HELLDIVERS 2 NEW PLASMA PURIFIER FULLY TESTED VS TERMINIDS - IS IT GOOD? NEW WARBOND WEAPONS
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Helldivers 2 POLAR PATRIOT WARBOND is here, and it brought the Plasma Purifier so I fully tested it against TERMINIDS
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0:00 - PLASMA PURIFIER VS BUGS
2:17 - PLASMA PURIFIER VS BILE SPEWERS
3:20 - PLASMA PURIFIER VS CHARGER
3:49 - PLASMA PURIFIER VS BILE TITANS
4:41 - OVERALL THOUGHTS
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"Not as good as plasma shotgun" Dev - "Got it, nerf the plasma shotgun"
🤣🤣🤣
The plasma shotgun is bad enough, it takes 5 shots to kill a brood commander if you don't hit their weak points. Bloody hell that's forever for a gun that only has 8 ammo pool.
@@cookiewithlove2081I wouldn’t say it’s supposed to be used for brood commander’s. I can’t say it’s really used for anything besides being a god-tier egg killer.
Are you direct hitting Or aoe usually 3 shots direct@@cookiewithlove2081
@@davidtrueblood1863 That was the Eruptor's job. WAS.
“We heard your concern, therefore we have decided to nerf all other plasma weapons to make this weapon the best in its class
Lol fr 😂
It reminds me of something a typical Lumberg company would do. "People were having fun at work and enjoying the company."...."oh tell them they have to work on the weekend, and that the vending machine is being removed".
I'm over these devs nerfing everything imma go play somthing else until hopefully they start bring bad weapons up to speed
Yes it says explosive but it's bold of you to assume that would mean the same as explosive or explosive.
Maybe it’s not explosive but it’s explosive?
My mind is blown.
devs need to get their shit together
Balance dev alexus needs the 🥾
@@old_rodent_8157I deadass hate his personality and lack of skills. His singlehandedly turning so many people away from the game with his shitty “balancing” works
@@ZePacifista I get heavy vibes he is incompetent and very arrogant in his replies. Also arrowhead has this weird fetish with realism and balancing that break the possibility for things to just WORK!
I have no clue why the Devs in this game, and not just the one people are bagging on are to blame, REFUSE to learn from other failed games. The constant buff and nurf crap needs to stop! Have they never heard of play testing something before releasing it? FFS
Arrowhead Dev Logic after watching this video: ok we nerf the Plasma Shotgun! 👏
They should have made the ammo unlimited and even then I still wouldn't use it lol
Or heavy armor penetrating with 400 dmg
Based on the most fun weapons to use there are nerfs incoming for the plasma shotgun, scorcher and jar Dom
More nerfs.... When are they gonna stop? They nerfed the jar 5 already and stopped using it since then
@@TAYGETAnguyenthat would be too OP….lol. Primary weapons shouldn’t be heavy armor penetrating unless it has some ungodly slow DPS imo. 450 damage, keep everything else the same. Or 375ish damage with a little faster charge.
They missed a few opportunities with the Purifier: 1. Damage based on charge: Click to fire and do similar to Scorcher but with less damage. Charge to get bigger AOE and damage than Scorcher or PP. 2. Unsafe mode for bonus damage and AOE size with added EMS effect, but no EMS in safe mode. Better EMS with higher unsafe charge. 3. At >95% of unsafe include a bonus plans DOT damage with setting ground on fire for fire DOT on anything that moves through it.
I would not be surprised if it’s bugged right now to do minimum damage regardless of charge, since that’s how they advertised it in the warbond preview - a charged explosive launcher. I hope we’ll get an acknowledgment/patch of this soon. I highly doubt it will get true stun/EMS though.
F no, no unsafe mode.
3:10 bro, those hiveguards also take 4 shots from the scorcher which has drastically better firerate....did they even playtest these new weapons?!
