Games that Won't Leave the Dark

2024 ж. 19 Мам.
568 265 Рет қаралды

Darkness had no need of aid from them-She was the Universe. | Watch my exclusive video on The Exit 8 by joining Nebula at go.nebula.tv/jacob-geller
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Spoiler Descriptions:
Greener Grass Awaits: Some surprising gameplay hooks are discussed. The game’s story and ending are not discussed.
Bonbon: The entire story is discussed in detail
Bramble: The Mountain King: Some late game events are shown and discussed. The game’s overarching story and ending are not discussed.
White Shadows: Various snippets from the game are shown. The game’s ending is discussed in detail.
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Media shown: Greener Grass Awaits, Bonbon, Bramble: The Mountain King, White Shadows, My Name is Mayo, Crypt of the Necrodancer, Neon White, Come and See, Buckshot Roulette, El Paso, Elsewhere, Laika: Aged Through Blood, Mediterranea Inferno, Bioshock, Mirror’s Edge, What. (Bo Burnham), A Highland Song, Death of a Wish, Heart of Darkness, Limbo, INSIDE, Humanity, Guilty Gear -Strive-, Persona 3 Reload, Signalis, Little Nightmares, Anatomy, Fight Club, The Cabin in the Woods, ICO, Dark Souls, The Exit 8
Music Used (Chronologically): Over the Water (Greener Grass Awaits), Polygon Eden (Umurangi Generation), Sunset Drone (Greener Grass Awaits), Ponderous (Greener Grass Awaits), Amid Bones (Iron Lung), The Facsimile (Citizen Sleeper), VHS Bombstrap (Umurangi Generation), Dance with the Night Wind (Silent Hill 3), Ghostlight (Iron Lung), Näcken's Polska (Bramble: the Mountain King), Midnight Secrets (Bramble: the Mountain King), The Troll Forest (Bramble: the Mountain King), The Beautiful Blue Danube, Are You Coming Home, Love MOM (World of Goo), Ending Triumph (Half-Life: Alyx), Inertia (Thomas Was Alone), Ennui (Cody High),
Additional music and sound effects from Epidemic Sound
Thumbnail and Graphic Design by / hotcyder
Description credit: “Darkness” by Lord Byron
00:00-01:30 - Intro
01:30-09:30 - Greener Grass Awaits
09:30-14:38 - Bonbon
14:38-20:34 - Bramble: The Mountain King
20:34-28:44 - White Shadows
28:44-33:59 - Conclusion

Пікірлер
  • Hey! My book, "How a Game Lives: The Annotated Essays of Jacob Geller" is available for pre-order, but only until May 10! Check it out here: www.lostincult.co.uk/howagamelives

    @JacobGeller@JacobGeller20 күн бұрын
    • Do you have a steam recommended list, or would you consider making one?

      @GeneralTaco155555a@GeneralTaco155555a20 күн бұрын
    • will it be available passed pre-order? i would love to get it but i cant spare the money at the moment. (also the video was great :D)

      @vice-cent6639@vice-cent663920 күн бұрын
    • You're a wonderful person

      @callmetired2294@callmetired229420 күн бұрын
    • Don't suppose there's any plans to release more signed deluxe versions? Also DAMN, smashed the goal by 1241%

      @Lolfire@Lolfire20 күн бұрын
    • @@vice-cent6639 the standard one will continue to be available! only the deluxe one is exclusive to the pre-order period

      @JacobGeller@JacobGeller19 күн бұрын
  • About the end of "White Shadows": I am very sure that ‘A38’ is a very obscure reference... to the French animated film ‘The Twelve Tasks of Asterix (Les Douze travaux d'Astérix)’ (1976). One of the main character Asterix's tasks is to obtain the 'A38 permit' from the prefectural administration, the 'house that makes madmen'. In a Kafkaesque odyssey from application office to application office, he slowly begins to lose his mind. Only when he simply invents a new form ‘A39’ himself does he manage to escape the house. In my generation - I come from Germany - we watched this film over and over again on television, so that the expression 'A38 permit' is synonymous with the impossibility of escaping the bureaucratic madness. And the development team of "White Shadows", Monokel, comes from Cologne, Germany.

