big blue bug
»» IMPORTANT
I just want everyone to be aware that there are fake accounts of me so make sure to click the links below and also check my ML IDs to make sure its my real accounts.
Please do not share your email and password to anyone just to have free diamonds.
Do not be scammed for free skins. I will only give skins when i make skin giveaway events here on KZhead.
I will not ask for your ID and IGN (also i do not want to see it) if you are not a skin giveaway winner.
Tiktok: / hororochann
paypal: paypal.me/hororochan
»» Tagalog only streams on Facebook here!
› FB ph / hororoandzkael
»» Social Media
› Discord / discord
› FB Page / hororochanreal
› Twitter / hororochan_desu
› Instagram / hororochan_real
» Mobile Legends IDs
› Original Server: 38766030
› Advance Server: 119392892
»» YT Moderators
› zkael星
› Monokuma
»» FAQ
Q. Screen Recorder?
A. Screen Flow for iOS using Mac and built in game recorder on my Samsung Galaxy Note 8
Q. Favorite hero?
A. Hayabusa, Clint and Saber, but for now i'm playing tank and support more.
Q. Are you a girl or boy?
A. I am a grown up man
I still remember that The Lord will target (Zhask's spawn, Sun's Clon) as (Turret). That moment Zhask was the best High Ground Mages of all time.
I dont remember if sun get the same thing But yeah zhask spawn get stunned😂
not over Yve and Pharsa. Both of them were the best highground mages for like 2-3 seasons straight until both of them got nerfed to the low ground 😭
@@valorian3136 I hope they got "revert nerf" before M6 tho, because I want to see them in tournament again.
@Sum_Ting_Wong_ me too 😔
Lol you need to die before you can use his Passive. Maybe change it to "Spawn will explode when they die" that way, enemies with low hp will have regrets for killing his spawn or get killed.
Zhask Argus and Hanzo holy Trinity of forgotten scary villians
Argus just got buffed 2 patch notes ago
Argus is pretty much balanced especially if you build him right
They share this one thing too, everyone running away from their Ult form
@@AljonLoiueGomezAnd that they're countered by a good Akai.
@@A.Weirdo.I.Guess000 still weak
First and foremost they should optimize the ult to target heroes faster than minions or creeps.Sometimes the ult continuous laser atk minion too long that the enemy escape.
I have a feeling if they buff zhask, a wanwan situation is going to happen
Leave zhask alone, don't let him have the wanwan treatment
Wanwan is OP. Let's nerf Zhask.
You're overreacting with Wanwan. She's balanced now
Let it happen
@@HahaHaha-jx4leShe’s very weak…
The only thing that scares me while using zhask is a mm that uses trinity build, best example of this is Claude. Claude ult can easily bring down the HP of your spawn.
Try burst build plus cd build, it won't change anything but does help.
Not to mention Melissa trinity and had a passive of dmg bonus to summons
Retri😂😂😂
I use golden staff on Zhask, that combined with the Spawn’s magic damage. It makes any mm run away once they see the spawn melt their health
@@kindplanet1i wouldn't use golden staff on zhask , mm could melt you easily before you could stack golden staff's passive , here's why so many users replacing any attack speed item with just wind talker
They need to fix the abnormal damage that the spawn gets from retribution and maybe reduce the foreswing of his 2nd skill since it's his only cc skill and it's too damn slow for a measley .5 seconds stun
True af, single retri from jungle will easily kill his ult even popol and melissa have easier time killing it due to their passive
make his 2nd skill a locked target like eudora but u can move when casting the skill 💀
they removed that a while ago
@@stickks19 nah, i used him a couple days ago and enemy's Ling retri taking out more than a half of the bug ult hp
@@FDN143 nope they actually removed it around 2-3 patches ago bro the damage you received was probably jus normal damage but its not considered a creep so the abnormal damage is not their as a jungler myself I tried to to retri his spawn it didnt work as it used to
Problems I have when I use Zhask: - Mana Consumption, like all or almost all of his skills consumes lots of mana. - His Ult, indeed it has good damage but its kinda hard to cast and reposition because of the animation/backswing, even if I click it on time it will take seconds to transform or reposition. - His CC, both his stun and slow has backswing.
