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This Episode ►
Inspired by the recent "VFX Artists React to TRON," Niko and Peter set out to recreate the Light Cycle Scene from the original TRON film. Using modern tools, and old workflows, can they faithfully reproduce one of the earliest and grandest examples of CGi ever made?
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Corridor Crew in 2050: We Remade AVATAR in One Day.
Imagine 2050 crew being like, "Cameron was a caveman! He didn't have a suite of AI make the entire movie from watching Dancing with wolves and telling it to make it scif version of it in IMAX 3D"
@@titankorellc2937 you can almost do that today for stills as far as I know.
Corridor crew in 2100: we made the UNIVERSE in ONE day.
It would still be out earlier than Avatar 2.
The last airbender one
The technology was primitive, but the artistry was top notch.
Oh, I see what you did there.
Oh, I (don't) see what you did there.
@@i-dislike-handles same
@@diartgallapeni1421 you are slow
@@mylotodd6831 or we just don't get what's probably a reference to an old film
The original did a better job at displaying speed on the grid. Other than that, as someone who doesn't know, I couldn't tell a difference.
Exactly my 1st point in mind.
This had more to do with the shot transferring to and off of physical analog media.
I agree
they messed the animation curves
As with many things these guys do the final product was very underwhelming. However, it's entertaining and they seem like cool people
One note: You changed the thickness and of the grid, which leads to strobing in those close up and pov shots.. and it sorta kills the illusion of speed the original had
Agreed, the original artists clearly thought about this (or the director) and made sure there was no strobing. Interesting...
Also, their grid changes size to match the original in the collision scene, which leads me to believe these guys cheated.
They didn't change the thickness of the grid at all for the modern shot. What happend was motion blur was introduced which wasn't present in the original. I would know I've made a scene before that moved across a wire frame with emission coming from it and wondered why it looked thicker when it was rendered.
When you add motion blur to something that is very very bright and moving very very fast, its smears very hard like that.
The only reason the original didn't contain any strobing was because it was animated one images at a time individually and they didn't have the ability to add motion blur. The strobing was caused by the motion blur, and I would imagine if they had access to the technology at the time to blur their frames together they would.
*Sometimes CGI doesn’t have to look realistic to be impressive.*
That's something an artist would say
Yes, that is common sense is it not? What people _do_ want is something that looks _good._ Realism isn't required for it to look good.
for me I think style and effort is what makes CGI and art in general impressive
cough* cough* Disney cough* cough* Lion King remake cough* cough*
@@jhay3966 alright bad example how about a good one kubo and the two strings
This HAS TO be a new series called: VFX Artists Re-enact
I would unsub just so I could resub for it. Would love to see them attempting old vfx shots/redoing them with current vfx.
Re-FX
VFX artists animate VFX artists animating.
THIS!!! Final render was sensational
Hhahahaa yeah, update the VFX that studios will never do themselves - may be it might even get used in new 4K remasters.
6:25 wow, that cube must have been really difficult to render to make the pc's fan go like that
I thought the same thing🤣🤣🤣
My laptop just trying to open Blender.
lmfao
@@zooluuzvxz7257 Gaming laptops when you try to play Papa's pizzeria
I have never seen Niko more filled with rage than when the construction started
Next big challenge: avoiding a major lawsuit from Disney
I'm surprised it hasn't been flagged for copyright yet
its ok wesley & wesley will save them
I laughed so hard at this.. Because truth is sometimes funnier than fiction. They don't realize that this makes me want to see the old tron again which means I will have to buy it or rent it, but then they will of course probably strike it and take it down and lose on free advertising. LOL why are companies such morons.
@@byte2600 short term profit these same decisions is why Hollywood is on the brink of collapse
507
think the worst detractor from yours, is that when the camera pans across the grid floor fast enough. The offset matches the framerate, so it looks like the grid stands still.
I had the exact same thought. Without this little failure the whole thing would be perfect.
@@dernocco6736 i haven't checked but i think it does not happen on the beautified version
@@Tajbor87 it didn't happen in the original and the "beautified" version was the original put in a modern rendering engine and edited to look more modern.
I agree.
Also the 90 degree turn at 12:16 looks a lot smoother in the original than the new version.
Honestly, the effects still hold up. It's supposed to take place in a computer, and that's what it feels like.
I feel like if Tron came out today, it would be laughed at. So I wouldn't say the effects "hold up" as much as they are passable.
@@brackzaffor let's say they are very respectable not like 90's CGI which looks weird now this doesn't look weird!
