1v7 skirmish match in StarCraft Remastered with Zerg against 7 random AI / Computers on the map "Abattoir". Thumbnail: 1 Zerg vs 7 Computers: The hardest map
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Now imagine the AI banding together and rushing you down with all their workers, basically saying "enough is enough"
@ZeDrMedic Жыл бұрын
Zerg drone : spit on a Nexus All the probes : and I took that personally >:(
@spidermuslim19562 жыл бұрын
Hydralisks spit too.
@razorback9999able Жыл бұрын
MJ
@RunfastgoАй бұрын
It’s a shame there’s not even a single dragoon showed up during the fight. Or tanks, vultures, high Templar etc. Zerg eventually figured out lurkers but that’s about it. But at the same time, rush means no time for higher tech units so. It is a feat indeed.
@estellebright25792 жыл бұрын
That is because the computer's tech level is based on the number of bases they have. With only of one pile of resources for each player, the computer will hardly move up the tech tree. I always build a 64x64 mini map with 1 big pile of resources in the centre and I would play 1 vs 7 melee. 9/10 times I will win due to the same reason and there is no need to send my scv for harassment.
@5mwa Жыл бұрын
The way you made all those Drones, Probes and SCVs run after you at the beginning was hilarious!
@moved56002 жыл бұрын
So I tried a lot of different maps to find the hardest one for this challenge, and I thought this map would be impossible to beat because you just get attacked too early... until I thought of this cheese strategy! Let me know what you think about this.
@StuGames2 жыл бұрын
You are bad@$$. Thanks for posting these.
@marines282 жыл бұрын
Opening cheese was the best. Is it RNG whether computer builds any air in "initial" attacks, or does AI simply believes that ground only, no detection beats lurkers in the choke?
@besNait2 жыл бұрын
Awesome strategy mate👋🤗😎
@haraldzimmermann32742 жыл бұрын
@@besNait Air units all require some "teching" and they always go for an outright rush on this map
@StuGames2 жыл бұрын
Great strategies there. I am curious though: why stack the Lurkers? Is that the optimal spot for them to attack incoming rushes?
@micuu12 жыл бұрын
I am never tired of watching you play 1 vs 7 AIs. StarCraft Brood War was my childhood and I and my sister still play it. With HD graphic in remastered version, your gameplay makes the game even more fun! Amazing! Thanks for all these amazing videos 🔥🔥
@sabin.rene.figaro16 күн бұрын
The lurker stacking may be great for attacking, but one psi storm, reaver, or siege tank will ruin its day.
@HighMojo Жыл бұрын
yo, putting a lurker in your muta group was a smart way to not have to worry about a stray overlord
@aceshighdueceslow2 жыл бұрын
Stu: juggling with a drone and building up his base. Me: Perfect multitask micro! Stu: adds a second drone to juggling. Me: Err, what's the word for better than perfect?!
@L4evsk Жыл бұрын
Dude for real lol
@justmeok2 Жыл бұрын
I was wondering when you'll make one of these since I've been a Zerg player since the first game came out, nice to see it today! Keep up the great work!
@Gawayno2 жыл бұрын
One thing I never understood is why the eggs are so damn strong and hard to destroy lol. Nice job using it to your advantage.
@Demonizer5134 Жыл бұрын
This gameplay with comments are perfect! Thanks!
@ralmeida5410 ай бұрын
Unbalanced skirmishes like this are the best part of any RTS, in my opinion.
@Yakushii2 жыл бұрын
I wonder how these lurkers stack together underground. Do they stay in different layers?
@mfdsrax22 жыл бұрын
they cuddle in 1 big hole
@wolflightning23312 жыл бұрын
Zerg LAN party in the basement.
@DaRkLoRdZoRc Жыл бұрын
6:28 TMI : Lurker eggs don't die on one Yamato cannon shot of Battlecruiser. Yamato cannon is Expolsive 260 damage, and lurker egg is 200 HP , 10 DEF and Medium size. (260 damage - 10 DEF) × 75% (Expolsive and Medium) = 187.5. So egg lives with HP 13 after get hit on Yamato cannon.