It comes pre nerfed 😂
:(
They don't. And it's not even costly to do so. You literally need *1 guy* to use it for 5 minutes to know if it's shit or not.
@@arisgemino This thing needs 400+ damage to be viable unironically, in a game like this you just can't have a weapon like that function. Or bump up the damage slightly and give it even bigger AoE and knockback and make it a CC utility tool for your team or sth, it needs to stand out, it just doesn't have a use case as of now
There was a poll on twitter whether to release the new Warbond (the one that this comes from) early or to delay it. Guess what the results where 🙃
Good breakdown. I like your take as well as the non-“doom and gloom” review of the deficiencies of the weapon. You gave reasonable ideas on why it doesn’t work now, but how it could work with adjustments and did so without verbally trashing on the devs who made the game. Awesome take
His demeanor is so refreshing - really enjoy and respect it!
This thing needs like 500 dmg to even begin to be viable. And it needs a wider projectile detection radius.
Ehhh 500 is too high. Considering it also has medium armor pen. I think 375 and way faster charge time. Or 400-450
Damage is fine for a BASE weapon. It takes out troopers/small bug in one shot, often 2-3 at a time. It takes out hunters with one shot, and any small bugs next to it. It takes out bot striders in only 2 shots from the front. No assault rifle can do this. Try aiming at the enemies feet to have it go off beneath them. Hell this guy had it taking out medium bugs in 3-4 shots. Like the rest of the shotguns, the plasma one is spray n pray. The purifier is more surgical.
' the charge mechanic seems unlikeable for our community so we decided to increase the charge up for quasar another 10 seconds, this will be beneficial for our players to prioritise target before firing'
agreed, this warbond needs a lil love, and a little more intrigue, all the weapons feel like rehashes, which wouldn't be suuuch a big deal if they didn't bench all the guns from the previous warbond too :S
This new warbond kinda sucks
armor looks sick tho and that recon armor on last page is sexy alternative to Trailblazer for us solo players still sneaking around
Got it just for the grenade
Balance team, do you know why I hang out on level 4/5 planets most of the time, as a level 59 character? It's because my primary weapons suck so much, that if I lose my backpack and secondary, because I died, I feel useless to my team and a liability, as I either call in replacements, or try to find where I died. Its because usually the primary is so nerfed and worthless against medium to hard enemies, I have to say "one sec guys, I'll help you as soon as I find my stuff". On level 4/5 planets I at least can muddle my way through with a primary (although I still feel vastly underpowered, and the game becomes moderately fun once I find my stuff again). I absolutely dread dying (which this is Helldivers it happens a lot) because of the punishing cool down times for anything capable of taking down a medium/hard enemy. This is when the game feels like work not fun. Please make the game fun again. My teams and I had so much fun with the eruptor before you turned it into a squirt gun that bugs/bots laugh at.
Everything can be killed with your base loadout very quickly other than chargers and bile titans. I agree that you can feel immensely less powerful without the support weapon, but that’s kind of the point of them. They are a huge power boost. You should consider using a medium penetration primary so then you can reliably kill spewers, hive guards, stalkers, and brood commanders without the need of your support weapon. Also nades are very effective against all medium armor enemies. Only having your primary may not give the feeling of an all powerful super soldier, but you can absolutely still kill most enemies and help the team.
@@user-td8nk9si2i Then maybe the game isn't for me, because I like to have fun. The devs think the game is a series of stats, and made it about as fun as filing taxes with their useless weapons. The balance team reminds me of the IRS telling me I made too much money and they have to take some of it. You say "this is fun" and their response "We took care of the fun".
@@JoeSaidReptiles fun is subjective, perhaps the game isn’t for you. I personally love switching between my guns/stratagems to dish out maximum democracy depending on the enemy and situation. I personally am not looking for the feeling of being an all powerful soldier, but instead one average hellidiver who will complete his mission at any cost or die trying.