The f*ck that Zhask's most drawback is his Ult. Everytime I need to use it in teamfight, I'd rather be DEAD before it fuses with spawn or ulted very late that enemies already gone.
Reducing backswing while not adjusting anything else will definitely make him meta. Just look at Vexana and Nana. They made all of their skills come out faster while not reducing damage etc. and they straight away become the most annoying mages in the game.
zhask, argus and freya the unholy trinity of "I use my ultimate and everyone runs away"
Zhask's ulti really not scary, i love using retribution against it. Or just burst it down.
@@43yrsago yup zhask ult is prone to getting burst if he initiate or goes in first. Straight up melts if 2 people focus him
Bro you forgot thamuz and Gato. It's just very annoying.
@@ObsidianSkull43 I don't think people consider the thamuz ult to be that kinda anymore but if it was the old thamuz then ya. Gato ult u can just walk out of it
He used to be scary back then, literally does so much damage, ALOT OF damage even in the mid game with only 2 or 3 items. I hate seeing him but I guess they nerfed his damage and the spawn hp?
For me Zhask’s best build is prio 40-45% cd reduction. Can use ult after a few secs mid/late game n spam skills. The rest is damage items. Feather etc.
This is true, you need a lot of CD if you wanted to ult twice in the late game which is crucial for a lot of the teamfight. And if you're lucky and fast hand you can reposition you ult 3 times using the CD build after casting your first ult
What is your build for 40% CD
@@ahmedalwzar6076 inspired by hororo’s zhask vid before: cd boots, enchanted talisman, feather of heaven, mage emblem 5% cd reduc. The rest is up to you.
It just delays your powerspike too much that before you get your items the game has already ended.
One major nitpick that i have every time i use Zhask is that in order to get rid of his spawn without summoning another spawn, it is to get a certain distance from it. But to summon a spawn after it, you have to wait for the animation to end, which has gotten me killed so many times
yeah especially if you accidentally got too far from the spawn and your ult wont be available for 1-3 seconds which is enough to get killed or preventing you joining team fights.
@@nevergivegonnaupyou6321 and also mana consumption and slow ult backswing
It wasn't always like this, I think they added the restriction to prevent the unli-bug spawn exploit before. Its just lazy fix
@@julliferjosephtuba2202 an actual nerf then if it affects player's experience.
Lol you need to die before you can use his Passive. Maybe change it to "Spawn will explode when they die" that way, enemies with low hp will have regrets for killing his spawn or get killed.
I don't know if its a good revamp for ma boi zhask but here goes my hope 1. Make the cd of his mini spawn reset whenever it die (DIE not despawn) 2. Make his ult have a passive similar to aulus where every upgrade to ult make the mini spawn inherited from 35% - 70% - 100% of zhask total stats and items effect. If anyone has a better suggestion just comment below.
The first one was already implemented before, however, they removed this when they revamped his spawn's rays.
Right now, you need to die before you can use his Passive. Maybe change it to "Spawn will explode when they die" that way, enemies with low hp will have regrets for killing his spawn or get killed.
Imagine zhask spawn and his nightmaric spawn could move like an spaceship
i played wanwan recently, the game is going around 25 min, the build is trinity build + malefic-roam, wind of nature and anti heal. i couldn't kill the late game minions, it take around 40 basic atk to kill one minion. i switched to crit build, the minion clearing ability was good but i was leaking from atk speed and no damage to tanks. she is not OP at all ! and everyone one can counter her ( fighters and tank with vengeance, mage with freez, mm with 2s physical damage immunity, assassin with kill her before her skill 1 reached the enemy back mark ) look at Layla! super easy to use with massive damage and mobility, yes mobility! she has incredible movement speed with skill 1 and quantum charge and she can move quickly while attacking and have a brief stun that every time interrupt every channeling skill !
