The History of Infinite Combos in Smash

2024 ж. 30 Сәу.
97 907 Рет қаралды

The History of Infinite Combos in Smash Ultimate is very interesting but doesn't have a final chapter yet!
Shoutouts to all the awesome players and content creators who helped us out!
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🥩 ABOUT US 🥩
We are two brothers who are passionate Smash Ultimate players and Nintendo fans. Our goal is to educate you with tutorials about the game’s advanced techniques, and entertain you with combo videos and other discussions.
In our Smash Review series we react to clips you guys send us and try to recreate any weird glitches or techniques to learn more about the game. In our Questionable Beef series we play against each other in whatever crazy challenge we can come up with.
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  • This took forever to make. Hope you like it! If there is ANY REAL Infinite out there we missed, please let us know.

    @BeefySmashDoods@BeefySmashDoods14 күн бұрын
    • might I consider a history of ultimate's glitches video? my favorite is the DDD face glitch.

      @Tonjit41@Tonjit4114 күн бұрын
    • Can Joker's gun loops go on forever? Gun has basically no knockback and footstool gun can easily be turned around

      @silverpotato4272@silverpotato427214 күн бұрын
    • I’m pretty sure puff with mr Saturn can sing > zdrop sing > zdrop sing and that’s a REAL infinite

      @Oetam@Oetam14 күн бұрын
    • @@silverpotato4272gun has enough knockback, and eventually joker would get arsene which would definitely have enough knockback

      @protecterofkatz@protecterofkatz14 күн бұрын
    • Can't banjo TAS just walk forward longer to still hit with SDI? Also I may have found something that makes Ness infinite work on more characters but still labbing

      @TFWPLSSUB@TFWPLSSUB14 күн бұрын
  • Infinites are a great way to make friends

    @Tonjit41@Tonjit4114 күн бұрын
    • Make friends hate you

      @eanderson9599@eanderson959914 күн бұрын
    • They cant leave the combo so yeah your right

      @MilkyBoost@MilkyBoost14 күн бұрын
    • you get to have a really good and deep conversation while they are stuck in your combo

      @kenkxb2763@kenkxb276314 күн бұрын
    • If your friends don't like infinites, they're bad

      @jiaan100@jiaan10014 күн бұрын
    • Infinite friends

      @James-ww3ri@James-ww3ri14 күн бұрын
  • 3:07 Don’t forget that Pikachu’s quick attack could jab lock in Brawl so Pikachu had an infinite on everyone too

    @thunderd7904@thunderd790414 күн бұрын
    • SDI lets you escape quick attack. idk if the same was true for banana, but I definitely remember esam knowing that combo but top players escaping it with SDI

      @zackolot@zackolot14 күн бұрын
  • WOW. im a weekly watcher of smash review but this style of content is actually amazing to see you guys pull off. Cfives voice is such a good narrator voice and the editing was on point. Can see all the effort and it was definitely worth it

    @roboticfox375@roboticfox37514 күн бұрын
    • They started out by doing scripted stuff for years

      @ScatLuigi@ScatLuigi14 күн бұрын
    • @@ScatLuigi yeah i wish they would go back to that lol

      @RandomDude647@RandomDude64713 күн бұрын
    • ​@RandomDude647 Honestly same. Vastly prefer this style of content to their usual. It's what keeps me watching them on and off

      @TheResidence0@TheResidence012 күн бұрын
    • @@RandomDude647 I think the problem is probably the time it takes to do this kind of thing. Even if it got twice as many views, it wouldn't really matter if it took 10 times as long to make.

      @emilia935@emilia93512 күн бұрын
    • Dang, this comment makes me feel old... There was a time when this was their style of video!

      @bangiaryan@bangiaryan11 күн бұрын
  • Wobbles LITERALLY looked at the melee scene, said "it's wobbling time", and wobbled all other those dudes

    @grmancool@grmancool12 күн бұрын
  • This video slaps!

