Super Turbo is Broken

2023 ж. 25 Шіл.
638 596 Рет қаралды

And we love it that way. Here's to 30 more years of Super Turbo!
Shout outs to
- @SuperLoreBoys
- @Born2SPD
- @TheoryFighter
-Jwin
for all of the fact checking, ideas, and help for this video! This video couldn't have happened without them.
Translation Credits:
-Brazilian Portuguese - @crocodillax
-Japanese - @satsuma_nao
Inspired by the "Smash is Broken" series by @Heeew

Пікірлер
  • Super Street Fighter II X is still a perfect fighting game. It has a global diehard scene, is still one of the most competitive fighters out there, and most of the OG players are still playing at their all-time best. Seriously, what more can you ask for? Thank you for this video GuileWinQuote!

    @SuperLoreBoys@SuperLoreBoys10 ай бұрын
    • A fixed version of Super Turbo so I can play Arcade without the Max Difficulty Bug? LOL

      @dnmstarsi@dnmstarsi10 ай бұрын
    • I could ask for a better single player mode, but apparently it's too much to ask for Capcom to fix the glitched AI in the non-Japanese versions.

      @dariogonzalez8989@dariogonzalez898910 ай бұрын
    • @@dariogonzalez8989 At least there's Hyper SF2 aka SSF2X+

      @dnmstarsi@dnmstarsi10 ай бұрын
    • It not being broken. And the community letting capcom fix it and then playing the fixed version instead sticking to the broken one to be stubborn?

      @RustieFawn@RustieFawn10 ай бұрын
    • @@dnmstarsi I don't know about that one; I played Hyper on the PS2 years ago, and its difficulty was reasonable, _but_ I got the Japanese version, and I've heard horror stories about the Western version *still* having the fucking AI bug from Super Turbo.

      @dariogonzalez8989@dariogonzalez898910 ай бұрын
  • Gotta appreciate how broken playable Akuma is because Boss Akuma is even worse. Capcom REALLY wanted your quarters when you found out he existed.

    @aonbrogan8266@aonbrogan82665 ай бұрын
  • To quote a comment I saw many years ago: "A single combo in SFII is a more effective comeback mechanic than anything Capcom has intentionally designed as a comeback mechanic."

    @RushStudios101@RushStudios1013 ай бұрын
    • Counterpoint: X-Factor in UMvC3

      @muratendmo@muratendmo2 ай бұрын
    • ​​​​​@@muratendmoCounter-counterpoint: That was Eighting and Capcom, not just Capcom, also it was propbably Eighting behind that since their games are balanced like shit and X factor is BROKEN

      @bootlegspinjutsu9966@bootlegspinjutsu99662 ай бұрын
  • When Akuma made his debut. I still remember how us kids back in the 90's lost our fucking minds seeing a character do a fireball while in the air. Like he's honestly one of the most broken characters in this game for real. Even in Super Turbo HD Remix he was still banned despite being nerfed. So when people played him online it really made tons of us angry.

    @D0ntTaseM3Br0@D0ntTaseM3Br02 ай бұрын
    • Wait, even in HD Remix, Akuma was still banned? And my other question is, were there any official USF2 tournaments?

      @ChrisStriker@ChrisStriker14 күн бұрын
  • You forgot one detail about Vegas super; it’s the only super in fighting game history that you can infinitely whiff. If you don’t land the grab after doing the super you keep the meter meaning it’s the most low committal check in the game.

    @Neogears1312@Neogears131210 ай бұрын
    • DAMN that is DIRTY.

      @daakrolb@daakrolb10 ай бұрын
    • WHAT?? THAT'S SO FUCKED UP!!!! What were they thinking???

      @ericthescruffy@ericthescruffy9 ай бұрын
    • ​@@ericthescruffyBad programming.

      @Trimint123@Trimint1239 ай бұрын
    • Counter Supers in Naruto Clash of Ninja/Gekito Ninja Taisen are the same way IIRC, if you don’t get the counter you keep your meter

      @thecatastrophe132@thecatastrophe1329 ай бұрын
    • This is kinda untrue. There are niche fighting games where you can infinutely whiff supers as well. Any super counter from the Gekitou Ninja Taisen series, for instance.

      @PhilipWester@PhilipWester9 ай бұрын
  • No competitive fighting game is complete without jank.

    @rapappathepepper3996@rapappathepepper399610 ай бұрын
    • Some of the most revered competitive fighting games have absolutely busted shit in them. MvC2 yo.

      @AugustAPC@AugustAPC10 ай бұрын
    • Got that right

      @jank_frank@jank_frank10 ай бұрын
    • nah this game is undeniable kusoge garbage dont let sickos who play this shit ever say anything even remotely positive about it im so serious

      @bonbon8899@bonbon889910 ай бұрын
    • ​@@AugustAPC Super Smash Bros. Melee.

      @rapappathepepper3996@rapappathepepper399610 ай бұрын
    • The most jank of them all is SF6, zangief 360spd animation is janky af in the corner

      @MS-ql8ek@MS-ql8ek10 ай бұрын
  • Something about every level being a different speed is really funny to me

    @RedUmbre@RedUmbre10 ай бұрын
    • Me too. And also broken as all hell.

      @daakrolb@daakrolb10 ай бұрын
    • The reason for the speed difference is that all the stages were designed to use just enough compute power to run at 60fps. What both HF and ST do is unlock the framerate to get it’s turbo speeds. Some stages just take more to run and therefore perform slower than others.

      @Darknight0681@Darknight06819 ай бұрын
    • @@Darknight0681 I figured it was something kinda like that. Shouldn't be that way though...

