Helldivers 2 Major Order Failed... New Gunship Enemies Incoming!
2024 ж. 13 Мам.
66 464 Рет қаралды
GALACTIC WAR UPDATE from Super Earth High Command! We have failed to control Ubanea. Malevelon Creek is DISASTER! The bot are pushing into Draupnir! New Automaton flying enemies are coming... gunships! We're also going to get access to new AA weapons sooner! Potential air to air eagle missiles and ground launched laser guided rockets!
0:00 Major Order Failure, Bots ATTACKING!
2:11 Galactic War Update - AA Weapons Soon and Flying Automaton Gunship INCOMING!
5:20 Helldivers 2 Supply Lines Explained - How to Capture Planets
8:30 We need this info ingame!
Bookmaker this website! helldivers.io/
#Helldivers2 #Helldivers2news #HelldiversUpdate
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Absolute L and people were posting constantly on reddit the WRONG information. Supply Lines need to be visible in game, Arrowhead did us dirty on this Major Order.
Na we can still save this if we take back the planet fast the one we was on is still at like 90% liberation we can still pull this off
Report those freedom hating traitors to your local Democracy Officer.
Uhhhh if supply lines where visiable. Then the community would be even more toxic. As doing any non supply line mission would = harassment, greifing and kicking. Haveing that visiable would be the devs enforceing a meta on an allready toxic community. That would become more toxic. The wrong info being posted was on purpose. From people who refuse the major order becouse its bots. Nobody will do bots. Nobody likes bots, nobody will engage with the content outside of a neich player base of about 8000 people. The major order was ignored just Like I said it would be in the discord, and got silenced for 48 hours by the neckbearded discord mods. Here we are with full on proof that I was right.
Seriously people need to openly focus on the major orders instead on this blind charge on the creek. This sort of idiotic decision is what's going to push back control Super Earth has on the Automaton sector than anything. Focus, FOCUS, *FOCUS*! I refuse to be demerited over soldiers not able to follow the primary task at hand!
Helldivers do not have the clearance to see Super Earth supply lines. That's reserved for Helldiver Intelligence.
Too many people on the creek and fighting bugs. Doesn't help that they dont show supply lines, so anyone who doesn't pay attention to 3rd party resources didn't know the issues with that.
most people don't even understand the game, they just hop on, click quickplay, and play 2 or 3 missions before hopping off again.
When the major order is about bots and you're fighting bugs, that aint the games fault, its yours.
Too many sweats like you stfu its a casual game
And here I am, thinking the why supply lines work was self-explanatory.
@@tzoanast1061its kinda the games fault when the bots have so much bs around them that most people don’t like to fight them to the point of ignoring major orders
Redditor creek cost us the offensive lmao
Funnily enough redditors and discord was focused on Ubanea and Draupnir It’s just the creekers are weird people
Why do you call it redditor creek? I do not understand the joke please reply
Probably the Bug kids, we had to take the planet some hours ago instead of failing it.
yes creek and bug players are the cancer of this game. Creek players need to be ban and bug players that are inent greifing bot players need to be ban. This games community is more toxic than leauge and overwatch combine. This game is cooked its over
@@MauseDays I like to imagine people like you say this about literally everything, even cars. "I got a flat tire? Gosh darn they don't make vehicles like they used to. Pull out all investments in Ford, the automotive industry is going down hill, gg, game over man!"
I dont think there is any real defense that creek could potentially have been necessary for tibit. While i do think the supply lines should be visible, thats not really the issue here. People on creek had no objective reason to be there either way, and just went there for fun. The real issue comes with the draupnir defense campaign. Defenses are almost always a trap and not worth it. Unless its a defense on a planet you need to complete an order, as in its name is on the MO, it is never worth doing. It is more efficient to let it fail and take more planets instead, as you get more progress in doing so, dont decay the planet if the prior area fails, and you can continue forward even if the lines are separated, having at minimum 24hrs to take the next. If you defend, however, you have 24 hrs to fully liberate from 0, while being behind from the get go, and your progress is entirely wasted if you lose. Since you only lose 50% progress, it is always most efficient to let it fail.
Very well put, but... screw that ppl can go to whatever planet they want, if they like Ubanea, let them defend it, i played with a whole bunch that said they will never set foot in Hellmire again, and thats fine...Imo we cant win all the time.
you want supply lines to be visiable? You want more reasons for this community to be toxic. This game is overwatch 3 now.
@@MauseDays this game is fine. We're in learning phrase, and if some people will drop the game, that's fine. We need to focus on objectives. This game is fine, community will learn to behave soon
@@MauseDays You honestly need to put this game down. The way you are sperging says it all. Take a break man.
@@gottinrod People can go wherever they want. The issue only arises when people legitimately think they are going where they are helping when they are actively HINDERING any and all progress. No one should have gone to draupnir. It was always the least likely path to complete, and the slowest and most useless ontop of that. But you would never know that unless you had in depth knowledge of the mechanics and a spreadsheet of math compiled for it. People who went to draupnir legitimately wanted to help, but only cost us the victory. And its not their fault the game put a shiny "defend here" and made them think it had to be done and was more important. Even the in game lore popup made it sound like it was the "safe" play. People going to the creek had no illusions on their usefulness. They werent, and they knew it. People in bugs didnt think they were helping, and they knew it. Draupnir players thought they were, which is a major issue.
I guess Malevelon Creek will continue to torment Helldivers for a while longer.
