Is 8-Bit Minecraft Possible?

2023 ж. 24 Там.
1 097 321 Рет қаралды

What would Minecraft look like if it was programmed for a 1980s 8-Bit computer? To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Inkbox . The first 200 of you will get 20% off Brilliant’s annual premium subscription.
Using the power of the Commander X16, a newly released 8-Bit computer I've begun the process of building a brand new 8-Bit block game. Through some heavy programming I designed a chunk loading engine in 6502 assembly. But because there weren't any great tile designing tools for the X16, like YYCHR for the NES, I had to make them myself. The links to my tile maker is available below. However, after designing a chunk rending engine with tiles, I realized that it looked terrible. I tore it out and replaced it with a new method of rending using the X16's bitmap mode. Although it uses more video memory, the isometric blocks look much better. And most of the code from my first attempt could be recycled, so nothing ended up being a waste. More updates are soon to follow so stay tuned.
Share your ideas and be first in line for the Beta test at / inkboxathenaeum
Additional Resources:
X16 4bpp and 8bpp tile and palette editor:
notin.tokyo/X16tiles
3D ant attack footage
• Ant Attack Walkthrough...
This video was sponsored by Brilliant

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  • To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Inkbox . The first 200 of you will get 20% off Brilliant’s annual premium subscription.

    @InkboxSoftware@InkboxSoftware9 ай бұрын
    • first

      @EivyGlitch@EivyGlitch8 ай бұрын
    • how was this comment made 6 days ago but the video 4 hours ago

      @EpiklyGuy@EpiklyGuy8 ай бұрын
    • Render caves by skipping blocks below stanley's Y position to his feet and blocks above his height! Here is a suggestion for optimizing your rendering process. Method 1: Thinks of rendering your 3D world as a 2D Grid. Have an invisible 2D grid of data that store z depth of the highest block! This grid only get modified when you add or remove block. Then you render from bottom up! Method 2: Render Front side, then upper slab till it reach bottom back corner. and use 2 row of data that store depth. (Highest from lowest. Lowest from Highest) You modify those depth while rendering block by Z minus Y. And you use those data to skip everything that is hidden underneath. A more complicated but potentially minimal complexity! Needs a little more work for correct draw order. I'd be curious to see how well this would run!

      @TheJGAdams@TheJGAdams8 ай бұрын
    • @@EpiklyGuy The video was uploaded as an unlisted video 6 days before, and he made it public 4 hours ago

      @AbdullahCumhur@AbdullahCumhur8 ай бұрын
    • @@EpiklyGuy the video was uploaded six days ago but made public 6 hours ago likely to see what Brilliant thought about the sponsor segment

      @tengraint@tengraint8 ай бұрын
  • I was really scared this was just gonna be in the 8-bit art style and not actually 8-bit. I'm very impressed

    @samuelthecamel@samuelthecamel8 ай бұрын
    • Yea - this project is actually incredible. I cannot wait to see what comes next

      @mattgio1172@mattgio11728 ай бұрын
    • Only the real thing here

      @InkboxSoftware@InkboxSoftware8 ай бұрын
    • @@mattgio1172yea, me neither

      @pixl_xip@pixl_xip8 ай бұрын
    • Yeah I've seen a lot of YT videos like that lately. Really cool to see an actual 8 bit demake

      @mgord9518@mgord95188 ай бұрын
    • Yeah I hate when people call simple pixel art "8 bit", not realising the actual limitations of 8 bit systems.

      @thisnameisbad3609@thisnameisbad36098 ай бұрын
  • The fact that it's not just 8-bit art, but 8-bit programming as well, is mind-boggling to me. I'm really curious to see how different layers are handled.

    @Nepter8248@Nepter82488 ай бұрын
    • There shouldn't be a comma in between 'as well' and 'mind boggling'. (Yes ik this is the definition of ☝️🤓)

      @Aphlaa@AphlaaАй бұрын
    • ⁠@@Aphlaa actually 🤓☝️, the comma there is perfectly appropriate. It’s an appositive comma. The clause “but 8-bit programming as well” is not essential to define any part of the encompassing sentence “The fact that it’s not just 8-bit art is mind-boggling to me”, so you can and, by all means, should use both commas there.