Well yes but wanwan has more survivability, like having much more mobility, her 2nd skill which removes cc and ult which makes her untargetable for up to 5 seconds
@@shadowjelly2052 don't forget that she is hard to play, she has a very low range and her ult requires a condition before you can use it. actually they buffed her on advance serve by adding more base atk speed and atk speed growth
For me, if they're gonna touch Zhask, the following adjustments should have made for him: -Domorey's basic attacks can now attack 3 targets nearby, but damage when attacking multiple targets will be reduced to 80% and Domorey's magic power scaling from Zhask is now improved; from 50%-80% of Zhask's magic power to 60%-90% of Zhask's magic power; enhanced Domorey's magic power also now scales with 100% of Zhask's magic power -Also backswing and foreswing time are reduced by 40% on all skills -Zhask's ATK SPD growth now increased from 0.01 to 0.027 That way, it will be the first time for him to be competitive to other midlaners.
I think just the foreswing would be plenty of buff. His foreswing is just crazy
It will be too OP, since the only things can kill zask spawn will be none
@@straypaperI'm sorry but what's a foreswing?
@@lordevolder9907 basically animation delay before the execution of a skill. A backswing conversely is a delay after execution before you can move freely again.
@@straypaperthank you but why can't they just make him move while casting.
Well personally i think burst Zhask would be better. We only need Feather of heaven as the main atk speed buff. Add Inspire to overkill the enemies if you want. Btw tip for Zhask ult: place the bug and let it at least slow (or stun if you can 2nd skill) before ult, it will help a lot. Don't worry about the pokes from enemies, ult can restore HP fully after casting. And don't get out ult unless you wanna chase an individual, Zhask sucks at engaging teamfight without the bug.
Imo burst build is just better consider how his 2nd skill has like 180% magic scaling
Wallahi if they have to resort to making another full revamp for argus and zhask just for them to have new mediocre to decent kits, ima lose my hairs
just give zhask two spawns with lower mana cosumption 😭 zhask's ult spawn can only be at one spawn at a time but it can switch from one spawn to another basically giving him a triple dash and better survivalbility in this stupidly op meta😭
Honestly, been using Argus for like 80 matches this season with around 70% WR, he's pretty balanced albeit easily countered. Though I just wish that his ult is a lot smoother; there are times, specially when being CC'd that the ult just doesn't activate.
@@Eis_ instead of argus being cced my phone just literally freezes and i cant click the ult 😭
Bro are you muslim?
@@Eis_Argus just needs an autoactivation of his Ultimate.
They should bring back the mechanic of his spawn will fully heal after it get repositioned
Op bruh
@@kiranaka6045 Not so much bro, new released mms can easily bring it down with trinity build. I think its just fair as Zhask's potential only rises when its late game
yeah dude, now feels like "my worm died and then what?"
he's already have enough damage. the only problem is his mana consumption and slow skill cast animation like ALL of his skill is taking TOO LONG to cast, so the best buff would be the same like they did to harith a mana cost reduction and shorter skill cast animation, in this way he could outplay his enemies by using ult before getting burst by his enemies
I remember the times when this monster just came out. The true power of the swarms was released to the Land of Dawn and the Lord can't even survive for 5 seconds against them. Thank god that bug got fixed. Edit: If you know you know.
Zhask main problem is backswing time and mana consumption Buff one of those and he's good to join the meta He doesn't need any rework (he actually is but he doesn't desperately need it), a backswing buff or mana consumption buff is enough
Some changes that would bring back Zhask are: 1. Increase the damage of his spawn to minions (and jungle monsters) since his lane clearing in the early game is slow. 2. Decrease the mana cost of his skills. His mana problem forces Zhask userd to build at least one item with mana regen. 3. Differentiate summoned units from jungle monsters to prevent Retribution from dealing heavy damage against summoned units. 4. The foreswing of his skills is so long. Reduce it. 5. Change his passive to something that helps him increase his attack speed. The item choices for magic damage attack speed is very limited. These are just some and I'm sure there's more.
