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The debate has waged across Twitter and internet forums. But no, Dark Souls should NOT have an Easy Mode. No From Software title would be better off WITH one. They already have ways to make them easier. People that continue to ask for an easy mode have never outlined how it would actually work, and the reason why is if you try to do that, you realize very quickly it just won't work.
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"Get up to 37% OFF your Displates here: displate.com/theactman/displates?art=5f1a04cfccdfd The debate has waged across Twitter and internet forums. But no, Dark Souls should NOT have an Easy Mode. No From Software title would be better off WITH one. They already have ways to make them easier. People that continue to ask for an easy mode have never outlined how it would actually work, and the reason why is if you try to do that, you realize very quickly it just won't work.
Do u like curry?
The difficulty of dark souls is what makes it so rewarding, if the game gives you everything, it loses the charm. Good stuff Act Man 👌🏻
Is an LA Noire review on your radar?
UNBELIEVABLE. Today I took my son to Chuck E Cheese for his birthday. He won a game and exchanged his tickets for a Mickey Mouse ring pop, but then a large man with a receding hairline came in and SNATCHED it out of the poor kid’s hands! To my dismay, It was the Act Man, the evil gamer himself!
Dying light review pls
I'll admit, Demon Souls Remake really isn't accessible because of the difficulty Trust me those ps5 are fucking hard to get
Saw your profile picture and thought it was a comment I made
@@corporalkills LOL, a fellow toothbrush enjoyer
@@Katpasniss *head tilt intensifies*
Yep getting a PS5 with a pain in the butt but I finally got one in February of this year I had my copy of demon souls for PS5 on my shelf and I couldn't play it until I got my PS5
Amen
"Dark Souls is not unfair, it's just authentic, cause if a dragon hits you, sure it takes most of your healthbar, but thats the point, if a dragon hits you and barely affects you, it wouldnt be a dragon, itd be a joke" I'll never forget this quote, said by a Spanish reviewer, and couldnt be more accurate.
Also Midir is OP, that's why I love him. Died 69 times and killed it on 70th
@@prongs82 agreed, I think Dark Souls makes every mechanic, Item and detail something with weight, and makes the world more beliavable. People always have issues to differ a well thought opinion from just a high moral stand one, before was with religion, now is with politically correctness/whatever twitter is about lol
This is why i love classic wows leveling system over the retial version. If there is only a destination there is no journy.
Good Old Muzska
@@prongs82 Nice
Elden Ring is the perfect embodiment of how to build a game without needing difficulty modes. You can strictly limit your leveling and go straight for the bosses while only using specific weapons for maximum challenge or you can level up more, use sorcery and/or use summons to have a less tough time. It's available to every skill level no matter how low or high!
It's also a different challenge depending on what build you play
To be honest this is my personal easily unpopular opinion so do not bash on me, but I actually disliked elden ring for this reason. When I was growing up, I had a major anger issue, and all I did was play games like Fortnite and call of duty. I'll stick with cods campaign for example, as it's linear design along with my terrible eyesight since I needed glasses but wasn't with actual parents for a while and didn't have an insurance card from my dad in the army for his Tricare made call of duty campaigns so unbearably hard. Mind you this was when I didn't have "gamer instinct" as well, I mean I was like 10. The reason I love those campaigns is because even though I felt so angry all the time, it was up to me to learn tricks and patterns to understand how to get through each area, so when I went to replay said map, I knew ways to dominate the battleground. Dark souls is no different, but elden ring on the other hand gives you the option to go wherever you would like, and in this it can lead frustrated players into a trap, such as going to caelid at level 60, whereas dark souls linear gameplay makes the maps navigational and not misleading (unless of course they do it to poke fun at the players. Looking at you heides tower of flame). It's a personal perspective, but although I like the freedom and game time of elden ring, I think they could just make that game time into a long lasting linear experience, and also I wont complain about the graphics or anything, simply cuz they were fuckin amazing, so no complaints there or on gameplay. I will say one thing though: I did not expect to be able to go from staring in awe at the great erdtree, to going there. That kept me hooked the whole playthrough
@@alexanderscott5492 I kind of see where you're coming from, but isn't this the same with any open world game? You have areas for various player levels, like Assassins Creed Odyssey. A lot of RPGs do the same, Elden Ring just doesn't scream it into your face like any other FromSoftware souls like games. Okay, it's misleading sometimes but that's on player's decision, right? On my first Elden Ring playthrough I unexpectedly went to Leyndell without facing any demigod lol, I was super weak and everything killed me so I kind of get it but at the same time, it's a open world game mechanic at the end of the day
I just hate the fact that they nerfed bosses like Radahn or margett
@@Mahh_Nery See that's funny, because I loved assassins Creed Odyssey until it got to the point where I wanted to continue main story quests, but they were all above me, forcing me to backtrack and waste more time on side quests. I have the same issue with elden ring, since caelid is probably the most intriguing area to someone like me, but it took until I was ready to take on elden beast to be able to freely explore caelid. I also had problems with looking for equipment without the help of a guide, due to how vast the land is. It's jus small inconviences for an arpg I wasn't fully into. That being said, I still thought it was a good game and will still be excited for the next entry, but it won't beat that feeling of coming into an area barren and finding ten ways to change up or enhance my build before I head into the next. Elden ring is jus a little too broad for me to get that feeling
the difficulty of the Sif boss fight adds to the story and sadness as he isn't realistically the hardest boss, but it truly feels as if he was fighting with all his strength to defend his master's grave
ohhhhh that was a grave? makes a lot of sense now
@@Phylonixyes and sif uses artorias's old sword
@@Phylonix Bro skipped all the cutscenes, dialogue and DLCs
Wait i doesn't get it. Isn't sif trying to protect you so you not go to the abyss?
@@01-aleriorayyaarifaisal91 Artorias was corrupted by the Abyss, essentially becoming a soulless husk. Sif decided that killing the travellers that desired to traverse the Abyss is a better fate than having them submit to the darkness and basically becoming a zombie due to the corruption.
As someone who has cerebral palsy a disability that effects my fine motor skills I believe accessibility is important. But that doesn't mean you should take away from the amazing experience that is a From Software game. Overcoming the soul crushing difficulty is where the full experience comes from. I have beat Dark Souls 1,2,3, and Sekiro despite my short comings. As someone with a disability I don't want to be treated differently I want to prove myself by completing the same challenges as my peers.
Lmao this^ Well done mate, beating dark souls is hard for everyone, good job on doing it with your own disability combined ...But the sjws will still rant on and get triggered for you themselves
Props to you mate. As someone who also has cerebral palsy this summarizes exactly how I feel.
As someone who has currently hit the fucking wall hard on The Owl fight, I salute you my man.
@@Whistler112 I love to hate that fight! Good luck!
I just can't do Sekiro lol, its so different from any game I've ever played
Journalists: When will we get an easy mode for Dark Souls? FromSoftware: That’s the neat part, you won’t.
Love this comment lol
@i Play Sometimes spamming this link will make your account get banned by spamming..that is if you are not a bot.
Stright up, I'd love for them to just flat out tell people they ain't ever gonna do no dang easy mode.
@@Zathren they basically did with what miyazaki said and im glad
@@theshadowwing it's a bot. i see this fucking link everywhere. there's no point in even reporting them at this point.
i feel the reverse of this is people complaining that Kirby Games are TOO EASY, when the series developer/creator Masahiro Sakurai literally stated that Kirby is supposed to be a baby's first video game.
