I Added Multiplayer to My 4D Game! (4D Miner Devlog #3)

2023 ж. 20 Қыр.
1 143 316 Рет қаралды

Access the latest features by becoming a 4D HyperSupporter on Patreon! / mashpoe
Official 4D Miner Discord: / discord
Subreddit: / 4d_miner
Official Wiki: 4d-miner.fandom.com
Twitter: / mashpoe
Play the Demo: store.steampowered.com/app/19...
Ramder's channel: / @ramder_plus
Skin Tutorial: • How to Make a Skin for...
Patreon Poll: / seasons-or-water-89619835
Music in this video:
Roving - Detritus
Obscurity - Nerae
Veiled Waves - Nerae
Hyperplane - Nerae

Пікірлер
  • It's actually so interesting to watch this game grow from "4d minecraft" to a genuinely compelling and unique game that takes full advantage of its concept.

    @laupoke@laupoke7 ай бұрын
    • agreed, and till its out or always its free unless ya want to get stuff early

      @lechking941@lechking9417 ай бұрын
    • Seeing this come together is incredible and I am here for every second of it.

      @PlutoniumBoss@PlutoniumBoss7 ай бұрын
    • How is 4D Miner 4D Minecraft? It lacks many features that Minecraft has, such as hunger, fall damage, liquids, suffocation, blocks that fall, dimensions in the sci-fi sense, the ability to grow plants or breed mobs, advancements, structures, losing your inventory and spawning at spawn or your bed when you die, compasses, redstone and explosions. Besides, I think there might actually be Minecraft mods that let you play in a 4D world, or at least developing such mods may be possible. But people calling 4D Miner, a game that is far simpler than Minecraft, "4D Minecraft" is making it harder to find such mods. :(

      @magentamonster@magentamonster7 ай бұрын
    • ​@@magentamonster Rome wasn't built in a day, and minecraft as is barely runs in some computers without performance mods, making it 4D would be impractical to say the least

      @romulo2714@romulo27147 ай бұрын
    • @@romulo2714 Apparently it's actually been done (HyperWorld by inayakitori). But I don't think the quality is too good, and it's in beta. It seems that mobs do not move in 4D and structures are 3D.

      @magentamonster@magentamonster7 ай бұрын
  • Making the player parts voxels is Really smart

    @amydoesart3724@amydoesart37247 ай бұрын
    • it also helps deal with lag i say as your voxles are only as visable as a slice is meaning to you only the outside would be seeable if we ever get 3ed person *god thats gonna be trippy* but to others only what they can see is shown. so both render distance and otherthings

      @lechking941@lechking9417 ай бұрын
    • @@lechking941 and its less work, since with polygons they would have to ether make a New face for every slice or an algorithm to cut the model dinamicaly

      @amydoesart3724@amydoesart37247 ай бұрын
    • Not smart as much as necessary, and the logical option

      @Vextrove@Vextrove7 ай бұрын
    • @@Vextrove Seeing that something is necessary without it being presented to you requires you to be smart though, so it IS a smart solution.

      @Houtblokje@Houtblokje7 ай бұрын
    • My only worry is that it's gonna be used or ehem "graphic" content.

      @jacobrutzke691@jacobrutzke6917 ай бұрын
  • One of these days we're going to get 4d redstone and then the horror will begin.

    @azealot7112@azealot71127 ай бұрын
    • "Shit did I put the comparitor in the 3d or 4th dimension...

      @God-Of-Mischief@God-Of-Mischief3 ай бұрын
    • @@God-Of-Mischief "Its phasing in and out of the 69th existence!"

      @DARKthenoble@DARKthenoble2 ай бұрын
    • Good lord. I am intrigued and terrified.

      @kaden-sd6vb@kaden-sd6vbАй бұрын
    • @@DARKthenobleOH NO TIME AND SPACE ARE DISCOMBOBULATING

      @skate1984@skate1984Ай бұрын
    • This is exactly how it feels to chew 5 gum

      @yes-sj3pd@yes-sj3pdАй бұрын
  • "That means anyone can ambush you from the fourth dimension, at any time" 💀 imagine a 3D being inside a 4D prison

    @mistermath481@mistermath4815 ай бұрын
    • that’s literally life except it isn’t a prison, 4D beings can happen upon you without you knowing anytime (ghosts, spirits, demons, etc. )

      @kingkai18@kingkai184 ай бұрын
    • Without the ability to rotate or move in the 4th dimension, this would be indistinguishable from a 3D prison

      @RainbowCatTopHat@RainbowCatTopHat4 ай бұрын
    • @@RainbowCatTopHat exept for the occasional 4d prisoner coming up to you through your cell walls and giving you the randy treatment

      @ChristianGossPlaysGames@ChristianGossPlaysGames4 ай бұрын
    • a 4d being in real life could pluck your heart out of your body at any time, and you can't do anything to stop it

      @AuroraAce.@AuroraAce.4 ай бұрын
    • Ghosts

      @wildwankers96@wildwankers964 ай бұрын
  • Really hope this game will eventually have 4d proximity chat (no clue how that would work)

    @FeeshUnofficial@FeeshUnofficial7 ай бұрын
    • you don't have to, but it's awesome

      @Muffin_1645@Muffin_16457 ай бұрын
    • it would work something like this: you change your dimension view if its far from the other guy you cant hear it if its near you can hear him same with moving far from him

      @TheRealComnet@TheRealComnet7 ай бұрын
    • Wow

      @Kilgorio@Kilgorio7 ай бұрын
    • @@TheRealComnet isn't the 4d movement based on the rotation of a 3d slice of a player? so say you're on the same rotation of the plane but in a different position you are still a distance away from them and if you rotate your plane to intersect with the other player's position and walk towards them, that distance decreases so basically you just add another volume modifier on top of the original few for distance in 4d space but thats probably too boring

      @litterbox0192@litterbox01927 ай бұрын
    • explinations boring but right@@litterbox0192

      @lechking941@lechking9417 ай бұрын
  • Can't wait for 4d4t base hunting.