Right now, you need to die before you can use his Passive. Maybe change it to "Spawn will explode when they die" that way, enemies with low hp will have regrets for killing his spawn or get killed.
@@Nickzz05 If spawn dies, cooldown resets and gains 50% of mana used for the spawn It'll balance the mana problem and make him competitive in mid lane than have a useless spawn that does nothing but die and eat your mana
I remember using Trinity build on heroes like Zhask, Esmeralda and beatrix. It was honestly fun 😂
Man, i remember i had 100% winrate on zhask from warrior to mythic (no glory). Idk back on those days zhask is op or not, but i remember the busted thing you can do with this champion. I missed the mechanic where you can reset his health to full in ult form with skill 1. I missed where i can one shot someone from the bush with ult-skill 3. I missed where the worm can stun you in the end of his third basic attack. Look how they massacred my boy
The buff or adjustment that I think would suit Zhask was his passive. Either add an effect you can move your passive spawn like skill 1 once. Or bring back his decimate but this time the death explosion is also given by the spawn it's not big adjustment and mostly can affect melee Heroes who dares to destroy it.
I wish they would revamp his ult into doing waves of aoe burst damage throughout his hitting range, and range to stay the same. I think that will really make him the best tower defender
Theres a ton more heroes the devs are probably too scared to do little touch ups. I can say they're scared of Argus, Zhask, Wanwan, Kimmy, Hanzo, Hanabi etc because of their potential to 1v9 the entire game. I mean, look at Guinevere.. all they did is make it so that her airborne also has a stun so that theres even less window for enemies to escape and all of a sudden shes top pick. Look at Vexana. Reduce her 'backswing' aka faster animation release on her skills and all of a sudden shes one of the most broken mages.
give zhask a slight buff on mana usage and speed up skill animation delays a bit
Late game tip: Always have starlium scythe as the 6th slot. At late game the true damage passive will reach 700+, and will trigger out of both the spawn's and zhask's basic attack. imagine 1400+ true damage when done right. It's basically a free execute.
1:40 NIGERUNDAYO!!!!!!!!!!! 😅😅😅😅😅😅😅😅😅😅😅
I am a zhask main, I can easily understand the problems. Playing zhask is very much fun, even if it means to lose sometimes. I like summons so much that I play as a conjuration mage even in skyrim. I also want to see zhask remodelled as well as optimization of zhask's spawns regarding targets. It is really fun to just use skill 1 and sit back in the bush and use basic attack whenever necessary.
I always think of devs reworking his passive something like hylos.... He gets 2% atk speed per 1 CDR...... And his basic atk deals magic(I mean.....only he and clint or you could include freya if you want are the only ones that have a non projectile basic atk range)
But unlike freya and clint zhask doesn't actually get dmg increase on basic atk....
yay my zhask
Acho que um buff legal para o Zhask, seria o spawn dele ativar sozinho o efeito do pluma e a vara da rainha do gelo
The thing is Zhask heavily relies on his spawn doing the damage, that's where all of his power budget goes is his spawn, heroes with summons don't get pick much cause of there power budget is on there summons (P&K, Zhask and Sun) while Vexana she has a summon her knight but she still has damage on her other skill and doesn't fully rely on her summon
Am I the only kne who uses fleeting Time on Zhask, since his Ult is his main damage source (especially in late game) we can use fleeting time on him, because the cooldown reduction per kill or assist actually works on his ult, even when Zhask is inside his ult, this also means that you can trade your cooldown reduction items for more important items, like more damage or sustainability, sure Zhask still isn't a good meta pick, but if you do pick or use him, having Fleeting Time helps a lot (speaking from experience)
I really feel like they should lower the mana consumption (just like he said) I kinda want like the dev to make his first skill like when in ult form he can repositioned it three time like stack!
It makes sense that Zhask should be a little bit more stronger considering that he can easily be countered by some heroes that could just push his massive co-I mean, alien around (ie. Akai, Franco, Valir, etc).
