In this video ( • Space Engineers | THE ... ) you can see my original frag missile in action. it wasn't very effective, so I made a new frag missile. Enjoy.
Пікірлер
"I'm gonna make a fragmentation missile!" >Proceeds to build highly volatile drill.
@swissxpiplup2 жыл бұрын
Ya that what happened
@crsed692 жыл бұрын
Agreed
@graybeard76052 жыл бұрын
Potato potato
@BlastingRyan6092 ай бұрын
thats what good missiles are!
@combustiblecheese29 күн бұрын
‘Frag’ usually implies fragmentation as a result of a large explosive charge. Not driving a chainsaw right into someone’s face. Still, gorgeous effect. I doubt the enemy’d tell the difference.
@theriveracis51722 жыл бұрын
There are totally fragments exploding outwards. They just happen to be from the target ship.
@lolroflroflcakes2 жыл бұрын
@@lolroflroflcakes win is a win even in Africa
@_charademon_2 жыл бұрын
Downside: it didnt fragment as it was expected Upside: it dosent need to fragment
@josephmercer85472 жыл бұрын
That thing's a gosh dang drill. Looks ideal for penetrating thick armour and hitting vital points.
@WhatIsThatThingDoing2 жыл бұрын
thats what she said
@CodeVIPER5552 жыл бұрын
I'm very proud of the first gravity gun I made that shoots small warheads and the first video I see in my recommended is of a dude one-shotting a big ship XD The missile looks awesome! it just deletes so many blocks! subscribed and liked
@boad64842 жыл бұрын
I appreciate it! I'm still awed by how many people have actually stopped by and stuck around for my content... 150 sub special sometime soon!
@Gxaps2 жыл бұрын
@boad, look into container bombs from like 2014 or so. 500 or so explosive components would delete asteroids back then. now it takes like 10k for the same effect
@gmaninatrashcan71442 жыл бұрын
make slightly large arms that reach off of one of the blast doors and add decoys on the end, the spinning decoys will be impossible to hit by autoturrets due to the fact that the direction is changing constantly meaning the turrets will miss and shoot in a ring around the missile. This might also be good to add to a ship to make yourself a "Shield generator" of sorts. I'll try this in my survival world as it might be really effective.
@eve_squared2 жыл бұрын
Funnily enough, I actually did this for a prototype MKIV. Never released it though, as to be honest the concept is far too unwieldy to be used in combat. Ripping apart a space station, though...
@Gxaps Жыл бұрын
The sheer Klang factor of this device is beyond what most explosive payloads can hope to deliver
@darth_dan88862 жыл бұрын
Yup. Explosives are overrated.
@Gxaps2 жыл бұрын
Reminds me of the "Final Lotus" by Wastedspace. Except that his - ummm... weapon? - prints warheads and slowly spins to spread them out over an area which increases the hit chance; while this missile spreads its destructive load inside the target, to increase the damage when it hits.
@Pystro2 жыл бұрын
the problem with warheads is that there's a huge amount of wastage, as many will miss and/or get shot down. losing a couple of steel plates isn't a huge deal. the other issue is that 3 blast doors can do a lot more than 1 warhead.
@Gxaps2 жыл бұрын
@@Gxaps Yeah, he only ever built it in creative mode, I think.
@Pystro2 жыл бұрын
the last part of this can be taken 1 of 2 ways
@CodeVIPER5552 жыл бұрын
thats not a frag missile thats a missile with a drill on top!
@zetoboogaloo88022 жыл бұрын
the reason this is effective is because while ship speeds are capped at 100m/s, there is no limit on angular velocity. Hence you can have the outer edge of your spinner going at 1000's of m/s and achieve much more devastating impacts with them.
@impguardwarhamer4 ай бұрын
Instructions unclear. Built a drill that pierced the heavens.
@VestedUTuber2 ай бұрын
it's more of an intense drill bit then it is a missile
@crypto2172 жыл бұрын
Line the ends of the blocks with advanced rotors, put small blocks on it, detach all rotor blocks on impact with high angular speed, then it's a frag bomb.
