'till they get punched in the mouth." - AI Tyson

    @qhc157@qhc1572 жыл бұрын
    • underrated comment

      @antwartalley3327@antwartalley33272 жыл бұрын
    • here at 7 likes remember me when you get a thousand! :)

      @user-in4dv2bm6v@user-in4dv2bm6v2 жыл бұрын
    • AI Tyson, i knew him since the gpt lab

      2 жыл бұрын
    • AHAHAHAHAHAHHA

      @azoicxx@azoicxx2 жыл бұрын
    • This comment made me cry... lool so damn funny good shit

      @mak00ileven@mak00ileven2 жыл бұрын
  • "After 130 million steps of training, it can not even hold it together" My life

    @splintedvibesvibes1591@splintedvibesvibes15912 жыл бұрын
    • Lmao

      @alaouiamine3835@alaouiamine3835 Жыл бұрын
    • 😔

      @chevvvv@chevvvv Жыл бұрын
    • rip

      @VishnuPandey93@VishnuPandey93 Жыл бұрын
    • :'(

      @samsebin7895@samsebin7895 Жыл бұрын
    • "look what it does at *420* million" aww it tries to take a hit

      @atomictraveller@atomictraveller10 ай бұрын
  • The funny thing is that due to their bodies having the same measures, they've learned that cross countering was the best strategy. It would be interesting to see the same experiment, but with different measured characters.

    @rian8024@rian80242 жыл бұрын
    • Yes I guess small differences in mass would create a much more divers game.

      @pierrelebonet6053@pierrelebonet60532 жыл бұрын
    • where are those cross countering, i see none

      @abdelhakyac7285@abdelhakyac72852 жыл бұрын
    • Yes, exactly. Also, they're point fighting. Not trying to win by disabling the opponent. Id like to see this again with better AI boxers, and each have a health bar. Max damage for certain headshots, certain bodyshots (liver, solar plexus maybe). And then see what they come up with. Will they take little jabs to the face to land a huge cross to the chin? That would be amazing to see the techniques after thousands of simulations

      @jimmythe-gent@jimmythe-gent2 жыл бұрын
    • @@jimmythe-gent Rope-A-Dope?! BTW using an AI-engine they came up with a chess engine (AlphaZero) that beat all other more-algorithmic engines and 'solved' the game of GO, and poker, that previously were thought to be immune. Progress for the machines, bring 'em on!

      @raylopez99@raylopez992 жыл бұрын
    • @@raylopez99 yeah the ai machine beat that other chess ai- i think it was called "fish ...xxx..something"

      @jimmythe-gent@jimmythe-gent2 жыл бұрын
  • An important thing to remember with these learning algorithms is that they're going from "less skilled than an infant" to "basic boxing" in *a week*. It sounds like a long time because we're used to computers operating in milliseconds, but imagine going from not realizing you have limbs to walking around and throwing punches in 7 days. That's a huge amount of learning, even in this simplified system.

    @Teth47@Teth472 жыл бұрын
    • It's a week of computing time, it's not a week inside the simulation. The simulation goes on for a billion steps at 30 Hz, so about 30 million seconds or about a year around the clock, or 4 hours of playtime every day for 6 years, which is interesting because it's in the same ballpark as the time humans require.

      @DontfallasleeZZZZ@DontfallasleeZZZZ2 жыл бұрын
    • @@DontfallasleeZZZZ great points, I was wondering about that!!

      @gwills9337@gwills93372 жыл бұрын
    • @@DontfallasleeZZZZ Time is relative based on perspective and scale of where it's measured. A great example is Geological time, vs the span of human existence. Then you go out to space and have all kinds of weird time effects like time dilation. In this case we have "computer" time.

      @SSingh-nr8qz@SSingh-nr8qz2 жыл бұрын
    • Furthermore even if we talk about a "big" neural network it's nothing compared to a human brain. Also the sensors i.e. the input variables are hardly comparable to what we can use and train on which of course goes hand in hands with the many sensory values to process. In the early days someone working with AI claimed we try to make a creature with insect-like neuron knots behave intelligently. Considering that it's amazing what can be done.

      @nothingTVatYT@nothingTVatYT2 жыл бұрын
    • But why do they always start from scratch. Couldn't they utilized pretrained networks or classic algorithms for a starter and build on that?

      @haraldtopfer5732@haraldtopfer57322 жыл бұрын
  • 0:50 I mean, I would also stop playing if my friend suddenly had a seizure.

    @technorazor976@technorazor9762 жыл бұрын
    • Blue: And then he turned himself into a ball. The funniest shit I've ever seen.

      @BVW16@BVW162 жыл бұрын
    • @@BVW16 Kek

      @shadowling77777@shadowling777772 жыл бұрын
    • This comment made my day. Thank you sir.

