5 Automation Tips to Make Life Easy in Space Engineers Automatons

2024 ж. 25 Мам.
123 360 Рет қаралды

🚀🛠️Space Engineers Automatons Update is here!🛠️🚀In this tutorial video, you'll learn 5 essential tips to make life easier, even if you're a beginner or an experienced player.
🔆 Tip 1 shows you how to use the Custom Turret Controller to track the sun's position for optimal solar alignment.
🔆 Tip 2 helps you avoid falling out of a ship while docking with the Event Controller.
🔆 Tip 3 helps you keep track of resources and displays them on a Status Board.
🔆 Tip 4 shows you how to use a Repair Projector Toggle to prevent lag and conserve PCU.
🔆 Tip 5 helps you stay safe while using a Welder Wall.
Come and learn from our expert Gleeb Torin to make your Space Engineers journey easier!🤖🛸🌌
🎮 Twitch: / gleebtorin
💬 Discord: / discord
🎁 Humble Bundle: www.humblebundle.com/store?pa...
😇 It's an affiliate link, so you'll support charity and future content!
Chapters:
Welcome! - 00:00
Tip 1 - 00:18
Tip 2 - 01:24
Tip 3 - 02:15
Tip 4 - 03:48
Tip 5 - 04:50

Пікірлер
  • "-why is my demonstration base on fire?!" LMAO

    @KTpotato@KTpotato Жыл бұрын
    • That gave me a good laugh too.

      @ALifeUnanalyzedIsALifeUnlived@ALifeUnanalyzedIsALifeUnlived3 ай бұрын
    • Here year later to say. That's pretty funny and this video gets an immediate like

      @LordGrape@LordGrape11 күн бұрын
  • ... "Why is my demonstration base on fire?" - This is some relatable SE content right here!

    @davidemahiser@davidemahiser9 ай бұрын
  • One could also set a precise sensor area to detect humans in the welders range and turn them off when humans get into danger zone.

    @normaldavid@normaldavid Жыл бұрын
    • I was going to say the same thing. :D

      @djsting@djsting Жыл бұрын
    • Friendly humans. Enemy humans can get welded LOL.

      @Daniel-Strain@Daniel-Strain Жыл бұрын
    • This could lead to unwanted behavior, sadly. A player in a cockpit does not take damage from welders, so flying a ship into a welder wall is perfectly safe, but the sensor will still detect the player in the cockpit and turn off the welders, thus making the welder wall useless. Unless you set the sensor range so low that the player is basically touching the welders, and even then it's debatably useless.

      @ZachTheInsaneOne@ZachTheInsaneOne11 ай бұрын
    • Regarding the welders and assuming they are in a group or timer block of their own already, just placing down a few lights and adding them to the group would do the same job, no real need for the event control at all. 😁

      @MadmanMac2001@MadmanMac200110 ай бұрын
    • this 100% some folks overuse that darn block, and it just kills it.@@MadmanMac2001

      @geoffvanwagner655@geoffvanwagner6554 ай бұрын
  • If you are missing the "Always aim at sun" then add and remove a weapon or tool, that will bring the missing options back.

    @zeonos@zeonos10 ай бұрын
    • Thanks for the tip!

      @GleebTorin@GleebTorin10 ай бұрын
  • I love the idea for setting up docking and undocking power management!

    @amyskippy@amyskippy Жыл бұрын
  • I love how you timestamp your videos, and your captions very clearly capture what is happening in the video. Very accessible and makes for easy watching. 10/10 content will watch every video you post.

    @KTpotato@KTpotato Жыл бұрын
  • love this video format! the ship event controller is actually super neat, I've been using timer blocks to trigger multiple sequence stuff while docking/undocking, but still had accidents happen now and then awesome tips!

    @Alumx@Alumx3 сағат бұрын
  • Regarding the welder-wall warning lights, if you want to get really fancy with it you could tie those lights to a timer block, then tie the timer block to the event controller. The result is that you have lights that not only turn on, they blink on and off. Add a sound block to that and you can have it play a warning noise. Presto, flashing lights and klaxons.