Creek players are categorically toxic for the game
Vietnam took America 15 years to resolve and we still lost. Same with Afghanistan, but in Afghanistan, we had NATO behind us too.
PTSD
@@JRGProjects Treaties were signed in Vietnam (after many bombing missions into North Vietnam). The treaty just didn't last between the North and South. We often forget that France dragged the US into that conflict.
Bro they should made Malevolent the Objective… This is where our original fight started
So what I am getting from this is that the creekers are at fault again.
yeah essentially
Creekers can't be at fault if there were only 5-10k of them most of the time. 150k players on bugs is another story though. 👀
@@TPixelAdventures literally 70k on creek while 100k on draupnir at one point, people on the bug major orders were more focused on planets.
@@codycarnes8200 damn. The numbers shifted a lot from when i last saw it. 👀 Most of the time, I see about 4-5k Creekers active.
I feel like the problem is people’s lack of interest in fighting Automatons because they’re not as easy to play against as the Terminids
There's something wrong with the progress. PirateSoftware did some digging and found out that even when we had more people on the planet, the liberation rate got lowered.
Terminids aren't easy either so that's saying something
Ppl p🐱ssy 🥱🥱
Automatons don't give the horde shooter power fantasy like the bugs do
Really? I don't find bots any more difficult. It's just a different play style. People tend to do what they like.
As a DM i can confidently say that your players just winning everything all the time gets boring. A lot of fun can come out of failures too. I'm excited to see what happens next.
Great example is the C-01s being revoked for failing the bug order
Sex cancellation really busted our stratagem balls
@@omgwtfhaxfan1221003 No. It fills them up for a later time.
I totally agree. Failing is fun! Sure we're missing out on some medals, but you'd get that same amount of medals in like... 3-4 high difficulty missions.
Empire At War has a galactic map and has simply lines showing which planets can be used to travel to which other planets. It's very simple to implement
personal impression - no supply lines doesn't help - there needs more emphasis on the planet in the galactic map that has the major order to remind people to follow it. I'm sure many just tend to forget about it when playing casually - Major orders often result in giving us new content but the game just hides this information in the dispatches that most people don't read and don't care enough about the medals alone to actually do it.
Imo and prolly Arrowheads as well is that the least possible guardrails in the game the more fun it is. What you describe there is literally a bunch of guardrails. Again we are not going to win every single order... we do not need to and most ppl understand that.
Skill issue, it's that simple.
it does show like a little emblem over the planet with the related major order
Nahh, if people are too stupid to figure it out then we lose. It's really not complicated at all. Joel is baiting us with the defense missions which effectively just waste our liberation % efforts. This time it worked.
Big box to the right on the galactic map? Can people not read?
There are traitors in high command preventing players from seeing supply lines as a way of sabotaging the war effort.
"We did it Reddit" moment for Helldivers 2.
**Hoists up the "Mission Accomplished" banner**
The Emperor Protec...Democracy Protects!
And this how the story goes we win some or lose some be prepared helldiver's this war has only just begun.(All player driven I love this game)
The game is cooked
Rather : git gud if you can't handle a loss you're better off Quittung the game and play some My little pony game or some mobile trash
Sorry soldiers, i have been bedridden sick this entire week. I will be available for deployment in a couple days time, and I will do my part!
Rest up, soldier because the chances of survival IS almost ZERO!!!!
Illness is undemocratic. Smh
Feel better, Helldiver! Health is always important!
Did you change your socks and take ibuprofen?
Im starting to feel it too, got work in like 3 hrs but I woke up feeling like throwing up and Im still feeling it
The thing is most people want to upgrade and get their warbonds cleared out. They don't care about the war narrative or the scope of the game. Most of these sandbox looter shooter games like Battlefield and Call of Duty just blast all day without a care. The Real Helldivers play a bigger game while the COD Draftees play theirs.
The real helldivers😂😂
@@jermainesabajo7225 any game is based on its narrative unless its a Battle Royale style title or other PVP multiplayer. PVE has to be narrative based. The Major Orders are the story missions.
Im sorry, i dont play for a day and WE LOSE NAW
Hope is not lost. We can do it
Thanks for losing the order for us by not playing today, nerd
ok everyone, we found someone to blame. BULLY THIS GUY
SMH if peepoo2049 was playing we'd have won both objectives and took back the creek.
You really dropped the stratagem ball, son. Now we gotta take three planets cause you didn’t play for one day
Honestly, dont really care about the order failing. The planet is still 90%+ for a while, draupnir will be retaken shortly, and the creek has been getting liberated faster and faster. Once these planets are ours, they can decide if they still want this objective or go for another planet. We still win the war
This really has nothing to do with supply lines. 35% of divers fighting bugs, plus "creek week" and we were destined to fail Tibit. Stylosa blamed Arrowhead for supply line confusion and then admitted he was on Malevelon. He wasn't confused he just wanted to do something else, just like the divers on the bugs. We'e not going to complete every major order as long as people don't care about the galactic war.
Putting supply lines on the in game map would help a lot. If people could see how fucked shits about to go without needing to look up some random website they might not know exists maybe they’ll actually help more.
It would make the community even more toxic
@@MauseDayseven more toxic how
That is just going to give them another "excuse" to be toxic not make the community more toxic for no apparent reason and all it will do is shift the focus of those who are more focused on the war.
@@nihili4196 He doesn't even know, the dude is sperging out in various threads. If anyone is toxic, it's him.