@@user-td8nk9si2i What is the point of game if the guns in it don't feel fun or effective to use? It's like being given a list of one star restaurants to choose from and trying to figure out which of them sucks less. It's a game, I can't stress that enough. Games should be fun. From the comments it looks like my subjective idea of fun is shared by a large portion of the player base. Make a game not fun and people walk.
@@JoeSaidReptiles Edit: sorry for the novel just feel like this balancing is more complicated then “make it fun” I believe many of the guns are fun. Flamethrower melts everything in its path including chargers. Watching the arc thrower electrify and chain to enemies from pretty long range also satisfying. Blasting one rocket from the recoilless rifle, the EAT, or quasar (not 100% sure about the quasar) to a charger’s face resulting in an instakill and a headless charger. I love sitting on a mountain with the anti material rifle headshotting all the mediums such as devastators with one shot. The other day I team reloaded for my friend while they were using the air burst rocket and was absolutely demolishing bug breaches. Now those are all support weapons but they are guns too. I also think the primary weapons are fun too, the plasma shotgun is satisfying to kill small groups of enemies. The slugger provides medium armor penetration and stagger making dealing with bile spewers and other medium armored enemies really easy to kill. I also love using sickle engaging in battle while trying not to overheat my weapon. The diligence counter sniper can one shot devastators to the face as well as the AMR, really making it a one shot machine on everything except hulks, tanks, and the chainsaw guys. (I’m not sure about the gun ship and walker since I have been fighting bugs recently when I’m on.) Of course these are just my opinions of fun with some objectively true things that you can do in the game. I’m curious what is it you think needs to change about the weapons, and which weapon’s specifically. Because as a community if we don’t start voicing our opinion in a more constructive and respectful manner we may lose this amazing communication the devs are providing. I’m not saying the game is perfect but just claiming to want more fun is pretty broad, and I also don’t think many people consider all aspects of the game when they suggest balance changes. For instance I truly believe that with the current state of the game making primary weapons easily dispatch chargers would not benefit the game. Now that doesn’t mean the devs can’t and shouldn’t add one but it should have significant drawbacks, right now I don’t think any primary has enough drawbacks to justify two shorting a charger.
Armor Penetration: "Penetrates armor." Helldiver Developer Armor Penetration: "Does not penetrate armor." Explosive: "It has explosive properties." Helldiver Developer Explosive: "Does not explode." Fun: "Something that players enjoy." Helldiver Developer Fun: "Something that needs to be removed."
Oh they are definitely gonna buff them. But at this point I won't even be surprised if they also nerf them lmao. Look at what happened to the crossbow haha.
so buff them, and than nerf them in the same patch :D hahaha love it
Idk the head of balancing said all the weapons in this warbond are s tier so …
I like your take on it. The guns show promise and the devs are certainly hearing the criticism at this point.
Agreed. If it had a high zoom scope, then you could maybe make a place for it, but it's just a fixed short-mid range scope, so it's basically dead on arrival in this form.
First video game I’ve seen “charge” not increase its damage. Don’t other games increase the base damage by like + 100% or something after a full charge? So what is the point of the weapon charging?
I hope the devs sees this vid and take note of your suggestions and implement them since the plasma purifier definitely needs a much need buff. Amazing breakdown as always Pipz.
It's good; you can not turn it into a strategem weapon.
Judging from how the weapon generally is, I’d say it’s designed for hitting weak points due to its charge-up nature and the explosive nature of plasma weapons. So I’d recommend taking something like a stalwart with you as a substitute for the purifiers lack of fire rate and chargeup nature.
This is what I do. Purifier is grat against small eneimes and even mid-enemies but you need a high fire rate wapon for close-in stuff. Keep in mind the stalwart is a strategem while the purifier is a base weapon.
