I Still Prefer Zelda: Breath of the Wild Over Tears of the Kingdom

2024 ж. 25 Нау.
73 949 Рет қаралды

Excuse me princess?
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#Zelda #Nintendo #NintendoSwitch

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  • The sense of awe and wonder i had exploring the BOTW map for the first time was my favorite feeling I've ever had from a game

    @Curtis3604@Curtis3604Ай бұрын
    • Same. ☺ It was magic I don't think I'll ever quite recapture.

      @yumeironeko@yumeironekoАй бұрын
    • Yup, outstanding.

      @everygamersdream72@everygamersdream72Ай бұрын
    • Yeah that's facts. Truly felt magical and like you were exploring some hidden world

      @ericwindsor339@ericwindsor339Ай бұрын
    • Too bad nearly every other element was lacking , especially for a Zelda game. Weak combat, weak lore, ambient music ,awful dungeon and shrine design, lack of enemy types .pretty mid nostalgia bait if u ask me .

      @finnmarr-heenan2397@finnmarr-heenan2397Ай бұрын
    • @@finnmarr-heenan2397 nobody cares what you think

      @Curtis3604@Curtis3604Ай бұрын
  • Small thing: The guardians disappeared and no one talked about it. Also previous NPCs forgot I existed. Made me feel like Tears was an elseworld story rather than a sequel.

    @adamjones1951@adamjones195128 күн бұрын
  • What made BotW so special is experiencing one of the greatest games of all time on Nintendo's brand new hybrid console for the first time. Experiencing 2 very special products at the same time was just an incredible moment in gaming that I'll never forget

    @hanzo90@hanzo90Ай бұрын
    • I experienced it for the first time on the Wii U

      @anthonymanuel55000@anthonymanuel55000Ай бұрын
    • @@anthonymanuel55000LOL

      @sadied0g@sadied0gАй бұрын
    • @@sadied0g just bc there was no switch’s available and I didn’t wanna wait a month to play it

      @anthonymanuel55000@anthonymanuel55000Ай бұрын
    • It was better as the Wii Us swan song

      @trapez77@trapez77Ай бұрын
    • @@trapez77 I agree I see Tears Of The Kingdom more as the Switches Zelda

      @anthonymanuel55000@anthonymanuel55000Ай бұрын
  • The melancholy, isolation, solitude and sense of space was magical in BoTW. Playing it remains one of my most treasured memories in modern gaming.

    @mhbackman@mhbackmanАй бұрын
  • This is how I’ve felt since the game came out! What burnt me out was there was just too much. Too many different collectible currencies and parts to gather, and it honestly just felt like a collectathon/menu simulator at times. I appreciate the simplicity of BotW despite it generally being the “emptier” game. Still looking forward to the future of the franchise.

    @bajuiceta8375@bajuiceta8375Ай бұрын
    • Kinda like Spider Man 1 and 2

      @a17yearoldonyoutubeluigi@a17yearoldonyoutubeluigiАй бұрын
    • I like exploring but it went overboard

      @jada8047@jada8047Ай бұрын
    • There's no currencies in TOTK, and you have the option not to do side content. Any video game where people cry about doing side content=auto ignore.

      @loganvest367@loganvest367Ай бұрын
    • That's actually my biggest problem with ToTK too tbh .... literally too much stuff to do. The thing is, when content is largely built on a certain formula, such as collecting koroks, clearing shrines, or seeking out lightroots in the depths while scavenging resources, after a while it just becomes boring if no meaningful alterations are made. And sadly ToTK doesn't make enough meaningful alterations to justify its 300 hour run (if you're trying to collect most stuff). I think the game is great and I prefer it to BotW, but I also think it's a very weird case of a game that would actually be better if it was simply shorter.

      @fishyperil2153@fishyperil2153Ай бұрын
    • This was me too

      @BrendenKeene@BrendenKeeneАй бұрын
  • I fear I have to agree with this.

    @mitwhitgaming7722@mitwhitgaming7722Ай бұрын
    • Same. TotK is still very good and the story is excellent but that sense of discovery and wonder that I felt in BotW was missing.

      @CrowTRobot@CrowTRobotАй бұрын
    • I agree

      @number-kg3ul@number-kg3ulАй бұрын
    • @@CrowTRobot you mean nostalgia bud. Nostalgia doesn't make a game better. TOTK dumpsters BotW in every way

      @loganvest367@loganvest367Ай бұрын
    • I disagree

      @TheSpeedfoever@TheSpeedfoeverАй бұрын
    • Im still so excited to play tears, botw was amazing, i just got a bit overwhelmed and. Lack of time now to really enjoy it

      @atomicsamurai9742@atomicsamurai9742Ай бұрын
  • The reasons I agree with you that we’re not really mentioned. 1. BOTW characters were more enjoyable and compelling, especially with the Champions Ballad DLC. I miss the champions. 2. Kass and his little shrine quests were sorely missed. 3. Less is more. The map was so big, but there wasn’t much reason to travel to the depths or sky. Worse, the map is so big between the 3 tiers, it’s even easier to miss things. Example, I never naturally came across the Yiga quest. I had to look it up. 4. The new gameplay is really cool, but some things were made to be more frustrating. Not gonna lie, I deeply missed elemental arrows rather than constantly fusing. That was annoying. The champion powers were also far better than the sages. Finally, why did you take my bombs! 5. Not as playable for casuals. In BOTW, the differentiation of gameplay made the game doable for everyone. Can’t beat a lynel, use an ancient arrow. Guardians had a cool parry or combat option. I found myself skipping gleeocks because they took too much to beat. It was frustrating, and I would have appreciated a cheat. :) i work a lot. I don’t have time to be a pro player, and BOTW was perfect gameplay for a guy like me. I was not shocked there was no DLC for this. It was already challenging enough. If the series wants to become more difficult that is fine, but they need a difficulty mode. 6. Minus the new game play elements…. The story itself could have been DLC. The sky islands and a few powers could have been added to a paid DLC… even a small part of the depths could have been added. It would have been smaller… but I think that would have led to a stronger game. 7. Non linear story does not work here. The memories needed to play in order, and you should not have been able to collect them until after the big Zelda reveal. Finding certain memories too soon ruined the story twist, and makes the story of the dungeons feel grossly repetitive. Those are my main gripes. I played BOTW after this and enjoyed that replay much more… less is more. It really is.

    @thephantomjedi3729@thephantomjedi372925 күн бұрын
    • True

      @RTU130@RTU1302 күн бұрын
    • Also you can't crossdress in totk

      @lucamayhem@lucamayhem2 күн бұрын
  • I think many, like yourself, think back more fondly on BotW over TotK because they played it first. There was that sense of awe in exploring this Hyrule, and when Tears came out, it was largely the same. The quality is there, but the wonder is diminished because we have seen much of it before. It’s really a difference between “revolutionary” and “evolutionary.” I love both games for different reasons. Breath is simply classic and cannot be equaled or topped. Tears is the next step and continues the story. Tears is more exciting in its action, while Breath is more exciting in its adventure. This is a coin and we are viewing both sides of it.

    @brichan1851@brichan1851Ай бұрын
    • Excellently explained.

      @servantbyday@servantbydayАй бұрын
    • Excellent. I agree.

      @AdventuresAwait123@AdventuresAwait123Ай бұрын
    • the real issue with totk is that they did not properly expand on what was already there, nor did they adress the main complaints. we wanted traditional dungeons, we didnt get them. we wanted a deeper more engaging story we didnt get that either. whats left is the same game with the same world but better gameplay, some new enemies and new divine beasts. traditianal dungeons wouldve added a lot to how people wouldve experienced the game. you can tell by how many people found the path to the dungeons to be the most exciting part of the game. if the temples themselves were huge traditional dungeons it wouldve added so much to the experience and more playtime. same thing with the story. one complaint was that while the story was touching, all the cool stuff took place in the past. it was cool for botw, but for totk it wouldve been nice to have a story that takes place in the present with flashbacks that were shown in a chronological order unlike trhe memories we got. again. whats more, the skyisland which were a huge fokus were also a let down. apparently there were gonna be more but the devs were told to remove several skyislands becasue "the sky looked too cluttered". many agree that the tutorial skyisland was the best island and probably one of the best parts of the game and it wouldve been nice if there woudlve been more of them. the depths which are basically a hardmode also left a lot to be desired. it was cool at first but got old quick due to lack of variety. the game is still amazing tho and i definetly enjoy it more than botw overall.

      @erenyeeagah204@erenyeeagah204Ай бұрын
    • @@erenyeeagah204 really?! No offense, but it sounds like you were very disappointed in TotK. Just by going off what you said.

      @brichan1851@brichan1851Ай бұрын
    • I agree.

      @rayofsunshan@rayofsunshanАй бұрын
  • When I found out I had my previous horses. I'm not attached to my horse 'Hyundai' at all, but it was kind of nice

    @stephenveerasammy3074@stephenveerasammy3074Ай бұрын
    • Cool name, mines was roach

      @atomicsamurai9742@atomicsamurai9742Ай бұрын
    • you never need horses in TotK anyways

      @Crazy_Gamer_OG@Crazy_Gamer_OGАй бұрын
    • Named mine Bluelatte mocha

      @user-rv7lq6wr2o@user-rv7lq6wr2oАй бұрын
    • @@Crazy_Gamer_OG I definitely did lol, stamina is garbage at the beginning, was glad to see roach to be honest

      @atomicsamurai9742@atomicsamurai9742Ай бұрын
    • Oh yeah I never played Tears of the Kingdom but my little brother told me about this. Nice touch

      @giygas9305@giygas9305Ай бұрын
  • As soon as I knew TOTK was using the same map as BOTW I didn’t touch the first game again. I knew it would have a negative effect on the sequel if I was too familiar with the open world map before playing.

    @davidsun2960@davidsun2960Ай бұрын
    • It was known for years, players should take personal responsibility

      @loganvest367@loganvest367Ай бұрын
    • Didn't affect me at all. I even replayed BotW again right before TotK. The world felt completely different.