This makes sense. Besides, the commanders of Super Earth's defense would naturally make this strategic information available to their troops. Can you imagine a military anywhere that doesn't inform their forces of what positions are most important to defend?
It’s not over yet if we retake the planet fast enough we can preserve like 80-90% liberation HOLD FAST MEN DONT GIVE IN
I worked the flesh off my trigger finger to rush as many campaigns as possible on diff 7 on Ubanea and it was a hard blow when i completed my sixth consecutive that the order to evacuate hit my ship, i saw the percentage almost 96% at the time. SES Ombudsman of Individual Valor needs to resupply its ammo and divers stockpile before re-joining the order.
There’s no bonus to war impact for difficulty level. 6 missions at level 9 have the same impact as 6 at level one and take longer to slog through. So if you’re really wanting to push the war effort, lower the difficulty for more efficient progress… if you’re wanting to play the higher difficulty don’t fret over the war impact.
The more I look and think through this the more I'm struggling to understand why making supply lines visible would increase toxicity. There are already sites which show supply lines so all that we are asking is that it is visible in game instead of only on the internet. The more I think the more I feel that the MO to Tibit was made to fail from the start because let's say that we did liberate Ubanea what would we do with that when Draupnir falls and chances are we would lose the planet anyways. The alternative is that let's say that we held Draupnir chances are we would try and do the MO again and then be hit with another bot counterattack into Draupnir again then we would be back at square 1 with even less time to spare.
It's not toxic. People are just idiots.
While I agree people should've been defending Draupnir, the sheer amount of bots that spawn in on eradication and retrieve essential personnel missions, even on lower difficulty, is insane. Rivaling if not worse than the charger and bile titan spam that was fixed a while back. No one wants to play when the mission is drop in, get gunned down before you get to do anything and repeat.
You are bad at the game its nobody elses fault but yours you are the problom be silent
@@MauseDays Win or lose those missions, they are actively unfun. Game is designed around support weapons and you quickly lose them to the hulk and tank spam.
@@MauseDays Wrong. Bot eradication missions can quickly go from bad to worse pretty fast. It's not like bugs where you still have a chance to push back. On bots once you lose control of the fight and there is a shit load of rocket spam and bots shooting at you to pretty much die the second you hit the ground.
No no, that's a solid point. Perhaps after weeks of bug related MOs, bugs are balanced enough to provide fun challenge but not feel overwhelmingly bs. Bots on the other hand only now are receiving the spotlight. Also, now thinking about it spawning must be fucked somehow as all of my missions were either non stop onslaught of bots and reinforcements, or stroll with no opposition in sight. All on same difficulties.
@@nihili4196 Bugs honestly feel pretty balanced in terms of threat level. You can still easily get overwhelmed and lose a bug mission, but still there is still a good chance you can turn it around. The biggest problem with Bot missions and this is almost always with randoms is once you lose control and allow way to many bot spawns you effectively lose the mission. This is because there is way to much rocket spam and bots shooting at you. Which pretty much pins you down and suppresses you. At that point it is next to impossible to climb back out of the hole you dug yourself into.
An incentive to fight the faction that involves the major order should be rewarded greatly. And a messaging system ingame that constantly reminds players to reinforce that major area so they can commit.
I honestly didn’t know about supply lines, I thought major order planets would unlock after all the other planets in the sector were liberated
I thought it was pretty obvious where to go cause the planets were right next to each other.
... you must have far too much faith in humanity... I worked at a gas station. Pump was missing a hose, covered in caution tape, had a sign on both the screen and card reader that said out of order, 2 6ft cones. And you know what happened evert few minutes? "Excuse me, your pump isn't working. I paid but nothing is happening" Like bruh. You can hit them in the face with the answer and they'll still get it wrong.
yea... I always forget that I can never be ready for how impactful the power of stupid will be. @@ODST626
Remember that they still put instructions on the shampoo, and it has been shown that every year people tend to be more stupid, so don't expect much from them.
@@Aldritch9183 no kidding huh
I am only now learning about this while supply line thing. Literally this video. Why are those not shown!?!
Low iq 💀💀💀💀
When you realize every new OP weapon comes with a new OP enemy
We're gonna loose sometimes. It would be boring if we did every major order everytime. We we're never meant to win. We were Neve meant to wipe out the Automatons
Bruh if we win every order then we will get more FUN and HARDED ones, not your peasant "kill 1 scout" or whatever feels hard for you.
reported for wrong think
@PlaceOfDestination just saying we walked the last few easily. If Joel wants us to loose he's gonna make sure we do
@@purplecrayonchewer gosh... aight feel free to be down and helpless, not going to force or either count on you while we have a war to win.
@purplecrayonchewer Joel isn't the reason we lost we lost because people wanted their Space Vietnam RP instead of focusing on the order
Thank you so much for the live map of the galactic war. It is helping me stay updated on what’s happening and what planet I should liberate next.
Hey man I just wanted to say thank you for the years of solid content. I am 52, and started watching you during OverWatch 1 days. My sons came up on your content. My 17 year old (9 at the time) heard your voice and said "that guys helped me reach masters in OW comp, at like 9". I just wanted to say keep it up mate, you're doing a bang up job.
I feel like people should only get the major order rewards if they actually participate in the major order. Twiddling their thumbs on bug planets while the major order is on automaton planets isn't great.
