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Spent over 10 hours editing this today and over 20 hours on this video in total I would love to do more of these "big" projects in the future, so if you enjoyed watching the video, a like and a comment will mean everything ♥
@NaToSaphiX7 ай бұрын
Good video but some constructive feedback. Idk if people care just listening to a compilation of your friend just saying 64tick or 128tick over and over again. For the ropz section it would've been nice to have on the screen if it was 64 or 128tick so we know how well he's doing he's talking.
@zam28907 ай бұрын
@@zam2890 Always appreciate some constructive criticism! I'll keep it in mind for future videos
@NaToSaphiX7 ай бұрын
@@NaToSaphiX I think this video is really important tho to show the importance of 128 tick for high level play. Keep it up
@zam28907 ай бұрын
im sorry but this is unwatchable. video could have been 5 minutes long with some graphics to show the results of each person's test.
@SenatorBanana7 ай бұрын
I agree, it was pretty tedious and unnecessary hearing them say 64 & 128 tick over and over again, could've been made much more simple and digestible. But a very good video idea, we need the awareness for CS2.
@badvf7 ай бұрын
Imagine being so good at this counter strike you can legitimately say your failed bhops because of the game and not yourself.
@jack_lansky7 ай бұрын
People who practice bhop a lot get used to the timing of scroll jumps with that tickrate. 64 tick needs different scroll jump speed compared to 128 to hit more consistent hops. It's a pretty obvious difference once the player learns to bhop consistently on one tickrate.
@senya60957 ай бұрын
This for me is by far the easiest way to detect that you are on a 64 tick server. I'm no bhoping god, but I do it alot and have always liked the bhop in cs ever since the earliest days.
@randavido7 ай бұрын
you don’t have to be good to be able to tell. I’m not the greatest so I just compare it to how consistent it is to hit hops at my scrub skill level. If I can’t hit two in a row without many attempts then I know it’s 64.
@SethThrow7 ай бұрын
It's literally the easiest way to tell if a server is 128 tick or not. You can tell instantly with scroll wheel bhopping
@ALemonCannon27 ай бұрын
Any body with good mechanics will understand that 100%!!!!
@proteus53407 ай бұрын
ropz getting every single one correct is wild
@sneaco7 ай бұрын
well not really
@reboot13377 ай бұрын
@@reboot1337 im smelling copium
@crusaderonmeth4547 ай бұрын
@@crusaderonmeth454you can tell it’s a big difference
@SethThrow7 ай бұрын
@@SethThrowcept Neok couldn't, he has thousands of hours.
@ubbystoned7 ай бұрын
I still dont know ropz' score. Where is it? This video is so bad
@tiburc107 ай бұрын
First of all, great video idea Nato! And ropz is a monster.
@NadeKing7 ай бұрын
Thank you, bro ❤️ Means a lot coming from the GOAT CS:GO creator
@NaToSaphiX7 ай бұрын
EST power
@Terision7 ай бұрын
Ropz has net_graph 1 built into his brain
@zonathanplayz44457 ай бұрын
Glad that he recorded his screen, not sure if anyone would have believed it otherwise
@NaToSaphiX7 ай бұрын
play vnl kz on 64t and on 128t and u can see the huge different
@MarvoldX7 ай бұрын
nah everyone would believe Ropz haha
@Crossovahh7 ай бұрын
Ropz is an s-tier pro at this stuff especially. I’d be shocked if all pros could 30/30 this.
@nickv30857 ай бұрын
yep! but if the game is 64 tick only going forward, even though many people wont know the difference, in the pro play at least, pro players will start to feel less consistent for sure
@flowerDance21127 ай бұрын
Imagine ropz doing the nuke jump 15-14 up in major playoffs and then he fails because of the tickrate
@flowerDance21127 ай бұрын
Im pretty sure Ill get 30/30 or extremely close 🥶
@whitewatercsgo7 ай бұрын
@@whitewatercsgo yes men you are just like ropz
@CPSPD7 ай бұрын
@@CPSPD 17.5k hours should do something
@whitewatercsgo7 ай бұрын
His level of observation is insane
@adamlee18717 ай бұрын
as expected of ropz
@nartouthere7 ай бұрын
Ropz is a cs genius
@AdmittedEnd7 ай бұрын
You should do this test to Loba to get the ultimate test
@al66227 ай бұрын
W
@GAMEiNGSWAG7 ай бұрын
Theres no trusting that guy to do it fairly, he'll probably cheat to be right considering how much flak he's got on Twitter.
@AK-pure7 ай бұрын
what did he gett flak for?@@AK-pure
@TerenceChiII7 ай бұрын
@@AK-pure Idk how you can hate loba when this video clearly shows you that he was right. Huge difference. Loba got himself to FPL, you think he can't tell the difference like Ropz? He is leagues above NEOK who is mainly a MM player.
@kirinom-31297 ай бұрын
1/30
@emtech74577 ай бұрын
no fucking way ropz got 30/30. this is a solved cold case for me
@3xpl017s7 ай бұрын
ropz being so good makes sense. Bro made the game.
@Askemanden7 ай бұрын
when ropz mentions that the sound cue is different from 64 to 128, i think the rhythm at which the gun fires (esp. when doing a full burst) is slightly inconsistent in 64 compared to 128.
