4 Months of Game Programming With My Own Engine

2023 ж. 14 Қаз.
373 416 Рет қаралды

next time its 5 months
PATREON: / jdah
TWITTER: / jdah__
DOOM RENDERER CODE: github.com/jdah/doomenstein-3d
GITHUB: github.com/jdah
EDITOR: NeoVim
CONFIGS: github.com/jdah/dotfiles
THEME: gruvbox
RESOURCES:
* learnopengl.com
* DOOM Game Engine Black Book: fabiensanglard.net/gebbdoom/
* Michael Abrash's "Graphics Programming Black Book"

Пікірлер
  • Good job! You passed the test and didn’t restart the project from scratch. I’m impressed!

    @Plexxl@Plexxl7 ай бұрын
    • i made a promise!

      @jdh@jdh7 ай бұрын
    • hahaha

      @iyousef46@iyousef467 ай бұрын
    • Yet...

      @Blitzwarz@Blitzwarz7 ай бұрын
    • I've rewritten my current project twice now already, good to know this is super common

      @ashywinter4261@ashywinter42617 ай бұрын
    • good thing i never get to rewrite anything because i get too distracted

      @generallyunimportant@generallyunimportant7 ай бұрын
  • Can we just give him a medal already, he's a genius, the level editor having the cad style, the amount of math made, and the research, dude's an entire department on his own.

    @Yamo406@Yamo4066 ай бұрын
  • The sheer amount of effort you put into this game is insane, and I can say it definitely paid off, good job!

    @lionlight9514@lionlight95147 ай бұрын
    • One must imagine Sisyphus happy

      @Roizor@Roizor7 ай бұрын
    • This sounds like a Stanley parable in my head

      @kuuluna@kuuluna6 ай бұрын
  • In one year I'll be graduating in computer science. I'm at that point where you don't really want to tackle stuff and wondering if you made right choices in life LOL. Watching your accomplishments makes me want to learn about everything with the same energy I had in the beginning of my journey in tech. Thanks and I really hope you release it as game somewhere and this makes you a shit load of money.

    @Rickyrollingyou@Rickyrollingyou7 ай бұрын
    • I agree with this!!

      @HE360_Games@HE360_Games7 ай бұрын
    • i bet it will make a shit ton of money, this is awesome

      @vimic0@vimic07 ай бұрын
    • You probably work just as hard as you did at the beginning, but at that time you were conscious and proud of all the things that now disappear into the background of routine. It makes sense that fewer things give you that dopamine rush of achievement, finding new challenges gets more difficult as your skill improves, which in turn makes it harder to feel the same motivation as you had when you were getting shots of that dopamine back in the beginning. Passion doesn't require maintaining a towering blaze, it can sometimes reduce to a glimmering candle--it may seem so small by itself, but it's still enough to start a blaze once more.

      @loldoctor@loldoctor7 ай бұрын
    • Just a quick comment from someone who is about to finish his phd in computer science... It never gets boring and you will never really know everything! I would barely know where to start to even understand some of the theory behind what jdh implemented, let alone write efficient code to do it. You don't have to know everything but I really recommend trying lots of different things in your spare time. Coding is actually a very small part of a PhD but it's still what I enjoy the most. You made the right choice, or you wouldn't be here checking out someone else's coding skills :) Find the branch of computing that you like, be it game development, graphics, data science, AI, IoT, sensors, cybersecurity... so many options!

      @gabryx7@gabryx77 ай бұрын
    • As a second year in my game dev degree I feel the biggest issue is the amount of choice to decide what to make or what section to choose/seeing other people's (solo or collabrative alike) projects, especially like jdh's which makes it easy to feel put off when you're still so much as the beginning of your journey. As people post updates on their projects you forget the struggle that they will have gone through in both thinking of and starting the project and the journey through especially since people only tend to post the highs such as new features being added. tl:dr it's easy to doubt you skill and ability and decide what to do next when seeing other people's projects since you overlook the time put in and it feels daunting @@gabryx7

      @Henry-fu2hc@Henry-fu2hc7 ай бұрын
  • I love how this game feels like a mashup of video game history with a spice of Cruelty Squad TM on top of it.