    @bjornblankenheim6517@bjornblankenheim651720 күн бұрын
    • This is really good to know

      @KrazyKaiser@KrazyKaiser20 күн бұрын
    • In Italy this movie is also well known! Lasciapassare A38!

      @throstlewanion@throstlewanion20 күн бұрын
    • oh wow, very good catch! i wouldn't have made the connection, even tho i watched those movies on sat.1 all the time. this ties in nicely with the interpretation posited by another commenter. the A39 permit allows the bird to overcome the oppressive bureaucracy that keeps their kind down.

      @doyleharken3477@doyleharken347720 күн бұрын
    • So maybe the character change to an identical bird represented the protagonist reinventing themself to escape the oppressive society, much as Asterix invented the new permit to escape the house that makes madmen?

      @Aburaishi@Aburaishi20 күн бұрын
    • that makes SO much sense- A39 bird being the one to get to go and turn off the lights, which are a huge tool of the bureaucratic system, is symbolic of him escaping the system and then shutting it down, or even simply regaining control over his life again. after all, if there are no lights to see who is a pig vs a bird, then you cannot discriminate

      @emilia885@emilia88520 күн бұрын
  • I can't believe I was challenged to not know a single game, yet when hearing "Golf horror" I got excited only to be presented with a different golf horror game than the one I know.

    @finfamous2546@finfamous254620 күн бұрын
    • which 1 do you know?

      @stm7810@stm781020 күн бұрын
    • ...Are you implying there's multiple that can be described as "golf horror"?

      @greenhydra10@greenhydra1020 күн бұрын
    • @@greenhydra10 @stm7810 there's a game called Gone Golfing thats in the genre of Golf Mascot Horror (you mini golf while a golfball mascot chases you with murderous intent)

      @madweenerdog8403@madweenerdog840320 күн бұрын
    • THERE'S MORE THAN ONE

      @dopey473@dopey47320 күн бұрын
    • were you thinking about Gone Golfing too?

      @MelMelodyWerner@MelMelodyWerner20 күн бұрын
  • My favorite part about any Geller essay is how much he clearly savors every work of art that comes his way. Silly spooky golf game? Hell yeah. Come and See but it's a dark European fairy tale? You betcha.

    @NecoLumi@NecoLumi20 күн бұрын
    • I firmly believe that cynicism is the killer of passion. There is almost always something to gain from every piece of media. There's a billion videos about the worst games people have played, but those don't appeal to me. Even if I don't care about a specific piece of media, listening to someone get genuinely excited about it gets me bouncing up and down. It's that feeling when discussing something you're passionate about makes your heart beat faster and stumble over words because if you don't get to that next sentence as fast as humanly possible you could literally explode

      @deikay5414@deikay541420 күн бұрын
    • Mine is when he goes slightly insane because of one of the games he's talking about, the ending of White Shadows in this one lol

      @Darkness-qp8bc@Darkness-qp8bc20 күн бұрын
    • @@deikay5414 I thoroughly agree! CinemaWins was my first introduction to this passion-based approach to media and as dramatic as it sounds, it genuinely changed my approach to life in general. Every movie is someone's favourite. Every experience can be appreciated. I am so grateful for people like Geller that highlight their enjoyment of media and share it with the world.

      @ghostleyd8153@ghostleyd815320 күн бұрын
    • ​@@ghostleyd8153 I was just about to mention CinemaWins as well! While there's a lot of entertainment to be had in drama and outrage, as I get older I've been getting less and less interested in these things and more into people talking about stuff they enjoy. And the reason is simple: as CinemaWins so eloquently puts it, liking things is simply more fun than not liking things.

