[CHECK PINNED COMMENT] How To Easily Beat EVERY Enemy | Helldivers 2 Weak Spots & Tips Guide

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Chapters:
00:00 Intro
01:00 Scavengers
01:38 Bile Spitters
02:05 Warriors
02:38 Nursing Spewers
03:38 Brood Commanders
04:14 Hive Guards
05:18 Fun Fact
05:32 Hunters and Pouncers
07:25 Stalkers
09:08 Bile Spewers
10:28 Chargers
11:48 Bile Titans
12:58 Automatons Intro
13:18 Raiders, MG Raiders and Rocket Raiders
14:07 Assault Raiders
14:39 Mauraders and Troopers
15:10 Brawlers
15:31 Scout Striders
16:54 Beserkers
17:20 Devastators and Heavy Devastators
18:10 Rocket Devastators
19:07 Commissars
19:45 Dropships
20:35 Hulk Bruisers and Hulk Obliterators
22:21 Hulk Scorchers
22:59 Annihilator Tanks

Пікірлер
  • ⚠Due to the recent update, some strategies advised in this video are outdated, therefore please see my new videos on the current best tactics to use against all enemies: Bugs: kzhead.info/sun/rayrcpylloGul68/bejne.html Bots: kzhead.info/sun/dpafoZV8qYyAnKM/bejne.html What we want to see in Helldivers II: kzhead.info/sun/fpyAmq-ChmmVpas/bejne.html Things you need to STOP doing: kzhead.info/sun/ktGNd72AmpFnf6M/bejne.html Advanced Tips: kzhead.info/sun/gqWBcc1uiHN9hGw/bejne.html

    @DomsRoundtable@DomsRoundtable2 ай бұрын
    • Why thumbnail of the robot vehicle we can drive when it not even available yet. It better have thumbnail of a charger with arrows of weak spot on his legs like you said in this video. It just make it look clickbait.

      @TheDragonfriday@TheDragonfriday2 ай бұрын
    • @@TheDragonfridayThat’s not the mech we can pilot, it’s an automaton enemy.

      @xerlius@xerlius2 ай бұрын
    • @xerlius my bad, I forgotten that thing.

      @TheDragonfriday@TheDragonfriday2 ай бұрын
    • You forgot about the 2nd tank variant I've only seen it once in an eliminate mission it has 4 energy machineguns instead of the big turret

      @cerbsus@cerbsus2 ай бұрын
    • Thanks for the vid, I wanted to add a bit to it. You don't mention the autocannon (mobile one). Its pretty good against Hulks, as it needs 2-3 shots to the eye to kill them and has good rate of fire to do it quickly. It can also punch through the shield of the Scout Striders, but you have to aim above the front guns to kill the guy behind the shield. Also I think you can even pen high armor stuff with it when at an right angle to the armor, but Im not sure about that one. Also, I encountered a different tank version today, it had the normal base of the Annihilator Tank, but a Quad gun on top. I encountered it in a defence mission to rescue civs on difficulty 6.

      @Kortonox@Kortonox2 ай бұрын
  • You can shoot down the Automaton's Dropships really easily with a well placed shot to one of the engines with the recoilless rifle, on extermination and scientist rescue missions I'll just sit with one and a resupply and swat the things out the sky when they try to drop bots.

    @ryanleng8529@ryanleng85292 ай бұрын
    • same with the disposable AT as well (in a pinch)

      @josephneuser276@josephneuser2762 ай бұрын
    • Anywhere on the engine? or specifically from underneath where the vents are?

      @Fissiccisst1@Fissiccisst12 ай бұрын
    • Seems u can hit them anywhere on the engine, I normally plant a rocket in the side of the engine, be careful though, they dropship pulls up slightly before it hovers to drop bots, threw off a few of my shots when I first started out.@@Fissiccisst1

      @ryanleng8529@ryanleng85292 ай бұрын
    • Yea, the only issue I see is that all the bots still float down to the ground and start coming at you. Don't know if I need to hit it sooner but I have sniped down these in upper atmosphere and all the bots are just fine.

      @contra8053@contra80532 ай бұрын
    • I once spend all game shooting those down with my friends focusing on enemies on the group. Somehow I end up killing more than anyone because killing dropships always kills the troops that were suppose to deploy. I learned this trick watching another helldiver in action yesterday.

      @vexingrabbit1824@vexingrabbit18242 ай бұрын
  • One thing you didn't mention about the Stalker, is they occasionally disengage. When they do this, they tend to leap away, go invisible, and then stab you in the back 30 seconds later. It's one of their more endearing features.

    @goaway5297@goaway52972 ай бұрын
    • My squad can confirm this, kept catching us during reloads and swarms. It ran off and cloaked then would come back around.

      @wes5957@wes59572 ай бұрын
    • These things and the fact that matchmaking is still broken af forcing me to solo most of the time is giving me conniptions

      @DanielLazzara@DanielLazzara2 ай бұрын
    • Yeah... endearing lmao. I raged so hard yesterday because I kept getting backstabbed by these assholes

      @SingularisFox@SingularisFox2 ай бұрын
    • Autocannon works wonders on them.

      @garyfrank7962@garyfrank79622 ай бұрын
    • This will usually happen after they knock you away with their tongue, so you can anticipate it when you dodge that and pre-aim for their jump trajectory.

      @gnth9552@gnth95522 ай бұрын
  • As a note for the Bile Titans, if you blow up their sacs, not only will you weaken them, but you will also disable their spewing ability. It makes them a lot easier to deal with in general :)

    @HaltarLiadon@HaltarLiadon2 ай бұрын
    • koyorin PFP nice

      @necrochronicon1082@necrochronicon108221 күн бұрын
  • One thing I noticed... The autocannon is actually a surprisingly good melee club, because it actually takes advantage of the long barrel to hit enemies farther away. You can bonk your way through small groups of the smaller, weaker bugs with ease and not have to switch weapons or worry about blowing yourself up.

    @davidweaver4436@davidweaver44362 ай бұрын
    • It also 1 shots striders from the front and 3 shots beserkers and devastators.

      @Nominal-Lettuce@Nominal-LettuceАй бұрын
    • @@Nominal-Lettuce doesn’t 1shot striders anymore

      @homelander2243@homelander2243Ай бұрын
    • @@homelander2243 since when?

      @Nominal-Lettuce@Nominal-LettuceАй бұрын
    • @@homelander2243 It sure as heck does! I'm new to the game, and that's the main way I deal with them. One shot to the crotch with the autocannon and they are toast.

      @richardconnor2871@richardconnor2871Ай бұрын
    • @@richardconnor2871 ahh I see now. I’m shooting the plated part in the front when I should also be shooting at the crotch

      @homelander2243@homelander2243Ай бұрын
  • The Dreadnough-I mean...Hulks, are absolutely terrifying. Knowing about the arms being removable is fantastic knowledge, thank you!

    @tim2slimjim@tim2slimjim2 ай бұрын
    • FOR THE GOD EMP~ I mean FOR SUPER EARTH!!!

      @FeneFeline@FeneFeline2 ай бұрын
    • Theres an achievement that tells you to blow off the arms and escae with it alive

      @watch.v-dQw4w9WgXcQ@watch.v-dQw4w9WgXcQ2 ай бұрын
    • Faith, is Eternal. Even in death I still serve. At last, back to war. I'am ready to serve, again. I'am the instrument of his will. It is better to die for the Emperor than live for yourself. Command me.

      @Ramon609@Ramon6092 ай бұрын
    • Literally just shoot its red eye in the middle - you can one shot em with the railgun at about 90% charge on unsafe

      @Loganman28@Loganman282 ай бұрын
    • @@Loganman28 cool man, I ain't got the railgun. And when you're kiting like 10 of em, it's hard to aim that precisely

      @tim2slimjim@tim2slimjim2 ай бұрын
  • For people that are new to the rail gun , if you hold square (on the play station) or R you can switch the function from safe to unsafe , unsafe will let's you charge over the cap limit dealing way more damage but if you hold it for to long it will explode and blow you up

    @danteleinguard9079@danteleinguard90792 ай бұрын
    • blow you AND it up, then you gotta wait and call down another one.

      @jonnyscoutgames@jonnyscoutgames2 ай бұрын
    • And it’ll easily 1 tap a bile titan square in the head, at most it’s a 2 shot

      @tragicscott356@tragicscott3562 ай бұрын
    • The useful content you will not find in this 20 minutes video.

      @BioClone@BioClone2 ай бұрын
    • Not only will it blow you up, it will destroy the railgun as well

      @kspowell1816@kspowell18162 ай бұрын
    • Yeah, I gave my squad-mates a good laugh yesterday when they dropped a railgun for me to use. They told me not to charge it for too long, but being new to the game, I didn't know how long 'too long' was. As a result, I ended up overcooking it and blew myself up for my efforts to be helpful. I'm mentally scarred by that damn weapon and am very hesitant about picking it up again...

      @darthmeta6445@darthmeta64452 ай бұрын
  • I pretty much always carry a E-AT with me on difficulties with chargers. The recent update made the E-AT a 1-shot-stop if you shoot them directly in the head - as it should. I've basically become my squad's anti-tank guy, always having a E-AT at the ready. Also great for putting down stalkers, bile spewers, and hitting spore trees from across the map. E-ATs are also amazing for taking out bot dropships. Hit a thruster nacelle, and down they go.

    @Gottaculat@GottaculatАй бұрын
    • How do you compensate for the round drop that the expendable experiences at long ranges? That's genuinely been my biggest frustration when trying to bring expendables into a fight; trying to figure out just exactly how much I have to compensate for the round drop after like 50 meters

      @LavenderSystem69@LavenderSystem69Ай бұрын
    • ​@LavenderSystem69 you either swap to something like the quasar cannon or recoiless rifle which don't have a drop, or you eventually figure out how to eyeball it with enough practice

      @Wwillswords@WwillswordsАй бұрын
    • @@LavenderSystem69 fortunately the cooldown on calling in more EAT's is pretty low (compared to most other support weapons). quasar cannon doesn't have any drop and seems to do similar damage, but the cooldown on calling one in takes a good while.

      @frikghorgan@frikghorgan26 күн бұрын
    • ​@frikghorgan use light armour a jump pack and a quasar, you never die and have way more AT shots

      @Antboi4653@Antboi465310 күн бұрын
  • For the tanks, the easiest strategy is to actually run towards them. The closer you are, the relatively slower the turret is in tracking you. If you're at point blank range, you can casually jog around the tank, and it will never be able to aim at you. Or better yet, climb on top of it, or even use it as cover. To actually close the distance, run towards it and to the right at roughly a 45 degree angle. Running to the left is more risky, as it puts you in sight of the machine gun on the side of the turret. You'll approach it in a soft arc as you keep strafing and closing the distance. Depending on how far away it is when you start, you may need to dodge cannon-fire. The barrel will flash just before it fires, and you can dodge it fairly easily by diving to the right if you time it correctly. Alternatively, you can take cover behind a rock and wait for it to approach you to close the distance. Once you're behind it (or on top of it), you can attack the weak spot on the back of the turret by throwing grenades or shooting it with an Autocannon/Railgun/etc. Impact grenades work best for this, though the stock grenades work too if you time them correctly so they don't bounce. This whole process is mostly for the cannon type tank. The quad-barrel AA type tank is harder to close distance on reliably, though still doable. A lot of this advice also works for the cannon tower installations, though they also track quickly and are hard to dodge.