@cartmanshome7 ай бұрын
i think its to do with the issue in the recent mrmaxim video where the gun animation plays at the end of the tick, even if you shoot halfway through one. that would mean the gun sounds are delayed on all tickrates, but less so on 128 vs 64
@tekno477 ай бұрын
Possibly but I believe that's more of a sub-tick thing. by "slower" he could have also meant just response time from the server. Maybe I'm just autistic, but I can feel the difference in tickrate just by picking up or dropping weapons. It's always slightly more responsive on 128. Tickrate is also the difference between the deagle being a pocket AWP and a waste of money beyond 20ft lmao@@tekno47
@CatfishBradley7 ай бұрын
@@tekno47 bro, that's in CS2 only, this is CSGO..
@badvf7 ай бұрын
@@badvf no, its a problem in csgo too. gunshot animations/sounds are just delayed from when you click rather than desynced with shots since everything is processed each tick in csgo.
@tekno477 ай бұрын
@@tekno47 in CSGO with the old tickrate system both the shot and the animation starts at the next server tick. What causes the delayed animation is subtick, the shot registers immediately but the animation starts at the next server tick. He even explains it in the video you're talking about, that's the difference between CSGO and CS2, and why CS2 feels off and inconsistent
@badvf7 ай бұрын
Getting 0-7 correct basically means ur guessing. I mean there’s a 50/50 chance of guessing right. But Ropz getting 100% correct is definite proof he can feel it.
@XwSScout7 ай бұрын
If you consistently get 0-3 correct you have a highly accurate hit rate. you just need to flip your answer. anything close to 50% is when youre guessing and not experiencing a difference.
@RayJames-mk3yq6 ай бұрын
Goord work and very interesting experiment -- thanks NaTo! ropz is wild.
@philip09087 ай бұрын
bow down to ropz, this kid is insane, so much respect !
@Smo-King-Gun7 ай бұрын
I Think the difference between 64 tick and 128 tick is way more noticable in actual matches where 128 tick just feels so much smoother in every way, started by just running around but especially when it comes to fast gunfights, spray and long range 1 tap hit registration where the hitreg difference at least for me becomes extremly reckognizable in those situations.
@H42E7 ай бұрын
Those casual authors going to make Valve keep 64 ticks.
@proteus53407 ай бұрын
Agreed. Sucks we got “subtick” instead of just going for 128, it’s just better
@Nillowo7 ай бұрын
@@NillowoSubtick is lightyears better than 128. It will just never be optimal until its subtick 128
@TriWaZe7 ай бұрын
@@TriWaZe What exactly do you mean by "subtick 128" ?
@MrBa1437 ай бұрын
@@MrBa143 Literally what I said. Right now we have subtick on a 64 tick server. We need subtick on a 128 tick server
@TriWaZe7 ай бұрын
I havent played 128 tick in like 5(?) months 😎👍🏻
@neokCS7 ай бұрын
This is very important actually
@mikevismyelement7 ай бұрын
As someone who plays 128 tick FFA and 64 tick Valve MM, I'm very surprised at how few people mention spraying as a noticeable difference between the tickrates. Even with very few hours if you know the difference with the sprays you can probably get 70-80% correct guesses
@thetrashycan7 ай бұрын
Exactly. I remember years ago n0thing made a video about the difference between 64 tick and 128 tick spraying.
@sm0akable7 ай бұрын
Casual KZheadrs going to make Valve keep 64 tickrate…
@proteus53407 ай бұрын
Yep. I used to be decent at spraying in cs on faceit especially and in cs2 it’s horrible lol
@Nillowo7 ай бұрын
Well look at Neok, the middle guy. Hes very highly rated in FaceIt. You're speaking such bullshit. Youd get 3/30
@user-gz1nv6nw3q5 ай бұрын
I wonder how neok feels about the difference between 64 and 128 - I think he plays a lot of MM (64 tick) and maybe feels comfortable there as well, while I think I felt a lot different playing Faceit/community dm (128 tick) and MM, and I feel a huge improvement when playing in a 128 tick server after a while of just playing MM. What I'm saying is, maybe he doesn't notice the difference in tickrate that much because he feels comfortable in both.. Also, I wouldn't be surprised if ropz would outdo all the other pros in this experiment because he's so damn clean with all his mechanics (even relative to pros).
@ThaBabris7 ай бұрын
he feels comfortable in MM as I will be comfortable on boxing ring against 1st graders
@pavelkonovalov38837 ай бұрын
I can guarantee you that no professional player would score under 28/30 in this test.
@AtlasV-7 ай бұрын
@@AtlasV- I dare say this stands true for any competitive player above 2-3k hours. Competitive meaning tryhard.
@Jetpans7 ай бұрын
what a banger video nato!! final ansurrr
@hairo95567 ай бұрын
this test is amazing! Thank you!
@J000GA7 ай бұрын
Ropz just being an absolute legend like always
@captainzeh7 ай бұрын
Ropz is a true nerd, I love him. Also he's a real one for doing all these tests with you
@zaphy63427 ай бұрын
Great video! I would love to see another one with new test subjects, especially since ropz is clearly not human 😅
@mareeeeeeeeeeeeeeee7 ай бұрын
Insane that he got all right. Shows his dedication to the game what a legend.
@ax-crazy7 ай бұрын
Apologies for the 360p, video is somehow still processing 1 hour later twitter.com/NaToSaphiX/status/1705284477507838146
@NaToSaphiX7 ай бұрын
Thank you for making him jump it properly at the end. It would have killed me to not see it. Banger vid.
