Supreme Commander Forged Alliance - Top tips for new players!

2015 ж. 8 Қаң.
330 682 Рет қаралды

Ten tips to aid new players with Supreme Commander Forged Alliance.
If you have any tips, share them in the comments below to help new players to the community.
Remember to Like, Subscribe and Comment the video.

Пікірлер
  • Bought it when it came out... still playing it today (2020)

    @scatton61@scatton614 жыл бұрын
    • But with Forged Alliance Forever :)

      @Mr.GerNuss@Mr.GerNuss4 жыл бұрын
    • Do you know if its on ps3???

      @jekyllshigaraki3409@jekyllshigaraki34093 жыл бұрын
    • @Der Richtige Arzt thx

      @jekyllshigaraki3409@jekyllshigaraki34093 жыл бұрын
    • I jusy got it, very cool game

      @dabo77777@dabo777773 жыл бұрын
    • Just bought the game

      @childrenofthesun471@childrenofthesun4713 жыл бұрын
  • List 1 - 1:38 Expansion 2 - 2:13 Tech one units 3 - 3:14 Balance your economy 4 - 4:12 Intelligence 5 - 7:10 Tech up gradually 6 - 8:04 Know your faction, know your units 7 - 12:18 Reclaim 8 - 13:47 Dont neglect one part of your forces 9 - 14:39 Don't experimental rush! 10 - 15:54 Attack when you can, but know when to retreat

    @gustavph8052@gustavph80524 жыл бұрын
  • Another reason not to experimental rush is that, WHEN it fails, your experimental will likely die near the enemy base. And the enemy will reclaim it and get so much mass because you gave them the experimental, that any damage you did is immediately repaired and they suddenly gain an even bigger advantage.

    @bellidrael7457@bellidrael74578 жыл бұрын
    • partially right. you must know what you enemy has -> what your experimental can do, sometimes it is unstopable when it is being sent to a com kill mission. and sometimes you need to build it yourself for defence (fatboy/crab) note that the chicken and spidermonkey are cheap experimentals and actually pretty good usable for early game rushing. Scouting is a key part here. I played alot of gap of rohan (4v4) and experimentals could bring a fast turn / win the problem is even if your experimental was succesfull you must know how to use that situation to your advantage ( that rush often creates an attack space if the exp wasnt shot down immidiately). an experimental on the field is trouble for sure :)

      @Azugon@Azugon8 жыл бұрын
    • In my opinion, experimentals should only be used if they are absolutely necessary to break a stalemate when nukes or t3 spam will not do the job.

      @sulphuric_glue4468@sulphuric_glue44687 жыл бұрын
    • I just get an experimental artillery gun and shell the fuck out of enemies from my base while sending tech 3 bombers.

      @speedbird2835@speedbird28357 жыл бұрын
    • For every experimental, the situation when they are useful.

      @ezariogerion3138@ezariogerion31385 жыл бұрын
    • The thing with a Chicken is the Ball Lightning when it dies. if you send it in, make a hole and it dies in middle of enemies main eco area they get badly fucked. The mass doesn't make up for losing several T3 Pgens, Mex etc due to the energy stall it can bring. They may have to power off shields making the hole even larger for following units - which will prevent reclaiming of the wreck once the lightning goes away after 30 seconds.

      @Saxxonknight@Saxxonknight5 жыл бұрын
  • Bonus tip: The Seraphim tech 1 submarine is arguably the best of the 4 on offer. It has less health BUT comes with anti torpedo defenses that actively intercepts incoming enemy torpedoes; thus preventing far more damage to the unit then would otherwise be provided by the higher HP counter parts. This makes it an exceptionally good choice for rushing and kiting the enemy navy. They are absolutely worth learning to mass produce and micromanage.

    @alejandrorojas1423@alejandrorojas14233 жыл бұрын
  • Get aircraft early, 1 or 2 bombers harassing your opponents engineer and keeping him from expanding as easily can give you an early advantage.

    @TacticalHotdog132@TacticalHotdog1325 жыл бұрын
  • You can reclaim destroyed units too. Great if the enemy is throwing himself into your defence lines. Use his dead units to upgrade your mex.

