Unreal Engine 5 Landscape Material - UE5 Tutorial

2024 ж. 16 Мам.
157 353 Рет қаралды

The ultimate landscape creator updated for UE5! Features include Nanite, height stamps, auto texturing, virtual textue blending, procedrual foliage, and triplanar projection.
Get It Here:
www.unrealsensei.com/UE5Lands...
Link to The Unreal Masterclass:
www.unrealmasterclass.com
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www.unrealsensei.com/newsletter
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Timestamps
0:00​ - Intro
1:14 - Landscape Basics
22:17 - Megascans
27:01 - Nanite!
38:22 - Height Patches
45:01 - Virtual Texture Blending
53:42 - Procedural Foliage

Пікірлер
  • Get the Landsacpe here! This only works with UE5.3 and Nanite Landsapes are still experimental so you will encounter glitches www.unrealsensei.com/UE5Landscape Check out the Unreal Masterclass for more Unreal lessons: www.unrealmasterclass.com

    @UnrealSensei@UnrealSensei6 ай бұрын
    • Shouldn't virtual texture decrease shader complexity? With your material it doesn't do that.

      @AnAncient76@AnAncient766 ай бұрын
    • @@AnAncient76 Virtual textures will decrease shader complexity if using Virtual Texture caching. I didn't include VT Caching because on most computers the VT rendering will be noticeable with large parts of the landscape low resolution and we lose texture blending and nanite displacement.

      @UnrealSensei@UnrealSensei6 ай бұрын
    • how to unzip it?

      @user-bf8kg1wj1w@user-bf8kg1wj1w5 ай бұрын
    • Thank you for your quick update ! Great work, thank you ! :)

      @Dryghor@Dryghor5 ай бұрын
    • @@user-bf8kg1wj1w right-click on zip file ==> unzip here

      @Dryghor@Dryghor5 ай бұрын
  • Thank you for making this free. I wanted to express my appreciation for the valuable lessons I've gained from following your videos. Your insights have greatly assisted me in the process of developing my survival game.

    @gaelromanet@gaelromanet6 ай бұрын
  • If anyone has a problem with the "Mask? A" checkbox then to fix it go to M_Landscape > Material Graph > Material A and in Mask A Param Tex Object change Sample Type from Masks to Linear Color. I don't know if this problem is still occurring, as I downloaded the project yesterday, but maybe this will be useful for someone.

    @Chimeragon@Chimeragon6 ай бұрын
    • Thank you!!!

      @alejandrovillabon7859@alejandrovillabon78595 ай бұрын
    • Oh bless you! I was having this issue and it was driving me crazy thank you!

      @user-no9gd7ft2i@user-no9gd7ft2i5 ай бұрын
    • Thanks!

      @rannispath@rannispath5 ай бұрын
    • you are a hero man!

      @qaxt8231@qaxt82315 ай бұрын
    • God bless you brother I couldn’t paint without this

      @xRavenousAngelx@xRavenousAngelx4 ай бұрын
  • This is INSANE! And you even included displacement. AND cell bombing. Like this is actually insane

    @chasingdaydreams2788@chasingdaydreams27886 ай бұрын
  • You are a man of his word. I was waiting for this tutorial since I read about it in your newsletter.

    @tobosoksini@tobosoksini6 ай бұрын
  • UE 5.4. If displacement does not work try to tick "ENABLE TESSELATION" in your master material parameters. It worked for me.

    @im4999@im499929 күн бұрын
    • OMG thank you! I could not understand why it was not working, you're the best for sharing this!

      @Masarofia@Masarofia22 күн бұрын
    • Do you alse get error on UE 5.4 when you cook the landscape ?

      @kmtsvetanov@kmtsvetanov16 күн бұрын
    • @@kmtsvetanov Not sure what error you’re talking about. Sorry

      @im4999@im499916 күн бұрын
    • That solved it. Thanks friend !!!

      @dyna4studio942@dyna4studio94210 күн бұрын
    • I tried it but it did not work for me. Do you mean M_LandscapeHeight by Master Material or M_LandscapeNaniteEx. I enabled tesellation with both

      @Oziverse1610@Oziverse1610Күн бұрын
  • Thanks for your time and effort to make these assets and to make these videos, dude. There’s a load of us early on / mid way in our journey in learning to make art with Unreal Engine and your content really helps blunt that steep learning curve. Thanks thanks thanks.

    @peterallely5417@peterallely54176 ай бұрын
  • Thanks, Zach! This has been my most anticipated UE5 video since you announced it on Discord.