      @VashTown@VashTownАй бұрын
    • @@loganvest367 Yeah, no. If Jim Bob decided to replay botw before totk that's perfectly fine. There's nothing wrong with reusing the map, but players by extension are also in their own right to claim the map feels boring for being reused regardless of if they played botw right before. That is their opinion and got every right to stand by it, and there is no "responsibility" to take for simply playing two games of the same continuity back to back. I didn't personally think the map was boring despite playing botw again a month beforehand because there was a lot of fresh new additions to it, but even I recognize claiming players who feel different are somehow at fault is an absolutely brain dead statement. I have plenty of criticism towards the game, but none of them have anything to do with the map design.

      @noodleman4555@noodleman4555Ай бұрын
    • @@noodleman4555 no players don't have the right to say unfounded fake stuff that can be disprove.

      @loganvest367@loganvest367Ай бұрын
    • @@loganvest367 They literally do. Get over it. Your conclusion completely lacks logical thinking. And there is nothing "unfounded" or "fake" about a personal opinion. You just disagree.

      @noodleman4555@noodleman4555Ай бұрын
  • I was a little disappointed to find that TOTK was more or less an expansion of BOTW, but I ended up thoroughly enjoying the game. However, my experience with BOTW was one unforgettable and I remember becoming so obsessed with the game; it was one of those games that I couldn't stop thinking about and would squeeze in as much time as possible to play it, whereas with TOTK I didn't quite have the same obsession.

    @guitarzane97@guitarzane97Ай бұрын
  • I can’t ignore the mustache. I haven’t been able to process any word said while showing Felix.

    @DrSussPlays@DrSussPlaysАй бұрын
    • He’s also casually super jacked underneath that hoodie too, he’s teasing us

      @MyChannel-dl8if@MyChannel-dl8ifАй бұрын
  • I prefer BotW for two reasons: 1. It was first and had way more magic in it. 2. The game flows way better. In TotK you have to stop so often to build something, fuse your weapon to something, etc. In BotW, you're usually moving forward way more often.

    @jonathanalfano3941@jonathanalfano3941Ай бұрын
    • Yes exactly! Even the little things like switching arrow types in BotW become tedious in TotK when having to fuse an item from a giant list each time.

      @jahnotreal@jahnotrealАй бұрын
    • Oml yesss! Switching up materials for your arrow was very unintuitive. Its so stupid that whenever you want to shoot a fire arrow you cant just shoot a barrage of them at once and need to keep selecting the material. Every time your forced to stop just to think about something. In BOTW everything flows well, you got your exploration but nothing is left you standing around. Your always on the move tryna hunt some deer lol, or progress to a new region quickly. It invented the ideas. TOTK was just an addon to BOTW and hardly a good sequel. Theres even the exact same map but only more empty without the threat of guardians.

      @toonzelda3353@toonzelda3353Ай бұрын
    • Nope, TOTK was better. Fusing is a skill issue, you're not using it right.

      @loganvest367@loganvest367Ай бұрын
    • @@toonzelda3353 learn new ways of combat then.

      @loganvest367@loganvest367Ай бұрын
    • @@loganvest367 The fusing is better, but the menu is poor. At the very least they needed a favourites system where you could make certain materials show up at the beginning of your list so you don't have to wait for the game to decide that you've used it enough that it will be moved to the front of the list

      @Keanine@KeanineАй бұрын
  • Am i the only weirdo who likes them both equally for completely different reasons? TOTK abilities are just so cool and make the puzzles so interesting. Also, I love how there's more to collect and make. In both games I enjoyed exploring and looking for new things/meeting different characters. I think BOTW felt more free exploration wise..I really could pick up either game in any moment and enjoy some downtime. Both games came to me in different moments in my life that made them uniquely special.

    @kotake13@kotake13Ай бұрын
    • Yea that’s kinda how I feel too

      @anthonymanuel55000@anthonymanuel55000Ай бұрын
    • Yeah, BotW plays/feels like Morrowind, TotK plays like an open world Portal 2 insofar as Botw asks that you let yourself be lost in its world, and Tears asks to be solved.

      @820krx7@820krx7Ай бұрын
    • No need to be so narcissistic. If you liked both games equally, that's fine, but a lot of people didn't . That's why it's been criticised so much

      @BubblesChika@BubblesChika4 күн бұрын
    • ​@@BubblesChika Explain how the above comment is narcissistic. Not a joke. Please explain.

      @Ramiel1point0@Ramiel1point04 күн бұрын
    • To the OP, no, you are not alone. I feel the same way.

      @Ramiel1point0@Ramiel1point04 күн бұрын
  • Building things in TOTK got old real fast for me.

    @jfncho@jfnchoАй бұрын
    • I mean yea, but then you just stop building things

      @sadied0g@sadied0gАй бұрын
    • The problem is that anything you can build sucks. The vehicles just aren't useful because they either can't fly, can't move quickly, can't deal with hills or are outrageously expensive. They needed to make them more powerful/cheaper/easier to summon to actually make them useful

      @ericwindsor339@ericwindsor339Ай бұрын
    • It doesn't take too long before there's just little point to 'inventing' devices because you'll already have some better way of achieving something, be it for traversal or combat or whatever. So it's not even a 'get out what you put in' sort of thing, it's just something to play with. Which is cool if that's what does it for you, and maybe if I was playing with a friend and just messing about for laughs I'd have done it more, but by myself, I just felt like it was this large kit of tools that I mostly didn't need.

      @maynardburger@maynardburgerАй бұрын
    • Facts. Only thing that was useful was using the duplicate item hack so you could keep good weapons. Every other part of building was boring

      @chiquita683@chiquita683Ай бұрын
    • Not to mention it kinda ruined the exploration of the game to build travel devices since you really can't explore what's around any corners or in the trees, or fight anyone (without building some monstrosity) while flying around. Meanwhile driving just kinda sucks and the time you get from driving vs running before your battery runs up often doesn't even make up for the time it takes to build the device, even sometimes with autobuild

      @Chronoflation@ChronoflationАй бұрын
  • I felt the same about the game. Not changing the map was Nintendo's biggest mistake (and they could, as the upheaval was a great excuse to shift the land in places due to the chasms opening up and the islands falling from the sky). It just didn't matter how many new features were added, the magic of exploration wasn't there, so the game lost its best feature.

    @PencilCase6B@PencilCase6BАй бұрын
    • But they did. I mean, everything in it was recontextualised. Sure it's the same locations, but the gameplay isn't the same. I felt TOTK had better exploration as the rewards were better.

      @undergroundhiphopfan6335@undergroundhiphopfan6335Ай бұрын
    • @@undergroundhiphopfan6335 yep, and ppl drastically understate the sky Islands. I think some ppl need to go replay the game and remember whats in it instead of calling everything empty

      @loganvest367@loganvest367Ай бұрын
    • @@undergroundhiphopfan6335 totk's world is disorganised unlike botw and the rewards are still basically nothing

      @girahimar2122@girahimar2122Ай бұрын
    • @@loganvest367 but it is in fact empty, the sky islands are one of the most pointless thing i ever saw in a game

      @girahimar2122@girahimar2122Ай бұрын
    • ​@@girahimar2122you get shrines, koroks, outfits, maps, sages wills and two temples in the sky

      @johnwarosa2905@johnwarosa2905Ай бұрын
  • 100% agreed! I can't bring myself to touch TotK after beating it, but I'm on fourth playthrough of BotW.

    @ReiHerandez@ReiHerandezАй бұрын
    • You hear this from every series. You just have nostalgia bud, breath of the wild is nothing compared to TOTK. There's still ppl claiming 2d Zeldas are the best.. no, lol. Nostalgia=nostalgia.

      @loganvest367@loganvest367Ай бұрын
    • ​@@loganvest367TOTK is trash. Bring back guardians and add actual villages in the sky instead of Zonai construct crap. Lol.

      @toonzelda3353@toonzelda3353Ай бұрын
    • ​​@@loganvest367Take a look at Majoras Mask and you have a much better sequel. Whole new map, mask system, time system and different focus around the NPCs rather then on Link's storyline. TOTK is just a glorified DLC and nothing in any way makes it better. Reuses same map, gets repetitive and boring, the arrow system is garbage having you stop just to switch out elemental type materials for your bow etc. The list goes on. Guardians missing and the overall challenge is what I missed which BOTW had. This game felt way too easy at times lol.

      @toonzelda3353@toonzelda3353Ай бұрын
    • ​@@loganvest367so, every taste that isn't like yours is nostalgia? Sure thing, bud. Don't expect people to discuss with you about anything with this mindset you have there.

      @RaK0@RaK0Ай бұрын
    • @@toonzelda3353It's so funny seeing Zelda fans argue against BoTW with reductive reasoning then do the same for ToTK, aggrandising BoTW. See you in 6 years when the next Zelda is suddenly trash relative to ToTK lol

      @ddddddezunutu@ddddddezunutuАй бұрын
  • I never played botw and just started playing Totk because my brother convinced me. I never saw any trailers or any playthroughs before I started playing so I had no idea what I was getting into and it was so amazing. I feel like I got lucky playing Totk because I got the benefits of both games and it was a really awesome experience.

    @DavidPerez-fi7pj@DavidPerez-fi7pjАй бұрын
    • Botw is a completely different work of art.

      @alibabaschultz352@alibabaschultz3524 күн бұрын
  • one thing that majorly bothered me in TOTK that sounds like a nitpick is how much cleaner the weapons are in BOTW, you had your weapons and your elemental arrows, they were cool and yeah the weapon breaking honestly never bothered me. In TOTK weapons are all rusted since your supposed to fuse them to monster horns to add durability and damage, but they look so ugly and fusing is so finicky. having to mine huge rocks in caves also makes you shread through your weapon collection making exploration even more tedious. the only way to get non rusted weapons in TOTK is through the depths, but this in turn makes those weapons from BOTW way more valluable and makes them breaking way more of an issue then in the original

    @eeveekyu4446@eeveekyu4446Ай бұрын
    • This made the game better, not worse. Use yunobo to mine noob...

