25 Cards Almost Added To Clash Royale - Havoc Gaming
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Today we’ll be discussing some 25 Cards that were Almost Added to Clash Royale! (beta cards, unreleased cards, killed cards) This includes the mega Pekka, beta minions, a couple of spawners.. and more!
0:00 Intro
0:28 Last Lava Pup
1:33 Gunner
1:54 Elite Archers
2:53 - Ice Wizard Tower
3:21 - Beta Minions
4:15 - Hologram Tower
4:45 - Ancient Minion
5:12 Portal Spell
5:47 - Flower
6:48 - Charger
7:18 - Barbarian Launcher
7:47 - Caravan
8:35 - Gift Spell
9:02 - Mega Pekka
9:59 - Dart Barrel
10:45 - Bear Trap
11:41 - Chain Tesla
12:17 - Butterfly Spell
12:42 - Dark Mirror
13:19 - Trojan horse
14:20 - Elite Barbarian Hut
14:47 - Original Ghost
15:27 - Ice Spirit Hut
15:40 - Dragon
16:20 - Wolf Rider
17:11 - Conclusion
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Clash Royale
Enter the Arena! From the creators of Clash of Clans comes a real-time multiplayer game starring the Royales, your favorite Clash characters and much, much more.
Collect and upgrade dozens of cards featuring the Clash of Clans troops, spells and defenses you know and love, as well as the Royales: Princes, Knights, Baby Dragons and more. Knock the enemy King and Princesses from their towers to defeat your opponents and win Trophies, Crowns and glory in the Arena. Form a Clan to share cards and build your very own battle community.
Lead the Clash Royale Family to victory!
FEATURES
● Duel players from around the world in real-time and take their Trophies
● Earn chests to unlock rewards, collect powerful new cards and upgrade existing ones
● Destroy opponent’s towers and win Crowns to earn epic Crown chests
● Build and upgrade your card collection with the Clash Royale Family along with dozens of your favorite Clash troops, spells and defenses
● Construct your ultimate Battle Deck to defeat your opponents
● Progress through multiple Arenas all the way to the top
● Form a Clan to share cards and build your very own battle community
● Challenge your Clanmates and friends to a private duel
● Learn different battle tactics by watching the best duels on TV Royale brawl stars clash with Shane
Fan Content Policy:- This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it. For more information see Supercell’s Fan Content Policy: www.supercell.com/fan-content-policyn
Drop your barbarian launcher comments here 😂 FYI : it’s a temporary card
imagine making a part 2 (or 3-4 idk) of this and then a card similar to that one get added or itself💀
as you can see supercell saw your movie and decided to make a difference by adding a barbarian launcher
Fr
just imagine an ebarb hut
Since they are making a lot of scrapped cards into temporary cards I think we would also have Elite Barbarian Hut for a season
Love how the barb launcher is now going to be in a challenge
It's too broken
@@maanvirtomar1141 yes it is so op
I somehow beat it it was pretty annoying though
Was*
I think this op cards all need to be added in a challeng
Would be cool if the flower was attacking enemies, like a normal building, but it did not count as a building card. So picture a golem ignoring and walking past the flower as it slowly does damage to it. Maybe even leaving a pile of thorn bushes after killing an enemy
That would be quite the meta card. Going by your theory, would ground or sky troops be able to attack the flower too?
If you mean would non-building targetting troops be able to hit the flower, then yes.
@@Nick0la I see... Perhaps another idea would be for it to be invincible, that is to say not targeted by anything, but after it attacks an enemy, it would then despawn.
Poison?
@@rohithrm8663 i thought of the same thing, a poison plant which shoots puddles of poison doing small damage over time
HaVoc use rage spell when you're out of ideas, or even a haste spell. The speed it gives out its amazing, and can help homework, projects, ideas, and DANK. I highly recommend
Rage can help the country of Chad 🇹🇩 nice
Dude that’s Romania 🇷🇴 🤦♂️
@@Qwerty-kt4bt Romania 🇷🇴 chad 🇹🇩 both have similar flags check if what ur saying is actually correct next time
Rage spell is in the game
@@xiaofangyun6299 did u not read the full comment?