So it holds up just cuz its 3D?
@@brackzaff I think it's alright.
I'd say the same about REBOOT
I loved the modernised version. I feel like it captures some of the awe and wonder the original would have had on release
It was glorious on release.
Agreed
Peter forgot the most important thing: Delete the default cube.
The tradition
Yeet the default cube into oblivion.
AND the camera. Also i wonder how often he had to reset the 0 point.
"Don't delete the cube if you are using edit mode" George Lucas ~ 1999
If by delete you mean obliterate.
is that a "VFX Artists REMAKE" series im hearing on the horizon??
why am i thinking that will be a copyright nightmare?
That's an awesome idea!
Yup!
@@Sirikiller they kinda do it with the r rated remakes
and the Scorpion King remake
I wish I had found this a year and a half ago. My grandpa passed away last year, but when Tron Legacy came out, we watched it together. And when my dad was young, my grandpa watched the original Tron with him. I remember so vividly that when I was watching Legacy with my grandpa, during the Solar Sailer scene, he turned to me, smiled, and said, "thank you so much for watching this with me... this is incredible." He would've absolutely LOVED your work - especially seeing how the old shot would look with updated rendering. I'm praying that he can get the link to this somehow and check it out. 💙
This deserves more likes, amazing story. I had precious moments with films like this very same idea with my granparents while they were with me, I am so glad you had that dude.
I'd love to see Tron updated like you guys did at the end. It was a LITTLLE too bright, but the textures are beautiful and seeing it remastered in that way would be amazing.
Imagine getting bullied at school by these guys: "Haha, your renders are trash" "Learn blender loser" "My grandma can composite better than you" Etc.
Haha
The best roasts
'Only losers use Cinema 4D.'
like VGHS but with modeling
@@samcooke343 C4D4U: :(
I feel like they’re just going to try to speed run re-animating old movies now. And that makes me happy.
I'd love to see them do an overhaul of the T-1000's effects in Terminator 2.
They kinda have the Tron% WR right now
New series "CGI remake"?
I think they should just do any sort of shot from old movies with modern equipment. CGI, practical effects, stunt shots, everything. Could be super dope and interesting
That would be AMAZING!!!
that sound/sound effects in Tron are also the star of the show
This is amazingly cool. Tron was one of my absolute favorite movies as a kid. The thing that tipped me off is that I know how this scene should look by heart because this film is imprinted into my brain since childhood, and so the relative movement of the grid lines was noticeable right away.
The camera movement in the original is way better than I thought.
@Lukas Cavalier I think it's because, the original was not all CG. There was a lot of hand drawn art as well. Gotta have a lot of respect for the people who made that movie. It was made when the best home PC available was the Commodore Vic-20 (not even the C64 was out yet) and the Apple II. Heck, I think the PDP-11 was the biggest mainframe back then, and your average smartphone absolutely blows it away.
Agreed. Good effort though
I agree, also the grid being smaller in the original makes the bikes speed appear faster
@@StormsparkPegasus The lightcycle segment was all CGI
@@StormsparkPegasus True.
In the original Tron, they didn't "tilt" the bikes, because it was inside a basic video game. When they broke out of the video game's physics the bikes could tilt. Sorry not being negative, fantastic work!
That's a good explaination to get outside of a technical limitation.
was thinking the same
I think it was sort of both. After all, if you consider the actual video game and other games of the time, leaning would also not work if an object was generating a trail behind it. This is sort of a case where the technical limitation of video games justified the behavior in the movie, which suffered the same technical limitation, which would have justified the behavior in the game.
The inertia you'd feel at such a corner within a bike would be horrendous. ;)
not negative you are right...Tron reflected the games at the time perfectly.
This is kinda awesome! Really cool, how you did whole scene just through one day with modern tools. Amazing, really.
The rerender you did of the original shots was pretty amazing. Not to mention your complete retake on the original animation- the slight little issues aside, it's excellent how much was accomplished in 24 hours.
The second I saw the grid not moving fast I knew they were showing the recreation.
Yeah exactly!
It's because it's an illusion. Litterally
Yeah, they screwed it up, as far as i understand, the grid hit the same spot every frame, so, no mevement visible. Otherwise, great job, fun vid, gzs all around
The frame rate lined up too closely with the grid
yeah, the "speed" element wasn't there and the only thing I can think of that could cause it would be the frame rate. It went from a "racing speed" to an almost "leisurely drive". Still, I would like to hear the guys comment on what the issue was.
My dad was the art director of Halo Reach, I bet I could get him to come on your guys show
Please do! Big fan of your dad's work.