    @mromg8282@mromg82827 ай бұрын
    • Hahahaha, it would take thousands of times longer

      @tardisman602@tardisman6027 ай бұрын
    • ​@@tardisman602gotta check all slices

      @darkmodeenjoyer3367@darkmodeenjoyer33677 ай бұрын
    • That would be epic

      @fastvincent1@fastvincent17 ай бұрын
    • "I recognize that W-axis deviation, see you soon ;)"

      @WackoMcGoose@WackoMcGoose7 ай бұрын
    • @@tardisman602 Or youd say, a square times longer

      @luis-sophus-8227@luis-sophus-82277 ай бұрын
  • I feel like the 'seeing player's insides' mechanic could be useful for a more hardcore survival mode, like being able to see parasites they get from unclean water or foods or maybe even general diseases with a modified set of the glasses

    @notfred1233@notfred12337 ай бұрын
    • YES

      @IESVSCHRISTVSDOMINVSNOSTEREST@IESVSCHRISTVSDOMINVSNOSTEREST6 ай бұрын
    • or doing critical damage when attacking someones organs

      @vain.a2@vain.a26 ай бұрын
    • imagine a 4th dimensional doctor

      @emparin9159@emparin91596 ай бұрын
    • @@emparin9159 i already did, m8. I may not have gone fully in depth, but my idea points towards that being a possibility in the future, if implemented. I feel like it should work like a player class system, similar to terraria in that sense, but obviously with its own identity, complexities, and quirks. Like perhaps a scouting type class where the glasses auto-cycle through the slider so you can see the same spot from every angle. That one might be trickier to get right though

      @notfred1233@notfred12335 ай бұрын
    • @@vain.a2 i see your idea and raise you this. The doctor/medic class being able to target specific organs more easily, do crit damage when striking them, and identify them faster in extradimensional beings. Just a couple base ideas to hop off of in case the creator decides to expand this, but thatd be a fun start I think. There could even be an inverse version, where you crit heal or maybe even buff your friends if you target specific injuries

      @notfred1233@notfred12335 ай бұрын
  • This is ultra cursed when you realize that you will be playing a 4d game rendered in 3d on a 2d monitor. This needs VR

    @Exandria@Exandria5 ай бұрын
    • THIS... This is why the games concept breaks my brain.

      @k-aw-teksleepysageuni8181@k-aw-teksleepysageuni81814 ай бұрын
    • ​@@k-aw-teksleepysageuni8181Branch education has a great video on Graphics rendering The world space is a 3D state totally inside a computer, you can never really see it in 3D as in Depth which is just an illusion created by your brain but the scene is really only rendered in a 2D image It's like taking a photo, but the thing you are taking a photo doesn't really exist but is simply stored I kinda lost myself at "exist" lol

      @kadlifal@kadlifal4 ай бұрын
    • Being rendered by a 1d string progressive scan data.

      @theapexsurvivor9538@theapexsurvivor95384 ай бұрын
    • @@theapexsurvivor9538 🤯

      @Pork98@Pork983 ай бұрын
    • VR is still fundamentally 2D, cuz our eyes don't see in 3d

      @higztv1166@higztv11663 ай бұрын
  • 4d backrooms is a whole new level of nightmare I never thought of

    @scpWyatt@scpWyatt7 ай бұрын
    • It could even be _why_ the Backrooms exist, there's places in the 3D world that have glitched into just barely shoving things into a different 4D slice, but only when approached from a specific direction, under specific contexts (usually involving the presence of a handheld camera). Once you've "noclipped" into the backrooms slice, you're stuck there until you either find similarly glitched terrain that slips you back into the Frontrooms slice, or find a way to change your slice on your own...

      @WackoMcGoose@WackoMcGoose7 ай бұрын
    • ⁠@@WackoMcGooseOmg that makes total sense too, us being 3D creatures being unable to see the Backrooms and it’s entrances would explain why we “No-clip” into it.

      @IMBAIT@IMBAIT7 ай бұрын
    • I’m pretty sure the backrooms was always designed as a 4th dimensional or at least non Euclidean space

      @TheOnlyGhxst@TheOnlyGhxst7 ай бұрын
    • @@TheOnlyGhxst good theory, but nope, originally it was just a 4chan post on a liminal space board with a little message attached "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in God save you if you hear something wandering around nearby, because it sure as hell has heard you" sadly nothing in relation too non euclidean or 4th dimensional spaces until the fanon came too exist

      @9zxn@9zxn7 ай бұрын
    • xd

      @ItsAndoRn@ItsAndoRn7 ай бұрын
  • "4D4T, the oldest anarchy server in 4D miner" is such a goofy bit and we love it also this looks really cool! being able to use a block to switch to a certain 4D rotation is a super clever idea

    @SunroseStudios@SunroseStudios7 ай бұрын
    • I mean, it's not incorrect...

      @WackoMcGoose@WackoMcGoose7 ай бұрын
    • I do wish there was a little more to using the telescope thing than just right clicking for automatic alignment

      @emilyyyylime-@emilyyyylime-7 ай бұрын
    • fitMC is going to love this.

      @thewafflegamer6152@thewafflegamer61527 ай бұрын
    • FITMC reference :D

      @morticias5043@morticias50437 ай бұрын
    • i came here to say this. made me giggle

      @homevideos.@homevideos.6 ай бұрын
  • This is the first Minecraft clone that's actually original enough that I think it has a chance to become a significant game, and maybe even one day go mainstream.

    @PenguTT44-ej1wz@PenguTT44-ej1wz5 ай бұрын
  • This game would actually be a really engaging way to explain 4D objects in an educational space. I feel like a lot of hands-on learners will benefit greatly from this. Keep up the good work man this looks amazing!

    @quoteclone@quoteclone7 ай бұрын
    • Yes because we can picture both the 4th dimension and how it would appear to observe the 3rd dimension from it. Totally. This isn't just some brute forced concept from a flat plane rotating in a 3D world to give you the illusion of more space or anything.

      @LickMyMusketBallsYankee@LickMyMusketBallsYankee4 ай бұрын
    • You’re right!