Should we start naming overly easy/chill games Kirbylikes?
and then there's star allies' true final optional bosses... void heart(I think) and butterfly meta knight
I always thought to myself "why do Kirby games seem so easy?" Now I know why
And funny enough one of the first games I ever completed was Kirby’s dreamland for the OG gameboy. My little baby brain was so impressed with myself then
@@discipleofdagon8195Stardew Valley is the Kirby of farming games
they should add an easy mode but instead of being easier its literally the same as the regular game.
the placebo effect journalists would get from that would be absolutely insane
Or “game journalist mode” where the opening cutscene plays and then immediately cuts to end credits
@@obamabinladen9684Game Journalist Mode 1. You See the Intro 2. You die 1000 Times because you just spawn under the map 3. You won and the Credits play
Perhaps, call it “Easy”….but it starts the game on NG+7
That'd be funny, but then make every fire keeper go on about you not being good enough to play the regular mode.
So did everyone just forget that you can summon people to basically play the game for you? Easy mode won't ruin the game because it already has one Edit: This comment is a year old stop replying to it jesus christ
Yup, but i think its fine for those who want to use it. However it WAS fun watching so many soulsborne fans rage over Sekiro when it released, made you realize just how many of them clearly never got gud and just decided to summon lol.
Stop crying, git gud
So stop asking for it
Ngl got carried through all 3 and bloodbourne
Summoning for bosses gives the boss more health, not saying it doesn’t make it easier
"The harsher the desert, the greater the oasis" *HOLY FUCKING SHIT THAT HIT HARD*
I never heard that saying, but I’m honestly glad I did just now.
I'm going to steal that
"most oasis are figments of ones desperation"
wow So deep
Except when u r too weak to even get to the oasis lol
How do people still not understand that making FromSoftware games easier is like adding an autodrive feature to racing games
It's taking the "Everybody Gets a Trophy!" mentality and putting it into video games. People don't seem to understand that the difficulty, and the subsequent triumph over that challenge, IS the experience.
Lmao isn't there a option for that on mario kart 8?
I mean its kinda there with drive assists/brake assists
@@travistotle I understand that difficulty is the experience but it's still ultimately up to the user how they want to play the game. What if the player has a disability? What if they only want to play it for the lore and characters? I don't see how a valid argument against having an easy mode buried in the options menu with a dev note making it clear the game is not supposed to be experienced this way.
Except they trivialized the entirety of Elden Ring with spirit summons & bleed builds. The game is the virtual embodiment of "everybody gets a trophy." You can literally summon LetMeSoloHer to kill Malenia FOR YOU and still get the achievement for "beating" the boss. Just because there isn't an "easy mode" option in the game settings doesn't mean they haven't added one. I'll never understand how you pseudo-intellectual Redditors valiantly defend spirit summons & other skill-less game mechanics on the forums while simultaneously arguing to the DEATH against "easy modes" in FromSoft games. You're the epitome of contradictory thinking.
I have 100% gotten better at Souls Games because of Elden Ring. I'll admit, I sucked at Dark Souls 3 and Sekiro (my first Souls games) and now I can finally get past their respective first bosses without issue, something I haven't been able to do before. Yeah, these games can be incredibly frustrating, but it makes it sooooo worth it when you figure it out.
Hell yeah!
Yeah man! Elden ring was the first From soft game I actually beat. So I went back and finished sekiro and am half way through bloodborne. Elden Ring gave me hope 😆
Elden ring was the first souls game I played and at first I took about an hour to beat Margit
Ds1 was my first and boy oh boy I was stuck on the middle portion for literally months before rage quitting and coming back with a clear mind. The term "git gud" might sound rude but honestly it's the best kind of motivation for these games. The satisfaction of finally beating that one bullshit section/boss. Just.... Yes.
Bruh I took maybe 3 hours to beat margit
That's like adding "fair mode" to Mario Party
UNBELIEVABLE. Today I took my son to Chuck E Cheese for his birthday. He won a game and exchanged his tickets for a Mickey Mouse ring pop, but then a large man with a receding hairline came in and SNATCHED it out of the poor kid’s hands! To my dismay, It was the Act Man, the evil gamer himself!
LOL ain't that the truth
@@TheActMan you’re the one who stole my dying light review aren’t you
@@comfortzoneking8785 lmao
@@TheActMan that you stole a ring pop from a little kid
Its ironic that people like Tamoor think DS is gatekept, when in reality its the opposite. DS is one of the few communities who encourage new players. I haven't seen any one abash someone for dying to the first boss. In fact, people bond over dying to the first boss. They know what it was like to struggle to the first boss and what it took to finally beat it.
I took like 3 hours to beat asylum demon cause I didn’t realize there was the door to the left
@@calebtimmons4458 damn first time it took me a long time too haha but I was like 8 I think can’t remember
I mean I sat there and died to Vordt for like 3 straight hours before finally beating it and this was after I had easily over 100 hours into the souls games as a whole. I would be no better than an idiotic hypocrite if I laughed at someone who died to the first time without playing any of the games before.
@Wario it's not just single player. I'm guessing you haven't played it
@Wario Dark souls is multiplayer dumbass and it doesn't make a difference if it was single player or not
When I was in choir, my teacher use to tell the better louder singers to tone down to the ones who weren’t as loud and not as good. Eventually she realized that people should be told to get better to make the group better instead of telling the better singers to get worse for the benefit of the not as good. Which makes a lot of sense.
I had never played a souls game before and was super intimidated by them. Then I bought Elden Ring. I was shaking in my boots around every corner and I absolutely loved it. The atmosphere was so much more intimidating and when I actually discovered how to play the game well it felt like I actually became a part of the world and overcame it. It was truly an experience that will live on in me forever
I had a similar experience but with monster hunter hoping I’ll also enjoy elden ring on that level
@@iambravvomonster hunter doesn't hold a candle to elden ring... Good game though
Lol I relate but when I watch a bunch of horror movies I had the courage to play it finally
I had the same experience but in preparation for Elden Ring my buddy convinced me to play through the Dark Souls games and so I did and I had an absolute blast
Watch horror movies and you'l be confident enough to play a souls game. That's what lead me to play Elden ring and now dark souls next
A disabled guy beat Dark Souls with a foot-based controller. The *software* doesn’t need the be made more accessible, the hardware does. And game journalists using actually disabled people as a shield to hide from criticisms of their inability to play games, is f*cking disgusting.
I totally forgot about that! Now there’s a guy who’s opinion I’d love to hear about on this topic! 😃
Happens to people like me all the time, we are used as arguments and ways to shit the goalpost and virtue signal to us. I'm tired of this shit tbh with you
I was going to mention this very thing. It's like walking into a sea food buffet and complaining about getting sick because you have a shell fish allergy. Only you put your stupid ass there.
@@Hades1100 don't you know youre hopeless and so oppressed that these privileged wealthy 20 somethings from the west coast know better than you?
I'm someone who: - isn't disabled - isn't a videogames journalist - HAS beaten PS3 Demon's Soul and 360 Dark Souls And I can't for the life of me wrap my head round people who get this irate about an easy mode option. You'd never use it? Great. I wouldn't use it. I know I don't need it. But so long as it's an option and the default is the difficulty as is, why the fuck do you care? Like, they could add a mode where Solaire is chronically depressed for the entire game, where Frampt lays down some straight up truths on you about exactly what's going on, where Anor Londo is a tourist attraction and where Gwyn greets you with a hug and says "hey bro, word to the wise, you *really* don't want to touch that fire". And you know what? So long as that was a separate, clearly marked "silly mode" option and not the default, intended experience setting, I. WOULD. NOT. CARE. It's just *really* weird and cringeworthy how parts of the community get so worked up about a hypothetical easy mode that the devs themselves have said they have no intention of adding. We get it: it's a hard game and you're very proud of yourself for being part of the club that beat it. But honestly it's just a fucking videogame at the end of the day.
Getting clapped in Dark Souls is simply part of the experience, even life itself doesn't have an "easy mode".
My guy has 6 likes and already second comment, rigged
Yo Act Man, pin this in comment.
