Python Scripting in MotionBuilder - 03 - Components and the Scene

2013 ж. 7 Нау.
8 838 Рет қаралды

Notes and source: awforsythe.com/tutorials/pyfbs...
Part Three dives into the major concepts necessary to understand how the scene is put together, and the common functionality inherent in all scene objects.

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  • I thought I would never understand this stuff and you made me... closer to it ;) Thank you!

    @Reanimathor@Reanimathor10 жыл бұрын
  • This tutorial series is insanely useful. Thanks man.

    @AJGameDev@AJGameDev9 жыл бұрын
  • i don't do scripting but is there a way to contact hands and feet to elements? instead of "Floor Contact" in the modifier?

    @mazenezou@mazenezou7 жыл бұрын
  • Hi Alex, thank you for being a guiding light for newbies when it comes to python in Mobu. Question: from pyfbsdk import * cube = FBModelCube ('test') cube.Show = True cube.Scaling = FBVector3d (10,10,10) FBShaderManager().CreateShader( 'BumpShader' ).Append (cube) #(above) this promptly appends the bump shader to the cube as it is created BUT if i don't append the cube during the creation of the shader FBshader.Append ( 'BumpShader' , cube )

    @TheMimeGogo@TheMimeGogo7 жыл бұрын
    • shader = FBShaderManager().CreateShader('BumpShader') shader.Append(cube)

      @AlexForsythe@AlexForsythe7 жыл бұрын
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