    @Jcoughlan@Jcoughlan4 жыл бұрын
  • tech1 radar: tactical tech2 radar: operational tech3 radar: strategic

    @bugfighter5949@bugfighter59495 жыл бұрын
    • Talking about radars, he did not mention that T3 costs a lot of power, 2000 to run. Not something you want to build early on. Every unit has a positive and a drawback, he sadly did not mention the negative sides that one needs to be aware of. One huge thing is to not live over your means, many early players don't understand how a game like Supcom gives a lot more freedom. They expect a (in my opinion DUMB) Tech tree that you have to research. They expect a lot of handholding. "wow? I can build a fatboy? I will, right away!" and then.... nothing happens. ETA? 2 hours ;-) Tech trees made sense in Age of Empire, where you progress through the ages. Sadly they included them in EVERY RTS under the sun, even though it makes absolutely zero sense to research new units while fighting a war. That would never go fast enough. Progressing though the Tech levels is probably not so easy to understand, that you need enough resources, you can't build T3 units on a T1 resource level. I mean you can, but then building takes FOREVER.

      @aloiskleinestier1848@aloiskleinestier18484 жыл бұрын
    • @@aloiskleinestier1848 i understand what your saying if they did switch this feature what would the system look like?

      @legendaryneko9578@legendaryneko95784 жыл бұрын
    • @@legendaryneko9578 Supcom 2.

      @haveiszalfaroqie1628@haveiszalfaroqie16284 жыл бұрын
    • @@haveiszalfaroqie1628 oh yea..... but supercom 2 is more for beginner's tbh

      @legendaryneko9578@legendaryneko95784 жыл бұрын
  • tip 11: when a building is destroyed, if the place is safe, rebuild the same building over in the exact position and the construction will start from half work.

    @al54321x@al54321x Жыл бұрын
  • 5:24 "It manages to give you that extra bit of intelligence" Me, an intellectual: *Builds radar on my team mates head*

    @rafaelsousa5@rafaelsousa54 жыл бұрын
  • Tip 4. is *intelligence*. You need *intelligence* to play this game! Nice one ;)

    @zolikoff@zolikoff8 жыл бұрын
    • +zolikoff He means intel, like radars and scouts etc.

      @RamRam.720@RamRam.7208 жыл бұрын
    • MrRamram720 I know what he meant, I was being pedantic by implying you need smarts (intelligence) to play this game.

      @zolikoff@zolikoff8 жыл бұрын
    • I would say that being fast and reflexible plays more bigger roles than intelligence in strategy games.

      @kungbombo20@kungbombo207 жыл бұрын
    • not in supreme commander , maybe in bullshit games like starcraft.

      @lukaskolve5975@lukaskolve59757 жыл бұрын
    • I don't know what pedantic means. Can I play this game?

      @ERChris17@ERChris176 жыл бұрын
  • Tip: Radar provides visible targets for artillery, both units and structures.

    @Tigerbeast@Tigerbeast6 жыл бұрын
  • Im the noob who tries to reclaim tree by tree. :D Thanks for the patrol tip.

    @JuggernautsRage@JuggernautsRage8 жыл бұрын
    • +JuggernautsRage xD

      @wankerbush3769@wankerbush37698 жыл бұрын
    • +JuggernautsRage Patrol is a bad one. Use attack move ALT + Right click. They don't assist anything on the way and once they are finished they come up as idle.

      @TehOneAndOnlyDuckyyy@TehOneAndOnlyDuckyyy8 жыл бұрын
    • +JuggernautsRage i actually figured that one through a glitch where my engineers started patrolling on there own!

      @THExRISER@THExRISER8 жыл бұрын
    • their

      @Paddeiii@Paddeiii7 жыл бұрын
    • I use attack move too, and it has the advantage/disadvantage that if your mass get full even for a second, the fuckers just stop reclaiming and go idle, while patrolling ones just start moving around, and start reclaiming again when you have room for more mass

      @AWZool@AWZool7 жыл бұрын
  • Imagine this thing in Unreal Engine 5 graphics.....we can only dream about it.....

    @KakosLykosZero@KakosLykosZero3 жыл бұрын
    • What about terrain destruction?

      @overloader7900@overloader79002 жыл бұрын
  • i love the tech 2 cybran destroyers, most important thing of a sea push

    @maxxpflegel4280@maxxpflegel42807 жыл бұрын
  • Thank you for these tips, i have been played at this game for years, i know i was wrong in my strategy, and now i know what i was missing.

    @Zorenox94@Zorenox948 жыл бұрын
  • Thank you, i just brought the gasme today and iv been trying to ge my head around how to play it... greatly useful video :)

    @jarafa2250@jarafa22507 жыл бұрын
  • My tip, join FAF lol

    @patrickbick2064@patrickbick20649 жыл бұрын
  • 13:25 I've been playing for nearly 3 years now, I've never once reclaimed because I thought it was too much hassle, that tip changes the game for me.