Eh, i would much rather make so MO related planets double or triple resources gathered. But only those. Not whole fronts, just planet we need to liberate and shortest way towards it.
I'm honestly good with anything that incentivizes people to participate in the major order. The only thing with doubling resources is that if you've already unlocked everything, it's probably not enough incentive. At least with medals people can't progress with war bonds. @@nihili4196
:twiddling their thumbs." While the terminid frontier is basically collapsing.
I do agree that if you didn't participate in a goal you shouldn't be rewarded at all for it.
@@Prophetofthe8thLegion We pushed the bug threat from the cusp of the inner system to the far outer ring of the galaxy in one week. They are a threat, but they arnt the conniving intelligence of the bots.
Arrowhead needs to get some of this sorted before we really start to loss players out of frustration. There should be some sort of message system in-game to clearly communicate the information because Discord probably only accounts for 1/5 of the overall player base. When we fail (which we probably will with split community & holiday weekend), this will be the second time the players 'failed' but due to bugs or missing critical information for the Devs. This is not going to help with the frustration folks are already feeling.
Even an idiot could have seen that Daupnir was the supply line to the whole offensive. Joel checkmated us with a beginner level move.
we either need to see the supply lines or they just need to word the major orders to include any planets needed to gain access to the actual objective
What are supply lines and it’s confusing. It doesn’t explain the thing about defense planets being a waste and Malevalon looked like it was needed for Tibit. I think it needs to be easier to understand.
the devs should add supply lines. i personally think that would help alot. and another thing i think would help is to remove the homing rockets from automatons. if not homing then what do they got? literally snipes you with rockets sometimes. seems they also predicts where you go as well. then there is this bullshit that they suddenly get 100% accuracy just out of the blue. pretty annoying how you shoots a bot then its suddenly get an accuracy boost then you insta die. also that when getting shot, your aim just jumps so high up while at the same time doesnt feel your shots do nothing to the bots until they die. its like they can make your aim jump by just shooting you once, but when you shoot them they somehow still got their aim on you. think these topics i have writed about are probably some of the things that discourages people to fight bots. because its more bullshit than fun, i guess.
I mean.... did we really need 40k-50k people on Malevelon Creek while we needed Draupnir and Ubanea taken? Termined front is fine, they're attempting to stop the loses we gained overthere, and the front is almost back to where it was before bots were focused. The supply lines wouldn't have changed anything in this order, it would have for a bug orderlast week, but not this one. The issue is how many people wanted to go to the creek instead of taking Ubanea or defending Draupnir. Even without the supply lines it's pretty clear that Ubanea leads to tibit and that Draupnir leads to Ubanea. Taking the creek does literally nothing for the strategical or tactical objective of defeating the bots right now. I don't think we're failing this one, but trying to blame it on supply lines, or on bug players is really not the reason.
Kinda annoying how everyone has been blaming those on the Bug front for not helping. But we've lost nearly all the planets we took in the previous major order. Some have pointed out that we're supposed to let them repopulate but here's the thing, allowing them to repopulate in a Controlled manner. It is not under control at the moment, we've lost around 4 planets in the span of a couple of days.
@concernedimperialguardsman993 Exactly. However it makes even less sense when you know that for 100 years the bugs were on farms and the federation was able to prosper during that. There is 0 reason to assume that we should allow the bugs unrestricted access to breeding when we can keep them on farms like previously.
We need an animated series of hell divers 1 & 2
I was doing my part saving scientist with low levels on the defense of Draupnir. I was wondering what would happen if we did not save it while Ubane was still being liberated. I am surprised we are not jumping onto Draupnir to get it before the the liberation % on Ubane goes back down.
Friendly reminder. If youre exclusively pushing the major order and upset at this outome. Ask yourself. Are you playing on trivial to speed run completions? If no then you dont have as high a horse to lord from. Remember 3 trivials = 1 helldive (worth 3 points) But 3 trivials takes 15 minutes where 1 helldive is 2 hrs. If youre playing on helldive and complaining then youre a part of problem.
Wow... I thought i was the only one who Played Trivial when i wanted to get as much completion as possible
@swedish_sparrow460 my personal opinion the higher difficulty should reward more % for the greater risk. But as it is trivial is king for major orders
F in the chat for the fallen divers and the ones who stayed on the bug front because they're easier should be deemed cowards
F
F in the chat for calling people names for having fun in a way that doesn't impede on anyone else.
@@nihili4196 it literally did, costed us the front with the bots
Mhmm, because if those players didn't have a choice, they would totally play against bots and not, I don't know, play something else.
F in the chat for ur treason against super earths goals@@nihili4196
what i think is happening is that when a defender planet appears we dont get the enought contex on why is important, because it seems like another problem separated from the current major order, like, oh welp, ill go there when im done with tibit
Helldivers 1 veteran here when the game was dying in the PS realm, every month was a defeat and we were always defending Super Earth.
2:30 automatons are calling their far away cousins, the borg.
You will be assimilated.
Sounds like the Episode of Enterprise called "Regeneration" (S2) where the Borg sent a message to the Delta Quadrant before Archer destroyed their ship.
Think a lot of players need to get it into their system is that all you have to do is finish the main objective to get the liberation percentage needed, it doesn't matter if everyone dies during the mission as long as the main objective is complete we 'win' essentially. The bots (soon to be the Illuminate) are the ones who separates the true men from the pretenders....as Kobe Bryant once said "Real men don't run from challenges, they embrace them."