    @Tymbee@Tymbee2 ай бұрын
    • i need to know how you figured this out lol

      @Jace-jy1nc@Jace-jy1nc2 ай бұрын
    • @@Jace-jy1ncWith enough persistence (and reinforcements), democracy and liberty will prevail🫡🫡

      @jkitchen2003@jkitchen20032 ай бұрын
    • I was watching a helldive difficulty automaton solo and I was wondering how that dude knew when to dive to dodge the cannon shot. Makes sense

      @alephkasai9384@alephkasai93842 ай бұрын
    • Right on the money, exactly how I deal with the tanks.

      @ixenharroc3727@ixenharroc37272 ай бұрын
    • When doing solo, The Shredder(AA) tank is almost impossible to counter without strategems or teams

      @legion4397@legion43972 ай бұрын
  • This is a great video and helped me with Chargers and Bile Titans. I did want to add - just in case anyone reads this - Hunters are even more impressive than you think. More than one occasion I've seen multiple hunters break off from groups and circle our *entire* team to try and attack from the sides or rear, not actively engaging until they're at least completely in our flanks or worse - directly behind us. Even if nobody is actively tracking or shooting them, they will do this somewhat infrequently. It's how you get surprise hunters on your ass even though there's no horde; they're not spawning, that little bastard probably circled you during the main battle.

    @FlamingNinjaBoi@FlamingNinjaBoi2 ай бұрын
    • Stalkers will do this too, if they get injured but not die ive seen them retreat and come back around behind my squad

      @Vsolid@Vsolid2 ай бұрын
    • Clever little bastards are using Tactics lol

      @mateostokes8784@mateostokes87842 ай бұрын
    • Hunters are the best and worst enemy in the game. It’s really the only consistent enemy that kills me. I hate them haha

      @Compliant89@Compliant892 ай бұрын
    • To add another thing- the machine gun fully pierces hive guard armor without bouncing. Idk about stalwart lmg but the big mg does it with ease, basically making them as easy to dispose as everything else. I usually run machine gun and focus commanders and other dangerous but low ranks. And my friends have anti charger/titan abilities

      @goose886@goose8862 ай бұрын
    • I focus Stalkers and Hunters as soon as I see them - I've died the most to these little buggers flanking around, led by a Stalker from a nearby lair and they will gank your whole group if someone doesn't go out and find the nest and destroy it! As soon as I see them I start asking for help to find the lair so that we can eliminate them from spawning endlessly and sending out little packs to ambush our group at the most inopportune moments 😆

      @CarbonitePlays@CarbonitePlays2 ай бұрын
  • Thank you for this videos! Great info for a new player. Makes me feel a little more useful on the higher difficulties.

    @quink6663@quink6663Ай бұрын
  • The other really neat thing about stalkers is that they will chase you across the map. You can't outrun them, but you will occasionally tread too close to a base of theirs. If your team is moving to another objective, having either missed or attempted to avoid a stalker lair, if they noticed you at all they might not catch up immediately but they certainly won't stop until they do. Edit: Ugh, the way you deal with Hulks is aggravating. If you have a railgun just shoot right through the center of them. It only takes one shot if you can hit the eye, two shots otherwise. You will do so much more for your team if you just don't bother with the arms. I'm not sure about other guns but I believe the recoilless rifle also works this way? When you get to the very challenging difficulties you will absolutely need to do this as they spawn almost as commonly as berserkers. Tanks also get pretty common. You HAVE to use stratagems for them. They are basically the automaton equivalent of bile titans. The weak spot is susceptible to grenade damage, however, so a single well-placed grenade can take the entire thing out. Great video. Personally, I prefer automaton missions. I love them both, but Terminids feel like a numbers game, where Automatons are a bit more of a skill-shooter game. A lot of people love the Breaker shotgun because it works for both, but I find the Liberator can really shine in Automaton missions if you can be precise. From what I've experienced in Automaton missions on higher difficulties is it seems like Suicide Mission (7) is a reasonably hard difficulty, where they incorporate all of the elements, 8 is where they start doubling the count of the most challenging enemies (spawning a ton of hulks and at least two tanks at a time), and 9 is doubled again.

    @beemerwt4185@beemerwt41852 ай бұрын
    • does the railgun still one shot hulks

      @burritodog3634@burritodog3634Ай бұрын
    • Tank weakspot is slightly visible from above, just enough to take critical damage from eagle rockets and bombs. One rocket barrage usually enough to take the tank out and you have like 4 before it needs a reload so throwing it from behind the cover in tank's general direction it optimal low risk strategy.

      @Steir12@Steir12Ай бұрын
    • The anti-materiel rifle will take out a Hulk with just two eye shots, also. It requires precision but it works well.

      @stevenbobbybills@stevenbobbybills29 күн бұрын
  • Small correction on the Hulks. You can shoot off their arms but arms are not the weak spot, it will still be alive if mostly disarmed and at that point all they can really do is try to trample you. It has two weak points: The heat vents on the back (as you correctly noted), and the red eye in the front. With practice with an overcharged railgun shot you can drop them in one hit from the front if you hit the eye. You can also also focus it with any other heavy piercing or explosive weapon and they will die. Also regarding the tanks, their turret tops are weak to explosions at the heat vent and from above, so all else fails, run up to it, chuck nades at it, and hope for the best. Works best with impact grenades but the normal frags will work as long as they stay on top of it or you cook them. Finally, they will fall to armor piercing shots eventually, so railgun or anti-materiel rifle hits from the front and side might not be optimal but they will work. Finally what works against all enemies in a pinch (outside of solo play) is to throw the reinforcement at the heavy enemy and have your teammate crash land into them. This also works with everything that drops a pod (reinforcement, resupply, hell bomb, SSSD delivery, any weapon, any backpack, turrets, etc).

    @nexdemise4182@nexdemise41822 ай бұрын
    • You can get the 1 shot on the hulk eye without it being overcharged, just really needs to be pinpoint but aiming down sites helps

      @PulsatingNipple@PulsatingNipple2 ай бұрын
    • please know that hellpods while affordably take down enemies they aren't always available and tanks are immune to their crash

      @globlinLIVE@globlinLIVE2 ай бұрын
    • Democracy dive is what we call the reinforcement bomb

      @GhostOfSp4rt4@GhostOfSp4rt42 ай бұрын
    • The railgun doesn’t even have to be overcharged. Even on safe mode, a fully charged shot will one-shot a hulk if it hits them right in that eye.

      @joshwhite1606@joshwhite16062 ай бұрын
    • Also, mortars tend to do well against tanks if well placed and well defended.

      @joshwhite1606@joshwhite16062 ай бұрын
  • Pro tip from an experienced diver: The charger's soft underside, along with Bile's sack, the titan's belly, and the like, only take 10% damage unless you're using explosive damage. (In which case you'll do full and bonus). Damage types matter!

    @Auraknight@Auraknight2 ай бұрын
    • Grenade under the belly is really useful in a pinch they even kinda rear up.

      @nak3dxsnake@nak3dxsnake2 ай бұрын
    • @@nak3dxsnakeyeah they usually back up right on top of it

      @zacharyhunt3939@zacharyhunt39392 ай бұрын
    • Arrowhead's CEO actually confirmed this information, which is why we know exact numbers

      @raven75257@raven752572 ай бұрын
    • This is why the Dominator matters so much, it's a primary slot explosive damage weapon. (unlike the explosive rounds Liberator, which isn't classed that way for damage.)

      @Sorain1@Sorain12 ай бұрын
    • Flamethrower takes out a charger without the need to break his arm, 5-8 seconds will put it down. Though be careful of getting too close.

      @LordCrowGaming@LordCrowGaming2 ай бұрын
  • Love this video, thanks so much! Would love to see you talk about the offensive buildings that bots have; i.e. giant turrets, eye of sauron thing, mortars. I noticed bugs have mortars too.

    @darthbane1161@darthbane11612 ай бұрын
  • something ive learned about the annihilator tank is that if you are within range of it and you can run to it before it fires its cannon, its usually possible to stim and run right behind it while it takes ages to spin around to fire at you

    @hulkhooligan2241@hulkhooligan22412 ай бұрын
  • There's a quick and easy way we've been dealing with Bile Titans. You need one person with a recoilless rifle, and another with a railgun. Shoot a recoilless rocket right at it's head and you will strip its armor off, follow up with one or two railgun shots to the head and it will die.

    @ApieceofWoods@ApieceofWoods2 ай бұрын
    • Only ever fought one titan, Solo game, all you need is an Expendable Anti-tank rocket and SEAF Artillery piece loaded with High Explosives, hit the titan with 1 artillery shell and then shoot the expendable rocket at the fleshy underside as it tries to kill you. Honestly it was easier to deal with then the 5 chargers and army of hunters that had been following me all the way from the stalker nest that I wasted all my airstrikes on.

      @SI-fz1zv@SI-fz1zv2 ай бұрын
    • or just use the railgun's unsafe mode and blast the bile titans head

      @TheAxmore@TheAxmore2 ай бұрын
    • @@TheAxmore came to the replies for this one. excellent work soldier. unsafe mode is the SHIT.

      @dgenmaxi@dgenmaxi2 ай бұрын
    • @@TheAxmore The unsafe mode works just fine but still requires more shots than a recoilless shot combined with a railgun shot. If I were solo or with a smaller team I normally would run railgun as well, but there is some synergy when using other weapons

      @ApieceofWoods@ApieceofWoods2 ай бұрын
    • can also hit its eyes with the railgun and its dead in one shots, same thing for hulks

      @vulkeule5306@vulkeule53062 ай бұрын
  • This is a very good video, knowledge is power and my power in this game has greatly increased thanks to your video. I already knew a fair bit but this post with the video evidence for the tactics used has clarified much for me. I'm impressed that you have condensed down important detail even for the weaker enemies into a 24 minute video and I appreciate the identifying you have done of enemies in regards to names and enemies position within the hierarchy, as well as adding chapters in the video. Helps understand the game much more. I personally find the Bile and Nursing Spewers quite cute. 😆 I've already got far to many subscriptions to keep track of on KZhead but I'll give you a sub, due to the quality and care that was put into this video. Keep on posting my fellow brit, great video. 🙂👍

    @x2leon263@x2leon2632 ай бұрын
  • The glowing eye in the middle of the Hulk's body is an insta-kill shot if you have a railgun. Get a good shot on that and it goes down in one hit. You can flank the tank and jump on top of it for a better chance at not immediately dying and getting time to call in stratagems. It can also serve as emergency cover if you prone on top of the turret. Always aim for the middle of the Strider with penetrating weapons. The armor around the edges can deflect your rounds or it may just not hit anything vital. The backpack of the Devastator units can also be shot and seem to do a little bit of extra damage. The middle of the Devastator is also a weak spot. Hitting it with a penetrating weapon can split it in half. The same is true for the Berserker. You can stagger the Heavy Devastator for a good shot at the eye or arms using a grenade or any heavy support weapon. The HMG emplacement is armor penetrating, making it suitable for fighting Devastators and similar armored enemies. It will not do much against Hulks or tanks unless you hit them in a weak spot. Disposable Anti-Tank can one shot a dropship if you hit it in the engines. The same is likely true for the recoilless rifle. PSA: Enemies can use your shield generator relay as cover too. Don't be afraid to withdraw and come back later to flank or reattempt an objective! Holding a line and getting everyone killed will only hamper your ability to fight for Democracy. Tactics are indeed very useful in this game. Enemies don't automatically know where you are unless they see you or hear you, and usually they have to get a good eye on you before they can hunt you down, meaning that having a couple people distract a base while the others flank it is a great way to complete objectives. - Sincerely, a Malevelon Creek veteran.