      @daakrolb@daakrolb9 ай бұрын
    • @@Darknight0681 I KNEW IT. As soon as I heard that they ran at different speeds, I thought, 'Wait, did they just uncap the framerate without making adjustments?'

      @TheTolnoc@TheTolnoc6 ай бұрын
    • Surprised that's not a thing with all the games actually, given the varying levels of background animation (virtually none in Ryu's stage, tonnes in Chun's)

      @listerofsmeg884@listerofsmeg8844 ай бұрын
  • This video made me enjoy this game even more. If you aren't committing war crimes in your pre-2000's fighting games, what are you doing?

    @stagefatality@stagefatality10 ай бұрын
    • Trying to main Q/12 in vain, as one does

      @megamansoupreme7122@megamansoupreme71225 ай бұрын
    • ​​@@megamansoupreme7122>be Q >the most mysterious character from the series >be among the lowest tiers characters in the game >refuse to elaborate further >leave

      @frankhorrigan1508@frankhorrigan15085 ай бұрын
    • ​@@frankhorrigan1508>possibly reappear as G in SFV more than a decade later

      @AtJoee230@AtJoee2303 ай бұрын
  • my favorite thing that has ever happened while playing a fighting game to this day was air throwing a friend's dictator out of a head stomp as chun in super turbo. iirc we both just yelled. no words just ahhhhh

    @hhhazel@hhhazel10 ай бұрын
  • The fact I've seen those Claw wall dive setups dominate world class players is a testament to how stupid it is lol

    @YoshiONE2ONE@YoshiONE2ONE10 ай бұрын
    • It's both a knowledge check and pure RNG. Gotta love it

      @SomniaCE@SomniaCE10 ай бұрын
    • @@RemnantsOfATenguit is hella deep and one of the greatest fighters ever It’s also broken and janky as hell Both of these things are true

      @victorjr9369@victorjr936910 ай бұрын
    • Aren't there crazy OSes you can do with it if you have the execution?

      @joeschmoe4376@joeschmoe437610 ай бұрын
    • In a way it makes sense that Claw is still suffering for his bullshit in this game, with _CvS2_ being like the sole exception to the rule, but it's also hilarious that Sagat still gets away with war crimes given O. Sagat.

      @MusicoftheDamned@MusicoftheDamned10 ай бұрын
    • The hilarious part is, even back in the day players like Graham Wolfe or Tokido would decimate people with claw and people still had the gall to say ST was the most technical pure SF game ever. Once MAO came in and cleaned house, it was game over.

      @saado99@saado9910 ай бұрын
  • Vega has been paying for his Super Turbo sins ever since.

    @DJDizzy8@DJDizzy810 ай бұрын
    • Kirby mains feel you

      @legtendgav556@legtendgav55610 ай бұрын
    • He was actually very strong in Alpha 3 and high tier in CVS2. He started paying for his sins in SF4, where he’s bottom 3 in Ultra and debatably the worst character in the game in Vanilla.

      @assassinonprozac@assassinonprozac10 ай бұрын
    • ​@@assassinonprozaches around mid tier in ultra from what i heard

      @pastorofmuppets9346@pastorofmuppets934610 ай бұрын
    • @@pastorofmuppets9346 Every tier list I’ve ever looked at puts him in wildly different places so I just put him as far down as I thought I reasonably could. I’d say he’s closer to bottom 7, bottom 10 if you’re being generous.

      @assassinonprozac@assassinonprozac10 ай бұрын
    • Blanka has been paying for his sins in mainline series since HF (cvs2 isn't mainline) only now in 6 they go... Lets try not making him crap again...

      @TheBlueArcher@TheBlueArcher10 ай бұрын
  • 0:56 For people who care, Cammy's stage -is the fastest/has the least lag.- Oops, it isn't. That's another stage - this one is just the most fair. In Super Turbo: New Legacy, all the stages were modded to run at the same speed as Cammy's stage

    @Micha-Hil@Micha-Hil9 ай бұрын
    • Which stage is the slowest?

      @megamansoupreme7122@megamansoupreme71225 ай бұрын
    • Zangief and Claw’s stages are the fastest and Dhalsim + Fei Long’s stages are the laggiest/slowest. Cammy’s stage was chosen because it’s the most balanced not because it’s the fastest.

      @TwistedSoul2002@TwistedSoul20025 ай бұрын
    • Ah. That’s why every tourney plays on Cammys stage.

      @freelanceryuu@freelanceryuu3 ай бұрын
    • @@elfascisto6549 In terms of speed; not the fastest, not the slowest.

      @TwistedSoul2002@TwistedSoul20022 ай бұрын
    • So that's why people only use that one in Fightcade?

      @tammid8423@tammid8423Ай бұрын
  • God, you can just tell that Claw and Old Sagat came from the arcade era of games that actively try to rip you off by throwing as many overtuned tactics at you as possible just to try and get more quarters, but this game puts them in player hands

    @crystalqueen9711@crystalqueen971110 ай бұрын
    • SSFIIT Claw players are the types to call him “Vega” instead of Claw

      @jngo172@jngo17210 ай бұрын
    • That does make me wonder how many of these loops and unblockables work on the game's AI, if any.

      @iceman78772@iceman787729 ай бұрын
    • And everyone liked it and it's been played for 30 years unlike Weed Fighter 6 that runs on 0.5x speed and will die in 2 years like its predecessor SFV

      @polestarbei163@polestarbei1639 ай бұрын
    • @@polestarbei163 You mean a game that didn't actually die in two years? Cause SFV had a rough start but it absolutely came out well played from front to back, and in a good place at the end

      @syrelian@syrelian9 ай бұрын
    • @@jngo172 I call him whatever it says on the screen. The screen says "Vega," I say "Vega," simple as that.