      @loganvest367@loganvest367Ай бұрын
    • That’s beyond even a nitpick, that’s actively a positive thing that it can so effectively convey that it’s a weaker weapon, and make pristine weapons seem like treasures despite us already having access to them in botw

      @minecrafter3448@minecrafter3448Ай бұрын
    • @@minecrafter3448 not only that. it made fusing more necessary. it was good design.

      @loganvest367@loganvest367Ай бұрын
    • @@loganvest367 I think they’re talking about the visual design and not how it affects gameplay

      @minecrafter3448@minecrafter3448Ай бұрын
    • Yeah that was pretty annoying, I had to resort to using glitches to get a ton of bombs cause I was annoyed at using all my weapons to mine for stuff or break boulders away

      @nathonso_edits@nathonso_editsАй бұрын
  • BOTW vs TOTK aside, your experience may have been flipped if, say, TOTK had already been out for a year and you did a second play through of it just before returning to BOTW for another play through of that. I may not have said that quite right, but if we could somehow flip the experiences of these two games (and I realize you really can’t given the nature of each), your thoughts on each may be flipped as well. I do find myself going back to BOTW and playing it again, but not quite at the place where I can give it a fair shake at starting it over for another play through since I’m not quite done with TOTK yet - I’ve done a lot in TOTK but with family and the busyness of life, I’m not quite done with the story of it yet. Almost there :)

    @bustero1498@bustero1498Ай бұрын
  • Yes, of course it is. In totk you can paraglide down from any sky island and the terrain was not made for wheeled vehicles. Also, the hoverbike trivializes everything. BotW is great because of its exploration aspect, something TOTALLY missing from totk

    @pablofmc@pablofmcАй бұрын
    • Boring. Only mindless ppl want to just"explore" for the sake thereof. BotW was full of mmo quests, TOTK wasn't.

      @loganvest367@loganvest367Ай бұрын
    • ​​@@loganvest367And mmo quests are a bad thing? Using that as an argument is pretty stupid. Some people might like that lol. You seem to be hating on other peoples opinions just because its something "you" dont enjoy.

      @toonzelda3353@toonzelda3353Ай бұрын
    • “Tears of the kingdom tries to do something different from breath of the wild which makes it worse” I hate you people. You’ll make up anything to jump on that bandwagon. This game isn’t about the exploration, why do you think they reused the map? It’s so you can go as quickly as possible to familiar places and see what changed. My favorite was tarrey town, but the lost woods were neat to check in on as well.

      @minecrafter3448@minecrafter3448Ай бұрын
    • You know you could just avoid using the hoverbike? Having something quite so broken probably wasn't intended by the devs even with all the freedom given. Things were supposed to be creative and freeform with Zonai devices, but also with compromises - hence vehicles not being great over a lot of terrain, bigger contraptions requiring more 'power' to lift the weight, combat options not necessarily doing a ton of damage, wings having limited life, etc.

      @maynardburger@maynardburgerАй бұрын
    • @@toonzelda3353 Yes it's bad. Pretty much all TOTK side content was fun. MMO quests... Not so much.

      @loganvest367@loganvest367Ай бұрын
  • I actually like Tears more, since there are so many more people around. BOTW felt so empty to me, which didn’t really detract from the experience, but I tend to enjoy the zelda games with more lively character interactions with like Majora’s Mask, and Wind Waker. The lively-ness of Tears pushes it just over BOTW to me, and it’s interesting to hear someone have the exact opposite experience.

    @bryce13950@bryce13950Ай бұрын
    • I am in the middle of these two opposites. I did enjoyed the quiet lone exploration from BotW, but I would be lying if I said I did not love seeing other NPCs join the fight alongside Link. I do appreciate both.

      @Lwiis64@Lwiis64Ай бұрын
    • I completely agree . You put it perfectly for how I feel as well.

      @waltzforvenus_9164@waltzforvenus_9164Ай бұрын
    • This is what makes BotW a bit harder to go back to, but that also just means no matter which game I'm playing between the 2, I feel like I'm missing out on something. Other Zelda games have been mechanically different enough through their items and design that I always felt like I got an optimal experience in every game. Between TotK and BotW I now feel like I have an experience somewhere between the 2 that I'd enjoy and either one just leaves me disappointed in some way (that it didn't need to)

      @Chronoflation@ChronoflationАй бұрын
  • Totk wasn't botw2. It was botw redux, which is even worse. Having to reopen the entire map again and finding koroks again and doing shrines again made the game feel "I've already done this. Why am i doing it again? I want something new". Then you get the new stuff and it's a few sky islands and a very under-used depths. The game should have been played in the past. That would have been epic. Trying to get back home while trying to figure out how to defeat Ganandorf when you get there. That's the game we needed.

    @Matthew-FG6@Matthew-FG6Ай бұрын
    • Exactly. The same map, with the same koroks, with the same armour pieces, with the same hearts and stamina upgrades we all ALREADY DID in the previous game. 100% felt like a remake and not a sequel

      @ericwindsor339@ericwindsor339Ай бұрын
    • Absurd. The depths and sky are both home too 2 temples each, they aren't under used. You are asking for a game which is incredibly beyond anything currently released. Even TOTK is FAR more advanced than other games. Players are just ridiculous with their expectations sometimes

      @loganvest367@loganvest367Ай бұрын
    • ​@ericwindsor339 What they should have done was make the underground the only part of the map instead of underground regular world an sky... In underground put koko seeds in their. The regular same world was a re run.

      @jada8047@jada8047Ай бұрын
    • @@loganvest367 home to 2 bad temples each, they're totally underused since there is NOTHING in the depths and the sky islands are copy pasted, he's not asking for something incredible, he's asking for something acceptable for 6 years of waiting, player arent ridiculous with their expectations, players had rational expectations and they were met with the most empty game of the decade, ant totk is not advanced compared to other games, it's content is backward

      @girahimar2122@girahimar2122Ай бұрын
    • ​@girahimar2122 what are you talking about there is nothing in the depths??? Lmao. That was my first impression after like 20 hours in the game and I only found a couple armor pieces down there but then I actually started exploring more and there temples, alternate versions of bosses, some new enemies and coliseums that I have found so far. I think it has just the right amount of stuff to do down there because you don't want a cavern to be too stuffed with s*** that doesn't make sense. That's what makes the depths cool is because they're dark open caverns and you don't know when you're going to find something or what you're going to run into.

      @brettpardue8786@brettpardue8786Ай бұрын
  • I literally just beat the game tonight, didn't have the chance to pick it up because it's $70 and money has been really tight. So I've been playing it on my friend's Switch while he's away. And I must say, after the hype surrounding it had died down and I had the chance to play it spoiler free, it's an absolutely amazing game. I love it so much more than BOTW. It's funny to hear myself say that, because it really is essentially the same game again, just with more effort put in to the things that I really missed after playing Breath of the Wild. And that was high stakes/good story tension, and classic dungeon design. And yes, while the dungeons were still very simple, the ATMOSPHERE and "character" of the dungeons were back in full force, and I just enjoyed myself so much with them. They were a nice marriage of the BOTW openness and classic Zelda design. Even though you could complete the dungeon in any order, oftentimes the paths to them would be linear and actually built on the previous puzzles. I quite liked it. I would rather them go back to being maze-like, but it was a huge step in the right direction, to me at least. And THAT ENDING. I have not smiled that much playing a Zelda game. The sheer awe of jumping from one dragon to another... THIS is what BOTW was sorely missing. It feels like a very fitting and satisfying conclusion to the story, even if it's not particularly difficult once you've put 50+ hours in. There are a lot of different currencies and resources to manage, but at least most of them play an important role in gameplay now. It's not a perfect game, I don't think BOTW or TOTK are. The only game that gets close to being perfect is Link Between Worlds. But I think TOTK eased my worries about Nintendo going forward with this style of Zelda. Because the most important changes they made were subtle, but it worked so well. BOTW was always a mixed bag to me. Even on multiple playthroughs, I had to keep placing restrictions on how I played in order to enjoy it. But the time I had done 5 full playthroughs, I finally found my favorite way to play it. But in TOTK, I was able to enjoy it without having to place restrictions or play in a way that seemed different from what came naturally. It did take a while for the game to get its footing, but once it was found, it was in full force until the end.