    @Snoogen11@Snoogen115 жыл бұрын
  • Great Video. Old school player who hasn't played in years, great refresher. subbed

    @XvEzErX@XvEzErX6 жыл бұрын
  • Nice high quality video. Im pretty pumped to pick taht game back up!

    @bittebitte7513@bittebitte75137 жыл бұрын
  • Really good tips, I am not sure how often stealth systems get used because I have not played Supcom online before but I noticed on big maps like 40 to 81km maps having your base cloaked is a great way to avoid getting shells from long range units when your opponent does not have Omi Sensors in range.

    @martindejonge695@martindejonge6955 жыл бұрын
  • WINDOWS 10 advice: Yes you can run this game! I recommend you to find CORE MAXIMIZER. This free utility app makes your game use more core threads as this game was developed on the bring of multicore processors. No matter how powerful your PC is late games can get laggy. Large maps specifically. Using core maximizer you can remove or at least delay a lot of these lags. The game engine don't know how to utilize your beefy NASA computers without this. And when you are at this try SORIAN AI mod. This mod makes AI much more challenging as it gets smarter, uses units for their actual purpose and can even adapt to your strategies. Of course this AI uses same map settings as standart AI. This means maps that were created with AI markers so AI knows about key features of that map. These markers are in all vanilla maps and some custom maps if their creators made them with markers. All AIs can play without them but they play a lot worse. Sorian AI without markers plays balanced game. Hope this helps ladies and gentz. :)

    @petrnemec1421@petrnemec14214 жыл бұрын
    • Isn't the core maximizer build into the current FaF client by standard nowadays? Or do you still need to use it ?

      @ArjenSmits@ArjenSmits3 жыл бұрын
    • @@ArjenSmits Yes it is.....

      @6StimuL84@6StimuL843 жыл бұрын
  • hey, tnx dude, this video really helped me, I used to watch my dad win against cheating ai's when he played when I was a kid and now I've decide to try it but I can't even win against easy ai's this really helped me, thank you

    @samya9613@samya96133 жыл бұрын
  • The visuals of this video are simply amazing!

    @Maldito011316@Maldito0113167 жыл бұрын
  • learned of supcom through supcom two, less fond of supcom 2 now; very much so for supcom faf

    @TS-jm7jm@TS-jm7jm5 жыл бұрын
  • all this time and I didn't know that the patrol function on an engineer will make it easier to reclaim thank you!!

    @zachblaine259@zachblaine2596 жыл бұрын
  • I play this with my brother and I'm a noob. but I practice a lot. thanks a lot dude!

    @jenniferhopper9927@jenniferhopper99276 жыл бұрын
  • Thanks for the tips man, helps me to win some games!

    @DJ-me9kw@DJ-me9kw4 жыл бұрын
  • Thanks a lot, you’ve got very nice tips for this game. It’ll helps me. Thanks

    @p0k3rf9cecz7@p0k3rf9cecz76 жыл бұрын
  • Good video, thanks for the tips!

    @Krant1980@Krant19808 жыл бұрын
  • Forgot the main concept in "The Art of War" - "Avoid enemy strength while attacking his weakness"

    @lichking3711@lichking37117 жыл бұрын
  • Thanks for the help. I really needed it.

    @janluus9590@janluus95903 жыл бұрын
  • Anyone still playing This game? I love this game but no one has it.

    @eatyourcereal7353@eatyourcereal73535 жыл бұрын
    • Join Forged Alliance Forever (FAF) there is an active community

      @HaustierYui@HaustierYui5 жыл бұрын
    • Yeah still playing here ;)

      @TheCrowbarOwner@TheCrowbarOwner5 жыл бұрын
    • Just bought it Yesterday

      @David-eh9le@David-eh9le4 жыл бұрын
    • still playing! join FAF

      @Abacorn@Abacorn4 жыл бұрын
    • @@Abacorn 32bit pc...

      @David-eh9le@David-eh9le4 жыл бұрын
  • I. Love. Cybren Destroyers. If I need a navy, a land force, some anti-air, or a bit of artillery, I use them. They're cheap, they're powerful, and can be used in many situations. I laughed when I saw them walking on land the first time when I accidentally selected them with my amphibious force but, they decimated my enemy! They let me slowly but surely push my enemy back with firepower and relentless tier 1 unit support whilst I flank them with a powerful marine assault. They're tough and hard hitting and I can easily mass produce them so they are a staple in my gameplay. I also love the Cybren Bricks. Any navy or non-flying experimental units will be deleted.