      @CoralCopperHead@CoralCopperHead9 ай бұрын
  • You forgot about T.Hawk's option select of death. Imagine if 15 years from now someone discovered a technique in SF5 that let FANG win a match off of a single knockdown by doing some absurd input over and over again, and that's what happened in Super Turbo with T.Hawk.

    @irvingforbush@irvingforbush10 ай бұрын
    • The fact that even with that Hawk is still bottom tier in Super Turbo shows how ridiculous the game was

      @tedjomuljono3052@tedjomuljono305210 ай бұрын
    • ​@@tedjomuljono3052Much like a bunch of BS in the Marvel Vs. games, he has to both get to close to you and hit you first. Those _seem_ like easy conditons, but when there are characters who can legitimately oppress you from across the screen or otherwise as soon as the round starts...yeah.

      @MusicoftheDamned@MusicoftheDamned10 ай бұрын
    • While we knew about the option select way back in the day (I heard about it first in 2001), it was indeed until many years later players got good enough at it to take T. Hawk from lowest tier to highest!

      @madspunky@madspunky9 ай бұрын
    • @@madspunkyisn’t thawk still bottom tier though? Lol

      @skyleite@skyleite9 ай бұрын
    • @tedjomuljono3052 Not really, he's ranked pretty high now. Very few people can pull it off reliably though.

      @MiscFightVids@MiscFightVids7 ай бұрын
  • Ah yes, the truly most balanced and footsie based Street Fighter

    @gaminglakitu@gaminglakitu10 ай бұрын
    • Real

      @SleekGoose@SleekGoose10 ай бұрын
    • We used to be a proper country

      @heyitsmort7744@heyitsmort774410 ай бұрын
    • Sounds good to me, droob

      @WrestleJam@WrestleJam10 ай бұрын
    • That would be sf2 Hyper Fighting

      @elfascisto6549@elfascisto654910 ай бұрын
    • No joke, the most balanced Street Fighter is the very first one. I mean it automatically has to be, it only has one single playable character (and a skin for player 2) and besides, even pulling a single Hadoken requires frame-perfect inputs every single time. What better test of skill than that?

      @csolisr@csolisr10 ай бұрын
  • Not sure that I was ready to find out that Super Turbo shares more DNA with Mortal Kombat 9 than it does with modern Street Fighter but I'm here for it

    @ectothermia1@ectothermia110 ай бұрын
  • This is kind of mind blowing to watch, I had no idea. Especially the stage slowdown! Amazing job on this.

    @WarriorTier@WarriorTier10 ай бұрын
    • Thank you for watching 🙇🏼

      @GuileWinQuote@GuileWinQuote10 ай бұрын
    • The Cpu can do anything to win ! Even defying the game s own coding ! For ex as a human player you perform a light punch hadouken it take about half second recovery time or something but Cpu when under pressure it reduces the time to even half and I noticed it trust me ! I have been playing fighting games for 28 years and know what I m saying ! An other thing Cpu can counter your every move if it wants to for ex I press up even before my character jumps by a fragment of second te Cpu counter my jump etc...

      @manafbenayache1880@manafbenayache18809 ай бұрын
    • @@manafbenayache1880 Yeah, it can read inputs, make its attacks faster (and unblockable too), become invincible at random times, and so on. There's videos how there on how the CPU cheats you.

      @maxmercurythemm827@maxmercurythemm8278 ай бұрын
    • ​@@manafbenayache1880Pretty standard for the day. Ain't nothin' next to the legendary cheese of SNK bosses.

      @CptJistuce@CptJistuceАй бұрын
  • Okay shotos being able to cancel their sweeps from hit sounds really cool and fun tho.

    @supadragonyoshi1084@supadragonyoshi108410 ай бұрын
    • Smash added this for shotos and even though sweeps don't knockdown in Smash they allow for Kara canceling. This was added in a random patch and was never brought up in the notes so nobody knows if the Kara cancel was intentional.

      @Oh-Ben@Oh-Ben10 ай бұрын
    • It’s actually the best. Once you play ST Ryu it’s hard to go back to him in any other game 😂

      @Ebinsugewa@Ebinsugewa9 ай бұрын
    • Projectiles never felt better than in this game. There are two models that every 2D, non platformer fighting game is based on today: SF2, and Vampire Savior that is the grandfather of the anime fighter. I disagree with how the street fighter model dealt with fireballs going forward. First, they nerfed them, second, they gave characters abilities that just allow them to ignore the fireball, usually requiring them to spend meter. Boring and lazy design when far more interesting neutral skips exist if that is your solution. With SF1, the design goal of the fireball was "to create meaningful combat across the screen." With the Vampire Savior model, we get to a game like MvC2 where this is truly the case; attacks that effectively stretch full screen, and you can even open someone up full screen... but this is a VERY different type of game. I'd like to go back to the point of Super Turbo and keep projectiles just as strong, but find new solutions for non fireball characters to deal with them that doesn't amount to "lol Imma just ignore it and open you up because I have meter."

      @naejimba@naejimbaАй бұрын
  • As soon as I lost half my health to zangief biting my ear I knew capcom was sniffing sugar while making it

    @Bon-bn5lc@Bon-bn5lc3 ай бұрын
  • Nice video, Street Fighter 2 has a big community in Brazil to this day. Props to the portuguese translation as well

    @hamiro@hamiro10 ай бұрын
    • Valeu BRASIL

      @AtJoee230@AtJoee23010 ай бұрын
  • While I personally dislike the jank, I respect how much personality it adds to this game. It's a perfect representation of how far fighting games went as a genre - nowadays, it's normal for us to ask for nerfs a week into a new release, and here's Super Turbo with its goofy ass cast of broken characters and mechanics. Fantastic game.