    @tcoder4610@tcoder46107 ай бұрын
    • woah, cool

      @LavaCreeperPeople@LavaCreeperPeople6 ай бұрын
    • People who compare every indie fps to cruelty squad give me the same vibe as those who expected the newest armored core to be Mecha Elden ring. I don't get why people compare games in that way. Just say it's cool like everyone else

      @dingusbingus7463@dingusbingus74636 ай бұрын
    • @@dingusbingus7463 he literally said part of it was inspired by cruelty squad

      @Diwwwy@Diwwwy6 ай бұрын
    • @@Diwwwy cool

      @dingusbingus7463@dingusbingus74636 ай бұрын
    • @@dingusbingus7463🐵🐵🐵🐵🐵

      @froggo4363@froggo43636 ай бұрын
  • This is a crazy improvement, nice job man!

    @4id3n360@4id3n3607 ай бұрын
    • thanks!

      @jdh@jdh7 ай бұрын
    • @@jdh It's great that you're back, I wish you uploaded videos more often, we love this content

      @josealejandrovaroncarreno1692@josealejandrovaroncarreno16927 ай бұрын
  • Honestly, this looks like a game I would pay for. It has a unique style, good job!

    @minositu9476@minositu94767 ай бұрын
    • unreal engine developer is being jealous :)

      @Billythek@Billythek4 ай бұрын
    • @@Billythekwho??

      @ghfgh_@ghfgh_4 ай бұрын
  • You have a rare gift to turn ideas like these into reality! Its always a joy to watch your progress and incredibly motivating as well. As always I look forward to seeing what you do next!

    @ethanreker3333@ethanreker33337 ай бұрын
    • @@unknowndev392 Yeah, I kinda hate when people just underappreciate the work that somebody puts into learning something and just calls it "TalEnT"

      @HexaflexagonFan@HexaflexagonFan7 ай бұрын
    • One I'm trying to learn to do even if I'm a 32 yrd moron.

      @darkzeroprojects4245@darkzeroprojects42453 ай бұрын
    • ​@HexaflexagonFan Yep... I was called talented but I to this day am relearning my fundamentals in artwork. And now trying to learn to code even if my math is...trash due to losing memory of em due to neglecting.

      @darkzeroprojects4245@darkzeroprojects42453 ай бұрын
    • @@HexaflexagonFan It takes years (maybe even decades) of constant practice as well as constant improvement for highly talented and motivated individuals to achieve this level of mastery, so yes talent is fundamental for the recipe, and no, not every avg joe can achieve this.

      @simiuciacia8285@simiuciacia82859 күн бұрын
  • jdh is becoming the next Spytihněv/Hakita/etc and I'm all in for it.

    @r.g.thesecond@r.g.thesecond7 ай бұрын
    • Great recs, got any more???

      @DommoDommo@DommoDommo7 ай бұрын
    • @@DommoDommo I mean there is also 'mutantleg', who made Zortch. David Szymanski made Dusk, and New Blood sometimes publishes games like that but they aren't exactly throwback shooters, but more modern renditions.

      @r.g.thesecond@r.g.thesecond7 ай бұрын
    • the fact that just like hakita, jdh started from a small demo to developing a full, good game

      @oklol681@oklol6817 ай бұрын
    • Beta Femboy Hakita: Uses Unity Game Engine Absolute Chad jdh: Uses A Game Engine That He Made While On Meth

      @Wichita0@Wichita07 ай бұрын
    • Who?

      @FaZekiller-qe3uf@FaZekiller-qe3uf7 ай бұрын
  • Maybe modulating the pixelisation by distance to the center of the screen could be intresting. I find it a bit hard to see enemies or detail when you get a bit far, but the edges of the screen are a bit too detailed compared to the center in those cases. Of course, this is only my opinion. Nice project, keep it up :D

    @Aerobiker1@Aerobiker17 ай бұрын
  • Hey @jdh, this is an insane update. Great work on the game! I'm already getting excited to buy and play it myself. I do, however, have one piece of advice for you: find some playtesters early on, I'd recommend a few people intimately familiar with the "boomer shooter" genre. With other people playing your game and providing feedback, even in these early stages, you gain key perspective and avoid oversight. Don't be afraid to share an unfinished product, good testers understand what it means for something to be a work in progress, and they provide reasonable constructive criticism. Maybe they describe a way to make combat crunchier, like in CULTIC (try it out if you haven't already played it), or how to make the level design more interesting like in HROT. Regardless of the feedback you get, you still have control over the direction of the game. I look forward to your next update and the chance to someday play your game. :)

    @toxiccan175@toxiccan1757 ай бұрын
    • ultajkil

      @blooTalkoes@blooTalkoes3 ай бұрын
  • 19:48 'pantheon' sounds like a pretty cool name for game you should consider it

    @duke.@duke.7 ай бұрын
  • I really like your projects and these videos explaining the process are top-notch quality.