    @bctalicorn809@bctalicorn809Ай бұрын
    • Meanwhile, I like to play games going from focusing down one major objective to the next and found out Zelda's secret before even getting to the first dungeon, utterly ruining the "plot twist", completely breaking immersion as the game does virtually nothing to acknowledge Link's discovery of the truth with many characters still wondering and asking Link where so ever could the princess be gee golly gosh, and Link just doesn't say a word. Plus, those cutscenes aren't delivered in order if you don't jump back and forth across the map to purposefully do them in the order that you only find out about after going to the old, once Guardian filled, temple, so you can entirely miss that, and even have the beats of that story be totally ruined. My first scene after the tutorial one was literally the murder scene. Not to mention the scenes at the end of every dungeon. The story really was not designed to compensate for the open world as it was in BotW. The memories weren't an anthology collection like the memories from BotW, they were a linear tale, that most people would experience out of order. This all really bugged me. The gameplay was, of course, very refined and better in many ways over BotW. At the same time, it was a lot more cumbersome with some baffling decisions. Like, why can we not bulk craft and store different types of arrows so we don't have to open that menu every time we want to do the same thing over and over? It makes bow combat feel almost turn based. The depths offer a nice challenge at first, but once you adapt to it and master the basic challenge of the depths, basically the whole area ceases to be a challenge, and that's not really good when it's the size of Hyrule. The sky was also incredibly sparse with too many rinse and repeat island types and the same challenges over and over again with little variance between them. It's really unfortunate, cause it leaves TotK feeling like there's a lot of retreading the same ground and grinding for completion whereas BotW, for all of its faults, and there are many, the only really repetitious requirement was the koroks and the combat shrines. I mean, I found a bow tutorial shrine 50 hours into TotK, I did like 30 shrines that just involved finding the green rock in the overworld and bringing it to where it needed to go, I spent an hour sleeping in a bed at a stable to max out my horse capacity cause I otherwise would never unlock it cause I rarely ever use those beds or any other points earning stable feature. Plus, I hate ultrahand cause it uses a grid system that really prevents anyone from messing up that much, and when you do, it's obvious because the grids attach at weird angles, and, most of the time, I found the vehicles to just cause me to skip over cool overworld areas and not really explore them and they disappeared as soon as I went into a shrine. I really do see what so many people love about TotK, but there are so many design concepts that either contradict or exist just to waste time or were implemented in a way could be made so much more user friendly and less tedious that most players would think of the moment they played the game (again, like being able to bulk build a bunch of arrow. Bulk cooking would also be nice, or being able to open a recipe book in front of the cooking pot to instant cook things you've already made, stacking cooked items that are the same in the menu, like how baked apples stack, etc). I really hope Nintendo learns from their shortcomings and mistakes here to make a much better game next time. So far, open world Zelda is 0 for 2 for me, but I at least got enough fun from BotW. I ended up dropping TotK after all of the references to old games were made like they were big deal scenes (like Ganondorf kneeling to Rauru), when they clearly only existed for fanservice and to force the plot they came up with while they actually came out of nowhere and made no sense, even when putting the cutscenes in order. That and the dungeons disappointed me. They looked better, but they were basically slightly better Divine Beasts that removed the ability to move parts of the dungeon. They had some visually cool stuff, but fanservice that looks cool but doesn't feel cool to play just doesn't do it for me anymore. Coming out just after Metroid Prime Remastered really may have hindered my experience with TotK, cause I kept thinking the entire time that Metroid was just way more fun, challenging, and better structured

      @Chronoflation@ChronoflationАй бұрын
    • Fair enough, though I strongly disagree with everything you wrote as I found neither a Breath of the Wild feeling nor an Ocarina of Time feeling with this game. I wonder if you can stomach a second playthrough of Tears of the Kingdom

      @BubblesChika@BubblesChika4 күн бұрын
  • Kind of funny that you talked about nostalgia and... oh hey, Kass' Theme! I found the lack of Kass to be actually quite depressing. This might sound weird to be so hooked on one guy who isn't even a lead character, but Penn (the guy who does his role in TOTK) hasn't the charisma (or the music) Kass does. And I found it unsettling that the only person to mention Kass at all is in fact, him. Kass is married, with kids. And yet not one of those 6 characters even mentions him. I also felt it was quite unsettling travelling around Hyrule, and there seemed to be no evidence of the Divine Beasts. Based on what we hear about the end of the Calamity, it wasn't that long ago that they were there. And yet there's no explanation of why these massive lumbering mechanical machines were just... gone. The world is supposed to be still rebuilding. And yet, somehow they managed to make all the guardians, and all the other Sheikah tech disappear. With no explanation. I know some guardian parts went into the Skytowers, but there's not enough parts to justify there being NO guardians at all. Oddly enough, that made the world feel a lot more empty. And what they filled it with didn't have enough substance to it. I felt that because they'd reduced the active Zonai characters to two as well, it felt like we never really got to see what they were like. And I think there needed to be more. I think there needed to be more than two dungeons in the depths (yes, I know the boss of the Spirit Temple was in the depths too, but the dungeon is really split between Sky and Depths if you take into account the Thunderhead Isles). It felt like an area that overall was missing a lot of potential. Heck, I'd have taken that the Divine Beasts were dumped into the Depths due to them having lost purpose (I personally would have left them where they stopped, but eh...) if it meant seeing them again with some form of new purpose, potentially re-corrupted with a new form of sorts. Turn them into gigantic bosses at the end of extremely tricky dungeons or something. There's just so much potential...

    @Tazer_Silverscar@Tazer_SilverscarАй бұрын
  • I think the biggest thing for me is I got TOTK on release day and still haven't finished it. I waited so long to finish BOTW because I loved it and didn't want it to end, with TOTK I feel like I can't finish it because there is so much left to do!

    @peterkelly7695@peterkelly7695Ай бұрын
  • For me, the main reason I didn't enjoy Tears as much was because... Honestly, it just feels way less coherent, and it feels like it's trying to overshadow the first game with its own stuff rather than build upon what was already there, which ultimately worked to the detriment of both the token pre-existing presence and the new stuff. The story doesn't seem to know whether it's trying to be Breath of the Wild's non-linear memory-driven format or the more linear format of previous games, so it ends up kinda trying the latter at first (the opening sequence is very Last of Us) and then completely abandoning it and going back to memory-driven, and then making a few attempts to go back to linear for a while - which feels messier than it needs to. It's also practically *trying* to erase the first game's story despite being set as a direct follow-up - outside of a few token mentions, none of the previous game's events are acknowledged, and none of it feels like it actually mattered. Gameplay-wise, the same sort of thing happens. All the previous building blocks are there - you get an open world, you get puzzles you're essentially let loose to solve, you get stuff to find and faraway places to visit. The problem is, you also get a building mechanic that ultimately makes 99% of those things meaningless by solving all of them with the same 2 or 3 contraptions, and you get very little reason to use what remains of the old way of doing things. There were things that Tears absolutely did better. The dungeons, bosses and minibosses are way more varied, and I did enjoy getting to actually interact with the Sages rather than just having the Champions' passive buffs - but ultimately I feel like a lot of it is either rehashing or missing the point that Breath of the Wild did get right.

    @JohnvanCapel@JohnvanCapelАй бұрын
  • 0:34 As a 36 yr old man, TOTK was the first time a video game gave me the same level of hype and excitement in the buildup to its release since I was a kid/in my early teens. In fact, ironically enough the last game I can think of where I remember feeling the same way leading up to its release would’ve been 22 yrs before that with Majora’s Mask lol (and that also even includes feeling the same sense of intrigue at the prospect of a darker, and more mature Zelda game this time around). Funny how things can come full-circle like that sometimes.

    @masonschwalm2010@masonschwalm2010Ай бұрын
    • Same for me.

      @loganvest367@loganvest367Ай бұрын
  • I understand your thinking, to me they are two different experiences and I love how BOTW is geared more toward exploration and TOTK is geared toward experimentation and as well as different kinds of exploration. To me TOTK feels more lived in. To me they are both fantastic but I have to give it to TOTK. It is just incredible! But I did love this video and loved hearing your thoughts.

    @jacksonmillard7598@jacksonmillard7598Ай бұрын
    • I love how people like you can respectfully agree to disagree 😊

      @koemon_exe@koemon_exeАй бұрын
    • TOTK just completely owns BotW

      @loganvest367@loganvest367Ай бұрын
  • Glad to see someone is with me on thinking BOTW is better than TOTK, TOTK honestly bored me and it felt like more of the same, it had a bigger scope sure but i'd done that song and dance so i got bored

    @James-gj8rn@James-gj8rnАй бұрын
    • Most people agree with you. This is the common opinion, that TotK is a great game but it’s mostly iterative and couldn’t recapture that magic from the first game. BotW has an approachability and sense of discovery that begs you to revisit it.

      @CrowTRobot@CrowTRobotАй бұрын
    • ​@@CrowTRobot100 percent!

      @toonzelda3353@toonzelda3353Ай бұрын
    • The sense of discovery is what makes BOTW a much more fun game! Have even invested more hours now that I was able to get it setup with Raytracing on my PC :). Cant wait to replay it!

      @toonzelda3353@toonzelda3353Ай бұрын
    • That's why Zack Scott struggled finishing it

      @jada8047@jada8047Ай бұрын
    • Disagree with you totk is now better

      @TheSpeedfoever@TheSpeedfoeverАй бұрын
  • The sky islands were underwhelming and after the first few jumps into the depths the novelty wore off.

    @metalmilitia89@metalmilitia89Ай бұрын
    • Parroted argument, sky Islands were massive and depths too.

      @loganvest367@loganvest367Ай бұрын
    • ​@@loganvest367 Imagine calling common criticism a "parroted argument" as if someone can't form complaints and opinions on their own.

      @feidamack2006@feidamack2006Ай бұрын
    • @@loganvest367 “how dare someone criticize something I like?” lol. Nintendo is not gonna love you buddy.

      @metalmilitia89@metalmilitia89Ай бұрын
    • Yup. After an hour in the depths I was done with them.

      @chiquita683@chiquita683Ай бұрын
    • ​@@loganvest367sky islands were massive? Just empty randomly generated content in the air. The depths were the same, if they said both were randomly generated like No Mans Land it would have made more sense but the fact that someone sat and designed it makes a whole different level of lazy

      @chiquita683@chiquita683Ай бұрын
  • Idk about you guys but having Wolf Link as a little companion while doing a wheelie a motorcycle beats everything Tears has to offer.

    @artagle_14@artagle_14Ай бұрын
  • Could burnout be a reason? I’m catching up on my backlog and finally playing Breath of the Wild now. It sounds like I should probably take a break with other games when I finish Breath and start Tears.

    @Jon0387@Jon0387Ай бұрын
    • Probably. I only played 100 hours on BotW without finishing and I fear I will probably never return.

      @giygas9305@giygas9305Ай бұрын
    • Absolutely do this. Doing both back to back will get you burnt out very quickly through TotK.

      @ilbroducciore@ilbroduccioreАй бұрын
    • It is definitely a factor. The more time you spent exploring Hyrule in BotW the less special TotK will be.

      @Lwiis64@Lwiis64Ай бұрын
    • I think you should! I got my switch for Christmas and BOTW was my first Zelda game. I am atm 125+ hours atm with 3 divines beasts down and on my way to the last one. I think, I'll take at least a 6 months break before playing TOK to avoid burnout :)

      @emmanuelle7662@emmanuelle7662Ай бұрын
  • I do too. I hate when people say 'TOTK has so much stuff in it!" as if the quantity is the most important thing. I spent 100 hours down in the depths and really about 5 minutes of it.

