How to Make Game Assets
we're going to talk about how to create game assets or what we call game-ready assets which can be actually a 3D model, an animation, a piece of audio or anything else that needs to be imported to a game engine in order to be used to create a video game.
today we're going to talk about how to create 3D models or game-ready 3D models specifically.
Visit our Website:
inspirationtuts.com/
inspirationTuts 2D Channel:
/ @inspirationtuts2d
inspirationTuts CAD Channel:
/ @inspirationtutscad
RoninBay Channel
/ @roninbay109
Help Us Create More Content:
/ inspirationtuts1
Facebook page
/ inspirationtuts-107526...
Please Visit Inspirationtuts 2 for Tutorials:
/ @inspirationtuts2210
*****Recommended Laptop****
CUK MSI GS63VR Stealth PRO Gamer Notebook
amzn.to/2WgyFi9
***Recommended Drawing Tablet****
amzn.to/2M28acn
***My Recommended Desktop Setup******
GTX 1060
amzn.to/2wbAJcH
AMD Ryzen 5 1500X
amzn.to/2YH3sCi
RAM Corsair 8 x2
amzn.to/30xlfO5
Corsair CX750M
amzn.to/30xlE33
Case NZXT Phantom 410
amzn.to/2VIytUw
Motherboard MSI Tomahawk
amzn.to/2QcCP5c
Corsair h110I Liquid Cooler
amzn.to/2VF7Wrl
Blue Yeti Pro Microphone
amzn.to/2YIL24d
Rode PSA1 Boom Arm
amzn.to/2M26Ki3
-----------------------------------------------------------------
**Check out these amazing Courses**
check out the Blender Shortcut Keyboard
logickeyboard.com/shop/blende...
Also keyboards for Maya, C4D, After effects, Photoshop...
logickeyboard.com/shop/3d-111...
Science Fiction Asset Production in Blender
www.yiihuu.cc/c/8259_3970_942
Blender 2.8 Complete Training
www.yiihuu.cc/c/8276_3970_943
use a $5 coupon YHCP5
The Dwarf Warrior 3D Character Creation For Game
www.yiihuu.cc/c/8248_3970_719
use a $20 coupon YHCP20
The Dwarf Warrior II from rigging to animation and engine
www.yiihuu.cc/c/8268_3970_720
use a $20 coupon YHCP10
Mastering 3D Modeling in Maya
www.yiihuu.cc/c/8289_3970_944
use a $10 coupon YHCP10
I looked up how to make video game assets on a whim, totally never going to actually make one ever but your video was so good I watched the entire thing; very informative!!
"We can throw a model with hundreds and millions of polygons" Nanite: Are you really sure !?
I thought the exact same thing lol how things have changed...
he said can't
Same thing came in my mind lol
InstaBlaster
this vid was 3 years ago, nanite just came out
tbh i love making game assets and shit in blender, just so nice to sit down and sketch something and then create it in 3d
Thankyou so much for clearing everything . Meant a lot . Will save so much money from buying unnecessary software .Highly Appreciated from the bottom of my heart ,
Very cool drawing! LIKE
thanks
Dude can u plz suggest me some books and resources through which I can learn making game assets and all the principles
I,am eviorment artist realiy helpful video thanks you for uploading. more upload This is helpful videos
so for a fighting game say theres this one character that i want to replace the mesh of and so what do I do, do I attatch the new scuplted mesh (from zbrush) into blender then armature deform it with bone heat to the original skeleton or is there another way?
you would bake the sculpted details back onto the low poly mesh and then rig and deform the low poly model not the high poly zbrush model, baking can be done inside blender too
@@joelpaulin9049 thank you very much!
I looked up "how to make simple game assets in blender" ...