Tbh I do like the idea and use of this weapon although would need a large dmg buff or aoe buff but I feel it is good for a precision aoe weapon as with the hive guards if you place your shot well you can shoot either connecting bit for the leg or underbelly and will consistently kill it as it spreads the dmg dealt across it along with the impact dmg if buffed it would be pretty good for bots as when I currently used it for bots it consistently 4 shorted the heavy devastators which is around the same as scorcher I feel if it can maximum 3 shot a heavy devastator and min 2 shot would be nice the aoe dmg spread would be nice because it seems to drop off extremely quickly because when I shoot in the middle of a hoard I get around max 3 small bug kills I’d expect a lot more from a gun like this Edit: I feel like it should fill more of a niesh of dealing with armoured somewhat tanky enemies being able use its aoe to ignore armor etc whereas the shotgun fills a niesh of dealing with lots of small enemies and is not so precise as a plasma weapon with its drop
I think that this weapon just needs a 100 m scope. Because the stagger effect plus the medium armor penetrating puts it in a unique position. It is a proper side grade in comparison to the scorcher because it has a larger area of effect slower rate of fire, and has a higher armor penetrating rating.
Artifical difficulty over making weapons satisfying is exactly why I wish I could select which update so I could just go back to launch, I never even got to use the "broken and op" railgun
And isn't it convenient how the original railgun is something I hope gets added back every day
Ngl as a bot player i really dont see the issue with the railgun it fucking slaps atm. If u go back to launch all youll be realising is that a lot more weapons are fucking awfull. And youll be begging to have proper AT weapons again for chargers.
Dream changes for me would be a bit extensive, but half/a little over half charge produces what we have now damage wise, full charge doing 400 damage and full charge shots over penetrate. Realistically speaking it'll probably just get a damage bump. I don't want AoE since plasma punisher is for that. Gun feels like it wants to be a long range version of scorcher but it just doesn't have the damage/scope to do that.
A variable charge would be nice with added more damage and AOE at full charge. Would feel like a fun and engaging primary.
Leave it to the devs to push an update that's somehow more infuriating than the whole Sony drama thing. This game restored my excitement for gaming, but it's unfortunately killing it just as fast at this point. It's not fun to play a game where every weapon you liked gets nerfed into the ground, and all weapons feel equally shit.
This is as exactly what i said faster fire rate maybe it even charge mode options between rail gun safe mode charge or quasar fire modes with extra PWR for either or
Their words was to charge the shot and watch the payout in damage as if u got more damage when it charge up the shots but that’s just how the gun works and it doesn’t increase damage if u charge it. It only fires if u fully charged the shots
ya :(
I was hoping this weapon had some sort of level up shot mechanic where the longer you charge, the bigger/better the shot.
I’ll saw it on all the channels maybe people will echo me GIVE THIS GUN STUN MECHANICS! Imagine the splash aoe is a slow or a mini stun
I'd like to have a weapon like this where if I fire it before completing the charge, it doesn't do damage but instead emits a stun cone (shorter duration than grenades of course) at close range.
I feel like they should add a plasma gun that is automatic but does pnly 50 damage with like 550 firerate or 600 with a slightly smaller radius than the scorcher and just also make the damage much stronger for the purifier for the radius damage and exactly like he ssid it should have like 450 damage and have a 250 explosve radius damage and if its too high then they coukd nerf the damage slightly
This gun must have air burst mode when not charge for close range. The damage output is so terrible now.
Tell me you have not played the purifier by telling me you have not played the purifier. As a base weapon, damage is fine.
Decreasing charge time would make it loose its identity. I think it needs bigger dmg to raise all the damage breakpoint by 1 - 2 shots.
But it's not a strategem weapon. It's not supposed to take out big stuff with ease. No base weapon should. Base weapons or for small targets and medium targets. You guys want it damaged boosted to be more like a strategem like the railgun. It's not. It is, like all base weapons, a back-up weapon.