    @snark894@snark8942 ай бұрын
    • O hey Ragin! :D

      @maszkosgyilkos@maszkosgyilkos2 ай бұрын
    • Have we taken malavelon yet. Also, is Gatling gun armor piercing ?

      @VxxktodckOovpfl@VxxktodckOovpfl2 ай бұрын
    • Thank you for your Service Fellow Veteran

      @ricsgamingchannel8814@ricsgamingchannel88142 ай бұрын
    • @@VxxktodckOovpflthe fight for mavaleon rages on, get back out there for freedom and democracy helldiver!

      @danielbattle7620@danielbattle76202 ай бұрын
    • I'm pretty sure to one shot a hulk it needs to be overcharged slightly on unsafe mode. Aim quick though cause if you take too long you will die when you fire.

      @silasmcnichols7337@silasmcnichols73372 ай бұрын
  • You can use the Spear against the Bile Titan, a well placed lock-on head shot with the spear can bring it down in just one hit.

    @MuadDib99k@MuadDib99k2 ай бұрын
    • Assuming the spear works, and assuming you actually hit the head.

      @judgedread9724@judgedread9724Ай бұрын
    • @@judgedread9724 Spear never works

      @eishangupta9521@eishangupta952116 күн бұрын
    • except for the fact the spear sucks dick. worst use of requisition slips ive ever made

      @kobysalsman5984@kobysalsman598412 күн бұрын
  • Awesome guide. Thank you so much for your work! It helped me a lot.

    @khoring7890@khoring78908 күн бұрын
  • Eight extra tips 1. The scout strider can be knocked over with a hand grenade 2. Stalkers go after players who are not with the group 1st. If you see a stalker, call it out and group up so you don't get picked off. 3. Bile titans with destroyed sacks can no longer spew acid 4. At higher levels bile spewers will gain a mortar strike pose 5. Pouncer's and hunters can be killed quickly with head shots. In my opinion, what makes them a greater threat is that they slow you when they hit you. A personal shield will cancel the slow 6. The hive guard can also be taken out quickly using the revolver. It penetrates the front armor and often takes them out in 5 rapid revolver shots. 7. Don't call in turrets near a charger. They tend to focus turrets before players. 8. Fighting bots, you can sometimes activate anti air turrets. This will take out the drop ships when called in.

    @immortalduffman@immortalduffman2 ай бұрын
    • I did not know the stalkers target lone teammates. Very good info!

      @JayBirdJay@JayBirdJay2 ай бұрын
    • @@JayBirdJaystalkers probably have the most sophisticated AI from what I’ve seen. If it’s alone it fights much different than in a pack, it will avoid you more and even run away to hide and wait for an opportunity or friends. 1000% agree with him here on just hunting these things down and their nests, they can turn a perfect play-through into a nightmare in seconds

      @TheFishRDrowning@TheFishRDrowning2 ай бұрын
    • @@TheFishRDrowningit’s wild how smart they are. The first time I saw one, it was just trailing directly behind my squad mate who didn’t see it. It was within range to attack him, but it was as if it was waiting since it hadn’t been detected. It’s one spooky bug

      @Totsy30@Totsy302 ай бұрын
    • How do you activate the turrets?

      @agedgouda8809@agedgouda88092 ай бұрын
    • @@agedgouda8809 You're asking about #8, yeah? If so, the turrets are an optional objective that may or may not appear when you run bot missions. If it does appear, you activate it by interacting with the terminal

      @JayBirdJay@JayBirdJay2 ай бұрын
  • My first encounter with annihaltor was so thrilling, it was night time on one of those planets with a lot of vegetation. We were deep in a jungle weaving around foliage when suddenly a barrage of lasers and cannon fire came shredding through trees. 2 of my team mates died instantly, i had no clue what was going on so i dove down into a little ditch, chucked all 4 of my nades in the general direction if the fire, an eagle and an orbital strike. Didnt see a kill streak counter but all the gun fire stopped instanting, poked my head out of the tree line there it was! God that was awesome, this game is just a living action movie

    @joshuawood5304@joshuawood53042 ай бұрын
    • My first time with annihilator was pretty anticlimactic. It kinda glitched out on top of a hill and couldn't move lol

      @mathiasrryba@mathiasrryba2 ай бұрын
    • sounds like you just came back from a war XD welcome back helldiver

      @andyangelicwolf3444@andyangelicwolf34442 ай бұрын
    • they got that Jurassic Park raptor ai

      @wotwott2319@wotwott23192 ай бұрын
    • Nothing like space Vietnam. Get off KZhead diver, we need you in Malevlon Creek

      @MrRuston123@MrRuston1232 ай бұрын
  • Awesome vid! Couple notes from a relative noob haha: The charger can be oneshot if you hit the head with something like HEAT or Recoilless. Same for the hulks if you hit the glowy eye. Also as others have said, the dropships can actually be downed by something like HEAT or Recoilless to one of the four vertical engines at the corner, and if you do it before they deploy their troops, the entire wave can be killed! Of special note for automatons are the laser turrets, big hardened emplacements you'll see at bot locations sometimes. Big chungus rounds that just about obliterate you when they fire (and fairly accurate too) they like all the other big hitters have a heat vent on the back to target, its just finicky to get to it, especially if you're solo

    @flagrantyeti@flagrantyeti27 күн бұрын
  • thnx for the bug tips ! didn't realize the charger weak spot was its legs! its like its baiting you to shoot in the rear of its body! GGS

    @shiro7394@shiro739428 күн бұрын
  • As a trick I've found, the Devastators, no matter the variant, have a 'weak spot' or 'area you can target for more damage' that's way larger than their heads. If you shoot at the pelvis area where the legs connect to the torso and the abdomen area, that area doesn't have as much armour as the upper torso. So for a larger target area to do reliable damage that is a good alternative.

    @ildiran@ildiran2 ай бұрын
    • So a headshot

      @CalamityStrm@CalamityStrm2 ай бұрын
    • @@CalamityStrmno it’s a crotch shot

      @SurosNova@SurosNova2 ай бұрын
    • @@CalamityStrmReading is hard

      @SireWiggens@SireWiggens2 ай бұрын
    • @@SireWiggens just keep practicing, it’ll get easier

      @CalamityStrm@CalamityStrm2 ай бұрын
    • @@CalamityStrmofc it flew over both of their *heads* lol

      @neckrohs@neckrohs2 ай бұрын
  • ok, here's something incredibly useful to know against bots: take impact nades and save them for tanks/tank towers. why? because 2 relatively well placed throws are enough to blow them up instantly. just try to aim at the rear vent, and if you're up front, top of the turret to hopefully hit its back. and contrary to the video, DO try to get up close to the tanks if there's enough cover around. once you're at point blank you can literally run circles around them and there's nothing they can do. hell, you can even use a live tank as cover if you want to. tank tower shots can just barely be avoided while running in 550 speed armor at exactly 90° to the left or right, it's risky, but it can help you get close. once you're underneath the tower, it can't shoot you anymore, just find its rear vent and lob 2 impacts at it. I've also noticed that these towers don't seem to spot you if you come at them from the side or rear, at all. but once they see you, they won't stop tracking until you're out of sight.

    @lukedri_i@lukedri_i2 ай бұрын
    • AA guns - tank type included, can be hit with the grenade anywhere as long as it hits the turret so toss 2 straight at them, dont worry about the vent Another weird thing is rushing the Annilator tanks slightly diagonally makes it very inaccurate, so Idk how he wasn't able to approach it - Shredders (aa tank) are the ones that have borderline perfect tracking and rotation so those you don't rush unless you can guarantee the nade

      @watch.v-dQw4w9WgXcQ@watch.v-dQw4w9WgXcQ2 ай бұрын
    • i just gl every problem im faced with!

      @schmerzwahnsinn4101@schmerzwahnsinn41012 ай бұрын
    • You can acualy clib the live Annailator tank, you can use jetpack, or when you are near it go for where tank's caterpillars are going under the armor that is the place where u can pull urself on top of the tank and from there stand on its turret and the turret will start spinning and pointing up to try to hit you( but it will not be able to), from there you can go to the back of the tank and trow nade on the vent, ( not the impact one tho) and run towardds the turrets gun so the turret doesnt turn away from the granade and it exploeds with usualy one granade maybe 2, the AA tank is also climbable but its trickier because of its accuracy but you can hide behinde the boulders and make him stuck-ish so that you can go and trow nade on it. As for the hulk with the shield, i usualy go for granade launcher, as the guy in the vid said, 2-3 shots kills it. But when i have to fight him 1v1 i usualy run around the cover they usualy get stuck on terrain and shoot the head off, the shield has small portion of the shield that is covering the head of it open 3 shots from Liberator( from premium warbond) shlould do the trick. ( note that when target is close up when aiming trough the scopes your bullets hit where the laser is pointing, and not where the red dot is. This usualy happends when they are under 10 meters away from you) As for the big guy (The robot with the saw and flamethrower) your hope is to blow their hands off in solo play, while in a party have someone shoot its back with railcannon, anything that isnt explosive, because they are usualy up close and personal with you so the splash will probably kill you. Also quick note: DO NOT SUMMON HELLBOMBS NEXT TO THE BUILDING YOU ARE DESTROYING! this is because the terminal is ulualy on the other side of where you were faceing when trowing the stategram. so you will end up clipping into the building and when you arm the bomb you wont be able to escape unles you have some explosives ( granade launcher ect.) to shoot yourself from the building. Edit: you can also make the tower turret hit the tanks if you are near the tanks jsut hide when you see the gun barrel start to glow red it means it will soon fire. Also try shoothing anything that is glowing red exept for robots weapons, anything that glows on a robot is usualy its weak spot or it can stagger the robot. As for termids, i just take stalwart and set it to 1000rpm crouch ( or prone if they are farr away) and start whailing on the termids. Dont have many tips for termids since i haven't played them too much except for 2-3 misions when i started. Also, tremors are your firends, best thing that can happend to you realy, as it stops bots in ther tracks while it only slows you down which you can just spam to dive prone and get away if in pinch, the meteors tho they are annoyin but once you see the ground light up the meteor is going to hit there in 3-4 sec usualy( the time info is prob not correct as it is my estimate so dont take me for my word but they will fall in under 7 sec that is for sure xD ).

      @budoo1719@budoo17192 ай бұрын
    • I was doing that in heavy armor

      @thepurplebandit3859@thepurplebandit3859Ай бұрын
  • I was thinking about how nuts the grenade launcher is versus bile spewers during the whole termenid section, and I'm glad you brought it up

    @Ossimsauce@OssimsauceАй бұрын
  • Hey, cool list, thank you for that! You forgot regarding the Bile Titan, that a correctly aimed headshot between his eyes from a fully charged Railgun, just oneshot it, and drops faster than it crawled out of it lair. :)

    @belozahr@belozahr2 ай бұрын
  • Hive guard armor is ignorable with medium AP value, so the starting MG, Senator revolver, etc. Note on Bile Spewers: At higher difficulties they gain a new artillery attack mode, making them mobile mortar batteries. Bile Titans: The rocket strike might be useful here, since you could throw it into a mass and it'll autotarget the biggest enemy (which is always gonna be the Titan.) Scout Striders: Interesting fact, the hip joint of their legs can be blown apart (killing them) with medium AP weapons, like the starting machine gun. Rarely needed, but has saved my life a few times. Tanks: There's an AA variant of the Annihilator, which trades in the turret for the quad AA gun, which it can and will hose you down with. Also: The cannon turrets have a grill on their back which is a weak point, but are extremely hard to kill otherwise because stratagem markers will just bounce off the tower they're emplaced in. Rocket strike from the Eagle's auto targeting helps here, or having someone distract it so you can kill it with man portable weapons. Do not expect a bombing run or artillery shelling to kill these, as only a direct hit will do so.