@PassThisStn_Maple Жыл бұрын
So satisfying to watch! Definitely subscribing :D
@cdnry00202 ай бұрын
The beginning is like "Workers of the world, unite!"
@tFighterPilot Жыл бұрын
They unionized
@justmeok2 Жыл бұрын
That random lurker in the muta control group tho XD
@CorianderCat2 жыл бұрын
He's got a dream of flying one day!
@micuu12 жыл бұрын
@@micuu1 This is how transgender looks like as a Zerg.
@Mische2k2 жыл бұрын
I still dont understand the point of that
@pataponnabil2 жыл бұрын
@@pataponnabil that is done on high level Starcraft. When u put an unit that is far away from the mutalisks un the same group the mutalisks dont Split and they are easier to control to atack at the same time when killing workers. U can see pros doing It with overlords at the early stage of the Game.
@DavidRodriguez-lt2xr2 жыл бұрын
This game is so much more ... metal ... than the sequel PS: As alwyas, amazing job keep it up mate! :)
@laszlomiskei91382 жыл бұрын
Even more spectacular! Subscribed!
@filipstancel7315 Жыл бұрын
Pretty sure those lurkers could have attacked parts of the protoss mineral line from your base.
@BreakTheIce2222 жыл бұрын
I love seeing lurker & tower finished right be4 ai rush coming, so perfect xD
@mirzae5653 Жыл бұрын
This is the perfect ASMR
@lililililll2 жыл бұрын
@ 14:50 my first time witnessing the remastry of brood war... and God is the lurker carnage beautiful ! - especially the waves of medics the terrain kept sending in lol i was really expecting them to send in tanks and nukes, but i guess the map is too small for that kind of militia to form. Great play .
@noir66146 Жыл бұрын
I'm surprised the AI doesn't bring detection. That should be a fairly simple trigger to implement, especially for Zerg.
@Salted_Fysh2 жыл бұрын
he's a cheater
@Paul662902 жыл бұрын
@@Paul66290 no, he isn't. StarCraft 1 AI just isn't very good. The game is more than 20 years old.
@Salted_Fysh2 жыл бұрын
They would eventually sometimes bring some detection, but this map is so small that they just do an all-out rush without much teching at all! They're probably programmed to not bring slowverlords because they would be just be dragging behind because of the speed difference. Or maybe they didn't expect you to rush into invisible units.
@StuGames2 жыл бұрын
@@StuGames cheat is clearly involved for those who played this game they for sure know that for example a terran attacked with invisible form of attack will instantly launch a scan, weird here terran are killed and not even a scan launched...not mentionning lacking protoss probes or zerg OL
@thorstein37 Жыл бұрын
@@thorstein37 the ai in broodwar is actually very stupid when it comes to teching up, in fact zerg ai almost NEVER progress to hive tier. Serious, they almost never hit hive. When he attacked with the drone to bait the workers he effectively forced the ai into a “keep rushing at tier 1” mode. Its perfectly believable for the terran to not build a com scanner, even with academy, because its ai build order is so messed up.
@laughingalex7563 Жыл бұрын
*Spits on base* (The AI): how FEKEN DEAR YOU *sends the boys*
@SuagulishusR2 жыл бұрын
only 5 units lost, that's pretty insane.. good showcase!!
@crh18 Жыл бұрын
U can kill any computers after first attack. Take one lulker from your defence and go to enemy command center. In map "The Hunters", sometimes, i victory lulkers only.
@vskorablev2 жыл бұрын
wow, i love watching a line of firebats pop like pimples. impressive.
@darinladd53127 ай бұрын
Well done!
@PiotrthePhrog Жыл бұрын
Moving lirkers into the other players mineral lines is really good.
@antiprismatic7 ай бұрын
the lurker egg infront of the Sunken was beautiful i didnt get it at first, then i saw the zealots were scrambling xD
@gabrieldones2803Ай бұрын
Как же люркеры сильны в пачке, когда компьютеры не желают строить воздух! Супер получилось!)