    @HarhaMedia@HarhaMedia7 ай бұрын
  • This is looking amazing! Some really solid work, good job. I love the direction the art style is going in. That dancing dithering effect is subtle but so, so cool. I'm excited to see where this project goes. It's creators like you that really make me want to go into game development. Thank you for being an inspiration for me to keep working on my game development journey.

    @Future-Frost@Future-Frost7 ай бұрын
  • I really like how you focused on making the visuals interesting, instead of just trying to stay true to a particular retro aesthetic. It looks amazing!

    @odomobo@odomobo4 ай бұрын
  • for the last month or so, i've been trying to make a 2d falling-sand-type game on pure c++ with sdl2. this is insanely impressive. i can't even imagine how you managed to make a full 3d engine on c, but i hope i can at least come close to your level some day!

    @thecubiccat125@thecubiccat1257 ай бұрын
  • love your work so far. i had an idea while watching- what if the eye represented the player's health by (instead of saying LIFE) it starts off normal as we see in this video but as the player loses health, it gradually gets more irritated with redness, veins, tears, etc. i think it'll add to the surreal vibe you have going on here! best of luck going forward!

    @rhctb@rhctb6 ай бұрын
    • really fucking cool idea

      @catte_6376@catte_63765 ай бұрын
  • This game looks gorgeous! I really appreciate the authentic pixely look the game has oppossed to the more commonplace texture filtering. My only complaint is I feel the chromatic effect doesn't quite fit the sharpness of the rest of the style, but that's only a testament to how cohesive it all feels otherwise, I'd just hope it becomes an option. Keep up the good work!

    @arrowtongue@arrowtongue7 ай бұрын
    • Additionally the workflow of the development tools you made look unbelievably nice to work with, the modding scene will be explosive.

      @arrowtongue@arrowtongue7 ай бұрын
  • This is incredible. Happy to see an update about this project, I love your channel.

    @LuckiusDev@LuckiusDev7 ай бұрын
  • It looks beautiful! Especially impressed with the dynamic lighting.

    @WiseMysticalTree81@WiseMysticalTree817 ай бұрын
  • the stress test looks really cool, its awesome to see the small details you added to increase the intensity all at once, the game really has a lot of action!

    @kritischparken@kritischparken7 ай бұрын
  • i rarely comment on videos in general, but damn dude, you've got a lot of potential in you, the progress is staggering, i wish you all the best and keep up the good work! This actually visually reminded me of a Devil Dagger, wich is a staggering game on it's own, and i always thought about having some sort of linear gameplay in that game. I really do hope it's gonna rail somwhere big, keeping my fingers crossed for ya.

    @mc.friday@mc.friday7 ай бұрын
  • Super cool video! Love how everything seems to interact with everything else, like tossing the gibs in the tele and I think I saw an enemy shoot a lemon as well! Lots of clever solutions all around, inspiring to watch, thanks!

    @chonkusdonkus@chonkusdonkus6 ай бұрын
  • this looks so sick! the art direction is so surreal and I LOVE it. the text that appears on the walls is a great idea imho.

    @rossb5788@rossb57886 ай бұрын
  • I absolutely love this visual style, even with the amount of 'PS1 style' games out there now, this still looks really unique!

    @jbritain@jbritain7 ай бұрын
  • soft shadows? Percentage Closer Filtering? Nah man, I prefer my shadows QUAKING IN FEAR

    @nitricswight@nitricswight7 ай бұрын
  • I love the vibe the text on everything creates! I feel like the many flashes of light tho could get a bit exhausting on the eyes so a way to turn them off or tone them down could probably really help with that.

    @pink7522@pink75227 ай бұрын
  • Really cool and inspiring stuff here. Love it. Particularly love the reload mechanic and the way you've laid the HUD info directly into the visible player models. So fuckin' cool.

    @datboi_gee@datboi_gee3 ай бұрын
  • I would do unspeakable things for Mr. Test Cube.

    @kyo998@kyo9987 ай бұрын
  • I always look forward to these retro low-level coding adventures! I would love to see a port of this to n64!

    @btarg1@btarg17 ай бұрын
    • you are clinically insane if you think this could be ported to n64

      @martholomeu9160@martholomeu91607 ай бұрын
    • ​@@martholomeu9160Idk, someone ported Portal to N64, so maybe at least a part of this game (like maybe the first level or so) could be ported to N64, even if some features had to be cut/simplified.