Welcome
So do i have to necessarily bake every single assest in my game? Can i not just make a low/ high polly for lets say the assets that will always be preset such as player/weapons, and the rest of the meshes to have LOD's? I'm new to game development, and I don't get the point of having baked assets and LOD's
Technically speaking, you don't have to bake any assets in a game if you stick to exclusively low-poly art; however, if you aren't using a low poly art style, you will very quickly reach a point where the framerate drops substantially and the game runs too slow to be playable. The differences between what most people would consider a AAA highpoly today and it's low-poly base can be huge, and rendering those polygons is frequently a bottleneck in a realtime game engine; even if you only do this for your permanently visible assets. The purpose of the baking process is to take the detail from a high polygon mush to produce texture maps (such as normal maps) that (when used by a shader) will allow a low polygon mesh to appear as if it were the original high-polygon mesh, except with a DRASTICALLY reduced polycount. This is critical, because rendering takes time, and games have to render and execute each frame faster than humans can perceive or you will experience lag and latency. The huge advantage this process provides is that you can use baked texture maps to "fake" the high polygon appearance on a low polygon mesh, allowing you to have highly quality realtime renders at significantly less runtime cost. As a result, this process is used to create high quality assets that take far less time to render on the GPU and therefore, also allow you to spend more time rendering other things (allowing you to have more detail and more content in a scene.) If you're going for an artstyle that cannot be achieved with just lowpoly meshes with minimal polygons, you will probably need to bake everything, unless a mesh has absolutely no fine details at all (in which case it'll probably clash with your other, more permanent meshes, which you are baking); baking is pretty much standard practice. Hope that helps.
Austin Snider thank you very much for explaining all this in so much detail :) That actually cleared up a lot of questions for me a lot just now!
confused is assets is a chacters tools? (weapons or useable items) or decorations?
"Game assets include everything that can go into a game, including 3D models, sprites, sound effects, music, code snippets and modules, and even complete projects that can be used by a game engine."
Is the first 3d modeling program Maya ? If not which one? Please help guys
Blender 2.7
ITS UNREAL ENGINE 4
What I want to do is get assets from cod and battlefield and use the armour in fallout you think this video will help with that? Just wondering cos iv been searching for sometime now
😂
how to do unwrap with vertex painting in 3ds max
bro plz tell me the fix that When i import my blender 3d models{fbx} to ue4 some of their faces disappear
you have "normals" issues. basically some of the faces of your model are faced the other way you wanted them, so they disappear from a certain point of view but they reappear if you look at them the opposite way. to solve this you have to select the faces that are not appearing and flip them
@@Lostazzol There is a way to view the materials to know if the normal is flipped right? I forgot what it's called but if it's purple means there is an error if I'm not mistaken.
I doubt you're still struggling, but if you are, you can fix the normals in blender's edit mode using the shortcut Ctrl+Shift+N, if that doesn't work there is a setting in viewmode I believe that allows you to see flipped normals. and you will have to use that mode to find and manually flip them.
Why do we need both a high and low poly model if u said a high poly model cant be run in games anyway?
To bake the high poly info into the low poly.
Which is the name of last software?
looks like cryengine dude
@@kbjkb12 yeah it is cryengine..
do you have any tutorials for game ready UV?
my previous videos from 3 Months ago where about creating Game ready 3D models.
you sound like max verstappen
You sound like Max Verstappen
Not being an artist is what drove me away from Game dev. Its very, VERY intimidating.
Game?
you sound like jordan peterson lmao
How about mobile game assets???
i did not create game ready models for mobile games before but in essence it is the same, the difference is the fact that mobile games can handle less , so 3D models need to have fewer polygons and smaller textures.
@@InspirationTuts Thanks
DUUDE IM TRYING TO LEARN HOW TO MAKE ASSETS FOR YT BUT ALL IG ET IS UNITY 23UHR3GRB CAN SOMEONE HELP????
Hey what about gta 4
what about it ? lol
Yea ikr? GTA 4 isn't a game it's another dimension. I didnt get why inspiration tuts didn't discuss about it
Let me teach you how to fly inspiration tuts: 1- buy a plane, 2- get in the plane, 3- know where you're going, 5- fly away my friend. PS. my version of (how-to) is 100 times better than yours.