      @luckas221a@luckas221a5 күн бұрын
    • @@luckas221a oh yeah i see that now, ur right

      @Aphlaa@Aphlaa5 күн бұрын
  • I would love to see this revisited in 16bits to really demonstrate just how big a leap that was back in the day

    @matthewjones5951@matthewjones59518 ай бұрын
  • I saw a video by a guy who made minecraft for calculator, he did isometric projection, but instead of using bitmap approach, he came up with a way to do tiling for isometric projection too, basically when you look at a block in isometric projection, you can split it into 3 sides, then if you split each of the sides into 2 tiles, you get 6 tiles per one block, yes the tiles have to be triangular and you have to make 6 per one block in the game, but it would definitely let you increase the texture size of your blocks, here's the link to the video of that guy if you wanna see how he made it kzhead.info/sun/dc5yc82Fhmhsq6M/bejne.html&ab_channel=TheScienceElf It came out yesteday so you might've already seen it idk

    @kfestofil3249@kfestofil32498 ай бұрын
    • This is exactly what I thought! I think calculators are more powerful though

      @ericpalmer343@ericpalmer3438 ай бұрын
    • ​@@ericpalmer343yes, modern graphing calculators are more powerful than a lot of older game systems. Pretty cool!

      @KaraTheGirlie@KaraTheGirlie8 ай бұрын
    • @@ericpalmer343 Well the ti-84 runs on a CPU from the 80s and came out 20 years ago, so maybe it's not *that* far away in capabilities

      @rinnest@rinnest8 ай бұрын
    • yeah i saw that today lol

      @Bumble._.Jellybottom@Bumble._.Jellybottom8 ай бұрын
    • Was gunna say, this is a lit like that

      @SortaSkilled@SortaSkilled8 ай бұрын
  • You could probably speed up rendering significantly if you just searched for all visible blocks and rendered only them, as a matter of fact, since you have as much RAM as you do, you could probably store a list of all visible blocks and update it as the world is interacted with, that way you'd probably be able to smooth scroll again. Since you'd not spend so much time rendering.

    @Riiludragon@Riiludragon8 ай бұрын
    • Cool

      @isaiahkepner8078@isaiahkepner80788 ай бұрын
    • Yeah, seemed a bit weird to me that rendering unseen blocks was even considered, let alone done. I mean, people bricked their PCs trying to "export" a small minecraft world because the tool they used did not have culling enabled and 3 billion objects is a bit much.

      @feelinghealing3890@feelinghealing38908 ай бұрын
    • The only issue is processing power and memory. It's faster to check 4096 values once than run an algorithm that requires some amount of extra memory and still may require checking thousands of blocks continously.

      @InkboxSoftware@InkboxSoftware8 ай бұрын
    • ⁠@@InkboxSoftwareI think they are referring to rendering. From your explanation it sounds like you are rendering all blocks, regardless of if they are visible. This is a waste

      @maker0824@maker08248 ай бұрын
    • Currently the blocks that aren't visible aren't being rendered. I do copy each block to a buffer, which may later be overwritten by later blocks. It's true, that is a bit of a waste, but how do I know which blocks are visible or not without checking a significant number of other blocks for each and every block? In the current method, I examine each block once, then I can copy the buffer to VRAM to be processed visually. So blocks that aren't seen aren't rendered by the VERA (the video card).

      @InkboxSoftware@InkboxSoftware8 ай бұрын
  • I love that the X16 is actually finding good use in the niche it's been designed for. Beautiful to see such projects succeed.

    @absolutewisp@absolutewisp8 ай бұрын
  • Listening with headphones I can't fully concentrate with the music in one side (I like the music, its a vibe) and voice over in both. But besides that, this is fascinating honestly

    @KrystalFairyFriend@KrystalFairyFriend8 ай бұрын
    • I only had one headphone in and didn't even realize there was music

      @courtneycox7252@courtneycox72522 ай бұрын
    • Yeah, super hard to watch, even though the content is great

      @Bazzilic@Bazzilic2 ай бұрын
    • yeah, same

      @novaexplosion8257@novaexplosion8257Ай бұрын
    • i agree

      @zancmok@zancmok22 күн бұрын
    • It's fucking me up even on my phone, it has stereo speakers but I keep thinking my headphones are playing something elsewhere in the room

      @aqua-bery@aqua-bery14 күн бұрын
  • The fact that this uses the X-16 is awesome to see honestly. I remember back when the X-16 project was barely anything more than a concept in the 8-bit Guy's brain, but now I get to see it pop up on other channels! Awesome video, my guy!