@asdf72192 жыл бұрын
I wonder if this could be made into a piston jolt gun shell
@delayed_control2 жыл бұрын
those dc messages tripped me dude
@thelt42552 жыл бұрын
I did something like this years ago, but I had it full of mini beacons, and each side of the beacon had flanged armor. Upon approaching the target it would spin slowly and disconnect the beacons. The targeting systems fire on the beacons, which break easily and the armor splits into fragments, so the target is pelted while the guns are focusing on the beacons, and the main missile can hit the target.
@FurryEskimo4 ай бұрын
Super cool! I might have to try doing something like this
@frostyasparagus82762 жыл бұрын
I found this to be very interesting, if you make more devolopments onto this id enjoy watching that video
@saiyanwannabe68962 жыл бұрын
Glad you enjoyed it! As far as advancements go, I've reverted back to the static tube to accommodate guided missiles, as the torque tends to mess with the targeting. The spinning frag will still have a purpose in the GXI military, but more as a devestation weapon against immobile targets.
@Gxaps2 жыл бұрын
We need to redo my drag grenade video lol .
@StantonSpaceGamir2 жыл бұрын
drag grenade?
@Gxaps2 жыл бұрын
@@Gxaps Klang warhead?
@StantonSpaceGamir2 жыл бұрын
@@StantonSpaceGamir what does drag grenade mean?
@Gxaps2 жыл бұрын
@@Gxaps just realized it was a typo of frag…. But it gives me an idea.
@StantonSpaceGamir2 жыл бұрын
Klang senses a great disturbance.
@spartan4565 ай бұрын
This is a very effective way of channeling clangs divine wrath
@Salt_discriminater2 жыл бұрын
The Power of Clang Compels You!
@elcadaver2 жыл бұрын
I propose this weapon be named the throngler. I don't know what throngling means, but I am most certain that is exactly what this missile did to those ships.
@MaitlandJones7 ай бұрын
Well, I'll call that ramming but with extra steps
@morrischen57772 жыл бұрын
perhaps
@Gxaps2 жыл бұрын
Now that’s a lot of damage
@Tomahawk12 жыл бұрын
GigaaaaDrilllBreaaker! Just awesome.
@emersonalencarjunior82912 жыл бұрын
when I play with stanton, I've made it into a bit of a joke to just drop frag missiles on literally everything. cool new toy? fragged. pirate installation? fragged. AIEnabled robot? fragged. giant statue of t posing bender? fragged.
@Gxaps2 жыл бұрын
Wow that seams against the Genova convention
@vizender2 жыл бұрын
This is amazing now you need to make a atmo one
@YouravergeGamer2 жыл бұрын
I was hesitant to click out of fear of disturbing Klang
@supersaltynoodle75362 жыл бұрын
new bioshocks looks good
@SniklasTv6 ай бұрын
I love it. Now pack it with warheads
@sarissanhunter72272 жыл бұрын
the frag system also causes the turrets to have problems when aiming at it
@zekedalafave97922 жыл бұрын
Seems a lot cheaper than a smac round. I'll give it a go Is it in the workshop?
@thecoolerarea51raider372 жыл бұрын
I second this (a year later 😅)
@maxwellfujs612411 ай бұрын
Klang has entered the chat
@Snatch6984 ай бұрын
Do you have a way to release the blocks before impact? You could make it have a setting where it makes a cloud to deal with really small ships or stays together to drill through heavier ships.
@boomchacle67172 жыл бұрын
You can mix a warhead in amongst the rotors to pre detonate it
@Gxaps2 жыл бұрын
now replace those blast doors with the indestructible drills or wheels
@nou54402 жыл бұрын
I tried them out; wheels just bounce off unless they have significant mass behind them, and drills don't do much extra
@Gxaps2 жыл бұрын
Hmm a drill that shatters
@falcothegreat54702 жыл бұрын
Will it blend? Yes, yes it did.
@rebaav2 жыл бұрын
Lord Klang will be coming along real soon :)
@gamerelite39892 жыл бұрын
I don't see a frag missile....I see a boarding torpedo!