I actually played Zhask again after Blood Wings revamped. A bit of shield will always help but the bonus movement helps a lot. Pair that with Fleeting Time & you will always have a strong presence in team fight.
everyone play zhask with auto attack build but i prefer max cd cuz you can cast skills 2-3 times in ult and change ult position ezly, dmg output is good too
I love how you appreciate zhask even on his weakest, i'm a zhask main❤.
Before i use Corosion on him. It makes his Pawn's basic att slower the enemy. So they cant escape zhask pawn Easily
Same thing, defensive with zhask is offensive with argus, once he ults and prioritise the enemy base with lord by his side, it's very hard to not win.
he just needs faster animation on all of his skills, especially 2nd and 4th skill. 4th skill takes seconds to activate that zhask can easily gets bursted/interrupted before he can properly "hide" in his spawn. 2nd skill also has slow animation. the animation ends when the stun ends, so it kinda pointless, especially when you're inside ult spawn. otherwise, his dmg is pretty high.
Zhask is one of favourite mages, he is alomost unbeatable inside his ultimate also i hate seeing people using the item windtalker for zhask..... Bro its so useless cause that item needs crit chance to deal damage i always use enhanced talisman as my first item so i wont be lacking mana which is really necessary for zhask also having high CDR will let you respawn your ult 2 times,having the 2nd one at the end of time limit to suprise the enemies get a kill or escape! Another thing is that zhask is bugging using the item gathered energy its passive will not trigger for his ultimate just like wishing lanterns bug....... I hope they notice it too because that item fits zhask very well too
I agree, zhask is forgotten hero. His mana consumption is to much.
Big blue bug😮🤨
2:12 Ixia's ult basic attacks makes a song 😂
I played zhask as my main, with 3k matches it's hard to have a good position when there's no tank and most heroes use flicker and dashes it's very challenging when you need to recall a lot for mana
By this time we only need to wait for wishing lantern to drop on the original server so if we can see any change on his use rate
His biggest issue is that you wanna reposition the bug and it takes to much animation and most of the time they will kill the spawn before you teleport
Same here with argus they are scared to touch argus too
Zhask's main downfall was the change of Divine Glaive, it was the one thing that allows him to melt anything. Then after the change his ultimate got nerfed. He's also really buggy to use. A simple buff for him is to reduce his backswing, give his basic attack magic based, and shortened 1st skill CD or give the spawn more health since it's usually the main target.
Better use slowing effect items and emblems it do wonders
Thank You For This Video Bro 🙏🏼... Hope Moonton Team Watch This
as Zhask user , i really like burst build the best. It can almost instantly kills mm and assasin , but for fun build trinity build is deadly but it's just not fit for most scenario.
They need to make is ult usable when stunned again its his only get out of jail free card and they need to bring it back that would be the only thing you'd have to change
I think it could be fun to play zhask as a mix from broodmother(dota2) and milady(HoK). Infecting enemies and summoning a swarm from their bodies instead of only one big bug.
This is so true. I also use Zhask and the enemy can't end the game even they take the lord 5times and we still come back the game😂. I can also take dowm their back liners when I put my ult on them with inspire and Starlium scythe
The only problem zhask have is single target minion clear and his skill cd is to damn long and delay on ultimate 😅
Here's some suggestion hororo, if you're using a mage, then you're already full build with genius wand and no holy crystal, just sell it because it comes with a higher value even to tanky enemies, I've tested it so much and even the bloodwings will benefit much.
Yep. Genius Wand's power spike is really just the early game where the highest magic defense would be like 50, building it later makes it kinda useless; at that point just build Divine Glaive or Holy Crystal.
Meanwhile glowing wand is sad, being only (most likely) viable to valir@@Eis_ But atleast it will now have more use in the next season ( because of anti heal) even if there's wishing lantern which is op
I'm Zhask main and I think the revamped Concentrated energy and feather of heaven can be use together. It's just that when the Spawn attacks. There is no visual effects or indicators. Do you think it's working with his spawn?
