How to Make Game Assets

2024 ж. 22 Мам.
85 003 Рет қаралды

we're going to talk about how to create game assets or what we call game-ready assets which can be actually a 3D model, an animation, a piece of audio or anything else that needs to be imported to a game engine in order to be used to create a video game.
today we're going to talk about how to create 3D models or game-ready 3D models specifically.
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Пікірлер
  • I looked up how to make video game assets on a whim, totally never going to actually make one ever but your video was so good I watched the entire thing; very informative!!

    @mysteraleigh2017@mysteraleigh20172 жыл бұрын
  • "We can throw a model with hundreds and millions of polygons" Nanite: Are you really sure !?

    @danielmbenda2155@danielmbenda21553 жыл бұрын
    • I thought the exact same thing lol how things have changed...

      @gaschneidr@gaschneidr3 жыл бұрын
    • he said can't

      @musikalniyfanboichik@musikalniyfanboichik3 жыл бұрын
    • Same thing came in my mind lol

      @cooldragoncool3046@cooldragoncool30463 жыл бұрын
    • InstaBlaster

      @quincyfinnley2653@quincyfinnley26532 жыл бұрын
    • this vid was 3 years ago, nanite just came out

      @elekro9390@elekro93902 жыл бұрын
  • tbh i love making game assets and shit in blender, just so nice to sit down and sketch something and then create it in 3d

    @icemage7739@icemage77392 жыл бұрын
  • Thankyou so much for clearing everything . Meant a lot . Will save so much money from buying unnecessary software .Highly Appreciated from the bottom of my heart ,

    @ving3573@ving35733 жыл бұрын
  • Very cool drawing! LIKE

    @magicvines3d832@magicvines3d8324 жыл бұрын
    • thanks

      @InspirationTuts@InspirationTuts4 жыл бұрын
  • Dude can u plz suggest me some books and resources through which I can learn making game assets and all the principles

    @wrestling_hd_core6618@wrestling_hd_core66183 жыл бұрын
  • I,am eviorment artist realiy helpful video thanks you for uploading. more upload This is helpful videos

    @shahulhameed2509@shahulhameed25093 жыл бұрын
  • so for a fighting game say theres this one character that i want to replace the mesh of and so what do I do, do I attatch the new scuplted mesh (from zbrush) into blender then armature deform it with bone heat to the original skeleton or is there another way?

    @mackpunch368@mackpunch3683 жыл бұрын
    • you would bake the sculpted details back onto the low poly mesh and then rig and deform the low poly model not the high poly zbrush model, baking can be done inside blender too

      @joelpaulin9049@joelpaulin90493 жыл бұрын
    • @@joelpaulin9049 thank you very much!

      @mackpunch368@mackpunch3683 жыл бұрын
  • I looked up "how to make simple game assets in blender" ...

    @steliosfk@steliosfk3 жыл бұрын
    • Welcome

      @PauloSamurai@PauloSamurai3 жыл бұрын
  • So do i have to necessarily bake every single assest in my game? Can i not just make a low/ high polly for lets say the assets that will always be preset such as player/weapons, and the rest of the meshes to have LOD's? I'm new to game development, and I don't get the point of having baked assets and LOD's

    @kwondilla8592@kwondilla85924 жыл бұрын
    • Technically speaking, you don't have to bake any assets in a game if you stick to exclusively low-poly art; however, if you aren't using a low poly art style, you will very quickly reach a point where the framerate drops substantially and the game runs too slow to be playable. The differences between what most people would consider a AAA highpoly today and it's low-poly base can be huge, and rendering those polygons is frequently a bottleneck in a realtime game engine; even if you only do this for your permanently visible assets. The purpose of the baking process is to take the detail from a high polygon mush to produce texture maps (such as normal maps) that (when used by a shader) will allow a low polygon mesh to appear as if it were the original high-polygon mesh, except with a DRASTICALLY reduced polycount. This is critical, because rendering takes time, and games have to render and execute each frame faster than humans can perceive or you will experience lag and latency. The huge advantage this process provides is that you can use baked texture maps to "fake" the high polygon appearance on a low polygon mesh, allowing you to have highly quality realtime renders at significantly less runtime cost. As a result, this process is used to create high quality assets that take far less time to render on the GPU and therefore, also allow you to spend more time rendering other things (allowing you to have more detail and more content in a scene.) If you're going for an artstyle that cannot be achieved with just lowpoly meshes with minimal polygons, you will probably need to bake everything, unless a mesh has absolutely no fine details at all (in which case it'll probably clash with your other, more permanent meshes, which you are baking); baking is pretty much standard practice. Hope that helps.

      @AustinSnider@AustinSnider4 жыл бұрын
    • Austin Snider thank you very much for explaining all this in so much detail :) That actually cleared up a lot of questions for me a lot just now!

      @vkey6828@vkey68283 жыл бұрын
  • confused is assets is a chacters tools? (weapons or useable items) or decorations?