@zama4222 жыл бұрын
This thing probably violates some form of space Geneva convention.
@roberine72412 жыл бұрын
More like Geneva suggestion
@johnbastion7472 жыл бұрын
@@johnbastion747 can´t be accused of warcrimes if there is no one that can accuse you
@roberine72412 жыл бұрын
Nice job :D
@indigophanta82882 жыл бұрын
suggestion, make the "fragmentation" part on the backend and have a penetration tip to get it in first then wreck havok
@OmniArcher2 жыл бұрын
The individual frags kinda just penetrate stuff anyway
@Gxaps2 жыл бұрын
Follow up video coming somewhat soon - stay tuned.
@Gxaps2 жыл бұрын
Yeah nah this never happened lol
@Gxaps Жыл бұрын
Reminds me of that air-powered fidget spinner sword
@DerGottDesChaos2 жыл бұрын
the question becomes how do you mount this on a missile boat though
@aetherialcatnip2 жыл бұрын
Stacked rotors also make good decoy machines! Stack some rotors, give it two symetrical arms with decoys and make them spin. Enemy AI Turrets will have no clue where to shoot at!
@walterwhite4152 жыл бұрын
That's no frag that's a super-effective bunker buster
@Random_Dragon_Furry2 жыл бұрын
Looks more like a drill to me.
@danielgudi74462 жыл бұрын
i subscribed just because the discord notification was such a fucking mood
@ApostateSeraphin2 жыл бұрын
Dang... I developed a straight missile with no rotation and now I feel like slapping myself for not realizing the drill's potential.
@tranquilclaws84702 жыл бұрын
Now do one where the blocks aren’t spinning and see what happens. Spinning may be a good trick but make disposable munitions be several grids makes them difficult to produce.
@mikdatv2 жыл бұрын
I've done it without spinning, and it simply does not spread out, instead punching a tube through the ship rather than chopping it in half.
@Gxaps2 жыл бұрын
It's in the video he linked in the description. It's an older variant he used against a 12 mil ship.
@StantonSpaceGamir2 жыл бұрын
@@Gxaps any way to do a last minute turn on of all rotors before it hits? To keep mobility until ready to damage
@Raven54312 жыл бұрын
@@Raven5431 you can use a sensor with a tight beam to activate a timer set to increase the speed and activate itself
@Gxaps2 жыл бұрын
If the blocks themselves are also on rotors or hinges maybe you could bind a "detach rotor heads" button to make a proper frag?
@Variety_Pack2 жыл бұрын
That's how I made mine, and yes, it works.
@Kilovotis7 ай бұрын
So going to make a large ship drop small grid variants of these for orbital bombing. Blast doors still for the win
@Arcanidge2 жыл бұрын
Hmm, you might run into a couple of problems with mass. Small grid blast door blocks don't have enough mass behind them to even crumple large grid light armour, so you'll need some mass to back it up.
@Gxaps2 жыл бұрын
@@Gxaps also true, bigger is sometimes still better. I wonder if making it a Klang powered engine VS drone guidance would be a viable propulsion option
@Arcanidge2 жыл бұрын
sick build! i couldnt help but make "thats what she said" jokes to some of these reply's lol
@CodeVIPER5552 жыл бұрын
Do that. But put inert (switched off) gyroscopes on the end instead. Like BUTTA.
@fakshen19732 жыл бұрын
Might need to test that on a ship that will shoot at you never know it might not work as well...
@thewonderer11652 жыл бұрын
If it's moving fast enough, it can tank *most* defences, but it can't do shit against moving targets. I redesigned it to be smaller and more manouverable. I intend to make a video on it soon.
@Gxaps2 жыл бұрын
@@Gxaps sweet cant qait to see it
@thewonderer11652 жыл бұрын
The only question I have is, how does it hold against a ship with working point defense?
@Para02342 жыл бұрын
Horribly. The rotors are simply too squishy and volatile. Hardly maneuverable either. I atually redesigned this from the ground up with a far smaller payload - ~1/3rd of the length, and ditched the spinning, since the velocity from it threw off any kind of tracking script.