BTW the elite archers did get added, just kinda switched a little into archer queen if you read their description. I also feel like the dash bowler became the golden knight
nah the archer queen is just what she does in coc since 2013
@@dorianpompa8409 coc 😏
@@shlimey04 coc 😏
@@shlimey04 LOL!!HAHAHA COC LMAAAOOO
@@dorianpompa8409 tasty coc
Elite archer basically happened
The barb launcher got added for limited time…
That feeling when havoc finally uploads
It feels so good
kzhead.info/sun/fa2LiamXp3qmh4k/bejne.html
Dank feeling
Get the popcorn 🍿
fr
For a lot of cards that inspired other cards, havoc really seems to heavily rely on looks for his decision on whether it makes sense or not. Like the caravan inspiring the skeleton barrel. I can see how it did that. The caravan seems like it would target a building and then spawn troops, like the skeleton barrel, but havoc just goes by looks and says they are nothing alike.
Thank the lord someone else realized that. Same with mighty miner, miner can go underground and switch lanes and the portal would switch the troops lane but he thinks they are nothing alike
I had an idea for "0 elixir" card, the elixir spirit. The card would cost 1 elixir and do similar damage to a heal spirit and give 1 elixir when it lands. This would also balance the card out a little as it would only be "0 elixir" when the card lands.
This is not your idea and is a very common card idea lmao
@@Brgrboy well for give me, for not knowing.
Common Matthew L
The most solved person ever seen
0 elixir cards would just lead to spell cycle being so easy, as with a champion your cycle is already only 3 cards, and add a 0 elixir card it becomes, 2 card cycle, and with a mirror, you get to spam like earth quakes
I think Supercell should add some of these cards ( hologram tower , gift spell , barb launcher ) only for a month in a special event , just like they do with super mini pekka , witch and lavahound. They will not stay forever in the game , but people will have a chance to play them.
I think gift would be fun for an event
The gift spell would be a good card but the game won't be balanced as technically you can then have all the cards in just one deck
@@Among-Us. They said only for a month in a special challenge
@@Among-Us. I meant only 1 card per season
And you predicted the future with the barb launcher 🥱
The bear trap was in the April fools image along with an old elixir golem Maybe that is why it was in the game for a short time
11:12 i believe that the bear trap is just a special mechanic for the hunter, he was supposed to throw out a bear trap in the arena somewhere, So maybe it wasn't even meant to be a trap card, just a mechanic for the hunter
I think it was supposed to be like the fisherman and pull troops with the bear trap
Nah I think it would stunt the troops and do a lot of damage
@Liam Leon alt acc Rg player : we already do that!
Santa hog rider was I guess “inspired” because when deploying the hog rider, it would drop gifts and give you random spells
With the elite archers looking like sneaky archers, and sneaky archers going invisible, it’s a safe bet to say they just replaced that idea with the invisibility ability with the Archer Queen
No.
They should revisit the bear trap as a hero ability. Mechanically, heroes are the perfect candidate for a purely defensive unit that isn't a building. What if they added a hero that just chills on your side of the map with decent but not OP damage output, and then they gave it an ability that allows it to place traps at the bridge? Since you're limited to just one hero on the map at a time, they wouldn't need to worry about setting up several of them and stonewalling your opponent. The way heroes re-enter the cycle would also mean that it takes a while for it to come back on the field after your opponent kills it, so it wouldn't be spammable that way either. In my head, this would be designed as a counter for some of the common decks like log bait or bridge spam that thrive on placing cards at the bridge, and it could be incorporated into decks that are historically weaker against those archetypes to help make them playable in metas where those counters are popular, like in this one.
Well said
Interesting
Then Hunter will be chellenger? And i have him so i will Like that
Only problem would be it becoming a 3 card cycle as the champion doesn’t re-enter cycle till death
The dark mirror has a easy fix. Just make it a random enemy card that has already been seen
Too unpredictable to be used properly
monk
funny to think that barbarian launcher was crazy, but today we have the evolution of the mortar
The butterfly spell inspired the tornado spell? Quite the butterfly effect ay
I like the idea of the dragon as a spell, that melts a horizontal line across the arena. It could also be a champion ability which would be cool. Pyromancer, with that as the ability.