    @CannedPsycho-@CannedPsycho-3 жыл бұрын
    • The Salem Class is amazing. Mixed with hovertanks and Bricks, maybe a Monkeylord; and you can overrun any coastal defence.

      @schwarzerritter5724@schwarzerritter57242 жыл бұрын
  • 2023 and i'm still watching this for FAF :) Great game and community.

    @forgeoffantasy5157@forgeoffantasy51578 ай бұрын
  • Some of those tips are for RTS games over all,, not only SC.

    @Mr440c@Mr440c7 жыл бұрын
  • Blaze of glory... There is something powerful in these words.

    @Tenuki2@Tenuki28 жыл бұрын
  • I would say the fastest way of expantion is the UEF construction drones. Since they can move fast across the map and build mass extractors. While you use your ACU to build energy and bases.

    @BS-vm5bt@BS-vm5bt4 жыл бұрын
  • fantastic job man great job 😊

    @gamingxperience7208@gamingxperience72082 ай бұрын
  • Something to remember for every RTS: scout, scout, scout, Attack, attack, attack - of course on the weakest spot of the enemy - cause more damage than have casaulties.

    @Superschokokeks@Superschokokeks5 жыл бұрын
  • Always good to find new information to better myself at this amazing game, thanks! :D I have one question: Does it matter if you build your factories close to your resources? It lowers the rate the factory is consuming, but it's difficult to fit the factories, higher tech energy generators and shields so all get a mutual benefit. And it's compact, so one tech 3 power supply and it's gone.

    @johna3626@johna36267 жыл бұрын
  • I honestly can't thank you enough my friend, I can know flex my military might on my friends with 5x the efficacy.

    @user-nd7lu1rz9w@user-nd7lu1rz9w2 жыл бұрын
  • tip 11. people need to constantly think about the risk vs reward of their actions. especially when using their commander as a rambo unit in the front lines 15.. 20.. 30 minutes into the game. more often than not makes them lose everything. this also go's for sending other units without doing any real economic damage and than having the enemy reclaim those units... never send units unless you know 99.99% sure they are going to do real and useful damage that is worth their mass/wrecks ending up in the enemy hands

    @trancer03@trancer037 жыл бұрын
    • How often do people do that with their ACUs? I mostly just play with a small group of friends. We are probably too protective of our ACUs if anything.

      @adamofblastworks1517@adamofblastworks15177 жыл бұрын
    • Well usually the mid players are not protective enough of their ACU's, its like they don't realise that the game mode is called Assassination, and they overestimate the need to keep their ACU at the front. They often do not pay attention when the enemy reaches T3 air, stuff like that. And probably the game title makes a lot of people think that ACU's are supposed to be a front line unit. While in reality once the game enters T2/T3 the ACU at the front line becomes a huge liability. Really often what happens is the front players get stuck in this 1v1 T1 air unit spam situation and are completely unaware of their impending doom.

      @trancer03@trancer037 жыл бұрын
    • ForTheLoveOfMusicAndPeople I usually end up trying to keep my ACU as far away from the front lines as possible, and just in my main base, and use it to build stuff or help factories. They only really see combat when I've failed to set up a defense line, when the enemy has already broken through my defenses, or when my in-progress defense line is being overwhelmed and I send it to try and hold them off for a while. I usually don't even get around to upgrading them, unless my friend's are determined to play the long game, and we all silently agree to turtle. That's not really what it's for either.

      @adamofblastworks1517@adamofblastworks15177 жыл бұрын
    • No but you can use commanders at the start when everyone is still t1 , they are pretty good at that. But once like 15 minutes have passed (sometimes faster if the enemy for example rushes T2 bombers) the coms should go back to base. before that pretty much nothing is going to kill them anyways

      @trancer03@trancer037 жыл бұрын
    • Take cybran ACU upgrade both arms for combat and its a big threat

      @leepop7@leepop77 жыл бұрын
  • Very useful. Thanks.

    @Amazar01@Amazar016 жыл бұрын
  • I played 2 on Xbox 360, literally never stopped playing because old school RTS games are the best.