      @py-3366@py-33662 жыл бұрын
    • lmao, made my day XD

      @thomasseillers3905@thomasseillers39052 жыл бұрын
    • I think he "juked" the other player

      @corneliusjohnson5963@corneliusjohnson59632 жыл бұрын
  • I’d love to see a boxing simulation where one character has a shorter build or shorter wingspan and see how it adapts to its disadvantage

    @samc2950@samc29502 жыл бұрын
    • that would be cool

      @crystalores4386@crystalores43862 жыл бұрын
    • HEAD MOVEMENT BABY BOB AND WEAVE

      @boyarvalishin9565@boyarvalishin95652 жыл бұрын
    • @@boyarvalishin9565 LET EM HAVE IT MAC BABY

      @beansoclock8748@beansoclock87482 жыл бұрын
    • I'd love to see boxing with wings

      @revimfadli4666@revimfadli4666 Жыл бұрын
    • Yeah that'd be really cool

      @agr0nianTV@agr0nianTV Жыл бұрын
  • I think the reason the blue AI kept losing when the red AI fell over is due to over training for one possible outcome. The blue AI expected an attack and only knew how to win when it was being attacked but didn't know how to proceed when not attacked. It overcompensates for the expected attack and then falls over.

    @Soulsphere001@Soulsphere0012 жыл бұрын
    • same thought

      @stroggosaw299@stroggosaw2992 жыл бұрын
    • So by training AI to do things for rewards, it created AI capable of being ass-holes? Interesting... Just like real life humans (most of the time)

      @comradpingu5745@comradpingu57452 жыл бұрын
    • a true counterpunching merchant

      @conemerchant@conemerchant2 жыл бұрын
    • Basically it hasn’t been studying the game itself, but another AI’s analysis.

      @TheKRID54@TheKRID542 жыл бұрын
    • @@comradpingu5745 I'm guessing you're joking, but the serious answer is no. The A.I. just does what is going to win it the match in the best (probably fastest) possible way. Though its reactions all depend on what values it gets for inputs.

      @Soulsphere001@Soulsphere0012 жыл бұрын
  • we should try to make a simulation where movement costs them energy to see if they would avoid too many small and fast movements

    @astryl-01@astryl-012 жыл бұрын
    • This is a very good comment. In the real world people don't have unlimited energy reserves. That's why most average people can barely fight for 3 minutes on average before gassing out. Since muscles require energy and different actions use different amounts of energy, your idea makes a lot of sense for realism. In the real world, if you had unlimited energy, you would act completely different.

      @SSingh-nr8qz@SSingh-nr8qz2 жыл бұрын
    • Very true

      @tesfatesfaye6262@tesfatesfaye62622 жыл бұрын
    • probably it will make computing 1 year

      @lazarus8453@lazarus84532 жыл бұрын
    • Agreed. In addition to that the reward mechanism needs to be more complex than "I touched the enemy and didn't get touched." I note the bots are just tapping each other for the most part, though there was that one decent knock. But things like momentum should ramp up the reward considerably so that a proper full contact punch is preferenced over light jabs (although this is actually not the case for fencing).

      @larion2336@larion23362 жыл бұрын
    • It should also have some kind of way to alternate punches occasionally because something that was obvious is that the computer is always going to go for the most "advantageous" move it can seeing as it swung with the leading hand 100% of the time showing it has no interest or understanding of diversionary tactics and advanced problem solving.

      @sumbody694@sumbody6942 жыл бұрын
  • "this ai showcases agents that can learn boxing" red guy falls for no reason whatsoever "wait a minute -- that's the soccer ai, sorry"

    @dionyzus2909@dionyzus29092 жыл бұрын
    • lol so true

      @yaboi1288@yaboi12882 жыл бұрын
    • @@yaboi1288 neymar AI

      @denispeda@denispeda2 жыл бұрын
    • *football

      @GigaChadL337@GigaChadL3372 жыл бұрын
    • @@GigaChadL337 European lies

      @Star-Gazor@Star-Gazor2 жыл бұрын
    • @@GigaChadL337 It can be either holy fuck, depends on where you're from

      @quill7889@quill78892 жыл бұрын
  • Once the AI get so advanced you should save copies of individual behavioural patterns, name them, and start an arena. Maybe live stream fights? Would this not be awesome?

    @k-fedd@k-fedd2 жыл бұрын
    • Yeah men that's incredible idea

      @awebo2292@awebo2292 Жыл бұрын
    • I think they're going to load up simulations of prime Ali vs Tyson. Then go to other sports like prime Michael Jordan vs Kobe Bryant or Lebron to see who is the goat.

      @jamescarbon3853@jamescarbon3853 Жыл бұрын
    • @@jamescarbon3853 Everyone gangsta till you see one of them doing the ali shuffle

      @builderdude9488@builderdude9488 Жыл бұрын
    • Noted

      @SapoWeonN300@SapoWeonN300 Жыл бұрын
    • @@builderdude9488 AI could probably learn to showboat too if you give them enough time lmao

      @bingbong6176@bingbong6176 Жыл бұрын
  • This was strangely motivating we all start off stumbling but over time we learn and grow I’m glad these two stickmen can now box

    @JTKatz07@JTKatz072 жыл бұрын
  • Now I want to see an AI version of Robot Wars. Well described combatant rules, unlimited training. Last Bot standing wins.

    @marklondon9004@marklondon90042 жыл бұрын
    • I fear it may turn into pay to win because it's expensive to train NNs. Those with the money could train far faster and therefore get much smarter AIs.

      @techpriest4787@techpriest47872 жыл бұрын
    • @@techpriest4787 good point. 200 hours on a cloud standard set up then. I'm hyped to see a dude find an iron skillet and ko the opponent.