Unless you pick the “born rich” class, has good starting stats and perks, pretty low street smarts though
Hello again.
Born female, nuff said *leaves chat*
being a sunbro is also a key part of the experience. i specifically build a multi purpose character with passive regen, just so i could guide people across those wretched lands for extended periods of time. showing them secrets. flex with different strategies on different enemies etc. and when the time came where i was in need of help because.. well, im not good enough to beat the dancer at sl1, i went to the steam forums and asked for help and found people that happily stood up to the challenge.
An idea for an easy mode is just have an option of easy mode or normal mode but when clicked on they are the same. so the difficulty is exactly the same and gives the player an idea that he is on easy so he must get through and then at the end with a message that says “this difficulty you played on is the same as the other”
haha that would be awesome
Bro imagine dying repeatedly thinking that your on easy mode lmao
or even better, the game is literally the same up until the end, and at the end it says "if you want to see the ending, go play the normal mode. ah also, by the way, easy mode was the same difficulty."
Also all these ppl keep talking about more ppl seeing fs games and experience theyre art and theyre work. And their gonna do that by forcing fs to makes games and modes they dont want to make? What gushing hearts they are for fs.
@@toast6375the thing is NOT ONE of these ppl bitching for easy mode are saying, "I want to play but it's to hard", they're ALL saying it for others to play it. They don't want to play it so wtf?! I don't get it. Just bitching to bitch. And even if there was an easy mode they would still bitch and die and not like the game.
Fun fact : There is an indie title called "Castle in the Darkness", which is about rescuing a princess. If you play on easy mode, she doesn't get kidnapped and the game ends after two minutes.
that’s incredible
I love it
Hence why there should never be an easy mode
@@B3N_KZheadIt's ok for games to have an easy mode, but Fromsoft games with easy mode wouldn't work
Well if they want an easy mode then from software should definitely do this. Anyone that starts the game on easy will skip straight to the credits and they have to play the game on the normal difficulty in order to experience the story lol
I never understood the "No one cares if you beat big bad baddy on impossible mode!" argument. There are entire channels with big audiences dedicated to gaming challenges with restrictions, there are entire channels with big audiences dedicated to "nohitting" bosses in Dark Souls among other games, and do I even need to bring up Speedrunning & E-Sports?
Thats cool for them. I'm just playing by myself in my house.
Also, i play these games for personal reasons I couldn't care less about saying to people that i finished dark souls what mattered was the experience. The idea that video games (art overall) has to be accessible to everyone is stupid, unique experiences like dark souls wouldn't exist if games were accessible yo everyone.
@@joaogarcia6170 but can everyone really have the same experience? Between all the different classes, loadouts, and path choices, no two folks are going to have anywhere near the same experience. Then consider that early players lacked access to guides, KZhead tutorials, or mods compared to newer ones. Add to that, differences in player skill and bosses that were a breeze for some might as well have been a brick wall for others. The idea of a shared, unique experience is laughable. Trying to force everyone jnto the same arbitrary "difficulty" to promote it is a joke.
Lobos Jr proceeds to beat every game in the series with a wooden ladle 😂
Are you forgetting, "E-Sports isn't even sports."
I love rewatching this video. So disingenuous some people would claim people with disabilities require an easy mode. How insulting honestly. Game Journo's wanting their own difficulty again
This is my 4th time rewatching this video. I just love hearing these points and reflecting on my own experiences in these games.
The anger and frustration these games bring forth are instantly diminished when you finally achieve that victory. And it's literally through actively becoming a better player through leveling up and technique. When I reached a boss I obviously was having trouble with I would go back and play parts I knew were a bit less challenging and gain XP. Going into the menu and simply changing the difficulty level would take away not only the legit feeling of success. Because you know for a fact you only won because you legitimately got better through practice, but playing time as well. Using my strategy it added many hours of gameplay. With a purpose I'd like to add. Playing games without a purpose isn't that much fun. Unless it's something like GTA obviously. But it's also a much more complicated subject seeing as I understand it to be. Difficulty level mechanics are changed in many different ways. For instance I think the most common is the amount of enemies and types of enemies you may encounter. Plus the amount of damage they might inflict on your character. Both may be added or just one probably depending on the developers of the games feelings of what difficulty may mean. And I'm sure it's a bit different with each one.
I've actually got a perfect example of a difficulty slider going wrong. Like many, my first game was Pong, and I simply had the AI wait for the ball to reach a certain section of the field before moving up or down to meet it. Logic dictated that seeing the ball for longer would make the AI paddle more accurate, so at easy, I made it see 25% of the field, medium saw 50%, and hard saw 75%. On testing however, it turned out that the opposite was true. On easy, the only way to beat the AI was to ensure the ball was far away enough from the enemy paddle at the 25% fieldspace. Hard on the other hand chased the ball like a novice in Rocket League, putting itself into awkward positions making it easier to beat with any simple bounce shot. I didn't want to simply flip it, as it was technically making the AI dumber to act smarter, so I just highlighted it in my report, and got to tidying. I've since wondered if centering the paddle after each hit would help mitigate the confusion, but never tried it out. The ideal would probably be a Ray-tracer with different bounce limitations. 1 bounce for easy, 2 for medium, 3 for hard, but it would need to be tested That was Pong, and what seemed like a simple problem turned out to be more complex than I first envisioned. If that difficulty slider was more than just changing numbers, you can bet it gets harder for an RPG. Oh yay, you hit harder. Now you're ill prepared for status effects and bosses that leave no opening
There is such thinds as "Flexible difficulty options" when you for example could move slider of +/-10% damage between "immortal" and "oneshoted" or "How much souls you lose on death" or "Do you want ability of respec" or maybe you want your weapon to broke or not
@@erfarkrasnobayWouldn't work for DS or anything alike. Why? They actually even responded to such questions. They purposely didn't add easy mode or anything with difficulty because they want the community to be able to talk about overcoming the SAME challenges. If 1 guy decides to reduce damage taken by 30%, they can't exactly talk about the same challenge, can they? Or if some absolute extreme player made themselves a 1 shot & still beat it whilest you can't at -30% dmg taken, it would make certain people feel left out and whatnot. Could allow some players to flex more, etc...
@@LuxEternis why other game community could talk about same chellange? Why i could say Stellaris Grand Admiral x25 crisis and every stellaris player would understand what that mean.
Some people have a horrible temperament that makes them unable to stop being angry even after winning because they stew in the pain and misery they had to go through until it completely takes over their mind......
Honestly it would be hilarious if they did add an easy mode, but everything is the same. The characters just chastise you for choosing that option, and refuse to help you.
Omg your comment has me laughing out loud
imagine Melina in elden ring being like "you picked easy mode so,I am afraid, you must remain maidenless"
A friend of mine had an idea for an easy mode where the only difference is that you start the game with one additional soul
Easy mode is already in the game anyway
It will be labeled the "toxic mode" real fast. 😂
My brother just started playing Dark Souls and he sucks at it. But he isnt complaining about an easy mode. He comes to me to ask for advice or looks up videos to figure out stuff.
Glad he stuck with it and is willing to learn to better his experience with the game. Those are the type of players who end up enjoying games like Dark Souls.
Good lad, always nice to see new people coming to the community. Can’t wait to join him in some jolly cooperation!
Sekiro use to kick my butt. Now I can come months later and actually beat most bosses in 3 or less tries. A lot I can do in one turn assuming I don't run in to a bad situation e.g. drawing enemies nearby, accidentally pressing the wrong button or just kinda screwing myself by being in a bad position particularly with the Ogre.
@@thunderlifestudios same with me and bloodborne
Lol when I got this game in 2011 my youngest bro liked it so much I gave him my copy. I’ve only beat ds 1 he’s mastered all three.