    @GimR@GimR13 күн бұрын
    • Yooooooooooo

      @Lazzy558@Lazzy5585 күн бұрын
  • this video is awesome, definitely make more smash history videos

    @nail_HK@nail_HK14 күн бұрын
  • Great vid, just want to mention that Diddy's "Pyramid Scheme" infinite was actually nerfed twice, because after the first nerf, players found that you could use footstools to delay needing to pull another banana long enough for the cooldown to expire. The final nail in the coffin was in patch 11.0, when the banana peel item itself got nerfed so that the second throw now took an additional 24 frames.

    @jjp_arxys2001@jjp_arxys200114 күн бұрын
  • fun fact 16:33 I was the first human to ever get hit by this combo in a real game. I was at dakpo's house for a smashfest shortly after release (i had been playing for like a week at this point) and he hits me with this in the first or second game we play, I was already getting absolutely demolished. probably some of the most fun smash I've ever played

    @acesupana2246@acesupana224611 күн бұрын
  • You did miss an infinite combo: my Nintendo online subscription

    @rytre@rytre14 күн бұрын
    • Same 😂😂😂

      @HDGamerofficial@HDGamerofficial14 күн бұрын
    • i forgot that I'm still doing this combo

      @VicelikeGold79@VicelikeGold7913 күн бұрын
  • I love how he said "The longer the combo, the more damage" when talking about traditional fighters, but when he starts talking about Smash, he says "The longer the combo, the better for you" instead of more damage, as it's showing a Sheik combo in the background.

    @partymartin28@partymartin2813 күн бұрын
  • "The longer they are, the more damage they do" unless you're playing Sheik

    @redclawtheotter@redclawtheotter14 күн бұрын
  • I miss her

    @Dakpo@Dakpo14 күн бұрын
    • Banana…

      @baer5137@baer513711 күн бұрын
  • BSD is about to get so many @‘s about pseudo-infinite combos that weren’t mentioned.

    @oh-ah5919@oh-ah591914 күн бұрын
  • This is the best kind of content. I've been subbed since 2017 and I always wished for more informative essay style content like back in the s4 days. Please do more of this! Tbh, you have a great voice for narration and I love when you dive into a niche topic like this. Maybe you could do a series where you dissect mainline mechanics and how they've changed from game to game as the series progresses. RCO lag/air speed, the buffer system, nuance in DI/LSI between games, stagelist evolutions, legal stage differences between titles, introduction/evolution of unlockables (lvl 3 focus, KO punch, shulk's true vision, etc.) I sincerely hope this performs well so we can get more content like this! What do you think? Is this something you'd be interested in pursuing?

    @TKO_NoSmo@TKO_NoSmo14 күн бұрын
    • Definitely! If this performs well we‘re down to explore this style more again. Thank you for the kind words! Really appreciate it!

      @vyq6014@vyq601414 күн бұрын
  • It turns out the true infinites were the friends we made along the way☺️🙋🏾

    @silly_dev1025@silly_dev102514 күн бұрын
  • Been passively watching this channel for years, but never really commented until now. Had to say this was a great video and I really enjoyed the editing and all the examples. The effort put into this one shines through, and I would love to see more content like this! Great work!

    @Hunter-R.@Hunter-R.12 күн бұрын
  • Actually great video with an amount of research and accuracy that is rare for such popular channels

    @Oetam@Oetam14 күн бұрын
  • Finally! An informative, well narrated, incredibly edited and super fun video. I knew you guys could still pull it off. Over the last years it really felt like you had become a content mill just reacting to random clips weekly, but videos like these make me glad I'm still subscribed. Thank you, I'm sure this took a LOT of work

    @ggnicklu@ggnicklu13 күн бұрын
  • 0:50 Fun fact about that combo Dan is using: Dan is supposed to be the template example of a "joke character".. goofy, trollish, unpredictable, and almost invariably weak to use... _(SFV was the first and only time they tried to balance him normally simply because he was paid-DLC and would make people mad if they paid for an unviable character)_ But that combo he's using in the clip turned out to be an infinite, and he ended up too strong.. How'd they nerf it?... In the most joke character way possible.. They gave his fireball RNG.. giving it a low chance of doing a Luigi missfire and knocking down the opponent. He can still react to it happening and finish the combo with an ender if he's fast enough, but ether way it does still end the combo.