    @cosmocatte4213@cosmocatte42138 ай бұрын
    • yeah, it’s so cool that it’s gotten this popular

      @CandiedC@CandiedC8 ай бұрын
  • Man, you're one of the most underrated KZheadrs on this platform. I love your content, and your programming skills are amazing... I wish you the best.

    @fromixty@fromixty8 ай бұрын
    • Thanks man, more to come

      @InkboxSoftware@InkboxSoftware8 ай бұрын
    • Yes, thanks @@InkboxSoftware

      @thescratchguy428@thescratchguy4288 ай бұрын
    • Oh yes… This guy is the most unique and intriguing content producer… Waiting for more!

      @GabrielPerboni@GabrielPerboni8 ай бұрын
  • I think a major issue here will be being able to see things obscured by the blocks in front of it. Maybe add the ability to rotate the camera 90°, which should be feasible with your method of chunk storage.

    @trunkit8749@trunkit87498 ай бұрын
    • yeah, it won’t fix all perspective issues, but the ability to rotate between 4 different viewing angles is pretty common for isometric games, like Rollercoaster Tycoon, and really helps disambiguate when there’s a question.

      @IONATVS@IONATVS8 ай бұрын
    • An additional idea that could further help in such situations is an “cross-section” toggle that when activated only renders blocks at stanley’s current head height or lower. still wouldn’t be *easy* to navigate below ground, but would make it more possible.

      @IONATVS@IONATVS8 ай бұрын
    • @@IONATVS Maybe instead it just stops rendering at head or foot height in that mode. Otherwise it’d be easy to fall into lava or down a pit

      @JG-vh6oy@JG-vh6oy8 ай бұрын
    • @@JG-vh6oy True, though it can be hard to navigate on the plane if you don’t know what blocks are in the head-height layer…so how about this: one 8-bit word for the overall view perspective, first 2 bits stores the orientation 0-3, next bit stores boolean 0 if cross-section toggle off, 1 if on. Next bit stores a boolean for 2 ways of implementing cross-section: 0 for “survival/adventure mode” cross section, where the draw height options are relative to current player foot height, with a min of seeing the block layer beneath your feet on top and a max of the block above head height on top, then 1 for “creative/spectator mode” cross section, where they’re instead fixed with respect to bedrock. In either case the last 4-digit nibble (which can be extracted with modulo 16 division) would hold the numeric offset 0-15 from that reference level for the cross-section to stop rendering at.

      @IONATVS@IONATVS8 ай бұрын
    • @@IONATVS maybe swapping out blocks obscuring the player with something like a wireframe block? I'm having a hard time picturing it in my head, but I'm thinking similarly to how games like Diablo make foreground objects semi-transparent.

      @cupriferouscatalyst3708@cupriferouscatalyst37088 ай бұрын
  • As an EE student, I'm blown away! Incredible job so far, I hope you can complete the project. Subscribed!

    @davidb2@davidb28 ай бұрын
    • EE?

      @OneTwoMark@OneTwoMark7 ай бұрын
    • @@OneTwoMark Electrical engineering. I've taken a couple classes related to the topics in this video.

      @davidb2@davidb27 ай бұрын
  • Like someone else said, I think you should assign a button to rotate the view by 90° so you can see the blocks behind other blocks. If you find it useful, you can add an arrow that shows how the view is rotated, an arrow that points NE, NW, SW, SE based on the way the camera is currently oriented.

    @tinkerershaven@tinkerershaven8 ай бұрын
  • That is so cool! This is giving me a HUGE reminder of Paper Minecraft back when I was on Scratch. I will 100% be following this project, because this is the coolest CX16 project I'm seeing so far.