Holy shit, I'm writing down your example about horror games right now. That's actually the single most genius point about this debate I've ever heard. I literally have no clue how someone is supposed to argue against that.
Not only did Artorias use a great sword with one hand, it was his nondominant hand. Artorias is left-handed and he uses his sword with his right arm.
Fun fact: Artorias is left handed. He’s fighting with his off hand during the boss battle.
I was gonna critique some lore here, but Artorias do be flipping a sword with one hand...
Thats the only easy mode we get. And am happy with that
That's broken he's kicking the players ass with a broken Arm doing flips and shit like a ninja dark souls doesn't care if your handicapped or not anyone can beat the game if they want to
Artorias may have been crippled in his battle in the Abyss, but he was still powerful enough to be doing sick flips on my corpse with a literal handicap.
@@grotus5549 just picture him in his prime instead of the broken state
I would love it if From Software trolled all these people by putting an easy mode in the game and all it does is remove every enemy, and you just walk from start to finish.
Why do you want to troll people for playing differently than you? How does someone playing differently hurt you?
@@stevefromaccounting1890 Ok, so I like this question because I've been thinking about it from the Devs perspective. How about this extremely likely scenario....They add EASY MODE, and during the review process, you can bet your ass all the journalists will use that mode, and because a huge part of the game IS the difficulty, they give the game a lesser score because they were bored or just didn't like it (because it's not the same game without the difficulty) So there's one HUGE reason Please refute if you can/want to
@@stevefromaccounting1890 Ok let me ask you a question. Why do you care so much?
@@1_underthesun games journalists aren't human and they should be banned from existence. That's unlikely however, but they should be required to disclose what mode they play on. Alternatively, let's go back to demos and let the players decide for themselves if they want to buy based on their direct experience with the sample product.
@@yourewallsareveryconvenien8292 honestly? Because games should be fun, and how someone else wants to play the game they purchased does not impact me in the slightest. As a result, I cannot wrap my head around the idea that others would force people to either play a specific way or tell them not to play a game. And I find the idea that an additional and optional mode would destroy a game absurd. Many of these arguments act like I'd be going back in time and deleting the original settings and replacing them with super, easy baby mode.
On top of that. I noticed that my experience with dark souls when I first started and my experience now are worlds apart. I lost interest my first play through fighting a bill monster. Now most bosses are beatable (yet challenging in a way). It’s all about perspective.
Same. I raged quit twice on Ds1 (my first souls game) against Capra Demon and O&S. Took about close to a year before coming back and it just clicked for me. Nowadays bosses are still tough but aren't as impossible.
first time i fought gwynn i died nonstop for 3 hours. i actually cried the next day when i beat him and finished the game. that feeling when you overcome the challenge is undescribable
When I fought Gwynn for the first time I was lucky, as I had learned how to parry and was pretty good at it. And I had him dead in two attempts. but fights like Nito had be fighting for hours
Every game has an easy mode: It’s called “get your older brother.”
underrated comment
nah it's called google
Shi, I am the older brother 💀
@@grug1343 that was exactly me. My younger cousin asks me for help to beat old demon king and I beat him easily.
@@belligerentgoose3190 me too man
I mean if you want to "experience" souls games without the difficulty, just watch a lets play or something. There you go, you can appreciate the story and art style without putting in the effort.
exactly.
These are likely the same people who will complain about let's plays as well tbh lol
@@InfernalMonsoon It's people that are either used to getting what they want, when they want or people who are getting upset because they think someone else might be upset.
Facts but experiencing it in game like you’re actually playing and controlling the player is way way different from just watching
Or just get a mouse and keyboard.. suppose that's not hard anymore since the timesaver you can buy from the remaster that lets you have basic hardware support on the api and interface level for an easy 20 extra plus a few years of silent unapproving fuck you unacknowledgement...
9:45 I think sekiro is the LEAST deserving of an easy mode. how can you alter the perfection that is isshin the glock saint
Hesitation is Defeat
Fromsoft should ask you to select a difficulty at the start of the game but they affect nothing and actually are all the same
Another good point is that Dark Souls is based on Berserk, which is all about struggle. Dark Souls manages to capture that essence and having an easy mode would defeat the point of its reference.
Hear fucking hear
Thats not the only thing they took from berserk but i guess i agree
exactly
I hear your point Though, an item you can pick up in the beginning of the game that reduces damage taken by maybe 20% or something and does nothing else except take up a slot that would otherwise be used for a shield or secondary weapon would probably be best for a soulslike. It'll make the player learn to parry with their weapon and use evasive tactics more often to avoid taking damage at all.
Waiting for actmans why skyrim is so awesome is almost as painful as taking an arrow to the knee
people often forget that dying doesn't necessarily mean hard, it's an opportunity for something else more, use it to learn patterns, not to rage spam and cry online you perceive deaths as failures, leading you into thinking it's a hard game, but in reality it isn't as frustrating as it is if you just played the game and master it. where's the fun in playing a game about humans trying to beat gods if you're already OP?
True
idk but its how you perceive the game is your win-con, these game journalists cant win for shit because they brand DS as hard LMFAO and they accept it
Also dying is in fact part of the story and lore itself. Dying actually means something
i feel like this is a very bad point to make as someone last time i checked if your game requires trial and error to teach the player, that's bad game design
@@howdyimhowdy3751 The depends on what you are trying to create. In the real world we very often learn things from trial and error. If we have the time, or feel strongly about learning something we will learn about it (i.e. searching posts online for what to do). Without that knowledge though, we have to use our precious experiences to make educated guesses and see if they hold true in any particular situation. If you want your game to mimic real life situations, trial end error gameplay (that ALWAYS follows and obeys the laws of your world. I.e. NOT something like kaizo blocks or IWBTG) is an excellent way to cement the realism of your game. However, if you want to make a game that should be able to be played through it's entirety without the need for a community and knowledge to be shared amongst players, than trial and error gameplay is absolutely terrible game design.
The lack of a difficulty option is what makes the game fun. If you could just turn the difficulty down every time you came to a roadblock, then you would get no sense of reward from overcoming it.
The difficulty actually comes from choosing whether or not to upgrade your Health. If you have more health, then it will result in a noticeably easier experience overall, since you're able to take a lot more damage before dying. It's especially invaluable early in the game, before you find better armor and weapons to give you more of an edge over your enemies.
Honestly I didn’t really care either way before. But then, out of curiosity, I played the easy mode mod for elden ring after I had already beat the game multiple times. After my experience with the intended difficulty, the easy mode felt so pointless and soulless. I got no joy from winning, I felt no stakes, it was just sad. If that had been my first experience with elden ring I don’t think I would have played for very long. It was my first souls game and I didn’t know how satisfying winning against difficult odds was yet. I would have 100% switched to easy mode the first time I felt stuck, and it would’ve ruined the whole experience.
One of the funniest parts of that dumb thread was someone calling him out and him responding that he's interviewed Miyazaki for hours before so in his words "he's accomplished a lot". So he talked to the man himself and still doesn't have a damn clue why the games are the way they are..smh lol
I have a plan act man, all we need is some money, faith and A got Damn red dead redemption 2 review.
You mean "Why Red Dead Redemption 2 is a masterpiece".
Yes indeed
ooh also rdr1 review
Red dead revolver review lololol
@@smoker5989 indeed when our plan is over, we’ll be farming mangos in Tahiti.
You actually changed my mind on this subject. I used to think some of the same things as the people complaining, but playing the games and seeing your take has officially convinced me. I probably should have typed this when it first convinced me but better late than never With this understanding, it's much easier to appreciate these games for what they are. They are pure games, not plagued by microtransactions, corporate greed, or complaining fans ruining a good thing. And I absolutely love them for that. Even when I don't like one of their games (preference), I can always appreciate what goes into it and what it is at heart
I've been so furious at the insane damage of Godfrey, first Elden Lord that I could spit blood, and I firmly believe that fight is as it should be.