      @theviniso@theviniso20 күн бұрын
    • ​@@deikay5414 this is me taking to people put in public when they ask me anything about a topic I love! xD I always feel so bad, because I can rant for hours. But if I apologize people are just like, "Keep going." Passion and excitement are way easier to listen to and engage with than negativity for sure. Sometimes it makes people wanna listen even if the topic isn't their taste. I've stuck around just to hear people talk about something I didn't know about or enjoy, just for their perspective. Usually walk away with more appreciation for the subject.

      @lordseriphus@lordseriphus20 күн бұрын
  • As a swedish person, I kind of find it interesting that the micro genre "young child + dangerous world" is almost entirely scandinavian. Limbo and Inside were both created by PlayDead, a Danish studio, while Little Nightmares, Bramble, Fran Bow and Little Misfortune were all created by Swedish studios. I wonder why that is honestly.

    @jultejock7185@jultejock718520 күн бұрын
    • Just take a look a scandinavian literature, movies and TV series... I do sense a cultural pattern here :) - I guess it is those long and dark northern winters that inspire these feelings in creative people. An then intertextuality kicks in.

      @BeleuchteteBrueder@BeleuchteteBrueder19 күн бұрын
    • I love Swedish people, y'all are great and have great metal bands which is a big + imo

      @arsena5209@arsena520918 күн бұрын
    • Can we extend the genre to "Small-sized person/people + a dangerous dark world"? Because then Deep Rock Galactic (actually an action game rather than a horror one) made by a Danish studio will fit in too.

      @zakkymiftahurrahman1665@zakkymiftahurrahman166518 күн бұрын
    • Lots of similar folklore, which probably has a bigger influence in those cultures. Hansel and gretel for example

      @HeyJoJoTF2@HeyJoJoTF212 күн бұрын
    • Guess Scandinavian places must be pretty scary lol

      @thediamondcutter9185@thediamondcutter918511 күн бұрын
  • I REMEMBER WHITE SHADOWS my read on the ending was something along the lines of .... everyone having a part to play. even in a revolution, even in a massive societal shift, the actual nitty gritty the pushing of the smallest domino is done by normal people. the tickets the birds collect, both the player character "A38" and the bird who comes after, "A39" are both revolutionaries. The ticket booth, feels less polished than the rest of the city, and feels like a holdout made by an underground (hehe) organization of other revolutionaries camping out in the city, rather than an intentional part of it. there are hundreds of floodlights. and they're all on separate platforms that are powered individually, and fly individually. one character cant shut them all off all at once. it needs to be a concerted effort. the serial numbers are the individual birds who have to go to each separate lamp. one bird, one set of artificial wings, and one number, per lamp. and the phone call is the go-signal. to me it felt like the game was saying "you aren't the only one who has to go through danger and trials and tribulations to get to where you are. revolution is built by community. and every single one of you has faced the same danger. you may not be the lone standing hero, but you were never alone in your struggle." having you change characters at the last second made me feel like it was telling me to recognize that camaraderie. that they're all fighting the same fight.

    @hwosaidicantfreerun@hwosaidicantfreerun20 күн бұрын
    • I love this reading so much.

      @HadalStreetlights@HadalStreetlights20 күн бұрын
    • Ohhh that's a really good reading! I can totally see it!

      @eloizeaubin8724@eloizeaubin872420 күн бұрын
    • Holy shit that's such an incredible reading, this comment makes me want to go play that games again.

      @KrazyKaiser@KrazyKaiser20 күн бұрын
    • brilliant idea, this will now be my head canon.

      @stm7810@stm781020 күн бұрын
    • ++

      @noviatoria2436@noviatoria243620 күн бұрын
  • To clarify (as a scandinavian who has studied folklore), a myling isn’t necessarily a child that was sacrificed. Usually the story goes that an unmarried woman has a newborn child she doesn’t want, so she kills the baby and buries it somewhere near the house or by a church (sometimes inside the church walls). Since the baby wasn’t baptised or buried in accordance with the church’s rules, they become a myling. Most stories about them involve the myling appearing before a crowd to reveal their mother’s crimes as an act of vengeance (sometimes at her wedding, it’s all very dramatic).