    @GavinPetty@GavinPetty8 ай бұрын
    • Can't wait for SNES, Genesis, N64, PS1, PS2, Gamecube, Wii Minecraft next

      @LavaCreeperPeople@LavaCreeperPeople8 ай бұрын
    • But that is isometric and paper minecraft is viewed like a platformer game

      @NaraSherko@NaraSherko8 ай бұрын
    • @@LavaCreeperPeople Actually Minecraft on the Wii already exists, it's a homebrew project

      @DinoNuggies4665@DinoNuggies46658 ай бұрын
    • nice@@DinoNuggies4665

      @LavaCreeperPeople@LavaCreeperPeople8 ай бұрын
    • @@LavaCreeperPeople there already is a PS1 mincecraft, and its full 3d

      @cj09beira@cj09beira8 ай бұрын
  • this is why i love this channel, its not unity "8-bit style", its actual 8-bit keep up the amazing work!!!

    @kira64xyz@kira64xyz8 ай бұрын
  • Now make 16 bit Minecraft

    @maxifire32@maxifire323 ай бұрын
  • "It's only a waste if I give up" Man, that hit hard.

    @GAME_WG@GAME_WG7 ай бұрын
  • If I had one suggestion, it would be changing the palettes of the blocks based on time of day? Really not sure how much that would take, but it would add a lot to this charming little thing!

    @MynamesMe-@MynamesMe-8 ай бұрын
    • This!

      @GrimlandCS@GrimlandCS8 ай бұрын
    • Not very practical in bitmap mode

      @Henrix1998@Henrix19988 ай бұрын
    • Maybe a layer of a canvas fully of gray color with transparency to simulate the night?

      @unusuariodinternet4879@unusuariodinternet48798 ай бұрын
    • @@unusuariodinternet4879as far as I’m aware, opacity isn’t possible with 8 bit hardware, but a checkerboard pattern mighht work

      @kiah5701@kiah57018 ай бұрын
    • It'll take a bit of math, but I think it should be possible, all I'd have to do is have a day palette, and then a night palette, and switch them when it's time. Good idea.

      @InkboxSoftware@InkboxSoftware8 ай бұрын
  • This is actually so cool, nowadays we take for granted how powerful our machines are

    @rubylikessonic2@rubylikessonic28 ай бұрын
  • This is great!! One suggestion just about this video specifically - I'm wearing headphones, and the hard-left pan of the music made it difficult for me to concentrate on what you were saying, because the music sounded like it was just a little guy playing music in one ear while you were talking to me. So, in future videos, maybe consider having the music in stereo / both ears (even if panned some), instead of just all the way to the left.

    @jlklinck24@jlklinck248 ай бұрын
  • my right ear feels lonely

    @gemmyzbok@gemmyzbok2 ай бұрын
    • DUDE I KNEW I WASN’T ALONE (the music is only playing in the left headphone 😭)

      @notvladyt@notvladyt8 күн бұрын
    • fr i thought i was tripping

      @frjay1080@frjay10807 күн бұрын
    • my right earbud is broken lmao

      @baileygobrr@baileygobrr3 күн бұрын
    • OMG SAME

      @DivineIntervention-12@DivineIntervention-122 күн бұрын
  • my left ear really enjoyed the music

    @fyoozhn@fyoozhn8 ай бұрын
    • I only used my left headphone the whole video until I saw this comment

      @IlliterateMan69@IlliterateMan692 ай бұрын
    • HATSUNE MIKU!?

      @Quiethings@Quiethings2 ай бұрын
  • Insane, the resulting style is honestly really appealing too, the tiny sprite size is adorable.

    @blakhhh@blakhhh8 ай бұрын
  • AAAAAAA MUSIC WHY IS IT ONLY IN MY LEFT EAR

    @trp@trp7 ай бұрын
    • ITS TERRIBLE!!! BUT I WANNA SEE THE VIDEO

      @paulos7417@paulos7417Ай бұрын
  • Just watched a video where I don’t understand 90% of what’s going on 💀

    @FGV_Gravity@FGV_Gravity7 ай бұрын
    • Fr

      @katlaw145@katlaw145Ай бұрын
    • Literally me 💀😂🤌

      @betsey96@betsey96Ай бұрын
    • Then the video is not for you. The video is for people who understand and enjoy computer science

      @thecoolkittensarecool@thecoolkittensarecoolАй бұрын
    • @@thecoolkittensarecool just because you don't understand something doesn't mean you still can't enjoy it 🙄

      @betsey96@betsey96Ай бұрын
    • @@betsey96 He's a hater lol 😂

      @FGV_Gravity@FGV_GravityАй бұрын
  • amazing video but the music in the background was heavily headache inducing. I wanted to hear what you were saying so I had volume up, but it's so much louder than your voice.