Don't FromSoft games sell like hotcakes? It's not like they NEED to make an easy mode to have the games sell better.
Players are begging for a Bloodborne 2 or remastered/remake, for example. But that's up to Sony.
@@dynamicflashy Actually it's up to FromSoftware too for u know making the damn game and the closed Japan Studio who gave a lot of the Bloodborne ideas to Fromsoft. From hates doing sequel so its not happening.
@@dynamicflashy nah. Miyazaki hates making sequels he said it himself, dark souls 2 wasn't made by Miyazaki and DS3 was made to make people shut up about "DS2 killed ds1 loreeeeee11!1!!!!1!1!"
@@xBinyWolf That's fine. Bloodborne doesn't need a sequel. All we need is a 60 fps mode or a 4K/60 remaster.
@@dynamicflashy BB really needs steady 60fps. It would be the best game ever made.
If Dark Souls had an easy mode from the start then the fanbase wouldn't be what it is today, we probably would've just got stuck on Smough and Ornstein then switched to easy mode.
I would have never got into the series, the memes about it being really difficult is what even got me to buy the games in the first place
Funnily enough, I managed to beat Ornstein and Enough on my very first try during my first playthrough. It got super close though. I was completely out Estus flasks and had about 2/3 health left.
If it had an easy mode, We wouldn't be 6 games deep, a whole new genre and a sea of knockoffs to follow it. Its a cult classic because of the difficulty, Matched with an incredible world design, combat system and lore.+
@@killerdude151 great. Now that it's established though, why not add one?
@@stevefromaccounting1890 Because I want fromsoft to focus on making masterpieces and not waste time watering down the experience to appease people who likely wont finish the game anyway.
I don't know about unlocking Easy, but you get Hard in Gwynevere's room
bro...
I am a 57 year old grandma with MS. I beat DSR, DS3 and Elden Ring....if I can Get Gud, then anyone can Get Gud...you just need to understand "You Died" its just part of the road to victory!
Damn bro that’s insane
Respect
That’s like adding “finished game” mode to cyberpunk 2077
bruhh
@@shib5267 bruhhh
bruhhhh
bruhhhhh
bruhhhhhh
I think the game should also be “accesible” to people with specific disabilities, such as having color blind modes or one handed controller schemes. After that, it’s up to skill.
If that was true I couldn’t wait to see someone just straight up one hand the entire game
Lucky for you those options exist on the game!
A man beat the game with the fucking donkey kong bongos.
@@Foreseer117 even better
That is why they hate “Get Gud” so much - it ultimately comes down to skill, where your failures are your own. These people don’t admit failure.
Fun fact that most people don't realize is that Dark Souls 2 literally has an easy/hard mode. When you get to Majula (start of game), you can join one of two covenants that make the whole game easier/harder respectively. The problem is that people want a button at the character create screen where they can press "easy mode". Sorry, in this franchise you have to do the bare minimum before you get to make the game easy.
Dark Souls 2 had some of the coolest ideas at the time. Dope covenants, great builds, meaningful NG+, replayable bosses, powerstance, pvp, Bonefist existence, etc. So cool.
@@IrrelevantOaf Absolutely! The game did so much well and continues to be one of my all time favorites
This is even more true for Elden Ring. Spirit summoning, player summoning and magic builds all make the game much easier. Only Sekiro can't be made easier.
Petition to have fromsoft ad an easy mode button at the start of the game… but just have it do absolutely nothing with no changes at all.
Yoooo yea would be a nice placebo for those complaining about a a easy mode even though it’s all about trial and error
The “hi how are ya” took me the fuck outttt
I have 60% functionality in my left hand since 2008 due to nerve damage from a neck injury. I’ve beaten every Soulsborne game and am currently enjoying the hell out of Elden Ring. It’s called practice and patience.
Hell yeah brother, wishing the best for you.
chad
Ah, so you speak for all disabilities and skill levels then. Good to know.
@@stevefromaccounting1890 he doesn’t have to but if you’re able to play video games at all you can beat a fromsoft game
@@stevefromaccounting1890 Maybe he can't speak for your disability but he can speak for some sure :)
Twitter users when dark souls is hard
Stupid people when they auctally need to play a game Which doesn't have a 6 min cutscene every 5 min of gameplay
While I do love games like Devil May Cry that lets you unlock higher difficulties letting you decide if you want it to be harder, I also appreciate how Souls games force you to think how you can make this seemingly impossible game easier for yourself
My first souls game was bloodborne I literally spend an entire month trying to be the first boss Father Gascoigne After I finally beat it him I literally jump out of my chair a scream joy This is the only game that ever gave me that type of emotion and through out the whole playthrough I wore Father Gascoigne's jacket just to remind myself It doesn't matter how hard the next boss is there's always a way I finished the game with my arcane build at new game +3 ever since then this game still remains a 10/10
Good for you, not everyone necessarily will experience those emotions even when doing those same actions.
Good work brother. Continue to enjoy the thrill of accomplishing hard things.
@@gamerinatrance3618 no, but nearly everyone who has played a souls game has had a similar experience of overcoming a tough challenge. And that’s precisely the reason why an easy mode would be bad for the series
Congrats!
@@dathunderman4 Yeah as someone who's been playing games since 2006 I agree that I have had a similar experience of overcoming a tough challenge. It also turns out that the vast majority of them come from games with optional easy modes that I never touched because I didn't need to, but others would have gotten use out of.
I would be okay with an easy mode as long as they named it “Twitter Mode.”
lmfao
And they have to make it obvious that you're playing on Twitter mode, I don't want a game review from some limp wristed journo that played the game on easy mode, to hand in a half baked review to get paid
@@everyone1liesd459 for sure. All the enemies have to use Soylent bottles as weapons and wear blue check mark shirts, so all their footage is fucked up
Or game journalist mode
"Journalist" mode.
One difficulty means better difficulty balancing and lore accurate boss fights.
No, it means the designers are lazy.
@@osaka_phong Nope but option to increase or decrease the difficulty in the menu instead of in the gameplay is.
Even if it had an easy mode, hollowed-out losers would complain that easy mode isn't easy enough.
I love the points you made Act Man. I recently got into Dark Souls and totally got the whiplash in difficult jump plus super vague and confusing world. But it's interesting enough that I WANT to explore and experience something different. My biggest takeaway from your arguments is that no one is entitled to experience everything the same way. Genres, ratings, difficulty, tone, EVERYTHING in any form of media is made for a crowd. Some appeal to larger crowds, others don't. Demanding everything be catered to your desires is entitled and selfish. If you truly want to enjoy a form of media, you'll find a way. But don't try to change that media itself to suit your limited scope. And if you try and just can't get into it, then oh well. You don't have to like everything. And you don't have to tell others their form of media is lesser just because it's different from yours.
Release nerf gun zombie apocalypse episode 3 you hack!
No I won't repaint my masterpiece because the colorblind can't see it. I'd recommend they listen to a really good song instead.
“Super vague and confusing world”, I 100% agree with you
Yes dude that’s exactly what these games do. They are SO punishingly hard to new players, but the worlds and enemies are so unique, enticing and horrifying that you are compelled to explore every corner and claw your way to the next bonfire to see what new abomination and challenge lurks around the next corner. I love these games so much and I’ve only beat DS3 and almost beat Sekiro.
Dark souls is actually very lax and cheesable once u get your bearings. It’s so much easier than you think and you’ll see what I mean eventually.
