Fast Inverse Square Root - A Quake III Algorithm

2024 ж. 17 Сәу.
4 850 484 Рет қаралды

In this video we will take an in depth look at the fast inverse square root and see where the mysterious number 0x5f3759df comes from. This algorithm became famous after id Software open sourced the engine for Quake III. On the way we will also learn about floating point numbers and newton's method.
0:00 Introduction
1:23 Why Care?
3:21 The Code
4:18 IEEE 754
9:38 Bits and Numbers
12:09 1st Step: Evil Bit Hack
14:46 2nd Step: WTF
17:34 3rd Step: Newton
19:46 Summary
Picture of John Carmack is licensed under CC BY 2.0 from author Drew "Prognar" Campbell.
Source: flic.kr/p/6YxWYp

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  • I love the fact that he felt the need to define a constant for "threehalfs", but just threw that 0x5F3759DF in there no problem LOL

    @Eidolon2003@Eidolon20033 жыл бұрын
    • well he used it twice... until it got commented out

      @otesunki@otesunki3 жыл бұрын
    • Well that was maybe when someone had to do refactoring thinking: "This 1.5 is something I can refactor to reduce the number of magic numbers by 50%". That other magic number I cannot refactor because I would have to name it magic_number because I don't know where it comes from. Of course turning 1.5 into a variable named threehalfs also does not improve the readability and introduces a spelling error but fine. The code metrics have improved as was the objective. Maybe I'm wrong.

      @richardbloemenkamp8532@richardbloemenkamp85323 жыл бұрын
    • @@richardbloemenkamp8532 I think the answer is HOW C compiles code. The compiler adjust what is and what is not a constant value based on the code (and the compiler of course), and most importantly, WHERE to keep that value. In certains cases, constant are stored elsewhere in memory and does exists (or is available) at all times (it must be accessed first). Then you have constants that are stored IN the method itself, sort of like an "inlining" in JIT compilers like Java or C#. I think it is highly probable that the compiler the devs used THEN gave very slightly better results when it compiled the code when written this way, rather than otherwise. Of course, it would be the same algorithm, but the data access speed would be different (storing values in registers, in less CPU cycles), hence the choice to leave it like this. When the goal is speed at any cost, those additional CPU cycle to gather values and store them in registers can add-up quite quickly.

      @francoiscoupal7057@francoiscoupal70573 жыл бұрын
    • People have said it here in different ways but to say it clearly, a constant is not stored in memory and is just a macro replaced with its value upon compilation.

      @DaMonster@DaMonster3 жыл бұрын
    • @@DaMonster This is not true, since on most platforms you cannot write 1.5F as an immediate operand in assembly, so the compiler has to put 1.5F in memory somewhere. It then loads the constant into a float register at runtime.

      @VincentWoo@VincentWoo3 жыл бұрын
  • 10:23 "for no obvious reason at all, let's take the logarithm of that expression" you basically just summed up the Electrical Engineering experience

    @owfan4134@owfan41342 жыл бұрын
    • And Statistics. And pretty much any other field where approximating confusing maths becomes neccesary.

      @martiensventer9191@martiensventer91912 жыл бұрын
    • necessary* damnit I hate English sometimes

      @martiensventer9191@martiensventer91912 жыл бұрын
    • And information theory

      @Andrew-ri5vs@Andrew-ri5vs2 жыл бұрын
    • @@martiensventer9191 *Math

      @TheALPHA1550@TheALPHA15502 жыл бұрын
    • A joke among mathematicians is "What sounds does a number theorist make when they drown? Log(log(log(log(log(log(log..."

      @abebuckingham8198@abebuckingham81982 жыл бұрын
  • Performing a division AND a inverse root using only multiplications is nothing short of real world black magic. I am sincerely impressed.

    @the_hiroman@the_hiroman2 жыл бұрын
    • if you go bit lower level i.e assembly language, multiplication is just combination of addition and bit shift . even lower than that you are just changing one to zero and zero to one.

      @kalpeshpatil8912@kalpeshpatil89129 ай бұрын
    • @@kalpeshpatil8912 If you go to assembly, multiplication is just… multiplication. CPUs have had multiplication opcodes for decades, even for floating point.

      @JurgenErhard@JurgenErhard8 ай бұрын
    • @@kalpeshpatil8912You seem confused

      @fr5229@fr52298 ай бұрын
    • Newton method does this! The zeros of any function are just a bunch of sums and multiplications.

      @MrRenanwill@MrRenanwill8 ай бұрын
    • @@MrRenanwill not all functions but yeah some of them

      @lugia8888@lugia88884 ай бұрын
  • I thought it was implemented by John Carmac, but according to Wikipedia: "The algorithm was often misattributed to John Carmack, but in fact the code is based on an unpublished paper by William Kahan and K.C. Ng circulated in May 1986. The original constant was produced from a collaboration between Cleve Moler and Gregory Walsh, while they worked for Ardent Computing in the late 1980s." Thanks for educating and for your great work.

    @diegodonofrio@diegodonofrio Жыл бұрын
    • It's still quite a feat to acquire that knowledge back in the day.

      @RedSaint83@RedSaint83 Жыл бұрын
    • @@RedSaint83 for the original guys definitely but quake 3 came out when the internet had been in serious use for years so I suspect not too difficult to come upon.

      @patty109109@patty109109 Жыл бұрын
    • Isn't that what implemented means?

      @andrewhooper7603@andrewhooper76039 ай бұрын
    • @@patty109109 I assumed they ripped it out of some existing math library without really understanding what it was doing, hence the "wtf" comment. These tricks are rarely used now days because CPU/GPU has gotten so fast in doing divisions and square roots.

      @ApplePotato@ApplePotato9 ай бұрын
    • @@patty109109 Please define "serious use"… because to me (and many many people), serious use is what the Internet (the actual Internet, and not timbl's Word Wide Web) was originally made for.

      @JurgenErhard@JurgenErhard8 ай бұрын
  • "I don't know what else to say, that's just how C works" An excellent explanation of all of C

    @thepuzzlemaker2159@thepuzzlemaker21593 жыл бұрын
    • It's one of the easier languages to understand the syntax from though, as there isn't a lot of syntax. And what is done here is a workaround for something the language wasn't designed for, so it might seem somewhat cryptic, and I'm pretty sure it's undefined behavior (meaning not defined in the standard, meaning platform/compiler dependent, as float doesn't need to be in IEEE 754 + the platform might have different alignment requirement for float and unsigned int + unsigned int doesn't need to be 32bit (all not common things though, but exist)). Maybe a clearer way to achieve the same is using a union of unsigned int and float, though you'd have to copy the value (which the compiler might optimize away, but probably not when this was written) In other words you shouldn't be doing something like this, unless you very well know what you are doing, and have testing around it to make sure it does what you expect for every target platform and compiler. To me this is what makes C and other languages like it, powerful and fun :)

      @frydac@frydac2 жыл бұрын
    • This is just how every language works, but in most of them you don't have access to pointers (address of the value), you can just access the value the pointers point to (value in that address).

      @damaomiX@damaomiX2 жыл бұрын
    • @@frydac well, it's not really any different than expecting an INT to be 32bits, when C does NOT define INT to specifically be 32bits. But it's almost always a safe assumption (or was).

      @TurboXray@TurboXray2 жыл бұрын
    • You should try modern C++. I think the original C K&R was less than 300 pages (if I remember correctly) that describes the entire C language. I just bought a book that tries to clarify just one feature of C++, move semantics, and it is almost 300 pages long. I weep for humanity.

      @vincei4252@vincei42522 жыл бұрын
    • @@vincei4252 C++ move semantics are overengineered in a stupid and useless way.

      @ekremdincel1505@ekremdincel15052 жыл бұрын
  • You know an algorithm is good when one of the steps includes "C doesn't think we should ever do this, so we have to trick it into letting us"

    @Owen-bk5fc@Owen-bk5fc3 жыл бұрын
    • It's also one of the best way to explode something in your code (or better yet, corrupt your data in tiny, nearly invisible ways). Some people learned that the hard way.

      @francoiscoupal7057@francoiscoupal70573 жыл бұрын
    • pointers, references and type casting is the best part of c/c++

      @WXKFA@WXKFA3 жыл бұрын
    • @@WXKFA ... or the worst.

      @Evan490BC@Evan490BC3 жыл бұрын
    • @@Evan490BC they are the worst for the same poeple who are afraid of goto

      @geiger21@geiger213 жыл бұрын
    • @@geiger21 You basically have no idea what you're talking about, do you? No one is afraid of horse carts but we have cars in the 21st century.

      @Evan490BC@Evan490BC3 жыл бұрын
  • I don't think I understood this well enough to explain to my friends how cool it is... but I definitely understood enough to have my mind blown, and to tell them they need to see it

    @JackRackam@JackRackam2 жыл бұрын
    • Funny seeing you here!

      @grantgoodman8415@grantgoodman84152 жыл бұрын
    • Same here! ;-)

      @krccmsitp2884@krccmsitp28842 жыл бұрын
    • You have just described my thoughts regarding most of the things I like lol, specially in the CS and programming field.

      @aesir1ases64@aesir1ases642 жыл бұрын
    • Who is going to qoute Einstien first

      @milckshakebeans8356@milckshakebeans8356 Жыл бұрын
    • I understood it well enough to paint a picture of a dinosaur with my own feces

      @flutebasket4294@flutebasket4294 Жыл бұрын
  • I remember when I started programming professionally in the 90's. Id's performance tuning was something that us programmers would nerd out about, and I'd often write my code to similar standards. Curious coworkers would sometimes encounter some of my "performance-tuned code" and be like "uhh, why did you do this like that?" I'd explain all about efficiencies and they'd just kind of roll their eyes and be like "okaaayy." We were, after all, just writing client-server apps for small businesses, for which performance tuning was totally pointless. But I wanted to be a game developer, damnit!