    @jamiecal11@jamiecal11Ай бұрын
    • Exactly. TOTK's content just feels for bloated for padding's sake. Nothing of substantial worth to see down and up in the Depths and Sky Islands

      @BubblesChika@BubblesChika4 күн бұрын
  • Doing a no fast travel playthrough in totk would be so much fun, it would force you to create all kinds of vehicles to get around

    @thisguyrighthere8502@thisguyrighthere850212 күн бұрын
  • One thing that really got me was that the old clothing being the rewards for most of the puzzles and only new stuff being in the sky. So it didn't feel as rewarding when I found them and it didn't help that I already had all the amiibo stuff so finding them in the depts was pointless.

    @minifluff201@minifluff201Ай бұрын
  • If BotW were patched to have all the TotK polish, refinements and improvements, it would no doubt be considered the better game. For me it's that thing where TotK is the technically better game but BotW is the better experience. TotK has the polish and refinement - things like having a way to climb in the rain is SO USEFUL and all that kind of small stuff like the smoke coming from the stables, a better dowsing system too... but it didn't have that "first time experience" that BotW has and BotW is a bit less overwhelming, like TotK has more space but BotW uses that space better 😊

    @beauvogames@beauvogamesАй бұрын
  • I prefer TOTK. Can't see myself ever returning to BOTW, without the building and fusing.

    @tfannis@tfannisАй бұрын
    • I can see myself returning to botw oddly just for a varient run, master mode, maybe a no divine beasts run aswell, only beat it once but man i cleaned up that first time lol

      @atomicsamurai9742@atomicsamurai9742Ай бұрын
    • The focus on building and fusing is exactly why i didn’t love TotK. I liked it, finished the game, but i don’t love it. It doesn’t even feel like a Zelda game anymore

      @alexandrecl4331@alexandrecl4331Ай бұрын
    • i hate the building because it makes everything else worthless. It's too OP & broken once you get enough batteries & the armor set bonus.

      @Crazy_Gamer_OG@Crazy_Gamer_OGАй бұрын
    • I wasn't too good at it (the building), that helped 😅 To me, BOTW just feels like how a Nintendo Switch Lite feels to a NS OLED 😉

      @tfannis@tfannisАй бұрын
    • Totk as a whole felt very disjointed and messy to me. There is a lot of content in the game but it doesn't always mesh well together. I also hate how you have to go out of your way to complete one of the dungeons to be able to obtain stuff like the shiekah sensor and heroes path, that was horse shit. I like it a lot, but Botw is a much more well put together, coherent, and digestible experience. I see myself returning to botw easier than totk for that reason. Both are great games, but Totk has a lot more low moments for me.

      @noodleman4555@noodleman4555Ай бұрын
  • “‘Tears of the Kingdom’ was better, ‘Breath of the Wild’ was just more magical” sums up my exact feelings perfectly. Thanks, Felix.

    @andrewmalfavon2@andrewmalfavon2Ай бұрын
  • This is why hype makes you stupid. Everyone should temper their expectations

    @strgametakes3699@strgametakes3699Ай бұрын
  • Fair video, but it seems to me that it’s 80% bound to your personal experience (playing right after a 3rd playthrough of BOTW, spoiled Depths, etc.). What helped me is seing TOTK as a BOTW Part Two. This allowed me forgiving some redundancies. And, of course, the revolutionary mechanics. Even if I love BOTW (I still prefer Divine Beasts over TOTK’s temples, which freaked me out in 2017), I cannot think of any significative aspect that has not been improved in TOTK…

    @MatveySchmidt@MatveySchmidtАй бұрын
    • Story in TOTK is far worse imo (or at least, the way it's told) Botw's story is far more episodic as we learn about the world and link and zelda, so the memory system works Totk's story is entirely linear, and you can visit the sword tear by death mountain. said tear literally has flashbacks to the other tears, most of which i hadn't seen yet at this point, and shows zelda becoming dragon, and sonias death, ruining literally every single plot beat the game had planned. totk also, despite being a sequel to botw feels like its allergic to botw? Like what happened to all the sheikah stuff? why is there only 1 guy who knows kass, etc. What's the point of the zonai? They're literally the shiekah but goat. the exact same, but instead of blue its green. Why bother with the false intrigue over nothing?

      @taanwallbanks9841@taanwallbanks984115 күн бұрын
  • I never felt rewarded for exploring BOTW ,so I didn’t. Especially as a Zelda fan BOTW was disappointing because it gave you these new versions of old locales but never gave you lore nor reasonable rewards (magic weapons were alright)for exploring what would seem like interesting locations. And these locations would often be nothing more than surface level.. no secret rooms or paths in any of these locations TOTK completely fixed that, the places with lore added a whole nother layer of lore through caves, actual lore dialouge/ more in depth story telling through the setting, cooler items/bosses/gear that felt well placed. TOTK was just what I always wanted BOTW to be PLUS more

    @willfully3368@willfully3368Ай бұрын
    • Yessir. BotW side quests were MMO quest. TOTK offered something not in any others game with ultrahand

      @loganvest367@loganvest367Ай бұрын
  • While I absolutely loved both of my playthroughs of BOTW and TOTK, In both games I got about 3 dungeons in and felt like I had really seen everything there was to offer. Chests and side quests were not worth the expense of equipment to get, enemy types had been well exhausted and I was at a point of just putting the blinders on to get to the obvious goals. Genuinely, I do wish we got something more along the lines of a Majora's mask in a different world with similar elements. But instead this feels like we got two halves of the same game with a stilted transition for new powers.

    @syaieya@syaieyaАй бұрын
  • When I reflect on it, I have definitely played Breath of the Wild more, but this is mostly because of DLC. I played a second time in Master mode then a third time when the champion’s ballad came out. I also did things in that play through I didn’t do the first time like complete all the shrines and complete Tarrey Town. With Tears of the Kingdom, I played has much as I wanted until I felt ready to beat the game. After that, I look at guides to grab the remaining shrine locations along with some armor pieces and side quests. The exophase website says I have Tears of the Kingdom for 231 hours and 46 minutes. I didn’t play Breath of the Wild before Tears of the Kingdom to avoid the burn out factor. Right now, I don’t know if I will play either game again anytime soon. I have had my fill of this version of Hyrule and the Hero of the Wilds.

    @orangeknight81@orangeknight81Ай бұрын
  • The pure magic of experiencing the long awaited new Zelda and its awe-inspiring world, on the first hybrid console of its kind, could never be replicated. The launch for ToTK was special in a way totally its own, and that cant be replicated either. I'll always hold that midnight launch in my heart, just like BoTW's. But *the* reason why BoTW is so beloved and preferred by many is just due to the utter MAGIC of everything surrounding it at the time. Objectively, ToTK is better in many ways (in some ways its also objectively worse). And i would say its the better game overall and on some days I prefer it over BoTW (emphasis on "some") as a *game.* But I will always prefer the *experience* of BoTW because how could anyone not? They're both 10/10 masterpieces, though, and i dont think downplaying the triumphs of ToTK is necessary to articulate preference for BoTW.

    @miguelitoreyes5514@miguelitoreyes5514Ай бұрын
  • Divided household here: I’m TOTK, partner is BOTW. I played 225 hours in BOTW… and I didn’t feel compelled to do anything except explore, and open up a crab farm in Lurelin Village. The map has been meticulously combed over, and there the Divine Beasts sit, waiting for me to try them out. I am a person who functions best with a to-do list, and BOTW didn’t give me one. So I became a marine biologist with a crab-route down Lurelin’s peninsula every day, and it was peaceful… but I’m just going to do that forever. TOTK gave me a to-do list. I have so much to do, and I get gratification and momentum from it. I’m now at the end of the game, where all I need are Koroks and to plunge in and go after Ganondorf… and I ran out of steam at the end, about 165 hours in. Side note: I’m also very bad at combat, and I feel the stun-lock in TOTK is more forgiving, and it actually turned combat into something I enjoyed, versus something I really avoided in BOTW. My partner prefers BOTW immensely. He hates the to-do list mentality, it clutters what needs to be accomplished and the quietness and joy of exploration for him. Anyways, both are masterpieces. I really should put 8-10 hours into refreshing my gameplay and going after Ganondorf, eh?

    @hypnoticwinds21@hypnoticwinds21Ай бұрын
    • What do you mean about having a todo list in ToK? Sorry, I havent played it yet :)

      @emmanuelle7662@emmanuelle7662Ай бұрын
    • That's why your partner's right to prefer Breath of the Wild. You don't run out of steam playing BOTW, thus it motivates you to replay it. With TOTK being as cluttered as it is, it sucks all the replayability out of it like a hoover, imo

      @BubblesChika@BubblesChika4 күн бұрын
  • I haven't finished TotK yet. I'm maybe 40 hours in. I'm taking my time, but I also realized much of the time I am not trying to use things like Ultrahand to build stuff as much. It's fun to explore with the physics of the world, but often times I'm more in menus than I felt I was in BotW and fusing stuff and moving them around is fun for little things, but it's too much time to build anything complex without gathering it all up and having the patience to do so. I almost wish it just let me do it in a 3D designer space that removed the Ultrahand part. Either way, it's a great game, but a sequel that suffers from all of its kind, the expectation of more, bigger, and better! It needed to add more things to not be an expansion pack, and while those things are great, it also removes much of what made BotW magical, the simplicity of everything. It was big enough to have just enough complexities without going over, but now the bathtub has overflown, and someone needs to clean up the mess.

    @ChrisCarlos64@ChrisCarlos64Ай бұрын
  • With 3 play throughs, what's your game time on BOTW up to please Felix?