      @marklondon9004@marklondon90042 жыл бұрын
    • bring back Bamzooki!

      @samobrien815@samobrien8152 жыл бұрын
    • @@techpriest4787 tbh with you I don't mind I want to see the best

      @femimark5021@femimark50212 жыл бұрын
    • Like Battletech style? That'd be cool.

      @joshuadelaughter7968@joshuadelaughter79682 жыл бұрын
  • AI has learned to never interrupt when its opponent is making a mistake.

    @oldmandoinghighkicksonlyin1368@oldmandoinghighkicksonlyin13682 жыл бұрын
    • well that would be unfair, wouldnt it?!

      @mho...@mho...2 жыл бұрын
    • @@mho... it's boxing. if someone makes a mistake, are you going to let it slide and risk losing? or would you take the opportunity

      @jammbo8663@jammbo86632 жыл бұрын
    • @@jammbo8663 would you capture it or just let it slip?

      @jaujud@jaujud2 жыл бұрын
    • @the coder mom's spaghetti

      @jaujud@jaujud2 жыл бұрын
    • @Sturmfrei to drop bombs, but he keeps on forgetting...

      @felipo_galaxy1853@felipo_galaxy18532 жыл бұрын
  • Having taught martial arts for a few years, it was surreal seeing how the ai was moving at different stages of their learning process. It looked remarkably like someone actually learning to fight.

    @HeWhoLaugths@HeWhoLaugths9 ай бұрын
  • This is the second video I have seen from Two Minute Papers. Excellent cutting edge content. Well done.

    @chrismullarkey3181@chrismullarkey31812 жыл бұрын
  • As a fencer I'm really looking forward to what will it really evolve into. Just like when AI started becoming better in chess, we learnt a lot from them, and I believe same can be applied to more physical sports. What a time to be alive!

    @VHenrik007@VHenrik0072 жыл бұрын
    • the thing is that you can actually learn loads from AI, you can literally makes one live infinite lifetimes just to do one thing, the only problem is most of them create some glitch that is impossible for humans to do lol.

      @unknownr3802@unknownr38022 жыл бұрын
    • @@unknownr3802 then improve the physics of the simulation and the limitations of the bot so it approaches reality. But you do have a good point. Turn based strategy games are somehow fundamentally different than sports for learning from AI

      @yevgeniyvovk9788@yevgeniyvovk97882 жыл бұрын
    • @@yevgeniyvovk9788 that is true, i saw a paper one time where it was sort of physics based, it had joints that get locked after a certain angle etc but the machine found a way to glitch the joints into spasming the joint then flying the machine into a certain direction, then the machine learnt how to control where it got flown to, so sometimes even adding more physics and limitations actually help you robot glitch it, but you could definitely improve it to some degree.

      @unknownr3802@unknownr38022 жыл бұрын
    • We can learn from AI by their decision making capability not their executions. They will be perfect in term of executions or find glitches in the simulation That is why we can learn a lot from turn-based game. Talking about decision making, sports have been using data science for quite sometimes now.

      @aminmw5258@aminmw52582 жыл бұрын
    • I'm so sorry to hear that ur a fence

      @creestee2229@creestee22292 жыл бұрын
  • Should’ve taught Tyron Woodley some of this

    @ElectricFuture@ElectricFuture2 жыл бұрын
    • Like the throwing punches part.

      @maltheri9833@maltheri98332 жыл бұрын
    • @@maltheri9833 tron is trained to 200mil times only, de does dancing part Allright

      @hrushikeshgangane9803@hrushikeshgangane98032 жыл бұрын
    • lmao! 🤣

      @kovenmaitreya7184@kovenmaitreya71842 жыл бұрын
    • Tyron's agent didn't learn to throw the knockout punch

      @ayoubmerzak1733@ayoubmerzak17332 жыл бұрын
    • What a time to be alive

      @ThegodisAbraxas@ThegodisAbraxas2 жыл бұрын
  • Excellent video. Really interesting to see the different levels of improvement and the "hypnotism".

    @PazbiZavatzki@PazbiZavatzki2 жыл бұрын
  • It's interesting as the style the simulation parameters create is quite accurate for a certain type of fighting. I assume the instructed goal is to touch against the opposition's head and not get hit by the way they are moving is very remniscent of points based boxing jabs but more accurately the probing stages of bare knucklefights where the consequences of getting caught by grazing hits is much worse so lunging and swinging back is a solid strategy when you can win with stiff jabs.

    @nahhfam7678@nahhfam76782 жыл бұрын
  • Now we can recreate a virtual Colosseum the Romans could only dream about with animals, humans and even aliens fighting against one another.

    @VR_Wizard@VR_Wizard2 жыл бұрын
    • @Siss Derella nah I want the Virtuasseum

      @ethancooper1056@ethancooper10562 жыл бұрын
    • @Siss Derella “AcT LiKE aN InTeLlIgEnT sPecIeS”

      @iigalaxyii9928@iigalaxyii99282 жыл бұрын
    • @Siss Derella because violence is human nature. it is in our blood, there is nothing to "overcome". millions of years of evolution has made us, and there's been a lot of violence in that time. in fact, those who were weakest and incapable of defending themselves were weeded out.