@georgekrumov19727 ай бұрын
Doing the lords work thank you
@GoodStuffGS7 ай бұрын
i remember the days of 33 tick and 100 tick in css the difference was like a completely new game. guns shot so much faster in 100tick. meta for firing mechanics were totally different. spraying on 33 tick was so dumb. then spraying on 100tick was like your full clip dissapeared in a second
@mattkirkhamm7 ай бұрын
Yep, but almost the same happens in csgo. I like the Way u say meta on different tick rates because for me on 64 tick, fast tapping is so much better than spraying. But on 128 tick its just way more viable to spray. (Not that tapping is bad on 128 ofc)
@whitewatercsgo7 ай бұрын
100% agree with you. fast tapping probably works well on 128 tick but is so hard to tap at the speed u can spray, might aswell go full auto @@whitewatercsgo i remember playing on 33 tick servers and tapping and 2 shot bursts were incredible cos the spray was so slow and harder to control because it was so slow. also the scout and awp were even more OP on 33 tick
@mattkirkhamm7 ай бұрын
1 second on 100 tick is still 1 second on 33 tick. A weapon has a fire rate which dictates how fast you can empty a clip, that duration is the same no matter the tickrate.
@MrBa1437 ай бұрын
@@MrBa143 play css on a 33tick server and then on 100tickrate server and get back to me
@mattkirkhamm7 ай бұрын
@@MrBa143 It's through sound and animation you can differ. The feel cs2 always had before the release was the animation was completely off synced with the hit registration so the shooting felt impossible. In csgo it's different syncs that you can tell apart if you know what to look for
@whitewatercsgo7 ай бұрын
We want to see other pros go through this challenge. Great Video!
@pyildiz07 ай бұрын
Great video, Nato, great planning for the test 👏 Thinking about different pings is something I rarely see on similar videos. Also, Ropz is a fkn best 👏 And here's a suggestion that i think would be interesting (in my mind at least).. All people talk about shooting, spraying and peeking in cs2 but noone has tested different pings, cuz i really feel like my high ping is affecting the spray a bit In other words, what would it REALLY feel like for both players (high and low ping) to play against each other?
@__Who-am-i__7 ай бұрын
Great video and editing!
@DimaMzv7 ай бұрын
Any idea about doing a video on sub tick? Thanks this was great
@JoeMurray57 ай бұрын
this is one of the best csgo videos ever
@beniiboi697 ай бұрын
Good job NaTo, we needed a well-planned test and you delivered. Thank you for putting the effort in, now let’s hope that our beloved overlords at Valve take notice.
@AtlasV-7 ай бұрын
Appreciate the kind words ❤️
@NaToSaphiX7 ай бұрын
Great video nato
@skreggeh26547 ай бұрын
I can always appreciate some thorough research!
@jimvanerven7 ай бұрын
Great content! Thank you.
@tylthomas7 ай бұрын
I only have 600 hours in the game, and 90% of that is spent in surf and bhop servers, I can always tell the difference when it comes to just movement alone. Also when he said that he could hear the difference with the AK, I was surprised because I thought I gaslit myself into thinking that years ago when I played MM.
@NakedTrashPanda7 ай бұрын
that burst is hela obvious, and 100% more obvious if you use crosshairstyle 5. Its legit slower on 64 tick.
@PizdaMatiiiiiiiiiiii7 ай бұрын
Great vid mane
@pol44r7 ай бұрын
i love this episode of the pricemaster
@mrhydromr7 ай бұрын
Sick content
@AlexiToOo7 ай бұрын
Great stuff!
@k12197 ай бұрын
great video NaTo, sad they locked CS2s tick rate cuz i would love to see ropz test both tick rates on the new sub-tick system
@squatCS7 ай бұрын
Doesn't faceit do 128 tick in CS2?
@zonathanplayz44457 ай бұрын
@@zonathanplayz4445valve hardcoded cs2 to 64tick after people posted data in reddit that faceit servers were 128tick
@TheDecof7 ай бұрын
@@zonathanplayz4445 no, they did but but valve locked all servers to 64 tick (presumably to stop an incentive to play faciet)
@PLOJ7 ай бұрын
@@zonathanplayz4445 Faceit 128 tick was much better so to stop people from going to faceit, valve locked cs2 to 64 tick.
@NOU-iw3gb7 ай бұрын
@@NOU-iw3gbhonestly yeah lol
@Nillowo7 ай бұрын
this was a great video
@snxwcat7 ай бұрын
ROPZ IS THE BEST
@CoJoMoCS7 ай бұрын
Fantastic video well done. I know everyone is different, but I am only lvl 9 and supreme on csgo. I am not a movement god or anything so I would 50-50 the movement stuff, but just spraying it is so damn easy to tell,recoil is affected much more at a lower tickrate.
@g3volution7 ай бұрын
Good stuff brother
@Brocktheduelist7 ай бұрын
Nice content... ropz is a beast
@dimonlind7 ай бұрын
love waiting for and watching videos about 128 tickrate in 360p
@kylekennedy36017 ай бұрын
Should be a KZhead issue, video is somehow still processing 1 hour later
@NaToSaphiX7 ай бұрын
Cache Selfboost is also a good way to compare 64 to 128 Tick movementwise
@Heros5k7 ай бұрын
ropz is constructed by stuff of legends
@msacco7 ай бұрын
Ropz is literally insane
@JustaRandomGuy8907 ай бұрын
very cool and interesting video concept
@MrViRuS12157 ай бұрын
thank you ropz
@cotojelolkokos7 ай бұрын
valve fanboys: "Nooooooooo, you cant tell the difference between 64 and 128 tick, theres only 7 ms per tick diff and even pros cant tell it" pro players:
@tolgacam19077 ай бұрын
clueless comment, you realise theyre talking about cs2 right?