Seeing victory within a dark souls game is like holding in a piss all day,it's painful and you'll have to endure but once you get to the victory that is a toilet it's just satisfying
you ever dreamt of a cutscene like sequence where you jump outside of a building while tanks and trucks drove on the road in front of the open portaloo in front of you and then you just run and desperately grab the door then you took the most gratuitous piss ever then you wake up with piss on your pants/pajamas and bed?
very strange analogy but very accurate
He's out lf line, but he's accurate
Best comparison so far
Another bit, if there were difficulty options, some people who could definitely beat these games with a bit of effort wouldn't want to play on the "intended" difficulty, before I started playing souls games a lot I was playing games with difficulty options and I always picked easy mode because I didn't feel confident that I could beat the harder modes. When I first played Bloodborne I hated how hard it was and how I got my shit rocked by everything, but I kept doing it anyway, now I'm on NG+7, and I've beat all of the games several times over(besides sekiro) and I wouldn't have accomplished that kind of thing, or changed that much as a player if there were difficulty options.
Not true. I played both Mass Effect and Dragon Age through on easy first to enjoy the stories without frustration. I beat them on insanity/ nightmare to get the achievements later. I enjoyed both playthroughs for different reasons. One did not detract from the other. Would some people never bother with the higher difficulties? Yeah, most likely. What's it to you? Does your experience revolve around their enjoyment of the game?
@@Ocelot35 SOME people, I didn't say everyone.
@@squiglythegoon9678 Right. But the video is arguing that an easy mode would ruin the game. Not that it would ruin the game for some people. And I would also argue that failing to select the appropriate difficulty level is not a flaw in the game itself. That's just user error.
@@Ocelot35those games are literally focused on narrative, not difficulty.
@@Ireee702 And? No one has an argument for why an easy mode ruins the game. Does a kid shoving chess pieces up their nose ruin it for the grandmasters? Didn't think so.
I want accessibility options in these games but when I mean accessibility I don't mean making the game easier, I mean bigger text for item names and descriptions, etc. I'm registered blind, I've played all 3 dark souls they are amazing. I love them, but I do think making some things a little easier to read for someone like me wouldn't hurt the game. What do you guys think?
Lvl up perception. Skill issue.
@@wife_beater_ Yeah yeah very funny
alright well thats sounds fair
Ultimately it's about respecting the intentions and desires of the artist. If the developers believe adding easy options would reduce the quality or merit of the game, they have no obligation to create such a mode to placate a given group.
I don't want an easy mode, I use whatever difficulty setting is hardest(except hardcore ultimate ironman. I like a challenge, not suffering). That said, why not give the cruddy games journalists noclip and invinicbility and be done with their moaning?
I can't respect the artist or his/her desires because I'm an entitled Games Journalist who demands special treatment.
i think it's funny considering if FS ever *did* decide to put in difficulty options (not that they should or would i like DS the way it is), i can almost guarantee a majority of the FS fanbase would be pissed lol. i think your point is true though if the devs want those options then okay if not then also, okay. idk why Act Man even made a video on this imo it's such a tired thing. that article was obvious clickbait; that headline always garners a bunch of angry clicks every time a FS game comes out. he shouldn't have even given the article exposure. it was meant to antagonize an angry reaction haha
and if half your consumer base deiced to bail so quickly they effectively wasted their money, then that their choice as well.
FromSoftware knows who pays their bills and it's certainly not the dipshits on Twitter that (evidently) can't even get past the tutorial boss.
The whole thing is just "I don't like pistachio!" "Then why did you ask for it?"
Well yes, but... 'no! They should make pistachio more appealing to people who prefer chocolate. Those people could just go eat chocolate of course, but maybe they just want the pistachio to taste like chocolate so they can say they ate pistachio and enjoyed it....'
@@MelAncholynus yea just think about the people who are allergic to pistachio. Are you really going to gatekeep pistachio so these people cant eat it?
@@mcdc3037yeah!.... f*ck their allergies they need a taste of Pistachio even if it kills them.
No. It's "I like steak, but the chef only cooks it well done and refuses to offer medium rare. Meanwhile, a group of zealots scarfs down charcoal and mocks anyone who doesn't want to choke it down as well."
@@stevefromaccounting1890 no, it’s more like you went to a nice steakhouse, ordered a Big Mac, and then spent weeks bitching about it on youtube comments because you couldn’t wrap your mind around why the chef refused to serve McDonalds and why nobody else at the restaurant wanted a Bic Mac.
Its not just with dark souls games, this argument applies to so many other things. As a pianist, I go through the same struggles and frustrations learning a piece as a do when im fighting a boss in dark souls. They can be frustrating and demotivating when you're learning them, but absolutely satisfying when you get them right.
The Souls games already have an easy mode. Just play as a magic build or Co-Op with a friend. Jolly Cooperation- Seigmir
You forgotten about bleed build
The whole point of a souls game is that you're a weak souled individual facing overwhelming odds and challenges. To die, and die again until you get strong enough to overcome it. The story is built into the gameplay. That's the game. You can beat the f'ing game with a banana, if that's not accessible idk what is (Also never ask a creator to change their art. Big boy companies should be making accessibility controllers/devices so everyone can enjoy the game for what the creator made)
I dig the nightingale pfp
@@daizenmarcurio fr, that nightingale armor in skyrim looked cool and has decent stats
But- but not everyone has a banana! Dark souls isn’t accessible! Think about the children in Africa, how will they be able to beat dark souls with a fruit???
Some people lifted 6,270 lbs(2844 kg) in time. Does that mean every people can lift that weight all of a sudden. I don't think so. You said some people beat the game with banana but that doesn't mean everyone can play it because some guy put 2000 hours into souls games and wanted to try to play it with banana on his 33th run.
right, I mean dark souls 2 literally has an achievement for dying!
What if when starting a new game, there was an option labeled "easy mode" that; A: changed nothing whatsoever B: made the game harder.
Kuro's Charm in Sekiro basically, which Act Man fails to mention
@@GreebusBleeb why are you fuckin everywere are really that desperate for an esay mode?
That would be amazing. Lol
How about A: it changes nothing. B: NPC’s make fun of you for it.
It shouldn't make it harder because then the normal mode Will be considered An easy mode, and you Will once again have the community split up
Elden ring and the Souls games in general are not made to get the player comfortable or to make the game seem easy. The souls games are made to feel like everything is against you. You start off weak in a souls game and you are going to die alot, but you are supposed to learn from these experiences and improve from every single death. Simply removing the challenging “you against the world” feel would cripple the game and get rid of the marketing gimmick. You don’t play a souls game to simply play and win, you play it to get a real challenge. Something that is rare in today’s gaming.
Beautifully said. New to these games. Came because Elden ring. Gonna get Sekiro and probably try the OG souls games too. Absolutely love elden ring so far and although it's frustrating, that feeling of overcoming is so nice.
Btw artorias's broken arm is his good arm. He is left handed and fighting you with his weak hand ALL WHILE SUFFERING FROM AN ABYSSAL CRAZED RAGE. you are basically fighting him at a tenth of his strength.
And that's why making him hard is important. To show how much of a badass he was. How would we know if we beat him first try without any difficulty? We would just forget him the second we leave the arena.
and even so he still tear me apart.
Oooooo, I like this
I had to get a shit ton of poise to beat him. He made me re think my equipment because I died so much. Now I wish there was DLC to fight artorias in his prime.
@KillenX Ultimate Ginger oh fuck that guy. Pardon my French but yeah. I hated kalamet lmao
Here's what easy mode should look like in the Souls games: Darks Souls 1 - In the cut scene where Oscar drops the key to your cell. In easy mode he takes a look at you, shakes his head and carries on without dropping the key. Dark Souls 2 - When you try opening the door to the Firekeepers house, you find the door is locked, with the old firekeepers laughing hysterically inside each time you try. Dark souls 3 - When you try to pull the coiled sword out of Ludex Gundyr, it won't budge.