    @AnthanKrufix@AnthanKrufix10 күн бұрын
  • This is a super well made video! I love when you mix up your content with these essay type videos.

    @natestiles1540@natestiles154014 күн бұрын
  • I would love to see more videos like this from you guys. These videos about the history of niche aspects of Smash’s competitive meta are hot rn, and they’re helping keep interest in the game alive. Would love more, no matter the topic or how long they take to make!

    @protomania3177@protomania317714 күн бұрын
  • Excellent video! You guys put a ton of work in to this one and it shows! Great job!

    @rockytoprecordingreviews4167@rockytoprecordingreviews416714 күн бұрын
  • That was very well made and informative, thanks Doods!

    @lordminsc24@lordminsc2414 күн бұрын
  • I'd love more videos like this, delving into history is always so fascinating to me

    @SoulStasis@SoulStasis12 күн бұрын
  • the editing is so good, love this style of video :D more videos in this format would be peak

    @megatheowo7087@megatheowo708713 күн бұрын
  • FINALLY a good BSD video I’ve been waiting for this for YEARS

    @ikei6940@ikei694012 күн бұрын
  • Great video! I really loved the format!

    @jacobkane4747@jacobkane474713 күн бұрын
  • One of your best videos in a while, reminds me of many of your SM4SH combo and tech videos

    @C-Vite@C-Vite4 күн бұрын
  • great video :) I can tell a lot of work went into it, it came out really good

    @ro-ce8vg@ro-ce8vg14 күн бұрын
  • This was an amazing video. Hope you do more in the future. Great work.

    @Glich3d@Glich3d11 күн бұрын
  • I am not accustomed to this kind of quality from you guys Well done

    @lorenzoniccoli99ln@lorenzoniccoli99ln5 күн бұрын
  • 0:49 DAN HIBIKI MENTIONED

    @novameowww@novameowww10 күн бұрын
  • It's refreshing to see some new Smash content. It's clear your amount of effort on this made a great product. I'm not saying that I don't like Smash Reviews, but there's been a drought on new Smash content in general from content creators that isn't just matches. You guys should definitely do more history stuff on Smash. This was a fun watch

    @JetrinLee@JetrinLee10 күн бұрын
  • This is so sick!! Great vid, Doods

    @dyll_pyckle@dyll_pyckleКүн бұрын
  • Fun fact about Kazuya's footstool Side B infinite, after a while the 20 hits on the combo counter would rack up, and you could SDI up on the Side B to instantly become airborne after crumpling, which would make you instantly actionable and end the combo. I figured this out way later, when that CJab > Side B combo was going around, which you can also escape like this

    @Super_EpicGuy@Super_EpicGuy10 күн бұрын
  • 13:00 lol I got an unskipable ad at the perfect time so I thought yall added a crazy transition to an unstoppable ad

    @masonfason8925@masonfason892514 күн бұрын
  • The quality of this video is off the charts, well done!

    @Tbone1178@Tbone117813 күн бұрын
  • very well done video, hope the views start pouring its deserved

    @BaronofBlue@BaronofBlue13 күн бұрын
  • I love this documentary video style! Greatly executed! A nice change of pace but still love the other content!

    @ethanmagdaleno4309@ethanmagdaleno430914 күн бұрын
  • Truly an amazing video, you guys should do more smash history!