      @RaiJolt2@RaiJolt22 ай бұрын
    • To some extent yes. However a 4d creature should only be able to occupy so much of 3d space. I don't think such a creature could really see through it all if it existed, but more so feel that you are there through the very physics of how one layer of the 3d world interacts with the other. I'm sure things like the 4d spider would be much easier to just lose by phasing through 4d space, but at that point your also at risk of getting lost yourself. It might be more useful for PVP to explore that limitation. Though it may also improve performance of the game understanding the limits of world interactivity.

      @DARKthenoble@DARKthenoble2 ай бұрын
    • 4DMiner Education edition!

      @doverboy1@doverboy1Ай бұрын
  • Your animation showing "Frank" with his 2D slice of a 3D world that he is able to rotate is one of the best demos I've seen for that concept

    @CoolAsFreya@CoolAsFreya7 ай бұрын
    • Yeah it was really helpful to explain the concept!

      @aiiiia9971@aiiiia99716 ай бұрын
    • Can we please get something similar for a 3d model in 4d space? Like, i understand the concept due to the 2d model demonstration, but can’t see how that translates into what the game shows.

      @cathalduffy3739@cathalduffy37396 ай бұрын
    • @@cathalduffy3739 The problem is that 4d can't be visualized. The best way we can imagine it is by comparing it to a 2d being that is in a 3d space, since we can understand both perspectives; then extrapolating from there what our perspective of 4d would be like. Visualizing a 4d cube would be like trying to show a 2d being what a 3d cube looks like. Even though we have depth perception that allows us to detect how close or far away something is, our sense of sight is actually a 2d plane. Just like how we can see the entirety of the 2d plane we can see, a 4th dimensional being would be able to see the entirety of a 3 dimensional space, insides and all. Even though a 2d being's house would seem completely enclosed to them, we would easily be able to see inside from a place they couldn't actually understand. We could also see all their guts. To a 2d being, even if they had depth perception (their eyes stacked on top of eachother i guess?), what they would perceive would only be two one dimensional planes.

      @anty.@anty.6 ай бұрын
    • I think it might be /the/ best. I thought the Flatland demo was good, this is so clear

      @johnnycomas@johnnycomas5 ай бұрын
    • @@johnnycomas use _ instead of / to make _italic_ text

      @originaljoke4502@originaljoke45025 ай бұрын
  • 4:24 "This means anyone can ambush you from the fourth dimension, at any time." Sounds incredibly terrifying

    @TheSkittleNerd@TheSkittleNerd7 ай бұрын
    • It is. I tried the demo on Steam when the game was at its early stage, and not seeing what is attacking you from where is very terrifying.

      @cynthiawang9752@cynthiawang97527 ай бұрын
    • The hyper spider will hunt you down

      @minestar2247@minestar22477 ай бұрын
  • I can’t even begin to imagine how complicated it was to code even half of this

    @Mister_Doodles@Mister_Doodles7 ай бұрын
  • its so cool seeing this carving out such a unique identity of its own actually. It just makes me wonder how it would be if someone were playing this like a REALLY long time and got REALLY REALLY used to navigating in 4D. I bet like pro 4d pvp would be the craziest thing to see

    @MorbidAnimosity@MorbidAnimosity7 ай бұрын
    • Yeaah and like imagine if they get so used to it that the real world feels limiting haha

      @aiiiia9971@aiiiia99716 ай бұрын
    • ​@@aiiiia9971I imagine it'd be like an acid trip where you get really good at navigation of higher dimensions then suddenly get dropped back into flatland when you come down. It'd feel very wrong and discomforting.

      @theapexsurvivor9538@theapexsurvivor95384 ай бұрын
    • Naah you bout to pull fitmc from forth dimension with this one.

      @finnorra@finnorra3 ай бұрын
    • @@aiiiia9971 this is why this game needs VR

      @kaden-sd6vb@kaden-sd6vbАй бұрын
  • This game in VR would be... An experience.

    @BigBadWolfdog@BigBadWolfdog7 ай бұрын
    • VR port when

      @makarios5946@makarios59465 ай бұрын
    • I would vomit

      @osbornejohnson7919@osbornejohnson79195 ай бұрын
    • @@osbornejohnson7919 Well, maybe a few times, but you would probably be able to get used to it overtime if you were determined enough Edit: says a person who almost never had any nausea problems in VR...

      @makarios5946@makarios59465 ай бұрын
    • That sounds great. Visually it would be the same but to shift between the dimensional space it could be as easy as pressing a button while rotating or moving.

      @jamjam1@jamjam15 ай бұрын
    • This game with neuralink VR to an external visual cortex that can process input from an actual (virtual) 4D eye would be... An experience.

      @trousersnake81@trousersnake815 ай бұрын
  • This might actually start popping off. I can't wait to see the future of this game!

    @The_Horizon@The_Horizon7 ай бұрын
    • Agreed, just imagine the modding scene of this game lol

      @Versuffe@Versuffe7 ай бұрын
    • @@Versuffe lol imagine create in this that would be hogwild

      @warpedmine9682@warpedmine96827 ай бұрын
    • Horizon be waiting for p2w servers to pop up.

      @wernerderchamp@wernerderchamp7 ай бұрын
    • When people start scam servers in this, will you stop them here as well? Would be pretty dope.

      @samueltrusik3251@samueltrusik32517 ай бұрын
    • @@wernerderchamp Imagine a 120$ monthly subscription to let you see the whole fourth dimension at once XD

      @hunnyjar8937@hunnyjar89377 ай бұрын
  • Players who are near you (but unseen in your current dimensional slice) having ghostly voices would be amazing.

    @Paint_The_Future@Paint_The_Future6 ай бұрын
  • This is unbelievable. I showed a friend this a while back and he thought it was just some gimmick but imagine how this could help the next generations to think "outside the box" bravo

    @floatingshoppinglist5193@floatingshoppinglist51937 ай бұрын
    • i tried explaining the concept of 4d to my friends and they just thought i didn't know what i was talking about because "time IS the fourth dimension"

      @Kavukamari@Kavukamari7 ай бұрын
    • The climbing frame theory 2.0

      @Jordan-kq3qw@Jordan-kq3qw7 ай бұрын
    • @@Kavukamari The irony of them being the ones that don't know what they're talking about lol

      @nadarith1044@nadarith10445 ай бұрын
  • The fact that every skin isn't an empty shell but actually an anatomically correct lifeform is genius (although it will freak out everyone). Designing a whole body as if you are a god of the 4th dimension, although it takes more effort, is an awesome idea. Usually if you're showing insides it's only done for horror and gore purposes but here horror isn't the main intention, it's rather a byproduct of being in one less dimension which inherently is scary.