@Gxaps2 жыл бұрын
@@Gxaps That's interesting, do you have a video planned on that missile?
@Para02342 жыл бұрын
@@Para0234 Some time soon, yeah, I'm just not enjoying the game that much
@Gxaps2 жыл бұрын
@@Gxaps Take all the time you want, don't feel forced.
@Para02342 жыл бұрын
Good lord it tore right through that ship. How do you store something like that?
@madcat7892 жыл бұрын
that's still something I'm trying to figure out myself. it'd likely be built by hand and stored in a silo, with the rotors spun up on launch.
@Gxaps2 жыл бұрын
@@Gxaps Try and designing a modular hanger to house it. If it's compact enough, it might be able to be integrated into a warship.
@madcat7892 жыл бұрын
@@madcat789 it's something I can try, yeah
@Gxaps2 жыл бұрын
for ship transport, im thinking kept in a specifically designed drop bay and use remote control to pilot and detonate
@mzftmorons72662 жыл бұрын
Why is it when I see ships I expect them to start sinking........
@AstaZora2 жыл бұрын
Great, now do that to a moving target that's fighting back....
@edwardnigma22162 жыл бұрын
It tends to get vaporized, and the high torque makes it difficult to turn, so not particularly viable
@Gxaps2 жыл бұрын
ЭТОТ БУР ПРОНЗИТ НЕБЕСА!
@LairOfLair2 жыл бұрын
how tf you make the rotors spin that fast
@RYLOCK45952 жыл бұрын
there's multiple rotors stacked on top of each other
@Gxaps2 жыл бұрын
How about a tutorial on the construction of this item?
@markfeemster40932 жыл бұрын
It's pretty straight forward, but I suppose I could
@Gxaps2 жыл бұрын
@@Gxaps That would be awesome!
@markfeemster40932 жыл бұрын
you should change its name to anti-armor missile
@therandomlaniusedward21402 жыл бұрын
I think that "anti everything" would be more to the point
@Gxaps2 жыл бұрын
I think all of these are cool stuff but SE need something like energy shields. Which blocks collison damage and partially weapon damage. Just spaming few of these from distance is dumb way to fight. There should be tactic around first taking down the shields with guns THEN ram if you want.
@Sravdar2 жыл бұрын
Nevermind that actually hitting someone with one of these is about as practical as getting to space on ion thrusters
@Gxaps2 жыл бұрын
@@Gxaps Why? If you do have some crew-mates (or scripts are allowed) you can spam few of these. Maybe not on offence but on deffence wouldn't they do great job?
@Sravdar2 жыл бұрын
@@Sravdar actually hitting things js really damn hard, and made harder by how the game handles the torque from spjnnjng objects. I actually resists motion.
@Gxaps2 жыл бұрын
@@Gxaps Well hitting stationary targets (stations, suprise attack etc) should be still managable? No? Also i wasn't talking for only this design but every kind of ram rocket (gravity rocket etc).
@Sravdar2 жыл бұрын
@@Sravdar Yeah, it's somewhat viable against stationary targets
@Gxaps2 жыл бұрын
If you want something to add, er, MORE, then add rotors
@ttpechon25352 жыл бұрын
wdym?
@Gxaps2 жыл бұрын
Power it. Give it a sensor. Have sensor select "detach" for a group of rotors. Now you're ruined everything.
@EnjoyCocaColaLight2 жыл бұрын
It would crash the server before kill your enemy
@rafaelvieira1132 жыл бұрын
crashing can be a tactical choice
@Gxaps2 жыл бұрын
@@Gxaps My adm wouldn't like this idea xD
@rafaelvieira1132 жыл бұрын
now make it small
@CynewulfofWinland2 жыл бұрын
I tried printing these misiles but the game wont allow it.
@GodKitty6772 жыл бұрын
Yeah, KSH is too lazy to add subgrid projectors to the game, but there's this mod you can download (has to be installed using a jank method)
@Gxaps2 жыл бұрын
Why enemy turrets off ?