    @Momentanius@Momentanius10 ай бұрын
    • Não ironicamente o fato do jogo ser quebrado pra caralho, torna ele muito divertido e interessante de analisar, estudar e jogar, acho incrível jogadores usando isso ao limite, sendo que o potencial é absurdo.

      @pedrocarvalho7375@pedrocarvalho737510 ай бұрын
    • Alucard???

      @rockmork9121@rockmork912110 ай бұрын
    • Bem-vindo de volta, Mestre.

      @smarckeyi9216@smarckeyi921610 ай бұрын
    • MAS ALUCARD

      @juliocesaralvesfernandes8158@juliocesaralvesfernandes81589 ай бұрын
    • I mean, there WAS a patch... Technically. HD Remix, and everyone just plays ST lol

      @ddranimestyle@ddranimestyle9 ай бұрын
  • Only people who say that ST is pure or perfect are people who never played it but roleplay as fighting game boomer savants online

    @SomniaCE@SomniaCE10 ай бұрын
    • That's the comment I was looking for. Thanks.

      @shishioh@shishioh10 ай бұрын
    • You can replace ST with Third Strike and it would be just as true

      @billyboleson2830@billyboleson283010 ай бұрын
    • I'm absolute trash at classic SF, but even I could tell you at the low level I play that those games are a long way away from Balanced. Those people who go online and complain about SF6 wanting to go back to the old school days clearly don’t know what they’re talking about.

      @SirLightsOut99@SirLightsOut9910 ай бұрын
    • @billyboleson2830 Fuckin correctomundo. I always say that about 90% of the people that say a game is the greatest of it's genre never even played the game, even if readily available. 5% of them are casuals who don't want to be in the minority, and may not even like the game as much as they say. The other 5% actually play the game with some semblance of skill. Umvc3 is at that stage right now as well.

      @shishioh@shishioh10 ай бұрын
    • Also old school heads in general had this take. If you read on SRK forums from back in the day what people would say, you would think ST is literally chess over fine wine levels of sophistication.

      @saado99@saado9910 ай бұрын
  • We all came from jank, and we shall all return to jank

    @KAKA-de4sp@KAKA-de4sp10 ай бұрын
  • Not to mention the AI was mistakingly harder than usual 😅

    @Christian-zq2ph@Christian-zq2ph10 ай бұрын
    • Just like all nonsense in ST there’s even more to the story! The increased AI difficulty is only present in the US region (and maybe the non-Japan ‘world’?) versions of the game.

      @Ebinsugewa@Ebinsugewa9 ай бұрын
    • Allegedly, Super Turbo uses AI which is based on some of the best Street Fighter players around the world. Simply put, this is practically a "Show me what you got'' challenge. However, as Ebinsugewa mentioned, this oddly enough isn't a deal in the Japanese version.

      @figment1988@figment19888 ай бұрын
    • @@figment1988source?

      @IB_E_Y_O_N_DI@IB_E_Y_O_N_DI3 ай бұрын
  • This video was wonderful and it would be great if we also got a "3rd strike is broken" video, because that game also has fame of being "the most balanced fighting game ever" when it's absolutely not and being balanced is not the most important thing in what makes a fighting game great

    @rodrigomarcondes5857@rodrigomarcondes585710 ай бұрын
    • If I had to bet on what fighting game is "most balanced" I definitely wouldn't bet on anything before Street Fighter IV, and I don't even think USFIV is a candidate. The only reason I'd maybe bet on SF6 is that nobody can agree on tiers yet beyond "Gief and Lily are low but not unviable."

      @kfcnyancat@kfcnyancat10 ай бұрын
    • @@kfcnyancat I would put my money squarely on Alpha 2.

      @meathir4921@meathir492110 ай бұрын
    • It'll just be 12 things about Chun, Yun's Genei Jin, Ken's super/dashes/meterless damage/bthrow, and maybe Makoto's SA2 stuff. Besides that, the game's relatively balanced, outside of unblockable loops and some of Elena's matchups

      @joeschmoe4376@joeschmoe437610 ай бұрын
    • @@joeschmoe4376 The game’s relatively balanced, outside of all the unbalanced stuff You forgot looping unblockable set ups and Q

      @meathir4921@meathir492110 ай бұрын
    • ​@@joeschmoe4376there is way more broken stuff in 3S lol. Whiffing normals for meter, 12 and Sean being functionality useless at top level, useless supers like Remy SA3 or Alex SA3, certain characters feeling unfinished like Alex or Q, Makoto pressure, unlockables etc.

      @jimjam1556@jimjam155610 ай бұрын
  • Honestly this video perfectly encapsulates why I find this game so enthralling and why I just can't ever get into playing it.

    @squidtheinconsistent@squidtheinconsistent10 ай бұрын
    • I get it, it’s why I prefer Ultra and Hyper SF II to ST, not to mention the difficulty of the AI in Arcade mode

      @therock238360@therock23836010 ай бұрын
    • @@therock238360 personally I stick to A3 and 4 when I'm looking to play SF, but yea, HSF2 and USF2 are just as good for casual gameplay.

      @squidtheinconsistent@squidtheinconsistent10 ай бұрын
    • come to the darkside ;)

      @kkmasters@kkmasters10 ай бұрын
    • @@kkmasters sorry man, I've already sold my soul to +R

      @squidtheinconsistent@squidtheinconsistent10 ай бұрын
    • Same. I can respect the game and its enduring legacy both in itself and the games that came after, but gods do I never want to deal with its bullshit at present, and that was true back when I only knew half of this madness.