    @famesprewell1755@famesprewell17552 жыл бұрын
  • 9:05 "Return to Sender", though the Serpahim Bomber, something I've found effective at least against the A.I is to wait until the SCU is distracted then use one to go in for the kill, since it can destroy both Cybran and Aeon ACU's in one hit, with UEF and Seraphim ACUs being left in critical condition, have a ally follow up with a few gun ships or something else, but I'd say never use it as the only punch, as I don't think it's got Crash Damage like the CZAR does where the CZAR is pretty much a direct nuke. Though the experimentals alone could have their own dedicated tutorials weather your playing Forged Alliance or 2, since there are those little things, like the Seraphim's E-Assault Bot's "Death Ability", or the Megalith's "Eggs" for FA or things like the Bomb Bouncer and AC 1000 in 2.

    @TheFearsomeRat@TheFearsomeRat3 жыл бұрын
  • Tip 11: Don't stockpile. If your energy OR mass meters are full, all the energy/mass you are producing is being wasted. Try to have all your factories working and engineers doing something, in a way that all of your production is being exploited.

    @Gstrangeman96@Gstrangeman967 жыл бұрын
    • Well, running out of Energy means your shields fail. But I full agree with Mass.

      @schwarzerritter5724@schwarzerritter57242 жыл бұрын
    • @@schwarzerritter5724 not always. I have noticed that unless you are in the red by a wide margin, your shields don't immediately fail. I think the system can to an extent route your energy so that your shields don't immediately collapse the instant you hit 0 energy.

      @Gstrangeman96@Gstrangeman962 жыл бұрын
  • 9:08 since a nuke from a UEF acu counts as a tactical missle, never...ever, launch it at a cybran seige assault bot... also t1 light assault bots can attack inside transports, making them a cheap t1 ghetto gunship also, if you dont want to make percivals, you can make SACU's instead (using a quantum gateway) they count as t3 bots so you can fit 3-6 on a t2-3 (uef) transport, but you can upgrade them to fit your needs. they're cheap and very helpful to use since you can put them underwater as well ( if you play cybran, you can place a t2 mobile stealth field generator on the transport to hide it from radar aside from the omni-portion of t3, also putting a t1 scouts on transports lets you use the scounts radar on the transport.

    @mcnt9506@mcnt95067 жыл бұрын
    • MCNT052 I never knew about the assault bots firing from a transport... ill use that!

      @KeishinB237@KeishinB2376 жыл бұрын
  • Nice Tips and tutorial about this game... btw always been rushing in T3 and Experimental units even in campaign... :3

    @patrickriguerra6612@patrickriguerra66127 жыл бұрын
    • That might work (to some extend) against the AI but human players will destroy you with T1 and T2 units while you're building up your eco. Ressources and half built experimentals can't fight. ;)

      @Quallenkrauler@Quallenkrauler7 жыл бұрын
  • Started playing the vanilla supcom when I was 12 years old. Then FA came. It was easily the best game I have ever played. People must be insanely good by now.

    @julianbeing@julianbeing3 жыл бұрын
  • Like your Videos. Another Tipp that helped me to get used to the units is playing the Solo Champagne of FA.

    @IIIspirit@IIIspirit9 жыл бұрын
    • +IIIspirit The Solo Champagne. 10/10 best spell

      @justanerdiguess4910@justanerdiguess49108 жыл бұрын
    • ups auto-"corrected" i guess. ^^

      @IIIspirit@IIIspirit8 жыл бұрын
  • and where are the walls? :O one of the strongest units in game

    @speed2cz@speed2cz9 жыл бұрын
    • speed2 your right

      @legendaryneko9578@legendaryneko95787 жыл бұрын
    • Oh yes, people forget its physics based, until t1 strikers kill t2 rhinos. Shame the walls are so short that they can't block very much.

      @ShadowHunter120@ShadowHunter1205 жыл бұрын
  • Definitely one of the best aged RTS games of all time, if not the best. I played it in 2009 and am still playing today with a friend who doesn't even like RTS but he got into this one.

    @KairuinKorea@KairuinKorea2 жыл бұрын
  • Thanks for the tips because the game is really hard.