@denmoot6072 жыл бұрын
You know, I feel sorry for all those poor lurkers sitting there squatting in one tiny cramped hole! I bet they all were thinking to themselves: "the first person who farts in here gets a black eye"...🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
@theUnknown-oz9dh6 ай бұрын
This bug was fixed in sc2. And I thought it was fixed in sc1 too. It was funny to abuse AI Back in the days with this trick though ❤️
@tomhe2862 жыл бұрын
so much nostalgia watching this
@alex_marin6 ай бұрын
this match is a true royale with cheese i love it
@alexcosta7127 Жыл бұрын
NICE JOB
@ATLballer Жыл бұрын
Me, calmly screaming: "GET THAT LURKER OUT OF YOUR MUTA CONTROL GROUP!"
@duffthimblespork8371 Жыл бұрын
Came for some Starcraft strats. Stayed for Benny-Hill-style chase.
@ext2korwin Жыл бұрын
Are you playing on the fastest speed? Why does the clock don't run faster then? I thought normal speed was max minus 2, and above that everything else was "sped up", at least that's how it works on standard Brood War campaign. Am I wrong? Great skills by the way, you don't cease to amaze me!
@magnum33311 ай бұрын
it's a mystrery how not a single overload, or terran's comsat to reveal hidden lurkers... unbelievable:) but at the end of the day: GG
@blade-vkАй бұрын
Zerg has the best music
@TheRealBDouble Жыл бұрын
very nice
@cheetahEu3 ай бұрын
Nice. Wonder why they didn't do anything to detect the lurkers. Anytime I used any cloaked unit I'd get scanned instantly, or there'd be an Overloard or Observer there.
@dickwallace8567 Жыл бұрын
the lurkers- me hanging underground with my homies
@ohohothisrocks Жыл бұрын
Wow that’s some fast lurkers I wouldn’t mind seeing this same thing on the biggest map where air units are plentiful
@atcandotherthings4985 Жыл бұрын
I'm not sure if this is confirmed or not, but if you kill an SCV that's building a structure, the unbuilt structure will be ignored by the AI and just build another one. One time me and my bro were doing the eco delay trick and he actually ended up killing an SCV building a barracks, and 30 minutes or more later into the game we found the same unbuilt barracks from early game.
@theunidentifiedchangeling94516 ай бұрын
I remember the brood war AI being way, *way* better than this. Not a single siege tank. No comsat. No missile turrets protecting the mineral line. No dragoons, photon cannons, templar, etc. The AI was clearly broken here. Not sure if it's just this map, or if remastered is like this in general. I also frequently abused the AI like this, distracting their workers to beat them 2v6 on various maps in the original brood war. And while it delays their economy, they would never just straight up get stuck on stone age tech like this.
@obuw1 Жыл бұрын
Nothing like stacking some lurkers.
@MortyFoodReviews Жыл бұрын
When he was stacking lurkers, it made my heart hurt.... IF he spread them maybe make 3 holes each an inch away and stacked those 3 holes it would have been far more effective But nonetheless it was a great game and i always have a team of Guardians along with mutas
@wowdittoАй бұрын
Cue Benny Hill chasing music for the 1st 5 mins.
@petrowegynyolc7108 Жыл бұрын
I know the Terran AI would usually instant scan cloaked/burrowed stuff in some of the campaigns, do they not do this in skirmish?
@R3DT1D32 жыл бұрын
I swear, the campaign AI is *meticulous* about bringing detection with them. Scripted attacks are a lot more well-designed than open-ended AI attacks, and the campaigns are quite well-built in terms of scripted attacks.
@shuriken1882 жыл бұрын
They do, but none of the enemy Terran players built a comsat because they were "rushing" and it's not part of the rush build order. Nevermind that their "rush" was still going on by the 10 minute mark;)
@Scourge24 Жыл бұрын
GG
@MrMadelscott Жыл бұрын
2:00 so funny :)
@jinkazama8319 Жыл бұрын
That mineral gatherer pissed off many ppl
@pooyasafaei25382 жыл бұрын
Estan buenisimos!!
@cesarurbina0097 Жыл бұрын
Professional players
@mochay172 жыл бұрын
Mad lad did the bulk of the defence against 7 AI using, like, 10 army supply of Lurkers. Arguably, could any other map where the AI decides to build tech beyond Marines, Zealots, and Hydras be harder?