@@johnski4709 What are u talking about? Primary Weapon should be a Backup Weapon? Backup Weapon is your secondary weapon - the pistol. Do u understand what the purifier can reasonably kill and cannot? Do u even use the railgun? Increasing dmg breakpoint by 1 - 2 shot would make it on par with the Railgun against small/medium targets? I have this warbond and I have been using purifier extensively at bot helldives for the past 2 days. Let's compare the railgun at where it shines the most against puni plas and purifier: devastators and hulks, minus hulks because u mentioned small/medium targets only Railgun: 1 tap devastators in the torso slightly above safe charge. TTK: Instant Punisher Plasma: ~5 shots in the torso. TTK: ~5 seconds. Notes: Good for pushing small groups of enemies, stun lock with high fire rate, less ammo in the mag, but enough Purifier: 5-6 shots in the torso. TTK: ~7 seconds. Notes: Not good for pushing, has more ammo, can stun lock 1 enemy, but not very reliable due to low fire rate. Increasing Purifier's dmg breakpoint by 1 or 2 would only bring it's TTK inline with punisher plasma, and it still wont be able to reliably engage anything the puni plas cannot engage. Tried shooting gunship thrusters with purifier, but i was having a much tougher time compared to charging 4 railgun shots at the thruster. Its not even realistic to kill gunship with railgun at helldive, so forget about purifier for gunships. In what world does this suggested buff sound like it is on par with a support weapon? Don't try to hurl generic sentimental comments at You Guys, I am the only one here responding to ur comment because it saddens me to see that u don't seem to know what you are talking about.
@@johnski4709 Im not sure why my comment disappeared but I cba to type everything again, Im tired. Increasing the dmg breakpoint does not make it in line with railgun or anything better. The TTK is still very long, at best it would only be inline with the puni plas, and be just as ineffective as the puni plas against anything the puni plas cannot reasonably kill. Also, if primary weapon is a backup weapon, then it should not be called a primary weapon, and secondary weapon should be called toy gun
Honestly it's easy to make some change to it, either make it with unlimited ammo or firepower buff or a niche to close bughole/fabs and most player will happy with it.
The problem is. The bug hole thing is just completely nullified by the fact that we have the grenade pistol, and me personally I wouldn’t give up firepower for the ability to close bug holes.
@@wesleyshum8913 Grenade pistol only have 8 shot and only get 2 back from supply pack, that's why people bring eruptor before the nerf because it can close more bughole than grenade pistol while still have nice firepower.
@@rz3264 the eruptor was more a really strong weapon with the benefits of being able to close out stuff…pre nerf, being able to close out bug holes or not would not of changed how I felt about the eruptor. It was the fact that it could 1-2 shot most medium armored enemies and with the reload cancel it was the best weapon to bring. For terminds, eruptor for slight AD clear and killing medium enemies, quasar for chargers and biles, rover dog, and 2 more ad clear heavy air strikes.
not sure if terminids give you some time for casting that plasma shot before they attack you ... especialy hunters
It should be a slingshot, able to spam lobbing shots almost as fast as the shotgun, with the ability to charge for far shots
seems like a cross between the arc thrower and plasma punisher
Dev: got it, we will 'balance' another plasma weapons
Instead of everything being a DPS contest, there should be more status effects.
I don't like charging weapon on plasma but if it's with full charge damage should be more 600 damage and heavy armor penetration and it's look like a sniper
That would make it stronger than some support weapons…it def needs a buff, but that’s gonna make this gun OP lol.
That's kind of a bummer, I thought it was going to be some kind of a energy sniper rifle.
After learning whose in charge of balancing and what he did to HN2 and I’m not saying it was all him but even recently its become very apparent that instead of listening to the community he responds with posts teying to justify what hes done and defend the nerfs a recent post from him said the slugger is still a top three choice amongst players……. Honestly give me some of whatever that guys smoking cause hes in lala land
I think the Devs feel the word "explosive" means "to push".....now that makes more sense.
Damn, i was hoping it would oneshot most units.
