This Idea Could Save Rainbow Six Siege

2024 ж. 1 Ақп.
37 756 Рет қаралды

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This Idea Could Save Rainbow Six Siege
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    @GGE@GGE3 ай бұрын
    • @GGE Not that it will fix every problem, but I don't understand why they don't put a cooldown on the lean mechanic. Put a half second cooldown between lean inputs. You could further it by enforcing this cooldown between your left lean, middle position, AND right lean. Effectively eliminating the possibility to Beaulo lean.

      @notedStL@notedStL3 ай бұрын
  • Literally had someone bitching at me the other day for planting the diffuser because "TDM meta bro".

    @apezplays9925@apezplays99253 ай бұрын
    • Always play for a defuse. The kills will come. This is how you win

      @juggernaut2035@juggernaut20353 ай бұрын
    • Fr bro, I litteraly had yo tk my teamate because he didn't want to plant in a 5v2 with 40seconds left. He got mad and said the same thing

      @thespoopyghost4729@thespoopyghost47293 ай бұрын
    • @thespoopyghost4729 imagine selling a 5 v 2 just cos the bomb didn't go down though 🤣

      @juggernaut2035@juggernaut20353 ай бұрын
    • If you want TDM go play either cod, secure area or death match these new players are ridiculous

      @jessegarrett0920@jessegarrett09203 ай бұрын
    • Bro there's no shot 😂😂

      @kaylies.4252@kaylies.42523 ай бұрын
  • A 2.0 build with a better engine would give them more control over fixing problems, adding content, and stopping exploits. Every little new update and problem shuts down servers

    @djangofett4855@djangofett48553 ай бұрын
    • Wait, that would mean putting an effort into the game, we are at Ubisoft, we spend hundreds of millions of dollars to make a sea of thieves ripoff while delaying the release 7+ times instead of investing resources into already established games, that's how we do it.

      @jacopobonetalli8396@jacopobonetalli83963 ай бұрын
    • @@jacopobonetalli8396 average ubisoft board meeting

      @cybersentient4758@cybersentient47583 ай бұрын
    • @@jacopobonetalli8396 while we're at it, how is my 15th Assassin's Creed that nobody asked for coming along? Terribly? Good to hear. Should be ready to ship around October.

      @ridiculousrandy1401@ridiculousrandy14013 ай бұрын
    • With how OW2 and CS2 went down, I don’t trust Ubi to not fuck things up for a Siege 2.

      @Maximus0451@Maximus04513 ай бұрын
    • @@Maximus0451 how to avoid criticism is to avoid marketing it as Siege 2, don’t advertise it as Siege 2. Just announce it as a re-release. Counter Strike 1 had multiple official versions.

      @djangofett4855@djangofett48553 ай бұрын
  • Here's my thought: the thing that attracted me to Seige in the first place was the learning curve. I was jealous of my friends who were really good and worked hard at getting better at the game. Make the game more difficult. Increase recoil, slow down movement, and start buffing utility. The second the game died, was the second they made utility an optional win condition. I miss the Seige I used to play back when you could make up for poor gun skill with proper utility usage. i.e play thermite, blow the main wall, and try to get some picks. If I die, that's fine, because I did my job so the carry can get some kills and plant.

    @mrjohnryan@mrjohnryan3 ай бұрын
    • The problem with that is just that players have adapted over time. They ALREADY made recoil harder across the board. If they did this, players would just adapt again. The longer a game goes on, the better the playerbase gets, and that can by itself change how the game is played without any dev input.

      @honeycrisp808@honeycrisp8083 ай бұрын
    • Reminder that the game used to be leagues faster and people think the game is TOO slow right now. Slowing it down any further would just cause another huge schism in the community.

      @honeycrisp808@honeycrisp8083 ай бұрын
    • That’s actually super fair. I still think utility can slow down the game in a way that forces tactical gameplay. I like MacieJays take on the fire rate problem, and I think G’s idea on full auto guns carries some weight.

      @mrjohnryan@mrjohnryan3 ай бұрын
    • I wish everyone was like you people just play without learning anything these days

      @ohokayKu@ohokayKu3 ай бұрын
    • The problem with siege is its so hard for new people to get into it, because a couple years ago I could have my friend play for the first time and have him take Thermite and he would comfortable learning his job. It was simple and easy, but he knew it was important. Now the thermite has to deal with the bandit, get canceled by a tubarou, and has no Thatcher because he got banned. It's so hard to explain all that to someone on the 3rd game in compared to before where it was just "be careful of a bandit trick". It's gone from a two step plan to a 14 step program.

      @moistlettuce1590@moistlettuce15903 ай бұрын
  • When I refer to Siege as being more COD like, I’m not talking about how I lose gunfights. I’m talking about how I have to deal with Warden and Amaru mains on my team that spawn peek and rush every round, instantly die, and then my team has to play at a disadvantage.

    @bigstick3064@bigstick30643 ай бұрын
    • Same, it's like people just, don't wanna win anymore? Like the TDM playlist is right there if you really wanna play that way

      @djspectrebolt8450@djspectrebolt84503 ай бұрын
    • @@djspectrebolt8450 You’re right in saying they don’t want to win anymore. The solo q environment makes players want to have bragging rights over their kill count, cause it’s easier than trying to cooperate with players to, for example, open a wall to site.

      @bigstick3064@bigstick30643 ай бұрын
    • so siege isnt cod like, your teammates are just morons

      @thepardigon178@thepardigon1783 ай бұрын
    • Play in a stack?

      @will.42069@will.420693 ай бұрын
    • @@will.42069you seriously think I haven’t thought of that?

      @bigstick3064@bigstick30643 ай бұрын
  • You're expecting too much from Ubisoft, the same company that pushed for NFT's and say that gamers shouldn't "own" their games If it was a decent enough company, i would have hope... But no You're wasting your time

    @michaelexeye2616@michaelexeye26163 ай бұрын
    • Oh shit i forgot about that for a second. Yea ubisoft is just a circus show. It really pisses me off when they say we should get comfortable with not owning our games

      @pagangods9988@pagangods99883 ай бұрын
  • If Ubi can make a dedicated arcade playlist, they can just add an experimental gamemode where they test changing stuff around like this. Its just a matter of Ubi being too conservative and afraid of their playerbase blowing up on them.

    @Mejido@Mejido3 ай бұрын
  • You forgot one part in your analysis of past gameplay, even though I agree with your conclusion. The randomized recoil helped make the engagements feel tactical. The recoil rework from back in the day that got rid of the randomness is the reason why this COD play style is prevalent. Old Siege was more "Tacti-cool" because holding down the trigger was a bad idea on all but 3 guns. The R4C, 416 c, and the FAMAS were never nerrfed properly back in the day. This leads some to believe the guns were all easy to control recoil wise. No.

    @natblack2522@natblack25223 ай бұрын
    • I don’t disagree with you, but doesn’t do anything in the aggregate. People just gravitate to the next best thing right? So no one plays F2, so those players just use G36C Iana and Ash. 1.5 going from Alibi > Oryx > Thorn/Warden proves that as well.

      @Danthelegionmaster@Danthelegionmaster3 ай бұрын
  • I would literally bust for a properly made XCOM-style R6 game

    @GoGoRoboto@GoGoRoboto3 ай бұрын
    • Literally every r6 game before vegas

      @z1u512@z1u5123 ай бұрын
    • @@z1u512Those aren’t turn based strategies.

      @Maximus0451@Maximus04513 ай бұрын
    • Door kickers 2?