@tekno477 ай бұрын
This isn't "pro players". Ropz is probably the most qualified person for this test. He is one of the most mechanically gifted players and a KZ record holder. This test literally proved that a 3,5k elo player can't tell a difference. Which means 99% of the playerbase would fail this test. And you would aswell.
@arcticcmonkey7 ай бұрын
@@arcticcmonkey I would fail this test? @natosaphix pls make the same video with me Even then even if not all pros would have been able to get 30/30, this video still proves that 128 tick is the better version
@tolgacam19077 ай бұрын
@@arcticcmonkey you're literally missing the point. IT IS POSSIBLE TO TELL THE DIFFERENCE BY FEELING ALONE. PROS CAN TELL THE DIFFERENCE. Valve rakes in billions every year from cases alone and still skimps on 128 like come the fuck on
@kutagen7 ай бұрын
@@tolgacam1907 Anyone questioning whether 128 is better is a moron, the question is whether it's a big enough of difference to matter. I would still agree that it's probably worth it to go 128T though
@jonasba27647 ай бұрын
wow impressive stuff from ropz
@zertbrown46427 ай бұрын
Simplest test if a server is 64 or 128 tick for me is on Cache. Because I struggle real bad jumping on top of that container in T spawn, but I never had any issues on 128tick.
@shigarumo22637 ай бұрын
Im not a professional player and I easily feel the difference. Not as much in movement (ropz did insanely good) but when it comes down to gunplay, how consistently I can hit moving targets, phenomenons where you shoot with awp and you can hear the sound yourself but the bullet doesn’t fire etc. there is a world of difference!!
@themomorain7 ай бұрын
I easily do too. But if I was forced to stand still I’m not sure I could. The biggest win with 128 tick is the fluent movement in my opinion.
@twixy..therianz7 ай бұрын
Bczs this is not a challenge to tell the difference wtf sorry but neok is just braindead😂 but the gameplay is the other story which actually takes a lot of fuckin experience and skills
@lelskiiii197 ай бұрын
Yes 100% It’s always the moving targets. I really hope they will improve cs2 way more. Right now it’s honestly way less accurate than csgo!
@themomorain7 ай бұрын
@@themomorain Well technically hit reg in CS2 is even more accurate than 128 tick in csgo.
@MrBa1437 ай бұрын
@@MrBa143 true but every thing around is inconsistent (all other delays (for example animations like peeking, shooting etc) are random depending on how far away the next tick is so everything else is inconsistent). Which is way worse than just a fixed amount of delay which is the same every time.
@themomorain7 ай бұрын
Thank you for your service
@Revaaz7 ай бұрын
ropz just from another planet
@tebery237 ай бұрын
There’s cracked slightly older cs2 builds where you could change tickrate! If you felt like finding those im sure you could test that
@turn1p7 ай бұрын
Ropz 🐐🐐🐐
@themadeagle87 ай бұрын
great video!
@PhoenixNinjaz7 ай бұрын
Smart experiment! 👏 well done
@MichaelBulostin7 ай бұрын
Appreciate the kind words ♥
@NaToSaphiX7 ай бұрын
thats kinda crazy
@FranzJx7 ай бұрын
God's work
@Luper1billion7 ай бұрын
ropz goat'd
@Earpugs7 ай бұрын
The ez way is to shot at something and see the spray, also the time it takes since you shot until it shows a hit, and it can be noticed by the delay of the sound after landing.
@cesaru36193 ай бұрын
that actually convinced me that 128 DOES make a difference.
@raxOG-7 ай бұрын
I was already convinced but this makes the case against 64 tick much stronger
@NaToSaphiX7 ай бұрын
It's literally the opposite? If casual can't tell the difference why would valve care. @NaToSaphiX
@AstreaTV_7 ай бұрын
@@NaToSaphiX*in csgo
@tekno477 ай бұрын
@@AstreaTV_ doesnt mean it shouldnt be changed. For me personally, it was always about responsiveness, quick actions that made me love cs. And it seems like valve will force 64 tick even for pros, which is a no-go anyway. They make alot of money, theres actually no reason not to upgrade the servers. I dont understand the debate. Theres no downsite to it. Only benefit.
@raxOG-7 ай бұрын
It obvious that 128t is better and all. All i'm saying is that valve probably wont do it, which is quite sad. Hope they make their subtick system really good@@raxOG-
@AstreaTV_7 ай бұрын
This is a decent gimmicky experiment but it's not really conducted well enough (in terms of "scientific method", its a cool video for sure) to say its "safe to conclude" anything much, other than there clearly is a difference between the two. Ropz getting 100% is hard to explain otherwise. That also supersedes the conclusions of the other players - it doesn't matter much what my opinion is of a world cup soccer ball because I just don't know enough to know the meaningful difference. But if I play with a bad ball it still may effect me. My ignorance of its influence doesn't necessarily equate to it not HAVING an influence. You can't just handwave that and say "it doesn't matter" unless you're ropz. Additionally, Neok seems to have simply attached the wrong conclusion to what he was noticing, but he was still noticing it. that's what i think meant he did worse than the casual player. If you had run this once where you told them the tickrate, before then removing that knowledge so they had a reference to which is which, I bet he'd do far better. His negative correlation may just indicate him noticing things in the negative direction. Of course you'd have to run some more samples and maybe with some better practices (eg you probably shouldn't even speak to them, and if you do you certainly shouldn't know the answer) to really make a dent in figuring that out.