@samiamrg7 Жыл бұрын
Why you placed all lurkers together? Would be more effective to put them close together but not on one spot?
@xxxq226 Жыл бұрын
Desperate times comes desperate measures
@Itsyoboyjy2 жыл бұрын
Okay, well, you could just stay with your "lurker defence" and wait until they will run out of minerals :)
@DanielLenskiy Жыл бұрын
Attacking with a worker? Tell us you are bad without telling us
@jesusislord461 Жыл бұрын
I see this and can only think, "Ah nice, Use Map Settings game of Lurker Defense." 🤣
@GameOpus Жыл бұрын
I wonder if the map name Abattoir have any relation for the future naming of Abattur...
@BlazeHN Жыл бұрын
Total meat grinder.
@booshmcfadden763811 ай бұрын
Well played. You could have cut minutes off your time if you harrassed the base next to you with a drone if there was a gap. Or send over a lurker. Very enjoyable to watch
@chamberashes3128 Жыл бұрын
IMO the hardest map for 1 v 7 CPU is fastest map 'cause the AI just have infinite money to throw at you. 1st wave will be basic unit but after that, they spam high tier unit wave after wave . You can try and feel what I say.
@duykhoinguyen21789 ай бұрын
8:23 Now computers are really good at spellcasting
@handongfeng3 ай бұрын
can you guess, how many game it took, to figure out this strategy?
@AttaKru Жыл бұрын
Why do you stack all the lurkers together? Why not stagger them a bit?
@TheLeadhound Жыл бұрын
So stressful!
@fmikee Жыл бұрын
Are you still doing content? Man, you are a legend, your Warcraft 2 videos were brutal
@MrMerithra2 жыл бұрын
why does the hive glow sometimes and sometimes not?
@sepalmq1229 Жыл бұрын
Йоу, зная 1 часть игры ИИ тут вовсе не слабый и бьёт мощно чем во 2 части
@Monolitvennik2 жыл бұрын
how your zergbase have this cool light??!
@user-wu6ep2ie2l7 күн бұрын
when i play brood war AI always brings few detectors not single. so hiding is not an option at some point unless kill all detectors 1st
@laman123lamАй бұрын
Q pro
@paraguas29582 жыл бұрын
I find it strange that the terran AI isnt using it sweep scan to see your lurkers. I remember in the original sc1, they did a sweep acan to see wtf was going on
@elzogalleta3121 Жыл бұрын
This drone is so popular. He has so many followers
@halimk1777 Жыл бұрын
Perfect. I want to name map.please!
@trancukem58142 жыл бұрын
Hi! Why are the terran Ai not scanning your lurkers?
@T1m0the0S Жыл бұрын
how do you get your textures looking like that?
@SensibleZombie Жыл бұрын
it's the Remastered version
@StuGames Жыл бұрын
Flexing on everybody with the collectors edition hatchery
@chopseh Жыл бұрын
Since the drone cheese doesn't have a name, I dub thee the pied piper peon cheese.
@HighMojo Жыл бұрын
can u make this without the trick at the start?
@zerglilngvet5428 Жыл бұрын
how come the terran AI didnt get scan?
@obelgefreitermurller26022 жыл бұрын
OBVIOUS, thx, the ones cheering this video clearly never played against AI than instantly scans
@thorstein37 Жыл бұрын
wy opponentt dont use air units?
@vuzyra9211 Жыл бұрын
Now try on a map with expansions. When AI is only on one base they normally stay on tier 1 units and no scanners. Plus, you can just wait them out on a map like this...
@ericjepson3765 Жыл бұрын
Its non-trigger Lurker Defense!
@a.cunningham4974 Жыл бұрын
110 APM lol. Well still pretty good. That stuff at the start isn't necessary if you're super fast, still a smart strategy though.
@inkredibill6352 Жыл бұрын
La prole Leviathan debieron ser los morados, y aparecer en la campaña.
@cesaremanuelchoque9250Ай бұрын
that’s a one deep hole
@computationalerror69 Жыл бұрын
1K liked! 😊 🎉
@clflores2486 Жыл бұрын
playing through custom is much easier, try the same thing through a network game. your lurkers will be instantly scanned. sooner or later tanks will be laid out out of reach, etc. storms and more
@dildoschmallen1335 Жыл бұрын
Yeah, I remember AIs were scanning me quite readily in classic BW, so I had to rely on wall tactics rather than lurkers as main field force.