Loads of 1-hit-kill-from-range abilities, broken aggro mechanics, literal wallhacks and maphacks. These do not a fun enemy make. Bugs are fun to fight against. Bots are not. It isnt a challenge issue. It's literally a programming issue.
Game is toxic the community is toxic the game is cooked
This is just overwatch 3 now.
@@nephalos666 Bugs are easier since for the most part they don't shoot back. Bots shoot back & players are complaining cause they do. The best strat to deal with the bots in most cases is to try not to engage them if possible. There's just too many players who want to brute force & when faced with a stronger force they whine about it. Sure the game hasn't given us the means to consistently deal with the bots, but when more equipment are added, just like in the first game they are easier to manage. Still tough but more manageable. If players are so whiny about the bots, the Illuminate are even more of a pain, so get use to fighting bots now cause the Illuminate will make the bots looks like jokes.
@@izumolee6714 that's fine. Have fun fighting the Illuminates. I'll be playing for FUN and not because a handful of sweaty tryhards is telling me to get good, learn to play, and forcing me into only doing 1 of maybe 3 loadouts just to play.
You can turn supply lines on the galactic map In helldivers io. Just learned this
I agree it's not explained super well but I feel like ppl who've been playing a while would've figured the supply lines out. War is ever changing. While we sit and complain the bots are gaining ground.
If there hadn't been so many ignoring the order by fighting on Malevolon or on bug planets we could have at least seen the objective planet.
Tru
If bots were actually fun to fight maybe people wouldn't be pushing bugs.
Most people play for fun and don’t give 2 fucks about the major order or fighting bots, same with me I play for enjoyment and killing bugs is fun. cant expect the entire playerbase to do something they don’t enjoy
Ppl dont like bots bro they rather have fun playing bugs
Once you learn how to fight the bots then it becomes fun to fight against them. You just have to change up your tactics. Makes the game much more engaging when you are contributing towards both fronts.@@milftracker8309
Order would have been fine if we didnt have 130k players fighting bugs "because bots are to hard"
A galactic chat would be helpful too so we can spread info while waiting in our destroyer
I kinda wonder why we cant just attack from either leng secundes or termadon they are right next to tibit and your telling me there is no supply line from there to tibit
im at the creek rn. if we take the creek our most stubborn and best bot fighters will have no were else to go but the major orders. freeing up 25% you said?
The Creek vets are sure to be a great asset when the time to liberate Tibit comes.
The excuses are legendary
I would love an Autocannon style Shoulder-mounted Anti-Air gun, y'know the ones that have 4 barrels? with the shots being either really fast, or slow but explode at a certain distance. That would be an amazing new Support weapon imo.
The problem is in defence missions everybody’s running around and trying to get all the samples instead of actually doing the mission and we fail every time while they extract with samples
WE HAVE. 2 FEKKIN DAYS STILL. WHY ALL THE DOOM IN GLOOM. WE HAVE 2 WHOLE DAYS TO PUSH BACK STILL. WE HAVENT FAILED YET. BUT WE WILL BECAUSE OF ALL THIS WE FAILED BS. WE HAVENT FAILED UNTIL THE TIME RUNS OUT. IF WE FAIL ITS BECAUSE OF VIDEOS LIKE THESE
my man, a true supercitizen speaking
Fr I have seen too much defeatism among helldivers! I've been playing helldive nonstop just for these guys to give up when they didn't full send on Ubanea. Defeatism is TREASON
It's mathematically impossible to liberate Tibit before the order expires. Even with 200k divers all on the same planet we wouldn't get done fast enough.
i can not stress this enough as an hd1 player. There's no such thing as a scripted failure for a major order, it's just not in arrrow head's interest.
It's less that it's scripted and more that they have a lore path for either event. Win? Surprise Illuminate assault. Lose? Slightly delayed Illuminate assault. The content is already there, and they're not going to just scrap it.
This was a completely doable major order too, its not like the bug major order where we had to liberate a fuck ton of planets within 3 days. We just got fd by people not wanting to play vs bots and people not knowing malevelon creek isn't part of the major order supply line
im surprised that supply lines dont have like, a simple line or dotted line connecting the planets so we can have more accurate information. i only just learned about the supply line system and was on ubanea when we had the retreat order. if i had known we needed to defend draupnir i wouldve focused on there before heading to ubanea... either way, this will only get exciting! every loss is still something we can work against, fight on helldivers!
So no one sees the map icons or the big to the right every time you open the map? that says major order? I think thats pretty clear imo i can read.
As youtubers, instead of being a preacher of discord and twitter and what not, you should mention it as feedback that major order updates should be given in the game
If people just followed orders and communicated the creek monkeys could have got what they wanted to literally the next day. Now nobody wins.
Blinded by the lust for revenge the creek cost the community again ... 😢
They need to have systems in place that prevent rewards to going out to people who dont participate in the MO. Maybe even forcing players onto the MO planet when they boot up the game- then because they start on it (but can still leave it) they will be more likely to play on it.
So many people say bugs are more fun to play. I actually prefer playing the bots, I find them more of a challenge and require you to think wheather to engage in fighting or not. The only real problem is the one shot canon or rockets from across the map so I understand it can be frustrating.
Second this, using sniper or autocannons to take out high prio targets like cannons, devastators and hulks gives me an incredible rush.