    @Sorain1@Sorain12 ай бұрын
    • Bile titans also die if you hit them in the face with a rocket (Recoilless or EATS) while it's charging or actively using it's spew attack. Kind of makes them easier to take out than even chargers, honestly.

      @krel7160@krel71602 ай бұрын
    • Tank can be one shot with impact grenade if you land it exactly on weakspot on the top of the turret. Alternatively , if it shows you back of the turret (like distracted on one of your teammates) 2-3 railgun shots will deal with it.

      @cryoclasm82@cryoclasm822 ай бұрын
    • The cannon turret can be destroyed with 2 well placed 500 KG bombs from the eagle.

      @ScissorCadence@ScissorCadence2 ай бұрын
    • @@cryoclasm82 you can kill a tank from any angle with the railgun no weakspot needed. same with the big tower turrets at bases.

      @bomjus1706@bomjus17062 ай бұрын
    • Why is there no Molotov Cocktail equivalent in this game? Would easily deal with tanks and make their systems overheat.

      @yaqubebased1961@yaqubebased19612 ай бұрын
  • Specifically for the bots, the autocannon is good medicine against most of their roster. For stiders in particular, it doesn't matter if they are facing you. Just aim where the diver should be and it typically one shots them.

    @tcuegonbear@tcuegonbear2 ай бұрын
    • Autocannon has been my goto since I'm not lvl 20 yet and it is a nice cure-all for Automaton missions. You can even destroy bot fabricators with it if you bounce a shot off the metal vent above the spot where you throw a grenade. (It's very precise cause you have to have the round bounce in.)

      @jbfox972@jbfox9722 ай бұрын
    • True, the autocannon can also kill hulks in two shots to the red spot in front.

      @Tagichat@Tagichat2 ай бұрын
    • For bugs aswell, the splash damage is meaaaaan

      @Schimml0rd@Schimml0rd2 ай бұрын
    • @@Schimml0rd I was trying to launch an ICBM with an autocannon in my hands and accidentally left clicked, blew myself into pieces! Can confirm that shit hurts!

      @Opachki69420@Opachki694202 ай бұрын
    • 20mm is meant for dealing with lightly armored vehicles, so of course it's good again armored robots.

      @Verrin_the_Wyvern@Verrin_the_Wyvern2 ай бұрын
  • good video, definitely has most things i know about, and some things i didn't. The one thing you forgot to mention though, which I also didn't see in the comments, is the scavengers and brood commanders can summon bug outbreaks, or whatever they're called. definitely want to focus fire on them if they're pulling their head back to start spewing out that yellow cloud stuff to stop it if possible.

    @Curatiokyte@CuratiokyteАй бұрын
  • No way you didn't mention you can headshot Devastators.. even better if you use the Revolver, because the Revolver one-shot headshots all the Devastators. It's great for the Heavy ones, since they move so slowly it's pretty easy to get a headshot on it

    @internetwizard4922@internetwizard49222 ай бұрын
  • For the Scout Striders, the weak point of the actual mech itself (not just taking out the driver, I mean) is actually the "waist" area of the mech, and it's legs. A properly placed AMR shot, 1 autocannon shot, or one railgun shot, to these areas will kill it immediately. The railgun will also pierce through and hit multiple Striders. Oh, and the one railgun shot to the abdomen area of any Devastator will cut it in half, and that shot will pen through Heavy Devastator shields. Basically, Railgun kills everything. (Oh, and I've also noticed that it's not just the Commissars that will use the flare gun, it's ANY small troop-type.)

    @ChrisWilliams-lf8ex@ChrisWilliams-lf8ex2 ай бұрын
    • railgun can kill a scout strider if u aim for where the driver is through the armor lol. it just goes right thru and kills them

      @jamesrosenberg1612@jamesrosenberg16122 ай бұрын
    • And fun fact the Assult Rifle with medium armor piercing can actually do damage to this area and take them down from the front

      @jeffcastor9509@jeffcastor95092 ай бұрын
    • @@jeffcastor9509 Yeah, it can, anything with medium armor pierce can, the Penetrator, the Dominator, the Machine Gun Stratagem can all do that. I'll say though, that the Penetrator's damage is sorely lacking, it's the weakest weapon in the game so far. Oh, and the Scorcher can also demolish Scout Striders and Devastators, and can even hurt Hulks and I think tanks, as long as you hit those last two in the vents on the back. Scorcher can also kill a Charger solely through tail shots, takes about a magazine worth to do it.

      @ChrisWilliams-lf8ex@ChrisWilliams-lf8ex2 ай бұрын
  • Some things I felt worth mentioning, the JAR-5 Dominator has medium armor pen, which means it can shoot THROUGH the armor of Bile Spewers and Hive Guards. Stalkers also seem to also be able to track you from across the map, they seem to have perfect sight on you at all times, something shared by the Bile Spewers when they're firing their Bile Artillery at you. Stalker's going invisible isn't really too scary on most maps, but in certain environments with certain lighting, and they truly go invisible right in front of your eyes. A tip with Bile Titans, if you shoot them in the mouth and break that initial bile sac, you completely disable their Bile Attack, and therefor make them completely reliant on stomp attacks. Bile Attacks do crazy slowing to you, so it can be beneficial to remove that ability ASAP For Striders, you can pen them with medium armor pen weapons as well. Dropships will crash if you shoot one of the engines with a recoiless or EAT, and it only takes one shot to bring them down. If you see one coming, fire the shot and it'll nullify the wave. Hulks have their head as a weakpoint if you have a powerful weapon. You showed footage of targeting that, so I'm surprised you didn't mention it. Railgun to the head should kill them quickly and save you ammo. And for tanks... it has a massive heat vent on the back of the turret, a few shots there with a recoilless and its dead. Simple as that

    @domosrage5434@domosrage54342 ай бұрын
    • Also the Mg-43 machinegun appears to penetrate medium armour too For the -Dreadnoughts- Hulks - I take them out with 2-4 shots of an antimateriel rifle (the number of shots is not consistent as I am unshure when I actually hit the head, but the rifle if very quick for repeated shots)

      @rbwbr@rbwbr2 ай бұрын
    • 3 shots exactly with the autocannon for both the tanks and tower cannons

      @3CODKing@3CODKing2 ай бұрын
    • For the Devastators, the waiste area (between the torso and the hip area, looks like a section of wide flex tube) will not deflect standard weapon ammo, which means rifles and shotguns are effective there, but without bonus damage. Getting close with an auto or semi auto shotgun takes them down pretty fast.

      @militantfascade9176@militantfascade91762 ай бұрын
    • don't come in here with your dumb ass premium guns

      @squiggles5640@squiggles56402 ай бұрын
    • 2 impact nades to a tanks rear kills it as well

      @Jaxon_JR_Reign@Jaxon_JR_Reign2 ай бұрын
  • Both useful AND educational 🗣🔥

    @tupoibydlos@tupoibydlosАй бұрын
  • Great video, very informative. I think the automaton turrets and artillary could be worth while to mention.

    @corysteiner1218@corysteiner12182 ай бұрын
  • DEVS have also confirmed that any enemy that has a huge squishy area (like the big butt-sacs of bile spewers and any exposed fleshy bit of enemies after you destroy armor) CAN TAKE 100% EXTRA DAMAGE from explosives. Which means nade launcher against hordes of the big fat spewers is really really good, you can aim in-between multiples of them, try to land the nade to hit the big fat sac for extra damage and easy kills at very low ammo cost. NOTE: the extra fat squishy bits take 90% less damage from all other damage types other than explosive.

    @Krangbot@Krangbot2 ай бұрын
    • Source? EDIT: Nvm, found it.

      @Tymbee@Tymbee2 ай бұрын
  • Terminids: - BILE TITAN: Railgun can one-shot it if you shoot at its head, if you get good at the rithm of shooting the railgun, you can set it up to unsafe and charge it a bit more. You can drop multiple titans consecutizely pretty fast with it. - CHARGER: Less efficient but you can blow up its butt with a few autocannon shots and it'll bleed out pretty fast. With a loot of ammo fast reload every 5 shots, the Autocannon is a solid choice to deal with things fast up until ranking up difficulty and Bile titans start popping up more regularly. - HUNTER: use small weapons if you can and start shooting at range, dont let them get close. It usually just takes 1 bullet to stun them sometimes. If you're having trouble hitting themyou can telegraph when they'll launch at you and shoot them down there when they cant dodge. - HIVE GUARDS: You can bait it and just have someone shoot it from behind. These things just start to give you a reason to use medium piercing primary weapons, like Dominator or machine gun. - STALKER: If multiple stalkers gang up on you remember that you dont have to kill them to get them off you, if you deal enough damage they'll try to retreat themselves and you can move to the next one, after gaining some space you can start finishing them off. Multiple of them have to no spacial awareness and will group up when following the same target, bait them and have someone else use something with splash damage from the side. - BILE SPEWERS: Kill on sight, even if you can outrun them, they can snipe you with long distance mortar like shots, the more there are the less manageble it becomes pretty fast. They do tend to cluster like the stalkers so same tactic applies. Get a feel for how long their shots are, if youre being pushed back and you're already pretty far, the tread to get away from their range may be better than getting close up again, remember that once they start sniping you they're inmobile and you can get away from their range if you're already far enough. Sniping their head from a distance before going in also helps.

    @blasandresayalagarcia3472@blasandresayalagarcia34722 ай бұрын
    • There is nothing more fun than to respawn Hell Drop into a gigantic pile of Bile Spewers and watch them all explode.

      @Keyce0013@Keyce00132 ай бұрын
    • Bile Titans deserve an asterix, because sometimes it takes 1 shot, sometimes it take 15.

      @ss_hat@ss_hat2 ай бұрын
    • Even better for chargers, if you shoot the back of the legs with auto cannons it's 2 shot for the small legs and 3 for the big, they die instantly if a leg come off. You literally just juke it once, shoot 2-3 times and it's dead.

      @matx6666@matx66662 ай бұрын
    • Not just the head for the Bile Titan. But the moment the mouth is open, you can one shot it with almost any explosive weapon. Just as the trailer shows.

      @BloodWolfXero@BloodWolfXero2 ай бұрын
    • @@BloodWolfXero Killed a lot of BT's on Helldiver and I assure you it's not as easy as just shoot it once it the face while its stationary lol that would make them easier to kill than chargers. I wonder if they have a different health pool depending on difficulty because sometime one orbital rail cannon shot will kill them, and other times it won't.

      @ss_hat@ss_hat2 ай бұрын
  • Light Armor Piercing Weapons vs the front side of the Scout Strider's lower section where the legs connect together - it's less armored than the crew capsule that shields the Trooper. It's less than ideal, but good to know if you have no other options due to ammo/maneuver constraints.

    @Dark-Mustang@Dark-MustangАй бұрын
  • Thanks for the tips. Save me alot of headaches

    @ks_burganaut8455@ks_burganaut84552 ай бұрын
  • One thing I want to add about Hulks - Leg them! Especially the Scorcher. Taking out one leg will slow the thing to a crawl, and destroying both will end the Hulk entirely. I found this easy to do with the Autocannon, as that's my personal go-to heavy weapon, but I'd imagine it can be done with any support weapon that can tear through heavier armor. Mechwarrior logic served me well here.

    @HazopGaze@HazopGaze2 ай бұрын
    • Shoot the eye its quicker. Even an AM rifle can 2 shot it there

      @Kyinuda@Kyinuda2 ай бұрын
    • Railgun does the same to the eye, sometimes I think I one shot it.