    @LarsSveen@LarsSveen Жыл бұрын
    • Did you ever actually get into game development?

      @yusuf_kizilkaya@yusuf_kizilkaya Жыл бұрын
    • @@yusuf_kizilkaya Nope. And now I'm old and burned-out.

      @LarsSveen@LarsSveen Жыл бұрын
    • @@LarsSveen never too late, and being a game developer now is easier than ever. Maybe you could still give it a shot

      @yusuf_kizilkaya@yusuf_kizilkaya Жыл бұрын
    • That sounds like my life being a graphics artist in the military simulation industry. The bar is set so low, even in 2022, that people we hire on that have been in the industry since the 2000s are either A, are asking why on earth we are wasting time experimenting with dynamic lighting and PBR materials, or B, blown away by how awesome our graphics are (which, considering we have hired GFX artists that think A, we do have a mixed bag of high quality art, and people who think blockouts are good enough). I'm in talks with a programmer friend about making an indie game just to take the edge off.

      @FurryWrecker911@FurryWrecker911 Жыл бұрын
    • Lol this is me right now. I’m working on some iterative/list code that I’ve managed to get ~30% faster than the leading industry library. But even over 1M iterations it’s only a difference in milliseconds lol

      @reedlaww@reedlaww Жыл бұрын
  • the "what the fuck" comment was probably added by another engineer reading the code. The creator was a chad.

    @kuroexmachina@kuroexmachina3 жыл бұрын
    • Either that, or the dev that wrote it got that line from an online forum and had no freaking idea why it was subtracting from 0x5f3759df. As a dev I understood the rest of what this video covered by just reading through the code for a few seconds. The math behind using the constant 0x5f3759df still just made my brain freeze up. Either the dev had a degree in math (totally possible), or he was just accepting that the line worked.

      @normalmighty@normalmighty3 жыл бұрын
    • it's another way of saying "dont ever touch this, just hope it never breaks"

      @RagbagMcShag@RagbagMcShag3 жыл бұрын
    • @@normalmighty I think we all end up occasionally taking a solution from the Web without fully understanding how it works, but when I do that I include a link to the webpage in the comments for future reference.

      @aurorastarfury@aurorastarfury3 жыл бұрын
    • @@normalmighty "Either that, or the dev that wrote it got that line from an online forum and had no freaking idea why it was subtracting from 0x5f3759df. " Yeah, an online forum before 1998... sure.

      @thewaver8@thewaver83 жыл бұрын
    • @@thewaver8 Well IRC and BBS existed back then, and there were newsgroups too I think, so maybe they got it from one of those places 🤷‍♀️

      @jlewwis1995@jlewwis19953 жыл бұрын
  • This is how legends are born: *man appears out of nowhere, disintegrates the fuck out of ancient code and vanishes into silence*

    @kennyotsu4357@kennyotsu43573 жыл бұрын
    • He will come back based on his comment in his community tab: *"I plan on covering algorithms in general. But if there's some obscure piece of code accompanying it, that's just more bonus points for the algorithm. - Nemean"*

      @KevinTan@KevinTan3 жыл бұрын
    • Well no that made him become the CTO for Oculus

      @Korbert@Korbert3 жыл бұрын
    • @@Korbert how do you know that ?

      @sbravoo@sbravoo2 жыл бұрын
    • @@sbravoo This is not the only impressive thing John Carmack has done, he's a "famous coder" if you will so you can bet i took notice when he left ID Software and went to Oculus as CTO.

      @Korbert@Korbert2 жыл бұрын
    • @@Korbert yeah i know carnamak i misunderstood i thought he was talking about Nemean cause he uploaded this video and then disappeared

      @sbravoo@sbravoo2 жыл бұрын
  • "you don't need to be good at maths to do programming" The Code:

    @neofox2526@neofox2526 Жыл бұрын
    • That's true in web dev xD

      @nayranycolasenivyarocha4748@nayranycolasenivyarocha4748Ай бұрын
    • @@nayranycolasenivyarocha4748 Yeah luckily loll

      @neofox2526@neofox2526Ай бұрын
    • ​@@nayranycolasenivyarocha4748 I think it's perhaps true everywhere-- and this case illustrates it. You could say that id used a very tiny library, in principle . That's being a good programmer:don't reinvent wheels if you can use wheels made by geniuses. Carmack is a genius who invented many of his own wheela. As such he had no ego limits against learning from other geniuses.

      @JeffThePoustman@JeffThePoustman22 күн бұрын
  • The video goes kind of light on the Newton iteration part so I wanted to clarify some things: f(y) = 1/(y^2) - x y is our estimated inverse square root, and we’re trying to get a better estimate. To do that we want to get f(y) close to zero, which happens when y is correct and x equals the number that we’re taking the inverse-square-root of, ie the input named ‘number’. The x from the above formula isn’t being updated, we know it exactly already. The derivative of f(y) is -2/(y^3). This is because the x is constant, 1/y^2 is the same as y^-2, so multiply by -2 and subtract 1 from the exponent. I was confused about why it looked like we were solving for a new value of x but we aren’t we’re getting a new value of y so the line is really ynew = y - f(y)/f’(y), which after we enter the function and its derivative is ynew = y - (1/(y^2) -x)/(-2/(y^3)) = y + y/2 - x*(y^3)/2 = y * (3/2 - y * y * x/2) …and then it matches the code

    @benpapp8860@benpapp88602 жыл бұрын
    • Thanks, I was confused by that part as well!

      @cosmos555@cosmos5552 жыл бұрын
    • Yeah, I think he could have said that x and y have different roles in the graph and the code.

      @artey6671@artey66712 жыл бұрын
    • Incredible

      @trentlangford9050@trentlangford90502 жыл бұрын
    • Maybe obvious, but can you explain to me how you know f(y)? Everything else I follow, but as I see it f(x) = y and y ~ (1/x^2), so f(×) ~ 1/x^2. What am I missing?

      @Gnefitisis@Gnefitisis2 жыл бұрын
    • @@Gnefitisis before i say anything, i would first like to clarify i am no CS student and I also do not 100% follow this, but i think i understand where this part comes from. i think the answer to your question comes from the sequence of steps revolving around why you want to use newtons method and the rearanging of the formula to aquire f(y) instead of f(x). Since you origionally have the function f(x) from the initial steps of this code, but you want to find a more accurate approximation of what "y" would be equal to after the "wtf" line, you need to rearange the formula to make it become a function of "y". This is because you are no longer using "x" in the function you are now using "y" to find "ynew". So technically they are both using the "y" variable, but after performing the newtons approximation it reassignes the calculated value to the variable "y" again, meaning that it was a "function of y to calculate a new y value". I'm not sure if I answered your question, but if you want me to try and explain anything better i can try. But from how i interpretted your question, it seemed like more of a misunderstanding of the use of the applications of the variables in the video, not that you don't understanding the actual pure math being used. I hope this helped, if not I can try again if you'd like lol ✌

      @Heydan164@Heydan1642 жыл бұрын
  • In the immortal words of my CS professor: "I'm sure that this approach is somewhere in between sloppy mathematics and black magic".

    @compuholic82@compuholic823 жыл бұрын
    • That's how all of my code ends up. I write on intuition alone, so when something eventually works even I don't know why.

      @uwufemboy5683@uwufemboy56833 жыл бұрын
    • @@uwufemboy5683 a slow subconscious warning giving me anxiety that this code won’t work and ends up working anyway

      @kiatahi3381@kiatahi33813 жыл бұрын
    • Far from sloppy. This is old Amiga Assembly tricks.

      @comatose3788@comatose37883 жыл бұрын
    • Hilarious 🤣

      @TheRedeyerecords@TheRedeyerecords3 жыл бұрын
    • Why sloppy?

      @dummybugstudios6450@dummybugstudios64502 жыл бұрын
  • It's even scarier than "only 1% error"; using the default magic number of 0x5F3759DF actually gives about 0.175% error maximally, dropping thereafter. It is now believed the original author of the function (not Carmack, who never claimed he was), found the constant through trial and error rather than derivation. If you use Chris Lomont's updated magic number of 0x5F375A86 (which he derived), the error drops to a staggering 0.09% after just 1 iteration. BTW, the original author is unknown, but speculated to be Canadian Velvel Kahan, Turing Award winner and mathematician, circa 1985.

    @johnfaustus1@johnfaustus13 жыл бұрын
    • it's not Gary T. as mentioned at 10:41?

      @IkethRacing@IkethRacing Жыл бұрын
    • @@IkethRacing no it's Gary v. He discovered it when his entire NFT stock portfolio plummeted.

      @jcsc2001@jcsc2001 Жыл бұрын
    • @@jcsc2001 Hahahahaha

      @franklydoodle350@franklydoodle350 Жыл бұрын
    • What is this methods name

      @generalbutz8477@generalbutz8477 Жыл бұрын
    • I think we still call it John Carmack's Function since he was the first guy to talk about it

      @davidrossington9756@davidrossington9756 Жыл бұрын
  • Some of my computer science classmates wonder what good learning the IEEE 754 standard and Newton's approximation could possibly do, and the answer is that it helps us to understand a cool video about a quake III algorithm

    @rijaja@rijaja Жыл бұрын
  • I can't believe someone explained this piece of ancient code so eloquently. I remember reading about this routine years back and not having a single clue how this slice of magic worked. Thank you good sir and have a fantabulous day!

    @extremespartan117@extremespartan1172 жыл бұрын
  • I'm reminded of the single greatest code comment I've ever read: "I do not understand the following line of code, but I've verified it is required for this function to work correctly." It was in a bit of Perl code, a language with several peculiar syntactic quirks.