    @pan-pansandoval8809@pan-pansandoval880914 күн бұрын
  • Definitely deserves 1 million views and 100k more subscribers. Great video

    @christianhernandez2785@christianhernandez278513 күн бұрын
  • Fantastic video, my only suggestion is that it would have been worth taking the time to mention that true or pseudo infinites are only allowed to go up to 300% in tournament rules to avoid stalling. It feel like this video will reach a lot of people who only know Smash on loose terms and that it may have a competitive scene, so that little bit more detail helps. It would have been a bit extra, but focusing briefly on one touch infinites for contrast would have been nice - you know what I mean... Moves which kill in one shot as it forms the Yin to 300% damage combo's Yang.

    @thelastgogeta@thelastgogeta14 күн бұрын
    • Well I don’t think they’d consider a OHKO as an infinite because you can’t do it more than once The whole point of a smash infinite compared to an FG infinite is that because the opponent will never die just from taking damage, a combo could potentially go on forever

      @KevSB07@KevSB0714 күн бұрын
    • @@KevSB07 Depends on what is most important to you. I consider it to just be a way to win a round/take a stock with no answer from the other player. This video is more about those to the extreme where you can also do it literally forever - but it is still about the competitive context. OHKOs are far more efficient at getting the round or stock when they work. Fortunately basically all of them are balanced to be really impractical to hit if not being luck based. Examples include Roy's Neutral B or Instant Kill in Guilty Gear (which wins all rounds in the first game, not just a single round). I think it is worth a footnote at least to say fastest win conditions exist, but practically speaking - find the combos and master the infinites.

      @thelastgogeta@thelastgogeta14 күн бұрын
    • @@thelastgogeta No no, I totally get that OHKOs are relevant/related to infinites in a competitive discussion. But going by the rules the video seemed to be playing with, they wouldn't count to be included because they aren't infinites.

      @KevSB07@KevSB0713 күн бұрын
  • It's great to see a return to this style of content!

    @dysr@dysr13 күн бұрын
  • Yo nice video, you should make more high production videos like this from time to time I really enjoyed it

    @crazykid1325@crazykid132514 күн бұрын
  • Oh wow I loved this video, I’m not used to you guys posting these kinds of videos but it’s so good!!

    @pepper6592@pepper659212 күн бұрын
  • These are the videos I look forward to the most on the channel (But I still watch Smash Review every Monday)

    @DualOrangePins@DualOrangePins13 күн бұрын
  • This content is so good, worth longer waits for higher quality imo

    @Aeroezz@Aeroezz14 күн бұрын
  • One that falls into the "I guess it's technically an infinite" category is one that Kazuya has. Starting around 400%, I've found that he can loop side B and what I'll call rising Jab, the move that he can use when rising out of a crouch. Side B, rising Jab, repeat. It's very easy and highly impractical.

    @steeveedragoon@steeveedragoon4 күн бұрын
  • Incredible video, thanks BSD!

    @YusufSheth@YusufSheth3 күн бұрын
  • 7:36 Pit's "HAYAYAYAAAH" move flashbacks

    @Adamski-@Adamski-13 күн бұрын
  • This was an awsome video I loved the editing

    @friek770@friek77014 күн бұрын
  • Great work on this video!

    @khangleshun@khangleshun14 күн бұрын
  • missed this style of BSD content tbh, reminds me of the SSB4 days. Great video, guys!

    @mysticsamus@mysticsamus12 күн бұрын
  • I remember Umeki pulling off footstool up air 1 loops in tournaments in the smash 4 era. I had no idea how Peach’s float worked at the time, I just thought it looked so cool, I tried to learn it myself. I ended up becoming a Peach main

    @pedrowakisaka2098@pedrowakisaka209813 күн бұрын
  • Awesome video, I didn't know about that banjo machine gun, that's so cool!

    @yoyofalcon4216@yoyofalcon421614 күн бұрын
  • This video was so good! Hope you make more videos like this, reminds me a bit of the old times when you would do tech videos

    @yoshistar8985@yoshistar898514 күн бұрын
  • I really like this style of video is was very interesting and i love the editing as well

    @crimzon2990@crimzon299013 күн бұрын
  • nice history of infinite combos in smash. thanks bsd!