    @aijc@aijc8 ай бұрын
    • If you’re using earbuds, use only the left one and you won’t hear any music at all. The first time I watched this I didn’t even know there was music until I read this and put the other earbud in lol

      @Calcifer111@Calcifer1113 ай бұрын
    • @@Calcifer111you mean right

      @Bazzilic@Bazzilic2 ай бұрын
    • His voice is more annoying than the music

      @naoiseleane7489@naoiseleane7489Ай бұрын
    • I was so captivated I didn't even notice the music 😔

      @TeoTheRainbow@TeoTheRainbow36 минут бұрын
  • Dude, yes! This is going to be fantastic! I love the aesthetic of the 2.5D look as well. I'm eager to see this thing finished. I appreciate how you showed the direction you were taking and how you had to pivot due to unforeseen problems - something that I think is often omitted from most dev logs, which typically only showcase the end result. I also value the detail you provided while visually presenting it. Overall, great video, and I'm excited for part two!

    @JadonBarnes@JadonBarnes8 ай бұрын
  • Like all the others, a great video! I had a good chuckle with the one line though. "One of the best things about being a programmer is being able to make your own tools to do the things you need to do". Also one of the worst things about being a programmer is having to make all the tools before you can ever get around to the thing you need to do. The duality of being a programmer 🤣

    @jamesclark2663@jamesclark26638 ай бұрын
  • Holy crap, I'd 100% pick this up! If this ever becomes playable on something like an Analogue Pocket I'd be rocking this on the bus every week

    @MikhailHudon_ZerithFarron@MikhailHudon_ZerithFarron8 ай бұрын
  • I plan on developing this 8-Bit game into an official release soon, but I'm not quite sure about a proper title. The best I've come up with are "8-Bit Miner" or "Isomine". I would love to hear any suggestions in below.

    @InkboxSoftware@InkboxSoftware8 ай бұрын
    • Good video

      @lautaro3425@lautaro34258 ай бұрын
    • minicraft, tinycraft, picocraft - great video, surprised it hasnt popped more, cheers for the crazy amount of work and rework

      @pru222@pru2228 ай бұрын
    • craftman, craftian...

      @szigo3211@szigo32118 ай бұрын
    • Octo-Miner?

      @mattgio1172@mattgio11728 ай бұрын
    • cubeBit

      @kakyoindonut3213@kakyoindonut32138 ай бұрын
  • Great video 👍 over all. The only thing that I complain about is the background music. I can only hear it on my left ear(I use headphones) everything else is completely fine. It is just really annoying to listen.

    @endyyy_@endyyy_8 ай бұрын
  • Really creative and interesting video! Can't wait to see more! Only thing I'd recommend is lowering your music sound, or boosting your voice volume, the music overpowered you a little during some parts of the video.

    @Xenn000@Xenn0008 ай бұрын
  • This is awesome! As someone who's done stuff with assembly on limited systems myself, I think this is really neat and I can't wait to continue watching the series in the future.

    @TInyHackerCalcs@TInyHackerCalcs8 ай бұрын
  • If you made one of the bits in the id correspond to whether a block is full/opaque, you could quickly determine during in rendering whether a block is fully surrounded by opaque blocks, in which case you don't need to draw it

    @finlayl2505@finlayl25058 ай бұрын
  • Never been more sad to see this is 5h old! I was so ready to binge a series! Can't wait for the next one

    @coltynstone-lamontagne@coltynstone-lamontagne8 ай бұрын
    • Seriously, devlogs are one of my favourite things to watch on KZhead, it fills me with great joy to see a project come together

      @magickymajk@magickymajk8 ай бұрын
    • same 😭

      @kdc6002@kdc60028 ай бұрын
  • The best type of youtube video is one that can interest someone that knows nothing about the subject and explain it to them through good writing and editing, while also being entertaining. This video is excellent you have earned my sub

    @harrispriest8343@harrispriest83438 ай бұрын
  • It’s gorgeous, it genuinely looks like the beginnings of something really cool

    @pieeater108@pieeater1088 ай бұрын
  • This looks insane! I really like what you were able to do with bitmap mode. Good job!