      @MusicoftheDamned@MusicoftheDamned10 ай бұрын
  • I only had access to the DOS port of Super Turbo (which has a different aspect ratio and thus shorter stages / bigger characters) and played that for years, so this game is very dear to my heart. I am bad at it, but I can easily go 100/0 a night and still come back for more the next day. There is something magic about this particular Street Fighter that I cannot explain. Back in the day it was the perfect storm. This video was nothing short of amazing - thank you all for taking the time of putting it together. Here's to another 30 years of ST!

    @Fischonkel@Fischonkel10 ай бұрын
    • Shoutout to Rozner labs?

      @alexmajor2366@alexmajor23663 ай бұрын
    • Maybe I was on the base ssf2 port

      @alexmajor2366@alexmajor23663 ай бұрын
  • It's truly a testament to the masterpiece that Super Street Fighter II Turbo is that there's so many people still playing it to this day three decades later. Also, there's just something funny for some reason about the fact that each stage in the game runs at a different speed.

    @TheSkarletKardinalSwoopsIn@TheSkarletKardinalSwoopsIn6 ай бұрын
  • I love these kinds of videos. Some people will see it as validation that the game's just bad, but these videos come from a deep understanding and love of the game.

    @yearslate9349@yearslate934910 ай бұрын
    • I'm new to Street Fighter but the ladder sentiment is exactly what I love about the series and especially its fans :)

      @oni0nhed715@oni0nhed7153 ай бұрын
  • i remember when sf4 come out and i started actually learning fighting games, i was up against a guy on xbox 360 talking about how excited i was about the game and how it felt like classic street fighter in a lot of ways. he responded with "uhh, supers that do 60% health? yeah, i dont think so..." god i wish i played more st back then and could just point to any super in this game...

    @GazettiSF@GazettiSF10 ай бұрын
  • There being no way to use the default colors while still having access to supers is still super weird

    @Limit02@Limit0210 ай бұрын
    • You can, but you have to intentionally pick the old version of your character, lose, continue and don't press any button on the select screen. More trouble than it's worth.

      @velostation6309@velostation630910 ай бұрын
    • An idea for a light ST ROM hack I still have to this day despite having zero ability to do so: - Move Old 1 (classic color) to hold any button color, then move Old 2 to Old 1 color slot (that also means hold color is now Old 2 slot) - For English versions, remove the difficulty buff - Optionally, patch out O. Zangief magic throw

      @FMecha@FMecha10 ай бұрын
    • @@wonderboke There's a video about it.

      @dnmstarsi@dnmstarsi10 ай бұрын
    • ​@@FMechathe closest to that is only street fighter 2 new legacy the problem is that they don't have a vanilla version with only the QoL stuff

      @strandedfiend1224@strandedfiend122410 ай бұрын
    • @@strandedfiend1224 I know right?

      @FMecha@FMecha10 ай бұрын
  • Wild. A game this old is still relevant and still looks great.

    @capoman1@capoman19 ай бұрын
    • SF2 will always look great

      @Calwinn@Calwinn4 ай бұрын
    • One of my favorite things to see as a new Street Fighter fan, honestly

      @oni0nhed715@oni0nhed7153 ай бұрын
  • 12:07 Justin Wong's favorite SSF2 Turbo pick.

    @NelsonWin@NelsonWin6 ай бұрын
  • Stored supers: there is actually a bit of leeway in the super that you can go to neutral or back for a few frames and then back to forward, and continue to have super stores See Chun trial #19 kzhead.info/sun/ZcaxZsWleZuLgnA/bejne.html A common tactic is to neutral jump and maintain stored charge, to fake losing charge

    @silentscope88@silentscope8810 ай бұрын
    • It makes it easy to keep the store while being crossed up, you can also guard a fireball or a jump in it always surprise the opponent lol.

      @alexvs6160@alexvs616010 ай бұрын
  • I always tell people “Super Turbo is great. It is broken, has terrible balance, has lots of RNG, and makes minimal sense. I love it!” 😂 Which to be fair… true of any great fighting game I love. Alpha 2, KOF98, Marvel 2, Melee, SamSho V Special, BBCF, Tekken 7, DBFZ, all janky silly goofy fun time games. You got to love it! “Perfection” is boring anyways, give me stupid crazy fun!

    @faceurhell@faceurhell10 ай бұрын
    • Isn't Alpha 2 considered one of the most balanced Street Fighter games to date??

      @Swattii@Swattii10 ай бұрын
    • @@RemnantsOfATengu Nah, even playing retroactively, Alpha 2 is a very balanced and controlled experience. Landing a CC is huge, but it's the only method of big damage and it's quite difficult (either a hard confirm which is not easy in Alpha 2, Vaille CC "guard break" which requires close proximity or just doing it raw/anti air off a read). Most of the cast can perform in Alpha 2 to a strong degree and the difference between the best and worst of the game is not big.

      @meathir4921@meathir492110 ай бұрын
    • @@RemnantsOfATengu What does number of mechanics have to do with roster balance? If you mean “CCs and Supers are too strong” then fair enuff, I can see you making that case, but even compared to other Street Fighters it is more balanced than basically all of them except late SF5.

      @meathir4921@meathir492110 ай бұрын
    • @@RemnantsOfATengu Honestly, Rose is probably the only character that stands as too strong/weak and you saw players play every character on the roster at high level.

      @meathir4921@meathir492110 ай бұрын
    • @@RemnantsOfATengu It's not just custom combos, other games have custom combos and while they are good they can still be balanced. Alpha 2 CCs are unblockable if you weren't blocking beforehand, it will often clip you low if you were walking back. Huge damage, often little risk, kind of ruins a match where you were punishing things accordingly and then one CC tilts it the other way. Clayton Chapman does a good job explaining it on his channel.