    @FearlessSon@FearlessSon9 ай бұрын
    • Lights have settings to make them blink anyway

      @VoidplayLP@VoidplayLP5 ай бұрын
  • I honestly can't tell if all the little "accidents" in this video are intentional or not, but it's super entertaining nonetheless. Great video!

    @rokker17@rokker178 ай бұрын
  • Personally, I'm using 2 AI blocks (Move & Recorder) and a timer block to automatically dock my miner after returning with ore, I've got the timer block setup to toggle the AI Blocks on/off and run the autopilot and follow the waypoints, on the last waypoint I set it to trigger the timer block again (shutting down the autopilot & handing the control of the miner back to me). I used to HATE docking to connectors, and dreaded the return of a mining run each time because of this. Now when I return I just need to get close enough to not have anything blocking the path and then trigger the timer block, everything from that point on is fully automated :)

    @WaCrex@WaCrex Жыл бұрын
  • good thing about this is that you dont need to setup timer block for a simple stuff. like the light turn on and off with welder

    @amatoyoichi8468@amatoyoichi8468 Жыл бұрын
  • Nearly 3000hrs and I learnt something new through this video! Big wins 🏆

    @Arthock@Arthock Жыл бұрын
  • that power change/tank change when undocking is going to save a lot of my ships!

    @Pelasomma@Pelasomma Жыл бұрын
  • The event controller is so goot to auto recharge and refill, stop and start engines and pretty much anything you would do anyways when docking. One Block, so much easier life

    @little_lord_tam@little_lord_tam Жыл бұрын
  • For welder walls I always used sensor that would turn them off whenever I walked into the kill zone. It is foolproof that way.

    @lamebubblesflysohigh@lamebubblesflysohigh Жыл бұрын
    • I've used that, too, and probably will in the future, but status lights are always cool. :P

      @GleebTorin@GleebTorin Жыл бұрын
    • You could also combine the two

      @J37T3R@J37T3R Жыл бұрын
    • @@J37T3R Absolutely!

      @GleebTorin@GleebTorin Жыл бұрын
    • @@GleebTorin You can also put your warning lights AND welders into a timer block, trigger it with a button for ON/OFF, then a sensor to do the same with friendly players detected, it will come back on automaticly once said player is out the killzone. I make everything like that because i hate "grouping" it clutters the k-menu when you have alot of ships docked and ppl forget to name it right. Thrusters off, batteries and tanks on recharge, lights and antenna out = all in one timer block = triggered with sensor on "detect subgrid". Don't need automatons for that. But cheers on your vid anyways, I'm thinking i'll use that light on ore/h2/O2, with containers & sorters, to detect low on ingots of certain kind. No need for scripts like autolcd or isy's inventory management.

      @xurmisalwaysright2460@xurmisalwaysright2460 Жыл бұрын
    • Practical. But awfully cheat >:C

      @EnjoyCocaColaLight@EnjoyCocaColaLight Жыл бұрын
  • The welder wall one is actually easier than this, Just put the welders and the lights in a group, so they all turn on and off together. Then if you want you can use a sensor to turn the welders off if you get too close, never get zapped again.

    @bolland83@bolland83 Жыл бұрын
    • Unfortunately, and this has happened to me, that doesn't stop people from activating the welders independantly.

      @GleebTorin@GleebTorin Жыл бұрын
  • Quick, straight to the point, informative. Excellent video

    @Alex-xl4xe@Alex-xl4xe2 ай бұрын
    • Glad to hear it! :)

      @GleebTorin@GleebTorin2 ай бұрын
  • Aah the small subgrid rotor thing is a nice idea to save some space when building many event controllers, thanks for that!

    @elantricity@elantricity10 ай бұрын
  • I've been using the emotion block for my resources status displays and I try and put them on a small grid robot body to give the more character.