    @Highcastle_of_Geek@Highcastle_of_Geek6 ай бұрын
  • I just started using Unreal after the whole Unity debacle, and this is an absolute godsend. I had already been experimenting with your previous version, so for this update to come out now is awesome!

    @knightofaudio@knightofaudio6 ай бұрын
  • You’re a force, man. You are so incredibly talented and as someone who wants to start a music making tutorial channel I aspire to be as informative and amazing as you in my own realm of expertise

    @dblackout1107@dblackout11076 ай бұрын
  • Fantastic - I was literally sitting down with a coffee about to start the process of figuring out how to upgrade your old auto material (which was excellent btw). Thanks once again.

    @davewoods2117@davewoods21176 ай бұрын
  • This was amazing. Thank you so much for explaining everything in such detail!!! Great work!!!

    @robertprescott9577@robertprescott95776 ай бұрын
  • Hey man just wanted to say thank you. I was working on making my own. Ran into an issue since im using 5.3 and video was for 5.0, one of the nodes no longer existed. Found this video, and was able to use your material with some edits, such as textures and ability to paint visibility to make EXACTLY what i was looking for, and then an additional hundred features. Absolutely fantastic. Thanks again.

    @TTVGordy@TTVGordy6 ай бұрын
  • I really enjoy your tutorials and positive attitude to ue5

    @johans7119@johans71196 ай бұрын
  • Your work and this Tutorial is more than "MASTER CLASS" ! Thank you for your amazing effort!

    @bernhardhelbling3412@bernhardhelbling34123 ай бұрын
  • This is another level of using UE, thank your for the tips 🖤

    @REDSIDEofficial@REDSIDEofficial5 ай бұрын
  • Thank you for sharing! I really loved all the collapsed nodes and how organised it gets thanks to them. Instantly used this method in my project as well :3. And your projects are always a good reference and full of great ideas :D so keep up your awesome work!

    @chaosklappstuhl4905@chaosklappstuhl49056 ай бұрын
  • Just wanted to say THANK YOU! This is a great tutorial and an awesome asset!!

    @Bullet2300@Bullet2300Ай бұрын
  • WOW man, that is awesome, great job. It might be a good time for me to jump right into Unreal Engine now. Thanks for sharing!

    @DavidWinstead@DavidWinstead6 ай бұрын
  • this is fantastic. Thank you very much! You don't know how many people you are helping with this!

    @jefftaylor7130@jefftaylor71305 ай бұрын
  • Thanks for making this! Great work Sir Sensei 🙏

    @copilotco@copilotco6 ай бұрын
  • Thanks for the great landscape material.

    @NapoleonLouverture@NapoleonLouverture8 күн бұрын
  • Amazing work. Thank you so much!

    @Eroktic@Eroktic5 ай бұрын
  • great job man, yesterday was thinkin when our guy wanna update autolandscape to ue5

    @AshkanZ@AshkanZ6 ай бұрын
  • I've been waiting for this update :P man you are great!

    @DonEsteban3D@DonEsteban3D6 ай бұрын
  • This is a work of art. Thank you so much. You've helped me a lot...

    @franklingamedev@franklingamedev2 ай бұрын
  • Great stuff! Thanks Unreal Sensei!

    @markbay9275@markbay92755 күн бұрын
  • Thank you so much for this. Its given me a real head start on making my game

    @oilyhandsfezzy@oilyhandsfezzyАй бұрын
  • Congratulations, man! It's an incredible asset and a great lesson in understanding the potential of UE5. Thanks for sharing it for free! Now I look forward to being your student.

    @_marcus_vinicius@_marcus_vinicius2 ай бұрын
  • Thank you a ton for making this free, the video is greatly appreciated!

    @kepler4739@kepler47392 ай бұрын
  • Dude, amazing video and excellently done. Thank you

    @ToadieBog@ToadieBog28 күн бұрын
  • Myyyy man, You are best , im using your asset everywhere, its simple to modify and use, so respect from me

    @akakixurco8977@akakixurco89776 ай бұрын
  • Just recently moved over to Unreal from Unity after the whole debacle about their pricing systems. And I gotta say this engine binded with this amazing community is a great thing. I thank you for making this amazing work free and publicly avaliable. You are a legend!

    @destiny4265@destiny42655 ай бұрын
  • DUDE!! I cant WAIT til get into this later today!!!!

    @kameenavery9616@kameenavery96166 ай бұрын
  • First time I've ever accidentally stumbled upon a video posted less than 30 seconds ago, thanks for the video!