    @samse7en11@samse7en11Ай бұрын
  • I love TOTK so much more as it is an evolution on BOTW in everything that came before beyond addressing everything that was a nuisance from first game however 100% agree it could never and nothing will ever replicate that first walk out into Hyrule that made BOTW so amazing! Awesome vid as always

    @mackers_855@mackers_855Ай бұрын
  • Totk was a copy/paste of an awesome cookie recipe with marshmallows and dark chocolate mixed in.

    @Al-ok1lj@Al-ok1ljАй бұрын
  • this is a weird question guys but ever since the its a very nintendo life christmas video with alex jon and zion dancing i was wondering what version bom om battlefield is playing in the background if you could tell me it would be awesome!

    @dg-vc8fz@dg-vc8fzАй бұрын
  • One... I mean... ONE DLC bringing Kass back, where he comes back from his travels/studies with 8 songs that will present 8 challenges to be accomplished in 8 locations that could be mixed between new Sky Islands, Surface (caves or such) and Depths areas that upon completion, will give you 8 blessings to fulfill the 2 remaining hearts and small cutscenes or storyline explaining some events in the past and between the 2 games, with a final dungeon which could be the missing Rauru Castle with an alternate boss would be such a great thing! 1) The Sheikah Tech Disappearance (shrines, beasts, guardians, columns) and what happened between the 2 games; 2) The lore of Ganondorf and his 2 mothers (shown on story flashback) and why no new Gerudo males were born; 3) The creation of ruins (like Typhlo, mazes and Faron region); 4) The Story of the Zonai and why they disappeared; 5) Draconification and Farosh/Dinrall/Naydra story; 6) The ancient hero aspect lore and what happened 10000 years ago; 7) The lore and who were the 4 champions retainers of the stones on Rauru time; 8) Anything else related to Zelda when she lived on Rauru time back that could close any other open story left unanswered through the games. One DLC would fulfill it all as ot did not need to be long or too much detailed, but giving us a hint would be sufficient...

    @maiconmartins3789@maiconmartins378910 күн бұрын
  • I think that because Tears of the Kingdom is a direct sequel to Breath of the Wild, it was always destined to live in its shadow., especially because many of Tears of the Kingdom's improvements are less visible. I like to think of the two as one massive gaming experience, and I will always love both.

    @facilityhues@facilityhuesАй бұрын
    • Yes! They evoke different feelings for me, but just because they are different, doesn't mean one is better than the other

      @Anni_ka@Anni_kaАй бұрын
    • The improvement are gigantic, but the ppl downplaying them are simply nostalgic and refuse to accept it lol.

      @loganvest367@loganvest367Ай бұрын
    • This and the focus on building contraptions, were the two things that hurt it for me. Still a great game but BotW is so much more tempting to revisit and experiment with.

      @CrowTRobot@CrowTRobotАй бұрын
    • @@CrowTRobot you wanna experiment but don't like building.. hmm... Weird

      @loganvest367@loganvest367Ай бұрын
    • @@loganvest367 I like to experiment and mess around but the building mechanic in TotK wasn’t my favorite. 🤷‍♂️

      @CrowTRobot@CrowTRobotАй бұрын
  • Does anyone else feel like... the horses just don't feel right in TotK? Like there is something so off and slightly frustrating about the horse riding, I don't know if it's just me. They were amazing in BotW but in TotK they are just so... like the commands don't register right. idk does anyone else know what I'm talking about?

    @cameronc6114@cameronc6114Ай бұрын
    • Not sure, but I have noticed that it’s harder to get horses to gallop from a standstill. I swear in botw I could double tap A super fast and do it, but in totk it takes a lot more spamming

      @nathanwilliams3423@nathanwilliams3423Ай бұрын
    • @@nathanwilliams3423 that's exactly what i'm talking about

      @cameronc6114@cameronc6114Ай бұрын
  • This is a dumb debate, both games are valid and brilliantly good.

    @King_Kass@King_KassАй бұрын
  • I spent loads of hours on Breath of the wild, but Tears of the Kingdom didn't spark the same addiction. I maybe played 15 hours when it came out and didn't play it since.

    @jernfuglen@jernfuglen14 күн бұрын
  • I like BotW better than TotK. You pretty much summed it up. BotW was very focused on that solitary exploration and discovery. TotK felt like they just took BotW and slapped some other game mechanics on top of it. As fun as it is to build things, it actually kinda breaks the game if you're intending to abuse the system. Also, building things didn't really tie into many parts of the game. You're rarely forced to create anything very complex to overcome puzzles or challenges. The game doesn't box you in and force you to build something with limited options. Just think about it, you literally do not have to use the building mechanics to fight the final boss. It really felt like a tacked on ability, that while cool and fun to use, it wasn't absolutely integral to the core gameplay most of the time.

    @PeJota615@PeJota615Ай бұрын
  • You know honestly. I want an oot style game like an old Zelda format game, I like botw and tears but it's not like a Zelda game to me. You could replace the main characters with anyone else and call it anything. Doesn't feel like a Zelda game. Good game still

    @jordanleblanc3807@jordanleblanc3807Ай бұрын
    • And it's boring af.

      @Ryuuk00@Ryuuk00Ай бұрын
  • I actually felt violated being forced to play the depth of TOTK. Worst addition ever in a game that lacks personality

    @xellostube@xellostubeАй бұрын
  • In my opinion, Totk is an objectively better game, but BotW just has this sense of wonder and awe and nostalgia even that 1-ups it for me

    @KnightrideThrillz@KnightrideThrillzАй бұрын
  • Goes without saying. Tears of the kingdom is pretty much just more of the same.

    @gabrielcaro@gabrielcaroАй бұрын
    • Same TOTK didnt really add enough to make it distinct and unique. Just felt like more BOTW and nothing else. There was also too much happening at once having 3 layers of exploration. The sky was big but empty with no villages or personality to it. Just a bunch of rock like structures floating. The Zonai creation mechanic was cool at first but eventually your creations just fall apart like sticky glue and it no longer feels fun to build anything anymore. I honestly love every game BOTW and before it but TOTK is the first Zelda game to bore me and not want to finish. BOTW I invested like tons of hours on switch and definitely more than TOTK as well!

      @toonzelda3353@toonzelda3353Ай бұрын
    • ​@@toonzelda3353Sky was not empty unless you are blind, this is a parroted argument. The sky garden is the size of a continent alone and it's amazing.

      @loganvest367@loganvest367Ай бұрын
    • It's the "Pt. 2" or Club DJ remix of the original hit song

      @nickharman2064@nickharman2064Ай бұрын
    • @@loganvest367 might not be empty but the islands are almost all copy pasted and super similar

      @vibingLieke@vibingLiekeАй бұрын
    • Both games are amazing. You can’t really complain. Compared to all the other Zelda games they were incredible

      @FrostyIgnition@FrostyIgnitionАй бұрын
  • @FelixSandwichez you are definitely not alone. I wholeheartedly agree that Breath of the Wild is the superior "experience" (and still the G.O.A.T.) and it's not just because of nostalgia. On the contrary, I've been gaming for a bit longer than you and actually lost hope that any game would recapture the magic of playing Ocarina of Time in 1998 for the first time. I've played games across all systems but I've been a loyal Nintendo fan since the original Super Mario Bros. and even stuck it out through the dark ages of Skyward Sword and the Wii U. I was ready to give up my favorite hobby until that nuclear bomb of a trailer dropped on Jan of 2017 (yeah you know the one) signifying that maybe just maybe Nintendo was back. And then BotW ended up being such a special experience that it not only recaptured the magic of OoT in the modern era (such significant game design leaps get more and more difficult as time goes by), but it also brought back so many jaded gamers like myself back into the fold and will forever be inextricably linked to the successful launch of the Switch and Nintendo's return to the mountaintop. Tears of the Kingdom didn't quite have that cultural zeitgeist moment. But impact and meta-narrative aside, I think that BotW was just a much more focused and cohesive experience, exhibiting far greater synergy between all of its design elements.

    @RuFiOoo21@RuFiOoo21Ай бұрын
  • I think the issue here is that the fan's expectation reached to heights even themselves can't meet anymore... The long wait for the release and repeated delays (again) didn't helped as well... I'm playing TotK still today and while yes there are indeed design flaws like the quick hot bar and Sage's abilities.. The sheer number of ways you can play and approach this game compared to BotW and heck even any open-world is just astonishingly high... Plus it's so polished that everything just work is a nice bonus.. Yes, it doesn't give you the novelty and awe BotW did back in 2017 but I curated my own expectation way before release that I will reexplore the same map and since I really love this Hyrule to the point that I memorized majority of the point of interest and NPCs from BotW just made my playthru magical in it's own right. It feels like I'm revisiting my Grandma's house years later and eating that favorite stew or cookies she used to cook for you and it still tasted really good. Heck even better since I refined my taste since I'm grown up now...

    @vivid8979@vivid8979Ай бұрын
    • Exactly my feelings. All games will have flaws but ToTK makes up for them by sheer innovation and creativity of its mechanics.

      @nocookienolife@nocookienolifeАй бұрын
  • I’m curious to know what Felix thinks of OoT and traditional Zeldas, since he played it after BotW

    @lccafe@lccafeАй бұрын
  • I always thought the same thing. TotK is the objectively better game but I still like BotW more. TotK felt kinda directionless to me. It actually had too much going on and not everything was thought completely through. But what I disliked the most was, that TotK completely failed in terms of being a sequel to BotW. Apart from having (mostly) the same characters and overworld, it was as if the events of the first game never happened. The game tried so much to be its own thing, that it forgot to link (hehe) to its predecessor. Where are all the remnants of the Shiekah-tech and why is nobody mentioning their vanishing? Why is nobody mentioning the Calamity? How exactly did Ganon cause the Calamity from under the castle? Where is Kass? Why was so much left unsaid and unexplained coming from the first to the second game? Even without taking the Zelda-timeline into consideration (which is a whole mess in and of itself) the game feels isolated in its story and world even though it is supposed to be a DIRECT sequel to BotW.