Yo your dad is amazing
Looked that up at first like. "Naw". Very suprised.
Much love for you dad ❤️❤️❤️
Dude tell your dad he made my preteen years badass. Huge kudos for helping design one of my favorite games of all time.
The updated version looks so cool! Great experiment. Congratulations for your channel guys, you are literally artist, and not only at vfx, but also at also one of the best KZhead channels. Fun, interesting, and full of passion and hard work.
It was great, I do like the look and feel of the original but it would be interesting to see how it would look if the OG movie was uploaded and every shot rendered over to increase the details, textures, lighting and shaders etc but without redoing, just freshening up the existing footage
Corridor crew in 2050: remaking the Star Wars trilogy in one day.
Or even better: "re-inventing/improving the prequels in one day"
What about “remaking ‘remaking tron in one day’ in one hour”
Yes And Yes
Old Niko working from a wheelchair.
2050 Nico: Can you *believe* that back then, the 3D environment they were using were actually *physically built*? 2050 Wren: No waaaaay! So then those are actual people walking around in a physical space?! 2050 Nico: That’s exactly right. It’s amazing what people would come up with back in the day versus what we can do with the technology we have now.
Loved it! Surprised how much more speed the original was able to convey. The new cycles look slower
Yeah, I agree, great clip tho
Nah they just botched the animation. Not their fault but sometimes blender resets the curves (whether or not the animation moves linearly from one keyframe to another or slows in and out of each starting position and speeds up in the middle, bezier). Sometimes this causes the start of the movement to look really slow but the end super fast which occurred in the first and last shots.
bengiAnimates Get invited to VFX Artists react
I think it has to do with the floor tiles and frame rate.
Most likely
Nice job, guys! I saw Tron like 12 times when it first came out in 1982 and am a huge fan so I definitely can see the difference but I love your artistry as well, especially on your second pass. I'm surprised how smooth the original is in comparison and the speed conveyed there is so much clearer.
I just love the look of the early CG. Stuff from those Silicon Graphics machines. P.S. If you like that style too; the VR game Rez Infinite is a great vr game with that type of old school graphics. Feels like being in tron or something.
The biggest tells, besides the glitches, are in two key details: 1. The bikes don't line up 2. There is a lack of a sense of speed on the re-made grid; the OG one flies by while the other one just smoothly pans under the camera But a solid attempt for a single day!
I felt that the major tells were (1) the remade bikes were more chunky viewed from above, and coloured / lit in lower-contrast than the original; and (2) the lines on the ground were spaced differently and/or the floor was lighter in the remake. Solid effort, though, as you said - and an excellent challenge for an aspiring 3D modeller.
the grid issue is from the grid matching up to the framerate that it was rendered at, as the original wasn't really rendered it didn't have this issue.
@@j.c.cannon2112 Wdym it wasn't really rendered? If the clip has frames the framerate can always match the speed...
Take that smug people fron the future!
I think they tricked people per camera angle, the altered the size and shape of the grid. For instance, look at the grid in the old vs new near the wall at the explosion scene. The grid in the original appears larger, as if the changed the way the grid actually sits on the ground. It's soooo subtle, you wouldn't even think of it when you see it. Of course matching the framerate even a little to make the grid less blurry in some scenes does convey speed better too. I also notice there is like a bloom-like effect in Tron that the new version they made does not have, like certain lines and the like have a glow effect. Look at the side by side comparisons and just look at the grid. Yes, they only had a day, but these subtle details is what makes Tron a memorable watch too. In the "Doom Patrol", Mr. Nobody "the bad guy" appears as a shattered looking guy, and the visual effect is exactly like tron. kzhead.info/sun/mcpqnLl5r4iKqmg/bejne.html When i saw him i was like, with, i know that visual effect!!! Hehehe. Awesome series.
*Blender community appreciates that*
A Blenderer here; I feel honored and pressured because he did this in 1 day.
Y E S
Blenderers... Assemble! ^^
@@3laws292 dont feel pressured. as they themselves mentioned in the video: having a ton of experience in other software makes it easy to switch over. the major programms do have a lot of similarities how they handle stuff.
You mean blender cult
2:53 "pfft I could model that in an hour" CG Geek: "How to make a hand in 1 minute
I'm amazed how much faster the cycles are in the original, that feeling if speed is really just the grid moving/strobing?