      @samuelchang916@samuelchang9163 ай бұрын
    • I would literally bust for a properly made Xcom-style game

      @flanovskiydtauskiy5870@flanovskiydtauskiy58703 ай бұрын
    • Door kickers 2 with the rainbow six mod

      @Ghost-leader@Ghost-leader3 ай бұрын
  • hard reset might be needed ngl

    @aarondin4284@aarondin42843 ай бұрын
    • tbh the siege on the trailer of 2015 if ubisoft wanted could be an actual game mode. if they want to make it cater to the more tactical fan base. sure they might need to tweak somethings a bit such as movement speed. But its totally possible.

      @jmgonzales7701@jmgonzales77013 ай бұрын
  • We need a sequel to Rainbow Six Siege Rainbow Seven Siege

    @erickfromthegrave@erickfromthegrave3 ай бұрын
  • I would kill for a graphics option that changes all enemy/team uniforms and headgears to their default states so I don't have to see skins that absolutely don't belong in the game like pizza mozzie. The game absolutely sold its thematic soul.

    @catsers6296@catsers62963 ай бұрын
    • The first time I saw Lumberjack Buck I was honestly just stumped trying to figure out who the hell the character was. I’d settle for option just to force enemy defaults, aside from recolors.

      @paradoxinraindrops141@paradoxinraindrops1413 ай бұрын
    • As if it has any soul to begin with now lol

      @michaelexeye2616@michaelexeye26163 ай бұрын
    • tbh the siege on the trailer of 2015 if ubisoft wanted could be an actual game mode. if they want to make it cater to the more tactical fan base. sure they might need to tweak somethings a bit such as movement speed. But its totally possible.

      @jmgonzales7701@jmgonzales77013 ай бұрын
    • Pizza Mozzie doesn't mean the game has sold its thematic soul though, because ultimately the overall narrative of the game has been consistent. It's just that there are goofy cosmetics. Goofy cosmetics don't really mean anything because it's not like Pizza Mozzie is the default state, just a cosmetic that someone can put on.

      @taiwandxt6493@taiwandxt64932 ай бұрын
    • @@taiwandxt6493 It has. Silly, goofy or stylish cosmetics sell and that money supports the game. But LEO and soldiers don’t show up in a crisis situation dressed as restaurant mascots. I can’t imagine Tom Clancy (who pushed against Sam Fisher’s NVGs thinking they stuck out too much) would love Pizza Mozzie. But they can’t put the toothpaste back in the tube.

      @paradoxinraindrops141@paradoxinraindrops1412 ай бұрын
  • 6:51 Objection. My team, influenced by the tdm meta, is what always lead me to a 1 vs 4 scenario within the first 30 seconds of the round. True, I don’t always win gunfights and at the end of the day I’ll still blame the tdm toxic top leaderboard player mindset to an extent that isn’t fair but there is so much more to it. The fights I’ve lost was because my team wasn’t willing to create normal winning conditions, especially when they don’t use any of their utility or go on cams when they’re eliminated, and doesn’t take advantage of attacker repick. It may be the only reason why the meta is still defender sided because attackers now a days make themselves too easy to defeat.

    @chalexen2862@chalexen28623 ай бұрын
    • @@GGE “But that doesn’t mean every time you lose a gunfight it’s because of the tdm meta. It just means you lost the gunfight.” My vid titled: “Barely Covering Fake Ace Main’s Mistakes” Not my best example but the fact that an Ace in my rank match chose an uphill battle against Clash instead of spawning near site to breach the wall is notable.

      @chalexen2862@chalexen28623 ай бұрын
    • @@chalexen2862 nice plug lmao

      @sidekic1109@sidekic11093 ай бұрын
    • @@GGE My bad. 6:51 I didn’t think the livestream would be affect my time stamp.

      @chalexen2862@chalexen28623 ай бұрын
    • @@GGE Oof. I guess I need to get my ears checked then. Thanks for continuing to engage with the Siege community. Peace.

      @chalexen2862@chalexen28623 ай бұрын
    • Console rank is infested with xim i am 100% convinced “ mousetrap” was a sham.

      @orogarcia3839@orogarcia38393 ай бұрын
  • I feel like I'm one of the few who enjoyed select fire. I would use Ela's scorpion on single fire to spawn peek.

    @lehoff3689@lehoff36893 ай бұрын
    • Hibana's AR became a DMR.

      @ZorroCeleste1@ZorroCeleste13 ай бұрын
    • When Zofia’s AK was nerfed, I actually used 3-round burst to be able to use the gun.

      @Maximus0451@Maximus04513 ай бұрын
    • it also has a ton of other uses too potentially in the development kit, like bosg being able to swap between buckshot and slugs

      @Underqualified_Gunman@Underqualified_Gunman3 ай бұрын
    • @@Underqualified_Gunman that would’ve been awesome

      @lehoff3689@lehoff36893 ай бұрын
    • It was mainly removed due to cheaters. Strikepacks allowed someone to single fire as fast as full auto and have no recoil on any weapon.

      @TimbeauxOne@TimbeauxOne3 ай бұрын
  • its crazy because there is obviously a market for that original siege design and studios have capitalized on that recently..most noticeably ready or not and zero hour...but siege is still better by a mile.

    @speclove1@speclove13 ай бұрын
    • Quite frankly, those games while I think are quite fun will just never be played as much as Siege. And Ubisoft has to answer to shareholders as much as the playerbase, if not more.

      @mr.rainc0at614@mr.rainc0at6143 ай бұрын
    • tbh the siege on the trailer of 2015 if ubisoft wanted could be an actual game mode. if they want to make it cater to the more tactical fan base. sure they might need to tweak somethings a bit such as movement speed. But its totally possible.

      @jmgonzales7701@jmgonzales77013 ай бұрын
  • A series on the dynamics of other tactical games, how they work and and are successful in comparison to siege would be an amazing watch

    @zlatko8051@zlatko80513 ай бұрын
    • seconded and i might reccomend looking at hideous destructor? it's tactical shooter vs demons.

      @Underqualified_Gunman@Underqualified_Gunman3 ай бұрын
    • tbh the siege on the trailer of 2015 if ubisoft wanted could be an actual game mode. if they want to make it cater to the more tactical fan base. sure they might need to tweak somethings a bit such as movement speed. But its totally possible.

      @jmgonzales7701@jmgonzales77013 ай бұрын
  • I think Siege today is what it should've been in 2015. I just think the way Ubisoft approached the changes is what really split the community like the way operators started to look and just the overall changes to maps, aesthetic is what really got people saying stuff like ''old siege was better'. It's only Ubisofts fault tbh

    @zay0113@zay01133 ай бұрын
    • tbh the siege on the trailer of 2015 if ubisoft wanted could be an actual game mode. if they want to make it cater to the more tactical fan base. sure they might need to tweak somethings a bit such as movement speed. But its totally possible.

      @jmgonzales7701@jmgonzales77013 ай бұрын
  • To me I feel like the R6 devs are honestly confused about the game, as you've said we've had attacker gun whackamole for a while now for no good reason, yet back in ye olden days the biggest philosophy of the game's balance was, "Attacks are naturally weaker so they get better guns, Defense is naturally stronger so they get (relatively) weaker guns" so I guess they just abandoned that thinking. Not only that but I still don't understand a lot of the balancing changes and nerfs ubisoft does, remember a while ago we got rid of a ton of "hidden passives" because "hidden passives are bad for the game" yet for some reason we've left Aruni's punch, Ying's glasses, Oryx's Jump and nobody complains about those, then they tried getting of Smoke's passive and everyone got (rightfully) angry and ubisoft stopped when they (by their own logic) should've continued? Then we also have the very odd balancing choices ubi loves doing, in the latest patch alone, more than half of the things changed seemed like they were just done for the sake of being done

    @sidekic1109@sidekic11093 ай бұрын
    • Ying's glasses to me count towards her gadget, I wouldn't put that on the same level as for example Zofia being able to pick herself up for some reason. Oryx's jump I understand, but I think he would be much too weak if they took that away, right now he might be a niche pick on some maps due to his destruction ability of tables etc and being able to quickly change floor by dropping and jumping up hatches. Aruni's punch I honestly agree, yeah, it's kind of cool that she has a robot arm and can do that, but she doesn't need to have it, it's a bit nonsensical. So I get all the passive abilities we still have are a bit annoying and it doesn't REALLY make sense to keep them, but for some of them I believe it just makes sense in terms of how you play. Also yeah, the whole "nerf attack guns and give defense really strong defenders thing" we have going right now seems to go against the original philosophy.