    @DanielMemeSmith@DanielMemeSmith7 ай бұрын
    • Well we're only one step away from an horror setting. You can see someone's inside not because of a 4d-induced x-ray vision, but because their insides are _literally_ exposed to the outside world. Try not to think too hard about the implications, they're not pretty...

      @StickmanCorp@StickmanCorp7 ай бұрын
    • I’m imagining people are gonna put anatomically correct balls in their skins but that’s me

      @WigglyStuf@WigglyStuf7 ай бұрын
    • @@StickmanCorp but they aren't literally exposed, they are only exposed perceptually. A 4D being viewing you does not mean your organs are on the outside. It does mean that a 4D being can reach in and touch or grab your organs, or yank them out, but they are still functionally inside you.

      @virtualmartini@virtualmartini7 ай бұрын
    • ​@@WigglyStufThe third dimension is stored in the balls.

      @spacehitler4537@spacehitler45377 ай бұрын
    • @@WigglyStuf i thought the same thing bro 💀

      @DanielMemeSmith@DanielMemeSmith7 ай бұрын
  • Why does this have so little attention this is legitimately groundbreaking in the world of video games

    @GioTheVax@GioTheVax7 ай бұрын
    • Needs more comments for the algorithm

      @NeostormXLMAX@NeostormXLMAX7 ай бұрын
    • it's not really groundbreaking, such concept games were around for a while and a 4th dimension is confusing and mechanically barren in this case. it's complex but not mechanically interesting as it's based upon a flawed framework of a minecraft clone. I would love to see more horror games use the inherent confusion of the 4th dimension but in case of a building / exploration game it only hinders the core mechanics as you can't see the entirety of a structure and the render distance has to be reduced. I'm leaning more towards usage of 2 or 2.5d for games, doing 3.5 (interaction with the 4th dimension from 3d pov) is rather hard to do well, both technically, and mechanically.

      @VulpineCortex@VulpineCortex7 ай бұрын
    • I can see why it isn’t as popular. Humans like being in control, being comfortable. The idea of not only an extra dimension(s) existing and existing within said dimension(s) is nearly impossible to understand and comprehend and requires much more thinking for a game plan like Minecraft. It also adds an extra layer of difficulty with other beings being able to move unseen within the 4th dimension as well as 4th dimension objects falling unseen. Humans like to be comfortable in their 3rd dimension, simple answer. It definitely is ground breaking and is an amazing idea, and I’m definitely gonna give it a try, but I can see why it’s popular, not everyone is well versed with even simple things like String-Theory.

      @IMBAIT@IMBAIT7 ай бұрын
    • Its because there's no battlepass

      @mephisto-blackknife-5231@mephisto-blackknife-52317 ай бұрын
    • There was someone else who was already making 4d games. Hes the dev of 4d golf

      @jismeraiverhoeven@jismeraiverhoeven7 ай бұрын
  • The town just having different layers stacked on itself is so cool

    @dabo77777@dabo777777 ай бұрын
  • Might be difficult to implement, but it would be interesting to be able to cover (hyper)surfaces of objects in "worldpaper", a wallpaper type of item that contains a 3D subworld, in order to create "And he Built a Crooked House" type scenarios. You walk through a door, and find you can no longer rotate in 4D. You are staring down a short hallway with a door at the other end. You close the door behind you and walk to the other end of the hallway. You open that door and the hallway continues, the next doorway is open, and you see yourself standing in front of it. Startled, you close the door, and then open it again. Instead of the hallway, you see an outdoor scene you don't recognize. You step outside, and find you can rotate in 4D again. You do so, and find that you're in about the same spot as you were before you walked through the first door, but your 3D slice has rotated 90 degrees. It turns out that the hallway is worldpaper wrapped around the base of a 4D pillar. When you're inside, light and objects go around 4D corners, following the worldpaper in what appear to be straight lines from the inside.

    @JonBrase@JonBrase7 ай бұрын
  • Perhaps it's worth creating a generation of cities or houses in 4d so that you don't have to create them manually?

    @sergey_a@sergey_a7 ай бұрын
    • Generated structures would be very cool.

      @PlutoniumBoss@PlutoniumBoss7 ай бұрын
    • @@PlutoniumBoss It will be pretty hard though.

      @VenTGM09@VenTGM097 ай бұрын
    • ​@@VenTGM09 that's literally the whole development of this game

      @someoneudontknow3709@someoneudontknow37097 ай бұрын
    • @@someoneudontknow3709 k

      @DamageMaximo@DamageMaximo7 ай бұрын
    • Bro looked at Minecraft and went uhh why not make the game play itself?

      @vancedisbetter5139@vancedisbetter51397 ай бұрын
  • You could indicate the distance and 4D-direction of the players by coloring the outline. So you also see how near people are to each other, according to their outline-color difference. Like redshift and blueshift. I thought about creating a 4D game too some years ago. [Edit: My bad: It's already in there. I only remembered green outlines.]

    @karmaindustrie@karmaindustrie7 ай бұрын
    • If you look closely, the outlines are colored! From teal->green->red, based on orthogonal distance to your plane

      @nickm3694@nickm36947 ай бұрын
    • @@nickm3694 My bad. I only remembered green outlines.

      @karmaindustrie@karmaindustrie7 ай бұрын
    • An aura of chromatic aberration would be neat

      @Dan-gs3kg@Dan-gs3kg7 ай бұрын
    • I also thought about making a 4d game a few years ago, it’s so exciting to see someone finally made one that actually works and makes sense

      @lukestarkiller1470@lukestarkiller14707 ай бұрын
  • "On 4d4t, the oldest anarchy server of 4D Miner..." really caught me offguard :D well done

    @justADeni@justADeni7 ай бұрын
  • The thing I find most fascinating is what a 4D work looks like to a 4D being.