      @alu2901@alu29015 ай бұрын
  • Your style of game has absolutely impressed me. The colors, the light, the wiggling of the camera when turning made me fall in love with what I was seeing.

    @starlord0208@starlord02085 ай бұрын
  • I love how this is shaping up. Thanks for sharing!

    @kearen@kearen7 ай бұрын
  • woah this is actually coming together really well! I really like a lot of the stylistic choices you've made - however a lot of the levels seem very dark and it makes it sort of hard to distinguish anything from one another. At 12:10 I think the general 'brightness' was pretty good!

    @JackAllpikeMusic@JackAllpikeMusic7 ай бұрын
  • This game looks super fun and unique! I can't wait for the next episode!

    @btarg1@btarg17 ай бұрын
  • Yo this shit is fire. The amount of progress is insane and design choices for the visual presentation and gameplay are also cool to see Can't wait to see more of it

    @pfmugge6431@pfmugge64317 ай бұрын
  • Woah I love this video style improvement. Everything's so clear and got nice little new touches too

    @neskey@neskey7 ай бұрын
  • This is really what you want from somebody who makes a game in their own game engine. Really nice!

    @mattiaslaserskold137@mattiaslaserskold1377 ай бұрын
  • god, the confusing commit messages are way too relatable...

    @lurkingstar@lurkingstar7 ай бұрын
    • After 10 years in progressional software dev. I just don't get it. It's not that hard? It's just a refusal to do it right.

      @justmoritz@justmoritz2 ай бұрын
  • the eye is such a unique concept that is so well executed, i imagine it having some sort of progression or level system where it starts seeing more and more throughout the game. rlly cool stuff, best of luck to u with this :)

    @alyaamex@alyaamex7 ай бұрын
  • this is amazing, I can't believe you're still on the train of doing everything by yourself in C! do you know where you could learn all the math needed for doing these graphics calculations or at least what kind of math knowledge you need?

    @sstyle9335@sstyle93357 ай бұрын
    • there are some resources in the description for graphics-specific things, but for general math I can't recommend enough Freya Holmér's "Math for Game Devs" series kzhead.info/sun/mc6IlNiLrGaCoGw/bejne.html

      @jdh@jdh7 ай бұрын
    • @@jdh Duuuude Freya is goated

      @jellomello2683@jellomello26836 ай бұрын
  • Do you plan to have a tutorial series on creating a game engine ? I think it would be super cool

    @godofpro5767@godofpro57677 ай бұрын
  • Very nice, great progress for just 4 months of work. And seems like you have a good base to keep adding on already, so hopefully you won't throw it all away and start from zero again, good luck!

    @SuperJusted@SuperJusted7 ай бұрын
  • the UI being on the player/eye model looks so amazing!

    @holmat1@holmat13 ай бұрын
  • If you dont want to do bones you could try morph target blending between the different obj models as long as they have matching vertex order

    @PileOPoop1@PileOPoop17 ай бұрын
  • Entrei a dois anos na criação de jogos e é perceptível o quanto você já estudou, minha meta é te alcançar, mas parece tão longe :D Admiro seus trabalhos.

    @DerikAguiar@DerikAguiar4 ай бұрын
  • I subscribed to you a while ago but never really watched any of your videos, after watching this that will change. This is awesome. I love the effects in the game!

    @kmharnish@kmharnish7 ай бұрын
  • glad to see that you are back! really amazing updates can't wait to see the final game!!

    @dagmawiabey8358@dagmawiabey83587 ай бұрын
  • I think you should go in the silly game direction, and keep finger gun and lemon launcher in the game as weapons.

    @domeen0gt895@domeen0gt8957 ай бұрын
  • bro is just casually one of the best programmers on the face of the planet.

    @zasbirrahmanzayan8648@zasbirrahmanzayan86487 ай бұрын
  • This genuinely looks incredible dude, great work

    @FortuneDev@FortuneDev7 ай бұрын
  • This is amazing! I loved watching the series where you made the engine, and I really like the aesthetic design of the final game! Putting the stat information like stamina and ammo on the hands is a really banger detail! Also for the lemon grenade launcher you have some MASSIVE missed opportunities for jokes (lemon-ade, Cave Johnson's lemon speech from Portal 2...)

    @SpringySpring04@SpringySpring047 ай бұрын
  • An absolute god level programer

    @Mroof124o@Mroof124o7 ай бұрын
  • first

    @EnemyRevolver@EnemyRevolver7 ай бұрын
  • omg this is like wow also the health etc status being drawn on the hands is such a unique idea

    @NoVIcE_Source@NoVIcE_Source4 ай бұрын
  • I love the unique flavor you bring to all of your work - above and beyond enquakening!

