Houdini UV Flatten - Rectify to Quads

2022 ж. 6 Қар.
6 942 Рет қаралды

I'll show how to use a handy feature of the UV Layout SOP to quickly arrange quad groups to perfectly straight islands.
I also go over a few features of the Curve SOP that are new to Houdini 19.5

Пікірлер
  • Shift-A-middle mouse - FINALLY. Thank you. Great as always.

    @philippwelsing9108@philippwelsing91087 ай бұрын
  • Goooood stuff! thanks

    @maarten176@maarten176Ай бұрын
  • Always wondered how to do that with UV Flatten SOP. Apparently it was staring me right in the face the whole time. Thanks

    @sskidmore13@sskidmore13 Жыл бұрын
  • OMG, u r my saviour

    @luong-hoela5247@luong-hoela5247 Жыл бұрын
  • Useful! Im always needing this. Im sure you know this, but you can make edge groups based on normals, so you dont need to select all the sharp corners here if you want to speed that up. A little less flexible I guess. Anyway, good stuff!

    @rich_lord@rich_lord Жыл бұрын
    • Thanks! That’s a great call on group by normals. I thought I could get a useful group out of the extrude and promote it to edges but it didn’t work. There’s always so many ways to approach problems with Houdini.

      @WhatIFound@WhatIFound Жыл бұрын
    • @@WhatIFound Group > Edges > Edge Angle

      @ideallyyours@ideallyyours Жыл бұрын
  • Maya needs this

    @guymicciche144@guymicciche1448 ай бұрын
  • Nice, great tips. Thanks for sharing!

    @esbenoxholm@esbenoxholm Жыл бұрын
  • finally explained 🥰 nice video!

    @weeplowcreative@weeplowcreative Жыл бұрын
  • TOOP

    @antoniopepe@antoniopepe Жыл бұрын
  • Thank You very much!

    @massimobaita7178@massimobaita717811 ай бұрын
  • thx! bro! very useful!

    @timsylar885@timsylar885 Жыл бұрын
  • thankyou

    @oneday7922@oneday7922 Жыл бұрын
  • omg, great tip !

    @lucienbeaujouan4951@lucienbeaujouan4951 Жыл бұрын
  • Thank you so much

    @mouhammadwasseemshaabani47@mouhammadwasseemshaabani47 Жыл бұрын
  • Thanks for this! Have an internet point

    @simonfarussell@simonfarussell Жыл бұрын
  • nice, thanks

    @OnkAnCa64@OnkAnCa64 Жыл бұрын
  • Thanks very much for this! I had some kinks in my curve which I resampled. But if you smooth out the resulting up vector from the curve sop you get a nice and smooth flowing sweep. Question, in this instance why didn't you use the really great compute uv's option from the sweep sop with a rectangle in the second sweep input ?

    @Ayred@Ayred Жыл бұрын
    • Hey Derya, thanks for watching. The whole purpose of this tutorial was to demo the rectify quad group option on the UV Flatten SOP. You can definitely create UVs from the sweep, but often as a Houdini artist you're just handed geometry and have to deal with issues that may be there so I wanted to show how to deal with UV issues you may encounter. The rectify option is a feature that's often overlooked so I wanted to highlight that. The features of the curve sop and using the sweep were just an interesting way to get there.

      @WhatIFound@WhatIFound Жыл бұрын
  • that's cool! how would you unitize one of those islands or rotate them procedurally afterwards?

    @YuuJer@YuuJer Жыл бұрын
    • UV Unitize and UV Transform SOPs. If you want to limit those to certain islands, use the group field with prim selections.

      @WhatIFound@WhatIFound Жыл бұрын
    • @@WhatIFound oo nice!

      @YuuJer@YuuJer Жыл бұрын
  • cool but if you use sweep there is no reason to use flatten, as sweep make perfect uv for you

    @rd-cv4vm@rd-cv4vm Жыл бұрын
    • Hey, thanks for checking this out. Of course you can make uvs in the sweep, but what if you're handed geo with bad UVs from a different department? The goal of this video is to demo the rectify quad groups option on the flatten.

      @WhatIFound@WhatIFound Жыл бұрын
KZhead