@L4evsk Жыл бұрын
How about without using Lurkers? How about using Terran or Protoss?
@calvinfoo Жыл бұрын
Duration Time 21:12 . Mirror numbers :). Strange indeed
@Crystian83 Жыл бұрын
Hey try map name cauldron. (6 player) Ai are insane there
@Smugsmol2 жыл бұрын
3 terans, 0 scans. Interesting.
@ossipsasha14 күн бұрын
Terran can do the nuclear launch detect and booom...all unit bb
Now imagine the AI banding together and rushing you down with all their workers, basically saying "enough is enough"
Zerg drone : spit on a Nexus All the probes : and I took that personally >:(
Hydralisks spit too.
MJ
It’s a shame there’s not even a single dragoon showed up during the fight. Or tanks, vultures, high Templar etc. Zerg eventually figured out lurkers but that’s about it. But at the same time, rush means no time for higher tech units so. It is a feat indeed.
That is because the computer's tech level is based on the number of bases they have. With only of one pile of resources for each player, the computer will hardly move up the tech tree. I always build a 64x64 mini map with 1 big pile of resources in the centre and I would play 1 vs 7 melee. 9/10 times I will win due to the same reason and there is no need to send my scv for harassment.
The way you made all those Drones, Probes and SCVs run after you at the beginning was hilarious!
So I tried a lot of different maps to find the hardest one for this challenge, and I thought this map would be impossible to beat because you just get attacked too early... until I thought of this cheese strategy! Let me know what you think about this.
You are bad@$$. Thanks for posting these.
Opening cheese was the best. Is it RNG whether computer builds any air in "initial" attacks, or does AI simply believes that ground only, no detection beats lurkers in the choke?
Awesome strategy mate👋🤗😎
@@besNait Air units all require some "teching" and they always go for an outright rush on this map
Great strategies there. I am curious though: why stack the Lurkers? Is that the optimal spot for them to attack incoming rushes?
I am never tired of watching you play 1 vs 7 AIs. StarCraft Brood War was my childhood and I and my sister still play it. With HD graphic in remastered version, your gameplay makes the game even more fun! Amazing! Thanks for all these amazing videos 🔥🔥
The lurker stacking may be great for attacking, but one psi storm, reaver, or siege tank will ruin its day.
yo, putting a lurker in your muta group was a smart way to not have to worry about a stray overlord
Stu: juggling with a drone and building up his base. Me: Perfect multitask micro! Stu: adds a second drone to juggling. Me: Err, what's the word for better than perfect?!
Dude for real lol
I was wondering when you'll make one of these since I've been a Zerg player since the first game came out, nice to see it today! Keep up the great work!
One thing I never understood is why the eggs are so damn strong and hard to destroy lol. Nice job using it to your advantage.
This gameplay with comments are perfect! Thanks!
Unbalanced skirmishes like this are the best part of any RTS, in my opinion.
I wonder how these lurkers stack together underground. Do they stay in different layers?
they cuddle in 1 big hole
Zerg LAN party in the basement.
6:28 TMI : Lurker eggs don't die on one Yamato cannon shot of Battlecruiser. Yamato cannon is Expolsive 260 damage, and lurker egg is 200 HP , 10 DEF and Medium size. (260 damage - 10 DEF) × 75% (Expolsive and Medium) = 187.5. So egg lives with HP 13 after get hit on Yamato cannon.
So satisfying to watch! Definitely subscribing :D
The beginning is like "Workers of the world, unite!"
They unionized
That random lurker in the muta control group tho XD
He's got a dream of flying one day!
@@micuu1 This is how transgender looks like as a Zerg.
I still dont understand the point of that
@@pataponnabil that is done on high level Starcraft. When u put an unit that is far away from the mutalisks un the same group the mutalisks dont Split and they are easier to control to atack at the same time when killing workers. U can see pros doing It with overlords at the early stage of the Game.
This game is so much more ... metal ... than the sequel PS: As alwyas, amazing job keep it up mate! :)
Even more spectacular! Subscribed!