      @saado99@saado9910 ай бұрын
  • It's like the computer is using game genie to take all your quarters.

    @blackzach913@blackzach9139 ай бұрын
  • There's this bizarre sense of satisfaction when you Oicho Throw a Dictator mid-Devil's Reverse, and this game was a mainstay during my childhood when my local mall had an arcade. The love for this game at Texas Showdown and several retro titles is why I love seeing it when I'm not working the event all weekend on Sunday. 💖

    @HoFactor@HoFactor10 ай бұрын
  • I didn’t know I needed Heeew style videos on traditional FGs until today.

    @GreyCartridge@GreyCartridge10 ай бұрын
  • I've never personally enjoyed playing Super Turbo, but I'll always respect its place among the greats.

    @griffonsarcade@griffonsarcade10 ай бұрын
  • Forgot to mention how because of how ridiculous the balance is, 7-3 matchups and up were extremely common. E. Honda's matchups were almost all 7-3s, either in his favor or against depending on whether you had a fireball or not. My favorite one is the Gief vs Boxer; bottom tier Gief has a 5-5, arguably 10-0 against top tier Boxer.

    @InfernoCleric384@InfernoCleric38410 ай бұрын
  • Random thought, I actually looked this title up 2 years ago or so and didn’t find anything. I love videos like this in the heeeww style and was sad when I didn’t see one for sf2 Glad to see it’s finally here I love this!

    @kelbym3710@kelbym371010 ай бұрын
  • The fact that this came out after me entering my first ST tournament (even though it was new legacy) is actually magical

    @mrgameandmusic@mrgameandmusic10 ай бұрын
    • Nice. Shout out to New Legacy.

      @naejimba@naejimbaАй бұрын
  • Great video. I'm an old Streetfighter guy, I go ALL the way back although by the time Super Turbo came out I had begun to move on. So many of these I didn't know. Subbed.

    @thegreathadoken6808@thegreathadoken680810 ай бұрын
  • But Cammy’s sped up poses are cute so it’s objectively a perfect game

    @scottsimm9707@scottsimm970710 ай бұрын
    • Hmm

      @RTU130@RTU13010 ай бұрын
  • I love that this has become a genre of video now

    @publickip@publickip10 ай бұрын
  • This used to be known as the Grand Master Challenge, and I get the feeling one could base an entirely new game just on avoiding its issues.

    @IkariLoona@IkariLoona10 ай бұрын
    • Agreed. Nothing since feels close to this game...

      @naejimba@naejimbaАй бұрын
  • Im not into fighters and really enjoyed this, thanks for your unique and well produced content!

    @bluedistortions@bluedistortions9 ай бұрын
    • This is the best compliment, thank you!

      @GuileWinQuote@GuileWinQuote9 ай бұрын
  • fire video bro, me and probably the rest of the Super Turbo community appreciates this video and all the work you and the people who helped you put into it.

    @quakgd@quakgd10 ай бұрын
  • Awesome Stuff! Thanks for making this video Heres to 30 more years to ST! Thanks for actually reaching out to the scene and actually explaining the "Random" aspects of ST!

    @Had0k3n2X@Had0k3n2X10 ай бұрын
  • Interesting to see a video that details so much of the jank of this game, really help support all the stuff I've heard about this game over the years. I guess being a pioneer of such a genre came with its fair share of issues, and at least visually and in terms of its musical score it holds up pretty well, I can also say I generally think it has some of the best character designs compared to some of the later entries, or even some other fighting games by Capcom over the years, even titles as revered as 3rd Strike.

    @Xaiverh@Xaiverh10 ай бұрын
  • 2:47 Shoto sweep canceling into special moves in Smash Bros Ultimate was added in an update and I had no idea it was based on this game

    @JonahBoing@JonahBoing10 ай бұрын
    • Wait you can cancel down smash now?

      @squidtheinconsistent@squidtheinconsistent10 ай бұрын
    • @@squidtheinconsistent it’s been like this for a while lol

      @JonahBoing@JonahBoing10 ай бұрын
    • @@JonahBoing I have genuinely never seen or heard of anyone doing it

      @squidtheinconsistent@squidtheinconsistent10 ай бұрын
  • Now I know why the video isn't narrated. It's so we can appreciate the full majesty of the tiger.

    @UnderTheSkin13@UnderTheSkin1310 ай бұрын
  • also i think its worth mentioning what can be done with negative edge in terms of option selects. and that command grab supers, like claw's, are only used when they land. that feels significant.

    @GazettiSF@GazettiSF10 ай бұрын
  • Loved the video and i can tell that it was made with a lot of care and love for the game, crossing my fingers for these to be a series

    @ivanrosado5283@ivanrosado528310 ай бұрын
    • Soul Calibur 2, particularly now that fans have modded the GCN release so that all three guest characters are in one game, seems a good candidate. Melee's jank is plenty well documented already.

      @kanrakucheese@kanrakucheese10 ай бұрын
  • The A.I in this game is indeed downright ridiculously broken beyond belief. They always cheap shot you and predict your future very move you make.

    @Mankey619@Mankey61910 ай бұрын
    • Except in JP version and in the PS1/Saturn port that was part of SF Collection (though that port has some changes with competitive consequences)

      @FMecha@FMecha10 ай бұрын
    • There's a bug in the US version that for some reason sticks the game on Level 8 difficulty no matter what difficulty you select. The JP version is still hard as nails but it's not totally broken.

      @THENAMEISQUICKMAN@THENAMEISQUICKMAN4 ай бұрын
  • I love how Obama's Only Sickos Play Super Turbo video is my next recommended video lmao Great stuff as always, your presentation quality's gotten bonkers these last few videos!