    @suzumes6738@suzumes6738 Жыл бұрын
    • That's hilarious! I love that!

      @GleebTorin@GleebTorin Жыл бұрын
  • I just started playing this game in February 2024 on my old rickety ps4 and im already in kove with it. Albeit that I'm a novice and only have the basics down. I am very excited to get a better understanding of the intriqitue mechanics of this game. I've been itching for a game like this since the first time i played Kerbals. I kove designing and engineering in games, maybe uts in my blood. My father is a retired mechanical engineer with approx. 50 years experience. Whilst my mother was a gifted artist. So i was very blessed for my genetic traits. Where artistry and engineeringnhave been figuratively and literally married into one. So with that said, I cannot wait until I understand the mechanics of this game. The things I'm already envisioning in my head I am excited to bring them to life! So, I appreciate people who make videos like this. Thank you for the time and effort, I subscribed and will be watching all your stuff, keep up the great work!

    @ALifeUnanalyzedIsALifeUnlived@ALifeUnanalyzedIsALifeUnlived3 ай бұрын
    • It's great to see people getting into the game. If ever you have questions, I'm sure that the community can find an answer, but the best part of Space Engineers is trying to figure it out for yourself. Fly safe!

      @GleebTorin@GleebTorin2 ай бұрын
  • Офигенный видос, спасибо огромное!!

    @justrandomguy5010@justrandomguy50104 ай бұрын
  • Wow, I had no idea the event controller was this powerful. Thank you for the demonstrations!

    @BattlewarPenguin@BattlewarPenguin5 ай бұрын
  • Definitely be using some of this. Thanks!!

    @KenwdiTHDG@KenwdiTHDG Жыл бұрын
    • I'm just glad you can get some use out of it!

      @GleebTorin@GleebTorin Жыл бұрын
  • CHANGE THE TOOLBAR FOR THE EVENT CONTROLLER?!?!?! OMG!!! THANK YOU!!!!

    @Altaree1@Altaree111 ай бұрын
    • Right?! So easy to miss this feature, but it's SO useful!

      @GleebTorin@GleebTorin11 ай бұрын
  • I started a new survival world an found the best thing ever, i made a static miner and had it mining straight down. And then added a cargo check to se if there is space in the cargobay for more stone. When it had space it mined and then turned of when full. I didn’t need to supervise it at all. Went on building my aircraft carrier(early game!!!) and i never ran out of iron. When it was finished i had 700k iron stored.

    @nicolasmousten9685@nicolasmousten9685 Жыл бұрын
    • Awesome! Sounds a lot like the ice drill you can see in this video, it stops when the cargo is full.

      @GleebTorin@GleebTorin Жыл бұрын
  • For the last tip instead of using an event controller you can use a sensor to disable all welders when a character is nearby.

    @dankelpuff8381@dankelpuff83812 ай бұрын
    • Yeah, but then you don't get the laugh as your friends cook themselves. >:3

      @GleebTorin@GleebTorin2 ай бұрын
  • I cannot wait to use the new event block, loving the new update, I wish this game was more popular, I guess it never got the exposure it needed :( great video!

    @Live-Paradox@Live-Paradox Жыл бұрын
    • Space Engineers is more popular than I thought it was. When researching and older video, I found that it has like 4,000 daily active players, and they also recently hit 500,000 items on the workshop, making it one of the most popular games for user generated content... ... But it does feel criminal that it's not more popular.

      @GleebTorin@GleebTorin Жыл бұрын
  • bro finally a way to have ma usage on solar panels without scripts

    @lyamnicolas7020@lyamnicolas702011 ай бұрын
    • Glad it's useful!

      @GleebTorin@GleebTorin11 ай бұрын
  • good tips . thanks

    @gavina6438@gavina64386 ай бұрын
  • Man it was awesome !

    @Dryassarmentosa@Dryassarmentosa Жыл бұрын
  • The event controller is such a nice block for people like me that don't know how to code.