      @regflori@regflori3 ай бұрын
    • @@regflori The original philosophy made sense when it came to balancing, attackers are almost always going to be weaker in a game like siege so it'd make sense to give them tools and weapons appropriate for that, Ubisoft seems to not understand this and keeps nerfing them for no real reason

      @sidekic1109@sidekic11093 ай бұрын
    • at least to their credit selve rez going to rook armor was a good decision. the why that happened not so much but it made rook who had a bad habit of being background noise have an ability that could be pinpointed as a significant moment by the players. combine this with the armor getting reworked to a extra HP system provided more ways to see that rook armor saved you mid match.

      @Underqualified_Gunman@Underqualified_Gunman3 ай бұрын
  • I don’t think lowering ttk is a good idea even with slower more methodical movements. The average siege player doesn’t want to die even faster in a game where you can’t respawn. People will still hold spawn peaks and the slower movement will only hurt attack. On defense I’m sure a roamer wouldn’t like to be 180 flicked to the body by thermite. We all feel the same sentiment about the rut the game’s seemingly in, but I feel like making the game a mil sim lite experience would push a very large amount of players from the game.

    @ethanfritch3706@ethanfritch37063 ай бұрын
    • Siege is just stuck on a rock and a hard place, I wouldn't blame anyone after deep diving into this subject.

      @aces6262@aces62623 ай бұрын
    • tbh the siege on the trailer of 2015 if ubisoft wanted could be an actual game mode. if they want to make it cater to the more tactical fan base. sure they might need to tweak somethings a bit such as movement speed. But its totally possible.

      @jmgonzales7701@jmgonzales77013 ай бұрын
  • Ubi just needs to announce the sequel. Make it with a better foundation where the anti cheat isn’t a joke.

    @MrUnforgivablehope@MrUnforgivablehope3 ай бұрын
    • it would have the same anti cheat nothing on that part would change

      @Kanudee@Kanudee3 ай бұрын
  • Holy shit stamina would be terrible

    @Digotol@Digotol3 ай бұрын
  • If I wanted to play Ready or Not, I'd play Ready or Not. If I wanted to play CoD, I'd play CoD. I play Siege because it feels unique. Its gameplay is somewhere between hardcore tac FPS and arcade FPS. I find the gunplay in Siege to be quite fun and I'd probably just move on to a different game if the gunplay were to change so drastically.

    @Ratcopter@Ratcopter3 ай бұрын
  • Siege games right now are determined by how good each team is at the gunplay. Attacker guns get nerfed and lately have worse gadgets while being the inherently weaker side. Defense gets the best gadgets and usually the gun advantage. They really need to stop making defense stronger, and buff the attacker experience because defense will always be stronger.

    @Randomplaceinruralamerica@Randomplaceinruralamerica3 ай бұрын
  • Tarkov and Ready or Not are some of the most immersive, gritty and realistic hardcore tactical shooters in the market and they don’t really have a mindless TDM way of playing. An example of this is not having a binary ‘one-shot-headshot’ system. You can still die obviously, but helmets reduce the chance or just outright eat one shot to the head. Those games still remain tactical and for Tarkov’s case, competitive. Why Siege doesn’t have a helmet system as an ingrained mechanic is beyond me. Siege is still unique but it always has an identity crisis. Frankly, I don’t know what the direction is supposed to be. Balance change, aesthetic change, it just confuses me. The entire framework of the game is broken and tbh, I’m not surprised, this game was known for bugs and brokenness.

    @speedyazi5029@speedyazi50293 ай бұрын
  • Additionally I think siege would benefit from a "Your gun is a physical object that you're holding up in front of you so you cant press your face into the punch hole and shoot" sort of system and also hipfire shots going to where your gun is actually pointed because I personally hate the cod style hipfire cone bullshit.

    @maketeamplay649@maketeamplay6493 ай бұрын
    • Only problem with this that I see is that the game would become even more defender favored. You take away the need to aim to be 100% accurate "point shoot" as seen in tarkov, you strip the attackers of long-range weapon viability especially considering the fact that Defense is not designed in the likeness of Counter Strike or SnD where the defense has to move toward the objective and has no control over their immediate environment, thus making the interior workings of the map and external windows absolute nightmares for the offense to navigate. Thus, the shotgun becomes everybody's best friend. I do agree that punch holes can be a bit much at times, but I will take a shotgun-made hole or buttstock hole any day over MP5 ACOG with bullet-holes.

      @turnerguidry3537@turnerguidry35373 ай бұрын
    • @@turnerguidry3537 It wouldn't necessarily be tarkov point shooting, it'd be closer to something like insurgency or squad where the recoil wont allow for accurate spraying

      @maketeamplay649@maketeamplay6493 ай бұрын
    • @@maketeamplay649 what about a system like hideous destructor? have your sights held up all times but sprinting/fast walking makes using them tricky where slow walk is much more steady. add in a bracing keybind on mouse 2 and it makes it so holding sight lines is a lot trickier and some guns like LMGs could have your aim passively droop like it does with the chaingun. For those wondering if the proposed changes would make the game impossible to win for attackers play it (it's a free doom mod that can be run with the freedoom data file and gzdoom).

      @Underqualified_Gunman@Underqualified_Gunman3 ай бұрын
    • @@maketeamplay649 I see where you’re coming from and as a fan of insurgency I can’t see this working in r6. It would only amplify the current issues with 1-shot headshot mechanics as did the old R6 recoil system where any shot but your first was generally lucky unless the pattern was within the confines of the enemy player model (barrel stuffing). I think the cone-of-fire and bloom type hip fire pattern is fine but should see a reduction overall. Increasing recoil visual or gameplay affecting just isn’t a solid move if we’re trying to make hip-fire a viable option for full autos.

      @turnerguidry3537@turnerguidry35373 ай бұрын
    • @@Underqualified_Gunman I like this idea aside from the 24/7 ADS. Or are you speaking from the ‘when ADS this is how movement and firing affects gameplay’ stance?

      @turnerguidry3537@turnerguidry35373 ай бұрын
  • look ngl the biggest reason i dont want to play this game anymore is because of ranked 2.0 no one cares about winning or losing anymore and everyone just throws there fore the game doesent really mean anything to be good at because you can hit champ if you are just a little better than most all they would have to do is bring back old ranked and i would play everyday again

    @booimscary8062@booimscary80623 ай бұрын
    • i saw that a lot in the early days of siege, but nowadays I see a lot people being bad at controlling their kill hunger and blaming their death on "tdm meta being bullshit". as for the caring about winning or loosing a lot of people stop caring when they fight so many blatant or unintentionally blatant cheaters. giving the second common excuse of "eh that was kinda sus shot from the enemy so i stop caring, cause ill get the elo back anyway." I play with guy who acts like the former and has a habit of pursuing kills to the detriment of winning via time or objective and throws rounds.