The boys hit a snag with their movement speed and framerate lining up with the size of the grid pattern on the floor that at some points the illusion of movement is totally destroyed by the grid appearing to not move under the bikes and thus the bikes appearing stationary. Think the old school version takes the W on this one
yeah that's what made me realize it was their recreation. It was still quite good though and they could have cut to the real thing halfway through and I wouldn't be able to tell
It's weird because all it would take is make the grid wider to break the sync, and you can tell that the lines are more spaced out in the original. Such an easy fix
This is exactly what I was going to comment! However, once they added the modern lighting and reflective surfaces etc. at the end, the frame rate seemed to work much better.
Tbf though, they did it in a day. It's an easy fix, but one of those sorts of issues with final polish that you wouldn't necessarily bother to look into in a time crunch. I think it would be really interesting to see a further improved version where they give themselves more time to once again recreate the scene shot for shot, but they allow themselves to use modern techniques to fix some of the visual glitches present in the original, like the periodic lines on the trails, and add modern lighting and rendering, while still keeping the same overall aesthetic and making sure the shots match perfectly when overlaid.
@@reezlaw That would mess up the proportions of the bikes vs the grid, the actual fix would be to slow down the bikes, which arguably is an even easier fix, just move the keyframes down a bit.
"TRON" was the name of a Unix debugging command, used in the 70s. It stands for "TRace ON", and printed line numbers as a program ran. There was also "TROFF", which turned it off. In my circles, it was widely understood that this was the root of the character name. (The Tron character is--ultimately--a debugging program designed to figure out what was wrong with the Master Control Program.)
The people who made the original Tron seemed like they actually understood how a computer worked. They understood that data moves extremely fast (time moving slower inside the Grid but quick in the real world), data from the machine has to interface with the user through the I/O (I/O towers), they established the world with real terminology (users and programs), they actually bothered to attempt to respect laws of mass and energy (the laser beam holding the person’s particles and reforming them when they return, with the version of them in the Grid being made of code), and so on. Many characters were also named after real computer things (TRON, CLU, and RAM). Of course they embellished things and romanticized the whole concept of a computer as a fictional world, but at least they tried to look like they understood it. I was disappointed that Legacy straddled the line between fantasy and science with Users bleeding in the Grid and Clu’s plan.
TRON and TROFF were used in BASIC as well, I used them on my Amstrad CPC464 back in the early 80s.
@@TheAlienGangster From what I've heard, they didnt name TRON after the function, it was the far less interesting shortening of elecTRON... I think that was on the DVD commentary track
@@Graytail You're right, it wasn't based on the function, it's just a coincidence that it is kinda similar in purpose.
@@TheAlienGangster The people who made the original actually built part of the machine which made it possible and developed some of the techniques which made it possible and wrote the software which made it possible. So, yeah, you could say they sort of understood how computers worked.
You stood on the shoulders of giants…and did a good job. The movie meant a lot to me so I was nervous you guys were gonna dump on it hard but you gave it the respect it deserved. I also had no idea how hard they had it back then, thanks for making it even more special to me now
It's much easier when the wheel was already invented, but to start from scratch and be able to see and come up with a new concept when nothing existed before that's what's really special. Nonetheless of course your effort is also commendable.
The only thing that wasn't spot on was the ground. The movement synched up with the framerate making it look like the ground basically stood still, especially in one of those first shots where it just like the bikes are moving really slowly.
Yeah. I'm surprised there weren't more comments about that. I watched that bit twice wondering what was going on.
they flop on the most basic animation part. The added computational power didn't make it for the basic animation talent.
That's one advantage of animating frame-by-frame. You can easily avoid stroboscopic illusions that distract or confuse the viewer. Still, they spent one day on this. That's pretty impressive.
I wonder if they couldn't have raised the framerate to avoid/minimize the stroboscopic effect.
This problem disappeared completely in the "upgraded" footage at the end
Opportunity missed for noise cancelling headphone sponsorship
As long as you dont mean raycon, the trash headphones stolen from other companies and sold for more.
I wanna see you guys remake the 1st fully CGI scene from a movie: The Genesis demo from Star Trek II.
KHAAAAAAN!!!!!
the last sequence was amazing! with the newer renderings over the old scenes.......... this makes me want to see the whole movie redone that way!!!
40 years later... "We Remade Corridor Crew's TRON Remake in One Millisecond"
at that point it's probably just be ai taking the reference footage and perfectly recreating a scene for you.
900 yrs later... "We remade corridor crews remake of corridor crews remake of corridor crews remake of TRON in 0.0000000000000000000000000000000000000001 Nanoseconds"
-on my phone
they remake the entire movie in an hour
@@mrmaniac9905 sounds actually accurate :D
Nice.. Corridor switching to Blender
HI AAC!! IM A SUBSCRIBER!