@auscaliber17 ай бұрын
It's not only ropz guessing 100% but also him guessing in less than 2seconds each time. He then runs a few more tests to verify for good measure but everytime he said "this feels 64y" he then verified. He never went back from his initial impression.
@zilliq7 ай бұрын
So unless you're ropz, your accuracy at guessing is as good as random?
@DarkFalconTBA067 ай бұрын
ropz is a superior human
@soyzeze7 ай бұрын
Keep in mind this ignores subtick and the subtle difference between server actions and client-side animations. Interesting test, but I think those points are important for the CS2 debate.
@daiei2767 ай бұрын
Hopefully they adjust sv_jump_spam_penalty to match 128 tick for cs2 and subtick deals with the rest
@JulianGoddard7 ай бұрын
now that's a kool robot
@teahighoncaffeine25247 ай бұрын
And that's why Ropz is a pro
@razorgarf7 ай бұрын
The idea of the video was very good. However, I must say that only 2 people are not enough to conclude that casual gamers cannot perceive the difference between a 128 and 64 tick rate. It would be very interesting to see this same experiment with at least 50 players who have more than 3,000 hours of gameplay.
@hlnhd7 ай бұрын
Pretty good, but wouldve been interesting to see if a difference could be told with the bots ADADing
@Tommo_7 ай бұрын
I think this test couldve been made even better by grabbing players from open-adv to see if they could tell, not sure if the second person had any experience in a team situation but i feel those practicing on 128 tick for plays with teams will notice it more than a faceit player
@LordOPies7 ай бұрын
What a G
@Highdraysh7 ай бұрын
difference on aim map is obvious for me, on 64 tick bunnyhops work but with later jump timings, lvl 10 faceit
@shockat50707 ай бұрын
now how bout the crappy sub tick rate inforced in cs2? im getting shot when fully behind walls,, its insane. great vid
@drangstveitmark7 ай бұрын
please do a best cs2 settings please i swear my game feels like valorant and i hate it
@vokuhila69137 ай бұрын
The AK sound bug is so obvious even for MG2 like me
@eminence_7 ай бұрын
ropz is the GOAT ❤
@ElementWTF7 ай бұрын
Funny thing for me is I can tell 64 from 128 by space bar bunnyhopping. On 64 I can successfully do it, less ticks more room for error. But scroll wheel jumping is harder. Then its vice versa on 128.
@TriWaZe7 ай бұрын
great test unbiased fair shows in fact people who play the game know the difference.
@KHALID477 ай бұрын
damn really good video
@K4LZ7 ай бұрын
Wonder if ropz could do the same without the audio cues
@PoipoiFR7 ай бұрын
really good interesting and fun to watch this video is 256 tick c:
@pannkis7 ай бұрын
That's his signature move? the entire route? or what xD cause i always do it the exact same way except that i go on the second pillar thing before strafing right
@kipchickensout7 ай бұрын
Now test this with CS2's Subtick
@Aeozora7 ай бұрын
"64 or 128?" *jumps once* "64"
@Finnalychangedmyname7 ай бұрын
I swear you can see it on screen when it's 64 or 128. It behaves the same way like when you change your display from 144 to 60.
@whackoization7 ай бұрын
how do you have discord overlay?
@nigeI7 ай бұрын
Still want sway Valves stance on the topic tbf
@Luna0wl7 ай бұрын
hey nato i wallbanged you on cache 8 years ago, was it 64 of 128?
@TecuGo7 ай бұрын
cs2 servers are running on 20 ticks. confirmed from cl_updaterate and cl_inter. Not sure if offline is higher tho.
Spent over 10 hours editing this today and over 20 hours on this video in total I would love to do more of these "big" projects in the future, so if you enjoyed watching the video, a like and a comment will mean everything ♥
Good video but some constructive feedback. Idk if people care just listening to a compilation of your friend just saying 64tick or 128tick over and over again. For the ropz section it would've been nice to have on the screen if it was 64 or 128tick so we know how well he's doing he's talking.
@@zam2890 Always appreciate some constructive criticism! I'll keep it in mind for future videos
@@NaToSaphiX I think this video is really important tho to show the importance of 128 tick for high level play. Keep it up
im sorry but this is unwatchable. video could have been 5 minutes long with some graphics to show the results of each person's test.
I agree, it was pretty tedious and unnecessary hearing them say 64 & 128 tick over and over again, could've been made much more simple and digestible. But a very good video idea, we need the awareness for CS2.
Imagine being so good at this counter strike you can legitimately say your failed bhops because of the game and not yourself.
People who practice bhop a lot get used to the timing of scroll jumps with that tickrate. 64 tick needs different scroll jump speed compared to 128 to hit more consistent hops. It's a pretty obvious difference once the player learns to bhop consistently on one tickrate.
This for me is by far the easiest way to detect that you are on a 64 tick server. I'm no bhoping god, but I do it alot and have always liked the bhop in cs ever since the earliest days.
you don’t have to be good to be able to tell. I’m not the greatest so I just compare it to how consistent it is to hit hops at my scrub skill level. If I can’t hit two in a row without many attempts then I know it’s 64.
It's literally the easiest way to tell if a server is 128 tick or not. You can tell instantly with scroll wheel bhopping
Any body with good mechanics will understand that 100%!!!!
ropz getting every single one correct is wild
well not really
@@reboot1337 im smelling copium
@@crusaderonmeth454you can tell it’s a big difference
@@SethThrowcept Neok couldn't, he has thousands of hours.