    @yeet7883@yeet78835 жыл бұрын
  • great tips, thanks ^^

    @sjs9698@sjs96985 жыл бұрын
  • Thank you, i'll try and make use of those tips, i'm kind of a coward who always turtles and goes straight experimentals

    @kristyandesouza5980@kristyandesouza59803 жыл бұрын
  • I played this game about 10 years ago but I'm trying to get back into it. My play style is play for the long game. I turtle in my base as I build my tech level and build a fortress that makes fortnox look like a sandcastle. Once I'm sure my base is impregnable, I just spam experimentals (20-30 Fatboy/Bomber/gunship/colossus with czar support) and switch from turtle to steamroll EDIT: It team fights, yes I do support my allied assaults with squads of my own. Not nearly as big as his but we both play for the end game so while he's doing the main assaults, I prepare the experimental rush

    @tennoshenaniganizer9234@tennoshenaniganizer92345 жыл бұрын
  • the radar part made me smile and think of how often a radar in sc2 as terrans gave me a vaaaaast tactical awareness comapred to well...it was way back beffore hots turned the focse more on micro ,but what was the top tier called diamod ,platninum ?.. either case anyone bellow it just couldet compensate for the fact ther death ball or such never could go catch the mainbase by supprice anyway..felt like the biggest diffrence bettwen most generic rts and faf ..streamline economy ^^ no ''not enugh minerals'' etc..you just pipe your shit in and build as fast or slow circomstances leets you...and then ofc...scale...and the counters being counter messures rather then the win the game stone papper sissors kind of counters many other rts employs

    @Amoth_oth_ras_shash@Amoth_oth_ras_shash8 жыл бұрын
  • Good tips. Very straightforward though. I'm not a good player and none of this really came as a surprise. Except the 10-15 workers reclaiming stuff part... I never have more than 4...

    @sinekonata@sinekonata7 жыл бұрын
  • Actually, the best way to reclaim is manual reclaim, as it is by far the fastest. The next way, that is still better than patrolling, is attack-move, since engineers report as idle when they run out of things to reclaim.

    @damonstr@damonstr9 жыл бұрын
  • Nice tips.

    @CYON4D@CYON4D Жыл бұрын
  • I'm so glad that there's still a comunity playing FA, I couldn't get it when it came out, and by the time I could get it, there was no-one playing and my computer couldn't handle the multiplayer.

    @malonemalo@malonemalo7 жыл бұрын
  • i find in supcom 2 doing like land only or air only is more common, in this one all 3 unit types aid each other, air to provide cover and bomb, water can artillery and provide air cover, land the backbone of your army, can hold em off, i really wish they spent there time with supcom 2

    @jordy1278@jordy12783 жыл бұрын
  • Great Stuff

    @ericew576@ericew5762 жыл бұрын
  • I'm new on this game I wish I knew bout it when game out, the game is outstanding I really like it.

    @OlympusSupreme@OlympusSupreme7 ай бұрын
  • Helpful, will probably never play against a human opponent but this video has made me pick up and dust off my copy of SupCom.

    @Bayonette@Bayonette7 жыл бұрын
    • Why ? Its fun playing against other people... if you dont know how just download FAF(forged alliance forever) and you will be able to play with lots of people through there

      @armoredlumberjack1999@armoredlumberjack19996 жыл бұрын
  • great video.

    @greenlamp9219@greenlamp92195 жыл бұрын
  • Supreme commander Forged Alliance Best Girl!!

    @patholinofa4601@patholinofa46015 жыл бұрын
  • nice vid man do you think you could do one for sc 2 :) subbed

    @gaz8641@gaz86418 жыл бұрын
  • supcom is the best rts

    @michaelfulton8972@michaelfulton89725 жыл бұрын
    • Michael Fulton nah stelaris is imo

      @thenamelessking7873@thenamelessking78735 жыл бұрын
    • Matthew Mcgarry Stellaris is grand strategy.

      @NexusWarior211@NexusWarior2115 жыл бұрын
  • Just bought the game and man is it fun 😁

    @shse0607@shse06072 жыл бұрын
  • I think experimental units are useful only if they can get to the enemy's base where they can wreak havoc and kill a commander. Otherwise if they're all located far from the base and undefended they can easily be killed. For instance the galactic Colossus by a huge number of tech 2 gunships and cybram experimental gunships by tech three fighters

    @abcd-yg2rx@abcd-yg2rx4 жыл бұрын
  • My friends got me to play this with them and I’m terrible, thanks!

    @FabricatedPheonix@FabricatedPheonix3 жыл бұрын
  • Anyone here 2020?

    @moeskie@moeskie3 жыл бұрын
  • Actually useful.

    @pflanzengottbambus@pflanzengottbambus6 жыл бұрын
  • How to make units stand into phallanx? I saw pro players making it somehow but cannot perform it by myself. And how to put units in groups?