      @Anon-nv7bp@Anon-nv7bp2 жыл бұрын
    • @Siss Derella laame

      @pot_ato1234@pot_ato12342 жыл бұрын
    • @@Anon-nv7bp "because violence is human nature." No, survival is human nature just like any other animal. Humans do not wage war because they enjoy murdering and getting killed. Its to acquire resources for survival or just greed.

      @lets_see_777@lets_see_7772 жыл бұрын
  • Kind of crazy to hear that they only use 90 Seconds of motion capture data. Too bad you don't have 90 seconds of Bruce Lee motion capture data. Be interesting if old movie footage could be used as motion capture.

    @ntwadumela_jadu9747@ntwadumela_jadu97472 жыл бұрын
    • in fact being able to use general video footage would be fantastic. one could teach avatars to dance on their own, walk down the street on their own - interacting with each other to create background street action. imagine the same for a huge crowd or a restaurant scene with waiters, diners, baristas, etc. creating all this background action is very expensive yet improves the believability of a story greatly. fine if you have the budget, not so good if you don't - until we avatars like these. the possibilities may soon be limitless.

      @juliandarley@juliandarley2 жыл бұрын
    • You can re-create it as motion capture data, or maybe use AI to turn it into motion capture data but handrafting would be better with today's technology.

      @albertnoble2727@albertnoble27272 жыл бұрын
    • It can. As long as the footage is full body and high enough resolution and we can ai upres it then derive motion capture data from simple video

      @Ben-rz9cf@Ben-rz9cf2 жыл бұрын
    • Someone should choreograph his moves in slow motion and speed it up infinity to match Bruce Lee's speed

      @noblebuild2550@noblebuild25502 жыл бұрын
    • It may be possible to skip the motion capture data and just train longer

      @leonfa259@leonfa2592 жыл бұрын
  • Fascinating video, well produced and presented with a nice bit of understated wit. Thank you!

    @nyeti7759@nyeti77592 жыл бұрын
  • The rear hand/power hand should offer an increased reward (just like a real cross offers increased power and damage if it lands) over the jab hand to stop it from becoming a stiff jab stalemate every exchange, and having fighters with slightly different dimensions as many others have said would also be a good change

    @alexeibenhauss7217@alexeibenhauss7217 Жыл бұрын
  • "and, you know what's coming?" Boxing AI vs. Fencing AI?

    @laserfoxultrabeam@laserfoxultrabeam2 жыл бұрын
    • AI MMA.

      @oldmandoinghighkicksonlyin1368@oldmandoinghighkicksonlyin13682 жыл бұрын
    • Fencing AI will probably win because of it's reach, historically weapons seem to be an advantage.

      @theaveragepro1749@theaveragepro17492 жыл бұрын
    • ... vs. Gorilla AI. (Mortal Kombat's fonts) FIGHT!

      @nonamenoname1942@nonamenoname19422 жыл бұрын
    • Alien AI vs. Predator AI

      @nitfitnit@nitfitnit2 жыл бұрын
    • @@nonamenoname1942 Finish Him!!!

      @nitfitnit@nitfitnit2 жыл бұрын
  • I want to see this in games with dynamic outcomes for side characters. It would be awesome to also somehow be able to help improve their potential by helping a character, giving it access to a few more million steps of training data or something like that :3

    @danisaksson3214@danisaksson32142 жыл бұрын
    • So instead of the side character walking into walls, it just falls down immediately.

      @oldmandoinghighkicksonlyin1368@oldmandoinghighkicksonlyin13682 жыл бұрын
    • so like pokemon, but instead of food giving it preset level powerups, the in game food lets your agent train for 250M more steps. BRB opening up unreal engine

      @yevgeniyvovk9788@yevgeniyvovk97882 жыл бұрын
    • would be super cool yeah. One bit that is a bit.. a bit of a pity is that both seem to have the same model, would be very interested to see how they would perform toward opponents with different tactics etc. then also for your game idea, you can choose not only your favorite to train, but also who they train against!

      @LunaticCharade@LunaticCharade2 жыл бұрын
    • @@yevgeniyvovk9788 Oohhh that sounds really cool

      @_.Dylan._@_.Dylan._2 жыл бұрын
    • @@LunaticCharade like boxing archetypes: southpaw, counterpuncher, ect... great idea

      @yevgeniyvovk9788@yevgeniyvovk97882 жыл бұрын
  • I JUST LOVE THIS! TY SO MUCH!

    @metafisicacibernetica@metafisicacibernetica2 жыл бұрын
  • Would love to see a future where AI in video games can dynamically adapt to what your doing, hopefully without them becoming impossible to defeat.

    @joesomebody3365@joesomebody33652 жыл бұрын
    • I see a rise in controller buying

      @tatsuke-sama3946@tatsuke-sama39462 жыл бұрын
    • thats already happening, been happening for a while now actually

      @zsomborszepessy4351@zsomborszepessy43512 жыл бұрын
    • That would be interesting... a video game that gets harder, the more you play against it. I think this would really help people to learn strategy.