    @ZTRCTGuy@ZTRCTGuy21 күн бұрын
  • Good ideas except for the last one. That one was a stretch to use the event controller purely for the sake of using the event controller. You can get the exact same result from adding the lights to the same group you use to turn the welders on/off. A better safety feature would be a sensor that turns off the welder group if a player gets too close. That, of course, doesn't require any event controllers, either.

    @mailleweaver@mailleweaver Жыл бұрын
    • I've actually had some great use out of this. I use this on a multiplayer server. Some people don't think to look for a group and will just turn the welder on by itself. By using the event controller in this way, no matter how the welders are activated, the warning light comes on.

      @GleebTorin@GleebTorin Жыл бұрын
    • @@GleebTorin To this I would have said "Use a timer block and set the entire group.", but an event controller is 40% the PCU so your solution is the best, as long as there are no more than 3 things to do at the same time.

      @anonymoususer3561@anonymoususer3561 Жыл бұрын
    • You can set the welders to not share with your faction so other players have to press a button that is shared and toggles the group. Or set a detector to only turn on the welders when a grid is in range so nobody ever has to manually turn them on in the first place. Using an event controller just for lights isn't going to hurt anything, but it's unnecessary.

      @mailleweaver@mailleweaver Жыл бұрын
    • Yep, I use cut-off sensors on my welding ships, too, since I sometimes forget to turn the welders off before jumping out of the cockpit. I set the field to encompass the cockpit, the welder(s) and around 5 to 7.5m out in front of the welder contacts. Set to detect players only (but not enemies >:) ) Works like a charm

      @ChozoSR388@ChozoSR388 Жыл бұрын
    • ​@@mailleweaver An event controller to switch lights based off manually toggling welders might be unnecessary, but it combined with the projector toggling for when blocks go missing has given me an idea for an automatic 'red alert' mechanism for my mothership that I've previously not bothered to do because it'd require a PB. Making lights start flashing when events occur (depressurisation, taking damage, running low on something, etc) is a neat usage for an EC that I hadn't considered. So the specific usage here might not be the most useful thing to copy exactly, but it's a good source of inspiration for mentally bootstrapping your expectations of what the controllers can do.

      @SamShannon@SamShannon Жыл бұрын
  • Not Automatons related, but one of my favorite thing to do with lights is when you have a hanger you're flying into...I put lights on all 4 sections of the hanger entrance. Then I put a corresponding sensor. I set them up so if my ship is going collide with any part of the opening, the corresponding light turns on and I know to adjust. I guess I could just setup an automation sequence now...but for ships that you don't feel like adding flight controllers to, it's a nice way to let pilots manually enter a hanger without hitting the entry walls. LOL

    @djsting@djsting Жыл бұрын
    • I've done this one myself!

      @GleebTorin@GleebTorin Жыл бұрын
  • my welder Trick is to put a sensor on them to turn them off when I or faction mates get too close and back on when we walk away.

    @Thaytor@Thaytor Жыл бұрын
    • I've done that before, it's a great way to avoid welding your friends. I might do both together, that way people know to avoid it, but can get close without a worry.

      @GleebTorin@GleebTorin Жыл бұрын
  • KZhead isn't putting your chapters into the seek bar in the usual way (for me anyway) I can see the chapters listed in the description and the 'key moments' bar - but not on the seek bar (no idea why) Thought you should know... :)

    @D_Rogers@D_Rogers Жыл бұрын
    • How odd! It normally works, and there's no way for me to do it myself. Thanks for letting me know!

      @GleebTorin@GleebTorin Жыл бұрын
  • You could also add a sensor for your welder wall, and make it turn off the welders when a player is near, it could be usefull fo checkng how your welding is coming along without getting baked!

    @SteffDev@SteffDev8 ай бұрын
    • Yeah, but I like watching my friends get cooked when they get too curious. :P

      @GleebTorin@GleebTorin8 ай бұрын
  • Why is demo base on fire?! Love the cooked-in drama.