    @TheSeventhForce@TheSeventhForce10 ай бұрын
  • I've always loved ______ is broken videos, an absolute classic of fighting game youtube

    @soundsofstabbing3627@soundsofstabbing362710 ай бұрын
  • Amazing short doc! Saved it in a special YT list for timeless fighting vids. Keep the good work up, dude!

    @drem_psb@drem_psb10 ай бұрын
  • I love these (insert fighting game) is broken videos. Never knew about the characters being faster or slower depending on the level

    @XNDL44@XNDL4418 күн бұрын
  • This game and KOF98 are the true gems of broken good games that has most of the characters broken but broken vs broken made an awesome combat

    @fakamusica@fakamusica5 ай бұрын
    • Wasn't the title "broken KOF" was way more fitting for the original KOF 2002 instead of KOF 98. Though idk about competitive KOF, so i'm just genuinely asking here.

      @PiccoloNamexio@PiccoloNamexio3 ай бұрын
    • @@PiccoloNamexio i feel that 2002 its a little more ballanced that 98 both are dream match games but 98 got some of the most broken moves that later was banned from next games

      @fakamusica@fakamusica2 ай бұрын
  • Random damage AND random stun? Nobody would accept that amount of random outcomes today.

    @BATCHARRO@BATCHARRO10 ай бұрын
    • We should have a capcom cup style tournament just for CPS2 ST just for shits and giggles. Just imagine the hilarity that would ensue in that top 8, you'll see some of the most top notch technical SF play there is 😆

      @saado99@saado9910 ай бұрын
    • ​@@saado99they sometimes have st side tournaments at evo and other majors.

      @gutsbadguy50@gutsbadguy5010 ай бұрын
    • It's "controlled" randomness. Odds to get the lowest or highest damage are very slim, most of the time you get the normal damage or a +1/-1.

      @baste511@baste5119 ай бұрын
    • ​@@baste511Most of the time yes. Doesn't mean it can't absolutely decide a game. "you happened to get a bad stun roll in finals, go to hell stinky boy."

      @1stCallipostle@1stCallipostle9 ай бұрын
    • ​@@1stCallipostle Did I say otherwise ? I just wanted to correct the "that amount" which seemed a bit hyperbolic, most people who'd see that video could think it's brutally random when it's not that much really. You almost - again - always know when a hit or a combo will stun you. The cruelty comes mostly from the system itself, randomness is a little added spice to get upset every 30 games or so which I find cool to be fair, keeps you sharp !

      @baste511@baste5119 ай бұрын
  • I've watched this video three times, I've never even played the game before I have no idea why like this so much.

    @Vile_Of_Salt@Vile_Of_Salt6 күн бұрын
    • Hope you decide to pick up the sticks on day 🫡

      @GuileWinQuote@GuileWinQuote6 күн бұрын
  • Amazing video Guile! Man I’ve been playing ST since it came out and I never knew a lot of this stuff. It’s one of my favorite fighting games of all time but yea it’s definitely a little wonky and goofy for sure.

    @orlanzo2621@orlanzo262110 ай бұрын
  • great vid, didnt know half the things in here and been playing since I was a kid. Still my fav Sf game .

    @kkmasters@kkmasters10 ай бұрын
  • OH MY GOD IT'S A HEEEW HOMAGE LFG

    @maxlimit9129@maxlimit912910 ай бұрын
  • This video reminded me of playing in arcades back in the day. The almost infinite fireball wars, fearing the other guy´s shinenigans, and the legit satisfaction feeling after a good fight. Thanks!

    @girdielbohmer2148@girdielbohmer214810 ай бұрын
  • Great vid. You knew s$&t was about to get real when Akuma came flying in😂 Even after all these years I didn’t know there was a speed difference between stages! Finally makes sense why certain combos seemed to occasionally never wanna come out right for me when other times I could perform them in my sleep! Lol

    @justsayin4632@justsayin463210 ай бұрын
  • Another video in the fabled "is Broken" series, my favorite cross-channel KZhead series!

    @saltlord_@saltlord_10 ай бұрын
  • Pretty good analysis, Thanks for this video. Now thinking about this from the future.. It's really impresive how many things they tried in the game (some worked some not) But surely it was a milestone in fighting videogames.

    @juanoncho@juanoncho10 ай бұрын
  • One of my new favorite vids. Gives me good reason to learn more of this game's meta. Funny AND informative

    @angelriverasantana7755@angelriverasantana775510 ай бұрын
  • 6:15 i swear i cant take Balrog's voice seriously "UAAAGH- five."

    @colk5373@colk53736 ай бұрын
  • If that ending was extended any further, I'd have shed a few tears... That's forsure! Thanks for the video 👊

    @turxa@turxa9 ай бұрын
  • Something I'd like to point about grab supers specially with Vega (The Claw) is that, those can't be wasted, if you have super you can input the super motion everytime to fish for throws to get the super or you can simply knock them down with the flying claw hit

    @Eddie_Enfer@Eddie_Enfer10 ай бұрын
  • Fourth place on a neo geo conversation equals number one North American player.

    @eisenhorn5494@eisenhorn549410 ай бұрын
  • Love the tribute to Heeew. May he rest peacefully

    @BlackFrog24@BlackFrog249 ай бұрын
  • Great video and editting. I got a few good chuckles from it

    @smoothestedge@smoothestedge3 ай бұрын
  • That's why super turbo always reminds me of my family, it's broken af.