@xontrax66102 жыл бұрын
Proof of concept
@chojin61362 жыл бұрын
These things demolish. I destroyed a supposedly unbeatable ship (claim by it's creator in server chat) with one. He was bosting how he's a big bad alpha griefing the moon. Put his 80k ship in the dirt with just one R.I.P. missile. Didn't even cost me 2000 pcu.😂
@user-xs1fm3bo8t5 ай бұрын
Gotta say I wasn’t a fan of the last test’s angle….
@aidenlarson99112 жыл бұрын
That one missile must be quite expensive. ;)
@PolskiArrow2 жыл бұрын
Well... You only really need one
@pyroparagon89452 жыл бұрын
Well at this point you’re basically ramming one ship into another. Cool concept, but not very practical or resource efficient. Spinning small grid warheads released a few seconds before impact would be more effective.
@QualityPen2 жыл бұрын
Against mobile targets, pre released warheads are never practical - not that this is much better.
"I'm gonna make a fragmentation missile!" >Proceeds to build highly volatile drill.
Ya that what happened
Agreed
Potato potato
thats what good missiles are!
‘Frag’ usually implies fragmentation as a result of a large explosive charge. Not driving a chainsaw right into someone’s face. Still, gorgeous effect. I doubt the enemy’d tell the difference.
There are totally fragments exploding outwards. They just happen to be from the target ship.
@@lolroflroflcakes win is a win even in Africa
Downside: it didnt fragment as it was expected Upside: it dosent need to fragment
That thing's a gosh dang drill. Looks ideal for penetrating thick armour and hitting vital points.
thats what she said
I'm very proud of the first gravity gun I made that shoots small warheads and the first video I see in my recommended is of a dude one-shotting a big ship XD The missile looks awesome! it just deletes so many blocks! subscribed and liked
I appreciate it! I'm still awed by how many people have actually stopped by and stuck around for my content... 150 sub special sometime soon!
@boad, look into container bombs from like 2014 or so. 500 or so explosive components would delete asteroids back then. now it takes like 10k for the same effect
make slightly large arms that reach off of one of the blast doors and add decoys on the end, the spinning decoys will be impossible to hit by autoturrets due to the fact that the direction is changing constantly meaning the turrets will miss and shoot in a ring around the missile. This might also be good to add to a ship to make yourself a "Shield generator" of sorts. I'll try this in my survival world as it might be really effective.
Funnily enough, I actually did this for a prototype MKIV. Never released it though, as to be honest the concept is far too unwieldy to be used in combat. Ripping apart a space station, though...
The sheer Klang factor of this device is beyond what most explosive payloads can hope to deliver
Yup. Explosives are overrated.
Reminds me of the "Final Lotus" by Wastedspace. Except that his - ummm... weapon? - prints warheads and slowly spins to spread them out over an area which increases the hit chance; while this missile spreads its destructive load inside the target, to increase the damage when it hits.
the problem with warheads is that there's a huge amount of wastage, as many will miss and/or get shot down. losing a couple of steel plates isn't a huge deal. the other issue is that 3 blast doors can do a lot more than 1 warhead.
@@Gxaps Yeah, he only ever built it in creative mode, I think.
the last part of this can be taken 1 of 2 ways
thats not a frag missile thats a missile with a drill on top!
the reason this is effective is because while ship speeds are capped at 100m/s, there is no limit on angular velocity. Hence you can have the outer edge of your spinner going at 1000's of m/s and achieve much more devastating impacts with them.
Instructions unclear. Built a drill that pierced the heavens.
it's more of an intense drill bit then it is a missile
Line the ends of the blocks with advanced rotors, put small blocks on it, detach all rotor blocks on impact with high angular speed, then it's a frag bomb.
I wonder if this could be made into a piston jolt gun shell
those dc messages tripped me dude
I did something like this years ago, but I had it full of mini beacons, and each side of the beacon had flanged armor. Upon approaching the target it would spin slowly and disconnect the beacons. The targeting systems fire on the beacons, which break easily and the armor splits into fragments, so the target is pelted while the guns are focusing on the beacons, and the main missile can hit the target.