    @jamesmelton7637@jamesmelton76372 жыл бұрын
    • Saying Perl has a few peculiar syntactic quirks is like saying a porcupine has a few sharp points.

      @xyrus345@xyrus3452 жыл бұрын
    • Perl : a write-only language.

      @gironic@gironic2 жыл бұрын
    • The best coding that I ever did in C and in which I got a big smile and patted myself on the back for the effort, was using an array of pointers to functions where the correct function would execute based on the array index. Man, was I ever impressed with the poetic beauty of such a simple and short series of characters that commanded so much! I ran my code, it worked fine, but it was much slower than using a simple switch/case construct. LOTS slower. So, I went back to what I had before. That was back when I was using a 16-bit MS-DOS C complier, so no doubt all the crazy addressing shenanigans going on behind the scenes really mucked things up. I wonder how well it would run today as a native 64-bit compile, but the working version that I still use is from (with one, semi-recent and tiny data update) twenty years ago and written as a 32-bit Console app. Still, pointers-to-functions are really cool to invoke.

      @RME76048@RME760482 жыл бұрын
    • Officially "Practical Extraction and Reporting Language". Unofficially "Pathologically Eclectic Rubbish Lister".

      @redbaron07@redbaron072 жыл бұрын
    • I once saw a version of Hangman encoded in five characters long Perl script. Won some award in crypto coding I think.

      @gandalf8216@gandalf82162 жыл бұрын
  • Oh man, I remember taking a CS class that taught floating point representation with the exponents and mantissas, and I thought to myself "ok this is cool but I'll be programming higher-level than this, so I probably won't use this knowledge in practice." Well, this is a great example of how you might use it!

    @carykh@carykh3 жыл бұрын
    • Wtf cary kill hitler holy shit

      @shaneman1114@shaneman11143 жыл бұрын
    • Its cary kicks homes!

      @thegavinjackson@thegavinjackson3 жыл бұрын
    • It's just like fact families in math. You think it's useless right up until you need to do something.

      @chickendoodle3241@chickendoodle32413 жыл бұрын
    • lol that's actually funny

      @XZYSquare@XZYSquare3 жыл бұрын
    • Ok. I'm 5th

      @imrobbinganyonewhotalkstom4881@imrobbinganyonewhotalkstom48813 жыл бұрын
  • If you're wondering why μ ≈ 0.0430: We know that log_2(x+1) ≈ x. If we want to see the relative error between them, we can use the function f(x)=log_2(1+x)-x. We want to find the maximum of this function, and we know that it only has one maximum. Since the function is continuous, we can find its maximum by finding when its derivative equals zero. Using a bunch of rules, we have f'(x)=1/((1+x) ln(2)) - 1. Setting this derivative equal to zero, we see that the maximum of the function occurs at x=(1/ln(2))+1. Substituting this number back into our first function, the maximum value is log_2(1/ln(2)) - (1/ln(2)) + 1 ≈ 0.860. To minimize the error between this maximum and our minimum, we want μ to be halfway between them. Taking the average of (0, 0.0860) yields our constant, 0.0430.

    @jgcodes2020@jgcodes2020 Жыл бұрын
    • Thanks for the nice explanation, but at the second paragraph you have an error: the maximum of the function occurs at *x=(1/ln(2))-1*

      @reddistone@reddistone5 ай бұрын
    • So like, I'm curious: The way we find the average value of the difference function is through finding the integral and dividing by our integrating interval length (1 minus 0 in this case). Wouldn't it be better to subtract by this amount to reduce the error on average? I realize that the 0.430 mu term is used to make sure the absolute value of the error is always less than or equal to 0.430, which means we can say a statement like "our error is always less than x%". But is there a good reason to prefer this over subtracting by the average value? Avg value seems a lot more relevant if you want error to be closest to 0.

      @horleckshelmos8472@horleckshelmos84724 ай бұрын
    • I ain't reading all that man

      @ObtecularPk@ObtecularPk4 ай бұрын
    • ​​@@ObtecularPkshort attention span?

      @Daniel-ns71617@Daniel-ns716172 ай бұрын
  • The breakdown of IEEE 754 is... mind-blowing. That's so supremely clever, both the standard and the explanation.

    @jansenart0@jansenart09 ай бұрын
  • FYI for anyone learning C/C++: the "i = *(long*)x" approach is not standards compliant. It obviously worked for Quake III, but for a modern compiler under high optimization, this could produce bugs. The reason is complicated (search "strict aliasing" if you want to know more), but the correct alternative would be "memcpy(&i, &x, 4)". It's also a good idea to use "uint32_t" instead of "long" to ensure "i" has 4 bytes. Modern systems often have "long"s that are 8 bytes.

    @kethernet@kethernet3 жыл бұрын
    • Also FYI for learners: there is no reason to write any code like this ever today. A lot has happened since the 90s and modern compilers are smarter than 99% of programmers will ever be.

      @Debrugger@Debrugger3 жыл бұрын
    • @@Debrugger So how would you go about this today?

      @SuperMarkusparkus@SuperMarkusparkus3 жыл бұрын
    • @@Debrugger and here you wrong, compilers bound by standard, so it can't do most of tricks used in the code, as each of trick which makes calculation faster also makes it less precise and there is no standard way to say for compiler how much accuracy it needs to preserve. p.s. gcc has option --ffast-math to makes some optimization which do lose precision (compared to standard), but again option itself is not part of c standard, nor it allows to say precise how much precision can be lowered. (i.e. it will never go to such low precision as used in this code, even with such option), and which part of code it should be applied to.

      @sddndsiduae4b-688@sddndsiduae4b-6883 жыл бұрын
    • @@SuperMarkusparkus Literally just write 1/sqrt(x) and let the compiler optimise

      @Reydriel@Reydriel3 жыл бұрын
    • @@SuperMarkusparkus while Thomas is wrong, answer to your question depends on which cpu you want to use for example for intel cpu there is instruction rsqrt14_ps obviously its still your problem to organize your data so you do 16 calculation of normales at once, otherwise no 16x profit.

      @sddndsiduae4b-688@sddndsiduae4b-6883 жыл бұрын
  • Wait. This is his only video? Holy shit, what a start

    @shotgun3628@shotgun36283 жыл бұрын
    • he is not fucking around

      @rayaqin@rayaqin3 жыл бұрын
    • wow, didn't realize. 20k subs in one video, Holy shit.

      @matiasmiraballes9240@matiasmiraballes92403 жыл бұрын
    • probably hacked youtube and made himself trending LOL

      @pablomuzzobar8940@pablomuzzobar89403 жыл бұрын
    • reminds me of that channel that uploaded those gameboy cpu videos, went viral, then never uploaded again.

      @rerere284@rerere2843 жыл бұрын
    • Guess he won the KZhead lottery

      @ArnoldsKtm@ArnoldsKtm3 жыл бұрын
  • I worked between 2016 and 2019 on the latest revision of the standard, ieee754-2019. You should probably note that the "evil bit hack" which I've used myself many times over the years, is no longer canonical C: You should instead use either a union, or memcpy() to move the bit pattern between the types. In reality, modern compilers will convert all three into the exact same code, i.e. either nothing (if integer and floating point use the same registers), or a move from one type to the other.

    @TerjeMathisen@TerjeMathisen Жыл бұрын
    • If the result is still same, I prefer to use the "evil" hack. As it is more clear what is being done and also it has some old-school vibe to it.

      @ScienceDiscoverer@ScienceDiscoverer4 ай бұрын
  • "You simply _______ then obviously you ______, it's super easy!" Nearly everything in this video is so far over my head it's insane and fantastic, maybe one day I'll understand what you're talking about.

    @undefined6947@undefined69472 жыл бұрын
  • you just explained IEEE 754 better than any tutorial i could find and better than any university teacher i listened to. the animations helped a lot with the understanding process.

    @Robbe1912@Robbe19123 жыл бұрын
    • And in just five minutes...

      @RezzaBuh@RezzaBuh2 жыл бұрын
    • Im glad someone understands it. I just did a motorboat and thought ''glad I didnt study maths''

      @traida111@traida1112 жыл бұрын
    • @@traida111 The exponent is how big the number is, the mantissa is specifically what number that is. It's the equivalent of saying "37 billion" instead of "37,000,000,000"

      @oliviapg@oliviapg2 жыл бұрын
    • My best understanding of it came from another video game video by Pannenkoek about Super Mario 64 and floats lol

      @icegod4849@icegod48492 жыл бұрын
    • I totally agree

      @secularph8424@secularph84242 жыл бұрын
  • "But it does hint that there are three steps to this algorithm." Step 1: *Evil Bit Hack* Step 2: *What The Fuck* Step 3: *Newton Iteration*

    @mousermind@mousermind2 жыл бұрын
    • Step 4: Profit!

      @shurik121@shurik1212 жыл бұрын
    • @@shurik121 Step 5: Open source it!

      @bertusbasson45@bertusbasson452 жыл бұрын
    • Eh, it hints a little. “Evil Bit Hack” = Exploiting the data in a way you’re not supposed to. “What The Fuck” = Black magic sorcery. “Newton Iteration” = Applying a mathematical law.

      @SomeFreakingCactus@SomeFreakingCactus2 жыл бұрын
    • @@shurik121 My man!