      @hxhdfjifzirstc894@hxhdfjifzirstc8942 жыл бұрын
    • ⁠​⁠@@zsomborszepessy4351I know of a few games that have that adaptive difficulty, but it’s usually a mechanic and not ai actually learning to kill you. I know in Tlou for example, enemies will flank you while others will aim at where they think you are until you make a move. So many times I’ve panicked when that would happen so I thought I could be quicker and headshot an enemy, but they have the advantage already aiming at me so I get hit 90 percent of the time. Enemies will also learn to try and stealth attack you especially when they’re the last ones standing. I know games like stalker and the old fear games have some of the best ai, but idk how well they adapt to what you’re doing. The ai in tlou 2 is really tough on the hardest difficulties, but I think that’s mostly because they basically have aimbot. If I’m in their sights, they will almost always headshot me no matter how much I’m moving. You have to basically catch them by surprise since most head on fights will be game over.

      @frankjaeger1711@frankjaeger17115 ай бұрын
  • 3:15 a man of culture I see

    @user-cd4bx6uq1y@user-cd4bx6uq1y2 жыл бұрын
  • As an ex fencing coach myself, I was watching the boxing component going "Those lunges look more akin to epee fencing". Sure enough, 10 seconds later it's applied to fencing, albeit foil hitbox. Very interesting stuff. Maybe my combination of fencing knowledge, gamdev and machine learning could have some niche crossover here. Hmm. Edit: One major difference I could see is that the swords in this simulation didn't flex the way regular ones do, and particularly using that foil hitbox, that leads to extremely linear plane along the direction of the piste. Giving the AIs the ability to flick the blade with the appropriate movement and inertia would lead to far more dynamic fighting, since there would be an incentive for that lateral motion. Better still would be this for simulating epee, since it makes sense to disregard the foil's priority rules. In which case they would need the bell guard protecting the hand, which would be very easy to add to the simulation. Giving the AIs both the ability flick the weapon over the bell guard the way humans do, and the reward of doing so, would lead to more realism - and also clear the way to more high stakes combat options, like rapier to first blood.

    @BaronVonScrub@BaronVonScrub2 жыл бұрын
    • Dude if you could design a game or simulation with that fencing experience and knowledge I'd play the hell out of it even after quarantine

      @twicevictorious8828@twicevictorious88282 жыл бұрын
    • @@twicevictorious8828 you should try Hellish Quart in the meantime.

      @jinjinjinrou@jinjinjinrou2 жыл бұрын
    • Well, you can still try to make a decent bot for your potential VR-game.

      @amegatron07@amegatron072 жыл бұрын
    • @@twicevictorious8828 Sorry, I just saw this. The primary issue with taking it to VR is that there's no proper haptic feedback; the collision of the blades for parrying, beat attacks, glissade, etc is pretty core to the sport. Additionally, even if you could manage that, you'd want it on a system that can fully track your whole body, otherwise you couldn't specifically move parts to dodge. :)

      @BaronVonScrub@BaronVonScrub2 жыл бұрын
    • Thank you

      @aurelienyonrac@aurelienyonrac2 жыл бұрын
  • 0:15 i don’t know why but this section made me laugh so hard

    @honyokgaming5601@honyokgaming56012 жыл бұрын
    • Bro this so meme

      @FoodUsedToBeNice@FoodUsedToBeNice2 жыл бұрын
  • I would love to see a video where you teach the ai different fighting styles and then had them fight other styles to see how they would adapt over time

    @PhycoSerpentStudios@PhycoSerpentStudios2 жыл бұрын
    • That would be a great training tool for MMA professionals preparing for a fight. Not sure how hard it would be to incorporate grappling and submissions though.

      @Fermion.@Fermion.2 жыл бұрын
  • 2:47 live simulation of the Logan Paul match

    @billy4734@billy47342 жыл бұрын
  • After 10b steps the AIs learn to just abandon the ring and go to bar and called it a day

    @jofx4051@jofx40512 жыл бұрын
  • 3:33 Those bots fights like my drunk neighbors. btw which language and engine used to make that?.

    @granpatriarca3726@granpatriarca37262 жыл бұрын
  • 1:00 When AI is so good it figures out how to use exploits.

    @joshuadelaughter7968@joshuadelaughter79682 жыл бұрын
    • That's a pretty common thing for ai trained to play video games

      @SuLokify@SuLokify2 жыл бұрын
    • @@SuLokify Yeah. I'm thinking devs could use this to help find bugs.

      @joshuadelaughter7968@joshuadelaughter79682 жыл бұрын
  • 1:43 Me before I even start studying

    @PritishMishra@PritishMishra2 жыл бұрын
  • So glad I found this channel . This is so monumental, won't be that long before some weird shit happens.

    @wormemc@wormemc Жыл бұрын
  • 2:32 my boxing teacher when I not ready for practice in 1 minutes fr

    @vancerain100@vancerain100 Жыл бұрын
  • 0:45 RED used 'Curl into a ball'! It was super effective!

    @MineSweeper-bg8un@MineSweeper-bg8un2 жыл бұрын
  • To be fair, if I'm playing that game and the opponent breaks all their bones at once I'll also forget about trying to cross the line

    @Wecoc1@Wecoc12 жыл бұрын
  • The first example is more of an illustration of the limitations of the model rather than of it uncovering some special "hypnotising" technique.

    @jimbobur@jimbobur2 жыл бұрын
  • In one week... What took us, humans, our whole existence. Awesome and also a little bit concerning. I loved this video. Bravo! Saludos desde España!