    @iamabbadon9421@iamabbadon94215 жыл бұрын
  • also u can use gun ship to take down most slow moving tech 4

    @rickygraham2340@rickygraham23408 жыл бұрын
  • Its usually better to use interceptors instead of anti air. Also once there are T3 Units on the battlefield you should stop producing T1 units. Even the cheapest T3 units like titans and loyalists will chew through a T1 army while gaining lots of veterancy. Attacking direct fire experimentals wont even do damage but make the experimental stronger. A T3 radar works like a normal Radar with extreme range. The Omni part which is able to detect stealthed Units is only the smaller red ring around the radar about the range of a T2 radar. Also there are some unwritten rules to which part of your forces you should be using by your location on the map. For example on setons the player at the back will focus on a large force of T3 air superiority fighters while the one in the front should go land only. If you dont you will be overrun by enemy land forces quite quickly.

    @TheDude50447@TheDude504475 жыл бұрын
  • I loved total annihilation, star craft, and all the c n c series. Still never played this game. I got it back when it came out but my PC couldn't handle it. I played dawn of War and man I loved it. In the process of beefing up my PC so I can play sup com for the first time ever!

    @austinstoner6270@austinstoner62702 жыл бұрын
  • Uograde to mex2 as soon as there is no new mex to get easily then surround that. Mex with storage before upgrading to mex3 ( remember to up a mex 1 to 2 before making storages)

    @corradoalamanni179@corradoalamanni1792 жыл бұрын
  • 5-6 years have passed, whenever im at Tech 1 i always build 3 Factories and make them infinitely build Artillerys all 3 of them once i get 30-60 i rush them to enemy base and boom voila, tech 1 artillerys hurt alot and they actually work better than tanks for me *even though they shoot pretty slow* but when it comes to early rush 45-70 Tech 1 artillerys while balancing your Mass energy and defences is enough to end the game under 10-15 minutes it's a pretty cheap tactic Tech 1 Artillerys hurt's so much 45-50 is enough to kill a commander if 1v45-50 so 60-80 is necessary what i do is i make these artillerys patrol around my base first and once i have enough i rush them all without retreating.

    @AzerousTFT@AzerousTFT3 жыл бұрын
  • I sat in base and neglected tech1 units thought I was doing fine until I saw the replay and how oblivious I was to the chaos around me XD

    @baronlongnose3148@baronlongnose31486 жыл бұрын
  • The Engineers on Patrol don't reclaim for me any more. They used to a while ago, but for some reason, they will try to reclaim a few things, and then just start going around in circles, Patrolling, but not reclaiming anything near them. It's weird.

    @adamofblastworks1517@adamofblastworks15178 жыл бұрын
    • +AdamofBlastWorks Ah, good that I'm not the only one :)

      @fappylp2574@fappylp25748 жыл бұрын
    • +Fappy LP That often happens when your mass storage is nearly full. I think it's above 80%? It's to stop your engineers from reclaiming more mass than you can handle (and therefore wasting) so they only reclaim when your mass levels are low. If you aren't spending it, the reclaim doesn't work. See if that's the reason why?

      @diliff@diliff8 жыл бұрын
    • Jep, turns out it's _literally_ not a bug, but a feature. Heh :)

      @fappylp2574@fappylp25748 жыл бұрын
    • Engineers DO reclaim, if the mass/energy is *not full*. If the mass is full (excessive mass is wasted - very bad thing), the engies will not reclaim mass (corpses, rocks ...). If the energy is full, engies will ignore trees.

      @shurmurray@shurmurray8 жыл бұрын
    • AdamofBlastWorks I

      @ninjabeast50@ninjabeast507 жыл бұрын
  • 1min of intro? u serious?! but thanks for the informative video

    @derdurstbursch@derdurstbursch7 жыл бұрын
  • First Mission took me 3 hrs and I still failed (I teleported my ACU to the enemy base. thinking it was a raid boss and hard to kill.. failed miserably.)

    @gudschidt6796@gudschidt67966 жыл бұрын
  • IS there a point surfacing any of the Aeon subs? they don't possess a surface turret.

    @Luisin88@Luisin885 жыл бұрын
  • Hey. New player here (40hrs of experiments and coops) How do i get the factories to manage? If I need to get all kind of forces do I set a building order in those factories? For me thats a huge issue because I dont know how to balance it :/

    @derzwerg9167@derzwerg91679 ай бұрын
    • Or is it only learnable through playing a lot?

      @derzwerg9167@derzwerg91679 ай бұрын
  • As a Cybran main, the walking destroyer is my favourite unit in the game.