Yup bots are better enemies, fighting them is more interesting especially that there is enemy variety and diffrnet tactics. Bots only need 2 things - accuracy nerf because as you say dying to sudden rocket sniper from half across map is flustratng, same with canon. Other thing with them beeing long range kill mission need better and bigger maps because once many of them spawn you literally land in middle of horde all pointing guns at you. Bugs are frustrating with their only tactic is swarming you in the meelee.
I find the exact opposite. Bots are braindead easy, just annoying due to how easy ragdoll physics are to trigger. Walk down a two foot drop? Ragdolled, walked up stairs but got shot by a bot pistol? Ragdolled. Getting absolutely SWAMPED by bugs isn't that fun, and if you somehow get swarmed by bots I can only asssume your accuracy is less than 25%.
@@KraNisOGif you get swarmed by bugs your sight is less then 25%.
@jermainesabajo7225 There are more bugs per drop and patrol than the bots. Their detection radius is also larger, and because the system is bugged, bots and bugs often call in breaches before spotting you. While being swarmed by bugs is easy to avoid, when compared to bots, it is much harder. Not to mention the bugs have more 1-shot capabilities than bots. The hardest part about bots is if you get the minus 1 strategem effect. The best modifiers are easily all weather modifiers as they IMMENSELY help your efforts. Thay being said. Fighting bots has a more existential feel to it, that our humanity will be taken away before we are destroyed. That if we don't win, then we are doomed as a species into becoming completely senseless, into being creatures without humanity, that's why I fight the bots.... that and because they are very CLEARLY the most evil faction out of everyone including super earth.
TL;DR - This community upsets me on how we treat our fellow helldivers. Helldivers 2 brought us together only to separate us once more, it pains my heart seeing people hate people who fight on the bug offensive because they want to play something else. I mean come on, would you like it if you were constantly told what to do while playing? I don't think so. I see a pattern where people seem to forget there's 2 lines of offense, if we paid too much attention to the bots, the bugs would overrun us. If we paid too much attention to the bugs, the bots would overrun us. What I see right now is a bunch of spoiled winners who are upset because we had a loss. If we keep winning, the game would no longer be fun because it feels like there's no longer any stakes, this game clearly isn't a "You are the chosen one, you must save us all" like what a lot of other games out there, you're an expendable soldier fighting in a war that's ever-changing.
This comment right here i waited for someone with a functioning Brain
Two fronts? We had the operation of barrier planets to ensure that the insects can invade us, in a canon way, there is no reason that justifies the fight against the insects now
@GuyWithAHat TLDR: Im not saying you always have to play one or the other but this is a community based game and both fronts should be expected to assist each other In times of need, otherwise well end up resenting each other and adopting a "why even bother" mentality which is bad for the future of this game. While I agree with the overall take the issue is helping on MO only seems to go one way. When TCS was the MO pretty much all of the bot players (except the creek bros) came to help but when it's automatons there's still like a 1/3rd of the playerbase that seems to outright refuse to even play them. I'm not really upset that we lost im more concerned about this becoming a repeat issue. While I understand the sentiment of "I just think bugs are more fun, I can play the game how I want ," I think this mentality is detrimental to the overall health of the community. It divides us and hurts morale.I can imagine that from a bot players perspective that it must be extremely frustrating to know that a large portion of players don't want to lend you a hand just because it's "not as fun" especially if you go out of your way to help them when they need it. And while I know sometimes we're supposed to lose, losing because everyone tried ther best and failed feels much better than losing because half the community actively doesn't want to help.Its kinda like your team failing to extract vs your team throwing away all your lives on fighting random patrols rather than completing the main objective. its an, "oh well we'll get it next time" vs an, "Im so pissed off,I hate my team,why waste my time, I might as well leave mid match because I'm the only one who seems to care about actually playing the game. Thanks for coming to my Ted talk and sorry for the essay.
I think part of the frustration comes from those who prefer bots worked on the bug orders but many of the players who prefer bugs just don't want to do the same for the bots. Personally I am among the former, I enjoy the challenge to work tactically as a team to complete objects; I find the bug missions boring because they don't need as much thinking to beat, which I'm sure is a part of the appeal especially for those who just want to turn their brain off and relax. Also, the majority of major orders have been for the bugs: when I jumped on it was complete defensive ops on bots (2nd week of the game; failed); then several bug orders, then tien kwan (won), then several bug orders, and now we are on the second major order of bots in a row and no one seems to want to complete it (even though it would meet successfully doing so would leave 2 planets left for bots full stop). You don't need to jump on Suicide or Helldive to make an impact; you have the same impact on Hard. If rocket devastators are what are preventing people from playing, then jump on 1/2/3/4 where they don't spawn and make an impact there, or get used to their mechanics on 5 (they are pretty easy to deal with once you get used to them; the scorcher hulks on the other hand, especially with the double fire damage since the flamer buff are a real pain). Not saying that everyone has to farm trivial missions for order progression, but if you are planning to do several ops in a sitting, maybe do 1 (even at a reduced difficulty) against your second choice faction to help the others, especially if there is a major order for that faction.
@@lucsabourin1129Honestly, running trivial missions is the way to push an order. You can knock out a mission in 5 minutes with as much progress as slogging through a level 9 for 20+ minutes and you don’t have to finish a whole campaign.