Kinda like a airstrike or a napalm strike.
It would be interesting if they made a hut, for Royal Recruits. LIke, it could be called the Royal Outpost or Royal Cabin. The spawn rates and spawn numbers could be different from the barb hut so it doesn't get unused.
they're trying to not add more buildings
7:18 barbarian launcher was just announced
Ya but it was limited now we have it as a goblin launcher but the motor has to be evolved
Man imagine having archers as fast as the flash that can take out your tower in 5 hits
I think it become archer queen
I think that is where they got the idea for the Evo archers
I've been wanting another one of these. Thanks Havoc For Your *D A N K* content.
I think a regular dragon should still be considered, maybe like another flying tank that has more health and maybe has a wide cone splash attack
They’ve already explained it multiple times Designing it would be difficult since it would look weird
@@user-vu7kh8bt9k big stuff on ground, big stuff should be in the air
@@Caliburnz honestly they could include a dragon but they will definitely change the design to fit the arena Big stuff in the air will block your view of the ground troops🙃
A 6 elixir dragon that has the flamethrower ability
@@user-vu7kh8bt9k laughs in minion horde mini pekka
Okay heard me out: archer queen supose to be sneaky archer, but they decided to scrap it because game breaking? I think her ability was like this:when she was deploy. She would be visible and when enemy aproach or on sight, she would be invisible for short period of Times.
The 0 elixir card concept is really cool and I have a card idea. The elixir spirit. Costs 0 elixir and does as much damage as a heal spirit. But if it is killed before it is jumped, it gives the enemy one elixir. Alternative: Ff the spirit was 1 elixir, if it jumps, it would give you one elixir making it cost 0 elixir if it jumped but a negative elixir trade if it dies.
The Alternate would be perfect!
Too much op
hog cycles would be too good.
Still OP. You losing 1 elixir on any spirit you play. This card is like a 50/50 shot to cost 0 elixir and that is extremely broken in high level play where elixir REALLY matters
Man watching these today. This could be new evolutions in a few weeks.
The barbarian launcher "silly" idea Supercell: 🤨
I feel like some of these cards would really fit in the game, with few fixes and tweaks these cards would really be perfect in the game.
7:25 *Supercell making a clash royale event where you have to use a barbarian launcher:* Our battle will be legendary!
Who’s here now that there are evolution archer
Yes
The Elite Archers look like a Evo archers concept
I loved the first few so I'm glad you made another one!
kzhead.info/sun/fa2LiamXp3qmh4k/bejne.html
Honestly looking at the flower I think it worked like a Venus fly trap you know the bug eating flower it would be like a building and kinda pull and eat/ damage troops while the try to break free by killing/destroying it and would have damage overtime or a low/moderate amount of damage per second and the goblin acts as a bait Edit : the charger sounds a lot like a battle ram
I didn't know a lot about these unreleased cards. It's a shame that they weren't realeased because it would have been very fun to toy around with them. Also, nice SML reference at 6:36. I love watching their videos, as well as your videos a lot. Or else why would I be here.
We pretty much got super peeka
1 yr later the elite archers are now evo archers 😭😭
It's crazy that they took on the barbarian launcher idea in a event.
I feel like the dark mirror could be made possible, but would require a bit of a cluttered UI, by when you place the card you would then be able to choose a card from your opponents deck and that card would be played. Might be a bit clunky in practice but it could work.
I think the flower was a reference to the Clash of Clans Clashoween obstacle that goes “FLOWAH!” when you tapped it
6:45- The flower would probably just completely digest any 1 troop that walks near/on top of it. It could be a skeleton or a golem as well.
bruh that would be too op
@@sowmyalatha8963 It could be pretty costly like 5 elixir, so it won't get value against cycle decks. Even against beatdown, the support cards behind the tank would still be at full hp and you need to place something else to counter that.
Just like chomper from plants vs zombies
Can we take a moment to appreciate how DANK Havoc's videos are
Elite archers are basically just evolved archers but with a crossbow
Love how the barb launcher turned into evolved motor that shoots goblins
They released the elite archer, it's the archer queen. The only doffenrence is that they added the ability for the cloak instead of the invisibility being in the first ten seconds of the game.