    @hanceycolin@hanceycolin7 ай бұрын
  • I LOVE the way this game is taking shape, it's an intriguing an unique idea and i'm looking forward to further dev updates! If i may, can i suggest adding an accessibility menu to the game? the text on the hands and eye can be hard to read for people with visual impairments (static numbers in the corner of the screen maybe?), the reload mechanic can become painful for people with hand mobility issues (add a toggle that instead adds a slower, fixed reload delay?) and the sideways tilt can lead to motion sickness (i'd suggest a toggle like you already considered for view bobbing). I suggest these because i love the artistic direction this project is going, but i also know a couple people who would love to play a game like this, but have these kinds of disabilities. Keep up the good work! It's fascinating watching the game slowly take shape as the creative process comes along. Thank you for taking us with you!

    @KingBowserLP@KingBowserLP6 ай бұрын
  • this looks amazing, will definitely be play testing this since it looks amazing, good work!

    @dwifte@dwifte7 ай бұрын
  • This feels insane. Youve done an amazing job and the current iteration is super cool. I like the text part cycling down. Would be cool to see the code cycling on the walls too! -- very meta

    @DommoDommo@DommoDommo7 ай бұрын
  • I love the idea of rendering the gui info on the player hand/weapon. What a cool aesthetic

    @claytonharting9899@claytonharting98996 ай бұрын
  • Insane, very inspirational. Looking forward to future updates

    @replicant_2049@replicant_20497 ай бұрын
  • I love that your character is just the set of stats that and the reload method is super unique.

    @unalive_me@unalive_me7 ай бұрын
  • Omg this game looks so amazing, I am incredibly hyped for this! Good luck on the gamedev journey

    @Affax@Affax7 ай бұрын
  • this is awesome stuff! insane progress and great visuals! i think the dash flash is a little too much like a flash bang and the text on the arms makes things a little busy. but so excited for the final project!

    @qfurgie@qfurgie7 ай бұрын
  • This is one of my favorite series of videos. Everytime a new video comes out, I make a cup of coffee and breakfast to watch. The whole thing looks Divine. It feels DIVINE. I can't wait to see how you shape this up or release it sometime in the future

    @Vixeneye1@Vixeneye17 ай бұрын
  • This is one of my favourite series on KZhead right now. Great stuff!

    @smellthel@smellthel7 ай бұрын
  • This is looking incredible! Turns out you are not just a programming wiz to make an engine from scratch, but it's actually shaping up to be a really interesting game.

    @b4ttlemast0r@b4ttlemast0r3 ай бұрын
  • I have watched this devlog series so many times, super fascinating

    @coole8@coole82 ай бұрын
  • Damn, that's some really awesome improvements to the engine, level editor and the game itself! It's kinda funny how I did a game like this one for a school project and some mechanics that you implemented are similar to some that we have and even some are similar to scrapped ideas we had in early development! To be honest what you already have looks really great, the only thing that bugs me a little it's the fact that now that you have a 3d weapon, the viewmodel weapon sometimes clips through other models when standing too close, it could be cool if you draw it on top of everything else, even tho I'm not sure if that would create issues with lighting since standing too close to a wall might create a shadow onto the weapon if you draw it on top. You're an inspiration, keep it up! :D

    @guillemlloveracastillo3549@guillemlloveracastillo35497 ай бұрын
  • gosh this is sweet! i love the fun surrealist style, and the gui text being painted on the arms and guns is great...

    @cppin@cppin7 ай бұрын
  • i love that you show the text on the hands it looks really good and is very creative

    @bantix9902@bantix99026 ай бұрын
  • I adore this surreal style and making the text exist within the viewmodel like that is something I've need seen, it's so cool

    @drinkwwwaterrr@drinkwwwaterrr7 ай бұрын
  • Amazing progress this update. Love your content.

    @Mearrin69@Mearrin693 ай бұрын
  • Woah! Look what happens when you stick to the project! The progression is insane awesome stuff, well done for breaking the habit!