    @The0neGreatest@The0neGreatest6 ай бұрын
  • Wow, thank you for sharing this! ❤

    @TheThebeep@TheThebeep21 күн бұрын
  • After hesitating for a while, I finally purchased the Unreal Sensei Masterclass! I can't begin to tell you how excited I am to not have to google or search KZhead for every specific topic. I'll certainly leave a review when completed but if it's anywhere near as good as these youtube courses, I'm sure it'll be 5 stars. Thank you for putting all of this together and sharing your knowledge in a way we can all understand.

    @lumatrace@lumatrace2 ай бұрын
    • Yeah, I'm was considering it until this video right here where he pretends to be giving you an asset and you get the busted ass missing half the options version instead. Now I will not pay a dime.

      @scislianlongshadow@scislianlongshadow28 күн бұрын
  • Yeah! 🎉Thank you Unreal Sensei!

    @levitycreations@levitycreations6 ай бұрын
  • I have been working on understanding automaterials and all the nodes used in it fr a while and i ave to thank you for not making me do it on my own.

    @imrez2678@imrez26784 ай бұрын
  • Just what i needed, thank you a lot!

    @betraid@betraidАй бұрын
  • Thank you! This is amazing! 😁

    @josiahmos5880@josiahmos58806 ай бұрын
  • Fantastic! Thank you so much!

    @tovermoran4360@tovermoran43606 ай бұрын
  • This is BAD ASS! Thank you!

    @wkfaz@wkfaz6 ай бұрын
  • thank you was looking for this havent seen you in a while

    @the_one_and_carpool@the_one_and_carpool5 ай бұрын
  • That was lots of great information , thanks!

    @3D_Films@3D_Films2 ай бұрын
  • Thank you for your awesome work!

    @smurrdog5364@smurrdog5364Ай бұрын
  • Regarding specular, I watched a landscape material tutorial once that explained that in real life that specular response is something that dissipates over a certain distance, and he had a way of emulating that (so up close there’s the usual specular response and at a certain distance it reduces, eventually to zero) and it looked really good. I can’t for the life of me find that tutorial now though.

    @peterallely5417@peterallely54176 ай бұрын
  • I highly recommend his master class

    @joshnevel1504@joshnevel15046 ай бұрын
  • wow my guy. you are so awesome forr putting out this tutorial and this TOOL period. and thank OH MAN THANK YOU SO MUCH for making it free. that is so amazing and your tutorials are the ONLY VIDEOS WHICH HAVE ACTUALLY INSTRUCTED ME FROM ZERO KNOWLEDGE to making my own blueprints THAT WORK!!!!! in a few days. thank you so much!!!!

    @Itemtotem@ItemtotemАй бұрын
  • You are the Sensei. Very good and thank you very much !

    @orlandocastro898@orlandocastro8986 ай бұрын
  • incredible, big thanks Sensei

    @glenn3646@glenn3646Ай бұрын
  • Thank you!!! Amazing and very useful materials!!!!

    @Obereg21@Obereg2129 күн бұрын
  • We need a PCG tutorial from you!!!

    @El_Zapatito@El_Zapatito5 ай бұрын
  • Dope! Danke fürs teilen. 🤗

    @kaihawaii8924@kaihawaii89246 ай бұрын
  • I love this freebie thing

    @Agency-1001@Agency-10015 ай бұрын
  • Wow! Thank you very much.

    @bernard2735@bernard27355 ай бұрын
  • OMG, man, thank you so much. A lot of good karma for you dear! I learned a lot in this video and your shared project. Hope good things for you! Thank you!

    @Climberfx@Climberfx5 ай бұрын
  • God bless you, bro! YOU the BEST!!! ❤❤❤💯

    @likelydone1781@likelydone17816 ай бұрын
  • Thank you for making this amazing tutorial and giving the assets for free.

    @pirogamermohit@pirogamermohit28 күн бұрын
  • amazing amazing. this is kicking me off in the direction I want to go.

    @user-bf4ti1nh9z@user-bf4ti1nh9z2 ай бұрын
  • Thanks. Rellay looking forward to master class update and how to update pervious landscape material to support nanite displacement.

    @luuuyuuu5153@luuuyuuu51536 ай бұрын
  • very good video man step by step

    @modsteelstructure3765@modsteelstructure37655 ай бұрын
  • That's really generous. Thanks.