    @brandonvillamizar1216@brandonvillamizar121610 ай бұрын
  • *Oii, eu sou do 🇧🇷, e esse vídeo apareceu nos meus recomendados. CARA, QUE VIDEO INCRIVEL, ESSA QUALIDADE, AS EXPLICAÇOES CERTAS, tudo nesse vídeo tá perfeito. Vou até me inscrever aqui, que sinceramente, Tá ótimo demais o conteudo*

    @dond.orochi1665@dond.orochi166510 ай бұрын
  • And of course, you can’t have your character’s classic color scheme without sacrificing your new moves, buffs, and Super Combos in Super Turbo.

    @jngo172@jngo17210 ай бұрын
    • Actually, there's a way to get classic colors without giving up the buffs. A bit tedious but it is possible through a glitch IIRC.

      @dnmstarsi@dnmstarsi10 ай бұрын
    • @@dnmstarsiCan you please tell me how to it with my Nintendo Switch?

      @jngo172@jngo17210 ай бұрын
    • @@jngo172 There's an old video on it still up on KZhead.

      @dnmstarsi@dnmstarsi10 ай бұрын
    • @@dnmstarsi So I watched it. I think I kind of get most of it, but it might be hard for me to go the player 2 part without having to use someone else to do it. Otherwise, I think I can pull it off.

      @jngo172@jngo17210 ай бұрын
  • My childhood memories are now destroyed. Thank you.

    @RearAdmiralTootToot@RearAdmiralTootToot5 ай бұрын
  • It's not broken. It's BEAUTIFULLY broken. This one and Street Fighter 2 Turbo Hyper Fighting are the ones that separate the men from the boys.

    @GoLion@GoLion10 ай бұрын
  • Yess "the first street fighter to introduce supers"! I'm so glad you're not watchmojo bro; art of fighting deserves some appreciation lol

    @deadchannel758@deadchannel75810 ай бұрын
  • Oh God I forgot about Guile's Super Turbo voice lol. We used to make fun of the way he says Sonic Boom in ST so much

    @SwordsmanOrion@SwordsmanOrion9 ай бұрын
  • Great analysis! This was the last SF I enjoyed playing, although I prefer Champion Edition much more, it was always so much fun to pull out the Specials and a frustration to deal with Akuma.

    @Pichustrikesback@Pichustrikesback9 ай бұрын
  • 13:01 Capcom did make Sagat broken again in Vanilla SFIV tbf

    @MeatSim64@MeatSim648 ай бұрын
  • Vídeo incrível. Obrigado pelas legendas em português. =)

    @westisonfire5993@westisonfire599310 ай бұрын
  • Thank You! Cool and funny video and I learned some new stuff 😁 Cheers to another 30 years for ST 🍻

    @maciekmiktus@maciekmiktus10 ай бұрын
  • You did your homework, this is a seriously good vid on all the brokenness of ST. Maybe forgot to cover safe jumps, but other than that a really good job. I think a possible reason why fans overlook the brokenness of this game is that everyone has such high damage and stun that any character can win if they can just get 2-3 good reads, and they don’t have to be difficult combos either. Plus the game plays very fast too.

    @ReCharredSigh@ReCharredSigh10 ай бұрын
  • Super turbo is a beautiful game and truly a certified classic. Here's to 30 more years of super turbo!!! 🍻

    @doritto4095@doritto409510 ай бұрын
  • The A.I is hard on the easiest setting on ST. It's a bit different on the SF collection (Sega Saturn) as the difficulty is more easier.

    @loganford3921@loganford392110 ай бұрын
  • This video is FASCINATING. I watched it again after the 1st time I watched it a few months back.

    @jayare6975@jayare69757 ай бұрын
  • This video should be called "what match-up knowledge used to be, and why it's better for some things to stay in the past."

    @MrOnboard@MrOnboard10 ай бұрын
  • this game is a masterpiece, everything is so busted the whole game loops back to being balanced.

    @Felipera_@Felipera_10 ай бұрын
  • The random damage and dizzy reminds me of Doom (and the other Doom engine games). Random damage in Doom adds little to the game, but frustrates both speedrunners (who have to get lucky to even have a shot at the best time) and casual players (use of the most common weapon, shotgun, against one of the most common enemy types, imps, is down to a dice roll on if it’s a OHKO or not even if all pellets hit) alike. To make things worse, vanilla doom’s RNG isn’t very good at being an RNG

    @kanrakucheese@kanrakucheese10 ай бұрын
    • RPG damage in a FGC XD

      @Ramsey276one@Ramsey276one4 ай бұрын
  • This video was fantastic and I learnt a lot. Thanks so much for sharing! 🙂

    @michaelpassmore9369@michaelpassmore93699 ай бұрын
  • What a fantastic video! Props for making it.

    @thegoldengunman@thegoldengunman10 ай бұрын
  • I'm glad i'm not the only one who feels this game is punishing and kinda unfair at times. When I was younger I thought I just simply sucked at it but then I realised its hard af lol

    @beatrixxxkiddo@beatrixxxkiddo7 ай бұрын
    • One thing not mentioned here is that the CPU is programmed explicitly to cheat you like a motherfucker

      @fortidogi8620@fortidogi86204 ай бұрын
  • 3:30 we now know the inspiration for Marth's throw range.

    @BlueRuki@BlueRuki10 ай бұрын
    • You mean Zangief and T.Hawk right ! I just know

      @manafbenayache1880@manafbenayache18809 ай бұрын
  • A very nicely put together video. Really enjoyed wtching that, great stuff. :)

    @digitalchameleon1884@digitalchameleon18843 ай бұрын
  • Appreciate your work making this video

    @boofuls@boofuls6 ай бұрын
    • Thank you for watching 🙇🏼

      @GuileWinQuote@GuileWinQuote6 ай бұрын
KZhead