Pretty sure those lurkers could have attacked parts of the protoss mineral line from your base.
I love seeing lurker & tower finished right be4 ai rush coming, so perfect xD
This is the perfect ASMR
@ 14:50 my first time witnessing the remastry of brood war... and God is the lurker carnage beautiful ! - especially the waves of medics the terrain kept sending in lol i was really expecting them to send in tanks and nukes, but i guess the map is too small for that kind of militia to form. Great play .
I'm surprised the AI doesn't bring detection. That should be a fairly simple trigger to implement, especially for Zerg.
he's a cheater
@@Paul66290 no, he isn't. StarCraft 1 AI just isn't very good. The game is more than 20 years old.
They would eventually sometimes bring some detection, but this map is so small that they just do an all-out rush without much teching at all! They're probably programmed to not bring slowverlords because they would be just be dragging behind because of the speed difference. Or maybe they didn't expect you to rush into invisible units.
@@StuGames cheat is clearly involved for those who played this game they for sure know that for example a terran attacked with invisible form of attack will instantly launch a scan, weird here terran are killed and not even a scan launched...not mentionning lacking protoss probes or zerg OL
@@thorstein37 the ai in broodwar is actually very stupid when it comes to teching up, in fact zerg ai almost NEVER progress to hive tier. Serious, they almost never hit hive. When he attacked with the drone to bait the workers he effectively forced the ai into a “keep rushing at tier 1” mode. Its perfectly believable for the terran to not build a com scanner, even with academy, because its ai build order is so messed up.
*Spits on base* (The AI): how FEKEN DEAR YOU *sends the boys*
only 5 units lost, that's pretty insane.. good showcase!!
U can kill any computers after first attack. Take one lulker from your defence and go to enemy command center. In map "The Hunters", sometimes, i victory lulkers only.
wow, i love watching a line of firebats pop like pimples. impressive.
Well done!
Moving lirkers into the other players mineral lines is really good.
the lurker egg infront of the Sunken was beautiful i didnt get it at first, then i saw the zealots were scrambling xD
Как же люркеры сильны в пачке, когда компьютеры не желают строить воздух! Супер получилось!)
You know, I feel sorry for all those poor lurkers sitting there squatting in one tiny cramped hole! I bet they all were thinking to themselves: "the first person who farts in here gets a black eye"...🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
This bug was fixed in sc2. And I thought it was fixed in sc1 too. It was funny to abuse AI Back in the days with this trick though ❤️
so much nostalgia watching this
this match is a true royale with cheese i love it
NICE JOB
Me, calmly screaming: "GET THAT LURKER OUT OF YOUR MUTA CONTROL GROUP!"
Came for some Starcraft strats. Stayed for Benny-Hill-style chase.
Are you playing on the fastest speed? Why does the clock don't run faster then? I thought normal speed was max minus 2, and above that everything else was "sped up", at least that's how it works on standard Brood War campaign. Am I wrong? Great skills by the way, you don't cease to amaze me!
it's a mystrery how not a single overload, or terran's comsat to reveal hidden lurkers... unbelievable:) but at the end of the day: GG
Zerg has the best music
very nice
Nice. Wonder why they didn't do anything to detect the lurkers. Anytime I used any cloaked unit I'd get scanned instantly, or there'd be an Overloard or Observer there.
the lurkers- me hanging underground with my homies
Wow that’s some fast lurkers I wouldn’t mind seeing this same thing on the biggest map where air units are plentiful
I'm not sure if this is confirmed or not, but if you kill an SCV that's building a structure, the unbuilt structure will be ignored by the AI and just build another one. One time me and my bro were doing the eco delay trick and he actually ended up killing an SCV building a barracks, and 30 minutes or more later into the game we found the same unbuilt barracks from early game.
I remember the brood war AI being way, *way* better than this. Not a single siege tank. No comsat. No missile turrets protecting the mineral line. No dragoons, photon cannons, templar, etc. The AI was clearly broken here. Not sure if it's just this map, or if remastered is like this in general. I also frequently abused the AI like this, distracting their workers to beat them 2v6 on various maps in the original brood war. And while it delays their economy, they would never just straight up get stuck on stone age tech like this.