Honestly, I really wanted to get on today and really contribute to the front, specifically on Draupnir. But between the game-ending glitches and absolute turds running around griefing people's missions I just don't want to. Hopefully others are faring better and not getting some of the crap I've been running into
I haven't experienced any of this honestly
then you're lucky and I really wish I had none of these experiences. Nothing like joining a match just find out the mission lead and their friend are booking it to the extraction with 10 minutes on the clock cause some rando asshole called extract, only to get there and find out the rando called in a 500kg on us and already got on the shuttle, so they get away free and us 3 get killed and lose all our samples and get nothing except the medals and our nuked exp gain. Assholes @@ivanfelipe240
How about auto reload? Or a min map that stays on so we can actually navigate around the enemy????
But you can navigate around enemies ? I dont think you need to be multi tasking for a rather easy task ?
People do have to realize that everything you do matters in this game we are the story as the players and if you think the automatons are bad what do you think it's going to be when the new factions come do do players think they're going to get easier the illuminate will be much tougher than the automatons
Ppl will fight bugs when they come thats how it was in the first game
You don't need to worry, no one will fight time like in Helldivers 1... You can push the Bs... At one point you push it too far and people will not care anymoe.
@@daddygravely4673 it's okay there's plenty of variety and real divers understand the mission if we want to actually win the game we going to have to fight him just is what it is remember it's US versus the game Masters
@@nephalos666 um wromg guy dude i never said real divers the guy below did
@Wiseworlduniverse there is fantasy roleplay with games and then there is toxic behavior. And personally I feel like you are one who endorses the ladder instead of the former. Sure, people were wanting to fight the bugs more than the bots, that doesn't make them not real divers. It just means they know what they like and enjoy, and want to pursue fun over the entertainment of a shitty game. I only did bots half the time until the bullshit got to me and swapped back to bugs, because there is bullshit with bugs, sure, but not as much bullshit as playing against the bots, and I stick with a game based on what's fun.
People need to understand we cant win all the time i mean the automatons barely exist at this point
is that a hint about a new enemy race that is going to arrive soon?
Maybe they should add a community message board in game… would be a great way to help get the message out to folks as they log into the game
Honestly they should just add a reign chat while on your ship. it would solve a lot of problems such as what planets to take, finding decent squads, general Q&A, ect.
Probably bots should get a Little downgrade to aim, or at least have the Rockets be less accurate, or maybe Just slower mid air Idk, i know they are working on It, Just Hope they do something, to me it's ok, but i don't like seeing people getting so mutch annoyed at the whole faction
Yeah. The bots, on equivalent difficulties to bugs, just do not feel fun to fight against. They just have too many ways to one-shot kill you and from the absolute dumbest distances too.
@@MauseDays seen you already, probably just playng around, but chill, we still play and have fun against automatons, it's Just frustrating when you get oneshotted by too mutch missles One can have fair criticism whitout going into pety "game sucks" territory Same as you could articulate how you probably feel when we Say what we say
@@nephalos666 Yeah, those rocket launcher assholes shouldn't be sniping anyone at 150+ meters away.
@@MauseDays look at me. Im BaxiBestBoi and am a bot account trying to impersonate a human. Beep boop. 🤖🤖🤖
Every enemy that fires rockets has perfect accuracy on at least 1 of them. They really need an aim nerf.
I wonder if all these bugs and crashes didn't exist would we be failing major orders🤔
I have a theory that the rate is heavily controlled by Joel, we only succeed because Joel allows us, and we will fail if he doesn't, in this case Joel was cruel and he decided to give us hope before ripping it out of our democracy loving hands like the cruel eldrich being he is
Not all on AH. There were more people fighting termid than bots throughout the MO. I think people who participate in the MO should only reap the benefits; maybe have you complete at least 5 missions. Guilds/Factions may need to be implemented also for Leadership reasons why maybe a guild/faction MVP award for guilds that did the most work during major orders. They could also implement an award/ribbon system similar to the actual military where your efforts are displayed on your ship somewhere and on your armor (with a toggle of course).
The rough part about losing this one is that I think they tried to make it achievable. Joel meant for us to succeed, unlike the one we failed a few days ago.
Its insane to me that so many people will just ignore half the game just because "these guys shoot back and thats too hard :("
The creek being open doesn't help. given that a large majority of the people actually willing to fight the bots, are on the fucking creek. cause funny Vietnam joke haha. Supply lines need to be visible in game. so that people don't get confused over what the objective of the current campaign actually is.
or maybe because the change in playstyle is fucking boring, the bots fucking suck, no matter what difficulty level it is, theyre a trash faction to fight against
No, bots are not hard, even easier than bugs... They are just fing trash and boring to fight against.
Bots are not fun to fight cuz you get randomly killed by cannon or rockets.
Random is not completely right but I think people are just not turning down the difficulty when they fight autos
you sound incredibly weak, maybe try the bluey game mate
Yeah @rayakoth dont play the game the way you want. You have to listen to random strangers online and play stuff the way they want you to play
@SolDizZo as primarily a bug diver, I play on lower difficulties whenever I fight bots. It's still fun. But I completely understand others not wanting to fight bots. No hate. Can't wait to see where the story goes next 😊
Why do I hear this all the time. THey aren't random. You're just unaware. Look at your radar, know where they are, and you won't be surprised so often. If you wonder through the map without any kind of awareness, I can see how it appears random to you.
If we are ever gonna have a slight chance to complete the major order we need to forget about the creek and focus on getting to Tibit.