    @Schilddruse@SchilddruseАй бұрын
    • Failing to feel like a sequel is a huge narrative problem. Some NPCs (like Huson) acknowledge what happen in the last game while others (like Bolson) completely ignore it as if Link never met them. The vast majority of NPCs don't even mention the Calamity, the Champions, the Devine Beasts or the Guardians (despite the Calamity ending only a few years ago) while in the Hateno School there is a side quest about it. This type of disconnect proves the devs wanted to acknowledge the game is a sequel whenever was convenient while simultaneously ignoring it whenever it wasn't.

      @Lwiis64@Lwiis64Ай бұрын
  • I prefer BOW because it was more grounded to reality and the abilities had a logic behind them. But TOTK abilities they were funny in a way... I mean making a giant robot i just couldn't take it seriously 😅. And in BOW you had a goal to climb a mountain for example... But in TOTK you just auto build a hover bike and off we go

    @coolgreek79@coolgreek79Ай бұрын
    • Sure let’s use a Wii U gamepad to summon a holographic comically large projectile magnet and pick up an unbreakable all metal bookshelf to destroy some mechs. Very realistic. “More realistic” Does not work. Ultrahand is literally telekinesis plus magic glue and an engineering degree, that’s the most realistic a Zelda gimmick has ever been. Realism doesn’t actually matter, it’s a fantasy action adventure rpg.

      @minecrafter3448@minecrafter3448Ай бұрын
    • @@minecrafter3448 Nobody mentioned the Wii U... And when i said more realistic feeling i meant the logic of the whole game... Like in the example i mentioned... Think how you used to reach the top of a mountain in BOW and How in TOTK... Personally i was climbing... Not hover biking... The approach was realistic not the whole game.

      @coolgreek79@coolgreek79Ай бұрын
    • @@coolgreek79 you clearly didn’t understand a thing I said, reread my comment

      @minecrafter3448@minecrafter3448Ай бұрын
  • When will we get the Majora's Mask live stream?

    @lukehawkins4806@lukehawkins4806Ай бұрын
  • I love BOTW but as someone with not much time on my hands, I love the action and immediate playability of Tears more. The story was very touching and gave Zelda's choices weight.

    @AdventuresAwait123@AdventuresAwait123Ай бұрын
  • Have to say agree with you, Felix. I agree with all your points, and I want to add one more that you almost touched upon. This is the difference in traversal between the two. In BotW it was always questions of "Can I go up here? Can I make it across this chasm?". If you managed it, it often was down to skill and ingenious climbing techniques. And if you failed, more than once you'll end up in a new location to explore, like the bottom of that chasm. Meanwhile in TotK, thanks to ultrahand (and autobuild), there is never that same question. You can get anywhere you want if you have enough resources. And if you don't, you just have to farm some more materials and you're good to go. Sure, BotW has rain and that was an extremely annoying mechanic. But when it didn't rain, traversal was epic. And I missed that in TotK, as in that game moving around the world felt trivial.

    @MeneerSoepgroente@MeneerSoepgroenteАй бұрын
    • I agreed with you till a couple of days ago. I recently started a new run in totk trying to detach myself from botw (it’s my favorite game). Honestly totk is incredible. The traversal is not trivial. It’s just fundamentally different from the one in botw. It’s great for both newcomers and longtime fans. It’s closer to the Mario type of fun. But you still have limitations. Pretty genius in my opinion. We spent 6 years slowly climbing every surface of hyrule. Now they gave us they keys to the skies. (I still wish there was more to explore in the sky islands though)

      @56ty_@56ty_Ай бұрын
  • one hot take I have is it wouldnt matter if totk had a different map, if the template of the game was exactly the same it would still be criticised for being breath of the wild again in a different location. What I notice is that many people that love Breath of the Wild were expecting was for Nintendo to replicate the same sense of surprise but the issue with this logic is that it can only be done once. When you try to surprise twice it becomes predictable, so that is what they were going for.

    @lordeilluminati@lordeilluminatiАй бұрын
    • I agree with this. I can see why people might prefer BotW due to its simplicity and nostalgia but in a vacuum TotK is the superior game on basically every level.

      @amysteriousviewer3772@amysteriousviewer3772Ай бұрын
  • My BOTW copy got burned so i got TOTK and I don't know if I'll get it again.

    @digitalaa1212@digitalaa1212Ай бұрын
  • That feeling of being a bit bored, not really having fun, wanting to put the game down and play something else, not really getting the urge or desire to go back and play even though weeks and months pass by without playing it I felt like that with BotW and also feel like that with TotK

    @MasonOfLife@MasonOfLifeАй бұрын
  • I remember finishing BOTW the same week it came out give or take,I got TOTK launch day and I still haven’t finished it because I got burnt out and it felt too samey so there wasn’t as much motivation to continue on top of all the grinding.

    @ZackFair78@ZackFair78Ай бұрын
    • Woow! How could you finish BotW the week it came out? I got it this Christmas and I m still on on :D

      @emmanuelle7662@emmanuelle7662Ай бұрын
    • sounds like a you problem

      @sebbepvp1207@sebbepvp1207Ай бұрын
  • This is reminding me how people prefered Animal Crossing New Leaf over Animal Crossing New Horizions.

    @SoraFan23@SoraFan23Ай бұрын
    • I gotta get back to playing Animal Crossing New Leaf for my Nintendo 3DS

      @kellyrousseau3839@kellyrousseau3839Ай бұрын
    • Hell i havent played either. New horizons looks interesting as hell. I bought it 2 months but havent started yet.

      @lennymarinez@lennymarinezАй бұрын
    • To be fair, New Leaf objectively has more content than New Horizons. So it's not a 1:1 situation.

      @amysteriousviewer3772@amysteriousviewer3772Ай бұрын
  • Imagine if instead of we getting Majora's Mask the way it is back in the N64, we would've gotten a sequel to OoT reusing the same Hyrule map but with just some new abilities and a different story, ..yeah people wouldn't care that much about that sequel years later. Nintendo really did make a few bad decisions with TotK.

    @Pheicou@PheicouАй бұрын
  • The simplicity of BotW works. It's a world where I want to take things slow and soak it all in. TotK made the game feel gamey. Like it's just go go go to the next game mechanic. It rewards traveling in a straight line more than exploring nooks and crannies.

    @ShallBePurified@ShallBePurifiedАй бұрын
  • Wait, the TOTK gameplay demo was on your birthday? That’s my birthday, too! We both got an exciting birthday gift from Mr. Aonuma himself. Crazy coincidence that I share a birthday with the one and only Felix! As far as which is the better game, it really comes down to personal preference. Others have already said it, but the companions between BotW and TotK are much like those between Mario Galaxy and Galaxy 2. Each of these sequels are iterative rather than revolutionary. As for me, I prefer TotK because of how it is far more free through seamless mechanics that simply shouldn’t work but just do. Once again, however, it comes down to personal preference.

    @kirotarakai@kirotarakaiАй бұрын
  • This isn’t a hot take. This is the coldest take there ever has been. Thanks Zelda cycle, see you all in 10 years when you think it’s a masterpiece again

    @minecrafter3448@minecrafter3448Ай бұрын
  • Caves by far were my favorite part of ToTK. I , like many others just didn't really like the building system, it was dine from time to time, but whenever I felt forced to use one I didn't like it. Caves and the ascend ability though, has to be one of my favorite things about this game.

    @jyke321@jyke321Ай бұрын
  • I don't think either game overly dominates the other. Both games are 🔥

    @eddieanderson9399@eddieanderson9399Ай бұрын
  • They killed off Kass in TotK, so it's automatically worse than BotW

    @huckahuck@huckahuckАй бұрын
    • First argument for BotW being better that I can get behind

      @sadied0g@sadied0gАй бұрын
    • I prefer Penn

      @RBN406@RBN406Ай бұрын
  • ToTK is a 100-120 hour game with content of a 20-30 game repeated like 6 times over and over again.

    @ICharlyl@ICharlylАй бұрын
    • No, it's not. This is a made up lie lol. No puzzle is ever repeated.

      @loganvest367@loganvest367Ай бұрын
    • This is stupid and utterly false, I can smell your bias from here.

      @tountoes1677@tountoes1677Ай бұрын
    • Of course it's false in the complete sense of the sentence, but I don't think it's 100% false. Sky islands are mostly copy pasted and even the original ones have mostly the same tasks as other ones. The depths are mostly the same thing over and over again. The overworld is littered with the same sign guy, mostly the same caves and wells, the same 3-4 bosses, mostly the same missions like the music people in the wagon, the tears that reveal the clips of story, the same cutscenes of the sages recalling the encounter with ganondorf, maybe even the same dialogue repeated. I still enjoyed the game, but ignoring the blatant recycled content is turning a blind eye. What I meant with my comment is that if the game was stripped of all the recycling and was left with actual new and creative contend it would be around 20-30 hours. But I'll concede and say it's probably like 40-50 if we consider all shrines are original content even if it's decor is the same 120 times. I wanna reiterate that even with these flaws the game is a solid 7 or 8/10. Even with it's repetitiveness they did something special, but it's not perfect or a masterpiece at all. The code may be, not the direction.

      @ICharlyl@ICharlylАй бұрын
    • @@ICharlyl I mean I get it and I do agree somewhat, it's just that I don't understand people saying this about totk when botw majorly suffered from the same issues, it's just as repetitive, perhaps even more because it has less variety compared to totk

      @tountoes1677@tountoes1677Ай бұрын
    • @@tountoes1677 I feel that ToTK brought all the issues with both games to the spotlight. Botw felt special because it was the only one in it's kind and everything felt revolutionary and groundbreaking, more so because it was released after people were getting tired of the old Zelda formula. I actually believe ToTK stained botw's legacy somewhat. I may sound like a hater, but I do believe that loud criticism (the only criticism corporations listen to) can lead to them improving the next game. They did a direct sequel without improving much in ToTK because Botw was regarded as a masterpiece, so I sincerely hope that they listen and hopefully make a new game with 50 or 75% less scale but more density and variety.