We can only dream lmao
bloodborne - the blood beast lookin thing eats you
@@lordheadass3662 Better yet, The blood procedure in the beginning fails and you just wake up in a totally normal world, Fade to black, roll credits.
How about this? Dark Souls 1 - The player has control over the difficulty and selects the option they enjoy, with achievements/trophies being locked behind the intended difficulty. Dark Souls 2 - The player has control over the difficulty and selects the option they enjoy, with achievements/trophies being locked behind the intended difficulty. Dark Souls 3 - The player has control over the difficulty and selects the option they enjoy, with achievements/trophies being locked behind the intended difficulty.
@@stevefromaccounting1890 kzhead.info/sun/op2ancWjnZ-Ke6s/bejne.html
“It’s supposed to be hard. If it wasn’t hard everyone would do it. The hard is what makes it great.” -Jimmy Dugan, A League of Their Own Quote was about baseball, but fits perfectly for FromSoftware games
It annoys me whenever casuals come in and try to change games to be easier so they can win without trying
I just helped my brother beat Margit in Elden Ring. He had never played a souls game before. I taught him how to punish certain moves Margit does and what moves to just avoid. There's always a way to make the game easier, it's just not a menu option.
The difficulty has been nerfed in Elden Ring. I flew through it as opposed to Scholar of the First Sin
@@waveygravey3575 there were only a few bosses that were truly difficult. The world as a whole felt better but it did feel easier. Also NG+ doesn't feel nearly as hard as it used to.
Im legit doing the same thing with my brother too rn, hes almost got margit down
@@waveygravey3575 no it wasn't you just got good in dark soulses and then passed the skill on elden ring
@@sassas1487 I hate the saying but this is one of the few instances where "git gud" applies.
Complaining that Dark Souls is too hard, is like saying Wolfenstein has too many nazis, or Hitman focuses too much on killing. Remove any of that, and they aren't the same game anymore.
dark souls does have a good lore and interesting bossfights apart from difficulty. But the main reason its hard is because dying is part of the game(bonfire resurrects you since you have that respawn ring). The game expects you to die again and again.
@@jagath3028 I'm not sure what the point you're trying to make, is.
The biggest problem I have with this argument, and most of the video is that it’s all just logical fallacies to support your stance on the issue.
@@jagath3028 the lore is tied to the difficulty.
@@HICKMYSTER10123 No. *YOU'RE* just a bunch of logical fallacies! Checkmate
I just love they stood by their audience instead of making the mistake every other game makes and trys to get a bigger audience and in the process makes their original audience less happy and this is coming from someone who has never played a dark souls game
I remember beating Slave Knight Gael and The Nameless King in DS3 being the greatest moments of my gaming career. The sense of accomplishment was overwhelming. Definitely could have done a backflip…or meagerly tried to. Once you click with the learning curve and manage to understand the leveling system and stats, and telegraphing of boss attacks…it all just comes together. EDIT: I still suck ass at Sekiro though. That shits so hard. 🤣
That's funny, I beat Sekiro like %100 and found it so demanding and fun. But the Nameless King, Gael and the final Elden Beast in Elden Ring I still can't beat solo.
@@pianospawn1 I got all the way to ishiin the sword saint…and the demon of hatred. I can’t kill either. Let alone come close 😅
Friede is easily harder than al those bosses yet no one mentions her difficulty
@@Dark_kittens123 ah, that’s another one. Intend to forget ashes of Ariandel. I tried her twice. Not gonna happen for me either. 🤣
Would be genius if they added an "easy" mode, which says it's easy but actually doesn't change anything.
That would at least shut some people up, and it would be kind of funny
I remember demons souls had a halloween update that gave enemies like 10x hp, do that, I looked it up. It put the world in only dark tendancy which is funny
more like "easy mode" as in the gears and all that stuff are easier to get, but other things stays the same. If you suck at it, you'd still die regardless of difficulty
It'd be funnier to purposely switch "easy" and "hard" like what accidentally happened with a "Resident Evil" game when it came to the US.
Waiting for actmans why skyrim is so awesome is almost as painful as taking an arrow to the knee
"Why does it matter" God I love this one. It matters because Fromsoft is making the best games on the market right now, yet people are begging them to fundamentally change how they make them.
" because Fromsoft is making the best games on the market right now" Debateable.
@@Johnspartan296 Their big games are better than the 90% of the market anyways.
@@devilsbossa exclusively better than EA
@@Johnspartan296 They do make some of the best though, and they’re pretty much released 3 amazing games in a row. Bloodborne, DS3 and Sekiro
@@Johnspartan296 not quite considering ever since demon souls almost every game was a near and if not an actual masterpiece
When you have a series of games that have literally taught people grit and determination, changing their lives forever, suggesting we should make them easier is literally advocating for directly degrading art.
When I beat Ornstein and Smough finally was probably in my top 3 gaming moments of my life. It took me 3 days and exhausted all the resources I had. The feeling of accomplishment was euphoric. And I never picked the game up since. I do want to finish it someday but I felt a sense of completion after the slog of finishing that fight.
To quote TGX game reviews: my one specific gate is here, you don't need this gate to appeal to you specifically when there are thousands of other gates catering to you. Not every game is going to appeal to you is the lesson here
TGX is sort of interesting to follow since his reviews change and improve as he makes more of them, while he still ends up occasionally repeating the same downsides as before. That sort of growth overtime makes watching his content interesting to me. There's a lot of effort in what he does, but sometimes he also poorly manages his projects like the Megaman series review. Those videos are like watching a steady spiral towards madness, showing why you probably shouldn't review every single game in a row like that.
@@Arexion5293 I agree wholeheartedly, although I find myself relating to him alot since his childhood strangely parallels mine, although he's currently on break due to mental issues from what I heard, its a good thing he's getting help too
This is so on point, I couldn’t agree more. The whole point of the “Souls” games is to overcome such a challenge, to realise your mistakes, to adapt and over come what has stopped you in your path. Think of it as a puzzle game. You change this to help with this, you learn this which is useful for this and so on. Taking that away would cripple and destroy the whole reason the game exists.
I agree as well
I mean…if that’s the experience you want then select the higher difficulties. I personally wouldn’t play it but if the devs wanted to put in a weenie hut juniors difficulty then I don’t see how it ruins my experience so long as I don’t actually use the difficulty
I feel the same about the Witcher 3, Death March, especially in the beginning, is a crazy fun experience every fight is a dance with death. But I could understand if someone only wants to play on Easy. The story is just that good.
Summons exist
I agree. I suck at dark souls but I still agree
Dark souls should have an easy mode How would it work? Well, the game would start, then immediately cut to then end credits, then you'll get an achievement giving 0G on xbox and no trophy on playstation saying "well done now play the proper game"
the ONLY valid argument for accessibility features in Soulslikes is with regards to people with physical disabilities, but even those arguments fall flat when you realize people have beaten the game on all sorts of non-official peripherals. find the controller that works within your physical capabilities, and then git good.
I just beat the bell gargoyles yesterday and ringing the bell was the best feeling in the world. I feel like if people had an easy mode they would be robbed of that satisfaction I had
People who play on easy mode don't deserve satisfaction.
@@connorperrett9559 I've always found playing on easy mode is like getting participation trophy
True. I might never play it on easy difficulty. But just the fact that easy difficulty exist will rob all the satisfaction. Like in god of war games the god difficulty is extremely hard I found it harder than demon souls and sekiro. But even when you beat it on God mode the satisfaction is nowhere as near as beating a from software game. The easy mode players will never live the true experience and are gonna trash the game
@@ShivamPatel-yq7rr Splitting up difficulty modes also tends to cause issues with the entire game. Skyrim is a good example, where everything is balanced for the standard difficulty as a "normal" experience, and the lower and higher difficulties are simply poorly balanced damage and health boosts rather than genuine changes to the system. I'd only support an easy mode in a game if it was a total afterthought rather than an attempt at rebalancing, like putting in a cheat code that turns the player character immortal and leave it at that. That way it would minimize impact on the actual game, and the average easy mode player should be content with immortality as their arguments tend to revolve around wanting to experience the game's lore and story without any frustration or real risk.