    @pawouapproval984@pawouapproval9848 ай бұрын
  • Make it possible to change view, maybe 4 diagonal/isometric views or maybe 8 using your first flatish technique for the other 4 POVs.

    @heterodoxagnostic8070@heterodoxagnostic80708 ай бұрын
  • This is really impressive, I can't wait to see how this project will turn out! Wish you best of luck working on this!

    @stevemcwinboi914@stevemcwinboi9148 ай бұрын
  • This is just fucking insane. Your work behind this is just unimaginable. Loved the final version so much that I hope you'll continue this project. It really makes me want to play it!

    @tscopo@tscopo8 ай бұрын
  • Bro just casually shared some eldritch arcane knowledge with us and expected us to be on the same level. On a serious note, that's some impressive work mate, well done!

    @GamerGuyplays@GamerGuyplays8 ай бұрын
  • Between you and Coding Secrets I can't help but wonder what a game on modern hardware would look like if this level of skill and time and finesse was applied to all the little intricacies of the hardware. Awesome project, keen for more

    @TheNeraum@TheNeraum8 ай бұрын
  • I love the look you managed to achieve. And the isometric view really suits what you have made.

    @iamtheju@iamtheju8 ай бұрын
  • This is absolutely FASCINATING. I would love this as a home brew SNES game - I’m looking at this with the same kind of starry-eyed wonder as the Portal 64 de-make. Such a wild time for retro games.

    @jefgirdler7232@jefgirdler72328 ай бұрын
  • Wow! I wanna see the block interactions. Building and breaking. It'd also be cool if you use old-school game design principles to implement modern game mechanics and vice versa.

    @TheBcoolGuy@TheBcoolGuy8 ай бұрын
  • I am truly amazed. This was one of the most memorable KZhead videos I have ever seen. The amount of detail you were able to pour into a 13-minute video about such a complex topic is incredible. Just subscribed, so excited to see more!!!

    @connorsavugot1672@connorsavugot16728 ай бұрын
    • Share your excitement in your social media channels then

      @MaksMikhnevych@MaksMikhnevych8 ай бұрын
    • Are you 12?

      @suprememasteroftheuniverse@suprememasteroftheuniverse8 ай бұрын
  • This is really cool! Seeing your process was absolutely fascinating and I can't wait to see where it's going next.

    @ChosenMango4233@ChosenMango42338 ай бұрын
  • The final bit about the movement was brilliant! Can’t wait to see how this develops

    @ArtiRua@ArtiRua2 ай бұрын
  • This is beautiful. I absolutely love the isometric look. honestly the limited color pallete, lack of detail and maybe even screen tearing give it that authentic 8 bit charm. but I do also love the solution of shifting the screen whenever you hit chunk borders. I am very excited to see what you come up with for the gameplay and if you need any alpha/beta testers I would love to get my hands on this! great stuff man.

    @Nuttist@Nuttist8 ай бұрын
  • This is awesome. The isometric view you ended up with looks genuinely great

    @EdgyVidyaGeneral@EdgyVidyaGeneral8 ай бұрын
  • This is the greatest project I’ve ever seen

    @ryanthescion@ryanthescion8 ай бұрын
  • I absolutely wanna see this project go further and I would wonder how mining might possibly work.

    @bdasher8556@bdasher85568 ай бұрын
  • It looks AMAZING. I’d want to see the building/mining system implemented, as well as what you do for mobs.

    @8cladgamer210@8cladgamer2108 ай бұрын
  • This is honestly great. I can't wait to see the final product. Since you're using a super-beefed up 8bit SOC, and doing everything from scratch, the likelihood for this to eventually make it into a console rom is low I assume?

    @Daxiongmao87@Daxiongmao878 ай бұрын
    • Not a SOC, the X16 is just a regular 8-Bit computer. Likelihood it will become an X16 cartridge: high.

      @InkboxSoftware@InkboxSoftware8 ай бұрын
  • This is insane. The fact something like this is possible blows my mind.

    @CalCapone3@CalCapone38 ай бұрын
  • Remember when Minecraft had Isometric screenshots?