Hi im malaysian too!
@AAC Dream which software/engine do u use for animation/rendering?
dude i love your among us series keep it up
Blender ftw
Fun fact. The Tron lightcycle doesn't use a 3D model with triangles. It's all just per pixel math. The surface is perfectly smooth, even on the edges, unlike something you get nowadays in this traditional Blender workflow, where you can always find the vertices if you look close enough.
Nice job. Did it match: mechanically is was similar, but the original was a slower frame rate, is was a lower resolution, and since many of those shots were filmed directly from the CRT monitor, had a 'through glass' fuzziness to it that was not replicated. Well done though. And the updated version looked sweet. And the fact that you did thos e in a day or so, also impressive. Come to the Blender side, its cheaper.
Everything you say is wrong. They were 24 frames per second, high enough resolution to blend in with the live action elements, and they were most certainly not shot from a CRT, they were printed to film from the computer.
@@Nukle0n Back then printing of CG elements to film was achieved with a high resolution CRT
@@JackWolf10 But not using a camera pointed at a CRT, exposing the film directly from it.
Would love to see a remastered Toy Story, maybe even an R-rated one.
With the scene of sid's evil and creepy toys like a horror
I want full feature VR movies and if Pixar were to do it, I'd like to see them remake Toy Story with the latest tech all within a virtual environment
This
"You have a Friend in me” Woody Implodes and Slinky comes out of the remains of his guts. "Hey I'm your friend!"
Originally, the PIXAR team created an R-rated adult toystory, but disney was not impressed...
Hmmmm we should probably learn how to use Blender too. Awesome scene recreation, guys!!
DO IT
not difficult, there are so many tutorials out there, especially with 2.8 (new interface), easier than ever.
I learned how to use blender and I’m dumb as hell, if I can do it you can too
blender is love, blender is life
Blender is great. I won't talk down on the others, they are perfectly fine. But if I have multiple choices to do the same thing, I'll opt for the one that's free.
I still get the same thrill watching those light cycles making those instant 90-degree turns. The original TRON was an epic masterpiece and it was my favourite movie as a child. I even liked it more than the first Star Wars. The music was also incredible too.
The music cutting out when the hammering happens in the background is the icing on the cake. Thanks boys for attention to detail.
Corridor Crew in 2025: "We remade Toy Story in an hour"
I don't think this could ever happen. The innovations in any field kinda plateau after a point... With Pixar the plateau started and it's still going. Since Avatar in CGI and Toy Story in animation, I don't think there's been huge leaps. Were they?
@@chvishnu619 "Innovations in any field kinda plateau after a point." No they don't, not in regards to tech. The majority of the reason other projects plateau is purely because of business and that is it. As tech keeps rapidly evolving so do the methods of finding a better way to do something or do something that before wasn't possible. A small evolution had lead to a huge one. I personally believe the only obstacle in anything is the human themself. Perhaps in the future artifical intelligence will make these constant advancedments constantly possible.
With machine learning it may be able to happen. Take a look at Style GAN 2.
Normal beginners: "Hey im learning blender, starting off with da donut" Corridor Digital: "literally remake Tron"
I started with a backyard that got flooded
That shows how important the underlying knowledge is. The workflows they have and the huge amount of practice. It is second nature to them. Similar in programming.
Bruh that donut had me worried it took me 3 days to complete that damn donut that i can't eat... but i love learning ... im 26 am i too late to learn cgi thingy?
@@infinityseed THank you sir... i appreciate that.. i thought that i a fucking loser for life
In 1 day
First, for what it's worth I just wanna say thanks for keeping the language clean. That's actually refreshing these days. And the video itself was a lot of fun to watch. so thanks for that too! Great choice of a film to example. And you guys look like you'd be a lot of fun to work with or hang around.
Awwwww that rocked! I am SUCH a TRON nerd!! Seriously, that was the coolest thing seeing the old 80’s lightcycle battle with the more modernised look. Brought back memories in a whole new way. Thanks so much for that flash-back! This was super, super cool, guys.
The funny part is that you probably gave Tron more attention than Disney has given it in 7 years.
There should be a Tron uprising season 2 exclusive in Disney+
@@Pastartes047 they actally confirmed they are working on tron 3
@@sbravoo really?