Speaking of which ring that bell to be notified for any fut- *we know you clicked off the video just then* 👀
Suggestion: "easy mode" is a video of someone from the team showing all the game features and speedrunning the levels. Let´s face it, game journalists don´t wanna play the game, they just wanna complete it ASAP to write the damn review so they can start their next shitty article.
''FromSoftware's new title is transphobic, which isn't surprising'' is some shitty headline I'm sure they would write
this is honestly true, Days Gone didn't sell well because game journalists didn't take their time and didn't pay attention, so then they made the game seem bad
A colorblind mode is an accessibility setting. Making it literally easier is pandering to people who refuse to learn the game.
As someone with disabilities, my one critique is that I wish they would offer access to a demo so people can determine whether the experience is for them or not. I 100% support the idea that these games can and should exist. But it's also important to help people be able to make informed purchasing decisions so they don't buy something and then want to send it back. One thing I loved about old school Xbox 360 is how many demos it had. It let me try genres I would never have touched if I had to pay up front, and helped me discover games I still love dearly to this day that I otherwise would not have played.
“By not pushing yourself to do harder things, you will be at the bottom of the mountain while everyone steps on you to make it to the top” a teacher of mine
Damn, that’s savage
Saying Dark souls needs an easy mode is like watching a horror movie, complaining that it's too scary, and then demanding the studio makes an alternate version of the movie that edits out all of the jumpscares, blurs out all of the gore, and replaces the suspenseful music with dubstep
perfect analogy
I don't know why you assume every horror movie has to be gore? Gore is to horror movies, what dark soul is to dark fantasy RPGs. Now, all dark fantasy RPGs are hard, are "souls-like". If you want another game like the witcher 3, you'll have to wait years or get scammed and buy Dark Soul, only to give up after farming skeleton for 5 hours.
or going by one of the twitter's comparisons in the video; there's this elevator and the stairs but at the top of the building there's also your favourite cake you wanna get so going by the stairs is much more difficult but far more satisfying, because you took that extreme effort and now you're getting what you wanted, versus where you just take an elevator to get that cake, you're just not going to be satisfied because you took the most obvious, easy route
@@MlleLurleen Your reading comprehension skills need serious work. Nothing in Riley D’s comment “assume[s] every horror movie has to be gore.” They’re analogizing hardcore horror movies to the Souls games (which is apt, for obvious reasons) in order to argue that a work of art shouldn’t be forced to conform to the sensibilities of an antithetical audience. In doing so, it loses its identity, its unique vision. You know what you’re in for if you pick up _War and Peace_ -- a challenge -- but there are plenty of dumbed-down versions of the novel if you’re not up to it. Tolstoy wasn’t forced to write them, however, & Fromsoft shouldn’t be forced to compromise its integrity for the sake of “inclusion.”
@@MlleLurleen or you just try 50 more times and succeed. If you don't want to have the effort of going into the same battle 50+ times, this game, as sad as it is, is not quite meant for you. The thing is, dark souls is mainly driven by its difficulty and the satisfaction you get from beating a boss after the 40th time. If you were to take that away, the part the devs spent most of their time on because a hard but still fair difficulty is hard to make, you would get a lesser version of the Witcher or Skyrim or something because the story (not talking about the lore here) is just not quite up there. Therefore, the game would be much less fun to play than for example The Witcher BECAUSE it lacks the main element that makes them great, but that you dislike. In my opinion it's better for players who don't want to fight through the same level over and over again to just play a game that focuses more in story. It will provide them a better experience and be overall more enjoyable than dark souls with easy mode.
Git Gud is not an insult. Its a challenge!
The whole point of these games is that they’re an incredible challenge. It’s about overcoming that challenge through repeated failure. Adding an easy mode would change the entire game. People playing it would be like “yeah this isn’t that good.”
Then people would opt for the harder modes. So what's the problem?
@@Ocelot35would they though? If something that you try is super easy then you never get interested in it. If you aren't interested in something then you wont care enough to go and restart it at a higher difficulty and will just drop it instead. If someone is a god immediately, then by and large they will go look for anything else.
@@kempolar9768 Isn't there a story? I always play games on easy first, to learn the mechanics, enjoy the story, and then I beat it on the harder difficulties when I can focus solely on playing well.
@@Ocelot35 of course everyones preferences are their own and that's the way you enjoy things, so that's totally a fair way to see things. But in my personal experience you would need to have a truly incredible story to keep my attention if the gameplay itself doesn't require much effort, and most games simply cannot reach that level of a story. From my own experience with others this seems to be a pretty common thing. And of course for certain games like open worlds, just running through the same areas a 2nd time on a different difficulty typically won't be very enjoyable. This really only changes if it's either exactly the gameplay style you like or if way more changes about the world than just the enemies. For me, while a story is still a massive part of any great game, it is generally more in the background compared to the gameplay. If I can't enjoy 1, then I'm probably not gonna stick around for 2.
Like I enjoy Neon Whites story enough, but if I wasn't partial to the gameplay loop of speedrunning then the story is not strong enough to keep me around, same goes for Elden ring. If I dislike the gameplay but like the story then I'll just go watch the cutscenes or check a lore video on KZhead.
I’d argue that the souls games, especially the first dark souls, are all about perseverance. Most people that are fans of these games know that. That’s the real message behind them, and no one who has ever beat any dark souls game would argue in favor of easier difficulty options. As the developers said, they want everyone to be able to share the same gratifying experience.
Exactly....perseverance. Those of us that actually conquered the game did so because we would NOT give up. Quelaag killed me so many times it was ridiculous. But after enough attempts she died just like every boss before and after her.
Kakashi Tom? Interesting
I've beaten numerous souls likes and I'm absolutely on board with an easy mode. It wouldn't be for me but I really don't see a problem with making the game more accessible for people.
To never go hollow
@@rageoftyrael thank you
the thing about Souls games is that it gets easier as you go on, the more you play the easier it gets unless you're not paying attention and if you don't wanna pay attention and learn then that's YOUR problem, it's not the game's problem.
the difficulty in these games make a lot of sense and is very intelligent and reasonable difficulty, also it means they only focus on just one universal difficulty instead multiple so it means that one difficulty will be really balanced. they also give a lot of options on making the game easier or harder with different weapons or other RPG elements, they give you so many options that you can literally make the game easy by just out leveling everything. so there's literally no reason why the game would need an easy mode when it already there. but the thing is people who want an 'easy mode' probably won't notice or learn about anything I said here because if they were the type of people who are about to take on a challenge and paying attention and learning, they'd never need an 'easy mode' but here we are.
Tbh these games are not even that hard, don’t see what all the fuss is about
@The Leaprachaun with the muscle memory you have now from playing all the souls games, the hardest game for you would be Sekiro because the combat in it is totally different.
@@Someone-vq6jk most of these people have probably started gaming since around 2010, probably only AAA and very mainstream games that are very easy. so they feel alienated when they play a game that's not overly easy. but even SoulsBorne games give you a lot of options to make the game a lot easier, like completely out leveling an area or using an overpowered weapons, etc.
@@johnmclawson3982 He didn't even say any of that stop trying to project your self image onto him, Souls game always have an easy mode and can be easily utilized if you're not braindead.
I'm really late to the party haha. But people have completed these games on alternate controller not made for the game, hell, some have beaten it with f*cking bananas. Anybody can beat a Souls game. Not anyone has the guts to.