It feels like a plasma version of the punisher shotgun, but with less damage?
Luckily for you, they already have a plasma version of the punisher shotgun, but with more damage and fire rate!
@@HippioKass Punisher plasma is still spray and pray, reload. Purifier is a fine weapon if you know how to use it.
Why they not just implement tap or hold for the gun lol , tap for quick fire with the current stat ( light armor pen) and hold left click for higher damage maybe around 350- 400 ( medium armor pen ) at rhe cost of like 3 bullets per shot idk just my expectation when i see the gun in the trailer
Again... the weapon is no good for you, that doesn't imply the weapon is bad. The plasma shotgun lobs it's projectile, with the Purifier you can hit something 200m away. Also, the stun against devastators is nice, you can stunlock them completely without them able to fire at all. I just wish it had a 2x or 4x scope, as it is clearly something intended for Scouts, picking single targets, keeping patrols at distance. It could be a great alternative to the eruptor and diligence with a scope. THIS IS NOT A WEAPON FOR CROWD CONTROL.
this isnt a weapon for anything, its just very poorly balanced
@@Crazymrpipz balanced against what? Strategem weapons? Warbonds are cosmetic.
@@Crazymrpipz What kind of answer is this? Thanks for the nothingburger... how about addressing that "does not fit my playstyle" does not equal bad weapon? How about some actual testing... but nah, not enough time before the warbond hate bandwaggon leaves the station right? Have to jump on it first.
It’s a pretty decent weapon try it again bud
I like it better than the scorcher because medium armor pen and better than plasma shotgun because it still shoots straight. Fire rate sucks but id forgive it if it closed bug holes. Also what bothers me is that it says it has the same fire rate as the scorcher but you actually cant fire as fast as the scorcher.
in a way we should be thanking the devs, they're saving us money
I was hoping this gun was going to be really good, but maybe they will buff it.
yes they will!
this game is going to spin itself into a web of disasters...
Who is this new Warbond for...?
balistic shield users are the only players that this warbond benefits from
@@OP10thNakama And even then, it isn't like it is a groundbreaking SMG or anything.
@@someone-ji2zbwhat would a ground breaking smg look like
Ballistic Shield users, Scout armor users and grenade enthusiasts. I think that's it
Victory pose enjoyers
Man i hate to say it but just from my pov this game is a lost cause as of right now until the devs rethink their strategy for weapons in this game
? Base weapons are not supposed to be uber-powerful. These are not strategems. You notice that strategems are not in any warbonds, right? Base weapons scale horizontally for more variety, not vertically so each successive warbond is better than the last. Think of them as cosmetics.
I'll wait until they totally screw up the new war bond before trying it. I usually get then the fubar everything ans or makes me not want to play
For the purifier, I would at least add a better scope, like a sniper rifle.
And at least +300 dmg when fully charged If not - trash tier
this gun is the "straigth shot" crossbow with half of its damage =.=
Needs more penetration in my opinion. I hate that it takes like 3-5 shots to take out devastators. There's no reason at the moment to take the Purifier over the Shotgun.
The moment you realize it's a worse scorcher with charge up time 🤷♂️
It’s not great. Works well on bots, but why wouldn’t you run the scorcher instead? If you want medium armor pen for bugs, why wouldn’t you just take the Dominator? Another subpar weapon to collect dust at the bottom of the bin.
I honestly feel like the devs test these weapons on level 4 difficulty…. This weapon only gets 50 more damage then the plas scorcher…… in what workd does that make sense this should have been the plas equivalent if the eruptor before they killed it anything that has to be charged or takes anlong time for each shot has to have a good aoe and be able to take out large groups of enemies. I truly believe they test their weapons on level 4 difficulty because thats the only way any of the weapons and nerfs are viable you get any higher in difficulty none of these weapons are useable minus the smg but its still not good enough to use over other weapons
God forbid we have fun...