    @Christian_Luczejko@Christian_Luczejko7 ай бұрын
  • Would be interesting to see the player takes more damage (or dies immediately) if their internal organs are being hit by other players/mobs

    @randomkerbal@randomkerbal7 ай бұрын
    • Would be slightly cheap to one shot someone, but would make sense.

      @tynirio_1@tynirio_17 ай бұрын
    • Maybe have some form of 4D armor, like that 3d mech that carries the 2D frank aroind

      @danieljames1868@danieljames18687 ай бұрын
    • that doesn't sound interesting at all, that just sounds annoying

      @logandunlap9156@logandunlap91566 ай бұрын
    • @@logandunlap9156 skill issue

      @user-tzzglsstle585e38@user-tzzglsstle585e385 ай бұрын
    • Being instakilled by something you literally can't see isn't exactly engaging gameplay

      @macawesome7518@macawesome75185 ай бұрын
  • now all we need is 4D voice proximity chat lol, amazing game

    @elagrimm5913@elagrimm59137 ай бұрын
    • 4D wave dispersion

      @lordbrandon5120@lordbrandon51205 ай бұрын
    • It could work in such a way that the real sound is sliced into individual waves depending on what dimension you are in, then you don't hear the individual tones. When you are only perfectly tuned by dimension, then you hear the original sound. As a result, we still hear voices, but distorted

      @cryticone6403@cryticone64034 ай бұрын
    • ​@@cryticone6403i dont understand why theyd be split by tones, i reckon having a closeness percentage be calculated based on how much of the world slice they currently share in sight (a lot of specifics to work out with this) but having that percentage be linked to voice chat volume i think would make way more sense (for reasons i cant be arsed to explain rn and hope you just see what i mean)

      @st20332@st203324 ай бұрын
  • The development is simply amazing, and the things you're achieving are... Very impressive. I cant wait to play this with my friends! Only thing I'd say, at some point, a light "graphics overhaul" might be needed, to make everything a little cleaner, easier on the eyes, meshing together better, but as of now thats the charms of solo-dev development!

    @marcelburdon9795@marcelburdon97957 ай бұрын
  • Imagine a Mysterious (detective/exploring) adventure about ancient/alien civilization or smt using 4D machanic to solve puzzle/find right combination would be intersting.

    @tearaterranean6401@tearaterranean64017 ай бұрын
  • You could use a colour hue (or something similar) on the wireframe to indicate "rotational direction and distance" of a project or player.. so you can quickly rotate to that 3d environment though 4d space. Seems like a quick and easy quality of life improvement.

    @Think666_@Think666_7 ай бұрын
    • And maybe also a directional arrow showing which direction is fastest to rotate to in order to get to them, assuming the rotating control is just scrolling left and right through 1 axis

      @DeSinc@DeSinc7 ай бұрын
    • @@DeSinc Arguably, the wireframe colour would already serve that purpose: if it's blue rotate right, if it's red rotate left, or something like that.

      @StickmanCorp@StickmanCorp7 ай бұрын
    • @@DeSinccan’t wait for the 4d miner vid with coremaster

      @parisbtw5779@parisbtw57797 ай бұрын
  • Would be nice to have a tool to align yourself in 4D such that the 3D projection has all the angles be right angles.

    @FHBStudio@FHBStudio7 ай бұрын
    • there are hotkeys for that

      @JupiterBoy100@JupiterBoy1007 ай бұрын
    • @@JupiterBoy100Nice! This wasn't a feature when I checked in previously on this project. Good to see it coming along nicely.

      @FHBStudio@FHBStudio7 ай бұрын
    • They should add a drug which forces you to see a fully 3d world instead of one which is 4d. Either that or a companion dodo birb.

      @iamarizonaball2642@iamarizonaball26427 ай бұрын
    • @@iamarizonaball2642Would that be a buff or a debuff?

      @FHBStudio@FHBStudio7 ай бұрын
    • ​@@FHBStudioThe companion dodo birb? Definietly a buff. The drug that makes you stuck in a single 3D slice? Sounds like a debuff, honestly. Maybe some kind of venom effect for a new enemy?

      @terraristit3752@terraristit37527 ай бұрын
  • Man hiding bases is gonna be soooo much easier in plain sight

    @sergeantliangplays@sergeantliangplays5 ай бұрын
  • As a mathematician who is not much interested in funny video games, this one really got my attention. I believe this game has a great potential. Keep going on this game.

    @psytno@psytno6 ай бұрын
  • Genius as usual ! About sound, maybe modulate pitch instead of reverb : like a "static doopler effect", the more a object is up in the w axis from you the more it is high pitched, and opposite more low in w the more low pitched it got !

    @mamlaka227@mamlaka2277 ай бұрын
    • This was my thought as well! Hope he uses it.

      @MineNOROfficial@MineNOROfficial7 ай бұрын
    • would make it easier to have a way to set off a sound in any w axis and listen based on that to find your base based on the pitch

      @myacidninjatheamazing1025@myacidninjatheamazing10257 ай бұрын
  • This was a ton of fun to record footage for, as always, thanks for allowing me to be a part of this game and it’s development. Also that frank resprite is awesome See you guys in the 4th dimension!

    @deadlyore3986@deadlyore39867 ай бұрын
    • Haha, next time you could try to capture more 4D action, it was quite funny that all.of you plaied a 4D game butthe plocks were perfectly allined all the time 😂

      @dettkima@dettkima7 ай бұрын
  • With 4 dimensions, the possibilities for griefing are endless

    @Colemanbentz@Colemanbentz5 ай бұрын
  • Very cool ideas! Keep it up👍

    @MathewSan_@MathewSan_7 ай бұрын
  • YOO HES BACK!! I knew that keeping the demo in my Steam library was a good idea

    @Muffin_1645@Muffin_16457 ай бұрын
    • Same lol I possibly didn't play it for a year now, just waiting for the update lol

      @Icy-ll5ie@Icy-ll5ie7 ай бұрын
  • It's actually very interesting if you try to compute the behaviour of sound in 4D. In odd-dimensional worlds sound simply gets fainter (and of course comes with a delay) the farther you are. But in even-dimensional worlds, there is a weird reverb that is *always* on, even if you are in completely open space. Space itself is "reflecting" sound in a really complicated way.