Barbarian launcher is released!!!
Dragon could be a challenge similar to the archer queen where you have to deal the most damage in the middle and it'll fight for you.
I think the Butterfly effect is the explanation for the inspiration of tornado spell. A butterfly flapping it's wings somewhere might cause a tornado in some other place
With the evolution mechanic, elite archers are now a thing
Barbarian launcher...
Also the reason why random card idea was not added because it would probably break the replay, because the replay is not a video. It's an ai that has recorded the playing and replayed the game like a player vs player real time that you can go back and go forward in time, and a random card could probably be a giant in the real game while in the replay it will drop an ice spirit or something
elite archers is now basically the archer queen
The elite archers are kind of in the game
mhm
I mean the evo archer are a little like this
What if they had the random card, but based on the amount of elixir you have? Like if you have all 9 elixir you can spawn 3 musk but if you spent elixir and have 1 left and use it then you'll use a 1 elixir card. Got 2 elixir left then you spawn a 2 elixir card and so on.
Lol the barb launcher is pretty much here now in the new season for one of the barb events
bear trap seems like a good idea dealing damage and stuns for a couple of seconds
Why did they remove wizard towers all together?
The tower looks pretty cool. Kinda wish there was a 0 elixir card tho
The best cycle card
What if it was a 0 elixir card that gave your opponent 1 elixir? A -1 but a free cycle
@@HaLKer5 smh
@@HaLKer5 like skelletons without the skelletons
@@crazydiamond6966 would be strong start of game if both players stay at 10 elixir
A slowly rolling building like the caravan/trojan horse wouldve been amazing, i suppose we have the cannon cart but... yea
Just imagine a giant Pekka with the health of a golem going straight to your tower and dealing over 1000 damage in one hit 💀💀
i think the barb launcher inspired the evolution for the mortar but it shoots goblins.
whos here after barb launcher became a thing
It's interesting seeing them take things that would be unbalanced and instead implement them in other ways. like the portal replaced with mighty miner. not sure why you didn't see the similarities but it's definitely them getting to implement their lane switching card.
Seems like Gunner turned into a Musketeer.
Super Pekka has sort of got a release now.
No way it can exist in ladder tho
It seems that the older version of the hunter inspired the fisherman, because the rope, the anchor and the bear trap in the plans could be great options to pull a card closer. Also, the hunter has a knife replacing his shotgun, which could suggest he was created to be a low range card - just like the fisherman
1.mighty miner drops a bomb when he goes to other side 2.portal needs to cost more because you can do a huge army and send princess tower or save your units 3.ice wizard tower is so cool
Interresting video, you should do a video of the most craziest and op cards in the game or maybe this with other games
Charger is probably my favorite of the designs.
I found the wolf rider very appealing as well. Felt like it fitted the character of the ram rider a bit better.
A 0 elixir card would be in every deck and break the game.
The butterfly thing would be so easy to make, it's like 2 elixir, and essentially summons 0 damage clones.
Flower - I bet it eats and one shot kills units with a long recharge time. But the problem is larger units could be surprise killed at a scale much worse than a rocket or something could do.
We got barb launcher in an event coming up
I think i have found a way to put furnace back to the game. You can choose the spirit you want it to drop BUT only while you are in the deck page. Remain the same elixir. Rename to something like spirit hut. Any ideas about that?
I'd be more interested in bringing the Barb hut back
@@BLET_55artem55 , hmm. I am a part of the people who want the Barb hut just deleted from the game but if you found a way to make it balanced and fun to play im in.
@@DinosPolykan best I have right now is to make it spawn barbs every 8 seconds (now it's around every 10 secs) But I'll try
@@BLET_55artem55 , hmmm not bad but this only effects the micro-transactions of the micro-transactions, if you know what i mean. How does it sounds to spawn 2 boosted barbs instead of normal? You know, slightly more tanky, having slightly more dmg per hit and hit a little bit faster. Like they are taking some special training but they are not e-barbs just yet. How does this sounds? And also having different outfit.