      @Underqualified_Gunman@Underqualified_Gunman3 ай бұрын
  • about oneshot headshots: my dad is a police officer a few years ago in a shootout one of his colleagues got hit in the head by a rifle, the bullet scraped along his skull and he survived thanks to his helmet absorbing enough of the bullets energy. 1shot headshots need not be enforced and taking them away from some guns for balance definetely seems fine in my book. maybe to promote some guns (especially faster firing ones) to be rather used for bodyshots or the CS classic of HS->BS another thing to consider: burst fire guns

    @coobk373@coobk3733 ай бұрын
    • People have also survived getting both legs blown off, that doesn’t mean a C4 directly underneath you should only do 50 damage. Just because someone HAS survived a glancing blow to the helmet doesn’t mean direct headshots are survivable

      @marincusman9303@marincusman93033 ай бұрын
    • Thank goodness that gentleman is ok!! And i agree. I would like to see 7.62 one shot 3 armours and 5.56 headshot 2 armours. .45 can one shot 1 armour and 9 mil will not ever one shot headshot but will have the fastest bodyshot ttk thanks to its fire rate. Every weapon will have its place in the sandbox this way instead of “pick fast shoot gun with big mag RDM Meta” what are your thoughts??

      @whocares4648@whocares46483 ай бұрын
    • @@whocares4648I have wanted this for years. Would be so awesome and add a whole other element to the game. Would be fkn sick.

      @USCaiden@USCaiden3 ай бұрын
  • Siege NEEDS to stay unique. While I think siege has lost a lot of the vision that they had in the start, it has largely stayed the same. If they change it too much I just won’t play. I quit playing a long time ago, but recently came back. While the game is still fun, it needs some work. Some of the ideas like one shot headshot being removed are just awful and would completely ruin it.

    @Bizarrebirchdoesgame@Bizarrebirchdoesgame3 ай бұрын
  • I remember I started playing pretty recently and for some reason fell in love with twitch and now it’s so hard to use her f2 since they took her foregrip for some reason I wish they would take back her 3rd drone for her foregrip

    @adammissildine8027@adammissildine80273 ай бұрын
  • Tbh the closet in gunplay that we're looking for might be Insurgency

    @low1n@low1n3 ай бұрын
  • Insurgency Sandstorm have the best gunplay IMO. Taking away the jump buttom and you have a solid mechanics where every gun is unique and usefull

    @Tioynux@Tioynux3 ай бұрын
  • It's very funny. I think your take is super hot, and I think if it was implemented, the player base would hate it. It reminds me a ton of the squad ICO, and... I loved that, and I would love this idea. I think they should try it as a separate playlist, but I doubt they're willing to risk this much to be honest. The squad devs had a framework they were aiming for (project reality), and they didn't have daddy goobisoft over their shoulder

    @TheButterAnvil@TheButterAnvil3 ай бұрын
  • A significant portion of my rounds end within the first minute of the game.

    @travm5540@travm55403 ай бұрын
    • You must be in copper

      @azure8676@azure86762 ай бұрын
  • if the engine changed id probably quit, it would 200% be a csgo from cs2 situation knowing how shit ubisoft is

    @ellanut8@ellanut83 ай бұрын
  • R6: 2. That would be the best thing Ubi could ever do in their entire publisher/developer career. New engine and all that Shazam. I'll always have this opinion. Take the gunplay and movement of insurgency sandstorm (as well as sound design and animation, in all those categories sandstorm is the best or second best at). Now take that game and increase the TTK a little, the movement and and actions a little, in tighter more thought out maps and you have the perfect tactical shooter ever

    @33up24@33up243 ай бұрын
  • Not that it will fix every problem, but I don't understand why they don't put a cooldown on the lean mechanic. Put a half second cooldown between lean inputs. You could further it by enforcing this cooldown between your left lean, middle position, AND right lean. Effectively eliminating the possibility to Beaulo lean.

    @notedStL@notedStL3 ай бұрын
    • I mean, sure, but why now? I feel as though siege lost a lot of its flair when the gun play was slowed down so much. Even when the game was pushed towards a more tactical shooter aspect, people were unhappy because it led to a utility meta. That’s my main gripe that drove me away from the game. I understand that, to some, the game felt too fast, but most would agree that the game felt good in 2018-2020 in the sense that it was fast paced enough to be engaging and fun even on attacker side, but still slow enough to be tactically oriented. What always baffled me however is that people compare the game to COD in terms of the pacing of the game, which begs the question if anyone has played cod. The games are both so different that, if people wanted to play siege bc it felt like cod, they’d play cod instead

      @rodolfoacosta4125@rodolfoacosta41252 ай бұрын
  • Honestly I've always wanted a stamina system, and when they reworked the lmgs I thought it was a nice touch of realism and was disappointed they didn't make it universal, it would also be a good way to justify bringing back fire selection. I don't know if I agree with the armor rework, but it sound good enough for them to at least try it out on the test server to see if it works.

    @aname4681@aname46813 ай бұрын
  • I think with more and more operators the learning curve has just become so much steeper, like another commenter said, it used to be "watch out for X" and that was it, nowadays you have so many more factors, which to people playing a lot doesn't seem like a big issue, but trying to get a new player to get into siege with one shot headshots and all the gadgets and operators is so difficult. I'm not saying it's necessarily bad to have this complexity, but it does lean towards a specific type of player, that likes this complexity, but at the same time with the current TDM meta this also gets thrown out of the window kind of, I don't know, like Gregor said we are in a weird space between tactical utility shooter and deathmatch shooter. I feel like utility overall needs a buff, while also nerfing some really strong defenders right now, to try to push the game more towards the utility simulator meta again. Yes, that also wasn't fun at the time, but to me it felt more like Siege because I had a puzzle I could solve while also frying people with gunplay. Plus with the gonne-6 and impact emps, I believe another utility meta wouldn't be as difficult to counter play. Another thing could be trying to make SMGs, so mostly defender weapons a bit weaker again and attacker guns stronger, back in the day that was kind of their rule of thumb.

    @regflori@regflori3 ай бұрын
  • Dude, I've totally thought about a Siegecom kinda game a lot. That would be an amazing game.

    @DeathsWill228@DeathsWill2283 ай бұрын
  • Hay G, what would you think of adding a bleed mechanic after getting shot? It would add much more risk to taking a gunfight and reward players for at hitting the target. Imagine you need to take a gunfight to get a Smoke off a sheild you hit your shots but he gets a 1 shot headshot with the smg11, thus he wins, stays alive with 15hp, and your dead. Now think if there was a bleed mechanic that would remove a percentage of total hp when shot with different calibers. In this new scenario The Smoke still kills you but will bleed out in 10 seconds, thus your death was not in vain, and the Smoke still gets thier kill. The more damage receved the faster the bleed. Higher calibers could cause more blee. For example drs could theoretically 1 shot if they do enough damage and the player is not healed. Obviously this idea would change alot about r6 but It would remove some of the necessity of 1 shot headshot.

    @jsd1898@jsd18983 ай бұрын
    • Too much. When we get into that kind of territory I think it is a little too milsimmy. My system is less about trying to emulate reality and more like a "tagging" system for shots hit, if that makes sense.

      @GGE@GGE3 ай бұрын
    • This is a bad idea. Why should you be rewarded for not hitting the accurate fatal shot? What does you both dying achieve?