      @mousermind@mousermind2 жыл бұрын
    • @@SomeFreakingCactus That's what I saw too! It does seem pretty straightforward as far as what it does, but tbh the actual process still hurts my brain to try to figure out

      @SquirrelTheorist@SquirrelTheorist2 жыл бұрын
  • 13:05 this is the point where the magic happens. granting the program the lenience to be less accurate rather than forcing it to calculate unnecessarily exact values is what reduces the time and energy demand on the computer

    @Farvadude@Farvadude2 жыл бұрын
  • Additional commentary (as it wasn't super-touched on, but I feel is worth mentioning): the need for this algorithm was because at the time Quake III came out, very few 3D graphics cards had dedicated hardware for calculating lighting and geometry transformations (T&L, it's called), requiring the CPU to do the heavy lifting of doing it advance before pushing the results to the GPU for drawing. Therefore, CPU efficiency was paramount, and integer math is typically much faster than floating-point math in most applications-in most CPUs, you have to send the floating-point values to a separate computing unit (the FPU) and wait to get the results back. And even in the integer math world, multiplication and division by factors other than 2 could be costly operations where every cycle counted. A year before this game launched, AMD came out with the "3DNow!" instruction set extensions, and Intel followed a year later with "SSE," both of which could do the inverse square root in one instruction on multiple data points simultaneously. However, since most people buying the game wouldn't have these new processors immediately to hand, it made the software algorithm a necessity all the same. The first consumer PC graphics card to have hardware T&L support was the Nvidia GeForce 256 in 2001.

    @eddievhfan1984@eddievhfan19846 ай бұрын
  • I found out about that inverse square root in 2010 (about) and only now, a decade later, has it been explained well. Thank you!

    @sgtblu3@sgtblu33 жыл бұрын
    • It has been explained many times. Even on youtube, if you search for "0x5f3759df" or "fast inverse square root" you can find many videos, some dating back to 8 years ago... Or you can look at the wikipedia page for more informations.

      @fredg8328@fredg83283 жыл бұрын
    • @@fredg8328 I think this explanation is better than those explanations.

      @General12th@General12th3 жыл бұрын
    • This video takes far too long and too many unnecessary steps :/ Oh, and one of them is wrong, see if you can spot it.

      @Kyrelel@Kyrelel3 жыл бұрын
    • @@Kyrelel I disagree. Every step is necessary. Anything less won't give a sufficently complete understanding of the subject.

      @General12th@General12th3 жыл бұрын
    • @@Kyrelel seems correct to me? Where do you spot a mistake?

      @Jawis32@Jawis323 жыл бұрын
  • 19:46 "Now we finally understand the fast inverse square root." Hey, speak for yourself, buddy! XD

    @GlyphicEnigma@GlyphicEnigma3 жыл бұрын
    • IDK why I watched this, I don't even code, I'm still confused as when I started and when I left... What The Fuck!

      @HueghMungus@HueghMungus2 жыл бұрын
    • I love that I can understand 99% of the words but 20% of the meaning.

      @maxtadeu181@maxtadeu1812 жыл бұрын
    • @@maxtadeu181 XD, nice one bud'

      @stephanebadol3842@stephanebadol38422 жыл бұрын
    • @@HueghMungus i work as a programmer, and i didnt understand also lol, too much mathematics

      @pirufihho@pirufihho2 жыл бұрын
    • @@HueghMungus I kind of grasped it because it combines what I was taught during the time I spent chasing a degree in CS that I probably won't end up finishing due to other stuff and mental health issues. So yeah, approximately 2 years spent living and breathing CS. (At one point a professor told us we should be spending 8 hours a day, 5 days a week, working with C outside of school, with his class being one of 3 equally difficult classes out of the 6 classes in that semester alone. I wonder where the mental health issues came from.)

      @phenomanII@phenomanII2 жыл бұрын
  • Your 20 minute video explained things better than most of my college courses. The explanation and the way you showed the bit values was really nice. C is the language that keeps on giving. I’ve dabbled in C for many years and I still feel like I haven’t mastered the basics.

    @meiowalot7570@meiowalot7570 Жыл бұрын
  • being someone who never passed any of my calculus classes, this was actually surprisingly easy to follow.

    @5ilver42@5ilver42 Жыл бұрын
    • If you couldn't pass calculus, you weren't being taught correctly. Calculus is incredibly intuitive once you're exposed to its principles.

      @BladeOfLight16@BladeOfLight16 Жыл бұрын
    • calc mad simple but this shit is intense

      @user-kk1ys2oo2t@user-kk1ys2oo2t Жыл бұрын
    • Calculus is honestly a glorified symbol pushing course imo.

      @prithvidhyani1991@prithvidhyani199110 ай бұрын
    • I enjoys math and and it's been years since I've opened a calculus book, a professor like this would have made my advancement much more quicker. super easy to understand him and get the full concept.

      @MichaelRasch@MichaelRasch7 ай бұрын
    • wait what there was no calc im here tho they said newton iteratiom but didnt go into it

      @jumpydino3015@jumpydino30156 ай бұрын
  • The original programmers were just maths majors. Now we see why. The closer to the metal you work, the more helpful high level math can be.

    @johnquackenbush2369@johnquackenbush23693 жыл бұрын
    • Exactly

      @Sorcerer86pt@Sorcerer86pt3 жыл бұрын
    • Especially when you design the metal itself. As a semiconductor engineer :P

      @revimfadli4666@revimfadli46663 жыл бұрын
    • @@revimfadli4666 for example for those who want ultimate cryptocurrency mining nothing beats custom made boards that implement the algorithm in hardware. The so called ASIC miner

      @Sorcerer86pt@Sorcerer86pt3 жыл бұрын
    • @@Sorcerer86pt agreed, getting hardware-baked performance, without taking away gpus from people who need them & resigning them to that single use, is a win-win Although I was talking about materials scientists/engineers who formulate the semiconductor material itself & its manufacturing:P

      @revimfadli4666@revimfadli46663 жыл бұрын
    • It's not just being close to the metal. Math helps a lot any time you have a very hard problem to solve -- for example, the folks at OpenAI for example are 90% math PhDs and they don't spend much time programming bare metal I would guess. In the old days every problem was hard so math was valuable for everyone. Now there are lots of problems that programmers can solve that are not "hard" in a traditional sense; making things pretty for customers, implementing simple business models for yet-another-market, taking someone's prototype idea and making it into an app or a website, etc. But if you try to solve cutting-edge problems you will get much further if you understand mathematics deeply, especially linear algebra and multi-variable calculus which come up over and over if you know how to recognize them.

      @OMGclueless@OMGclueless3 жыл бұрын
  • This area is too difficult for your level, come back later.

    @JojoMojo225@JojoMojo2253 жыл бұрын
    • lol

      @robiot@robiot3 жыл бұрын
    • Thank you ill go now.

      @alexdean6565@alexdean65653 жыл бұрын
    • If I hadn't have taken vector calculus and digital design, I would be totally lost. Thanks to those courses, I'm only slightly lost after this video!

      @OffbrandDrPhil@OffbrandDrPhil3 жыл бұрын
    • Checkpoint saved.

      @KorayUlusan@KorayUlusan3 жыл бұрын
    • @@OffbrandDrPhil same. I just finished calc 3 and programming in assembly at my university.

      @garbagetrash2938@garbagetrash29383 жыл бұрын
  • I come back to this video every 6 months or so, assessing my learning progress against how much I understood from it. Waiting for the day when I can finally say I fully understand this video.

    @nourgaser6838@nourgaser6838 Жыл бұрын
  • Why don't they show us this kind of stuff in my college courses? Part of what we learned in CS was the flag-exponent-mantissa calculation and we had to write and interpret numbers using it, and although I thought it was very fascinating I only thought of it as a fun fact and nothing more. Never knew it - along with derivations - could be used like this, this is simply awesome!

    @MisterShnig@MisterShnig2 жыл бұрын
    • Because there is virtually zero practical application of this technique. It is so niche it is ridiculous. If anything it would be irresponsible of a professor to waste time on such a thing.

      @jyutzler@jyutzler Жыл бұрын
    • @@jyutzler I'm not saying they need to show this one specifically - rather, I'm arguing that real-world examples of its usage would make the topic far more interesting and make otherwise seemingly pointless material purposeful.

      @MisterShnig@MisterShnig Жыл бұрын
    • @@MisterShnig That's just it, there is hardly any practical real-world application.

      @jyutzler@jyutzler Жыл бұрын
    • Computer graphics books are full of weird hacks.. for example, the algorithm for efficiently drawing a straight line in the legendary Foley, Van Dam, et al book. CG is all about hacks like this. The Q3 developers just continued this tradition.

      @acasualviewer5861@acasualviewer5861 Жыл бұрын
    • You should know how IEEE floating point _works_ because it’s fundamental to just about any system that’s not ancient or using a decimal library. (For example, understanding why when creating a list of numbers in NumPy, incremented by 0.1, you get …interesting… results) But learning bithacks is pretty useless and not generalizable except as an interesting study.

      @enginerdy@enginerdy Жыл бұрын
  • Quake developers: spend months coming up with an algorithm for fast inverse square root All FPS gamers: **turns off all shading**

    @TheKingLikesArt@TheKingLikesArt3 жыл бұрын
    • I guess you've forgotten to disable dynamic lighting too.

      @your_neko@your_neko3 жыл бұрын
    • At least FPS gamers in 1998. In 2021, we are all a bit spoiled with compute shaders and all...

      @davidwest6019@davidwest60193 жыл бұрын
    • @@davidwest6019 I get spoiled (a bit) with cloth, houses, electricity and computational algorithms every day. I rate it 9/10, but I'd still recommend it to anyone.

      @your_neko@your_neko3 жыл бұрын
    • All graphics off playing competitive Medal of Honor (which ran on Q3E) was the way to go back in the day.

      @MasthaX@MasthaX3 жыл бұрын
    • /picmip :)

      @likizsna@likizsna3 жыл бұрын
  • "You might already see where this is going". No, no I do not.