    @treborhuang233@treborhuang2337 ай бұрын
    • Seriously? I didn’t know this! Where can I learn more about it?

      @mgsquared5204@mgsquared52046 ай бұрын
    • @@mgsquared5204 I think any introductory book on partial differential equations should do

      @treborhuang233@treborhuang2336 ай бұрын
  • All of this stuff is so awesome! The way the players can seamlessly play in the same world with each individual person having their own view on it is crazy. The only thing I would recommend is having a default view that players like start with, and possibly a hotkey to revert back to it. Can't wait for more videos and to be able to play this!

    @Flamsleburger@Flamsleburger7 ай бұрын
  • I was so excited for this!

    @smellthel@smellthel7 ай бұрын
  • i can already imagine the shenanigans you could get up to with skin creation in this game

    @aquarius5264@aquarius52647 ай бұрын
    • “Anatomically correct innards”

      @theorangeoof926@theorangeoof9265 ай бұрын
  • you could add a feature where you can turn by a fixed angle in 4d space, like in some vr games where you can snap turn by 15 degrees, i feel like having fixed turning might make it easier to comprehend the 4d world since you could quickly go back and forth between two similar slices of the world.

    @ablobofgarbage@ablobofgarbage7 ай бұрын
    • I suppose the compass does that after you've learned to use it.

      @swaggadash9017@swaggadash90177 ай бұрын
    • Now that you mentioned VR... that would be sick. Both metaphorically and literally.

      @Saneec@Saneec7 ай бұрын
  • Seeing other game devs make crazy stuff is so inspirational! Thank you for the amazing game and video!

    @lexiluther2220@lexiluther22207 ай бұрын
  • its so cool to see how you added so much stuff to this game!

    @joloboi3745@joloboi37457 ай бұрын
  • I'd love a video diving in the technical details of multiplayer and why it was so hard.

    @sebleaf8433@sebleaf84337 ай бұрын
    • I bet it's just the generic reasons why multiplayer is always extremely difficult in game development

      @coreblaster6809@coreblaster68097 ай бұрын
    • @@coreblaster6809 having a 4D game makes that significantly more difficult. For one, pretty much every 4D game also requires a custom rendering engine in most cases, since obviously all currently exist rendering engine are designed for 3D worlds and don’t have the extra axis. And then making multiplayer work well within that rendering engine on top of all the other multiplayer difficulties… honestly I’m surprised they got this working as quickly as they did.

      @TheOnlyGhxst@TheOnlyGhxst7 ай бұрын
    • @TheOnlyGhxst Multiplayer is always ridiculously hard and unintuitive when it comes to making games, it's just easier with pre-existing engines because you can just borrow code that's been done before I doubt the challenges involving 4D compare to the challenges of just implementing multiplayer for a custom rendering engine, regardless of dimensionality

      @coreblaster6809@coreblaster68097 ай бұрын
    • @@coreblaster6809 well that was my point, 4D games require custom rendering engines and often custom physics engine as well, which adds a lot of difficulty when implementing multiplayer, as you said. Making 4D rendering engine is also a lot of work in itself, if you watch dev vlogs on the process you can see that.

      @TheOnlyGhxst@TheOnlyGhxst7 ай бұрын
  • having villages that have multiple looks and ways to align yourself on some 3d slice is great, keep up the good work mashpoe!

    @Aiscence@Aiscence7 ай бұрын
  • IM GLAD THAT YOUR BACK!

    @jackchen4449@jackchen44497 ай бұрын
  • this is . amazing. when this releases i will play it 24/7.

    @adorable_yangire@adorable_yangire7 ай бұрын
  • Never in my life have I clicked on a video so fast.

    @logicaleman1122@logicaleman11227 ай бұрын
    • same

      @Tercasific@Tercasific7 ай бұрын
    • same x2

      @plushmariogaming@plushmariogaming7 ай бұрын
    • Same

      @bup_up@bup_up7 ай бұрын
    • Same

      @VGCCCCC@VGCCCCC7 ай бұрын
    • yeah

      @AlmeriBall@AlmeriBall7 ай бұрын
  • I have never grasped the concept of 4D before, but you literally made me understand it all in 1 minute :D

    @renkuroo@renkuroo7 ай бұрын
    • That is his version of what he thinks 4D World is like, nobody know because we have absolutely no reference to what it would be like. In our current physics model what he is doing makes no sense. He is mixing up spatial dimensions and the 4th dimension of time. It's impossible to visualise a 4th spatial dimension in a 3 dimensional world that we live in. We can show it mathematically but that's about it.

      @MartinWasTaken@MartinWasTaken6 ай бұрын
    • @@MartinWasTaken well I wasn't really talking about the world, just the concept of 4D lol

      @renkuroo@renkuroo6 ай бұрын
    • ​@@MartinWasTakenyeah, it's like trying to come up with an entirely new color, but we can't see beyond our spectrum

      @nina4707@nina47076 ай бұрын
    • I don't really see your point. The game *is* a mathematical model of a 4D world experienced from a 3D perspective. This absolutely is a reference to what it would be like because thats what it is. Your tangent about temporal dimensions also makes little sense. He is not mixing up anything. There is no 4th dimensions of time in the game. There is no 3rd or 2nd one either. Just the regular one temporal dimension. And yes this literally is a visualization of what a 4th spatial dimensions would be like from a 3D perspective. If you don't know wtf you are talking about don't tell other people about the topic authoritavely. @@MartinWasTaken

      @XMysticHerox@XMysticHerox5 ай бұрын
    • I'm jealous lol, I still can't understand a single thing

      @imechko_familia@imechko_familia3 ай бұрын
  • Incredible. Each update has been so impressive.