    @graymouser1@graymouser1 Жыл бұрын
    • 🍿

      @GleebTorin@GleebTorin Жыл бұрын
  • Great stuff, didn't see too much new to me as I have some systems like this too plus some stuff for additional automation & convenience. I'd tell more about that but I'm not great at "telling" best when I "show" stuff like that... That said, the Welder Wall at the end, I got 4 Small Grid printing bays on my base with a more complex safety system. 2 Event Controllers (1 for Tools ON, 1 for OFF) a warning light & a sensor to shutdown tools if someone gets too close. Just got done setting up the last 2 printers yesterday but it's not the only thing I have done, sensors are vital for me because they keep working when my Server Ping is too high & have saved me for certain death before.

    @Johnny-Autokill@Johnny-Autokill Жыл бұрын
    • Definitely doable, but... it's kinda funny when mistakes are made, haha. :P

      @GleebTorin@GleebTorin Жыл бұрын
  • I just add my caution/warning lights to my welder group. This way when u turn on the welders, the lights are also turned on. No extra event controller processing required.

    @shadowpheonix787@shadowpheonix787 Жыл бұрын
    • Yeah that's a good point, but I find that if I'm playing with other people and they don't know there's a group, they may just turn on the welders accidentally. So this saves a bit of trouble.

      @GleebTorin@GleebTorin Жыл бұрын
  • I also put a sensor block on welder walls that shut the wall down when triggered.

    @src6339@src63392 ай бұрын
    • But then your friend won't die hilariously by their own poor situational awareness. :P

      @GleebTorin@GleebTorinАй бұрын
  • Good stuff!

    @MikeNorris1@MikeNorris1 Жыл бұрын
    • Thanks!

      @GleebTorin@GleebTorin11 ай бұрын
  • Wooo, clunky SE GUI strikes again! I didn't know before watching this video that the event controller has more toolbars. I was like "why the heck does the timer have it but not the EC?". Should have looked more carefully. :D

    @greenguyengineering6896@greenguyengineering6896 Жыл бұрын
    • Keen definitely need to hire a user experience dude.

      @GleebTorin@GleebTorin Жыл бұрын
  • Great idea, do a video of you using slowest lvl one welder possible, brilliant

    @tourstarproductions2150@tourstarproductions215011 ай бұрын
    • I wouldn't wish that on my worst enemy, haha

      @GleebTorin@GleebTorin11 ай бұрын
  • Glorious Easter Egg

    @BNETT21@BNETT21 Жыл бұрын
    • Gotta be careful with those sabroids 😅

      @amyskippy@amyskippy Жыл бұрын
  • To add onto the solar tower, you can also set up an event controller to detect when the panels are not receiving power anymore, and kick on lights and/or backup generators, since this likely means the sun is down.

    @jtduran5790@jtduran579011 ай бұрын
    • That's a good one, I covered it in the earlier video at kzhead.info/sun/l9qnYK6qsHudYGw/bejne.html

      @GleebTorin@GleebTorin11 ай бұрын
  • Thanks fam

    @adeep187@adeep18711 ай бұрын
    • Any time

      @GleebTorin@GleebTorin11 ай бұрын
  • With a welder wall, just ad your warning lights to the group of welder's. If you're using sensors to activate the wall than use 2. Sensor 1 to detect small grid only. Welder's+lights on and off Make a new group welder's+lights+sensor 1 Place sensor 2 set to detect player's only, welders+lights+sensor 1 off And sensor 1 on

    @knutzzl@knutzzl9 ай бұрын
  • On topic of not dying because of welder wall - add a sensor in welders area it to turn off welders if friendly/neutral player detected

    @KryptLynx@KryptLynx3 күн бұрын
    • Yeah, but then you don't get to see your friends fry themselves 😂

      @GleebTorin@GleebTorin3 күн бұрын
  • I like your music tastes, sir

    @ShnoopsDogg@ShnoopsDoggАй бұрын
  • My solution for welders is to have a sensor only detect large and small grid ships, they turn my welders and warning lights on when a ship is detected and off if not detected, so they are always off unless I fly a ship near them, then they automatically turn everything on and off.