      @ICharlyl@ICharlylАй бұрын
  • I was 27 when Botw came and even played it a year later than that so nostalgia isn't a factor for me. I played Botw for 60 hours, really liked my time with it, finished the story and never looked back. Whereas I've already put almost double that time into Totk and I'm not even close to finishing it. So personally I think Totk is a way better game than Botw. You did make me want to play Botw again now though.

    @GmasterB89@GmasterB89Ай бұрын
  • I just don't think I can ever agree with this. I loved BOTW but it was lacking in the stuff I was looking for in a Zelda game. While TOTK made up for a little bit of that, it still suffered from elements I wish they games would borrow from other Zelda games. Still both solid games, and I love them to death, but TOTK is quite literally BOTW, but with better Zelda elements and more stuff too do

    @imklubb@imklubbАй бұрын
  • I completely agree with the point that they should have probably just made another map. Playing BotW before TotK definitely made me burn out more quickly. There were also some really small things that bothered me greatly about TotK, things like how the champion-ability system seemed worse than BotW and how inconsistent the story between both games were. Lastly, for me, it felt that, while the story of BotW was more minimal, the entire world of BotW really helped tell me it's story. TotK followed a similar story structure to BotW in the way that it was telling a story that essentially already occurred, but the way it told its story felt inferior to me than the way BotW did it.

    @cario0236@cario0236Ай бұрын
  • Playing as Zelda stuck in the past being free to explore an ancient Hyrule would be cool dlc.

    @richardgunn1485@richardgunn1485Ай бұрын
  • I like the botw abilities more. Stasis was so fun to launch yourself compared to recall, the fuse mechanic is great but it can be tedious at times. The ultra hand is fun at first but ended up being tedious. I prefer driving the master cycle or just having a few magnetic objects to play around with to solve puzzles. Finally the ascend ability was kinda cool but only allowed you to go up. Oddly enough the cryonis ability had cooler applications in defence, water traversal and puzzle solving as it was like something to solve or work out. Ascend is as simple or boring as ceiling=probably go through that. Also the guardians were cool and I miss them

    @jacobhayles4135@jacobhayles4135Ай бұрын
  • I have finished BOTW, I quit TOTK and haven't really gone back. I went back a few weeks ago and asked myself why am I playing this? I am bored. And maybe its because I over did on it when it came out and started over collecting and trying to 100% the game before I finished the story.

    @freya1548@freya1548Ай бұрын
    • Sounds like you need to take personal responsibility and don't blame the game.

      @loganvest367@loganvest367Ай бұрын
    • He's sayin they made it so big its hard to 100 percent complete the game..​@loganvest367

      @jada8047@jada8047Ай бұрын
    • The game feels like one chore after the next

      @mattrodgers157@mattrodgers157Ай бұрын
    • @@mattrodgers157 calling things in a video game a chore shows there's something wrong with you lol. Even in the lowest quality games I've never felt that way

      @loganvest367@loganvest367Ай бұрын
    • @@loganvest367 bro there’s nothing wrong with me. Taking the korok to find his buddy for the 600th time just isn’t fun. Helping dude hold up his sign for a rice ball isn’t either. I’d rather do actual chores such as picking up dog shit than do another of those.

      @mattrodgers157@mattrodgers157Ай бұрын
  • I got bored pretty quick too, it should have been DLC.

    @Burnitdown13@Burnitdown13Ай бұрын
    • Mechanically, it couldn’t have been. It’s a sequel, but it’s its own game.

      @LinkMountaineer@LinkMountaineerАй бұрын
  • I will say that Zelda sacrificing herself to a fate worst than death by giving herself to an eternity trapped in the mind of a beast unable to move or speak but always existing to serve her kingdom literally watching over it from above, she finally lived up the name the games have held so long and why it’s her name, her legend, and not Link’s. I wish she had remained the dragon, not magic undo nonsense that cheapens the entire story, but if I ignore that, it’s absolutely heartbreaking and inspiring to see a beautiful young woman give of herself to that extent to serve and save her people. Phenomenal and emotional story. Had she remained a dragon it would have been perfect, then the future games see her circling above and find notes and runes she had left for us while traveling through time, even allowing us to interact with her just as link held her hand in TOTK to accept the rewind ability. She could foresee anything and come to us in future games as our guide and puzzle builder while remaining in the sky

    @PaulSmith-pe1kh@PaulSmith-pe1kh5 күн бұрын
  • How did you gwt the new botw cover art

    @MAXYIGA441@MAXYIGA441Ай бұрын
    • It's for Europe only

      @Kooptj@KooptjАй бұрын
  • I definitely liked BOTW better than TOTK as well, for these reasons, in order of importance: #1. Means of exploration. In BOTW, the best way to travel was either on foot or on horseback. Taming a horse was always enjoyable and accessible, so not having a stable nearby was never really a problem. This encouraged me to really explore every nook and cranny of Hyrule, at least until I discovered a new fast travel point. By contrast, in TOTK, the best way to travel was to go up into the sky and beeline it down to wherever you're trying to go. This basically eliminated a lot of the exploration from the game, and instead replaced it with just trying to find the most efficient route to your destination. #2. Ultra hand. I know that creating machines was a high point for most players, but not for me. I found it tedious, and often time pointless. While it's useful for travel in certain places, it's just entirely unnecessary for combat. #3. Rauru's Blessing shrines. Just give me a Light of Blessing and move on, I don't need to go through three loading screens! Or better yet, replace them with more puzzle or combat shrines. Thinking about these still upsets me to this day. #4. That final Ganondorf (in human form) fight was really boring. It's just a dude that swings a sword at you. I'm sure there was more, but these are just the things that jumped out at me. While I didn't 100% BOTW, I probably did more than 90%; while after I beat Ganondorf in TOTK, I just put the game down and called it quits.

    @spikesagal@spikesagalАй бұрын
    • Man no one thinks calamity Ganon was better than dueling Gannon lol.

      @loganvest367@loganvest367Ай бұрын
  • It pisses me off that I said this on day one and everyone jumped down my throat.

    @JadesOfGrey@JadesOfGreyАй бұрын
    • It was stupid day one, still stupid now.

      @loganvest367@loganvest367Ай бұрын
    • @@loganvest367 other people have differing opinions 🤯

      @vibingLieke@vibingLiekeАй бұрын
    • These days we have to wait around 6-12 months before expressing an opinion on a game is allowed by a fandom

      @athorem@athoremАй бұрын
    • @@athorem EXACTLY. I posted this exact opinion on gamefaqs and on some KZhead videos and literally everyone was like “oooohhhhh look, it’s the hipster that has to not like whatever’s popular.”

      @JadesOfGrey@JadesOfGreyАй бұрын
  • I prefer TotK because it's actually intended to be a native Switch title. BotW was a Wii U game, so I played it as intended first on the Wii U. I liked BotW and the 3D Labo VR update for the Switch version, but all the Guardians roaming about kept me from just being in the landscape uninterrupted. The boss fights being recycled and lack of true themed-dungeons were also downers. TotK was more of the same, but it fixed the problems I had with BotW. If Nintendo added 3D Labo VR to TotK, it would be even better for me.

    @parin3140@parin3140Ай бұрын
  • BOTW to this day remains my favorite over the two, BOTW also is the game that got me into Zelda, and due to the game it made Twilight Princess my favorite game in the series

    @realgamerguyvlog32@realgamerguyvlog32Ай бұрын
  • I thought the memory mechanic in BoTW was so good and I did worry about how they could do it again. It's so hard to create a story when you know the player could experience things in any order.

    @lawrence703@lawrence703Ай бұрын
  • BOTW feels better because it did it first and we had never seen the map or game before. ToTK is better....because its better in gameplay, world building, dungeons, creativity, freedom, music, story, graphics, etc.

    @kevinj12345@kevinj12345Ай бұрын
    • I would argue that botw's had a much better soundtrack. Let's not ignore that 80% of totk's soundtrack is botw's.

      @po9430@po9430Ай бұрын
    • BOTW had a wayyy better soundtrack! Also with 1 layer of exploration it was easier to 100 percent everything without getting burned out or bored. TOTK has these other 2 layers but they feel dead. Zonai constructs are ok ig.. but like we could have had a whole sky village with Zonai villagers or some unique tribes. Nothing whatsoever makes this game have the amount of impact BOTW had on launch.

      @toonzelda3353@toonzelda3353Ай бұрын
    • TOTK is better, the ppl claiming BotW is better are nostalgic. Nothing more to say. Happens every time a new Zelda is released

      @loganvest367@loganvest367Ай бұрын
    • ​@@po9430how can BotW have a better soundtrack if TOTK has all of its music and more? That's kinda dumb man

      @loganvest367@loganvest367Ай бұрын
    • @@loganvest367 Yep. I hate discussing games from long standing franchises with other super fans because of that, they are always incredibly biased and blinded by their nostalgia. It happens every. single. time.

      @tountoes1677@tountoes1677Ай бұрын
  • I’ve re-played botw like 8-9 times and after playing through totk once, i started playing botw again like…a week ago, and I’m having much more fun playing botw than I did in totk. I think a big reason as to why I personally like botw more is because while its map is more empty, the emptiness of botw’s map allows for times where, you’re just walking and literally just reflecting, or thinking or listening, or just zoning out. That down time is what makes the different interactions you have in the game more engaging. Also, why’d they get rid of hearty durians >:[

    @kirbo251@kirbo251Ай бұрын
  • BOTW I completed everything apart from Koroks, TOTK I had no desire to discover the underworld and unpick a lot of the side quests. Sometimes less is actually more, as it is in BOTW

    @stevepercival7415@stevepercival7415Ай бұрын
  • "I could t believe there was no dlc " ....diddnt he just say he wanted LESS to do as it was too overwhelming?!?!?

    @PhantoZX@PhantoZXАй бұрын
    • Welcome to streamers. Say stupid fake stuff to generate clicks

      @loganvest367@loganvest367Ай бұрын
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