    @asjacc4557@asjacc455719 күн бұрын
    • Wow, appreciate the context! I love learning cultural legends and stories like this, gives real insight into how people think, and what they value as a community. As dark as the context may be, it inspires strong family values. I can appreciate that. Once again, thank you very much.

      @innocentbystander3317@innocentbystander331713 күн бұрын
    • I'm pretty sure that the midwife in the section is based on the " angel maker " a lady who " took care " of unwanted babies by drowning them, an extremely chilling story to say the least.

      @bunbuntheevil@bunbuntheevil3 күн бұрын
    • @@bunbuntheevil could definitely see that, ofc unlike a myling änglamakerskor were actually a thing in real life but they 100% fit the vibe of a dark fantasy story based in scandinavian folklore

      @asjacc4557@asjacc45573 күн бұрын
  • A38 is a reference to "The Twelve Tasks of Asterix" in which one of the tasks for the heroes is to receive the "permit A 38" from a system of infinite bureaucracy

    @felixw19@felixw1920 күн бұрын
    • I was about to say. A game that wears it's inspirations on the sleeve and then uses specifically A38 for a bureaucracy madness scene? That's definitely an Asterix reference

      @SusanIvanova2257@SusanIvanova225719 күн бұрын
    • Also used in The Witcher 3 - Blood and wine in the bank sidequest !

      @oroboros4437@oroboros4437Күн бұрын
    • @@oroboros4437 this is also just a reference to Asterix

      @felixw19@felixw1910 сағат бұрын
  • the twitter “screenshot” at 2:17 is the funniest shit ever. “who else can’t regain their childhood!” by “she liminal on my space”

    @mothscales@mothscales20 күн бұрын
    • @mostlyshoppingmalls

      @liamross340@liamross34016 күн бұрын
  • Contextualizing tiny indie games like these as short stories is brilliant - it'll be an absolute gamechanger when it comes to explaining my tastes to people who demand 500 hours of content out of every single game they play.

    @marsverb@marsverb20 күн бұрын
    • It’s also a good explanation for people who refuse to read any fanfiction that isn’t a 50 chapter epic, they miss some really well written one shots

      @Cilibi@Cilibi20 күн бұрын
    • @@Cilibi Oh my god as a fic writer who mostly writes oneshots I feel that

      @marsverb@marsverb20 күн бұрын
    • Rimworld is just that! It’s a story generator!

      @Laikafan02@Laikafan0220 күн бұрын
    • I just find it the most useful way of describing my facination with games to a non-gamer. Especially ones that can be snobby about art

      @FrederickStark@FrederickStark19 күн бұрын
    • I used to work with the publishing industry, and one of the things I wanted for traditional writers back then was for them to experience writing for various media such as video games. This would have been a perfect comparison.

      @thismissivemisfit@thismissivemisfit19 күн бұрын
  • The golf game and mixing of genres really reminds me of the trend of "retail horror"-games lately. Like monsters aren't scary anymore. But the stress of dealing with the endless amount of new and entitled people that think they can take advantage of you, that scary!

    @AlienToppedPancakes@AlienToppedPancakes20 күн бұрын
    • And it’s increasingly realistic that you’ll be the only person around when things go down, but no one else will come to help you and you’re not allowed to leave.

      @Cudddlefish@Cudddlefish18 күн бұрын
    • I would put them both as subtypes of a new genre I’ve observed, that also includes stuff like Iron Lung; “Task horror.” The idea that things are falling apart, monsters are hunting you, the world is turning into a nightmare, but there’s still this *one job* you have to focus on long enough to get done. It works on multiple levels; the requirement to focus on something provides opportunities to scare you, and on a more narrative level it captures the feeling of what it’s like to try and perform your daily routine when you know what’s going on in the world.