I still dont know ropz' score. Where is it? This video is so bad
First of all, great video idea Nato! And ropz is a monster.
Thank you, bro ❤️ Means a lot coming from the GOAT CS:GO creator
EST power
Ropz has net_graph 1 built into his brain
Glad that he recorded his screen, not sure if anyone would have believed it otherwise
play vnl kz on 64t and on 128t and u can see the huge different
nah everyone would believe Ropz haha
Ropz is an s-tier pro at this stuff especially. I’d be shocked if all pros could 30/30 this.
yep! but if the game is 64 tick only going forward, even though many people wont know the difference, in the pro play at least, pro players will start to feel less consistent for sure
Imagine ropz doing the nuke jump 15-14 up in major playoffs and then he fails because of the tickrate
Im pretty sure Ill get 30/30 or extremely close 🥶
@@whitewatercsgo yes men you are just like ropz
@@CPSPD 17.5k hours should do something
His level of observation is insane
as expected of ropz
Ropz is a cs genius
You should do this test to Loba to get the ultimate test
W
Theres no trusting that guy to do it fairly, he'll probably cheat to be right considering how much flak he's got on Twitter.
what did he gett flak for?@@AK-pure
@@AK-pure Idk how you can hate loba when this video clearly shows you that he was right. Huge difference. Loba got himself to FPL, you think he can't tell the difference like Ropz? He is leagues above NEOK who is mainly a MM player.
1/30
no fucking way ropz got 30/30. this is a solved cold case for me
ropz being so good makes sense. Bro made the game.
when ropz mentions that the sound cue is different from 64 to 128, i think the rhythm at which the gun fires (esp. when doing a full burst) is slightly inconsistent in 64 compared to 128.
i think its to do with the issue in the recent mrmaxim video where the gun animation plays at the end of the tick, even if you shoot halfway through one. that would mean the gun sounds are delayed on all tickrates, but less so on 128 vs 64
Possibly but I believe that's more of a sub-tick thing. by "slower" he could have also meant just response time from the server. Maybe I'm just autistic, but I can feel the difference in tickrate just by picking up or dropping weapons. It's always slightly more responsive on 128. Tickrate is also the difference between the deagle being a pocket AWP and a waste of money beyond 20ft lmao@@tekno47
@@tekno47 bro, that's in CS2 only, this is CSGO..
@@badvf no, its a problem in csgo too. gunshot animations/sounds are just delayed from when you click rather than desynced with shots since everything is processed each tick in csgo.
@@tekno47 in CSGO with the old tickrate system both the shot and the animation starts at the next server tick. What causes the delayed animation is subtick, the shot registers immediately but the animation starts at the next server tick. He even explains it in the video you're talking about, that's the difference between CSGO and CS2, and why CS2 feels off and inconsistent
Getting 0-7 correct basically means ur guessing. I mean there’s a 50/50 chance of guessing right. But Ropz getting 100% correct is definite proof he can feel it.
If you consistently get 0-3 correct you have a highly accurate hit rate. you just need to flip your answer. anything close to 50% is when youre guessing and not experiencing a difference.
Goord work and very interesting experiment -- thanks NaTo! ropz is wild.
bow down to ropz, this kid is insane, so much respect !
I Think the difference between 64 tick and 128 tick is way more noticable in actual matches where 128 tick just feels so much smoother in every way, started by just running around but especially when it comes to fast gunfights, spray and long range 1 tap hit registration where the hitreg difference at least for me becomes extremly reckognizable in those situations.
Those casual authors going to make Valve keep 64 ticks.
Agreed. Sucks we got “subtick” instead of just going for 128, it’s just better
@@NillowoSubtick is lightyears better than 128. It will just never be optimal until its subtick 128
@@TriWaZe What exactly do you mean by "subtick 128" ?
@@MrBa143 Literally what I said. Right now we have subtick on a 64 tick server. We need subtick on a 128 tick server
I havent played 128 tick in like 5(?) months 😎👍🏻
This is very important actually
As someone who plays 128 tick FFA and 64 tick Valve MM, I'm very surprised at how few people mention spraying as a noticeable difference between the tickrates. Even with very few hours if you know the difference with the sprays you can probably get 70-80% correct guesses
Exactly. I remember years ago n0thing made a video about the difference between 64 tick and 128 tick spraying.
Casual KZheadrs going to make Valve keep 64 tickrate…
Yep. I used to be decent at spraying in cs on faceit especially and in cs2 it’s horrible lol
Well look at Neok, the middle guy. Hes very highly rated in FaceIt. You're speaking such bullshit. Youd get 3/30
I wonder how neok feels about the difference between 64 and 128 - I think he plays a lot of MM (64 tick) and maybe feels comfortable there as well, while I think I felt a lot different playing Faceit/community dm (128 tick) and MM, and I feel a huge improvement when playing in a 128 tick server after a while of just playing MM. What I'm saying is, maybe he doesn't notice the difference in tickrate that much because he feels comfortable in both.. Also, I wouldn't be surprised if ropz would outdo all the other pros in this experiment because he's so damn clean with all his mechanics (even relative to pros).
he feels comfortable in MM as I will be comfortable on boxing ring against 1st graders
I can guarantee you that no professional player would score under 28/30 in this test.
@@AtlasV- I dare say this stands true for any competitive player above 2-3k hours. Competitive meaning tryhard.
what a banger video nato!! final ansurrr
this test is amazing! Thank you!
Ropz just being an absolute legend like always
Ropz is a true nerd, I love him. Also he's a real one for doing all these tests with you
Great video! I would love to see another one with new test subjects, especially since ropz is clearly not human 😅
Insane that he got all right. Shows his dedication to the game what a legend.