      @cryoclasm82@cryoclasm822 ай бұрын
    • ​@@cryoclasm82yes u can one shot its head

      @hippoace@hippoace2 ай бұрын
    • Goes for the walkers too, shoot the legs

      @hanseveryday5076@hanseveryday50762 ай бұрын
  • One thing to note with the automaton brawlers is that they will sometimes use their blades to block shots aimed at their head. Body shots will still take them down quickly, but their blades will reflect any shots they make contact with. It's a neat little detail added to these guys.

    @zodbones@zodbones2 ай бұрын
  • Great solutions all I wanted to add was the autocannon one taps the scout strides and does well against armored enemies

    @anthonyjedi6998@anthonyjedi69982 ай бұрын
  • For every tank and Devastator, if you are using liberator armor and have a half decent throw, you can take them out by calling down a support item on them. The tank's barrel moves extremely slowly, you can run around the tank and climb up the back to stand behind the barrel and call down your support item right on the heat vents. Lastly thanks for all the info, I know you're team spent much time and effort to gather and present this and I thank you for it.

    @Nick5k5@Nick5k5Ай бұрын
  • REALLY worth mentioning you can 1 shot a lot of the higher end boss like creatures you’ll be fighting. You just have to drop a pod on top of them, whether that’s a teammate redeploying, or that spare weapon slot you called in once and can’t find another use for, getting hit with a hot drop will annihilate most enemies. You just have to be precise. Up until my group understood the weak spots, we used to hit hulks and chargers with hot drops since we died so frequently

    @thecowboyfromcali@thecowboyfromcali2 ай бұрын
    • The most based way to kill a boss. Die, then kill them by respawning on top of them

      @niall9026@niall90262 ай бұрын
    • @@niall9026 That's exactly how I got my first Bile Titan kill, whilst playing solo. xD

      @UnknownSquid@UnknownSquid2 ай бұрын
    • That was a common strategy in the first game, as the resupply drop was individual and it had a faster cooldown (and call-in time i think). I used to often throw that against the bigger enemies, was fun times! xD

      @sgt_kissekatt6686@sgt_kissekatt66862 ай бұрын
    • Be aware that this won’t instakill Titans and Tanks on the highest difficulties, but can still deal a good amount of damage. So don’t open up with dropping your buddies when you first spot these baddies on *Impossible* and *Helldive.*

      @JmonsterNEO@JmonsterNEO2 ай бұрын
    • @@JmonsterNEOEven on Hard, Chargers will survive a drop pod.

      @AMnotQ@AMnotQ2 ай бұрын
  • You never mentioned them in the video, but one great solution for many of the medium and heavy enemies is the disposable AT launcher. They are on a very short cool down and you get two of them at a time. They are great for giving your team an easy answer to difficult to kill enemies and buildings without requiring anyone to give up their backpack or special weapon slots. They can just pick up the launchers, use them, then repick up their weapon. Quick and easy. They are the best way to ensure your team has missiles throughout the entire mission.

    @Meryle25@Meryle252 ай бұрын
    • one big downside though. If your team runs over on time then you can't call them in for those last 2 minutes. If you rely only on this that will mean losing your anti-armor capabilities.

      @oceanbytez847@oceanbytez8472 ай бұрын
    • @@oceanbytez847Then don‘t run out of time. Getting the XP from unused time is often more valuable than using that time to do hives/factories or optional objectives.

      @Gurfi28@Gurfi282 ай бұрын
    • Better use a laser drone and RR, as loader makes you have thrice higher RPM than solo RR has, and your own back is occupied by a drone protecting you.

      @leadontaste7261@leadontaste72612 ай бұрын
    • @@Gurfi28 even 80% unused time is just 100-150 credits while a single nest is 200

      @MrTeddy12397@MrTeddy123972 ай бұрын
    • @@MrTeddy12397 Who cares about credits, they are capped at 50k anyways.

      @Gurfi28@Gurfi282 ай бұрын
  • With hunters, I've found the Arc-12 Blitzer to work really well considering you don't actually have to put the cross hair directly on the target for the arcs to hit and deal damage to them. It also stubs them if no outright kills them so it gives you a little more breathing room

    @usssimshullnumberdd-4095@usssimshullnumberdd-409522 күн бұрын
  • Playing in groups that are rarely over level 20 for access to the railgun, the armored units have been a ROUGH time. I'm glad they've buffed the flamethrower and laser cannon to give earlier options that don't require your backpack slot to use.

    @Shaddowxxi@Shaddowxxi2 ай бұрын
  • Hulks are vulnerable in the back, but the true weak spot is the red eye on the front. Shoot them right in the eye twice with the railgun or antimaterial rifle and they're done! Great video! Thank you!!!

    @mattnash8394@mattnash83942 ай бұрын
    • Overcharge the rail and you can do it in 1

      @Leprechaunlock@Leprechaunlock2 ай бұрын
    • I discovered this early... The anti-material rifle, though, it needs some kind of a change to how it aims. I'd say half of my shots miss completely despite the crosshair being placed right on the enemy, it's quite silly.

      @colbyboucher6391@colbyboucher63912 ай бұрын
    • autocannon too

      @3CODKing@3CODKing2 ай бұрын
    • @@colbyboucher6391 It's probably because the AM rifle is much more susceptible to ricochets - If it happens, you should see a blue-colored flash as your projectile glances off. You really need to be absolutely dead-on with it, while with the Railgun, it's enough to be mostly right.

      @BackwardsPancake@BackwardsPancake2 ай бұрын
    • Dude was literally doing this in the clips shown but never mentioned it. Wonder how that slipped through the cracks in his scripts lol As of right now, the railgun is just the best AT option for this (and everything else in the game), you don't even have to overcharge it. Although the autocannon can also certainly get the job done through the eye-slit too. EATs and the Recoilless can also do it, but between the limited amount of ammunition on both, the Recoilless' general awkwardness and the fact that it requires just as good aim just makes them far less useful. One day they'll bring back the glory days of Helldivers 1's AT options. One day...

      @sirdiesalot2975@sirdiesalot29752 ай бұрын
  • You forgot the robot tower gun, which has crazy range and pretty much one shots you no matter what. Also i think the bots that man turrets are at least worth mentioning.

    @scottland8698@scottland86982 ай бұрын
    • I've got the lowest armor rating armor (I've seen evidence armor rating is bugged and doesnt matter) with the 50% explosion defense and wearing the energy shield prevents a 1-shot direct hit kill from that turret.

      @jcalle2@jcalle22 ай бұрын
    • You can survive if you have the the shield generator backpack but it'll leave you at about 1/4 of your health.

      @Sasquatch33@Sasquatch332 ай бұрын
    • One of many reasons 50% explosion damage is so OP, personal deflector shields also help. Those things are the anti-dive lol

      @SorryBones@SorryBones2 ай бұрын
    • Fortunately the towers have an "initial range" you must enter to aggro them before they start tracking and shooting you from across the map.

      @HexJK@HexJK2 ай бұрын
    • if somebody dies i just throw a reinforce pod over to the tower, they land on it and take it out, ggez bots

      @rudolfrudi5452@rudolfrudi54522 ай бұрын
  • if you wanna count them as enemies, there's also the turret towers, which also have vents on their back same strategy as the hulks, shoot it in the back with autocannon etc, or a well placed precision strike/orbital rail cannon will do the trick

    @DerNamenlose1991@DerNamenlose19912 ай бұрын
  • You can definetly snipe the troopers in the mech striders through the eyes slit, when starting it was my favorite method, using the machine gun with down sights and single taps on the slit and once you learn its easy to manage, very doable with smgs and rifles too. You can also two or three shot the mech walkers with direct hits to the middle with the arc gun, it will disable the mech so the trooper will drop out but sometimes it will also die

    @PedroIgori@PedroIgori2 ай бұрын
  • Another tip for locating stalker lairs. Is that they are an objective on maps, which means they are able to be tagged on your minimap. They all have an identically shape, the orientation just varies. So go ahead and look at your map for its lair and ping things that look like rock circles with a small body of water and if it's it, the obj will pop up on your map.

    @jtanimationscomics6532@jtanimationscomics65322 ай бұрын
    • Yes, this makes finding the lair so easy. It even pings it on the compass with the correct symbol.

      @Gurfi28@Gurfi282 ай бұрын
  • Fwiw - running the Bulldog (either variant) is great for survivability. I was able to run through swarms, picking up dropped samples, on level 8. You might be tempted to take the jump pack for height advantage, but if you're sample running, the Bulldog is clutch. Also worth noting - if you go prone with the LMG, you can take out a Titan in nearly 1 full clip, as long as you have space and distance. Just aim for the underside of the abdomen. Super helpful when you don't have the best loadout for dealing with them. Edit: Forgot to mention something that is often overlooked; when the bots come out of their spawn bases, throw a nade in the open door. Destroys it just the same as throwing one in the vents. Annnd the Spear can 1/2 shot Annihilator tanks.

    @shottingham@shottingham2 ай бұрын
    • I run supply pack on helldive diff. Nothing beats having 8 extra grenades, stims and 40 extra railgun shots.

      @doriankrieg5649@doriankrieg56492 ай бұрын
    • @@doriankrieg5649 Super useful if you have 1 team mate running supply pack and the rest shields, as the latter is pretty op. Paired with rail and orbital laser (and whatever your 4th favourite strat - I use 500kg).

      @shottingham@shottingham2 ай бұрын
    • Bonus tip for Guard Dog, the drone will swap sides when you swap shoulders (can spam it to "center" above you), and also maintains its height if you crouch/go prone, meaning you can pump a couple explosives into the ground for a crater to lay in and effectively "hide" while your drone gets to work. That last bit isn't AS useful against bots with their plethora of explosives.

      @cyberneticReverb@cyberneticReverb2 ай бұрын
  • I've been running the anti-material rifle the last few days and it can two shot hulks if you aim for the red+glowly vision slit. The hitbox feels quite finicky (I feel like I sometimes need to aim higher or lower on the slit?) but the ability to kill the thing from head-on at a long range is such an asset. Just make sure you're clear of enemy fire as its hard enough to line up the shot without getting aim punched.

    @modestMousse@modestMousse2 ай бұрын
  • Something I discovered while going solo with the Rover, The Hive Guards, when under assault from the Rover's laser, will hunker down pretty consistently, and you can go around and blast it's flanks.

    @LoganShmogan@LoganShmogan2 ай бұрын
  • Great vid, as for my added advice, it's about the Automaton tanks. 1. There is a second worse tank variant, with a quad barrel rapid firing laser cannon turret. 2. If you have no fit weapons to kill them, they are slow, so drop supply hellpods on them, or call down dead friends onto them. ^^

    @RoballTV@RoballTV2 ай бұрын
    • The dropping friends works incredibly well on the tank turrets around the map too, they tend to kill your friends as well so pretty convenient if you ask me

      @PropheticShadeZ@PropheticShadeZ2 ай бұрын
  • 1. Both spewers take only 1 hand grenade to kill. Using impact grenade is advised since it doesn't require movement prediction and timing. 2. I solo-ed one bile titan with an autocannon sentry. With distance 150m or above is advised. It take about 12 shots to do the job. AC sentry fire 3 shots in a burst so its doesn't take long. Just make sure to have a clear line of sight and clear the bugs in the vicinity first. 3. Shooting berserkers in the head will kill them. 4. The automaton's cannon tower also worth mentioning. That thing is a huge pain in the arse. It blends in with other outpost structure and hence hard to spot. The tower base is indestructible and only the turret can be destroyed. It is hard to defeat especially for new player. To kill it players can 1) shoot the vent at the back with light AP weapon, 2) hit it with EAT/Recoiless Rifle, or 3) place an explosive strategem precise on the top to bombard.