    @Manusmusic@Manusmusic3 жыл бұрын
    • lol same feeling

      @pleasecontactme4274@pleasecontactme42743 жыл бұрын
    • The misunderstanding there comes from not knowing why a length of a vector is calculated in such a way. First, you should keep in mind that this vector exists in 3 dimensions, not 2. Second, the math - kzhead.info/sun/aJWvl62em3SidKM/bejne.html&ab_channel=rootmath

      @skorlupkaskorlupkovich2415@skorlupkaskorlupkovich24153 жыл бұрын
    • No, I don't think I will.

      @_xiper@_xiper3 жыл бұрын
    • > "You might already see where this is going" "Yeah, same direction as the original vector, but at a different speed"

      @achtsekundenfurz7876@achtsekundenfurz78763 жыл бұрын
    • I have a master's degree in CS and I was not seeing where he was going.

      @schifty1809@schifty18093 жыл бұрын
  • One of the most inspirational techniques for me. When I learned about this, I began to look for ways of optimizing things that had been taken for granted, no matter for how long.

    @vanderkarl3927@vanderkarl392710 ай бұрын
  • 2 years ago when I watched this, I had no idea what I was looking. After majoring for comp sci for the next 2 years and took Calc 2, Data Structures, and Computer Organization and Architecture, I have come back to video and finally understood the video.

    @yut8204@yut8204 Жыл бұрын
  • honestly one of the best made videos I've seen on KZhead

    @graf@graf3 жыл бұрын
    • Wszędzie bym się spodziewał.. ale nie tutaj

      @Wigtor@Wigtor3 жыл бұрын
    • @@Seagateee Was gonna say the same thing. Even the animation style is similar

      @carlosmspk@carlosmspk3 жыл бұрын
    • Frankly, i prefered this German dude, he just shows you what is going on from first principles, didnt try to 'blow your mind', and i learned something.

      @cannaroe1213@cannaroe12133 жыл бұрын
    • @@cannaroe1213 What's wrong with "blowing your mind"?

      @carlosmspk@carlosmspk3 жыл бұрын
    • This one is 2nd best? kzhead.info/sun/Z9KMmLidjHeAfIk/bejne.html

      @n00blamer@n00blamer3 жыл бұрын
  • The reason why "The Evil Bit Hack" is indeed Evil, is because according to the C standard, this is actually Undefined Behavior.

    @budabudimir1@budabudimir13 жыл бұрын
    • Absolutely true. And if the code were meant to be implemented on several platforms, it would fail horribly (e.g. most modern processors have 64 bit longs, but that compiler on that processor had 32). But when you have to eke out the last few cycles and you don't need portability, it can work wonderfully. I have a lot of code flying around in space that uses UB because we needed the memory space or cycles to succeed. Pragmatism can be a virtue.

      @michaelterrazas1325@michaelterrazas13253 жыл бұрын
    • @@michaelterrazas1325 Yep, I agree, there are even situations where you cannot get the performance you want if you were to follow the standard to the letter. And you shouldn't; all you *need* to do is solve your problem and that's it. This case, however, you can solve with modern compilers without breaking the standard by just using memcpy. This wasn't the case back in the day of Q3.

      @budabudimir1@budabudimir13 жыл бұрын
    • Really? Which part is undefined? Is it the last part where you dereference the long pointer?

      @RushilKasetty@RushilKasetty3 жыл бұрын
    • @@RushilKasetty 1) Casting a pointer of one type into another and then accessing the object stored there. 2) Looking at the bit patterns in a float. 3) Assuming a congruence between the size of a float and a long. 4) Performing integer arithmetic on a float object.

      @michaelterrazas1325@michaelterrazas13253 жыл бұрын
    • @@michaelterrazas1325 OK. But the algorithm can be made portable by using a union instead of type-punning, using uint32_t instead of long, and testing for IEEE 754, for which there is a macro in C99. Then you know that a float is an IEEE 754 single prec number (so 32 bits), and the union takes care of the rest.

      @nullplan01@nullplan013 жыл бұрын
  • Great explanation, thank you. This really underlines the importance of good code documentation, or even better, self-documenting code.

    @nathanarnold7661@nathanarnold76612 жыл бұрын
  • This was fun to watch right after my FE exam, great video! Explained really well, especially for someone burnt out

    @AncientYaky@AncientYaky2 жыл бұрын
  • Code review: Missing about a dozen comments.

    @sammyfromsydney@sammyfromsydney3 жыл бұрын
    • Please re-write, not readable code. And use math.h, and please, add faster processors to get the same speed. PR sent back. :)

      @farhanyousaf5616@farhanyousaf56163 жыл бұрын
    • @@farhanyousaf5616 lmao it hurts

      @KnishG@KnishG3 жыл бұрын
    • @@farhanyousaf5616 hahaha exactly my thoughts, they might've not gotten away with it nowadays. I feel like code reviews sometimes miss the point

      @metalpachuramon@metalpachuramon3 жыл бұрын
    • @@metalpachuramon What do you mean "miss the point" ? First point for every code is being readable and maintainable. We are sacrificing this only if the performance is important. And as I wrote a lot of perf-critical code, I can say that on review colleagues of mine always asked to improve readability without penalizing a performance. And if in your company reviews are equal to "check for code style" than you have a problems with expertise and/or review culture. It should be the experience sharing first of the place.

      @mapron1@mapron13 жыл бұрын
    • @@mapron1 this is why no one likes you

      @agustinsida8877@agustinsida88773 жыл бұрын
  • i love it how they put 1.5 in a constant but the god damn 0x5f3759df is just left as a magic number, like rly?

    @funkenjoyer@funkenjoyer3 жыл бұрын
    • Obfuscation!!!

      @skilz8098@skilz80983 жыл бұрын
    • From what I can gather, its from the formula at 17:10. 3/2 * 2^23 + (127 - mu) If you set mu to 1 3/2 * 2^23 + (127 - 1) ~= 1.58 x 10^9 which converted to hex roughly becomes 0x5f3759df So its not really that magic, although bitwise operations seems that way sometimes.

      @redgeneral5792@redgeneral57923 жыл бұрын
    • @@redgeneral5792 by "magic number" i dont mean actual magical number but a hardcoded not named number in code, they did make a const float threehalves for 1.5 but no such const has been made for this coefficient

      @funkenjoyer@funkenjoyer3 жыл бұрын
    • @@funkenjoyer I've seen them refered to as "Magic Strings"

      @LOLmomentsandfails@LOLmomentsandfails3 жыл бұрын
    • That line is more beautiful like that, if aliens invaded earth we would just need to send that single line and they would resign.

      @marcossidoruk8033@marcossidoruk80333 жыл бұрын
  • KZhead has decided that this is my favorite video on all of youtube. It puts it in my recommended videos on AT LEAST every other video, no matter what kind of video it is. I've watched it a couple of times since it was released, but I've watched dozens of other videos more than this one. KZhead has been doing this to me for about 2 weeks now, and It's getting quite amusing.

    @LeoStaley@LeoStaley2 жыл бұрын
  • The quality of this video is absolutely through the roof. The animations and colors are just on point. It's perfect. I just keep coming back to re-watch it with some fellow developers everytime we talk about hacks and being "smart". And I'm still amazed by the quality every single time.

    @JoffreyBion@JoffreyBion4 ай бұрын
  • John Carmack is my spirit animal, even just for releasing all of his games' source codes after a couple of years. An absolute genius of a programmer, and a blessing to the gaming world since 1990.

    @EmanueleShows@EmanueleShows3 жыл бұрын
    • Just to be clear: he isn't the inventor of the algorithm. It was in use at SGI. In fact, he didn't fully understand how it worked, hence the "WTF" comment. Nevertheless, he is a genius programmer.

      @lolilollolilol7773@lolilollolilol77733 жыл бұрын
    • @@lolilollolilol7773 Um... how does that relate to the original comment? The comment was written by someone else, not john carmack

      @jonnyj.@jonnyj.3 жыл бұрын
    • I remember reading that John Carmack hired someone to optimize Quake 1 code back in the days. So, it doesn't mean that all of Quake source code was written by him.

      @JohnSmith-sh1sy@JohnSmith-sh1sy3 жыл бұрын
    • @@jonnyj. How do you know ? Any source to back up your claim ? Let's assume the author of the comment wasn't Carmack. Surely he could talk to him since the comment was on the original source code. So it's rather unlikely that the "WTF ?" and the magic constant would have stayed if Carmack knew where they came from. And even then, the algorithm was not invented by John Carmack, that is a well known fact. As soon as the Quake source code was made public, this algorithm was singled out as a source of interest and its origins were traced back to SGI.

      @lolilollolilol7773@lolilollolilol77733 жыл бұрын
    • Personally if I wrote code that devious I'd write What The Fuck next to it myself 🤓🤜🤛😎

      @deViant14@deViant142 жыл бұрын
  • I have long heard of this magic, but never understood it. After watching your presentation, I held manager level understanding just for a moment. It’s gone, but that felt good. Thanks for making this understandable, even if only for a moment while you held our hands.

    @whiskyguzzler982@whiskyguzzler9823 жыл бұрын
    • Lol manager level understanding. Thanks, gonna start using that XD

      @oreganorx7@oreganorx72 жыл бұрын
    • AD

      @hasrulmuhammad8271@hasrulmuhammad82712 жыл бұрын
    • well funny thing is, they actually used engineering methods to solve their computer problem, this is the things that if i did use them, would not make me question myself why am i studying software engineering

      @Roald94@Roald942 жыл бұрын
    • @@Roald94 Well, software engineering today vs the one I studied 30 years ago are way different. It is also the reason why I quit developing and went to the infrastructure side of computing and can now yell at developers that they are not creative anymore and are not unable to optimized anything (my major was algorythmics) : they just copy code and use design patterns because they is no creativity anymore. Also Java...