      @DeadBoneJones@DeadBoneJones9 күн бұрын
  • The monthly release schedule is truly the best way to do it. Not so often that I get oversaturated, but also not so infrequent that I forget you exist. I’m always excited to click on a new Jacob Geller video

    @WinterGray8888@WinterGray888820 күн бұрын
    • i agree! just earlier today i found myself craving a new jacob geller vid, rewatching some old favourites, and here he is with a new one. perfect timing

      @phryg2035@phryg203520 күн бұрын
    • Honestly, I'd be okay with even 1 every 2 months, if it was needed.

      @quntface1518@quntface151820 күн бұрын
    • I'ts not even like you can expect essay videos like Jacob Geller quality to be daily.. no offense, these videos are hard to make hence why they take like a month or two to be done.

      @ReysaAdam@ReysaAdam20 күн бұрын
    • he’s always got such perfect timing, i routinely find myself thinking « hm i want a new jacob geller video » and then find one at the top of my recommended

      @c0diz@c0diz18 күн бұрын
  • 13:47 jumpscares don’t usually get me and jacob geller was literally talking over this one but somehow i still got scared

    @scootmaloot4583@scootmaloot458320 күн бұрын
    • That was on purpose, if he paused for dramatic effect you would have expected the scare but his enunciation of BonBon right at the scare made it even scarier.

      @MasDouc@MasDouc19 күн бұрын
    • Conversely, I was reading this comment on my second watch of the video and got jumpscared by a commercial for a Pikmin game.

      @Amoechick@Amoechick17 күн бұрын
    • Same, it's like that Vox video about Victorian mansions ending with a Pennywise jumpscare. You think it's just going to be a somewhat disturbing but informative video essay about a niche topic and then BAM! you get jumpscared.

      @thirdcoinedge@thirdcoinedge11 күн бұрын
  • 13:04 "Your unseen room could contain any brand of evil" Look behind myself to see my cat staring back at me. Seems about right.

    @kaltsssit@kaltsssit18 күн бұрын
  • I just wanted to draw a bit of attention to these lines here. "The game traps you between the gears, makes you feel that you're the problem in this system otherwise perfectly optimized for mechanical efficiency. The massive scale of many of the levels further alienate you from the city, stumbling through a society that's designed you out of it." It's not the focus of the video I know, but these lines really hit me hard. Such a wonderful description of something I've felt my whole life.

    @kittymoo3297@kittymoo329721 күн бұрын
    • *Insert obligatory neurodivergence/disability comment/assertion/observation here*

      @Stampybampy@Stampybampy20 күн бұрын
    • @@Stampybampy came here to say this lol

      @FunnyLittleFella@FunnyLittleFella20 күн бұрын
    • That's just my personal story, but when I found out pretty late in my life that I have ADHD i was devastated. Everything finally made sense, but the sensation that I struggled for so much time because no one ever thought that maybe there are people that exist on schedule outside of norm made me... sad. Since then I've stumbled across many neurodivergent people and everyone with late diagnosis has had similar experiences. A few years later and I can't talk about it in normal experiences. Being neurodivergent is who I am, but it does not define me. Yes, I struggle, everyone struggles, industrial capitalism is just made for no one and the whole system sucks. Let's revive the punk culture

      @madixus38@madixus3820 күн бұрын
    • ⁠​⁠​⁠@@Stampybampythat, but also like, any other minority group lol. American society was designed in such a way that many, many people feel/are left out of what we see as “normal life” :p

      @VultureSkins@VultureSkins20 күн бұрын
    • @@madixus38I was literally thinking the exact same thing. I got diagnosed with adhd after I got into college, and I just stopped functioning. Everything made sense. All the times in school I was made fun of by both students and teachers alike, why I couldn’t focus, why I was different. I knew all of that growing up, but once I realized why it was like that, I felt all the pain I had been ignoring. It’s like the quote from the video, I could now fully see the extent of the machine that was built to exclude me. And it was just too much to handle. Thankfully I’m doing better now. Part of that is because my mom, who got diagnosed at the same time as me, changed her plans and started getting certified as an ADHD coach, and she’s helped me a lot