The devs are trying to make their warbonds fair and are teying to stray away from the pay 2 win tactics and they probably don't know how but im convinced as time goes on the game will get more quality of life adjustments to weapons and their warbonds will be stable.
I rushed to get all the primary weapons and this one is the worst. The SMG is the best out of the three.
This weapon could have been so good if it had been what they tried,, or said they were going to turn the eruptor into. They could have left the eruptor the fck alone after the necessary ammo nerf and this could had been its plasma counterpart. Now, it wont even one shot a hunter and has the fire rate of a seaf cannon.
I don’t think any of the weapons need nerfs, it’s the fantastic purpose that we have powerful equipment , I think all they really need to do is make higher difficulty missions and increase the price on the weapons
Releasing bad weapons and buffing later > Releasing too powerful weapons and nerfing later. After all the crying over the erupter nerf, expect this proccess to go down like this.
With all the feedback if they haven't fixed this stuff in a couple months then we know what is up. Time for the newest hit. Let's let them cook a lil.
The gun is just a little to slow to be effective on helldive
Purifier is utter trash. If the charge up auto fired instead of needing to be released, and the charge time was cut in half, and the damage was increase, and the spread was increased, it might be worth running.
It’s just a poorly designed gun too if you mention all those buffs and even after that it still might not even be that good just usable I don’t think anything can save it. Would need like double damage and 1 shot a bile spewer for me to consider it in my loadout. And devs won’t do that.
They don’t want to turn it into something better than a support strategem smh even tho primaries are what we rely on for everything and get us the most Dps
It is fine. It is a cosmetic warbond weapon, not a strategem.
It say rate of fire is 250 but thats the same as the scorcher. It say medium armor penetration. But all it does is light armor penetration en explosive. I really don't get this weapon
Unlike the other primary, with this one you also have to wait to charge first before it's uselles... I'm so tired of all these bad and worse weapons.
It's not useless. You actually have to actually think about each shot, not spray n pray. It is good like all basic weapons are good. Some of the previous warbond weapons need to be nerfed a little as they are more like strategem weapons.
See? It's THIS simple! Why can’t Arrowhead evaluate & balance weapons just like this? They have been putting out tweets whinning that they can't possibly test weapons the way 100k players can all at once. Yet this one channel has 1 singular player taking the weapon for a spin and coning up with a VERY reasonable assessment and suggestions for improvement, in less than an hour of playtime. At this point Arrowhead needs to put together a team of streamer volunteers and have them beta-test warbonds *before* release.
Warbond weapons are cosmetic pretty much. The real weapons are strategems. You notice that their are no strategems in warbonds, right?
Seems weak against Hunter and Stalker. I think it needs twice the damage as plasma punisher and maybe something else that sets it apart in the energy weapons category.
This premium warbond pack was the worst! The SMG for me is meh. I can't justify running an SMG over any of the S tier primaries. So, for me, that leaves two bright spots. The grenade and the booster. They missed an opportunity to have the armor passive 95% fire resistance. Hell, I would've been okay with at least 75%. They missed the mark with this one.
These new weapons are all really depressing. I know they can't all be winners, but yikes.
lets hope they get some MEGA BUFFS
Alexus is gonna see this and nerf plasma punisher / scorcher.
It`s so easy. They have to nerf all other weapons and than the Purifier is great 🙂
I don't want to crap all over it, I just want to understand what the Devs had in mind as an intended use for this weapon. Like...is there something we're missing? Shrieker nests maybe?
I wish there was something I missed while testing :(
@@Crazymrpipz I think you missed that warbond items are cosmetic items, not strategems.
This weapon is atrocious. This is nearly unbelievable how bad that looks. Thanks for testing this and saving me from this Warbond.
And the fact this thing is the page 3 weapon is even more annoying. Assuming you can even get to it, cause the game crashes 3 out of 4 times
Imagine how upset the community would be if this warbond was over preforming and two weeks from now they nerfed everything. Seems like they're trying a different approach...