    @rogueau4263@rogueau42636 ай бұрын
  • Welcome back, Sensei

    @budpeetie6879@budpeetie68796 ай бұрын
  • How different the steps in this video is compare to the first one in UE5.0 beta says a lot about how much Unreal Engine progressed since the first release of UE5.0 Unfortunately I can't use any of this cool tech because my Laptop couldn't even run UE5.0 😢 Anyway, As always another great video. Keep up the good Work man

    @SkSafowan@SkSafowan6 ай бұрын
  • Thank you, keep making more and more videos, please, thank you very much!!!!

    @Gabriel-or1gv@Gabriel-or1gv6 ай бұрын
  • i enabled the nanite displacement. mannn that stuff is costly on a 2.5km terrain. brought my little 3070ti to its knees lol. but hey, looked good. lol but dang clearly gonna have to wait til 5.4 to play around with that. Great series by the way. Only complaint I have is in the unreal masterclass I wish you would elaborate more over things as you cover them and implement them. just a minor gripe otherwise I have learned quite a bit, but going to take a while to wrap my head around what everything means in blueprinting and how they work together. that will come with time I guess.

    @jamesbrady1930@jamesbrady19304 ай бұрын
  • Thanks for the free material! Will you make a tutorial on pcg with sampling of the material layers? That would have been amazing :)

    @steffenaaland1580@steffenaaland15806 ай бұрын
  • Thank you!

    @XojanazarTursinbayev@XojanazarTursinbayev5 ай бұрын
  • I definitely agree that Nanite Displacement on Landscapes is a big deal, but there are some issues for games. - Performance hit is too big, 30% fps loss. - Collision. Those displacements don’t have collision, the player basically walks through the rocks and higher displacements. But still it is super impressive, can’t wait to see what Epic will make out of this in future :)

    @mv4458@mv44585 ай бұрын
    • Yeah, Nanite displacement is not a production ready feature, and isn't even technically a 'preview' feature. There's no documentation for it, there are a bunch of comments in the Unreal source code saying not to turn it on, and there are a bunch of GPUs that it doesn't even work on.

      @Fafhrd42@Fafhrd425 ай бұрын
    • @@Fafhrd42 Yeah you are right on that, It will be amazing to see what Epic does with Landscapes in 2024 and future versions of UE5. Displacement will probably be a breeze in the future 🤞

      @mv4458@mv44585 ай бұрын
  • This is.... amazing 😇

    @rurutie4764@rurutie47647 күн бұрын
  • This is good. I am amazed why there are so much less views on this video.

    @psmontte@psmontte5 ай бұрын
  • Awesome!!! Thank u so much

    @bmwx5m524@bmwx5m5245 ай бұрын
  • This is mind-blowing with gaea mask a lot of work doing from nothing and you take me 10 days work in 5 min well its super good thank youuuu

    @ImperiaNebula@ImperiaNebula3 ай бұрын
    • If you don't mind me asking, how did you get masks from gaea to work with this set up, rather than having to hand paint where the materials are going?

      @kylemcneill5751@kylemcneill575110 күн бұрын
  • Thanks sensei!

    @midsa7789@midsa77896 ай бұрын
  • Very much appreciated.

    @PlayerOnHard@PlayerOnHard6 ай бұрын
  • As always, Zach's tutorials are the best on KZhead. Unfortunately, I think I'm going to need to wait for 5.4 because my current project landscape is 4K and I'm too far along to make changes that could break it. I'm looking forward to using this tutorial when 5.4 is released and I start my next project. Thanks again, Zach!!

    @Highcastle_of_Geek@Highcastle_of_Geek6 ай бұрын
    • I'm just a beginner, so forgive my question, but why would you be better off waiting for 5.4 because of a 4K landscape?

      @itsbrantnotbrent@itsbrantnotbrent6 ай бұрын
    • @@itsbrantnotbrent As Zach describes in the tutorial, the nanite landscapes are still experimental and don’t work well with landscapes over 1K in size. Hopefully, this will be fixed by 5.4.

      @Highcastle_of_Geek@Highcastle_of_Geek6 ай бұрын
    • @@Highcastle_of_Geek ok, thank you!

      @itsbrantnotbrent@itsbrantnotbrent6 ай бұрын
  • Life saver ❤

    @thearabicshaikh2674@thearabicshaikh26746 ай бұрын
  • Hey man, this is really awesome. Thanks a lot for all you do for the community. One question: in previous versions of UE working with Landmass on landscapes larger than 2k was almost impossible without a super computer. Is it still the same or it was improved?