    @meditativeturtle@meditativeturtle2 жыл бұрын
  • This is so exciting for someone like me who loves VR boxing games. They’re great and all but the enemies just aren’t dynamic enough to keep it interesting for long. Can’t wait till this is realtime!!!

    @ska8terdude2@ska8terdude22 жыл бұрын
    • The fighting is realtime. It's the training that took ages. Once it's trained it can be used for whatever you want almost instantly.

      @alansmithee419@alansmithee4192 жыл бұрын
    • @@alansmithee419 That's the problem. I don't think 1B steps of training-data could fit in a tiny phone-size storage.

      @unliving_ball_of_gas@unliving_ball_of_gas2 жыл бұрын
    • @@unliving_ball_of_gas You don't need to store 1B steps of training data, you only need to store and run the final AI. The training will have been done pre-release of the game. After that you don't need the data anymore.

      @alansmithee419@alansmithee4192 жыл бұрын
    • @@alansmithee419 Huh, that's how it works? Because I have this game "Evolution" basically you build a body and a neural network and it'll train itself to walk, run climb up stairs, jump, etc. and the more you train it, the laggier it becomes. You could download the game on mobile/pc if you like. Edit: The name is "Evolution" by Keiwan Donyagard

      @unliving_ball_of_gas@unliving_ball_of_gas2 жыл бұрын
    • @@unliving_ball_of_gas Optimizing a trained model is a whole other thing. Yes, if it's not optimized it will become so laggy to run in ordinary computers. I don't think that Evolution game has good (or even any) optimization process.

      @iruns1246@iruns12462 жыл бұрын
  • It would be interesting to see how these AIs develop different strategies for different physiques. Different height and reach would be pretty simple to implement.

    @HarrySuh@HarrySuh2 жыл бұрын
  • Literally one of the most interesting videos on youtube!

    @ttracemusic@ttracemusic2 жыл бұрын
  • The explanation about the hypnotic adversarial collapsing sounds like something that would happen in Baki

    @cem1056@cem10562 жыл бұрын
  • So amazing! Thank you for sharing Karoly, just watching them essentially 'learn to walk' is inspiring enough. So amazing watching this stuff! Thank you again for this video!

    @AllanMcKay@AllanMcKay2 жыл бұрын
  • Looks like the Toribash characters. Wonder if they could put the two together, either with players fighting against these AIs or providing training data for the AIs.

    @PeterBarnes2@PeterBarnes22 жыл бұрын
    • Hey, do you know what is that? I thought it was Toribash, but it isn't, how can i test the AI in there?

      @alfredogonzalez2576@alfredogonzalez25762 жыл бұрын
    • @@alfredogonzalez2576 You'd have to check their paper, but I don't think it's Toribash.

      @PeterBarnes2@PeterBarnes22 жыл бұрын
    • @@PeterBarnes2 it’s not toribash. And if it is, it’s an old model. I can’t believe people still play the game. Props

      @CameronKujo@CameronKujo2 жыл бұрын
    • @@CameronKujo I haven't played it in ages, I just remember the very distinctive models. I didn't think they were the same, but they look similar, and I was more wondering if they would be compatible enough to quickly retrain the AI for toribash.

      @PeterBarnes2@PeterBarnes22 жыл бұрын
    • Goddamn, I haven't heard the word 'Toribash' in years.

      @TheLegendaryHacker@TheLegendaryHacker2 жыл бұрын
  • These AI are so beautiful! thank you for sharing!

    @Xesh@Xesh2 жыл бұрын
  • It's like I'm learning how my brain works on a different level. This makes me so freaking excited for the future. I like how the red agent learned how to play dead or learn reverse psychology at a very base level

    @RyanJosepher@RyanJosepher2 жыл бұрын
  • around 3:28, they really start to exhibit true point scoring strikes, as well as counter punching. Really impressive.

    @farmanshaikh6405@farmanshaikh64052 жыл бұрын
  • I cant wait until we can watch AI Boxers box , or create our own AI and challenge other players AI, with different fighting styles. it doesn't even have to be limited to boxing. man that would be so cool

    @silversrc@silversrc2 жыл бұрын
    • That'd be really cool

      @draganandrei5356@draganandrei53562 жыл бұрын
    • as if real ai is allowed to exist

      @ShawnJonesHellion@ShawnJonesHellion2 жыл бұрын
    • There's something similar in starcraft broodwar's SSCAIT. Give it a look!

      @kingdweeb5065@kingdweeb50652 жыл бұрын
    • Epic major scale fighting simulations

      @Rctdcttecededtef@Rctdcttecededtef2 жыл бұрын
    • @@ShawnJonesHellion real AI will exist, mainly because governments don't understand the dangers. in the words of elon musk: i tried to get people to slow down AI, to regulate AI, this was futile. i tried for years. main reason he's working on neurolink btw. if you can't beat them, join them

      @mithshude@mithshude2 жыл бұрын
  • This man has just taught an AI how to beat the daylights out of something, so beautiful

    @SomeAutomaton@SomeAutomaton Жыл бұрын
  • "This is just passing out without any particular benefits" hahaha I don't know why but I loled

    @Mr.McWatson@Mr.McWatson2 жыл бұрын
  • 2:01 "I am afraid this is just passing out without any particular benefits." Huh. I have a few friends who I can say that about...