    @lastnamefirstname8655@lastnamefirstname865514 күн бұрын
  • please keep making content like this

    @michealfeild5561@michealfeild556113 күн бұрын
  • I miss this style of content. Smash 4 memories right now😢

    @Frost_Anton@Frost_Anton14 күн бұрын
  • I feel like ive heard esam say this character has an infinite that the mains are hiding from us all for just about half the roster lmao. Like lucas rope snake or something lmao. I love this.

    @aidenvega6306@aidenvega630613 күн бұрын
  • Somehow I was _gagging_ for it by the end. Well played.

    @i-am-linja@i-am-linja14 күн бұрын
  • You guys knocked it out of the park with this video!

    @altheking21@altheking2114 күн бұрын
  • Now *this* is the type of content I subbed for.

    @BLamb@BLamb14 күн бұрын
  • ''every combo is infinite as long as your opponent is bad enough'' Sun Tzu The Art of War

    @monk2780@monk27803 күн бұрын
  • Awesome video, good work guys

    @Hisho00@Hisho0013 күн бұрын
  • This is the oldschool BSD content I originally fell in love with 🙂.

    @MidoCounters@MidoCounters13 күн бұрын
  • Duffy king actually did have two other infinite combos after the initial banana nerf, one only worked on heavies though and they both got patched out later, with the banana timer being even longer

    @jabrilanderson0@jabrilanderson014 күн бұрын
  • Now THAT was a introduction 🔥👾

    @cristiantello2114@cristiantello211413 күн бұрын
  • Amazing Video, good work!

    @fishing-hecht99@fishing-hecht9914 күн бұрын
  • BeefySmashDoods making banger video essay about smash is not something that i expect today. But boy this video is so well made.

    @mjdevlog@mjdevlog14 күн бұрын
  • impressive work

    @LucasDarkGiygas@LucasDarkGiygas11 күн бұрын
  • Cool video, but one additional detail I want to mention. At the start, you mention that more combos = more damage While this is, in most areas, true, it doesn't really tell the full story. Most fighting games have a concept called damage scaling, where as combos go on, the damage values start to go down. This is done to prevent certain combos from being *too* damaging, as in games where it doesn't exist, many combos will just simply deal more damage than they should. As a consequence, this can make infinites more painful to watch, as hits will often deal mere pixels of damage to the life bar, and is a good demonstration of damage scaling in fighting games. Generally, it's a better idea to end the combo early, that way you can keep maximizing on your damage potential. However, a character like Slayer in Guilty Gear never really has to worry about damage scaling, because his combo options are more limited. Thanks to this, he can easily take out 80% of your health, often with combos as little as 8 hits, whereas other characters can do 50 hit combos that, at best, only take out 50%. And this isn't even mentioning GUTS scaling or proration, but I'm not going to get into detail about that. TLDR: Big combo does not equal big damage

    @Z-G.-2000@Z-G.-200012 күн бұрын
  • This video is soo cool! Sad to see it not performing better :_

    @zeo_o6395@zeo_o639512 күн бұрын
  • Amazing video here. I can't entirely remember, but I do think I saw something a while back about some chain grab with Dedede in Brawl. Unsure if this is factual because I saw it a long time ago.

    @Erm_Actually_kid@Erm_Actually_kid14 күн бұрын
  • Ah that sweet c5 narration. Love his delivery.