    @schwarzerritter5724@schwarzerritter57242 жыл бұрын
  • Still playing this game in 2020

    @scionflex1242@scionflex12424 жыл бұрын
  • You human, take care because Seraphims are preparing the final battle.

    @MasterMindmars@MasterMindmars6 жыл бұрын
  • just started playing

    @calloused8758@calloused87589 ай бұрын
  • You don't need to expand mass converters work too as long as you can defend yourself.

    @BrigadierNS@BrigadierNS5 жыл бұрын
  • Nostalgic

    @jaysol191@jaysol1913 жыл бұрын
  • Good video. I just bought Supreme Commander Forged Alliance this Steam sale. I've been playing CnC games for all my life. As it is said in the video it is a hard game to learn, how hard should I expect it to be?

    @FarazMazhar@FarazMazhar6 жыл бұрын
    • Very hard. I too am a CNC player aaand... i lost first mission on Easy. Twice.

      @zjotheglorious@zjotheglorious5 жыл бұрын
  • Something to add about the reclaim portion your engineers will only reclaim if your storage is under 80% full

    @Choosyatom373@Choosyatom3734 жыл бұрын
    • Yep, and while they continue to patrol instead of reclaiming the trees they will drive through them and knock them over.

      @Whisper0ak@Whisper0ak3 жыл бұрын
  • One question I have, I've seen someone who played this strategy against a computer where had about 5 fat boys but with that about 20-30 air units comprised of air fighters and bombers, somehow he was able to make all of the air units go to the fat boys for restocking automatically. I wanted to know how do you set your air units to do that? Is it the same way as you would make your engineering units reclaim everything?

    @corbinholmes3752@corbinholmes37527 жыл бұрын
    • Corbin Holmes Maybe he set the bombers to assist the Fatboy? Setting an air unit to assist a land unit make it follow it around and destroy potential threats. I would guess that if the Fatboy does in fact have an aircraft staging facility, they would automatically land to restock.

      @GPantazis@GPantazis7 жыл бұрын
    • Indeed the Fatboy has an Airstaging Facility in the middle of it. If you zoom in, you can see the Pad pretty clearly. Air units that are without fuel or have low HP, while on patrol, will automatically seek out refueling pads in the range (which are pretty huge) and use them. You can also rightclick on the Fatboy with an air unit to manually command an refueling & repair mission.

      @paulverse4587@paulverse45877 жыл бұрын
    • Corbin Holmes land them near the fatboy

      @bryanconoverjr8233@bryanconoverjr82336 жыл бұрын
    • Like as in select the air units and click right next to the Fatboy but dont have them assist, they will land then refuel

      @bryanconoverjr8233@bryanconoverjr82336 жыл бұрын
  • When does this game take place in the supcom timeline?

    @betterremorse9682@betterremorse96824 жыл бұрын
  • I like sending bombers early in the game to attack the enemy com dirrectly and kill engineers. Im also a huge fan of long range artilary and tactical nukes. I have question though, when it comes to civilian structures and undefeded enemy structures when is it best to destroy them and when is best to capture them or harvest them?

    @ianflanagan209@ianflanagan2095 жыл бұрын
    • Capture if it can help you hold the area. Like point defense and AA. One of my favorite details on Seton's Clutch are the civilian T2 point defense turrets on the 2 islands. They make it a lot easier and cheaper to hold them in the very early game.

      @adamofblastworks1517@adamofblastworks15173 жыл бұрын
  • I'm a big noob. What do i need to get tech 4? How do i get Experimentals?

    @zjotheglorious@zjotheglorious5 жыл бұрын
    • There is no tech4 , he means experimentals! Experimentals can be built with tech3 engineers.

      @louishouot6140@louishouot61405 жыл бұрын
    • Louis Houot Thank you :)

      @zjotheglorious@zjotheglorious5 жыл бұрын
  • Why tech gradually. I imho think that tech up as soon as possible Is a good idea too. It s a pretty expensive to tech and takes a while but then it s not that expensive to produce t2 units or even t3. If you do so as soon as possible the opponent doesn't have time to send a swarm of t1 units . If you manage to produce around ten or more hoplyts or gathlin bots in the early stage of the match and support them with intelligence (spy planes or radars) you can easily kill a commander and a lot of t1 units. Moreover you can easily snipe the commander from far away with T2 tattical missiles that aren't that expensive and you don't have to worry about T2 tattical missiles defenses if you build them as soon as possible and the opponent doesn't tech

    @abcd-yg2rx@abcd-yg2rx4 жыл бұрын
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