#1 test severs are mandatory these days, 2nd the last 2 wrbonds was boring to me, only the grenade pistol and impact incendiary grenade was worth even getting.
I agree. The devs keep releasing mediocre weapons that aren’t exciting. LET THEM BE OVERPOWERED SO WE CAN HAVE FUN and then nerf them and then do it all over again. It’s quite simple. Who cares if people complain…they’ll love the next overpowered thing anyways
Their answer will be to nerf the Plas shotgun...
Criticizing before using it on the automatons!
I thought this gun would behave completely differently. That you can shoot as normal but charge as an option to amp up the damage and explosion radius, that would've been interesting. But as of now, it's literally one of the worst in the game. Not even oneshotting a warrior, are you effing serious??
No base weapon in game one shots a warrior. The Purifier is fine; it takes 2 shots to kill a warrior.
Thing that hd2 is worst than cod is what you saying, cod new weapon alway so good or op and they will nerf it later, that will make people interest with it and comeback to the game to unlock it, hd2 new weapon alway suck, except the eruptor
Darn, was looking forward to this weapon, but it does indeed feel kind of lame. At least even in its nerfed state, quasar and its charge up has saitsfaction attached to its shot... but this gun has nothing in regards to a fun factor for me. Just seems overall a worse pick than most other primaries and is simply less enjoyable to use.
Fire and blacklist Alexus
Really irritates me that you don’t shoot spewers in the face. It 2 taps them with purifier. The squishy part is the most durable part of the spewer
got it, I will now use this weapon cause its amazing
they'll just nerf the plasma :)
Mayas will throw water balloons
Everyone seems to be really unhappy with the devs these past few weeks, and while I definitely understand why, I feel like maybe they need to chill out instead of constantly shitting on every single thing they do wrong and ignoring what they do right. This warbond is a little underwhelming, but so was Steeled veterans when the game first came out, and now its arguably the best in the game. We get new content every few weeks, which is a LOT of work for the developers. Appreciate the effort they put in and be patient. Whining and saying nasty stuff about the devs whenever you don't like the things do doesn't do anything but make you look like a baby. Try CONSTRUCTIVE criticism instead of bitching.
For real, gamers complain there is no communication between devs and their community. Um no duh who would want to interact with people who are personally attacking them for just trying to make a great game. I feel like most people complain about their favorite gun being nerfed simply because they can’t easily win with it anymore. To stubborn to try other weapons, and too dumb to form their own opinion. I saw one comment from someone asking for less enemies on helldive difficulty. It’s like wtf just lower the difficulty dont ruin the challenging experience for those who can handle it and enjoy it.
I've only just unlocked the plasma shotgun. For the love of God above STOP saying its good! The devs will hear you.
Heavy armor kills the fun in the game. Yea? No other thing restrict you from fun and weapons being valid as heavy armor. Explosives and any medium pen need to be able to SHRED heavy armor, making almost any weapon able to follow up and finish the targets. Hardest difficulties just add more and more heavy enemies, making the only way to have fun on higher difficulties is to pick very specific stratagems that can continuously deal with heavy enemies. Bottom line, this game has tons of issues many others don't thanks to the awful armor where things that don't pen do 0 (!!!) damage, which is beyond awful. How are they going to manage to put in a new warbond each month, adding new weapons, to a system that is already broken and uninteresting, it's just gonna be an endless balancing dance and the game will forever be in an early access state
wow its a weak mini quasar lol
This warbond was terribly rushed, and a solid half of the content proves it. I'm of the opinion that they should just slow down with new content for now and maybe release smaller packs of stuff instead, like new armor and a weapon here and there instead of a whole, rushed warbond. THAT way they could revisit stuff they already released before and fix it. Like the previous warbond having no unique armor passives and such.
With all the complaining abt the new warbond, most of these weapons will be buffed
ya they do need a buff man