      @eksteenius@eksteenius3 ай бұрын
    • @eksteenius eksteenius I don't think this is a bad idea, insted just a bit of a complex change, and maybe not one for this r6, as G said. To the question, "Why should you be rewarded for not hitting an accurate fatal shot?"" I say this is just reframeing what a fatal shot is. If you get shot, you bleed for a certain amount, and if that amount is set to be a leathal amount, and you do not deal with the bleed, you die. Not all shots would be fatal, just ones that leave you with low enough health and you don't stop the bleeding. Headshots would still reward the player for taking out the opponent reliably and quicker. To add more context, the bleed could be stopped with a special fuction equipped to all ops (like a tourniquet) or a heal abillity from heal ops. To the question" What does both of you dieing achieve?" On one side, the person who lost the gunfight first but hit a potentialy leathal shot on the enemy could net a kill for thier effort. On the other side, the person who won the gunfight would be punished for taking shots in the process. The lesson would be to position better or to be more effective at neutralizing the opponent before they hit a shot. Allas, this seems like a system set for another game besides r6 at this point.

      @jsd1898@jsd18983 ай бұрын
    • hideous destructor has a similar mechanic though it's health numbers are invisible you get a penetrating shot that causes wounds which bleed. stimming boosts your HP regen and slows down the blood loss but losing blood inflicts a max HP debuff (correlating to amount of blood lost). also due to fighting demons burns and stop drop and roll are a factor. you have 2 tools to deal with wounds by using either bandages or the second flesh injector. increadibly fun for coop and makes 1 life pvp more terrifying.

      @Underqualified_Gunman@Underqualified_Gunman3 ай бұрын
    • @Underqualified_Gunman Sounds like an interesting game. Thank you for your input.

      @jsd1898@jsd18983 ай бұрын
  • OK, a couple of things I don't fully agree with. I do think your idea at the end of the video is mostly pretty good, minus the stamina system since at least most Siege maps aren't big enough to warrant one. Now I don't know if you've played any of the older Rainbow Six games before, but every single one of them has had some scene in competitive gaming. It wasn't big because competitive gaming wasn't big then. But you can still find old MLG tournaments for Rainbow Six Vegas, Vegas 2, Raven Shield, etc. Vegas 2 even has a map designed specifically for tournaments designed around fighting it out in convention center. Siege's issue isn't that it's a competitive shooter, it's that it's a live service game. The expectation is you HAVE to add more content. Vegas 1, Vegas 2, they were still going strong in 2015 when Siege launched, competitive multiplayer wise. Sure, maybe it's because Siege wasn't very good then (I personally didn't and still don't think it was bad at launch) but the fact remains, eSports or competitive gaming wise, the older titles had worth. And just a minor nitpick, what we know of Patriots is it was nothing like Siege. It was more like Vegas 2. It had some element we can theorize were carried over into Siege, but Patriots was going to be a cover shooter. Siege was designed as a sort of soft reboot to the Rainbow Six IP, going back to the design philosophy of what the Original game, and Rogue Spear and Raven Shield all had: a fortified area that you attack, verses what Lockdown, Critical Hour, and both Vegas games did which was a more linear "balls to the wall" shooter, but slower paced. Siege was intended to be basically Rogue Spear but you can blow up the walls now, and you can only play it with your friends, plus you can use the rappelling system we introduced in Vegas. And I do want to know, how long has it been since you played 1.0 Siege? Fire select did mean something. Recoil was a lot easier to control with burst fire than full auto, and semi-auto was the easiest to control. It wasn't a waste of time, the recoil then was more "realistic" to compensate for having the fire select. You fire the F2 full auto, it's going everywhere. You fire it burst, you can control what's happening. I don't know when you started playing, I don't know how long you played then, but fire select was there more than just to make people feel cool. It was viable and in some cases necessary. Like I said, I think your idea is mostly sound, I think it could work wonders for a game. Maybe not Siege currently, but a game.

    @varsityreviews707@varsityreviews7073 ай бұрын
    • Finally, someone who understands that Siege is more inline with the older Rainbow Six games. I did use burst fire when Zofia’s AK was nerfed, and it made the gun usable. Maybe fire select can come back to help with gun recoils/rework gunplay.

      @Maximus0451@Maximus04513 ай бұрын
    • @@Maximus0451 I know. It’s disappointing how many people have not played these older Rainbow Six games, but it’s also weird how so many Siege KZheadrs try to say Siege never had anything to do with the older rainbow six games because it was a multiplayer game. Like, no, it was supposed to be a soft reboot, but the target audience wasn’t impressed with it because it paled in comparison to what we saw a few years prior. I personally loved 1.0 siege for its sandbox elements but I won’t deny it paled compared to what came before. But it wasn’t like they set out with just making a PvP game. They attempted to make a new entry in the franchise, the target audience wasn’t that interested, instead of trying to win them back they butchered it.

      @varsityreviews707@varsityreviews7073 ай бұрын
  • So a Siege sequel. Good idea. Let the current game be the way it is and completely revamp the gunplay for the next game. I’m sure people would be fine with that as long as they kept the servers active for the current game.

    @TRevroN91srfsktnsnw@TRevroN91srfsktnsnw3 ай бұрын
  • I think that the visual recoil should be different not just the physical recoil. Like when you shoot too much you lose your sight picture instead of maintaining your sight picture perfectly but just having so much kick that youre looking at the ceiling

    @Agent_Pineapples@Agent_Pineapples2 ай бұрын
  • Assassin’s creed 3 engine lol

    @CaveJohnsonP2@CaveJohnsonP23 ай бұрын
  • 1 shot headshot needs to stay

    @mustard6@mustard63 ай бұрын
  • the xcom spinoff idea would go unfathomably hard

    @strrmnn@strrmnn3 ай бұрын
  • Cool idea. I guess it sounds like you’re saying giving slightly more realistic ballistics based on the rounds being used. And giving more depth to the armor/speed ratings. I’d get behind it for sure.

    @justinwebster8577@justinwebster85773 ай бұрын
  • Maybe they could add more time to the matches. Allow for attackers to gain more intel. It would be heavily in attacker favor. Add 15-30 extra seconds on rounds

    @izrealtruefelicis3309@izrealtruefelicis33093 ай бұрын
  • Tbh I stopped playing ranked after hitting plat and only play quickplay nowadays, taking r6 seriously it's just unhealthy af

    @zackm9729@zackm97293 ай бұрын
  • Don't know man, the stamina system sounds really intrigue, but I don't know what people might say when every DMR can 1 shot you 💀

    @mrreckless98@mrreckless983 ай бұрын
  • as someone that drops in and out of siege and prefers other shooters, my biggest issue is probably the 1 shot headshot. i like that its a semi arcadey shooter that focuses a lot of strategy. being a fusion of tac shooter+forgiving COD gunplay is its strength, not a weakness. a lot of people hate valorant and cs's recoil mechanic, so siege fills a great niche where it lets people play a more slower paced and strategic game while not forcing them to learn annoying muscle memory

    @Jaynesslessly@Jaynesslessly3 ай бұрын
  • 14:36 Siege+Xcom would be interesting as a Xcom player myself

    @Xtraqk220@Xtraqk2203 ай бұрын
  • The best gunplay siege had was during skyscraper when the ttk was a bit slower

    @ParagonSamo@ParagonSamo3 ай бұрын
  • Lastly. I think there might have been a point to select fire if you were running something with ultra high recoil or were running angled and didn't trust yourself not to hold down or something. I believe for a Siege 2 they ought to explore semi-realistic bullet trajectories. Not necessarily a realistic trajectory as in "bullet flight model", I think that's anti-esports. By semi-realistic I mean "the bullet comes out of your barrel." You could also have to be actually mindful of your gun's length if they managed to fix the clipping issue that precludes this in current siege. Could also explore derandomizing shotgun spread and changing up the laser sight/attachment mechanics, now that we'd theoretically have no OSHS. It could be pretty nice. There's a lot of things to explore, but do the devs have the time and resources to test it all while developing the new Siege? More realistic milsim-lite stances and weapon usage (possibly also well accentuated need for stamina management) go hand in hand with "realistic linetraces/hitscans". It might not be good for the game however. Worth exploring? I think one of the solutions to the old machinegun issue could have been just forcing realistic magazine management on machine gun players together with heterogeneous magazines. (RL precedent exists) I don't think it's good for siege in general but as a nerf to balance a weapon class I think it's fine. I don't like Siege's gunplay to be honest. Haven't liked it for a while. But the rest of the game makes up for it. Trying to be a middleground between true laser beam spam of older builds and disencouraging spraying in the way they do leaves a bad taste in my mouth. I'd rather they commit to one of the extremes. ps: also thought of r6 xcom, lol. it would have to be an exceptional TB tactics game for me to play it though