@@Pastartes047 yeah no jokes
Poor tron😓
I think the most obvious difference is how the ground moves. The creators of Tron did a better job at creating the feeling for speed than you did with modern technology :P. But great work, love it. Is this the start of a new "Old CG revisited"-Series? :P
YES, OLD CG revisited is an AWESOME idea. the Young Sherlock Holmes ghost would be hilarious for example!
This is the part that stood out most to me as well.
literally came from my tv to my laptop to comment about this. the only thing that made it obvious was the grid not moving to create that speed, not sure how blender works but they probably could've done an animated texture for the grid/ground moving in the opposite direction so that the actual 3d objects of the bikes wouldn't move that much in actual 3d space. Think about it like a giant treadmill
Agreed
This should definitely happen!!!!!
as a lifelong tron fan, I absolutely loved this video.
The concentric circles of the explosion at the end of the last version was splendid!
Have you fellows toyed around with VR based 3d modeling, like Adobe Medium? I'm curious if there's practical applications to those programs, or if you could tinker with them as an episode.
Yo a wild mr dooves has appeared!
@@thatguynamedmike8046 ha ha. I'm all over!
Triforcefilms love what you do man! Keep up the great work!
Triforcefilms stfu
@@aalamotaku2756 excuse me?
10:28 was the part where I was like "How slow are these cycles moving?" The grid is the only thing I could see not moving fast enough. Slowed it all down. But bloody amazing work for one day.
That’s where I caught that they were showing wren their recreation. Really great work! And I only noticed because I’ve seen this movie enough times to tell that there was something off!
The grid did move at mostly the same speed but it was kinda synced with the frame rate so that i looks like it doesnt move at all
Yeah, that was the big "off" moment for me too; the rate at which the grid lines move doesn't have the same feel as the dramatic contrast with the camera movement of the original, so it feels like the bikes are barely moving at all.
I love the fact that in the middle of the new version with the new render engines, a shot from the older render engines just shows up. 14:40
I love the little touch-ups to the old sequence. Looks much nicer with reflections and better lighting, almost fits into Tron Legacy seamlessly.
2020: we made Tron in one day 2065: we made endgame in 1 hour 3012: we made Shrek 5 in 1 minute
3050 "We remade the entire One peice series with the energy of OPM season 1 and, faithful designs, and revived the author from the dead using digital necromancy... did it while on the toilet"
Sounds like a job for AI.
@@titankorellc2937 i would watch one piece anime if they really have that opm spirits
2021 We remade Sonic the movie in 5 minutes. (And made him creepy again)
Honestly, we shouldn't be more than 50 years, from an AI artistically improving Shrek to look better.
Okay. Now do The Last Starfighter! Death Blossom, baby.
Perfect suggestion!! I would love to see that too!!
YES!! THE LAST STARFIGHTER!!! PLEASE!!!
YES! To the top with this post!!!!
Oh Hi, james
James Farr?! You like Corridor? I'm a fan of your animation.
Best part of the video is whenever there's loud hammering, the music pauses for it Props to the editor!!
One thing I noticed was the ground wasn't moving when the bikes were at first. Good job guys! Love it.
I've always felt that "Tron" is the one movie that could really use, and benefit, from a remake. Not a sequel. But a full re-telling of the story. I think a lot of its ideas went over peoples heads back then, but now, computers are part of everyone's daily life, and its original story and concepts would gel nicely in today's world.
They should revisit Last Starfighter.
@True WingChun Holy shit, you actually malding lol :D Also lost all credibility when you shittalked about Daft Punk's genius score
@True WingChun I think your problem has less to do with movies my guy.
@True WingChun If only you tried to write coherently and spell correctly, people might actually take you seriously and not think you're yet another froth-mouthed fanatic.
@True WingChun Are you okay? You need a friend to cry on? You seem so angry for every movie except Tron. You compared to Star Wars and Tron is not Star Wars. Also, you need some milk.
I must appreciate the work put into editing on this video that made issues with your environment feel like part of the video vs distracting noise in the background 🤘🤘
As much as I see you doing junkyard revivals, I forget that you do video editing, too. Great to see you here!
I really enjoy how the music cuts out every time someone is hammering
Didn't expect to see you here! lol
Even around 5:20 the music cuts out whenever the guy is banging with his hammer 😂
It's incredible what has happened in computer technology. With TRON, they calculated image after image over days, then exposed and coloured by hand. It took months to do that. Today it can be done in a few hours.
Wow. Thanks, this was Magic. (I was in the Cinemas at that Time, i loved the Move). It would be cool to see the hole Film Upgraded like you did. Superb. 👍
Amazing the last sequence! 🙏
🙏-this is a high 5 sign
Woah I'm the second comment!!
