Maya: Camera, Aim and Motion Path
A camera gets confused when it gets two signals at the same time: One to look her,e one to look there. This problem occurs when attaching a camera to a curve (called "motion path") and at the same time making it look at a target (called "aim"). In this tutorial I show you how to animate a camera with an aim and moving it along a motion path. Really cool, and simple - if you know what to do.
I did a tutorial about more basic camera animations which you find here: • Maya: 4 Ways to Animat...
And this is the most straight forward way to achieve a smooth camera-on-a-path-motion: • Maya: Camera Along an Arc
The music, as always, starts with "Computer Animation" and ends with "Dubius 170" - both tracks composed by me for this channel and licensed via GEMA.
After quite a lot of googling, this was by far the best explanation of how to solve this problem that I could find. You really hit the salient points, and explained the reasons for things so perfectly. Thanks so much, you've earned both a like and a subscription for this one! :D
thanks! probably in a werk‘s time i‘ll do a tutorial with a similar topic.
Great! I was looking for this, so useful, simple and fast. Other tutorial I found were too triky and long to do. Thanks.
there are short and tricky tutorials, as well as long and simple ones. they all start from scratch, that‘s why, for more complex undertakings, we need time... --maximilian
Can't thank you enough for all your tutorials . I work a lot in Maya , but new in animation stuff . Best videos ever .
Thank you so much! I was looking for this! ❤️
This is a great video. Thank you. And the rhyme at the end is exquisite !
merci!
Great Tutorial Sir, the explanations are spot on and detailed, thank you very much!
thank you! ----maximilian
Thank you so much this is very clear and awesome tutorial ily
Thanks, this was very helpful and on-point
This is exactly what I needed, thank you so much!
Just what I was looking for, Thanks!
Thank you so much for this Tutorial !
Wow, this is what i was looking for. Thanks a lot...
If anyone's curve is starting to jump around while adjusting the vertex (or is in case just too sensitive), remember to turn the vertex snapping off!
Very clear and useful!
this was so clear, and to the point, thank you so much for such an informative tutorial!!! I would only say that your title could be a little more specific, as its vagueness almost led me to not click it! Either way, great creation, have a good one!!! Excited to see more of your content (:
hi sofia, this tutorial is one or two years old, and during that time i was experimenting with thumbnails, titles, music etc. so, thank you for your comment! maximilian.
Great Explanation Well done 👍
U are teaching so clear!! Its become much easier!!
thanks, i do this with pleasure!
This is the best tutorial thank you.
I just wanted this video. Thanks.
Life saver, thank you.
This has been so helpful! thank you very much✊🤜🤛
glad you like it!
Thank you!! From Colombia
Great tutorial!
Really nice, thank youuuu
very straight forward and helpful. Tnx
thank you!
Thank you !!!!!!!!!!! I wanted the information
You are a living legend😊
Thank you, it worked
u are so cool dude! thanky!
BLESS YOU
THANK YOUUU from Argentina! :D
lovely, thanks!
Life saver!!!
wonderful
Thank you; you are the best!
there are others who are even better ;-)
Very nice, thank you.
thanks, this video is from a while ago. have you seen the new one on camera motions with just two keyframes?
good job brother
Thanks for video
Thanks !!
Great Video! Question though, could you put the camera in an empty group and constrain that to the path so you don't have to point constrain the camera aim to the sphere?
you mean: putting the camera into that box (empty group) and animate it from the inside? should work, but only with much tweaking (keyframes). keep in mind what comes first: the aim, not the motion. try it out.
thank u!
fire tutorial
glad you like it. if was fun to make.
But in office, With projects camera already it's available, How we can do with that
You're a much better communicator than you are a singer, but I thank you for both.
i‘m not singing, im triggering the vocoder with my voice!
Is there a way to export this camera group so I can use it in unreal engine 5?
That's a great way to make a 2 minute tutorial into 15. Way to go
Hi, thank you for the tutorial, can I center the camera to another part of the object? Everytime I try to change the center point after I select "point" at the menu the camera focus on center....
i don't know why that is in your case. i can easily animate the point of interest.
please be a teacher. your knowledge is amazing. If you are already a teacher hunti win a prize now.
I cant import the aim into unreal engine
Ok so, I know the video was made a while ago and you might not see this but I'm confusionnnnn. So basically when I constrain the aim to the sphere, the sphere just always moves for me? Like when the camera moves the sphere just moving everywhere lol. I love your tutorials by the way they have been literal lifesavers!
its been 10 months so I think maybe you have found the solution but just incase, I wanted to reply for anyone having this issue as I did as well. You have to select your sphere first then select your camera aim before point constrain
Tnk u so much
you‘re very welcome.
super...................
my perspective camera is not showing pressing F focusing and any other method for using this
i currently have no MAYA license. but i remember that the perspective camera by default is set to invisible.
@@Uhr24 use crack version as I want to make a camera animation but unable to do with camera and aim
@@thegamejournalist24 i certainly won't use a cracked version of maya.
hello is there any way to accelerate the camera or slower at some frames?
i think there is. you need to change the density/parametrisation of the curve.
What about coding paths?
What if we delete the constrain Will the camera go through the flow? Or the camera will also be deleted?
you need to try this out!
@@Uhr24 your vedio great thnks but I dont want to seen any contrain line going through my render if i render it Please help me with a solution thnks ♥👍
help is available via the free autodesk maya AREA!
But that just applies if you attach a camera to a path and NOT setting the "follow" attribute, doesn't it? I mean, if you don't use the "follow" attribute, the camera should NOT get any rotation data, so the error situation shouldn't happen. In reality, even if you don't use the follow attribute, you still get cycleCheck warnings on the camera. Could you explain why is that happening?
hi josé, i published this tutorial a while ago and i don‘t have time to come back to it and look into details. why don‘t you post your question in the autodesk maya AREA?
@@Uhr24 In fact I found the solution myself. Well, it's not a solution really, but a workaround. The cycle warning comes from two different connections to the camera node, from the motionPath in first place, but also from the camera's own pivot translation (which is really weird). Anyway, since those pivot translation connection is doing nothing, it can be erased without issues. The camera behaves as it should and don't throw any more cycle warnings
well thx but how do i slow the camera down ?
check the graph editor for this.
What if I wanto to set a motion path ALSO from the camera aim?
you have to try this out.
@@Uhr24 I managed to do a point constrain for the aim that animates between two objects on the scene, that's fine for me. It's a little tricky.
@@PaoloC. great, thanks!
Aim : 8:44
why don't they have a slider for the camera follow point. its lazy programming by Autodesk.
how to unconstraint it?
break the translate and rotate connections in the attribute editor.
pro tip. now my camera can stop wobbling.
i‘m /uhr24 on patreon. ;-)
8:40 starts xD
OH~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
11:40
Thanks, maybe you could have the next video go faster.
sorry, the pace of the videos is important for people who don't speak good english. and for people who are not very experienced with MAYA.
I love your jokes :)))))
I hate graphs.... never understood them on any editing software...
i studied maths and physics, so i like graphs.
Lol no need to do these all things for that rotation issue 🤦🏻♂️ ... For this u need select camera and in channel box select all attributes & just right click and key selected , that's it but You have to do this for evertime when u key the camera
the tutorial is way back in time, so i don't remember the details.
@@Uhr24 😅
Sooo slowww!!!
what is slow? if you mean the pace of this tutorial, pls respect folks who are pretty new to maya and computer animation.
u speak like gay.. your attitude and accent is proper gay style
you qualify for a doctorate.