    @flanovskiydtauskiy5870@flanovskiydtauskiy58703 ай бұрын
  • On one hand I feel I’d hate this change with the armor system because I don’t like high recoil high damage stuff, but on the other I’d love it since it’d make me think more tactically about what me and my team do. I’d be perfectly fine with this idea becoming its own Rainbow Six game, better sequel than Extraction was, and if it had a single player/co-op story mode even better. But I also feel like I’d be forced to have to play with a squad, since I mostly play ready or not with ai and it is an abstract pain for me trying to make the things I want to happen happen.

    @redreaper7796@redreaper77963 ай бұрын
  • Maybe I have the wrong opinion but what got me hooked on siege was having to be clever. At a certain point I have to focus on my mechanical too much to get out or hardstuck and that’s fair. But if it’s all mechanical after a certain point then I’d rather stay low rank but getting clever kills that only happen as surprise turn arounds in pro league.

    @jafabian37@jafabian373 ай бұрын
  • I actually really like the proposed ideas you have in this vid. Playing Ready or Not has really got me itching for some tactical multiplayer pvp like siege was advertised as all those years ago, and having gunplay that rewards precision while also putting an emphasis on not only relying on guns to win rounds would really allow more support/utility players (like myself) still be able to contribute to rounds and have as much fun as fraggers do. And because weapons are much more lethal despite higher recoil, fraggers can still use game sense and knowledge of the recoil patters of their guns to effectively win fights. Not to mention with these changes shields would be a godsend. One thing I really dislike about modern siege is that something as simple as a 1.5 scope can make the difference between if a character is picked a lot or not, rather than the gadget that's supposed to be why you choose that character in the first place. I remember when Warden first came out, nobody really liked him because of the gadget, but as of recently he's been all over the place due to the 1.5 just because of how much of an emphasis gunfights are rather than utility. Great video, even if it was just a concept, I really think it could be interesting for Ubisoft (or anyone else for that matter) to try out for a future title. I do hope it has a single player so more lore focused or pve focused players have something to do as well. As lame as it was, I loved messing around in T-Hunt with my friends in siege. Also you totally called me out with the select fire complaint as the only reason I likes it was because I just really like burst fire weapons.

    @R41NB0@R41NB03 ай бұрын
  • an XCOM like game with the siege operators … GOLD JERRY GOLD but really it’d be a waste if all these cool characters born from siege are discarded or forgotten about when siege comes to a close

    @MultiBeautifulDays@MultiBeautifulDays3 ай бұрын
  • Look at insurgency, in that game to have better recoil control you need to crouch and stand still, if you move or move while standing the recoil is more unpredictable, to me that seems a good wait to fix the lazer beeming

    @WOLFER.@WOLFER.3 ай бұрын
  • the only thing that i love from launch siege is the indoor lighting, and all that visual debris when stuff blows up. GOD the game looked good back then. (ubi isnt going to do this but still a cool idea..) they should put in a slider in the graphics options for level of visual debris or a toggle for old lighting (maybe not the old lighting exactly but like harsher shadows and more random bloom everywhere) so people like me can shut up.

    @bonechovah@bonechovah3 ай бұрын
  • I think big thing that bothers me about siege recoil is that moving/leaning while shooting has no disadvantage and it all feels too clean other games have ways of deal with this issue by either make the gun sway or misalign the sights/scope for a bit or have more recoil so you have to choose between having better recoil or being harder to hit adding any of these thing to siege would make gunfighting less powerful without reducing the move speed. And a thing I think that would separate the gun classes more so SMGs are not mini snipers is just make it so that all guns have spread SMGS can still hit the body half the time far away but would have a hard time hitting the head while bolt actions/DMRs would have close to pinpoint accuracy and ARs could be in the middle you could even increase the spread slightly while full auto so tap firing or burst fire is more effective at hitting a targets than full auto. Another thing that could make full auto less used is reducing the max ammo for most guns so that player would have to use there ammo more efficiently or risk running out. I have more ideas but I think I will end it there for now. And thank for the content and speaking out G.

    @takingday@takingday3 ай бұрын
  • If they increase ttk in siege it will only make tdm meta worse Oshs are fine in the game based around intel utility

    @Eldron2027@Eldron20273 ай бұрын
  • To add on to your idea, the game already has caliber based destruction since about 2016/2017. I’d like to see some experiments with calibers and armor ratings. Also, I am one of those zoomers that would like more “dad” shooters lol. Been playing since 2016, Black Ice. I’d love to see an XCOM-like spinoff for Siege.

    @Maximus0451@Maximus04513 ай бұрын
    • if you want to try a niche one take a look at hideous destructor it's a tactical shooter vs demons. has a ton of unique mechanics that i would love to see in more tactical shooters. for example imagine the strategies that have to be formed when you have enemies that release an energy on death that resurects corpses. then add in certain different enemies to the roster that can heal enemies and one that acts as mini-boss enemy.

      @Underqualified_Gunman@Underqualified_Gunman3 ай бұрын
  • Making the ttk longer will only make the tdm meta worse. Every tdm player will flock to whatever op has the highest ttk. This is why Warden is so prevalent, because he wins gunfights. Same with Thorn, Alibi, and Ela back in the day. Overall siege has lost it’s identity in the battle passes and cosmetics. I enjoy the flashy and vibrant gun skins, but not on an op that gives you fair/unfair advantages. The biggest issue I’ve noticed, is the OSHS mechanic failed at being a skill equalizer. Lower elos have lucky headshots which is how they win gunfights, but get punished by some champ player with immaculate aim. Simply put, this game rewards gunfights and not utility. Thus Ubi’s swing to OP utility like Fenrir, Azami, Solis, all while giving them powerful guns. Utility has gone by the wayside, and is more of a way to leverage your advantage in gunfights rather than making tactical plays. It’s why we will always have a Warden, or gunfight-OP-of-the-month. If we want to curve that, Siege either needs an overhaul or for OSHS to be removed.

    @Death_is_Beauty@Death_is_Beauty3 ай бұрын
    • If OSHS was removed, then low ttk and high fire rate guns will still be meta.

      @Maximus0451@Maximus04513 ай бұрын
  • R6: Coalition goes hard as a name

    @wolfno.7558@wolfno.75583 ай бұрын
  • Also I only played Rogue Spear + Raven Shield of the old Tom Clancy R6 games but these franchises had been safely casualized for years before Siege came out. Same for Ghost Recon and most definitely for Splinter Cell. I'd say the latter were "ultra" casualized. I don't play much ubisoft but i've heard even the non-Tom Clancy hardcore games have been casualized as well. Stuff like Silent Hunter. Sometimes they just drop the franchise if it's too hardcore. I think the cosmetics people and the Tom Clancy people are a bit crazy and are trying to keep up some pretense.

    @flanovskiydtauskiy5870@flanovskiydtauskiy58703 ай бұрын
  • Something that feels missing is the op/sniper in r6. It’s fun to play vigil bosg but it doesn’t really cut it. I’m not saying Jett from VALORANT needs to be copy and pasted. But I would enjoy if there was a way for attackers in particular to quickly take space with a sniper.