    @Dead-dy6uh@Dead-dy6uh3 жыл бұрын
    • "Game assets include everything that can go into a game, including 3D models, sprites, sound effects, music, code snippets and modules, and even complete projects that can be used by a game engine."

      @ifroxxx1226@ifroxxx12263 жыл бұрын
  • Is the first 3d modeling program Maya ? If not which one? Please help guys

    @kagamiyoshida6025@kagamiyoshida60253 жыл бұрын
    • Blender 2.7

      @Blinddll@Blinddll3 жыл бұрын
    • ITS UNREAL ENGINE 4

      @tazeenfatima1854@tazeenfatima18542 жыл бұрын
  • What I want to do is get assets from cod and battlefield and use the armour in fallout you think this video will help with that? Just wondering cos iv been searching for sometime now

    @66november44@66november443 жыл бұрын
    • 😂

      @CityBoiATX@CityBoiATX Жыл бұрын
  • how to do unwrap with vertex painting in 3ds max

    @sevenseven31@sevenseven314 жыл бұрын
  • bro plz tell me the fix that When i import my blender 3d models{fbx} to ue4 some of their faces disappear

    @golg4ppa@golg4ppa4 жыл бұрын
    • you have "normals" issues. basically some of the faces of your model are faced the other way you wanted them, so they disappear from a certain point of view but they reappear if you look at them the opposite way. to solve this you have to select the faces that are not appearing and flip them

      @Lostazzol@Lostazzol4 жыл бұрын
    • @@Lostazzol There is a way to view the materials to know if the normal is flipped right? I forgot what it's called but if it's purple means there is an error if I'm not mistaken.

      @link-kun5974@link-kun59744 жыл бұрын
    • I doubt you're still struggling, but if you are, you can fix the normals in blender's edit mode using the shortcut Ctrl+Shift+N, if that doesn't work there is a setting in viewmode I believe that allows you to see flipped normals. and you will have to use that mode to find and manually flip them.

      @cryogen1482@cryogen14824 жыл бұрын
  • Why do we need both a high and low poly model if u said a high poly model cant be run in games anyway?

    @mastermax7777@mastermax7777 Жыл бұрын
    • To bake the high poly info into the low poly.

      @ChillieGaming@ChillieGaming Жыл бұрын
  • Which is the name of last software?

    @felixgonzaelz3360@felixgonzaelz33604 жыл бұрын
    • looks like cryengine dude

      @kbjkb12@kbjkb123 жыл бұрын
    • @@kbjkb12 yeah it is cryengine..

      @debrajbiswas6567@debrajbiswas65673 жыл бұрын
  • do you have any tutorials for game ready UV?

    @Smarglenargle@Smarglenargle4 жыл бұрын
    • my previous videos from 3 Months ago where about creating Game ready 3D models.

      @InspirationTuts@InspirationTuts4 жыл бұрын
  • you sound like max verstappen

    @michaelthomas9802@michaelthomas98022 жыл бұрын
  • You sound like Max Verstappen

    @neelpatel4244@neelpatel42449 ай бұрын
  • Not being an artist is what drove me away from Game dev. Its very, VERY intimidating.

    @mayank4156@mayank41562 жыл бұрын
  • Game?

    @c0nundrumgaming240@c0nundrumgaming2403 жыл бұрын
  • you sound like jordan peterson lmao

    @juanfranciscosanda5788@juanfranciscosanda57883 жыл бұрын
  • How about mobile game assets???

    @saeidroustaei3690@saeidroustaei36904 жыл бұрын
    • i did not create game ready models for mobile games before but in essence it is the same, the difference is the fact that mobile games can handle less , so 3D models need to have fewer polygons and smaller textures.

      @InspirationTuts@InspirationTuts4 жыл бұрын
    • @@InspirationTuts Thanks

      @saeidroustaei3690@saeidroustaei36904 жыл бұрын
  • DUUDE IM TRYING TO LEARN HOW TO MAKE ASSETS FOR YT BUT ALL IG ET IS UNITY 23UHR3GRB CAN SOMEONE HELP????

    @kevinsworldK.w69@kevinsworldK.w693 жыл бұрын
  • Hey what about gta 4

    @yeahbrowhatsupaustralia3400@yeahbrowhatsupaustralia34002 жыл бұрын
    • what about it ? lol

      @TheRealNirox@TheRealNirox2 жыл бұрын
    • Yea ikr? GTA 4 isn't a game it's another dimension. I didnt get why inspiration tuts didn't discuss about it

      @ChillieGaming@ChillieGaming Жыл бұрын
  • Let me teach you how to fly inspiration tuts: 1- buy a plane, 2- get in the plane, 3- know where you're going, 5- fly away my friend. PS. my version of (how-to) is 100 times better than yours.

    @abdulmoqadasniazi@abdulmoqadasniazi2 жыл бұрын
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