Part 1: • Nomads Pt1 | Supreme C...
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That pun is disgusting... I'm so proud of you.
1k subs ez. 100k next! Also nomads so dank, gotta love nomads!
you missed the fact that you can make a sort of "t4 getto gunship" by putting a beamer on the experimental transport, yes, if you get the transport in range the beamer will shoot from the transport, thats pretty cool i think
I'm really interested in their structures. I heard their T3 artillery and T2 and T3 shields, as well as other structures are really good. I'm mainly piqued about the shields, though. I've heard two sides of them. Mass for mass they're good and utility for practicality is bad and vice versa. Also, Beamer is definitely OP. 😂
The upgraded shields also give stealth and also higher shield value of the non-upgraded, which is a very nice feature. Downside is a extra energy drain. When you overlap shields you'll want to upgrade them for stronger shields, but the stealth feature is in this case often not useful. You also can't upgrade from T2 to T3.
The Jericho is the cheapest experimental. Same mass cost as the monkeylord. That makes it quite good because it will come when T3 fails to push, then it gives long range fire support for staled battles and firebase destruction. Unlike UEF they still have the beamer as a puncher experimental, and with its hover, it also goes for naval fights. They both do actually. The strategic missile of the jericho is also a nice touch, it makes it a kind of land seraphim battleship.
Strongest thing about the EMP Tank in my mind is that it counters Hit and Run Units like the Hoplite and Mongoose, which try to take advantage out of their superior range and speed. Ordinarily you can swallow the occasional hit which happens when your micro is just half a second to late, but one mistake against EMP tanks and the hoplite gets stunned and overrun.
Why isent the title say part 2?? Otherwise great vid
They dropped the 4th experimental? No more experimental hover tank? The beamer used to be the cheapest experimental. Thanks for the updated breakdown.
another thing when you do the navy video... the T4 laser tank is hover so between your t3 hover tanks and your t4.... might not be worth going navy at all.
Doesn't the emp functionality demolish shields though? So fireball cracking is accomplished via emp followed by carpetbombing with MML
the exp missile tank builds its nukes far faster than a regular nuke launcher. granted its less damage but it can overwhelm an anti nuke
Ah good to know. I didn't run through the nuke build time.
@@TheDuelist i only know that becuase i was actually messing around with their units last night
You still sound a bit raspy. I hope you feel better soon! 🙃
Imo you discredit the t3 land phase. As you mentioned they are cheaper than brick and Percy and lose to it. But so does the harbie and otthum, how do sera and aeon players deal with that? Harbies are faster and you can abuse Shields. I think that the way to "brute force" for this faction at t3 is using the emp tank in mix with the slugger. It is like every other faction mixing in their t2 utility unit with their t3 army. I think the navy thing you pointed out is my new strategy on seton's beach slot. A cheaper alternative to navy? Seems super broken when considering a lot of navy maps are balanced around number of mexes.
Might've been a little rough on them, but I think sniper bots from Aeon and Sera would be rough to deal with for the nomads. Sniper bots add good utility at T3 that the Nomads are somewhat lacking.
I saw a tutorial on Nomad Land, but what about Air and Sea?
I haven't made them yet :P
Hey guy, you got a discord?
Yep it's in the description.
You missed the t4 experimental air transport
That's because it's an air unit :D
No Mad, bro?
the t1 of the nomad have no aeo that that is harsh