    @beargreen1@beargreen12 ай бұрын
    • Wish it would come back

      @AltAccount-ec2ck@AltAccount-ec2ck2 күн бұрын
    • @@AltAccount-ec2ck maybe eventually

      @beargreen1@beargreen12 күн бұрын
  • Looking good! I think that instead of rendering a bit of every chunk around the player (13:12), rendering just the "current chunk" that you're in, and have a transition for travelling between said chunks would be a good choice! Saves a bit of processing power, too, hopefully. Looking forward to more progress 😸

    @kann3r@kann3r8 ай бұрын
  • I've been following progress on the x16 since it was announced and clicked on this video without realizing that it was going to be made for the platform. I was very pleasantly surprised, looking forward to what you do with this project!

    @colinsandage@colinsandage8 ай бұрын
  • Huge respect to you and all the developers that coded these games back in the day. I feel so lucky being a programmer in this day and age when you don't have to worry about memory or processing power, you just do whatever you like.

    @patresito@patresito8 ай бұрын
  • Shit got me soo hooked I went to check the other videos to make sure this isnt a minecraft only channel, and im soo glad there are more video like this for diffrent games

    @realdiardopro@realdiardopro11 күн бұрын
  • Now this is the quality content I like seeing pop up randomly in recommended. Would absolutely love to play around in 8-bit isometric Minecraft and build epic houses. Honestly if you could manage to make this have a usable survival mode (even without enemies and crafting, just collecting and using blocks) that'd be a genuinely remarkable.

    @BlockerLockerYT@BlockerLockerYT8 ай бұрын
  • This is amazing! If it could be possible, try making something where loading a new chunk could have some sort of transition? Such as even 1 frame of being in between the new chunks and the new ones.

    @Drag0nmaster@Drag0nmaster8 ай бұрын
  • I'm so excited to see this as a full game if you continue this project. I hope one day you complete it and make it to where you can get the whole Minecraft experience in 8 bit from the over world all the way to the end and dragon fight. Keep up the great work. These videos are interesting to watch

    @SauceBo1@SauceBo18 ай бұрын
  • Seriously well, fast paced explanations of the concepts and limitations. Very well done!

    @JoeMakaFloe@JoeMakaFloe7 ай бұрын
  • Big props to you man! I thought at first it was going to be like everyone else who says "8 bit" and it's just in a 8 bit style but you legit did it 8 bit. I can't wait to see what you do in the future I'll bet it's going to be amazing!

    @Sevenigma777@Sevenigma7778 ай бұрын
  • Hi! You gotta set the background music to mono, it's only playing on the left channel

    @uropig@uropig8 ай бұрын
  • great video,didn’t understand like 90% of it but it was genuinely interesting

    @stimpy-v@stimpy-v7 ай бұрын
  • This style is super adorable, I would kill to have a full scale sandbox game using these visuals.

    @SSJ9001@SSJ90018 ай бұрын
  • The amount of effort that you had to put in to make this video is insane to me. I'd love to see you finish this!

    @Yassinius@Yassinius8 ай бұрын
  • This is incredible! I never thought I'd see someone make something like this, yet here you are! Here it is! Fantastic job my dude 👍

    @ZetaPrime77@ZetaPrime778 ай бұрын
  • watched this the day it was uploaded and i have been back every day since. waiting. hunting for another video on this topic. i had never seen this channel since before then, but im subbed now and waiting for the next 8bitMC video!

    @NotBubZ@NotBubZ8 ай бұрын
  • Woah, I admire your dedication! This is a seriously impressive final product- and as many others have said, it’s so amazing that this isn’t only 8bit art (which is still awesome.) Great vid!

    @amneetthedelicioussandwich8921@amneetthedelicioussandwich89217 ай бұрын
  • I think it'd be an interesting challenge to try and figure out how to let the player break/place blocks behind other blocks despite not being able to see where they are placing/breaking.

    @Chillco600@Chillco6008 ай бұрын
  • Your videos are so unique, from your work on preserving older Kanji to this. Keep doing what you’re doing! Always a treat

    @gustavovillegas5909@gustavovillegas59098 ай бұрын
  • My only feed back is that I need to see the rest of this project. Quick subscribe for me. I loved hearing you work through the challenges presented by the hardware, and the end result is already looking very intriguing!