    @Truthstxys@Truthstxys3 ай бұрын
  • quick match 2.0 made ppl dumber i swear

    @speclove1@speclove13 ай бұрын
  • siege's playerbase would be much more forgiving of ubi's fuckups if the game didn't have fortnite skins, special snowflake operators, and bad writing. every time I ask someone why they stopped playing they point to the new operator designs and the storyline. It doesn't matter how good the gameplay is nobody wants to play these new characters. ubisoft wants it to be another big ticket zoomer shooter like valorant or overwatch and it's never gonna happen. bring back the original dev team. get these clowns trying to turn the game into a mcu movie out.

    @TideYT@TideYT3 ай бұрын
  • I mean, you said it yourself, loads of people play Clancy titles for their SP story stuff. I personally just like messing around with friends in THunt-like bot modes,but that mode was half baked thanks to the nature of R6S

    @irishijo1@irishijo13 ай бұрын
  • Stop giving defenders 1.5x and dmrs while nerfing attack (why does ash r4c not have 1.5 but ram does :/)

    @coldshock5181@coldshock51813 ай бұрын
    • Ram's a 1 speed, you want to give ash a 1.5?

      @brysonstoker1093@brysonstoker10933 ай бұрын
  • They should update the engine. As much as we may make fun of Assassin's Creed, but the new Anvil Engine isn't bad. R6 extraction has decent graphics and better compatibility

    @varunverma95@varunverma953 ай бұрын
  • They have made the new game that’s realized the original tactical promise of that original teaser…. It’s 6: Siege - The Board Game 😎 Absolute breath of fresh air. It gets back to that feeling and tactical gameplay we all want. And without cheating!

    @115-Gaming@115-Gaming3 ай бұрын
  • 0:07 Gregor, you're always cranky

    @GT-tj1qg@GT-tj1qg3 ай бұрын
  • I think if I got shot in the head by almost anything I would certainly die.

    @parttimeconstruction2933@parttimeconstruction29333 ай бұрын
  • Sounds a lil like Insurgency....a lil

    @K1ngBl1zz@K1ngBl1zz3 ай бұрын
  • The thing that i have always said about siege is that on the outside it looks like it is a game of chess but then when you play the game it feels like there is one piece that gets to go around knocking all the other pieces off and ignore the rules of the chess game. My issue has and still is one shot headshot. Not saying that no gun should ever one shot headshot someone but when you have someone tapping heads all the away across the map with a pistol it ruins the game. Imagine taking a long angle in CS with a pistol against someone with an awp you would get demolished and you should. Different guns should serve different functions, they shouldn't all be headshot machines. Defenders already have a natural advantage in thay they are the one who get to set up the map and put up traps and put up intel gadgets and reinforcement and rotations. Thats the reason why attackers should have stronger weapons but lets be honest, defenders always have better weapons because they have a higher rate of fire and lower recoil. In a game of one shot headshot who would have a better advantage, an mp7 or a 556xi? Defenders shouldn't be able to take direct engagements and have an advantage, it just breeds chaos and that is why i stopped playing the game. Because siege doesn't know what it wants to be.

    @nathandrake1447@nathandrake14473 ай бұрын
  • I actually the issue is that guns have too much recoil. Weapons like the vector and the Scorpion have basically nothing. I've shot guns, my dad has too, and most of friends have as well. While I havne't shot every single gun in siege, but most guns don't actually have insane kick. Shotguns for example, a 12-gague shotgun has a lot less kick than you'd think it does, the SAS one for example should have almost nothing to "manage". I personally think reducing op speed by 5%-15% and increase the round timer by about 20-30 seconds, with 3-armors acutally being beefy and immune to the 1-shot headshot mechanic, at least from the front face of the head would be better. I've also never shot a gun while moving like a siege player, aside from a shotgun and again, easy to control on that end. Recoil while leaning should be increased, and while walking increased as well, not so much crouching (I know the people bagging on everyone who crouch walks are gonna be angry at this one, but it's logical, maybe not fun, but logical.) Prone should have the least amount of recoil, standing should also have very little recoil. I know that this makes defending exceptionally easy to do, that's why I propose we increase the round timer, and lower movement speed. If a defender misses, he should feel in peril, at least if he's off site. This would be a minor buff to people like Dokkie, Lion, and Jackal since the information might be a bit more accurate. But I think ops like Cav should maintain their current speed, and rather lackluster weapons, so the draw of the character is more of a gurellia fighter, rather than a meme pick. Cav is carrying almost nothing, she should be fast, and silent. Cav should be one of the better picks in the game in a game like siege, the same with Nokk, though Nokk obviously won't have cav's speed. If nobody wants to really touch the recoil, then I think these other changes would be fairly good for the game. Making it a bit slower, giving the attackers some time to deal with everything the defendrs have, empowering underperforming ops like Cav and Nokk, and punishing other ops for hard roaming due to the speed nerf. Ofc this makes spawn peaks very valuable for a defender, and with the headshot thing I mentiond earlier, rook and doc might be spawn peaking and soloing entire lobbies because a 1-shot won't work... But DMR's and snipers should maintain this 1-shot headshot, even for the defenders as well. People might actually start using Buck's DMR, even thought it's pretty good. Due to this, I think increasing the timer by about a minute would be fine as well, as you'll essentially use the first 15-20 seconds checking windows and/or fighting them.

    @KraNisOG@KraNisOG3 ай бұрын
  • Hard reset to Y3S1 and start over fresh. Bring back the 4 min round timer so Attackers can have more time to think. Slowing animations like ADS and sprint recovery doesnt slow down the gameplay, it just makes the controls clunkier. Modern Siege feels completely different from Y1 siege, and thats something you wont feel from watching prerecorded footage.

    @johnnymac6242@johnnymac62423 ай бұрын
  • Ranked lately is near impossible to play at the moment

    @user-bd7lw6pz8d@user-bd7lw6pz8d3 ай бұрын
  • I legit want to larp the characters. I don't play siege because the characters are better than the game. It was the only fps that had characters that weren't throwaway, but also some tactical,non run it down mid cod game.

    @jeremyanderson6395@jeremyanderson63953 ай бұрын
  • I am a noob at siege cuz if i dont plag the game consistently they add a lot of things that confusion me a lot

    @roxw0w88@roxw0w883 ай бұрын
  • Siege is not a tactical shooter. It was supposed to be, but these "swing or be swug people" and zero tactical coordination (like stacking up on doors and shit) make this game not tactical...AT ALL

    @MeatyMarley_2.0@MeatyMarley_2.03 ай бұрын
  • The game is going to be in a TDM meta or a utility simulator, that’s it. There’s no balance, because the game isn’t fundamentally designed that. People pick Warden and Ash in ranked because it is better than the later. Sure I could play smoke to extend the site for my team and provide area denial, but then I’d have a worse ability to frag, and that’s all that matters in a game with peekers advantage and one shot laser beams. Additionally, most people won’t know how to use the extended site setup, and it will be for nothing. In games like Valorant and CS, you actually have to respect utility and strats at a higher level, because the games mechanics force you to. In Siege, unless you’re vsing a stack who scrims regularly, they will never have the combination of mechanics + awareness + effort to reliably make a strat work. You’re literally better off playing Warden and peeking everything, if you get a pick, you deny the attackers space, if you die, you give info or at least try fighting for map control. TDLR, the mechanics of this game make playing the game like a proper tactical shooter inefficient for the most part, you’re better off just relying on mechanics, which is what majority of people do in ranked anyway.