Apologies for the 360p, video is somehow still processing 1 hour later twitter.com/NaToSaphiX/status/1705284477507838146
Thank you for making him jump it properly at the end. It would have killed me to not see it. Banger vid.
Doing the lords work thank you
i remember the days of 33 tick and 100 tick in css the difference was like a completely new game. guns shot so much faster in 100tick. meta for firing mechanics were totally different. spraying on 33 tick was so dumb. then spraying on 100tick was like your full clip dissapeared in a second
Yep, but almost the same happens in csgo. I like the Way u say meta on different tick rates because for me on 64 tick, fast tapping is so much better than spraying. But on 128 tick its just way more viable to spray. (Not that tapping is bad on 128 ofc)
100% agree with you. fast tapping probably works well on 128 tick but is so hard to tap at the speed u can spray, might aswell go full auto @@whitewatercsgo i remember playing on 33 tick servers and tapping and 2 shot bursts were incredible cos the spray was so slow and harder to control because it was so slow. also the scout and awp were even more OP on 33 tick
1 second on 100 tick is still 1 second on 33 tick. A weapon has a fire rate which dictates how fast you can empty a clip, that duration is the same no matter the tickrate.
@@MrBa143 play css on a 33tick server and then on 100tickrate server and get back to me
@@MrBa143 It's through sound and animation you can differ. The feel cs2 always had before the release was the animation was completely off synced with the hit registration so the shooting felt impossible. In csgo it's different syncs that you can tell apart if you know what to look for
We want to see other pros go through this challenge. Great Video!
Great video, Nato, great planning for the test 👏 Thinking about different pings is something I rarely see on similar videos. Also, Ropz is a fkn best 👏 And here's a suggestion that i think would be interesting (in my mind at least).. All people talk about shooting, spraying and peeking in cs2 but noone has tested different pings, cuz i really feel like my high ping is affecting the spray a bit In other words, what would it REALLY feel like for both players (high and low ping) to play against each other?
Great video and editing!
Any idea about doing a video on sub tick? Thanks this was great
this is one of the best csgo videos ever
Good job NaTo, we needed a well-planned test and you delivered. Thank you for putting the effort in, now let’s hope that our beloved overlords at Valve take notice.
Appreciate the kind words ❤️
Great video nato
I can always appreciate some thorough research!
Great content! Thank you.
I only have 600 hours in the game, and 90% of that is spent in surf and bhop servers, I can always tell the difference when it comes to just movement alone. Also when he said that he could hear the difference with the AK, I was surprised because I thought I gaslit myself into thinking that years ago when I played MM.
that burst is hela obvious, and 100% more obvious if you use crosshairstyle 5. Its legit slower on 64 tick.
Great vid mane
i love this episode of the pricemaster
Sick content
Great stuff!
great video NaTo, sad they locked CS2s tick rate cuz i would love to see ropz test both tick rates on the new sub-tick system
Doesn't faceit do 128 tick in CS2?
@@zonathanplayz4445valve hardcoded cs2 to 64tick after people posted data in reddit that faceit servers were 128tick
@@zonathanplayz4445 no, they did but but valve locked all servers to 64 tick (presumably to stop an incentive to play faciet)
@@zonathanplayz4445 Faceit 128 tick was much better so to stop people from going to faceit, valve locked cs2 to 64 tick.
@@NOU-iw3gbhonestly yeah lol
this was a great video
ROPZ IS THE BEST
Fantastic video well done. I know everyone is different, but I am only lvl 9 and supreme on csgo. I am not a movement god or anything so I would 50-50 the movement stuff, but just spraying it is so damn easy to tell,recoil is affected much more at a lower tickrate.
Good stuff brother
Nice content... ropz is a beast
love waiting for and watching videos about 128 tickrate in 360p
Should be a KZhead issue, video is somehow still processing 1 hour later
Cache Selfboost is also a good way to compare 64 to 128 Tick movementwise
ropz is constructed by stuff of legends
Ropz is literally insane
very cool and interesting video concept
thank you ropz
valve fanboys: "Nooooooooo, you cant tell the difference between 64 and 128 tick, theres only 7 ms per tick diff and even pros cant tell it" pro players:
clueless comment, you realise theyre talking about cs2 right?
This isn't "pro players". Ropz is probably the most qualified person for this test. He is one of the most mechanically gifted players and a KZ record holder. This test literally proved that a 3,5k elo player can't tell a difference. Which means 99% of the playerbase would fail this test. And you would aswell.
@@arcticcmonkey I would fail this test? @natosaphix pls make the same video with me Even then even if not all pros would have been able to get 30/30, this video still proves that 128 tick is the better version
@@arcticcmonkey you're literally missing the point. IT IS POSSIBLE TO TELL THE DIFFERENCE BY FEELING ALONE. PROS CAN TELL THE DIFFERENCE. Valve rakes in billions every year from cases alone and still skimps on 128 like come the fuck on
@@tolgacam1907 Anyone questioning whether 128 is better is a moron, the question is whether it's a big enough of difference to matter. I would still agree that it's probably worth it to go 128T though
wow impressive stuff from ropz
Simplest test if a server is 64 or 128 tick for me is on Cache. Because I struggle real bad jumping on top of that container in T spawn, but I never had any issues on 128tick.