    @jaredtolley4785@jaredtolley47858 ай бұрын
  • "But it's only a waste if I give up." Damn that's inspirational.

    @oniwastaken@oniwastaken8 ай бұрын
  • This honestly looks super cool, this has inspired me to go out and try making something.

    @andrewwilliamson6117@andrewwilliamson61178 ай бұрын
  • I think if you could manage some shadows somehow, that would go a long way for helping provide an accurate sense of depth

    @Splonton@Splonton8 ай бұрын
  • I love how this is going. Can’t wait to see more!

    @gregh.6019@gregh.60198 ай бұрын
  • Tip: use the Wide Boy, cause it has access to more ram, an extra tile layer, with a custom bios, it can do the super gameboy colours.

    @cielruby8762@cielruby87627 ай бұрын
  • Super cool! And that mark about programmers creating their own tools, so true too! My favorite and most well received tool is a unix script. It takes in a program runs it, keeps a log of all of its output and send you an email when its done with the run time :)

    @qwerty11111122@qwerty111111228 ай бұрын
  • I mean - the next obvious step is to get a pickaxe and a sword!!! I cannot wait to see the next installment!

    @mattgio1172@mattgio11728 ай бұрын
  • This looks awesome! I'd love to see a simplified survival gameplay mixed in with maybe some small story elements of the lore and history of the world of Minecraft.

    @SpencerOReilly@SpencerOReilly8 ай бұрын
  • I’ve been dreaming of an 8 bit or 16 bit minecraft for a while now. Great job! The final look is fantastic, and I can’t actually believe you actually made it in an 8-but hardware! Hardcore!!!

    @ugonunes1544@ugonunes15446 ай бұрын
  • Happy to see the commander x2 mentioned in something completely out of the 8bit guys circle

    @bickle8911@bickle89118 ай бұрын
  • Amazing video! Would love to see how you handle water. Also, why is music only in the left channel?

    @frankbald3957@frankbald39578 ай бұрын
  • Man this is nuts i couldn't possibly imagine how hard this project was

    @Negu23@Negu236 ай бұрын
  • I think the chunk loading thing at the end is pretty cool. A good way of overcoming the issues it had and it's kind of cool

    @lowfn@lowfn8 ай бұрын
  • Make music more loud.

    @megait@megait7 ай бұрын
  • Honestly the isometric view looks great, better than the original plan!

    @stickzman@stickzman8 ай бұрын
  • I think a minecart system where you craft and put down rails from one place to another but actually riding the minecart is just a little cutscene of Stanley riding the minecart to the end of the chunk before being teleported to wherever the minecart ends would smooth out the gameplay of any implemented future exploration aspects and fit one of minecraft's main themes of being able to build whatever will make your in game experience easier

    @lizzaround1332@lizzaround13327 ай бұрын
  • Easy subscription!! Im hyped to see more and im curious as to what you'll implement for mining, going to lower levels within a chunk, and block destruction/collection or if sny of that is even possible in the first place! Great stuff either way man!

    @clarencejohnson8964@clarencejohnson89648 ай бұрын
  • the music starting at 6:24 was really distracting imo, couldnt watch the rest of the video cuz of it

    @barry5@barry58 ай бұрын
  • The bitmap version feels much much more 8-bity to me. It has a strong ZZT vibe which is just so nostalgic and cozy for me

    @Dysiode@Dysiode8 ай бұрын
  • I may not understand some BIT of this video, but dude please continue it, this project is actually cool. Seeing the process of getting over challenges in developing in 8-bit is nice

    @olegmoki@olegmoki8 ай бұрын
  • i took an assembly class in college and it was one of the worst things ive suffered through. to do this for fun is wild, props to you

    @DonoGaming@DonoGaming3 ай бұрын
  • This showed up on my KZhead feed today. Needless to say, I’m impressed already. How are you going to handle occluded blocks? I know that’s a common issue with the isometric perspective

    @iamsushi1056@iamsushi10568 ай бұрын
  • Here's a challenge for you: make some of the chunks have caves

    @emilv.3693@emilv.36938 ай бұрын
  • This is fascinating, brilliant, and coding entirely in assembly is a nightmarish task. I commend you a thousand times, best of luck as this project goes forward.

    @liamaldrich2476@liamaldrich24768 ай бұрын
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