    @LHInstrumentals@LHInstrumentals7 ай бұрын
  • This is incredible. The renderer is one of my favorites ever already

    @Unit_00@Unit_007 ай бұрын
  • you made nice progress, I saw a lot of it allready in the discord, but didn't expect the difference between the old version and the new version to be this massive

    @marsimplodation@marsimplodation7 ай бұрын
  • You have talent !, i wish i was able to do everything in this video because i just started learning python and this looks like so much fun to make your own game from the ground up. you earned my sub please make more programming videos

    @user-sd7cg9ml9p@user-sd7cg9ml9p3 ай бұрын
  • One of the coolest dev logs I've come across. This is inspirational, good shit

    @TheOxyMoron5@TheOxyMoron56 ай бұрын
  • Great job on the engine! Very nice to watch the video as well. Regarding the animations, just a quick tip: the triangle face data (the vertex indices) will never change between frames, so you only really need to store and read them once. And with that out of the way, you don't need to export the vertices for every frame, only when there is a keyframe and then you just linearly (or something else) interpolate the vertex positions between the frames.

    @GuilhermeTeres@GuilhermeTeres7 ай бұрын
  • Nice man! Good thing you keeping up with the grind. I would like to see you eventually do a video where you compare the effort, difficult of making your first commercial game with the effort you have making more shorter term but still pretty hard projects like your custom computer. I'd like to hear you on that out of curiosity.

    @thinkmore8024@thinkmore80246 ай бұрын
  • okay this is sick! I love the surreal aesthetic you have going

    @elin4364@elin43647 ай бұрын
  • This was amazing to watch. I'm new to coding and game dev, but I know enough to realize that what you've managed to create in C alone is incredible. Was really cool watching the game evolve through the video, and hearing your commentary over it. I grew up playing the shooters you mentioned, so seeing a 'modern' take on them is neat. I'm stuck in Pygame right now, learning the ins and outs of coding and game dev. Been eyeballing Rust as the language I really try to get into game dev full force with. Seeing what you can do with C gives me hope about the prospects of what I'll be able to make happen with Rust down the line. Awesome content. +1 sub.

    @ugib8377@ugib83775 ай бұрын
  • This was really cool looking. Love the aesthetic!

    @xankersmith9194@xankersmith91947 ай бұрын
  • This looks amazing! I love the direction the game is going!

    @GunsForGuns@GunsForGuns7 ай бұрын
  • Absolutely impressive! I can't wait to play this when it comes out. love the cruelty squad like vibe!

    @xb_salami@xb_salami7 ай бұрын
  • This is incredible! Your work is amazing

    @GratissTVofficial@GratissTVofficial7 ай бұрын
  • i love the style! hope you find a good way to combine it with gameplay

    @1111757@11117577 ай бұрын
  • just found the channel and subbbed. this is super cool work code and editing wise keep it up man

    @stackhack@stackhack7 ай бұрын
  • I'm currently working on an engine as well. I want it to be able to do algebra, which has been quite the journey. The ramp editing you made is super cool, well done. I love the grenade launcher and the chromatic aberration on the lights. Also the pattern for reload idea is cool

    @olbluelips@olbluelips7 ай бұрын
  • the scrolling text on walls is such a cool dynamic

    @Jack-lr3dn@Jack-lr3dn2 ай бұрын
  • Always excited to see a new vid drop, this was some great progress.

    @rileycampbell5691@rileycampbell56917 ай бұрын
  • Super impressive stuff, inspires me to continue learning game dev 😅. Keep up the great work!

    @stoup8778@stoup87787 ай бұрын
  • A very impressive amount of progress, visually especially! Good job. ::]

    @ephemoth@ephemoth7 ай бұрын
  • The idea of seeing stats on your arms and hints on the walls through the little eye that you hold gives off the vibe of peering into the code, which feels thematically appropriate for a game you've built on an engine you made from the ground up. :>

    @Ky-Nas@Ky-Nas7 ай бұрын
  • Amazing work the lvl editor is so nice

    @botmenSs@botmenSs7 ай бұрын
  • Wow, this is very very interesting!! The engine that you made id very fascinating!!

    @HE360_Games@HE360_Games7 ай бұрын
  • always love your videos! gives me alot of motivation, it also reminds me not to fly too close to the sun and that using someone elses engine is okay, it saves me from pure pain

    @OfficialGoldenLeaf@OfficialGoldenLeaf6 ай бұрын
  • Wow, love your vids, the game looks amazing! Keep it coming

    @azsoftware@azsoftware6 ай бұрын
  • This is an awesome and inspiring project! Way to go!

    @PerryBattles@PerryBattles7 ай бұрын
  • Holy shit this is amazing! Magnificent work, dude!

    @Puzomor@Puzomor6 ай бұрын
  • Incredible progress! Really nice!

    @YRBYD@YRBYD7 ай бұрын
KZhead