      @devynnhanson@devynnhanson20 күн бұрын
  • Okay so concerning the A38 moment in White Shadows. I really cannot explain the way it plays into the narrative here, but at least I can give a little more information on it. The A38 and A39 are WEEEELL known numbers to anyone in Europe who grew up watching Asterix and Obelix films. In The Twelve Tasks of Asterix (probably everyone's childhood favourite and for good reason, it's a fantastic comedy), one of Asterix' herculean tasks is getting "permit A38" at "the house that makes lunatics". It's a fantastic riff on the beaurocratic insanity of getting any kind of form at an administrative office in France - and it rings even truer as a German watching it, because our system is just...yes, it makes lunatics. And after getting bossed around and sent through the bowels of this house a dozen times over, Asterix eventually beats the system by instead asking the officials why they don't offer permit A39, turning their games on themselves. So I would say the A38 part is definitely an hommage to that, but how it works in the grand structure and narrative of the game...dunno. But perhaps this little nugget of info helps?

    @sophiaro4593@sophiaro459320 күн бұрын
    • A39 (the bird) destroys the status quo by turning off the lights, just like asterix asking for the permit A39. A38 is part of the status quo and traps people in the system

      @gaycheems7643@gaycheems764312 күн бұрын
  • "It's actually called fore-play" *Dammit Geller, that one got me good.*

    @JEEJ_MUSIC@JEEJ_MUSIC20 күн бұрын
    • And here I was gonna joke about me and the boys whacking it on the green for hours on end.

      @Cudddlefish@Cudddlefish18 күн бұрын
    • @@Cudddlefish We go out there, and we play with our balls. We take stroke after stroke. And we make use of the holes.

      @Plastiware@Plastiware17 күн бұрын
  • The Bonbon jumpscare reminds me that every indie game is a horror classic if you're a distrusting paranoid wreck who's worried to turn around like I am.

    @AnInnocuousBlueCube@AnInnocuousBlueCube20 күн бұрын
  • silly horror is one of my favorites. you are being chased by a killer, you are alone, it is dark, you're in danger- but you just _have_ to finish your round of golf. you are faced with eldritch horrors beyond your very imagination, your universe as you know it is to be completely destroyed by them- but you find these horrors... attractive, and in fact, your one End of World wish is to kiss them. you find out your neighbor is a murderer, someone you have had many a friendly interaction with, and you fear you might be next on the chopping block- how do you know this? you're a peeping tom, and as it turns out, you both have been eyeing the same people. you are being hunted by unknown assailants in broad daylight, all you can do is run for your life in terror- you are a duck. love it.

    @buggibii@buggibii20 күн бұрын
    • You can't just describe the other games without actually giving us their titles, y'know...

      @ZhaneDFrost@ZhaneDFrost19 күн бұрын
    • Reminds me a lot of Sunless Sea. Oh, the terros from the endless deep are trying to eat your boat? Mondays, am I right? If you haven't played it already, I strongly recomend that you give it a try. (Or the related games, Fallen London and Sunless Skies.)

      @josephmanty6855@josephmanty685519 күн бұрын
    • DESPERATELY need the names of the other games you've referenced here, would much appreciate it

      @raindio7169@raindio716919 күн бұрын
    • Hi can I get the name of the games? I think I realized Hello Neighbor as one of the games

      @mcslender2965@mcslender296519 күн бұрын
    • @@raindio7169 I'm pretty sure one of the games this commentator referenced is the Lovecraftian dating sim, I don't remember the name but Markiplier played it.