    @indo5839@indo5839 Жыл бұрын
    • That's certainly one way to do it, I've used this method myself, but I do like me some fancy lights. :P

      @GleebTorin@GleebTorin Жыл бұрын
    • @@GleebTorin Me too, the sensor also turns on my warning lights, but this way I don't need to manually turn my welders on, and they are not wasting power or a danger to players when not in use 😀

      @indo5839@indo5839 Жыл бұрын
  • well thats one mod i can knock out of my list with solar, but i got a LOT of mods to bugger though, what im looking for is a auto miner at lest the easy to read shell of one i wish i could make a gyro stable miner that has the drill rotate differantly from the ship but :P that be me being board, but i wonder how the new AI stuff hands with sub thrusters like when they altered by whiplashes scripts

    @lechking941@lechking941 Жыл бұрын
  • back when SE introduced planets , i expend like 8h building a massive ship , it fell down a cliff and blowedup because i forgot to change batteries from recharge to auto , lol

    @____trazluz____9804@____trazluz____9804 Жыл бұрын
    • I feel your pain 😢

      @GleebTorin@GleebTorin Жыл бұрын
  • Ive been trying to set up my ship to recharge when docked, then discharge when not docked, but I cant seem to do it right. Theyre either left in recharge when undocked or put in auto. Theres no option for "Recharge On', "Recharge Off". Its just "On/Off"

    @roughseas3455@roughseas3455 Жыл бұрын
  • If you're turning the welder wall on and off using the block group, why not just add the lights to the block group so they also turn on with the welders?

    @Tinker_Nerd@Tinker_Nerd7 ай бұрын
  • I set up three solar towers like these. Now with two it worked fine but when I added a third tower, one of the other towers started tracking something else other than the sun. I tried tearing them down and rebuilding them in different places but every time I built that third tower it would screw up the tracking on one of the earlier built towers. Once the tracking was out, I could do nothing to recover it, apart from a rebuild. I can't work this out.

    @fatarsemonkey@fatarsemonkey4 ай бұрын
  • Or just add the lights to the same group as the welders themself. And for larger solar arrays avoid using hinge's ,Just use 2 Rotor's , They are stronger and less buggy

    @MrPatrickleeuwe@MrPatrickleeuwe9 ай бұрын
  • I tried my own cargo status light for when my ice amount on my ship was 25, 50, 75% but it wasn't working right with multiple cargo containers. Does it not take an average of all of them but monitors the percentage on all of them and would only light up when all containers are reading below 25% for the 25% light to activate? I'm trying to wrap my head around how it works :(

    @kingdavewoody@kingdavewoody Жыл бұрын
    • It doesn't take an average, no. If the AND gate box is unchecked (as it is by default) then the output/condition is true if any of the blocks meet the criteria (like greater than or equal to 50%). If the AND gate box is checked, ALL of the blocks must meet the criteria. Let me know if there's anything else I can clear up. :)

      @GleebTorin@GleebTorin Жыл бұрын
    • @@GleebTorin Ah nice, perfect :) Thanks

      @kingdavewoody@kingdavewoody Жыл бұрын
  • Here's a question, how do i make my external cameras link to a transparent LCD screen. My shuttle isnt gonna have windows.

    @brianjohnson5272@brianjohnson5272 Жыл бұрын
    • That's a great question! There have been a number of attempts at making mods or plugins that allow you to put the output of a camera onto an LCD. Unfortunately they do come with performance hits and as far as I'm aware, at the moment, there are no mods that work. For now, LCDs are only for displaying information and images.

      @GleebTorin@GleebTorin Жыл бұрын
    • @@GleebTorin thank you for the answer.