      @ryzenforce@ryzenforce2 жыл бұрын
    • @@ryzenforce Ah Knuth!

      @whiskyguzzler982@whiskyguzzler9822 жыл бұрын
  • The right way to watch it is to watch it two times in a row. Absolutely amazing!!

    @YuriPlanzo@YuriPlanzo Жыл бұрын
  • As a teenager I spent countless hours playing Quake III and I am just amazed about Carmacks trickery. I would love to see a performance comparison between his code and the usual non-optimized approach.

    @peterpiksa5130@peterpiksa5130 Жыл бұрын
  • "// What the fuck?" Killed me

    @fye7785@fye77853 жыл бұрын
    • I too like to cuss in code comments

      @jimhalpert9803@jimhalpert98033 жыл бұрын
    • That's what I said at 06:09. Why does every math youtuber display at least ONE wrong example???

      @achtsekundenfurz7876@achtsekundenfurz78763 жыл бұрын
    • @@achtsekundenfurz7876 because you learn from mistakes. Seeing mistakes is a part of it.

      @ArnoldsKtm@ArnoldsKtm3 жыл бұрын
  • You've explained this legendary piece of code and the concepts super well! One small nitpick (from an HW engineer working on FPUs, not a programmer). The "that's just how C works" part, where pointer aliasing is used for type punning, is actually undefined behavior (in two ways): 1. Using two pointers to the same memory location independently is not guaranteed to work like that in the C standard, but compilers mostly are nice enough to allow it and it works in this case. Using `union` would be better, though I think it's also not 100% clean. The "proper" way of doing it would probably involve explicit `memcpy` calls which would be much less performant. 2. Interpreting IEEE 754 values as anything other than floats is undefined behavior, as there are no guarantees how the bit patterns actually look in the processor. The formats in question are the "interchange formats" for when you need to transfer float values as binary strings. Implementations are allowed to store the values however they like as long as the operations are numerically equivalent, but most CPUs just use the format you've shown, so it works in this case. PS: Nowadays, processors have built-in instructions for inverse square root, so this fast inverse square root is much slower and less accurate than what a modern CPU can provide.

    @elFlexor@elFlexor3 жыл бұрын
    • Haha yes, I really hope this video didn't make anyone actually use this code.

      @tomtravis858@tomtravis8582 жыл бұрын
    • So if pointer aliasing would be generally undefined behavior, basically every HTTP, RTP, etc. parser would be illegal, since it takes a chunk of bytes dropping out of a socket and re-interprets it as e.g. an http-header struct. What you are referring to is breaking the 'strict aliasing rule', which does have some exceptions for legal and well-defined pointer aliasing.

      @dennis8636@dennis86362 жыл бұрын
    • In C you can use unions I think (but not in c++ apparently)

      @sub-harmonik@sub-harmonik2 жыл бұрын
    • @@tomtravis858 :( just threw it into my own little tinkering library....

      @the_biggest_chungus7508@the_biggest_chungus75082 жыл бұрын
    • ​@@dennis8636 Actually, not *pointers* alias, but memory locations. You are always allowed to address any memory with byte (char) pointers, but memory containing a float may not be accessed by a int pointer (may not meaning it has undefined behavior). Modern gcc will actually optimize the memory access away... been there, got my whole function optimized away. unions are the way to access bit patterns of floats.

      @mshopf@mshopf2 жыл бұрын
  • Man I’ve had this video saved in my watch later for like a year now and chose the perfect time to watch it. I’m taking computer architecture right now and my teacher is not the greatest at explaining things. Your explanation of IEEE 754 just saved me a ton of trouble 😂 thanks

    @ethanh5978@ethanh59786 ай бұрын
  • I enjoy greatly that the creator of this video just blew my mind with IEEE 754 structuring, number modification through bit manipulation, and just concludes the video once everything was said. This video was so cool!

    @Jono.@Jono.2 жыл бұрын
  • the IEEE float explanation is so damn good

    @roboto_@roboto_3 жыл бұрын
  • "Premature optimisation is the fast inverse square root of all evil" - Donald Knuth, probably

    @tomkandy@tomkandy3 жыл бұрын
    • @Michael: the most important word in the quote is "premature". I don't think that Knuth was against optimization in general. And I agree with you in the sense that one shouldn't cluelessly waste cycles (or memory, or both). But it doesn't make sense to fiddle around with bits at every place in the code from the beginning, unless you find some really hot spots that lead to a huge performance gain when optimized later. Many other early "optimizations" might turn out as nearly useless.

      @minastaros@minastaros3 жыл бұрын
    • ​@@minastaros The first problem is that shitty programmers solely focus on "premature" and use it as an _excuse_ to _never_ optimize. Their "solution" is to just throw more money (hardware) at the problem. **FACEPALM** The second problem is that the **entire sentence** _"Premature optimization is the root of all evil_" itself **is complete bullshit.** Optimization is NOT the problem, let alone premature optimization. Shitty class designs such as mis-using OOP with deep hierarches, ignoring performance, ignoring memory management, shitty function and variable names, never looking at the assembly output of the compiler, etc. are MUCH more important then optimizing the "wrong" thing. Third, there is no such thing as "premature optimization". You are gathering a data point about potential performance! However it needs to be done in the CONTEXT of the larger problem. Are you being _efficient_ at WHAT you are optimizing? i.e. The most bang for the buck? Software engineering is all about managing decreasing returns. Optimization doesn't magically make that go away. First, you CALCULATE the maximum theoretical speed "best case". You will NEVER be faster then this! How do you KNOW your implementation is slow? By comparing to the best case! Next, you write a REFERENCE implementation because it doesn't matter how fast you are if you return the wrong results. Then once you have a working algorithm you can then focus on the what _exactly_ is happening to the data. You then write a DATA ORIENTED DESIGN version because it is simple to write, and fast. So yeah, the entire phrase is entirely misleading, inaccurate, and generally treated as dogma by programmers who are generally clueless.

      @MichaelPohoreski@MichaelPohoreski3 жыл бұрын
    • @@MichaelPohoreski I think the point of that somewhat glib saying is that a lot of inexperienced programmers focus way too much on optimizing their code before they have a clear idea of what level of optimization is appropriate for the task at hand. In my experience there very much *is* such a thing as a premature optimization. It happens when you spend days or weeks making something perform like, 10% faster or smaller when that 10% doesn’t add up to more than what that engineering time was worth to you in the first place. Sometimes, like with Quake 3, coming up with something like this is necessary due to hardware limitations. Very often, it’s really not, and the not-clever solution is fine. I also find it really annoying when people hold up this sort of programming math trick as the line that separates good programmers from “shitty programmers”. It’s kind of elitist.

      @nicholaswood3250@nicholaswood32503 жыл бұрын
    • Also, I’ve read Carmack’s writings on programming, and I can’t recommend him enough. He’s a genius, but I also find him to be a very practically minded engineer as well, and his approach to design and software architecture is really insightful.

      @nicholaswood3250@nicholaswood32503 жыл бұрын
    • @@nicholaswood3250 Optimization starts _before_ you write code -- not after. If you aren't thinking of cache lines and HOW the data is being accessed you are a shit programmer. There is **a reason** Fred Brooks stated: _Show me your flowcharts and conceal your tables and I shall continue to be mystified. Show me your tables and I won't usually need your flowcharts; they'll be obvious._ The modern vernacular is: _Show me your code and I'll have to guess at your data structures. Show me your data and I won't have to see your code; I'll already know it._ Bad programmers think about code / algorithms first. Good programmers think about data first. Optimization **begins** at day zero. _Not after the fact._ This is why that ignorant statement by Knuth is complete bullshit. The people who don't know how to optimize constantly make excuses for why they remain stupid.

      @MichaelPohoreski@MichaelPohoreski3 жыл бұрын
  • That was really fun. I used to write code generators for compilers. We did that crazy stuff all the time. I was down the hall from the math functions group. You should see what is inside something like a library square root function.

    @waynedick6989@waynedick6989 Жыл бұрын
  • best explanation I have seen on IEEE-754 , I understood more in those 5 min than my prof's 1hr lecture

    @___-._.-___@___-._.-___4 күн бұрын
  • I found a bug...."threehalfs" should actually be spelt "threehalves"

    @tobyfitzpatrick3914@tobyfitzpatrick39143 жыл бұрын
    • Commit accepted. You are now a contributor! Congratulations!

      @mastermati773@mastermati7733 жыл бұрын
    • "halfs" is a nonstandard plural of "half", but that doesn't necessarily make it _incorrect_... After all, it's an acceptable Scrabble word 🤔

      @benwest5293@benwest52933 жыл бұрын
    • Half is the noun. Halve is both the verb and the plural. (I only know as I looked it up last year). Personally, I prefer the nouns for variable names and verbs for methods. Even though three halves is the correct English. A bigger issue is that they couldn't be bothered to capitalise the leading character of the second word.🙄

      @garethevans9789@garethevans97893 жыл бұрын
    • @@garethevans9789 Agree, camel case

      @akhilesh6072@akhilesh60723 жыл бұрын
    • @@akhilesh6072 *CAML

      @Kyrelel@Kyrelel3 жыл бұрын
  • The fact that no one knows exactly who wrote the code is my favorite part of the whole situation.

    @rhettorical@rhettorical3 жыл бұрын
    • Where is this said? It was John Carmack who wrote the code.

      @kurzackd@kurzackd2 жыл бұрын
    • @@kurzackd It predates Q3A, the Q3A source code is just where it became mainstream knowledge. Apparently one of the earliest known usages was in the SGI Indy but it predates that as well.

      @Vizimech@Vizimech2 жыл бұрын
    • Almost certainly Michael Abrash. This is not Carmack-esque code.

      @macaw2000@macaw20002 жыл бұрын
    • @@macaw2000 ...source?