    @mr.badluck354@mr.badluck3542 ай бұрын
    • A reinforcement drop pod will one shot the towers and provide a great vantage point for the player.

      @radfield6089@radfield60892 ай бұрын
    • orbital railgun works too, as it locks on the tower.

      @lord8207@lord82072 ай бұрын
    • Eagle Rocket strike will prioritize the cannon tower over anything except a Hulk or Tank, so that can get the job done on turrets.

      @Sorain1@Sorain12 ай бұрын
    • ​​​​​@@lord8207to add onto this for those who doesn't read the description. The orbital railgun will always target the "biggest" enemy type first. If there isn't, it will go for whoever is the next "biggest"(or smallest)

      @soksocks@soksocks2 ай бұрын
    • Impact grenades also oneshot the Towers, if you Chuck them at the back.

      @timon973@timon9732 ай бұрын
  • For the scout striders, the box that covers the rider is heavy armor, but just below that, the waist if you will, it is medium armor and can be destroyed by something like the liberator penetrator.

    @JustMyStupidOpinion@JustMyStupidOpinion29 күн бұрын
  • for the scout staider, you can actually hit their knees and it does normal damage but you need to be accurate so use a sniper at long range or use a shot gun at close range

    @godzillafnaf7255@godzillafnaf7255Ай бұрын
  • Its worth noting how much of a swiss army knife the Railgun is for any high tier mission. One could argue having at least one competent railgunner is a necessity for high difficulty bot missions, in fact. The rail gun, even on safe mode, can one shot hulks with a well placed shot to the "skull" or "eye" at the center of its cockpit on the front. It's *very* precise, but this evens the playing field immensely. As well with annihilator tanks (there are two variants, you didnt cover the chaingun one), my best recommendation is either the SPEAR, which can one shot them, or expending about 5-6 well placed unsafe railgun shots in a perpindicular angle to its turret. The only automaton the railgun cant kill is a dropship. Railgun meta is wild right now.

    @rynzemrak1834@rynzemrak18342 ай бұрын
    • My whole squad literally can't live without railguns and we get sad when we need to bring grenade launchers or autocannons for eggs. Also rocket pods seem to do pretty well against tanks

      @ciphe5391@ciphe53912 ай бұрын
    • @@ciphe5391you can sub your regular grenades for the impact grenades, if you throw them in the right spot you can usually clear most of them with the 4 that you have. Most of the time the orbital procision strike or the eagle cluster bomb does a really good job at clearing small hives and egg clusters.

      @bizle5673@bizle56732 ай бұрын
    • itsn ot that the railgun is too good, its that all the other weapons SUCK. It takes like 3-4+ hits from recoilless rifles to kill some things, which is absurd especially when compared to how good they were in the first game.

      @FenrisulfrSkarr@FenrisulfrSkarr2 ай бұрын
    • @@FenrisulfrSkarreh. No.

      @ohnoitisnt666@ohnoitisnt6662 ай бұрын
    • So basically what you are saying is there is one viable weapon in the entire game and its from a drop pod while only being accessible at level 20. Terrible design choice

      @Cosmo6677@Cosmo66772 ай бұрын
  • The bot dropships are actually very easy to take out with the dedicated anti-tank weapons: a single EAT or RR shot to an engine drops it out of the sky, then it crashes and promptly explodes, frequently killing most or all of the units it brought in. The best time to shoot is generally (in my experience) right when it pulls into a hover so it is mostly stationary. There's a brief window to hit it before it releases its troops, and then another one after they've dropped before it zooms off.

    @Shanenator777@Shanenator7772 ай бұрын
    • I've notice that, even if they've already dropped the bots, Taking out the drop ship will crush w.e bots were dropped =)

      @gonzaloruiz5587@gonzaloruiz55872 ай бұрын
  • Thanks for the upload

    @exodus146@exodus1462 ай бұрын
  • It's really quite easy to land the stratagem beacon for the Expendable Anti-Tank on the chargers. So you can use the pod as weapon against them and since it has a short cool down and two launchers with it, it was my go-to for my early game experience.

    @nathanlyon8609@nathanlyon86092 ай бұрын
  • Some things you missed and some tips I've learned: There is another tank variant with a quad barrel laser instead of a main cannon for the bots A tip for fighting tanks it struggles to turn quickly and cant do anything to you if you're on top of it, once your on top take any ol' weapon and go first person to drill it in its weak spot. BE WARNED when you kill the tank it explodes so be full health before finishing it off or become a martyr. If you destroy the sacs on a Bile Titan it will stop doing its spewing attack which can make it easier to deal with. Also you CAN strip the Bile Titan armor on its side/top but good luck landing any follow up shots on the new weak point, I recommend spamming rockets into its face until dead lacking other options. Hive Guards, Bile Spewers and, Devastators all have medium armor in some locations meaning only some primaries can penetrate their armor but they're not invulnerable It requires more testing but I believe I've killed a hulk in one hit by using an EAT to shoot it in its tiny face All in all the tips about Commissars and Hulks are going to be a big help for me and mine thanks!

    @johnquacks2325@johnquacks23252 ай бұрын
    • Totally agree, hulks die easily with 2 shots in the head from autocannon or railgun, or 1 shot from recoilles rifle .

      @hunter-seeker@hunter-seeker2 ай бұрын
    • he also forgot the artillery bile spewer, it lobs green bile bombs at you from far away. And i've seen the Warrior in some maps use a special attack where they dig underground and come up from under you.

      @charlestwoo@charlestwoo2 ай бұрын
    • DMR works wonders against bots, allowing you to take out devastators in 2-3 headshots.

      @Crayssius@Crayssius2 ай бұрын
    • That's very well said. The shredder tank has quad laser heavy MG and its turret has a high turn rate so climbing on top is harder to deal with it. It should have slightly lower health compared to the heavy tank. A well-placed railgun shot on unsafe mode into Hulk's red eye can also one-shot it. Extremely satisfying when that happens.

      @l4z3rp0t4t0@l4z3rp0t4t02 ай бұрын
    • Quad laser turret tracks a lot faster than the regular annihilator tank, which makes sense considering it's meant to be an AA weapon. It's very hard to dodge.

      @Honarius1@Honarius12 ай бұрын
  • Had no idea about some of these; the tips here are massive. Hulks seemed unstoppable other than their backs, but you showed that arm shots can do the job.

    @TheQuatum@TheQuatum2 ай бұрын
    • Use the autocannon and aim for the eye. That’s there front weak spot

      @jadon103828@jadon1038282 ай бұрын
    • You can also use the handheld railgun and instantly take their dome with the safety on or off

      @ghostlygeralt1996@ghostlygeralt19962 ай бұрын
    • Even the anti material rifle will take them down in a blink if you can two tap their head.

      @ultimortalmoth7212@ultimortalmoth72122 ай бұрын
    • the recoiless rifle can also one shit from close distance to the front

      @matheo7828@matheo78282 ай бұрын
    • ​@@ultimortalmoth7212never really touched the anti-matter rifle so i was wondering what can it damage?

      @t.e.a4357@t.e.a43572 ай бұрын
  • you can hold down the "R" key while un-aiming and u can turn ur rail onto "Unsafe mode" . Now u can hold the rail gun longer before you shoot and it will 1 shot armor on chargers! love the video i needed the all the juicy knowledge

    @Shifu.24@Shifu.242 ай бұрын
  • The joints on scout striders can also be shot with piercing rounds to neutralize them if you have to take them on from the front!

    @UnexploredBlue@UnexploredBlue2 ай бұрын
  • One thing I'd like to add here is that the anti-materiel rifle works wonders on automatons with armor. You can take striders out from the front with it, you can 2-shot devastators with it, and you can 2-tap hulks if you can nail them in the head/face. Stratagems are quick and easy but if you learn to take out the different enemies with armor piercing weapons by knowing where to shoot, you can save those strats for other situations. Hope this helps any new players out there!

    @Sorrowsoul@Sorrowsoul2 ай бұрын
    • I previously used the Anti-materiel Rifle, but I've since switched to the Autocannon. It's able to more damage break-points, and has a higher max ammo and a slight AOE for occasionally dealing with crowds. The explosive damage type is also good for many situations. The only downside is that it takes a backpack slot, and can't reload while moving. If you liked the Anti-materiel Rifle, I'd definitely recommend trying it out once you unlock it.

      @Tymbee@Tymbee2 ай бұрын
  • I've noticed there are two types of chargers. The normal common ones and the type that normally guard nests with the extra spikey bits. Although I've mostly seen them doing the kill the charger mission on lower difficulties but I have seen them on higher difficulties a few times that I've noticed. There are also those warriors with the green pus that explode when killed. Tons of weird variants of enemies that are often forgotten, also you can't ignore the bile spewers that shoot gas artillery on higher difficulties. Also while not a weak point its important to note that the tank's angled armor can deflect anti tank weapons and its crucial to hit it straight on perpendicular on the sides, the back or preferably the turret.

    @chitin122@chitin1222 ай бұрын
  • My strategy for Bile Titans is continuous Headshots with the Rail Gun! I noticed that you can interrupt a Bile Titan's vomit attack with a head shot. Works beautifully if you're cornered by one.

    @johngarcia2090@johngarcia20902 ай бұрын
  • The annihilator tanks are actually not too tough to deal with if you have impact nades, all you need is a tiny bit of elavation and just start lobbing them on the top of their bodies. I generally take care of the machine gun tanks with two nades and I think the cannon ones take three. I have also seen footage of someone killing the machine gun tanks with a plasma rifle to the front by shooting the top corners of the turret, and even though I haven't tried it myself I imagine it should work since the explosive damage might be hitting the top of the tank when using this strat.

    @basic5926@basic59262 ай бұрын
  • Something to explain about the way damage to weak spot works is that it is a bit counter-intuitive. Weak spot damage spots only exist on heavy armor bugs and bots. All weapons do 10% damage to weak spots, except for Explosive damage weapons, which do full damage. The Dominator, Liberator Explosive, EAT, Recoilless Rifle, etc. all do Explosive damage, so they all do full damage to weak spots. This can actually be seen when doing enough damage to the orange tail of a Charger, causing the tail to explode into gore, after which the Charger will take massive damage over time until it bleeds to death.

    @WhoTouchMyGun@WhoTouchMyGun2 ай бұрын
    • You have wrongly classified "squishy bits" as weakspot. As per the words of the dev, explosive weapons do 100% damage to squishy bits, aka bile spewer butt or charger butt (take note charger has a top armored section covering his butt as well, aim lower) Meanwhile most weakspot have to be "opened" for the bugs. Bile spewer weakspot is the head. It actually dies faster if you shoot it's head than it's butt. Charger weakspot has to be opened with a heavy weapon. The spot is the legs, break it open and you see a different colour underneath. Bile titan has a massive weakspot in it's mouth when it starts to spew acid. A few weapons can ONE SHOT the titan if it hits just right into the mouth (not easy but possible) On the other hand, most automatons weakspot is just the red glowy heads.

      @shawnaw2@shawnaw22 ай бұрын
    • I already knew this however someone was saying tht explosive liberator isn’t calculated in the same way even though it’s labeled explosive. apparently it doesn’t work the same way. not sure how they tested that.