    @morgan3392@morgan33927 ай бұрын
  • Wicked cool stuff dude. I'd really love to hear more from you

    @TRDiscordian@TRDiscordianАй бұрын
  • the alidade is cool, but how about a "slice binder" item that you can craft together with something to make a copy of it, and everyone with a copy has their slice rotation synchronized (they probably need to teleport to the same position first). there could also be a "slice caster" variant that makes only the original be able to change the slice rotation

    @triandot@triandot7 ай бұрын
  • It would be cool if you made the wireframe change colors based on what angle they are from the viewing plane, like in Adanaxis. That way you can see which way you'd have to turn to see them and how far.

    @DanielLCarrier@DanielLCarrier7 ай бұрын
  • Tbh this has so much potential, I already love the gameplay and the concept behind all this

    @senpai2796@senpai27967 ай бұрын
  • I love how you've mad a whole ass 4D engine that renders a 3D slice of a 4D world, but somehow making functioning multiplayer was the hardest thing so far. This is how I feel whenever doing any networking.

    @megan00b8@megan00b86 күн бұрын
  • Seeing the insides of a 2d frog is interesting Like, from a gameplay mindset, it feels weird to assume we'd be able to see the insides of a 2d being, because why souldnt thry just be the sprite But of course, 2d beings would be similar to looking at cells or amoeba in our world They would need to be enclosed But the "2d" things in our world are actually fully enclosed So, in a 4d world, if we werent 4d as well Would our insides spill out of us into the 4th dimension?

    @DangerDurians@DangerDurians7 ай бұрын
    • They would if you were to enter into a 4D space. Additional spatial dimensions are such an underutilized concept in fiction. Pure nightmare fuel if some 4D being would kidnap someone into their realm and they just spill like a glass of water while their rigid parts just flop like a flaccid rubber band.

      @Avaruusmurkku@Avaruusmurkku7 ай бұрын
    • our volume in 4d would be zero due to one of our dimensions having zero width. if we ignore this, then yeah we'd spill out in 4d and so would a 2d being in 3d space. in 4d miner the player is confined to a 3d 'plane' so it wouldn't be an issue though

      @awsomebot1@awsomebot17 ай бұрын
    • It'd be more catastrophic than that. Atoms, as we know them, are only 3 dimensional. So if you pushed an atom halfway across the 4-dimensional barrier, you've basically split the atom, which is an atomic explosion. 3D matter is a walking bomb to 4-dimensional forces.

      @digiquo8143@digiquo81437 ай бұрын
    • @@digiquo8143 Not sure that applies. Strong nuclear force should still apply even in 4-D space, so if you wanted to split the atom you would have to actually separate nuclei by forcing them away from each other instead of just transitioning them to the 4-D space. This is assuming of course that atomic nuclei, 3-D particles can even exist in 4-D space as now they too are completely open on two axis.

      @Avaruusmurkku@Avaruusmurkku7 ай бұрын
    • @@Avaruusmurkku That's what I mean. If 3D matter possessed a "conventional" 4th dimension, movement across 4D space would be trivial and 3D bonds would hold across this dimension because they are also unioned across the 4th dimension, not just a 3D slice of it. Since 3-dimensional matter does not demonstrate it can move in a 4th physical dimension, it stands to reason 3-dimensional chemical and atomic bonds will not be maintained if the molecules or atoms are pushed or pulled by a 4th dimensional force.

      @digiquo8143@digiquo81437 ай бұрын
  • *The Return Of The King*

    @diamondsimon020@diamondsimon0207 ай бұрын
  • Imagine a 2d civilization living on a 3d planet. They are using up their slice of the planet while the rest of it is left untouched. Now imagine our 3d civ living on a 4d planet.

    @lgjm5562@lgjm55627 ай бұрын
  • How have I only just discovered this now? This is absolutely crazy! You’ve got something brilliant here and I can’t wait to see where it goes. I can envision incredible portal/superliminal style puzzles that entirely reshape reality and logic. Honestly even a basic survival-minecraft-esque experience would be totally groundbreaking. Keep up the good work!

    @gelly225@gelly2253 ай бұрын
  • What's most interesting in this video is seeing the other players actively discuss the 4D aspect of the game and how it relates to what they want to do in that moment, e.g. destroying `other people's spaces`. It shows that the 4D really is a fun core mechanic and not a tacked on gimmick.

    @finalforeach@finalforeach7 ай бұрын
  • Out of the multiple minecraft copies/clones out there, this is the only one that doesn't feel like minecraft at all What an impressive work! I really wanna give it a try

    @codesymbi@codesymbi7 ай бұрын
  • Wow, I love this game, how you explain it is beautiful. It sounds like the future of gaming!!! I really like what are you all doing!!

    @StarWizard534@StarWizard5347 ай бұрын
  • A good QoL feature could be the ability to "snap" your 4D angle to a specific point, since even 3D games have issues with mechanics that are hyper sensitive to what angle you're at. Take boats in MC as a prime example. You COULD have a nether highway with no guard rails, but any slight variation in the angle can result in you flying off the trail.

    @GeorgeCowsert@GeorgeCowsert4 ай бұрын
  • Have you considered messing around with gravity, e.g. have a block or a biome that changes that changes the direction of gravity? It could be used to pull players into certain slices, also I imagine it to be hillarious in 4D space.

    @thelastdankbender4353@thelastdankbender43537 ай бұрын
    • This sounds so awesome! I don''t think this would ever be in the game I would get too confused!!!

      @reasongaming979@reasongaming9797 ай бұрын
  • Will strafing through the 4th dimension get added soon? I know there is a mod that adds it, and it makes building 4D structures a lot easier to wrap your head around...

    @grapz2245@grapz22457 ай бұрын
    • Already exists for months, haven't played recently I think it's shift+q and shift+e

      @komos63@komos637 ай бұрын
  • hey man, i remember see this project being born, i love your videos. Ill start supporting you as soon as ill get some money to use. love you man

    @AleRX-7@AleRX-77 ай бұрын
  • This looks awesome

    @memesextreme4937@memesextreme49377 ай бұрын
  • this is such a mind boggling concept, and its so cool to see something like this come together

    @Somewhatspooky@Somewhatspooky7 ай бұрын
  • I just got really into 4D and 4D miner and was binging your videos thereof and was surprised to see you last uploaded more than a year ago. I'm so glad you're back.