    @luuketaylor@luuketaylor2 жыл бұрын
  • Another impressive step forward. Keep up the good content

    @ReynaSingh@ReynaSingh2 жыл бұрын
  • There’s something hilarious about that blue man trying to run past the red one. It’s like he’s spawned in and immediately starts frantically sprinting like a cartoon character 😂

    @joec7130@joec71302 жыл бұрын
  • 1:13 In fighting games, we call this "conditioning" the opponent. We train the opponent to react to an action in a certain way, and then we punish them for reacting in that predictable way.

    2 жыл бұрын
  • I live watching AI “learn” what to do. I also like that you include previous research so that we can come along on the journey. Excellent work, as always!

    @davidinark@davidinark2 жыл бұрын
  • I recognize the glove-to-glove dancing in a circle as resembling a real heavyweight boxing match

    @HebaruSan@HebaruSan2 жыл бұрын
  • Impressive foot work

    @EricNahuelJurio@EricNahuelJurio4 ай бұрын
  • Lately I've been wondering about how long it's going to take before characters in video games are able to move realistically like this, rather than using premade animation cycles and other "shortcuts". This video talks about the millions of steps in the learning process, but once the learning has gotten to a sufficient place, can that movement "model" be applied to characters in a game? Is it versatile enough for that? Or is the issue more about processing power?

    @BevansDesign@BevansDesign Жыл бұрын
    • probably like 5 or 10 years i would say.

      @chip7753@chip77536 ай бұрын
    • you could probably train an AI to create realistic movement animations, but integrating an ai just for character movement is out of the question. It would be way too resource intensive and highly inefficient.

      @realcoolguy123@realcoolguy1236 ай бұрын
  • 2:58 the Eureka moment :) amazing result! @Dr - i love the way you've told the story of the process here. In your next vid, could expand on what form the 'reward' takes? I get in principle how this strengthens the neutral path, but what is the general math to it? Thanks for your great work covering these paper dropping advancements ;)

    @getdavemoore@getdavemoore2 жыл бұрын
  • 1:19 This is what we call a feint. Pretty awesome that the AI figured out this concept, albeit a kind of ludicrous version of it.

    @larion2336@larion23362 жыл бұрын
    • it looks like high level (or bullshit who knows) Systema

      @PhilippeLarcher@PhilippeLarcher2 жыл бұрын
  • I LOVE the AI fencing. I've fought Historical European Martial Arts and SCA heavy rapier/cut and thrust for 20 years, so I think it's really cool to see the AI learn how to sword fight

    @TheRealBDouble@TheRealBDouble4 ай бұрын
  • What a time to be alive!!! 4:10

    @fighthighlights2201@fighthighlights22012 жыл бұрын
  • "What a time to be alive" loving this, great video

    @diveinnjim@diveinnjim2 жыл бұрын
  • We’re really setting the stage with this. Now Terminator won’t need to steal a weapon upon arrival!

    @toxiccan175@toxiccan1752 жыл бұрын
  • "He's just standing there, menacingly!"

    @no-one6790@no-one67902 жыл бұрын
  • Stage 1 of boxing looks like someone snuck into the lab & cheekily programmed the AI to think that it was a Jedi Master that could vanquish it's opponent by simply staring them down & using the Force to knock them over.

    @medea27@medea27 Жыл бұрын
  • It'd be amazing to see them have more than one strategy evolve

    @falxie_@falxie_2 жыл бұрын
  • Hope there are follow-ups on this. Very interested to see how the AI moves with a bit more parameters, like requirements for the acceleration of the strike, or achieving a peak transfer of inertia. I wonder if the simulated weight of the limbs was especially accurate, it seemed that way. It would be amazing to see how the AI moves to deliver and avoid perfectly applied striking. Cool to see that in a lawless sandbox, the real world method of movement is still validated.

    @Ratkill@Ratkill2 жыл бұрын
  • Yo! I think I've accidentally done the Adversarial thing before in Smash Bros. I forgot the stage and characters, and it was only for the first second of the match but I always did something that could be normalized, AKA something that I could buffer to do pretty much frame perfect almost every time. And I realized my AI opponent was also doing the same thing every time.

    @Taygon45@Taygon452 жыл бұрын
  • Really reminds me of Sumotori Dreams. So much fun playing that game.

    @violatorut2003@violatorut20037 ай бұрын
  • "Learn boxing and even mimic gorillas" Punch-Out Reboot spoiled the secret boss again.

    @youtubeuniversity3638@youtubeuniversity36382 жыл бұрын
    • Is it really spoiled? We all knew it was gonna be DK again.

      @walugusgrudenburg3068@walugusgrudenburg30682 жыл бұрын
  • What a time to be alive

    @martyscodingpalace8609@martyscodingpalace86092 жыл бұрын
    • Humans hate being told the optimal path. So telling them the optimal path isn't the optimal path.

      2 жыл бұрын
    • there are no truly optimum tactics in football. the game is fluid and players adapt strategies in real time based on the situation theyre faced with in that moment.