The last sequence was the best
Valla sorpresa
@Begin Transformation its always people like you that make humanity lose faith in themselves.
For the modern render version, you are running into a really common hdr lighting problem. You've totally lost the linear gradient on the trail because hdr linear blends don't tend to tonemap in a way that is perceptually linear. You actually want a logarithmic curve of brightness if you want a perceptually linear gradient. So the brightness values would go something more like 1, 3, 10, 30 (each step being multiplied up by a constant value) rather than 0, 10, 20, 30 (where each step is being added a constant value). Y'all do great work and I don't intend this as even a nit-pick; it's just advice coming from a videogame vfx artist who has dealt with the transition to hdr lighting pipelines.
i like your fancy words, magic man
I thought you were talking about the Turbo Encabulator for a second.
Huh, I've had the same problem! Never thought I'd find the solution in a KZhead comment, thank you!
Just sending my love for Tron. Hoping we don't have to wait another 30 years for #3 to come out.
Yes!
Niko is joining the blender club? Awesome! :D
Wait du hier???
nice
@@SecretFloatingHeads Then he will join it, you can't go back from blender
For some reason the “updated” render at the end was an exhilarating experience.
Pretty sure that is how it looked to 8 year old me in the theater
AKA how tron 2 should have have looked like
y'all are inspiring with the time constraints you put on yourselves for these incredible videos, but my productivity hasn't yet kicked into gear because I'm voraciously binge-watching all of your work
The beauty of Tron is that it is a reflection of the technology of the time. It wasn't a film about a futuristic society nor was it trying to predict the future. It was a story that lived in it's currency and in that regard it is remarkable and accurate.
Peter definitely gives off a different energy than when he was an intern and honestly I’m here for it
Comes across as arrogant know-it-all
Paul Martin No, he seems more light hearted and extroverted
Blender's greatest feature is the price: $0.00 and yet it can absolutely hold its own with the best modeler/renderers out there. It does modeling, rendering, animation, physics, motion estimation for objects and camera, NLE, you name it. Cinema 4D costs over $700...per year. 3DS Max costs over $1500...per year. So, for sure Blender is worth taking a look at. There are TONS of tutorials on KZhead and it is updated very regularly.
Yet Blender goes toe to toe with both paid options. It's just amazing. It's not like it's good *because* it's free, but the fact it is free is a great slap to the face of every paid modelling software. Blender also does sculpting btw, but it's not at the level of zbrush yet.
People pay for support and software that has been evaluated and tweaked for good UX. That's not to say Blender isn't fine when you get used to it.
There are TrONS of tutorials on KZhead
I used Blender for a couple of years now and I love this program a lot. Yet I don't like it very much when people compare it to the other big players and even sometimes call them out on their prices. Because from what I can tell the hard truth is: as great as Blender is, it doesn't hold a candle to Maya regarding rigging and character animation, to Houdini regarding sims and vfx or to C4D regarding motion design. The more you go into a professional level and need sophisticated tools that realize very complex, dynamic and non-destructive systems, the more you see all the things that Blender is missing......features that are lightyears ahead of Blender's toolset. Have you every watched a 1,5 hours tutorial for a pro level Xparticles simulation? There are sooooo many things going on that aren't even remotely possible in Blender and won't be for the next couple of years. And we haven't even talked about things like direct support and maintenance. As I said: Blender is amazing and probably one of the most incredible open source projects out there. But there are some very good reasons why the industry standard programs are that expensive and why Blender isn't one of them.
@@hyruleorchestra4339 Absolutely true. Points well taken. It is good, however, for a person who is not working in a professional environment but who needs to be able to do a lot of these things but are on a shoestring budget (some of those top modelers are in the thousands of dollars...per year).
Very awesome work guys! You guys did the Light Cycle scene great justice! Cheers!