      @tevildo7718@tevildo771819 күн бұрын
  • bonbon has always really stuck with me. the titular bonbon looks shocking like a reoccurring nightmare trauma creature I had when I was a kid. it's weird to see it outside of my dreams

    @raspberry_wiskey6999@raspberry_wiskey699920 күн бұрын
  • I explored the dark these past few days. With a game that was 70% off on Xbox, Endling: Extinction is Forever. The only game I have ever played that made me genuinely misty-eyed and deeply emotional not even ten minutes in. The game that left me with such a hollow, all-consuming sadness at the end, that for a half an hour I was literally too sad to cry. The game with some of the most simplistic graphics I have ever seen and yet moved me to tears with its stylization, simplicity, and riveting music. The game about motherhood, sacrifice, and pain at the end of the world. Please, please play it. Because it has wounded me in such a deeply personal way that I HAVE to talk about it.

    @palemourningrose2463@palemourningrose246320 күн бұрын
    • I've added it to my list :). I think i was interested in playing it around release but it didn't make the cut and i forgot about it with so many games in my backlog.

      @TheNickmista@TheNickmista20 күн бұрын
    • your comment moved me so much. I'm going to play it.

      @majejejenta@majejejenta20 күн бұрын
    • I played this game a couple months ago and it was absolutely incredible. About as subtle as a brick to the head in regards to its themes and messages, but I think it's probably the best game I'll never be emotionally strong enough to play again. Definitely recommend checking it out if you've ever played the Shelter series and thought "what if this was even more emotionally distressing"

      @Aerinis@Aerinis20 күн бұрын
    • I LOVED that game! I was there when they won the games for change most significant impact award. I went home and played it immediately. I also cried so much playing it.

      @morganlinesart9625@morganlinesart962520 күн бұрын
    • Added to my list. Thanks!

      @avryantoinette@avryantoinette19 күн бұрын
  • I just have to be that person here and say it made my day to see Bramble brought up in this video. I’ve seen so few people talking about it and with the vast majority of my family being “Scandihoovian” (Great-Grandma’s term) it’s such a special game for me. It brings to life a lot of stories I heard when I was little, stories I still seek out today as an adult to learn more of my family’s culture and to get a hit of pure childhood nostalgia. And by nostalgia yes I mean hearing happy stories about little Norwegian or sometimes German kids suddenly become absolute horror before being told goodnight. 😂😂

    @dawsonbalencia3119@dawsonbalencia311920 күн бұрын
    • I loved bramble, fantastic game. One of those rare games that I just sat down with and got totally absorbed into. And that I was learning Scandinavian folklore was awesome too.

      @beanbag8449@beanbag844920 күн бұрын
  • Thanks for mentioning us and our video on Bramble!

    @SwedishGhostLovers@SwedishGhostLovers19 күн бұрын
  • As for A38. You may not know that, but A38 is pretty famous in Europe from the film "The Twelve Tasks Of Asterix". In it, one of the tasks is to get into "The Place That Sends You Mad" and retrieve Permit A38. It turns out to be a government agency in which everyone just redirects everyone to somewhere else until they go insane. It entereed common knowledge in Germany, France and a lot of other European countries as a shorthand for insane Kafkaesque bureaucracy.

    @Aanzeijar@Aanzeijar19 күн бұрын
  • Not me sitting down with pen and paper ready to write down Jacob's recommendations to add to my artsy game backlog (it is now too big to ever finish)

    @zp6182@zp618220 күн бұрын
    • It's not about completing the backlog. It's about striving to.

      @johncameron1935@johncameron1935Күн бұрын
  • Jacob Geller using a Bo Burnham reference and then using World of Goo background music is the combo I didn’t know I needed. God I love World of Goo.