      @lewischristie2285@lewischristie22852 жыл бұрын
  • it would be really cool if there were an array of different fighters with different proportions to see which ones beat which and how they adapt

    @Thirzy@Thirzy Жыл бұрын
  • this is some of the best content I've seen in while

    @pablom3162@pablom3162 Жыл бұрын
  • This is so damn cool, seeing ai tryna knock each other out

    @bayarea_pyro4159@bayarea_pyro41592 жыл бұрын
  • I'd really love to see the fencing one, being a fencer myself it got me hype af

    @antoniodiverso6191@antoniodiverso61912 жыл бұрын
  • Really Excited for the future of the robots! This can be used for security? Or maybe for a box training? What a time to be alive!

    @ezequielpro08@ezequielpro082 жыл бұрын
  • This going to make for some great ambient drum and bass mix b roll.

    @bhante1345@bhante13454 ай бұрын
  • This is amazing I can’t believe how long it took

    @ZzigZaG00NIN@ZzigZaG00NIN2 жыл бұрын
  • "This is just passing out without any particular benefits..." That statement is absolutely priceless!!! Lolz!!! XD

    @trashman1358@trashman13582 жыл бұрын
  • Imagine in the future we have MMA fights contested by AI:) i would love to see that!

    @dr.doppeldecker3832@dr.doppeldecker38322 жыл бұрын
    • Me too

      @oldmandoinghighkicksonlyin1368@oldmandoinghighkicksonlyin13682 жыл бұрын
    • No, too boring. There is no pain, and so no overcoming the pain, and so no excitement.

      @vladimirdyuzhev@vladimirdyuzhev2 жыл бұрын
    • @@vladimirdyuzhev spotted the casual

      @GuacJohnson@GuacJohnson2 жыл бұрын
    • Seeing previously unknown strategies would be exciting, just as we saw AlphaGo come up with novel strategies. Masters of those games have even stated it's often more interesting to watch the AI matches, than the more familiar/predictable human matches.

      @Lee-pf6od@Lee-pf6od2 жыл бұрын
    • @@vladimirdyuzhev you could easily program pain, health, stamina etc.

      @dr.doppeldecker3832@dr.doppeldecker38322 жыл бұрын
  • "I'm gonna use a psychological attack to win" *crumples into the floor*

    @mackxzs@mackxzs11 ай бұрын
  • Would be interesting to see several ai bots put in a incredibly hard puzzle game where they need to cooperate to win.IT also will have this physics engine ofc and would be hilarious.

    @bacabc8096@bacabc80962 жыл бұрын
  • It's freaky how close to real life movements the AI can get. You could of honestly said that footage was mocapped and I wouldn't have argued. Imagine if we instructed it to fight using weapons, or even group fighting! The possibilities are really endless..

    @genericytprofile852@genericytprofile8522 жыл бұрын
    • That's at least partly because motion capture was used as training data.

      @watchm4ker@watchm4ker2 жыл бұрын
  • They learned to dance faster than to do boxing. Should have kept learning the dancing moves, then it might have been more fun !

    @funny-video-YouTube-channel@funny-video-YouTube-channel2 жыл бұрын
  • Hi two minute papers! My buddy and I loved this video, and wanted to try to use the AI at 1:30 ourselves. Is this AI available to the public? I'd even be happy to pay for it. It's some wonderful tech, and we want to see if it is possible to use such a clearly intelligent AI in a setting where a person could interact with it directly.

    @threemooseqateers9689@threemooseqateers9689 Жыл бұрын
  • I love watching things adapt

    @GreatBritain105@GreatBritain105 Жыл бұрын
  • Squaring off in the ring, staring their one another down,waiting until someone collapses from exhaustion alone? Now that's some gentleman's boxing as Andre Filipe originally intended.

    @Metallicity@Metallicity2 жыл бұрын
  • 4:45 This is obviously the future of combat sports. We just don't understand how overpowered this technique is yet, but we will....

    @Breakbeat.@Breakbeat.2 жыл бұрын
  • 0:15 wow. that's my skill of boxing... perfection from the start, how it can be improved

    @flance911@flance9112 жыл бұрын
  • I'm a big fencing fanatic. I hope to see more fencing AI bouts!

    @fabricio-agrippa-zarate1000@fabricio-agrippa-zarate1000 Жыл бұрын
  • The AI get into an interesting jab war but I wonder if it's because both characters have exactly the same dimensions or are they marginally different? In real boxing, opponents can be different shapes and sizes with variable arm length, height, reach, punch range, speed, stamina etc... If you had two such AI of different dimensions, perhaps the fight would turn out differently as the AI which is getting out-jabbed might change it's tactics completely?

    @Gorguruga@Gorguruga2 жыл бұрын
    • Could also be due to the physics simulation. It seemed like if the models swung too hard they would take themselves off their feet so maybe the model found that the best solution was to just go for light jabs

      @hereandnow3156@hereandnow31565 ай бұрын
  • Ooh, Filipinos are gonna love this! We really love boxing! What a time to be alive!

    @davemarcosmalicdem9543@davemarcosmalicdem95432 жыл бұрын
  • "it's 2am and KZhead recommend me this."

    @hottodoggu6255@hottodoggu62557 ай бұрын
  • The one with the intentional ragdolling to trick the opponent was hilarious and clever.

    @basementdweller235@basementdweller235 Жыл бұрын
    • @MeOwO 😂

      @basementdweller235@basementdweller235 Жыл бұрын
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