9:16 me thinking: danggg that looks like a speaker * literally 2 seconds later * "this is also a new industrial design for a speaker"
Wow, wow...The render with the modern textures and lighting was insane!
ye, CYCLES RENDERING ENGINE GO BRRRRRRRRRRRRRRRRRRR
#blenderforever
The floor looked weird, like it wasn't moving. That gave it away quite early.
yeah not sure why they didn't make the floor move. made it look like the bikes weren't going anywhere and the camera was the only thing moving
Was wondering what u guys were talking about. Its just the camera recording/rendering speed is syncing up with the frequency at which the lines pass the camera when the camera is moving. Yknow, videos are a bunch of pictures, if the camera is right above a line every time it took a picture by coincidence, itll look like the floor is static - so actually kinda what irl would look like.. Heres my favourite example ;) 9gag.com/gag/a5b8dQo
@@MrKrimson yeah but there isn't any flickering or anything the lines literally just sitting there lol. Making the lines fly by makes it look faster. Look at 12:00 and tell me it looks like the bikes are moving or not. The only thing that gives motion is the little white line in the trails in their version
Another thing is that the turning was just slightly off. I know this sounds really weird for 90 degree turns but, it looks more natural in the other version... They're probably rotating from different center points
i noticed that first. its like they made the bikes move a tad too fast
The was amazing to remastered the Lightcycle part from Tron. I love that film and same goes for my brother as well.
The significance of the teapot (aka the Utah teapot) is that is had both convex and concave geometry AND it was self-shadowing...meaning it had a handle and spot that cast shadows on the rest of the teapot. This was the perfect object for testing lighting, textures, and rendering.
What was obviously missing in the first redo is the "movement" of the grid itself to convey speed. But the polished version looked awesome! Well done!
Strangely, the thing that gave it away was a very basic error: The bikes were moving so slowly. In some shots, the bikes barely pass over any lines on the grid.
They actually are moving fast, but the camera moves in a way that causes stroboscoping effect on the grid.
i think ground was attached to the bikes that why that error occured
I was assuming the frame rate happened to match the moving grid so it looked like it wasn’t moving
Still very impressive for one afternoon of work on a new modeling program
thing is, it might have not looked like that for them watching it live. The framerate uploaded to KZhead might've coincidentally lined up with the speed of the camera
Kudos to your team and originals 40 years ago! Was'nt Perlin part of the original team back then, and invented Perlin Noise to speed up background design for this movie? You're standing on shoulders of giants. Well done.
The only thought I got out of this entire video is: Why didn't the blue guy just make a sharp left to end the orange guy right then and there?
Probably just got assigned to the MCP elite.
When you displayed the updated CGI all I could think about is someone please do a remake like that!!! Keeping the same colours and shapes but adding texture and lighting. Great job.
Totally. I'd love to see TRON revisited but in this updated style.
Absolutely agree! The updated render was so clean and crispy, it just made me want more.
It almost felt like when you install a raytracing mod to a game
Maybe try recreating the liquid metal shapeshifting from Terminator 2.
That can definitely be done better now with fluid dynamic engines. Not sure if they can remake it, though, since they don't have the reflection data.
Don't think it needs it, it holds up pretty well.
Thanks for teaching me about the boolean modifier! This looks super useful
AMAZING WORK! Loved your remake and the New look remake! Keep up the good work!
I spotted the bait and switch instantly, but it wasn't the glitch, it was the floor. The motion was just so off. Though honestly, I doubt a non fan would spot that so easily. But its one of many points I admired, not just that it was "CGI" but the fact they actually took a lot of point from film/motion blur elements too and managed to emulate it.
I honestly couldn't tell the difference between the new and the old scenes, apart from some minor details.
Yeah watching the side-by-side comparison at 50% playback rate really shows the issue with the grid. However, great work!
The lack of perceptable movement in the grid gave the recreation away, but overall a cool way to show how much modern technology has sped up the ability to create stuff, and a great tribute to the original artists.
30 fps limit has no motion, its basically a slideshow. what corridor should have done in the 2nd edition was made it 120fps, youtube supports that.
@@sudd3660 it's not that. The original filmmakers just were careful that the speed of the camera and size of the grid did not cause alias... you can see in the original the camera moves around half a square per frame, this is designed to avoid the grid matching from frame to frame.
Everytime they hammered something and the music cut out, that killed me 😭🤣😂
I still can’t believe they didn’t get a reward when this movie originally came out it was way ahead of its time
Everyone who has ever watched Tron has been rewarded. 👍
Academy awards is a joke, they award movies by popularity. Sci-Fi for them is a joke, they prefer cheesy love dramas
it was because it used computers for the visual effects! that was considered cheating back then. :(
You guys should use RTX Voice for dunking on background noise, just like old CGI. Lol!
RTX Voice is in beta and it shows. You might find yourself listening to garbled noise instead of the 20 minutes of audio you just recorded. For someone at home, it's annoying but not the end of the world. For pros that loss of time is pretty painful.
@@Linerunner99 Which is why for recording, you record the raw audio and apply RTX Voice after the fact, so that you can tweak the strength as required, and in the worst case, you can just ditch it. There is no need to apply it while recording.