    @Danthelegionmaster@Danthelegionmaster3 ай бұрын
  • Got emerald plains in a ranked match yesterday and tried to repel up the wall but got glitched into the wall….so I sat there while all my teammates died trying to get unstuck. At the same time I found out I could lean through the wall an enemy swung me and I killed him so pretty sure they thought I was hacking cause the game is trash 😂

    @ihnchaser10@ihnchaser103 ай бұрын
  • I quit Siege back when the anime ops were introduced. Would LOVE to see some Gregor Reafy Or Not content.

    @GunBreaux@GunBreaux3 ай бұрын
  • YES I AGREE 100% I HOPE SOMEONE ACTUALY DO THIS

    @racooneatinggrapes9093@racooneatinggrapes90933 ай бұрын
  • Love your insight here and would much prefer if Siege leaned more into the tactical side. Tarkov is sick environmentally but it's not siege. Objective based pvp fps with tactical coordination is my taste. It feels like the playerbase is split on how they want the game to be. Half wanna go down the arcadey R6 Siege road and the other half go slower and dingier. Like old Rainbow Six/Tom Clancy games you had night vision and could shoot lights out. You could shoot fire extinguishers to cut line of sight. When i first played Siege in 2018 i was blown away and loved it but also sad it didn't have those variables. That stuff was the only thing it was missing in my mind at the time.

    @emmdubb@emmdubb2 ай бұрын
  • Every map should have a theme as far as the appearance and headgear, with multiple choices of each for every operator. Example: Map: Skyscraper DEF: “Tryads” ATK: “SWAT” Map: clubhouse DEF: Biker aesthetics ATK: SWAT

    @recondolaidy-slayer8468@recondolaidy-slayer84683 ай бұрын
  • I grew up on older Tom Clancy games. So yes, when I say I miss old siege I mean I miss the dad shooter vibe the game had.

    @AJwiththeAK@AJwiththeAK3 ай бұрын
  • Arcade style tarkov with bombsites, thats what I heard

    @krakenrider5986@krakenrider59863 ай бұрын
  • Siege is so far down this rabbit hole, I honestly think the ship has sailed. The game is memed for losing its artistic identity… but I really could see people dropping out in droves if the gun play was actually redesigned. This would be a cool experimental mode. I like that it would actually give armor and different ammo types some value, it would also make fights far fiercer. Which would be good. But I just don’t see it happening.

    @paradoxinraindrops141@paradoxinraindrops1413 ай бұрын
  • Honestly imo my problem with the game is because of how many operators either do what vanilla ops do but better, or just do the exact same thing. Take hard breachers for example, in vanilla R6 Siege, Thermite is the single most important operator in the game on attack because he is the only one who can breach reinforcements, ergo, he is your teams lifeline on attack and should be protected at all costs, Thatcher is a close second but ultimately isn't AS important as Thermite. Now? Doesn't matter if Thermite does because 4 other players on the team do the exact same thing, reinforcements might as well be removed honestly cause they're now just redundant when every operator can blow through them anyway now it feels like, Thatcher is still shockingly the only EMP character though, but his ability only temporarily disables equipment now, which is just dumb as fuck. Also the game's incessant need to allow the dumbest shit like quick peeking still, to the point you will only see a shoulder before you're headshot by a defender or attacker, in no competitive world is that even remotely fair and it's absurd it's still in the game, you can quick peek in other competitive shooters sure like Valorant and CS, but you actually have to aim, counter strafe and react better than your opponent to win the fight, or you'll get fucked over. Siege? Just spam quick peek and randomly burst and you'll kill the other player and take some damage because all they can see is your shoulder 90% of the time before they're hit/killed

    @JackalArtsmith@JackalArtsmith3 ай бұрын
  • 3:16 "Siege is a tactical shooter" 11:00 "Siege struggles to maintain the tac shooter guise" 5:46 "No matter what anybody says, Siege is not Call of Duty" 6:34 "Only people who play Siege are allowed to say it's Call of Duty" 11:35 "This isn't a larp" 11:37 "Ok let's be real, it kinda is"

    @GT-tj1qg@GT-tj1qg3 ай бұрын
  • Kinda hard imagining the game, this same game we all care (to a degree) getting dragged for another 9-8 years. I'm not sure is dragging a corpse, but the game clearly has lost focus; not in the sense of "is not wht it used to be" but more "it doesn't really know where to go now".

    @crashstudi0s@crashstudi0s3 ай бұрын
  • I want a r6 fire emblem clone spin off game…

    @sleepyherbs6303@sleepyherbs63033 ай бұрын
  • This is a great idea. It’s essentially mega buffing guns, so I’d rein that in ever so slightly (2 shot body with 556 weapons on 1 armour instead). But then in combination with increasing recoil so if you’re bad at shooting you aren’t just a god, and slowing movement, indirectly also puts more focus on utility. If you can be Insta killed at any time nearly, any shielding is suddenly WAYYY more useful. And any intel is suddenly WAYYY more useful. This does semi-nerf more trap based operators but they will still be useful for intel anyways. I think they should leave seige as is and market this as a “destiny 2” esque kind of seige slowly bringing in fan favourites who would be heavily reworked for the new system if required. It would also make OG tachanka useful as he would be the only op that could full auto fire without major recoil.

    @providence160@providence1603 ай бұрын
  • If you want a game about using and countering utilities and strats, then you have to nerf gun play so people that are mechanically gifted or ximers can't just run in and frag out everyone. This game badly needs severe lean/movement accuracy penalty. And bring back mags instead of having an ammo pool. Prefiring multiple spots shouldn't be a thing and should have checks and balances in the form of entering a real gun fight without a full mag later in the round. Then bring the select fire back, then it would have meaning along with recoil changes.

    @sheky3933@sheky39333 ай бұрын
    • Siege never had a mag system what kinda crack u shmokin

      @f1ringfed@f1ringfed3 ай бұрын
    • @@f1ringfed It did, it had a realism mode that the devs have removed. You couldn't see teammates' silhouettes through walls and the guns had magazines. And there's no kill feed so you couldn't tell if someone died when you spam through walls.

      @sheky3933@sheky39333 ай бұрын
    • Touché. Even then it was a kustoms setting not a live build at any point. You made it seems as if that’s how the default used to be, especially by writing “bring it back” And the reason select fire is no longer a thing has to do w modded kontrollers

      @f1ringfed@f1ringfed3 ай бұрын
  • Tom clancy name carries alot of prestige still, but like you said, we expect a story mode so xdefiant was a slap in the face with that name. Siege is like cod in the sense that within 30 seconds of the round its either rush or spawn peek then the rest of the match im just at at a disadvantage and never play obj just kils

    @ParagonSamo@ParagonSamo3 ай бұрын
  • Recoil is a mechanic they should mess with. Mpx and others like it should have slightly more horizontal recoil and the other recoil attachments should address recoil better because everyone is just using the same attachments. The 1.5 scope should be a 1.75 magnification and the 1.0 scopes should be 1.25 magnification. They should Nerf solis azami and tubarao and have lesion mines be smaller in size still be visible but be an electronic so iq would be able to see them. Why did they ever take away nooks silent step before she was more viable as a secondary entry fragger and actually take people by surprise. There are many other issues like for example ranked 2.0 does not allow for someone like me to reach higher ranked as i cannot play as much games due to the lack of time i have. Ranked 1.0 let me just get my placement matches in and then go up to where i was originally in around 20 ranked games in a season. The movement right now i think its the best it has been but i think the should add a fourth category in the speed and armor. Bring back being able to cook frags it allowed people to be picked off in certain strong points of the maps and more options for the attack to work with.

    @luismigueldelatorregalvez9448@luismigueldelatorregalvez94483 ай бұрын
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