    @intrynsic@intrynsic7 ай бұрын
  • Good to hear things are going so well ❤

    @dylanbeddoes24@dylanbeddoes247 ай бұрын
  • I can't wait to see what this becomes. It has so much potential, and is already looking fantastic. Nice work.

    @Yourname942@Yourname9424 ай бұрын
  • man this game is really coming together, i love what you have done so far keep up the good work.

    @beamishbee0475@beamishbee04757 ай бұрын
  • Another genius video has been published by the genius developer! We love you, Mashpoe!

    @boriska_0353@boriska_03537 ай бұрын
    • Agreed.

      @idontknoq4813@idontknoq48137 ай бұрын
  • This is awesome as hell

    @GAHIB14DomTrapFurryLoliYaoiMil@GAHIB14DomTrapFurryLoliYaoiMil7 ай бұрын
  • Thank you! Thank you so much for this visualization. Let alone the concept of creating a game around it.

    @masonnasty3293@masonnasty32933 ай бұрын
  • So I have a small suggestion because i just thought of it, but there should exist 4d walls, what i mean about that, is if you are in a cave, it should be impossible to rotate inside of rocks, as they, just like in 3d space should have a solid structure preventing things from merging inside of it. Sorry if i wrote this suggestion weird and hard to understand, ive grown up with issues saying what is in my head.

    @adamusprime403@adamusprime4037 ай бұрын
    • also you may have already did this

      @adamusprime403@adamusprime4037 ай бұрын
  • *@Mashpoe* 4:30 Can you color-code the outlines of stuff, so eg: Orange = "4D right", & purple = "4D left" ? So you always know which way to rotate your slice to see the object? :D

    @sebbes333@sebbes3337 ай бұрын
  • this actually looks so cool

    @bryngriffiths5347@bryngriffiths53477 ай бұрын
  • I've always been fascinated by 4D navigation! The visual of Frank moving through 2D slices of a 3D world got me thinking though, why limit 4D movement just to rotation? It seems like it would be super convenient to be able to strafe sideways into a parallel 3D plane. Along with WASD for movement, Q and E could be used to move "hyper-left" and "hyper-right". The 4D glasses could also have a directional "smear" effect to indicate whether a target is to your hyper-left, or your hyper-right. This would make it easier to strafe or rotate to face a target.

    @areadenial2343@areadenial23434 ай бұрын
  • I love this project. I love the sandboxiness of it.

    @petrsokol588@petrsokol5887 ай бұрын
  • Man, I can’t stop smiling! This is really amazing! I can’t believe that multiplayer is in! The fact that you can see each other’s insides is freaky to the max! Man. I can’t wait to see what else is in store for this absolutely FANTASTIC project.

    @CobaltChono@CobaltChono7 ай бұрын
  • this is so fucking interesting, good on you man not only for grinding and developing a unique game but for also keeping your integrity. i can tell you appreciate your community heavily and i love that. def might give this game a try.

    @3rrck@3rrck4 ай бұрын
  • man that was a long wait for another devlog lmao, glad progress is still going well

    @NishimotoBricks@NishimotoBricks7 ай бұрын
  • Honestly, thinking about what a 4D space would like look freaks me out for some reason. Maybe it's the hyper-spiders, I dunno

    @brovideogaming9447@brovideogaming94477 ай бұрын
  • It already has his own 2b2t, fantastic. Can't wait for his very own Dream SMP and 4DHermitcraft

    @tomruisseaux7795@tomruisseaux77957 ай бұрын
    • 4D build tutorials

      @killianobrien2007@killianobrien20077 ай бұрын
    • Multiplayer building timelapses would be surreal since you'd only be able to see a single player's slice of the build at a time...

      @WackoMcGoose@WackoMcGoose7 ай бұрын
  • This is awesome! Congrats on 100k subs!

    @eboatwright_@eboatwright_4 ай бұрын
  • just found this today, binged all the videos, cant wait for more! had a blast just playing the demo

    @lythd@lythd3 ай бұрын
  • epic new 4d miner content

    @certifiecidiotlol@certifiecidiotlol7 ай бұрын
  • 7:24 audio engineer opinion: add a hard delay, pretend it's slapping off a large wall near the source and you are x meters away (distance x time etc etc etc) a reverb will just smear all distant audio, and what you'd probably hear as a human would be the initial wave and the nearest reflection, the actual 'reverb' or late reflections don't really carry that much, it'll make it sound bigger but less natural, if you want something clean and effective that sounds real i'd just add like 100ms for 100 feet, etc, it's what i do with my room mics, if you want to be even more nutty about it you could even delay audio based on distance, though minecraft doesn't really have any giant loud sounds to show that off except tnt, if there was constant gunfire maybe it'd be worth it, I still think dayz has the best audio system i've seen to date for simulating audio travel time

    @searchiemusic@searchiemusic7 ай бұрын
  • This is so good omg

    @renzodurazno4871@renzodurazno48717 ай бұрын
  • This is an awesome concept, and even more awesome is how you've made it praxis. This looks like a trip and a half.

    @bugtastic6631@bugtastic66314 ай бұрын
  • This entire game sounds both terrifying an beautiful at the same time. I look forward to this an hope up play it

    @LanderKoenig@LanderKoenig7 ай бұрын
  • a lot of new multiplayer games are made to be "the new thing" but i can already see this game being pretty revolutionary, a sandbox game in 4D instead of 3D can let you have so much fun especially with everything you have taken into account like 3D playermodels or the alidate for synchronisation between players

    @wolfsmaul-ger8318@wolfsmaul-ger83187 ай бұрын
  • In terms of base-building, will there be "hyper-blocks" that allow for a build to be consistent across the 4d spectrum?

    @TheAmazingHerosquad@TheAmazingHerosquad7 ай бұрын
  • congrats on overcoming the biggest hurdle, this is a huge milestone in your work. Now the ball is rolling and it will only get better.

    @Razersnek_Official@Razersnek_Official7 ай бұрын
KZhead