Super cool! I might have to try doing something like this
I found this to be very interesting, if you make more devolopments onto this id enjoy watching that video
Glad you enjoyed it! As far as advancements go, I've reverted back to the static tube to accommodate guided missiles, as the torque tends to mess with the targeting. The spinning frag will still have a purpose in the GXI military, but more as a devestation weapon against immobile targets.
We need to redo my drag grenade video lol .
drag grenade?
@@Gxaps Klang warhead?
@@StantonSpaceGamir what does drag grenade mean?
@@Gxaps just realized it was a typo of frag…. But it gives me an idea.
Klang senses a great disturbance.
This is a very effective way of channeling clangs divine wrath
The Power of Clang Compels You!
I propose this weapon be named the throngler. I don't know what throngling means, but I am most certain that is exactly what this missile did to those ships.
Well, I'll call that ramming but with extra steps
perhaps
Now that’s a lot of damage
GigaaaaDrilllBreaaker! Just awesome.
when I play with stanton, I've made it into a bit of a joke to just drop frag missiles on literally everything. cool new toy? fragged. pirate installation? fragged. AIEnabled robot? fragged. giant statue of t posing bender? fragged.
Wow that seams against the Genova convention
This is amazing now you need to make a atmo one
I was hesitant to click out of fear of disturbing Klang
new bioshocks looks good
I love it. Now pack it with warheads
the frag system also causes the turrets to have problems when aiming at it
Seems a lot cheaper than a smac round. I'll give it a go Is it in the workshop?
I second this (a year later 😅)
Klang has entered the chat
Do you have a way to release the blocks before impact? You could make it have a setting where it makes a cloud to deal with really small ships or stays together to drill through heavier ships.
You can mix a warhead in amongst the rotors to pre detonate it
now replace those blast doors with the indestructible drills or wheels
I tried them out; wheels just bounce off unless they have significant mass behind them, and drills don't do much extra
Hmm a drill that shatters
Will it blend? Yes, yes it did.
Lord Klang will be coming along real soon :)
I don't see a frag missile....I see a boarding torpedo!
This thing probably violates some form of space Geneva convention.
More like Geneva suggestion
@@johnbastion747 can´t be accused of warcrimes if there is no one that can accuse you
Nice job :D
suggestion, make the "fragmentation" part on the backend and have a penetration tip to get it in first then wreck havok
The individual frags kinda just penetrate stuff anyway
Follow up video coming somewhat soon - stay tuned.
Yeah nah this never happened lol
Reminds me of that air-powered fidget spinner sword
the question becomes how do you mount this on a missile boat though
Stacked rotors also make good decoy machines! Stack some rotors, give it two symetrical arms with decoys and make them spin. Enemy AI Turrets will have no clue where to shoot at!
That's no frag that's a super-effective bunker buster
Looks more like a drill to me.
i subscribed just because the discord notification was such a fucking mood
Dang... I developed a straight missile with no rotation and now I feel like slapping myself for not realizing the drill's potential.
Now do one where the blocks aren’t spinning and see what happens. Spinning may be a good trick but make disposable munitions be several grids makes them difficult to produce.
I've done it without spinning, and it simply does not spread out, instead punching a tube through the ship rather than chopping it in half.
It's in the video he linked in the description. It's an older variant he used against a 12 mil ship.
@@Gxaps any way to do a last minute turn on of all rotors before it hits? To keep mobility until ready to damage
@@Raven5431 you can use a sensor with a tight beam to activate a timer set to increase the speed and activate itself
If the blocks themselves are also on rotors or hinges maybe you could bind a "detach rotor heads" button to make a proper frag?
That's how I made mine, and yes, it works.
So going to make a large ship drop small grid variants of these for orbital bombing. Blast doors still for the win
Hmm, you might run into a couple of problems with mass. Small grid blast door blocks don't have enough mass behind them to even crumple large grid light armour, so you'll need some mass to back it up.