      @Jake-um4gg@Jake-um4gg2 ай бұрын
    • @@Jake-um4gg it feels that way, explosive liberator just feels like it doesnt do enough damage, but using the dominator definately explodes the squishy bits, where as the breaker can put all of your mags and do nothing, autocannon has exploded the butt on the charger sometimes in 4 shots, other times more, the explosion from liberator and dominator are definitely different types compared to the autocannon (not entirely sure about the anti-mat since it has a visual explosion that looks much more like the AC one, but wont break nests/factories like the AC does) its definitely the case that theres 2 types of "explosion" though, one simply being the damage type, and the other being, well, an actual explosion with completely different behaviours

      @shivurr9714@shivurr97142 ай бұрын
    • You actually misunderstand that as well. Weak spots are different from the opened areas where armor has been stripped off. To explain it how the devs have explained it, big areas, like the abdomen of the Charger are soft tissue. The soft tissue is less damaged by high penetration rounds, like normal bullets, while explosive rounds do more damage because of the sorts of damage that explosions cause to soft tissue, causing rupturing in large areas. Because the abdomen of the Charger is a large space, normal bullets do less damage, while explosive rounds cause massive rupture damage inside. However, when you remove the armor with AT weapons, you can do direct organ damage, at which point any form of weapon damage does massive damage. This is best seen in the way that an EAT hitting a Charger's front leg can strip the armor, followed by a single magazine from the starting Liberator rifle tearing the leg fully off, killing the Charger. A single EAT to the abdomen, followed by a magazine to the same spot will not kill the Charger. Not even 2 EATs and 2 magazines to the abdomen will kill it. However, you can use an EAT to the back, opening the back armor, and dump 2 magazines into the open cavity to do massive damage, killing it in just a couple magazines.@@shawnaw2

      @WhoTouchMyGun@WhoTouchMyGun2 ай бұрын
  • Seeing the annihilator cannon pointing at you is the most terrifying thing in this game

    @solidboss1000@solidboss10002 ай бұрын
  • The scout striders can be one shot from the front with the anti material sniper if you aim roughly where the two legs meet, it blasts right through and kills them pilot on the other side. Very handy for when 4+ get dropped in

    @challengecentral8882@challengecentral88822 ай бұрын
  • Bile spewers also got an additional attack in some cases where they become artillery of sorts and fire shots over longer distance aswell :) Also the Devastators weakness is the head, if you shoot it off with marksman rifle or any gun they go down instantly. The Honorable mention could be for automatons is the cannon tower, altho not a unit, very devastating like the tank

    @SSWhat-no4si@SSWhat-no4si2 ай бұрын
  • One tip for the Bile Titan, the Railgun on Unsafe, can one shot a Bile Titan if you hit it in the mouth during the windup for its spit attack. It's a lot less reliable than the Orbital Railgun, but it works.

    @memes_the_dna_of_the_soul5487@memes_the_dna_of_the_soul54872 ай бұрын
    • Wow, have to try this!

      @GUANTA23K@GUANTA23K2 ай бұрын
    • Just be wary on unsafe mode if you charge too long it will blow up the gun and kill you instantly.@@GUANTA23K

      @crownofglory1264@crownofglory12642 ай бұрын
    • I’ve tested this and it works!

      @RanNyehh@RanNyehh2 ай бұрын
    • You can keep shooting its face with railgun whether it is charging up the spew or not, i think it could kill it for around 5 shots with unsafe mode. You can see they are getting stunned when you hit it in the face.

      @SuperhotdogZz@SuperhotdogZz2 ай бұрын
    • At what charge like almost suicide overcharge lvl?

      @TheQcjoe47@TheQcjoe472 ай бұрын
  • I think it's worth pointing out (even though I'm sure its a bug atm) that for the annihilator tanks that once they're dead, climbing on the remains will insta kill you. So try and avoid that until it's patched!

    @SeekNDestroy-ll9zg@SeekNDestroy-ll9zg2 ай бұрын
    • Wished I read this 5 minutes ago.

      @xnitem3re699@xnitem3re6992 ай бұрын
    • I don't think it's a bug I think they just blow up after they die

      @jaywhite5469@jaywhite54692 ай бұрын
    • @@jaywhite5469 this still happens AFTER they explode too. Just climbing on the remains will do it to ya

      @SeekNDestroy-ll9zg@SeekNDestroy-ll9zg2 ай бұрын
    • ive also had the experience of landing on their gun with a hellpod and it basically did nothing but it was funny to watch them turn with a hellpod stuck in them.

      @ciphe5391@ciphe53912 ай бұрын
    • Learnt this when I destroyed one with my hellpod drop... mutual destruction 😂

      @rrhymer3536@rrhymer35362 ай бұрын
  • All you need for the dropship is a Quasar cannon and shoot one of the 4 engines of the ship and it drops immediately. The Quasar cannon is also good for Chargers, Bile Titans, tanks and Hulks

    @BigEarl22@BigEarl2222 күн бұрын
  • For bile spewers I usually go with the anti-material rifle and aim for the headshot - its a one-shot kill to them and the nursing spewers in the head and in a pinch is a really effective way to deal with a bile spewer / nursing spewer pack!

    @CarbonitePlays@CarbonitePlays2 ай бұрын
  • One tip missed off are guns with the explosive perk. I'm not sure if any strong late game primary weapons have it but in the premium warbond route you can unlock an assault rifle with explosive perk. The explosive perk doesn't actually do AOE damage but it does affect how the weapon affects enemies. It does 100% critical bonus damage against enemy weakspots (instead of 10% that the other guns in the game do) and it also behaves differently it will stunlock a lot of the larger termanids and it will stumble the larger robots. So berserker and heavy devestator are stumbled by it. Berserkers attacks will miss you then and it will slow it down and heavy devestator will move it's shield out of the way as a result so don't sleep on the explosive perk I know everyone is currently all about the shotguns but the other weapons in the game do have some benefits people haven't discovered yet

    @neoduke007@neoduke0072 ай бұрын
    • So what you're saying is that the explosive liberator can maintain nearly the same weakspot DPS as the regular variant while also stunning enemies? Cool.

      @Mamumimi77@Mamumimi772 ай бұрын
    • I hope that more weapons with traits like Explosive or Medium Armor Piercing get added with relative swiftness - as well as some of the currently available weapons getting upgraded to have one of these perks. I still find it hilarious that two of the Assault Rifles have Medium Piercing but both DMRs only have Light - and the Anti-Materiel Rifle only pierces Light as well, despite being probably a .50 BMG or 12.7mm, *hopefully* using AP ammunition. I think if at least the heavier DMR and the AMR, if not both DMRs and the AMR, had Medium Piercing (AMR might even benefit from Explosive without getting too OP), they'd be more viable options. And this is coming from someone who still uses the first DMR just because it feels all too good to use, until I run into Medium armor. I understand that Support weapons are supposed to be the best way to deal with heavier armor, but when there are so few options amongst regular weapons to even deal with anything above Light, it kind of feels like your Support weapon becomes your primary weapon, at least how my friends and I play. And I'd rather that my Support weapon feels more like a proper heavy weapon, best used selectively against the truly heavy targets, and my primary weapon can deal with medium targets, giving my sidearm the proper use of mopping up stragglers or being a contingency weapon. Support weapons are stratagems too after all - they're meant to be powerful, and they certainly are, but when ammo is so easy to keep up on and support weapons can pretty much carry you most of the game, it kind of makes primaries and especially sidearms feel like the secondary and tertiary options, rather than each kind of weapon having it's own unique purpose.

      @lykonic1763@lykonic17632 ай бұрын
    • Actually it does have a small AOE too it, which makes it a great weapon for bugs too.

      @Y0gSogg0th@Y0gSogg0th2 ай бұрын
    • @@Y0gSogg0th I feel like the Explosive Liberator does very little damage compared to the Uzi-like secondary.. idk why but I struggle with them unless I just Uzi them down. What am I doing wrong?

      @mathiashansen9108@mathiashansen91082 ай бұрын
    • ​@@mathiashansen9108what your missing is damage per round. Yes the uzzi is faster, but you also blow through round super quick.

      @ren212f4@ren212f42 ай бұрын
  • There is a 2nd tank variation called the shredder tank as well, encountered a few in difficulty 7+ missions. The main gun is replaced with a fast firing chaingun

    @Lycan1313@Lycan13132 ай бұрын
    • shredder tank was added with new "defence planet" activity

      @raritybelle6876@raritybelle68762 ай бұрын
    • @@raritybelle6876 ahh good to know i should read patch notes once in a while

      @Lycan1313@Lycan13132 ай бұрын
    • Not looking forward to meeting that

      @ShaddoII@ShaddoII2 ай бұрын
    • @@raritybelle6876no I ran into them before the defense update they are really common on helldive difficulty

      @MesiahOTHill@MesiahOTHill2 ай бұрын
    • @@MesiahOTHill My group also drops Helldive and we see Shredders over in the regular Bot sector a lot. Definately not unique to the Defense planets.

      @Kerenskyz15@Kerenskyz152 ай бұрын
  • Scout striders can be 2 shot from the front with the Scorcher as it pierces the armor enough to hit the robot controlling it regardless of the angle. Also aim for the dropship corner engines to take it down quicker.

    @gamblefurakagamblade9966@gamblefurakagamblade9966Ай бұрын
  • 17:15 With berserkers you definitely want to aim for the head at any distance, even point blank. With the first shotgun you get you can very easily kill two or three berserkers at once because of how much damage they take in the head and how much they get stunned when you do.

    @zabo9160@zabo91602 ай бұрын
  • Just a quick side note: I noticed that all small Automatons can shoot the flare. Commissars just do it more frequently. I guess its because of scripting. Also: Strider and Hive guard can be easily countered by throwing a Grenade under them. Even works with Frag Nades. Very nice guide anyway. EDIT: Forgot to mention: All automatons receive heavy damage from headshots. You need 2 hits with an Autocanon on a Hulk, one for any other bot.

    @mobi777@mobi7772 ай бұрын
  • Disagree with the Brood Commander focusing the legs. You can shoot off both front legs and a third sometimes and the commander will still come at you with zero slowdown. Head shot still faster and more effective even with them running around a little after death.

    @DT-diztortion@DT-diztortion2 ай бұрын
    • I agree. They always do the same thing when you take off the head. They charge you and try to slash. If you just be ready for it when you get the head then it's easy to avoid with a dive.

      @mookavere4641@mookavere46412 ай бұрын
  • With the scout walkers getting close to them causes them to do a stomp attack which has a recovery animation so if you get close to them to bait out the stomp attack and then dodge the stomp you can circle around the side of them and take out the pilot.

    @Vaderman011@Vaderman0112 ай бұрын
  • oh yeah, I was going into a mission with my friend, we just upgraded the difficulty from medium to challenging, thinking we were awesome. It was a humbling experience getting pommeld to the ground by the Stalkers. Like, we definitely weren't expecting that.

    @Farcsy97@Farcsy972 ай бұрын
  • I find the tank anihlator is not too diffucult, even if you’re out of strategems and don’t have any high armor pierce weapons. You can run close to it sideways faster than it’s turret turns. Once you’re close enough it can’t shoot you and you can climb on it. While you’re on top you can throw 3 verandaed on the back side of it and dive off. It’s badass and it works

    @bearieroblox6451@bearieroblox64512 ай бұрын
    • thanks for the tip but can you please explain what a verandaed is?