      @kurzackd@kurzackd2 жыл бұрын
    • @@kurzackd Dave Plummer basically told us in his last video. But you can also just see it in the code (Abrash's books and timing at iD also give it away)

      @macaw2000@macaw20002 жыл бұрын
  • In case anyone is curious, John said in a recent podcast that he was not the one who coded this and is surprised he gets credited for it. It might have come about due to his prolific reputation as one of the best programmers ever. kzhead.info/sun/fJxtZbNtboyJrGw/bejne.html

    @CrazyFanaticMan@CrazyFanaticMan Жыл бұрын
    • Correct. It's the reason for the comment 'what the fuck?' in the code. Id Software didn't fully understand the code at the time when they used it either.

      @joeblo1111@joeblo1111 Жыл бұрын
  • I watched this video a few months after it came out iirc, it only took me 3 semesters of computer science college, calculus 1 and numeric calculus classes to understand it. Nice!

    @JaguatiricadeControleRemoto@JaguatiricadeControleRemoto2 жыл бұрын
    • Boa sorte na sua formação fren :3

      @DsiakMondala@DsiakMondala Жыл бұрын
    • @@DsiakMondala obrigado, amigo, boa sorte com tudo também!

      @JaguatiricadeControleRemoto@JaguatiricadeControleRemoto Жыл бұрын
  • Nemean: "Take a moment to look at it again" Also Nemean after 3 seconds: "Well, the longer you look at it the less it makes sense"

    @rijuchakraborty7679@rijuchakraborty76793 жыл бұрын
  • I'm sure this is well explained and a mindblowin concept. I'm unsure however why this popped up in my feed and further why I watched the whole thing without understanding even half of it. Now I know how my dog feels when it talk to him

    @akajette@akajette3 жыл бұрын
    • This is why i refrain talking about programming to most of people i meet in my life. Don't wanna humiliate them with my dog-speech down to them :)

      @igorstasenko9183@igorstasenko91833 жыл бұрын
    • but you were a very good boy in doing so

      @RagbagMcShag@RagbagMcShag3 жыл бұрын
    • @Sum Ting Wong yes i can. i can also fix your pc, reload paper in your printer, and write a smartphone app which will make you rich overnight :)

      @igorstasenko9183@igorstasenko91833 жыл бұрын
    • @@igorstasenko9183 Can you do all that by tomorrow and also teach me so I don't gave to hire you again? I have $5...

      @mateocsaba8801@mateocsaba88013 жыл бұрын
    • @@igorstasenko9183 Someone's got an EGO lol. Surround yourself with people at or above your level and you can talk about programming all day all night.

      @peterantonaros6461@peterantonaros64613 жыл бұрын
  • Love it when the calculus is the trivial part. Thanks for the explanation

    @windwatcher460@windwatcher4602 жыл бұрын
  • Insanely cool hack. There are tons of similar solutions you come across when digging into old code, but no one will ever see them. Which is sad, so really nice of you to highlight and explain their brilliancy.

    @brradsed@brradsed Жыл бұрын
  • Greetings from France. This video kicks a thousand arses. This Quake III algorithm is a mix between mathematical analysis, computer science and wizardry. Thank you.

    @kitape007@kitape0073 жыл бұрын
  • Lmao this guy is so confident in me 😭

    @DaelinTV@DaelinTV3 жыл бұрын
    • He believes in your ability to understand. Do you?

      @botlarry4437@botlarry44373 жыл бұрын
    • @Victor Joseph Yeah me too. Snek language is fun :) Variable type? Whats that?

      @botlarry4437@botlarry44373 жыл бұрын
    • @@botlarry4437 wait you guys only did python never touched C or Assembly?

      @ko-Daegu@ko-Daegu3 жыл бұрын
    • @@ko-Daegu I've played around with it for Arduino projects but in no way efficient at it. C is not really suited for most of the work I do.

      @botlarry4437@botlarry44373 жыл бұрын
    • @@botlarry4437 ooh that's fine as far as you get a taste for low-level prog you are good better than never touching something and staying only in py/js world

      @ko-Daegu@ko-Daegu3 жыл бұрын
  • It's absolutely insane how a video this high quality can be someone's first. I'm hoping that one day you'll upload again

    @papaowen@papaowen2 жыл бұрын
  • Great video! Great explanation of IEEE 754, and all of the calculations here. One thing that I couldn't ignore though is that whether long is 32 bits or 64 bits is platform dependent. For example, Windows likes to be weird and have long be 32 bits (iirc), and UNIX-like systems tend to make long 64 bit, though I think it also depends on what the pointer width is.

    @bombardygamer4248@bombardygamer42482 жыл бұрын
  • The WTF step made my day The approximation of the log of a float to its own binary representation is amazing

    @dino2808@dino28083 жыл бұрын
    • Well, real numbers can't be represented in memory anyway since they have an infinite number of digits. So everything in the end is an approximation. Usually after 8 digits it's "good enough". For me usually 2 digits is good, but I work with milisecond. So for me 3.27 miliseconds is a good approximation, having 3.2698 is just useless.

      @redguard128@redguard1283 жыл бұрын
    • @@redguard128 Measures twice cuts once is one's process !

      @deedewald1707@deedewald17073 жыл бұрын
    • If it saves a milli-second, done a million times saves lots of computation time any time !

      @deedewald1707@deedewald17073 жыл бұрын
  • The explanaition among the smooth animations and the genius of Quake's III engineers makes this one of the best explainatory videos I ever seen in this platform.

    @Minitomate@Minitomate3 жыл бұрын
  • I loved watching every second of this. You explain things in a very interesting but informative manner that keeps even someone with attention span issues (me) engaged.

    @KillinTime8@KillinTime85 ай бұрын
  • This was honestly a perfect look into how floats work. I've always known this information, but to be able to see it... that's how I can internalize it

    @abraxas2658@abraxas2658 Жыл бұрын
  • He came dangerously close to the most hated words for eng students. "It can be easily shown that...." and he ACTUALLY used the corollary of the above hated words "It's left as an exercise for the reader...." LOL. Thanks for the video.

    @hansangb@hansangb2 жыл бұрын
  • Her: wanna come over for Netflix&chill? Me: Can't do, watching some legacy source code hacks.

    @MasthaX@MasthaX3 жыл бұрын
    • @@wahabfiles6260 ?

      @foodistzen@foodistzen3 жыл бұрын
    • You deserve my reply.

      @siddharthgabu477@siddharthgabu4772 жыл бұрын
    • You just made me cry by calling C legacy

      @yoshi9358@yoshi93582 жыл бұрын
    • I had to watch it on toilet in short break. I wish to learn something instead of watching again tv show with gf. No free time.

      @thePavuk@thePavuk2 жыл бұрын
    • that's how a nerds life is working xD

      @ody7850@ody78502 жыл бұрын
  • 19:47 "Now we finally understand..." You mean YOU understand

    @FrappuccinoAlfredo@FrappuccinoAlfredo Жыл бұрын
  • I love how this video has brought several branches of engineering, where doing things _"just by chance, otherwise it won't work bro"_ is eerily common, and unbelievably, very functional.

    @dec13666@dec13666 Жыл бұрын
  • What an insane piece of code This just goes to show how much coding is about thought as it is about actual code Amazing explanation, this is almost 3Blue1Brown level quality, you've earned yourself a subscriber

    @KyotecYT@KyotecYT3 жыл бұрын
    • same here

      @kikko77@kikko773 жыл бұрын
    • He's probably using the animation code made by 3b1b

      @markkeeper7771@markkeeper77713 жыл бұрын
    • great voiceover too :)

      @ItzTheFury@ItzTheFury3 жыл бұрын
    • Sadly, golden nuggets like these are few and far between. Even in good codebases, there is a lot of poorly structured code that tends to build up when bugfix after bugfix after bugfix gets applied without looking at the bigger picture again. And this is not even the fault of the developer, because you also don't want to redo large portions of code every time a bug fix or small feature is inconvenient. Planning and thought are definitely important, but from my experience: Most of the time you'll spend coding is being reactive to the code that already exists. You try to apply minimal changes to it while still making it do what you want to do. Everyone likes small commits!

      @Niosus@Niosus3 жыл бұрын
    • I'd actually consider this 3Blue1Brown quality, this is insane! Is this algorithm faster than the normal square root algorithm if you inverse it? I think I'll actually test that.

      @hellobye9178@hellobye91783 жыл бұрын
  • I literally said "Holy fuck some people are smart" out loud

    @JCake@JCake3 жыл бұрын
    • The person who came up with this certainly is intelligent, but I think it's easy to lose perspective of how long they must have spent studying this stuff beforehand - probably hundreds if not thousands of hours thinking about computer science and mathematics. In all likelihood, it wasn't some transcendent Eureka!-style flash of genius in their mind, but a nifty trick that drew upon years of knowledge that they'd gained in a slow and methodical manner over years of study.

      @jackkendall6420@jackkendall64203 жыл бұрын
    • @@jackkendall6420 Just to add: It also was a goddamn bottleneck, they didn't do it for the lulz alone

      @peepeefrog_@peepeefrog_3 жыл бұрын
    • Yeah my brain is trying vainly to remember all this mathematics that I actually knew when I was 17.

      @aldunlop4622@aldunlop46223 жыл бұрын
    • @@jackkendall6420 and because like every scientist, engineer and other thinker, they stand on the shoulder of giants that themselves stand on the shoulder of other giants. This code uses Newton theories and the algorithm can be traced back to the 80s, formulated by the inventor of MatLab. It has an history.

      @carlost856@carlost8563 жыл бұрын
    • I really appreciate how people understand this, but this is way over my head. For me, at best, this will be useful to help me sleep

      @vandalpir9@vandalpir93 жыл бұрын
  • Amazingly clear description! Loved it!