@@Gxaps also true, bigger is sometimes still better. I wonder if making it a Klang powered engine VS drone guidance would be a viable propulsion option
sick build! i couldnt help but make "thats what she said" jokes to some of these reply's lol
Do that. But put inert (switched off) gyroscopes on the end instead. Like BUTTA.
Might need to test that on a ship that will shoot at you never know it might not work as well...
If it's moving fast enough, it can tank *most* defences, but it can't do shit against moving targets. I redesigned it to be smaller and more manouverable. I intend to make a video on it soon.
@@Gxaps sweet cant qait to see it
The only question I have is, how does it hold against a ship with working point defense?
Horribly. The rotors are simply too squishy and volatile. Hardly maneuverable either. I atually redesigned this from the ground up with a far smaller payload - ~1/3rd of the length, and ditched the spinning, since the velocity from it threw off any kind of tracking script.
@@Gxaps That's interesting, do you have a video planned on that missile?
@@Para0234 Some time soon, yeah, I'm just not enjoying the game that much
@@Gxaps Take all the time you want, don't feel forced.
Good lord it tore right through that ship. How do you store something like that?
that's still something I'm trying to figure out myself. it'd likely be built by hand and stored in a silo, with the rotors spun up on launch.
@@Gxaps Try and designing a modular hanger to house it. If it's compact enough, it might be able to be integrated into a warship.
@@madcat789 it's something I can try, yeah
for ship transport, im thinking kept in a specifically designed drop bay and use remote control to pilot and detonate
Why is it when I see ships I expect them to start sinking........
Great, now do that to a moving target that's fighting back....
It tends to get vaporized, and the high torque makes it difficult to turn, so not particularly viable
ЭТОТ БУР ПРОНЗИТ НЕБЕСА!
how tf you make the rotors spin that fast
there's multiple rotors stacked on top of each other
How about a tutorial on the construction of this item?
It's pretty straight forward, but I suppose I could
@@Gxaps That would be awesome!
you should change its name to anti-armor missile
I think that "anti everything" would be more to the point
I think all of these are cool stuff but SE need something like energy shields. Which blocks collison damage and partially weapon damage. Just spaming few of these from distance is dumb way to fight. There should be tactic around first taking down the shields with guns THEN ram if you want.
Nevermind that actually hitting someone with one of these is about as practical as getting to space on ion thrusters
@@Gxaps Why? If you do have some crew-mates (or scripts are allowed) you can spam few of these. Maybe not on offence but on deffence wouldn't they do great job?
@@Sravdar actually hitting things js really damn hard, and made harder by how the game handles the torque from spjnnjng objects. I actually resists motion.
@@Gxaps Well hitting stationary targets (stations, suprise attack etc) should be still managable? No? Also i wasn't talking for only this design but every kind of ram rocket (gravity rocket etc).
@@Sravdar Yeah, it's somewhat viable against stationary targets
If you want something to add, er, MORE, then add rotors
wdym?
Power it. Give it a sensor. Have sensor select "detach" for a group of rotors. Now you're ruined everything.
It would crash the server before kill your enemy
crashing can be a tactical choice
@@Gxaps My adm wouldn't like this idea xD
now make it small
I tried printing these misiles but the game wont allow it.
Yeah, KSH is too lazy to add subgrid projectors to the game, but there's this mod you can download (has to be installed using a jank method)
Why enemy turrets off ?
Proof of concept
These things demolish. I destroyed a supposedly unbeatable ship (claim by it's creator in server chat) with one. He was bosting how he's a big bad alpha griefing the moon. Put his 80k ship in the dirt with just one R.I.P. missile. Didn't even cost me 2000 pcu.😂
Gotta say I wasn’t a fan of the last test’s angle….
That one missile must be quite expensive. ;)
Well... You only really need one
Well at this point you’re basically ramming one ship into another. Cool concept, but not very practical or resource efficient. Spinning small grid warheads released a few seconds before impact would be more effective.
Against mobile targets, pre released warheads are never practical - not that this is much better.
this is warcrime btw.
I wouldn't be surprised