Nothing like stacking some lurkers.
When he was stacking lurkers, it made my heart hurt.... IF he spread them maybe make 3 holes each an inch away and stacked those 3 holes it would have been far more effective But nonetheless it was a great game and i always have a team of Guardians along with mutas
Cue Benny Hill chasing music for the 1st 5 mins.
I know the Terran AI would usually instant scan cloaked/burrowed stuff in some of the campaigns, do they not do this in skirmish?
I swear, the campaign AI is *meticulous* about bringing detection with them. Scripted attacks are a lot more well-designed than open-ended AI attacks, and the campaigns are quite well-built in terms of scripted attacks.
They do, but none of the enemy Terran players built a comsat because they were "rushing" and it's not part of the rush build order. Nevermind that their "rush" was still going on by the 10 minute mark;)
GG
2:00 so funny :)
That mineral gatherer pissed off many ppl
Estan buenisimos!!
Professional players
Mad lad did the bulk of the defence against 7 AI using, like, 10 army supply of Lurkers. Arguably, could any other map where the AI decides to build tech beyond Marines, Zealots, and Hydras be harder?
Why you placed all lurkers together? Would be more effective to put them close together but not on one spot?
Desperate times comes desperate measures
Okay, well, you could just stay with your "lurker defence" and wait until they will run out of minerals :)
Attacking with a worker? Tell us you are bad without telling us
I see this and can only think, "Ah nice, Use Map Settings game of Lurker Defense." 🤣
I wonder if the map name Abattoir have any relation for the future naming of Abattur...
Total meat grinder.
Well played. You could have cut minutes off your time if you harrassed the base next to you with a drone if there was a gap. Or send over a lurker. Very enjoyable to watch
IMO the hardest map for 1 v 7 CPU is fastest map 'cause the AI just have infinite money to throw at you. 1st wave will be basic unit but after that, they spam high tier unit wave after wave . You can try and feel what I say.
8:23 Now computers are really good at spellcasting
can you guess, how many game it took, to figure out this strategy?
Why do you stack all the lurkers together? Why not stagger them a bit?
So stressful!
Are you still doing content? Man, you are a legend, your Warcraft 2 videos were brutal
why does the hive glow sometimes and sometimes not?
Йоу, зная 1 часть игры ИИ тут вовсе не слабый и бьёт мощно чем во 2 части
how your zergbase have this cool light??!
when i play brood war AI always brings few detectors not single. so hiding is not an option at some point unless kill all detectors 1st
Q pro
I find it strange that the terran AI isnt using it sweep scan to see your lurkers. I remember in the original sc1, they did a sweep acan to see wtf was going on
This drone is so popular. He has so many followers
Perfect. I want to name map.please!
Hi! Why are the terran Ai not scanning your lurkers?
how do you get your textures looking like that?
it's the Remastered version
Flexing on everybody with the collectors edition hatchery
Since the drone cheese doesn't have a name, I dub thee the pied piper peon cheese.
can u make this without the trick at the start?
how come the terran AI didnt get scan?
OBVIOUS, thx, the ones cheering this video clearly never played against AI than instantly scans
wy opponentt dont use air units?
Now try on a map with expansions. When AI is only on one base they normally stay on tier 1 units and no scanners. Plus, you can just wait them out on a map like this...
Its non-trigger Lurker Defense!
110 APM lol. Well still pretty good. That stuff at the start isn't necessary if you're super fast, still a smart strategy though.
La prole Leviathan debieron ser los morados, y aparecer en la campaña.
that’s a one deep hole
1K liked! 😊 🎉
playing through custom is much easier, try the same thing through a network game. your lurkers will be instantly scanned. sooner or later tanks will be laid out out of reach, etc. storms and more
Yeah, I remember AIs were scanning me quite readily in classic BW, so I had to rely on wall tactics rather than lurkers as main field force.
How about without using Lurkers? How about using Terran or Protoss?
Duration Time 21:12 . Mirror numbers :). Strange indeed
Hey try map name cauldron. (6 player) Ai are insane there
3 terans, 0 scans. Interesting.
Terran can do the nuclear launch detect and booom...all unit bb