I always build zhask semitank,. much effective than full dmage.
The only bug i'd want the dev to fix right now is the annoying bug where zhask spawn will act out the full animation of the laser basic attack even though the target (most commonly a minion) is already dead.
Thanks sis,I'm a zhask user
For his mana problem… what if you sacrifice some of his damage and go for basic common emblem It’ll give him a little more hp too
I feel like he needs a passive similar to sun where when the spawn attack Zhask will regen a small amount of health.
Big Blue Bug... Hmm yesss, definitely not Big Blue C.... Caterpillar
Just make his ult can move 2 times when still inside the big spawn, I'd be happy
Common emblem and ur zhask mana Copsumption problem done
Imo, Zhask's main issues are the quite long ulti animation and less useful passive. I hope the devs fix these two in the future updates
not gonna lie, the current passive is not too bad. I play aggressively (as an exp main) so I usually end up dying a lot. The passive just gives me more kills.
so much bugs on ult Zhask u cant aim to what do you want, its aim to less hp percent, Ex: threre is 70% of hp tank and 100% of hp mm it will aim to the tank even if u lock mm...
how do you build him in early tho his mana is just a lot to deal with
That bug ......it's scares everything.......2 shots mm😢😢
Zhask right now doesn't need a small buff nor model change from revamps as the game does, he needs his abilities buffed in less, mana consumption,faster casting skill,and better adjusments on all skills,maybe more added or new effects
Multiple targets laser ray Unable to ult after mini spawn gone or moved away too far.
I miss your 45 cdr build on Zhask :>>
I've reported a zhask bug where the spawn lazers nothing and wastes time since last year and they still have not dome anything.
Some heroes are just meant to use the common emblem, and Zhask is one of them.
'gets one shot from bruno and lesley"
As a zhask main, the only thing I would like the devs to do with him is to fix his animation with the spawn and attack because it’s so wonky and slow to the point people can easily run away from it without a scratch which is what truly bothers me. Other than that I don’t think he needs a revamp or buff/nerf. I think he perfect the way he is rn other than the slow animation
he is already good before they nerf him hard, change his ult back so when his ult spawn died he can resummon one if the ult is still on. Its not like its hard to kill his spawn
Zhaks necesita un buff urgente! 🥲
Once it hit late game mark, no one dare to be near him
I click as fast as i could cause its ma boi zhask.
1)I think zhask need to be buff on his 1st skill jump after transform . At least 3 jump as his range is low . 2) to fix the bug on the zhask penetrating slow laser sometimes hit air for no reason , better if moonton remove this feature . 3) Stop making hyper able to retri his ultimate as his ultimate is not that tank to begin with 😭😭😭
I use basic common emblem for the mana solution. And goes full dmg..
They don't have to buff him just fix his spawn AI and make his animations a bit faster. Last time I played Zhask I got 3 deferent bugs in a single combo. And his stun is kinda impossible to hit without ult because you control only one indicator
Honestly when zhask uses his ult people just run away ngl I wish that he could move around in his ult mode like his giant turret
i go demon shoes, feather of heaven, glowing wand, starlium scythe, divine glaive, holy crystal
Cnat they just bring bak the old passive where if he dies megumin mode.,
As a Zhask main WE ABSOLUTELY REJOICE IN HAPPINESS
Or some skins they neglect my boi for so long 😢
All hero got buff less mana consumption but zhask still struggling with his problemS
The dev should atleast allow. flicker while on ulti
I always using fleeting time on zhask, and not even a single fighter can take me down easily
Don't forget his hitbox bugs too☠️
❤
I still don't know how to counter zhask
Bro is built like a Turret.
Gonna use Zhask after months🎊🙏😭... I was a top player in my area but stopped using him cuz he's so buggy (no pun intended)
I mean i agree zhask spawn dmg is strong, but i also agree zhask spawn is too weak cuz of the spawn hp just instant delete at late game.