    @CrazyDevSurvivor@CrazyDevSurvivor6 ай бұрын
  • Beautiful work! Thank you so much for this, it is exactly what I have been looking for, for the longest time!

    @MarkKhoury77@MarkKhoury77Ай бұрын
  • thank you !

    @Avalonanon@Avalonanon3 ай бұрын
  • I can't wait for 5.4 so I can use nanite displacement on my landscape. Thankyou for taking the time to update this. I used the last version to make a master material with 8 biome's. I guess I should get working on updating it now 😅

    @kalex07@kalex076 ай бұрын
    • in even 5.5 it looks exactly the same, no updates at all and still unusable for large landscapes.

      @touristhawk@touristhawk3 ай бұрын
    • @@touristhawk Do you happen to know what landscape resolution is the highest possible for the nanite displacement currently? I want to use nanite displacement in my project and am in the process of creating a new landscape but I am finding it quite difficult to find an answer to this...

      @ManaRealms@ManaRealms17 күн бұрын
    • @@ManaRealms 4k heightmap seems to be fine with 64gb of ram. you will need to rescale landscape accordingly tho, like if it's 8x8km rescale it by 2.

      @touristhawk@touristhawk17 күн бұрын
  • Best tutorials !

    @gabrieldoublet8776@gabrieldoublet87764 ай бұрын
  • Thank you very much for the landscape and tutorial How could I incorporate ultra dynamic weather in to this landscape material?

    @dalaware9500@dalaware95006 ай бұрын
  • This is awsome !!!

    @Enryo-@Enryo-Ай бұрын
  • Will your Master class be updated for 5.4? I really enjoy your clear straight forward delivery and I want to get up to speed quickly with PCG and the new animation tools for retargeting and motion prediction.

    @FPChris@FPChrisАй бұрын
  • Sensei, u are unreal!

    @gameswownow7213@gameswownow72136 ай бұрын
  • Awesome, thank you for making this! One question, do you set the first AutoMaterial Layer as Weight-Blended or Non Weight-Blended? Thank you, really appreciated! :)

    @Skynet151@Skynet1515 ай бұрын
  • This is awesome tutorial, thank you for sharing. I downloaded latest version today, and some menus are different or missing. is it different version? In maps, Patch Example and Nanite examples are missing as well...

    @alexrybin3798@alexrybin37982 ай бұрын
  • Amazing

    @gabrielorellana7962@gabrielorellana79625 ай бұрын
  • thanks for the share . any idea or optimization tip so we can use this material in standalone VR (quest 2, Pico4) not via PCVR

    @amigoface@amigoface5 ай бұрын
  • Legend

    @lalloreria25@lalloreria256 ай бұрын
  • I have to say that this is a treasure and you are a saint for giving it out for free. That being said, are their plans to update this for the new material system (substrate) that unreal engine is switching to?

    @ManaRealms@ManaRealms18 күн бұрын
  • Amazing tutorial sensei , Im new to unreal engine and learned alot watching your videos, I am not able to increase or add extra material slot to the existing landscape material height. If anyone explain it would be super helpfull . Thanks.

    @agnishmukherjee7935@agnishmukherjee793510 күн бұрын
  • Thank You :)

    @williamminnaar6311@williamminnaar63116 ай бұрын
  • Time to give your view and like again :)

    @lumdidum790@lumdidum7906 ай бұрын
  • this is so great! and one dumb question, I wonder whether the landscape Auto material could be applied on a "non-Landscape" surface? e.g. a land form surface created in blender or rhino, and imported in UE. Thank you! this question bothered me for a long time..

    @yanshuo9915@yanshuo99154 ай бұрын
  • Well looks like I jumped into Unreal to playing around in the right month! I'm infinitely grateful for your help Sir

    @nicolasmecaj@nicolasmecaj5 ай бұрын
  • thank you so much for the automaterial shader u provided..btw i have a question how can i add another texture to be bottom of the landscape for example sand is at the bottom but.i want another texture like moist sand to be even more lower

    @m1rd@m1rd5 ай бұрын
  • Absolutely awesome automaterial! I have used it many times for personal projects and it works great but currently I am a bit stuck as I have recently started experimenting with procedural mesh components for procedural generation, however, I have not been able to get this automatterial to work on those meshes. Does this type of automatterial have support for that? or is it only useable on landscape meshes? Edit: I had replaced the landscape blend layer with a blend matterial node for textures A and B and while it is not as good with the results are the original (because I am not 100% sure what to do with the alpha for that node) it does work to a degree

    @ConradNicotra@ConradNicotraАй бұрын
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