    @Shady_Fungus@Shady_Fungus14 күн бұрын
    • except when he says "puh-si"

      @TheRealBatabii@TheRealBatabii14 күн бұрын
  • can we just talk about how good the editing is in this video because it is way to good to only have 22k views

    @nimomirderlimo@nimomirderlimo13 күн бұрын
  • please make more of these

    @ermkindofcringe9401@ermkindofcringe940111 күн бұрын
  • Nice video! Maybe another idea would be the history of true zero to death combos

    @zombie-bv9pr@zombie-bv9pr12 күн бұрын
  • Awesome video! Cfive has a great voice for this

    @KevSB07@KevSB0714 күн бұрын
  • RE: 13:05 a player named "23:50 CST" experimented a lot with the crouch jab loops and managed to pull them off on real hardware multiple times, but i'm not sure if they're still active.

    @epicnan1855@epicnan185513 күн бұрын
  • Incredible video y’all!!

    @alexaurorus9767@alexaurorus97678 күн бұрын
  • Lmao not the Sonix SD clip to end the video 💀

    @43idiosyncrasies65@43idiosyncrasies659 күн бұрын
  • intro was so good i forgot what i was watching.

    @dangerouslyslurp7404@dangerouslyslurp740414 күн бұрын
  • BSD hitting us with that avantgarde Jazz in the background for no reason

    @GenophefeElisabeth@GenophefeElisabeth13 күн бұрын
  • 7:06 “gummy loops”? No dude, that’s the Wobbelle

    @MinnowTF@MinnowTF6 күн бұрын
  • good ass video

    @imESAM@imESAM9 күн бұрын
  • Love FGC history vids!

    @oireal7261@oireal726114 күн бұрын
  • I can't decide if infinite combos, no matter how rare; break the game or make it better.

    @danielsantoro6332@danielsantoro633214 күн бұрын
    • Definitely break it.

      @Priincipal-pe9mp@Priincipal-pe9mp14 күн бұрын
    • Play MvC2. It helps define it.

      @just-linx8271@just-linx827114 күн бұрын
    • both

      @fiendfi7119@fiendfi711914 күн бұрын
  • *the history of infinite combos in the three newest smash games.

    @MisterSpeedStacking@MisterSpeedStacking11 күн бұрын
  • Unfortunately devs can only do so much, balancing a game is pretty much impossible, but honestly for a player to intentionally look for a means to learn an infinite combo just shows how desperate they wanna win at a party game like smash.

    @groudon2006@groudon200613 күн бұрын
  • ICs need a whole video to themselves for pseudo infinite combos

    @vgrants1717@vgrants17178 күн бұрын
  • Well made

    @murr881@murr88114 күн бұрын
  • I just realized “Super Smash Brothers Infinite” would go hard as the next title, regardless if ult deluxe or sequel

    @minecraftman6376@minecraftman63769 күн бұрын
  • This is really well edited and scripted, love to see this level of effort from BSD

    @legendarysoil1064@legendarysoil106414 күн бұрын
  • Different kinda video but really liked it!

    @LostForestX@LostForestX14 күн бұрын
  • So Um as an ICs main I want to clarify the ICs infinite, first of all puff Dosen’t need to be at a high % to escape it, she can escape at 0% by doing really hard SDI down. And second, ICs have a much better infinite against yoshi and Steve, bye doing up tilt (footstool) (fair spike) up tilt (footstool) (nutral b) loop. This nutral b infinite works from 20%, hence why you need to start the combo with fair instead of nutral b for the first loop, to 200% when nutral b starts to freeze yoshi and I don’t know when it freezes steve but it should be sooner then that because he’s lighter.

    @crazykid1325@crazykid132514 күн бұрын
  • You could have dived into the infinite combos of melee way more than just wobbling, for example marth chaingrab on spacies

    @Non-disjunction@Non-disjunction8 күн бұрын
  • One infinite that i know (i dont really know if its truly an infinite) is Lucas dtilt nair combo only works at high percents and you have to land a dtilt or land with the third hit of nair (if you land with the last hit of nair they just get pushed to the blastzone) doing a dragdown for example and hitting with the dtilt and just doing it over and over again the only problems this have its the sdi and where the other character its gonna land because they can land behind or in front of you

    @Spectre153@Spectre15313 күн бұрын
KZhead