      @ZombieInc661@ZombieInc661Ай бұрын
  • Some notes id love to add for handling some of these enemies with ease. /// TERMANIDS Most of the lower level termanids can be easily handled by carrying a Guard Dog Rover with you at all times. Its got unlimited use, it takes care of bugs with ease, and it really helps as a form of sensor (sometimes) for Stalkers. The only thing id absolutely want you to be aware of is the fact the Rover may try to cut you or your fellow helldiver's head off if its firing at a bug that your head is so conveniently in the way of. You can reduce these chances by crouching, though. Speaking of Stalkers, They like to behave like Brackens from Lethal Company in some way. If you stare at them from a distance while they are cloaked (and are hopefully firing at them), they will instantly try to flee out of your line of sight to wait for the best moment to attack you again. Best way to combat them is having a buddy (Rover or Helldiver) watching your guys' back when you are aware Stalkers spawn. Bile/Nursing Spewers are a very easy to take down enemy using an Arc Thrower it can two shot them without ever needing to spend ammo. My personal method when dealing with chargers (especially on higher difficulties) is to use an Orbital Laser, as it will track and roast it to death. It lasts for about 2.5~ Chargers in the area before exhausting. Though, Id personally reccomend just striking its legs with a railgun, scuttling them with a few rifle rounds, and going on with your day. fun little tip Ive been using for Bile Titans, When using a Railgun, wait for the Bile Titan to open its mouth to spit at you before firing a round straight into its mouth. This will INSTANTLY terminate it without the need of extra armor piercing equipment/stratagems. the Spear also works as an alternative (who would use it, though?), and surprisingly, the Arc Thrower can handle Bile Titans pretty well, Though expect yourself to dump 20+ charged shots into the titan before it actually falls. /// AUTOMATONS Rocket Raiders. I hate them so and they'll usually try their hardest to make sure you become the next reinforcement. Best way to handle them for me personally was using either the "Hero of the Federation" Armor, or a Shield Generator Pack. The HotF Armor helps with the added benefit of having a 50% chance of NOT getting one shot! Though the ragdoll impact is likely to kill you afterwards, if it chooses to send you that hard. This tip also applies for everything else that fires rockets. Assault raiders are awful in everyway because they take the oneshot potential of rockets, and then throw it right in your face when you kill them. Best way i think to handle Assault Raiders is to shoot them with either your: Primary, a Guard Dog Rover (if you chose to use that over a shield generator), or an Arc Thrower. The Rover usually pickles them midair before they can even get close to you, and the Arc Thrower turns them into fried cheese if timed correctly. Scout Striders are also easy to vanquish using an Autocannon or by being at a higher elevation than them. Autocannons quickly penetrate and terminate them in one single round, and its aesthetically pleasing to watch. The other tip, being higher up, also helps greatly because a bit of their head (which will look like a white dome) will be exposed to be easily shot at. Heavy Devastators also can have their head shot at for an easy one shot kill, as its partially exposed from the shield. Though you can alternatively catch one on the flank and fire at its backpack, which will promptly explode and likely will terminate the bot. Hulks for me are such a little threat now because of the biggest weakpoint thats nice and exposed for you, being their eye. The red spot in the center of their body can be shot at with a railgun (or almost any medium to high power support weapon) for a lightning fast kill that will end up in your confidence skyrocketing. Try it! Its probably my favorite thing to do. Tanks suffer from three things: One, they dont like it when you take cover, because then it means their barrage of lasers dont do anything (though the cannon may ragdoll you), Two, The slow moving turret allows you to engage the giant vents on rear with an explosive or highpower weapon, or even grenades if you're close enough, and Three: They dont like it when you have a Spear. Spear, despite how little its used, has alot of high power advantage to smoke a tank with quick work, as its explosive charge will do plenty of damage to sort one out into a nice scuttle of debris. /// HONERABLE WEAPON MENTION: ARC THROWER I praise this weapon too much, but its strangely the second most powerful weapon in the game second from the Railgun. The Arc thrower has unlimited ammo, full armor penetrating capabilities, and semi-auto targeting. It can take care of literally every enemy in the game, at the most major drawback that you'll need to work against two things that the game has to offer: 1. Its Damage is far from the greatest, meaning you'll have to fire multiple rounds at higher end targets to deal with them. Tanks, Chargers, Bile Titans, Turret Towers, Mortar Emplacements, (I think even fabricators? It targets them but ive never sat around to try and break one) and even Hulks take about 20~ ish fully charged shots to terminate them. Only good thing to come out of spam firing them is the charges chain onto other smaller enemies, meaning it can take care of crowds nice and easy. 20 shots sounds like alot for a support weapon, but do be reminded this weapon has ZERO ammo capacity, so it can just be used on and on and on. 2. Its very VERY poorly made hit registration. Sometimes, the bolt will refuse to fire forward, just appearing as a fizzle infront of the weapon's muzzle, and sometimes the Bolt will prefer to instantly pop your teammate like popcorn so make sure your fellow helldivers are very much out of your FOV before using it. Do Know the bolt doesnt prefer or prioritize targets, so it may fire on a weaker enemy instead of the one you're aiming at, or it may even just discharge on a corpse multiple times till it despawns or you aim away.

    @nuzzy9198@nuzzy91982 ай бұрын
    • only thing ill say about this is the tank section does NOT go for the shredder tank because its turret turns at the same speed you sprint making it near impossible to land a nade near the vents unless you distract it while someone else goes for it

      @doofenjoyer@doofenjoyer2 ай бұрын
    • All devastators can also be taken down with a single shot to the waist from a railgun, even through those nasty shields

      @Brewtifulteas@Brewtifulteas2 ай бұрын
    • Dude you said SOME notes....

      @truesight5098@truesight50982 ай бұрын
  • Impact grenades take care of nursing spewers and the bile spewers VERY quickly. 1 impact can take out 3 if they are stacked up close enough. one impact is enough to drop them. Also impacts will work against annihilator tanks, 1 impact at lower tier missions and 2 impacts at higher tier missions. Get behind those tanks and hit those glowing vents with an impact once or twice and boom, tank gone. Railguns will also 1-2 shot a hulk right in the face. It's a little harder to do but it can be done.

    @SuperStink@SuperStink2 ай бұрын
  • Not sure if anyone mentioned it yet but you can actually mark stalker nests on the map while its not visible as a icon, helps distinguish where they come from, a easy distinguish factor that is they look like a nest struture on the map but they have no threat (red) circle

    @awasd99@awasd992 ай бұрын
  • the thing about the titans is that once you get to higher difficulty, youll start fighting 2-4 titans at a time at each objective, the orbital rail gun just isnt enough atp, rail gun/orbital laser beam are the most optimal since the laser can help you with more than 1 titan, the javelin spear is also amazing against them

    @itssolo8531@itssolo85312 ай бұрын
    • Yeah that was very much a low difficulty tip tbh

      @nicktheparanoid6282@nicktheparanoid62822 ай бұрын
  • A reliable method i've found for a general weapon is the Arc Thrower. It has been good in ANY situation. The chain can kill groups, it pierces ANY armor type for guaranteed damage, and i have yet to find something it cannot kill other than the Tanks. It may not hit as hard as the other weapons, but having unlimited ammo and a decent range with some auto tracking mixed in makes it a must have for me in most missions when solo or duo. I heavily reccomend trying it out a bit. Just be careful not to arc your friends haha. It reliably 3 taps Devestator for me and one shots anything with Warrior health, ususally 2-3 shotting Brood Commanders. Might take some practice but it can be VERY reliable.

    @samuraizwb@samuraizwb2 ай бұрын
    • Yeah I love the Arc Thrower and I feel like it gets overlooked because it doesn't kill heavy enemies quickly. It's such a life saver to hit multiple enemies at the same time and to always do damage to every enemy type as well. It did take me a couple runs to understand how the Arc generally travels so that I'm not zapping my team, but now that I understand it I rarely hit them and they seem very grateful for it!

      @FastForward025@FastForward0252 ай бұрын
    • @@FastForward025 Facts. It doesn't have that in your face POW some other guns have, but it is surprisingly reliable at killing anything you run into, maybe at a slower pace, but it will kill (oml I sounded like the guy from Forged in Fire haha)

      @samuraizwb@samuraizwb2 ай бұрын
    • Arc thrower is very bad for a few reasons. As someone that used it on every mission till I was 20. One any hit box blocks shots. Some planets make it near impossible to fire it. It also arcs crazy, good and bad. It can easily kill friendlies ways off. U can't shoot stuff when squad is on other side as shots will go through and kill the teammate being chased by charger for example. These few things make it trash. Once u hit 20 and get a rail gun ull never look back

      @user-rk2hu5in9j@user-rk2hu5in9j2 ай бұрын
    • You have your opinion and that's fair, but it isn't trash. Comparing it to the railgun feels like a mistake, as they fulfil different roles. Yes it has issues, but they are avoidable, and likely are fixable hitbox errors . I was just saying they should try it, not that it's the best option ever

      @samuraizwb@samuraizwb2 ай бұрын
    • @@samuraizwb Railgun fanboys are basically elitist about it just because the thing is kinda overtuned. Ignore them. My friend I play alongside constantly heavily uses the Arc Thrower as a main part of her kit. I personally carry an autocannon. Almost no-one in our regular playgroup uses railguns, and we're capable of easily clearing Helldives against both Bugs and Bots. The Arc Thrower loadout also has a laser drone, and that member of our group consistently gets 400-600+ kills a Helldive, often 150-250 more kills than anyone else, simply because she's wiping out the lighter forces while the other members focus on Bile Titans/Chargers/Tanks/Hulks and Medium threats with mixes of Autocannon/Recoilless/Spear.

      @Kerenskyz15@Kerenskyz152 ай бұрын
  • Good tip for all terminids, the flamethrower does wonders. A good wide sweep will kill most common enemies and on a charger I was able to kill it with about ¾ of a tank of fuel.

    @kytheslayer6812@kytheslayer68122 ай бұрын
  • 22:59 I did find out that to maneuver them its easy to be up close and personal and make sure that the turret is not aiming at you, u can play ring around the rosy with this and deal with the small enemies and etc that way and then take it out shooting the rear or your stratagems. Hope this helps ^^

    @possessivekiller6337@possessivekiller63372 ай бұрын
  • For Hive Guard, I've found that they have soft underbellies. If you crouch, they are completely exposed and you don't need much finessing to put bullets into them. Also, to add onto the Hunters behavior, they'll try to flank you by going around in a circle or sneaking around obstacles. Then, their pounces are almost impossible to dodge as they are coming at you from the side. Best way I've found to handle them best is Guard Dogs. They were designed for the exact purpose of guarding you while you're trying to escape and their firepower is fit for lighter units like Hunters and lesser. Doing solo runs, they make a ton of difference and save headaches.

    @MagusLay@MagusLay2 ай бұрын
  • Fun fact: on 1-2 difficulty you can take a revolver to deal with hive guards, as it actually penetrates their armor in spite of the "light armor piercing" stat. Also, high-cal rifle strategem is pretty good for starter players, as it's basically a low-damage version of the railgun. It pierces medium armor; 1-shots guardians, spewers and devastators with a nice headshot; and also successfully takes out striders and hive commanders with 1-3 shots. I've been using it all time until I got the railgun, and I still prefer it while playing prior to the 4th difficulty. Another tip for starter players: Eagle bomb run is your forever friend. It kills *everything* and has 2 charges even before the upgrade. It saved my ass countless times when climbing up to the 5-6 difficulty before 20th level.

    @ArheIy@ArheIy2 ай бұрын
  • i have noticed that headshots to the hulks and devastatators will usually kill them in 2-4 shots if using the anti-material rifle. You can also shoot off the legs of the striders and it will usually instantly kill them but sometimes they drop their pilot.

    @mistakenmelody947@mistakenmelody947Ай бұрын
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