Im not a professional player and I easily feel the difference. Not as much in movement (ropz did insanely good) but when it comes down to gunplay, how consistently I can hit moving targets, phenomenons where you shoot with awp and you can hear the sound yourself but the bullet doesn’t fire etc. there is a world of difference!!
I easily do too. But if I was forced to stand still I’m not sure I could. The biggest win with 128 tick is the fluent movement in my opinion.
Bczs this is not a challenge to tell the difference wtf sorry but neok is just braindead😂 but the gameplay is the other story which actually takes a lot of fuckin experience and skills
Yes 100% It’s always the moving targets. I really hope they will improve cs2 way more. Right now it’s honestly way less accurate than csgo!
@@themomorain Well technically hit reg in CS2 is even more accurate than 128 tick in csgo.
@@MrBa143 true but every thing around is inconsistent (all other delays (for example animations like peeking, shooting etc) are random depending on how far away the next tick is so everything else is inconsistent). Which is way worse than just a fixed amount of delay which is the same every time.
Thank you for your service
ropz just from another planet
There’s cracked slightly older cs2 builds where you could change tickrate! If you felt like finding those im sure you could test that
Ropz 🐐🐐🐐
great video!
Smart experiment! 👏 well done
Appreciate the kind words ♥
thats kinda crazy
God's work
ropz goat'd
The ez way is to shot at something and see the spray, also the time it takes since you shot until it shows a hit, and it can be noticed by the delay of the sound after landing.
that actually convinced me that 128 DOES make a difference.
I was already convinced but this makes the case against 64 tick much stronger
It's literally the opposite? If casual can't tell the difference why would valve care. @NaToSaphiX
@@NaToSaphiX*in csgo
@@AstreaTV_ doesnt mean it shouldnt be changed. For me personally, it was always about responsiveness, quick actions that made me love cs. And it seems like valve will force 64 tick even for pros, which is a no-go anyway. They make alot of money, theres actually no reason not to upgrade the servers. I dont understand the debate. Theres no downsite to it. Only benefit.
It obvious that 128t is better and all. All i'm saying is that valve probably wont do it, which is quite sad. Hope they make their subtick system really good@@raxOG-
This is a decent gimmicky experiment but it's not really conducted well enough (in terms of "scientific method", its a cool video for sure) to say its "safe to conclude" anything much, other than there clearly is a difference between the two. Ropz getting 100% is hard to explain otherwise. That also supersedes the conclusions of the other players - it doesn't matter much what my opinion is of a world cup soccer ball because I just don't know enough to know the meaningful difference. But if I play with a bad ball it still may effect me. My ignorance of its influence doesn't necessarily equate to it not HAVING an influence. You can't just handwave that and say "it doesn't matter" unless you're ropz. Additionally, Neok seems to have simply attached the wrong conclusion to what he was noticing, but he was still noticing it. that's what i think meant he did worse than the casual player. If you had run this once where you told them the tickrate, before then removing that knowledge so they had a reference to which is which, I bet he'd do far better. His negative correlation may just indicate him noticing things in the negative direction. Of course you'd have to run some more samples and maybe with some better practices (eg you probably shouldn't even speak to them, and if you do you certainly shouldn't know the answer) to really make a dent in figuring that out.
It's not only ropz guessing 100% but also him guessing in less than 2seconds each time. He then runs a few more tests to verify for good measure but everytime he said "this feels 64y" he then verified. He never went back from his initial impression.
So unless you're ropz, your accuracy at guessing is as good as random?
ropz is a superior human
Keep in mind this ignores subtick and the subtle difference between server actions and client-side animations. Interesting test, but I think those points are important for the CS2 debate.
Hopefully they adjust sv_jump_spam_penalty to match 128 tick for cs2 and subtick deals with the rest
now that's a kool robot
And that's why Ropz is a pro
The idea of the video was very good. However, I must say that only 2 people are not enough to conclude that casual gamers cannot perceive the difference between a 128 and 64 tick rate. It would be very interesting to see this same experiment with at least 50 players who have more than 3,000 hours of gameplay.
Pretty good, but wouldve been interesting to see if a difference could be told with the bots ADADing
I think this test couldve been made even better by grabbing players from open-adv to see if they could tell, not sure if the second person had any experience in a team situation but i feel those practicing on 128 tick for plays with teams will notice it more than a faceit player
What a G
difference on aim map is obvious for me, on 64 tick bunnyhops work but with later jump timings, lvl 10 faceit
now how bout the crappy sub tick rate inforced in cs2? im getting shot when fully behind walls,, its insane. great vid
please do a best cs2 settings please i swear my game feels like valorant and i hate it
The AK sound bug is so obvious even for MG2 like me
ropz is the GOAT ❤
Funny thing for me is I can tell 64 from 128 by space bar bunnyhopping. On 64 I can successfully do it, less ticks more room for error. But scroll wheel jumping is harder. Then its vice versa on 128.
great test unbiased fair shows in fact people who play the game know the difference.
damn really good video
Wonder if ropz could do the same without the audio cues
really good interesting and fun to watch this video is 256 tick c:
That's his signature move? the entire route? or what xD cause i always do it the exact same way except that i go on the second pillar thing before strafing right
Now test this with CS2's Subtick
"64 or 128?" *jumps once* "64"
I swear you can see it on screen when it's 64 or 128. It behaves the same way like when you change your display from 144 to 60.
how do you have discord overlay?
Still want sway Valves stance on the topic tbf
hey nato i wallbanged you on cache 8 years ago, was it 64 of 128?
cs2 servers are running on 20 ticks. confirmed from cl_updaterate and cl_inter. Not sure if offline is higher tho.