      @brianjohnson5272@brianjohnson5272 Жыл бұрын
  • how have i never noticed the extra slots of the event controller lol, i’ve been using timers because i can trigger multiple blocks with a single button press instead of creating 1 event controller per block/group

    @tjforsythe97@tjforsythe974 ай бұрын
    • They don't exactly scream that those slots are there, to be fair. I had to be told that they were there before i made this video.

      @GleebTorin@GleebTorin4 ай бұрын
  • hey guys in this SE tutorial I will be showing you how to.... why is my demonstration base on fire?

    @mysteriumxarxes3990@mysteriumxarxes399011 ай бұрын
  • Fair warning, I didn’t get the option to “always point at sun”; pretty sure it’s because I have Weaponcore, though…..

    @FFfanboyX@FFfanboyX Жыл бұрын
    • Good to know! I'll be sure to test that.

      @GleebTorin@GleebTorin Жыл бұрын
  • обалденно

    @mrlololoshka7392@mrlololoshka7392 Жыл бұрын
  • Привет , какой мод делает такой белый лед?

    @Hudron@Hudron10 ай бұрын
    • Этот тип льда появляется на планете Тритон.

      @GleebTorin@GleebTorin10 ай бұрын
  • FIRST!

    @BNETT21@BNETT21 Жыл бұрын
    • DAMN IT!!

      @KTpotato@KTpotato Жыл бұрын
  • Or... You could make warning lights and group them with the welders....

    @lenorelestrange@lenorelestrange Жыл бұрын
    • That won't help if someone just turns on the welders, though. :P

      @GleebTorin@GleebTorin Жыл бұрын
  • Dude wtf? I havent seen that Event Controller has pages in the actions tab.

    @EntoSanto@EntoSanto Жыл бұрын
    • Yeah, they don't exactly shout about it, haha

      @GleebTorin@GleebTorin Жыл бұрын
  • The first tip was unnecessarily obvious, the last one unnecessary at all. Just add a sensor for friendly humans to turn off the welder. Anyway, I hope there are more videos like this.

    @BlankFX@BlankFX3 ай бұрын
    • ...but how can you laugh as your friends if they don't roast themselves with a welder wall? :P

      @GleebTorin@GleebTorin3 ай бұрын
    • @@GleebTorin Because I play SE only with my Wife and if she's getting roasted by a Welder and I dare to laugh, I'm gonna have a baaaaaad time. True Story.

      @BlankFX@BlankFX3 ай бұрын
  • I'am new in this game, what ist the "Klang" ? Sounds bad in my ears^^

    @JumpingFlapjack@JumpingFlapjack7 ай бұрын
    • Klang is a mythical deity feared by SE players, he is thought to be the source of Clang, the sound made when everything goes wrong and explodes without local cause.

      @GleebTorin@GleebTorin7 ай бұрын
    • @@GleebTorin Oh, it seems that this deity also showed me its existence without me knowing it 🤣🤣. Something like this: "Why the heck did that thing explode now?"......jaaaa I've had something like that before.

      @JumpingFlapjack@JumpingFlapjack7 ай бұрын
  • What is a point of a welder wall?

    @alvinchoquet5761@alvinchoquet5761 Жыл бұрын
    • Great Question! Having a wall of welders let's you weld over a larger area, letting you repair and weld ships much quicker.

      @GleebTorin@GleebTorin Жыл бұрын
  • This gave me a headache. I barely know SE even without all of this automation. Good video though.

    @oldweeb1066@oldweeb1066 Жыл бұрын
    • Yeah, it can be a lot to wrap your head around. Let me know if there's anything you'd love to see covered.

      @GleebTorin@GleebTorin Жыл бұрын
  • I combine the lights into the group with my welders, so one button turns everything on and off.

    @RandomHerokid@RandomHerokid10 ай бұрын
  • sudo [USERNAME] 🚀!

    @TheAlexIceman@TheAlexIceman Жыл бұрын
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