I did try i ran missions at lvl completing the obj in 2.5 - 3 mins consistently to help put some numbers down but man i was also one of the ppl that shoulda stuck on ubanea and not reinforce draupnir and the go back
all according to plan
Imma touch you
My hope is that we can destroy the bugs and then rest of us will be forced to deal with the robots, however. If we continue with this level of fear against the robots, they very well might destroy us with the lack of force going to deal with them. and if the illuminate show up and they pose just as much of a threat as the bots, our beloved super earth will be under threat against 2 forces.
If players are forced into one option, then they’re not gonna gravitate/want to play that option. They’d likely rather not play at all than be forced to only fight bots.
Good. I hope they do go all the way to Super Earth and destroy it. Maybe then the devs will look at the bots' mechanics on 1-shot-kills-from-extreme-range, aggro, patrol pathing, and omnipresence on knowing where the player(s) is(are) at almost all times, adjust the shit to make it not so god awful to fight, and people will likely enjoy fighting them more.
People will just uninstall. They ignored the order out of spite. If its pushed they will just uninstall and be done with it.
Also supply lines are not exclusively about tge order of planets we can go to. It also relates to enemy reinforcements The bots have 0% reinforcements when cut off but 2.5% when a supply line is controlled by them. So supply lines are even more important than people think.
Idk why you need supply lines on the map when you could just look at the order and look at the map and see where the order wants us to go and move in that direction. I didnt need an external site to know the planet next to the objective would open that planet up for liberation. You just need to pay attention to your orders better.
It’s not over boys, there’s still time to take tibit especially with the 90% liberation
You're talking about ubanea, tibit is at 0% liberation, we can't get it in time
If we focus draupnir and then ubanea which is at 93% liberation then yes we would make it
@@MeiMei-kw2ic You honestly think people are going to focus now when they didn't before? The odds are even more stacked against us than before.
I don’t think so now but it would be if people just didn’t give up after losing draupnir
It is easier now, the quicker we take draupnir ubanea is already pretty much liberated.@@Someguy6571
Man I load up into a Tier 4 bot game and its like D Day all over again every second getting shot at its insane. You can do a Bug 4 with your goddamn pistol
honestly tier 4 can be rough. I been slowly going up in difficulties to hard now, but if you are not careful all those little guys add up
You are garbage to the community be silent
@@acidnine3692 Did a tier 5 with a pistol for the achievement, I can say I did not have a fun time... Made it tho!
Super Earth really needs to step up the arms race if they want to beat the automatons.
I thought it was pretty obvious we had to take ubanea... Like it's right next to tibit in the same sector.
Currently we have an issue with 2 groups of people. "Creekers" and "Bug fighters". They just do not accept doing anything else other than fighting on the Creek for the 1st group or fighting bugs for the 2nd. Yeah yeah I get it, roleplay and all that, I do it too. But when we lose a major order because of it...its a bit too much.
How about make automatons fun to fight against, the play style change fucking sucks, its boring.
@@BetoniI feel like they just need to nerf the one shots to make them more predictable and less "See helldiver, Ctrl+shift+delete"
@@Betoniwith all do respect that’s just your lame ass opinion. I’ve got 2 friends that just joined. Brand new cadets and we’re killing it on the bots they’re having a blast
Bots are not as bad as you think. In some ways bugs are worse. It depends on the maps too.@@Betoni
I tried giving the robots some love. They received me with one shot rockets to the face. Lower their accuracy, and people will probably give robots a bit more love.
There's 144,000 people on bug planets as of now, 7:08pm Eastern time. How in the WORLD do people CONTINUE to just fight against bugs in this game and not LEARN bots? Treasonous mutineers, the lot of them.
Non roleplay wise, Bugs are just more fun to fight. There's more viable loadouts against bugs, where the bots have only a couple viable options at higher difficulties. People would rather fight bugs on higher diffs than bots on lower diffs.
Bots aren't fun to play against. Simple as
Bots just aren't fun to play against compared to bugs. I don't even die a crazy amount against bots, but when I do die, I'm more likely to feel frustrated than when I die against bugs.
Two words: Starship Troopers
3/4 are just boring bug farmers with straw hat. They need to get in the creek and learn robots. They are not as bad or hard as you think. Not only that nothing quotes "ramboing" a platoon of bots that got stuck on a rock with a stalwart or sickle.
yeah it's almost like the bots are not fun to fight
I think they need to bump up the reward for major orders somehow to make it more appealing
Bot and Bug divers don't mix
Good soldiers follow orders
@josepheastham9717 which is why I was fighting in ubanea for 3 hrs grinding trivial missions at 4 am
Rocket Devaststors should trigger an early warning lock-on signal, or have lasers on there launchers. They also home in on you while you're diving, which seems like a weird choice not to warn people.
Kinda hurts tbh. I totally switched gears from the bug front to fighting the robots for the entire major order, for no positive result. At least, I leveled up on stealthing the Automitons I guess.
Lets be real, we were going to fail this order or the next one anyway so they could actually introduce the flying bots before we won the warfront. The cards were supposed to be stacked against us, which is why they dangled so many juicy bug defence missions out for people to get distracted by.
I think we were meant to lose on this one....just keep diving
Mate explain exactly why taking MC would somehow contribute to taking Tibit? Its not in the same ballpark
I’m pretty sure those “external websites” giving updates on what’s happening in game are getting their data from the game itself anyone can see on the Galactic War Map…
I went to Ubanea once and got relentlessly team killed by sweaty try-hards. Went back to bugs. Don't care, fuck the bots.
That is the correct response!