@@DinosPolykan like... E barbs? Tbh, all barbs (except for Ebarbs)are the same units in code. Making one of them better will cause a little mess in code, making it harder to do "all barbs changes" like they did recently. I think barbs need more balance changes. They are too easy to kill. Imo they should have a bit more speed and health in general, not the Barb hut barbs only. Speaking of Barb hut, we also can reduce its cost to 6 elexir, increase its live time by 15 secs but reduce its hp by 200. Or even go CRAZY and make NEW BARBS TYPE!!!! Ah yes, we already have Knight (he's Barbs' far cousin (description))... But we still can allow the barb hut to have WEAPON like Town Halls in CoC starting from lvl 12. Something like slow canon that shoots once in 4 secs and deals 120 damage
If Havoc becomes some content creator soon, ur the one i will support it forever
These are the best moments when havoc uploads!!
The barbarian launcher is real in the game
I'm surprised they haven't thought yet of introducing dark elixir.. One card can be the dark elixir container that unlockes the dark bar, while the unique way of producing it is dropping a dark elixir pump, as in COC... There you'll be able to use certain cards that have a dark elixir cost, and your deck can widen the card number using dark elixir cards
Given how broken ebarbs and archers are right now, elite archers would be a menace and a half.
I feel like the gift spell would be good but make 3 variations of it one that uses a random spell, one deploys a random troop or air card, and one that deploys a random building.
Omg barbarian launcher is literally going to come out next season ❤️🔥
I think a cool concept for the flowery could’ve been that it’s a defensive like tower that when it kills enemies, it eats them and it gets stronger everytime and regens some health. (Downside can’t attack air troops)
Trojan Horse is more similar to Skeleton Barrel. Goes to opponent side, they open it up, boom, sudden army.
Butterflys into a tornado? Now, where did i hear that before? I hope this doesn't lead into time travel shenanigans.
Bro it's added " the barbarian launcher
havoc in a nutshell if it aint look the same, it aint the same concept.
That caravan idea is in a similar mobile game war alliance. High HP vehicle, travels slow and spawns basic units as it progresses. The vehicle only targets buildings but the spawn would be the protective detail
lmao butterflies inspired tornado spell? that makes total sense, ever heard of the saying when a butterfly flaps its wings it causes a tornado? the butterfly effect!
They should make a treasure goblin, so the card targets the tower and it steals elixir and throws it in its sack, making you get the elixir instead of the enemy
I think that the tornado was inspired by the butterfly spell because of the "butterfly effect", which states that a butterfly can lead to the creation of a tornado :)))
I like that the barb launcher is now the mortar evolution And if you don’t know it shoots gobs w/ a rock
8:36 ngl I wouldnt mind this as like a card for a gamemode, like a match where every deck is just a gift spell so troops are always random. I could even see it as a special challenge although given its extremely rng nature Id probably make it a free no losses type challenge
Great video. First time watcher. I came up with a card that was similar to the Witch except it would spawn Spirits. Called it the Elemental Giant. It would attack like a Giant Skeleton. You wouldnt know which spirits would spawn tho. Its a Medium Tank like a Gob Giant. On Death it would drop a random spirit. I also want a 9 Elixer Card thats basically. The King.
I feel like a concept idea of a portal could be that it's worth 2-3 elixer but you have to place it twice to actually use it and you could only teleport your troops to troop placeable areas. I don't know if it's to weak but I wanna hear other ideas as well.
Watch as half these characters get added in a couple of years
I love that the pekka that had small hp and a TON OF DAMAGE inspired super mini pekka
Petition for supercell to revisit the ideas but only in challenges like the super mini pekka. They can do the same for barbarian hut like super barbarian hut. Would be a cool concept. I really want to try out these. Plus supercell will earn money anyway cus you need to pay gems to enter/ re-enter the challenge.
The barbarian launcher would be a good concept for the barb hut evo since that card is pretty dead since 2020
Actually the baby dragon was an earlier development it may have been the case but later on supercell did say they were going to add the dragon but it was too big so they made the ELECTRO DRAGON instead
They could incorporate the portal spell into a champion wizard "Cosmic wizard" It'd have a ranged attack where it displaces units slowing them down and either pulling them towards or away from the cosmic wizard(cycles between the 2) They could also just make a champion hunter that had a bear trap ability