    @henryhache5509@henryhache5509 Жыл бұрын
  • My mind is completely blown, this is genius. I'm adding this to the code library at work. Thank you so much!

    @stoffmeister7095@stoffmeister709510 ай бұрын
  • This guy explained the standard ieee 754 better than my professor

    @lightning2665@lightning26653 жыл бұрын
    • Sure. Professor just did not understand it himself.

      @silakanveli@silakanveli3 жыл бұрын
    • Even a random indian girl on yt, giving example of converting decimal to IEEE 754 explain it better than my professor.

      @Lindaine@Lindaine3 жыл бұрын
  • For anyone wanting to see the final derivation at 19:10: f(y) = 1/y^2 - x f'(y) = -2/y^3 y_new = y - f(y)/f'(y) = y + (1/y^2 - x)*y^3/2 = 1.5*y - 0.5*xy^3 = y*(1.5 - 0.5*xy^2)

    @Bhuyakasha@Bhuyakasha2 жыл бұрын
    • Been a while since I have done derivatives and partial derivatives, but for this case, dx/dy is ignored or removed? Unless I’m misinterpreting the math here, which is possible since these calculations were never easy for me.

      @Ruben_M.@Ruben_M.2 жыл бұрын
    • @@Ruben_M. x is not a function of y here, so it just drops out of the equation there

      @Bhuyakasha@Bhuyakasha2 жыл бұрын
    • @@Bhuyakasha Ah that makes sense I suppose, thanks for the clarification!

      @Ruben_M.@Ruben_M.2 жыл бұрын
    • Excuse me, maybe I’m lost; But what the fuck is this?

      @deadlypoe5_710@deadlypoe5_7102 жыл бұрын
    • I’m joking

      @deadlypoe5_710@deadlypoe5_7102 жыл бұрын
  • I love how absolutely simple this is, too often algorithms for seemingly simple tasks become unwieldy but this is so compact

    @tens0r884@tens0r884 Жыл бұрын
    • Well, I wouldn't say it's "simple". It's short. It's like the first time you learn about recursion and binary trees and find out that you can do insane things with just three lines of code but the thought process behind it can be daunting for beginners. And then you wonder why it's so inefficient and then dive into dynamic programming. It's beautiful really.

      @B20C0@B20C0 Жыл бұрын
    • Thats optimized coding for ya

      @Crissaegrim-xv9cu@Crissaegrim-xv9cu5 ай бұрын
  • Programming Teachers: "Don't question the library, just use it as intended" Whoever wrote this: "And I took that personally"

    @galvanizeddreamer2051@galvanizeddreamer20512 жыл бұрын
    • What kinda teacher says that? wtf

      @zeronothinghere9334@zeronothinghere93342 жыл бұрын
    • @@zeronothinghere9334 Programming teachers, mostly. Modern programming seems to be hell-bent on teaching as little as possible, as if total ignorance of underlying systems and code functionality will somehow make the code more easy to maintenance or run faster, because supposedly your own code will always be worse than the library, without question, and you cannot strive to be better. Trying to idiot-proof by making the idiot harmless only makes the not-idiot incompetent.

      @galvanizeddreamer2051@galvanizeddreamer20512 жыл бұрын
    • ​@@galvanizeddreamer2051 I mean, to be fair, it's going to be pretty hard to optimize compiler optimization. On the other hand, even if you are just going to use the libraries, knowledge of the underlying systems etc. will help you out. I... dunno, I never met people like that. I'm so confused rn XDD

      @zeronothinghere9334@zeronothinghere93342 жыл бұрын
    • @@zeronothinghere9334 I don't know what to say then, because it is both what I have heard come out of people's mouths, and something many programming tutorials and courses seem to unconsciously align with. I get your point with compiler optimizations, but people still need to learn how to do stuff themselves. It just seems like not teaching someone how to do something more efficiently at levels where the compiler can handle it will deprive them of the logics and thought processes that will teach them how to make over-arching systems more efficient where the compiler can't help you.

      @galvanizeddreamer2051@galvanizeddreamer20512 жыл бұрын
    • @@galvanizeddreamer2051 exactly. If the people making the quake 3 engine used this philosophy we wouldn't have stuff like this

      @atiedebee1020@atiedebee10202 жыл бұрын
  • Me learning the IEEE float format at school: There is no point to know what the bits are about when coding. After this video: oh......

    @moribys@moribys3 жыл бұрын
    • Well at least there is a point in knowing it to understand why float is imprecise. I've just recently had a bug in business application that works with money (calculates exchange rates), and I spotted the bug instantly in a wall of numbers (1.2/1.5 was equal to 0.80001)

      @Ubeogesh@Ubeogesh3 жыл бұрын
    • Hey! I know what your name means, *_Forest Grove_*

      @DrRiq@DrRiq3 жыл бұрын
    • @@Ubeogesh funny. One of the first things I learned is that you can't use floats when dealing with money.

      @tomatopotato4229@tomatopotato42293 жыл бұрын
    • There is no point, actually. it's obsolete for two decades, dude. And remembering things just for use it once and never again... In programming you don't do it, you study such things on demamd., ok?

      @Acid31337@Acid313373 жыл бұрын
    • @@Acid31337 How do you know then what to study when you need it and don't know that it is a solution to your problem because you don't know how it works? Chicken and egg

      @Mr.Leeroy@Mr.Leeroy3 жыл бұрын
  • You just expained the combination of all my studies of the whole semester. Learnt something new.

    @lukass5911@lukass59112 жыл бұрын
  • This was on and off my recommendations for 3 month I do not regret finally watching it!

    @rezkiy95@rezkiy952 жыл бұрын
  • I am an PLC engineer myself but man, these IT guys always seemed too smart for me. God. That guy knows coding, math AND physics.

    @NomadUrpagi@NomadUrpagi3 жыл бұрын
    • So like a robotics guy?

      @revimfadli4666@revimfadli46663 жыл бұрын
    • @@revimfadli4666 general industrial process automation. That can include robotics, but rarely. I only look after 1 robot.

      @NomadUrpagi@NomadUrpagi3 жыл бұрын
    • @Qimodis the rules of physics had to be applied in the game as well for realistic lighting, so yes, this is really physics. Anytime you are dealing with animation and lighting you have to give objects in the program properties and rules that resemble real life physics behavior, in that way only it will look realistic.

      @NomadUrpagi@NomadUrpagi3 жыл бұрын
    • @@NomadUrpagi Remember that it was not a single person behind this engine and there was some level of separation, who deals with physics, who is modeling, level designing... So we a probably forgetting how important teamwork and knowledge sharing between those teammates was. IMO, it is possible that people who coded this were not that level of Gods as we now think, but their teamwork was so synergetic, that they were able to come up with such brilliances.

      @Mr.Leeroy@Mr.Leeroy3 жыл бұрын
    • @@revimfadli4666 if he wanted to say robotics he would've said that.

      @fcw2bom@fcw2bom3 жыл бұрын
  • This solution is like doing chemistry in math.

    @chrisfinest1@chrisfinest13 жыл бұрын
    • Im bad at both.

      @1nonly256@1nonly2563 жыл бұрын
    • Waaaaait.... Is solution a chem pun? O.o

      @rareraven@rareraven3 жыл бұрын
    • Or doing machine learning in computational physics. Wait...

      @revimfadli4666@revimfadli46663 жыл бұрын
    • Well, even there were Taylor expansions. Physics xD

      @JoshuaSalazarMejia@JoshuaSalazarMejia3 жыл бұрын
    • I literally wasn't expecting things to start looking like differential equations.

      @KarstenJohansson@KarstenJohansson3 жыл бұрын
  • Thank you for making such a complex algorithm simple to understand for us

    @stingfiretube@stingfiretube2 ай бұрын
  • breath-takingly clever. I'm in awe. Thank you for explaining it.

    @bendafyddgillard@bendafyddgillard Жыл бұрын
  • The almighty youtube recommendation algorithm brought me to this video. Nemean : I cannot overstate how good this video is. Please make more of this!

    @thomasburette9129@thomasburette91293 жыл бұрын
  • I love examples like this. They aren't "Wow, what a mathematical genius" but instead "The person who thought this up clearly has a genius level mastery of their craft". I know about Newtonian iteration, logs, the physics related to using normed vectors etc but I would never. EVER. think of this. A friend of mine does coding where to get extreme speeds out of the computer they'll do compiler tricks specific to the architecture of the CPU so they can do similar stuff to this. I don't understand what he does.

    @SecondQuantisation@SecondQuantisation2 жыл бұрын
    • oh boi, do they mess with assembly?

      @krishgarg2806@krishgarg2806 Жыл бұрын
    • Most of the computer scientists and game developers are trained in algorithm making and mathematical methods, so it is no surprise they made this

      @78anurag@78anurag Жыл бұрын
    • They know how to get into the “Flow”

      @rkmag1141@rkmag1141 Жыл бұрын
  • This video reminded me of the excitement I experienced when I was leaning to code almost 12 years ago. I just program to earn a living rn but there was a time in which I was just amazed by the complexity of it all. Thanks for this video!

    @krsarmiento@krsarmiento5 ай бұрын
  • Amazingly brilliant, as was the explanation. Great job

    @petsandpaws8906@petsandpaws89062 жыл бұрын
  • "The algorithm was originally attributed to John Carmack, but an investigation showed that the code had deeper roots in both the hardware and software side of computer graphics. Adjustments and alterations passed through both Silicon Graphics and 3dfx Interactive, with Gary Tarolli's implementation for the SGI Indigo as the earliest known use. It is not known how the constant was originally derived, though investigation has shed some light on possible methods." /Wikipedia

    @teson2000@teson20003 жыл бұрын
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