    @enemycrumbles@enemycrumbles20 күн бұрын
    • Same, I was looking to see if anyone else noticed the world of goo music too

      @Tazarul@Tazarul20 күн бұрын
    • World of goo goty sweep 2024

      @hadriandwyer2191@hadriandwyer219120 күн бұрын
    • @@hadriandwyer2191 looking forward to world of goo 2

      @Tazarul@Tazarul20 күн бұрын
    • as someone who is friends with the lead dev of world of goo, it has influenced my life way more than it should

      @gorecrystalhellfire3770@gorecrystalhellfire377020 күн бұрын
  • I feel like with algorithms behind all the stuff we interact with nowadays, people lean a little too much into waiting for good art to fall into their lap...and when that doesn't work, they assume good art no longer exists. So I really appreciate that you mention how important putting in effort to find/seek out art, is!

    @valeoncat13@valeoncat1320 күн бұрын
    • Thats the reason why I dont like how Google tracks everything from what you search what you watch what you interact with to your locations. Its to cater to keep us constantly engage and never leave. But at the same time we are in a bubble to whatever the algorithm we created feeds us.

      @semekiizuio@semekiizuio18 күн бұрын
  • Am I a big, overly-literal baby for reading White Shadows as being about animal agriculture? The big, jagged, mechanical environment connected by conveyors and pipes seems very evocative of a slaughterhouse; the light baths to keep darkness away seems very similar to how most farmed animals have limited (sometimes entirely theoretical) access to sunlight or stimulation, which can be psychologically and physically devastating; the rat who just stops regarding you to take a call you're not privy to while you're fighting to escape but also completely powerless to, like a worker dealing with a scared animal; the feeding live chicks into a grinder which is just straight up standard industry practice; even the replaceability of the protagonist at the end, whose number is called and they're never seen again, and how the lights go out for the 'new' protagonist after their number comes up.

    @UndeadMozelle@UndeadMozelle20 күн бұрын
    • I don’t think you’re overly-literal. Games are meant to be understood on many different levels, so while Geller is prone to looking towards obscure symbolism, you are making more direct connections. Both are correct :)

      @Cilibi@Cilibi20 күн бұрын
    • Factory Farms are not "Industry Practice." Any rancher worth the dirt they walk on is just a house and some acreage. Those hellpits of meat and blood and torture are not the norm, and they must never become it, and we must continue to fight their existence forever. A modern slaughterhouse, however bleak, is the most efficient and humane way you can harvest your livestock. A factory farm is growth hormones, inbreeding, flailing piglets into rails, feeding chicks to hoppers, to grinders, its the diseased animals passing away in their own filth to be rendered into ""meat-byproduct" "meal"" for dog food. It's everything people think slaughterhouse are, and were, except the livestock are very much alive, swollen, blind and immoble from perpetual darkness and chemical poisonings. The cruelty, neglect, and psychopathy is plainly indescribable.

      @amergingiles@amergingiles19 күн бұрын
    • I mean, themes can be about more than one thing at once. A lot of abuse can look very similar, regardless of whether the victims are minorities, children, or animals.

      @aslandus@aslandus17 күн бұрын
    • @@aslandus equating minorities to children and animals is crazy LOL

      @alexp8785@alexp878514 күн бұрын
  • I miss the “Fear of” series but at least these examinations of horror games serve as a spiritual successor.

    @The_Libationist@The_Libationist20 күн бұрын
    • tbf those videos all came within years of each other, so, who knows! maybe he will do anither one

      @saotiago@saotiago20 күн бұрын
    • I like them as just rare entires when he feels it's appropriate. There are few things i hate more than video formats serialised to the point of being a useless gimmick that bear no relevance to the content/title (No shade but see UpIsNotJump - X Is an absolute Nightmare). If he just kept making "Fear of X" videos inevitably they'd become so contrived or detached from the concept of fear they'd be meaningless. I think it's better he just makes the entries when he finds content that has a relevant theme and warrants it.

      @TheNickmista@TheNickmista20 күн бұрын
  • A Day of Maintenance by bighandinsky is actually a game nobody is talking about, and that sucks because the ending left me grinning from ear to ear while I simultaneously bawled like a child. That's the emotional state I love the most and it's so incredibly rare. As a solo developed open-world game it's impressive technically too.

    @zUJ7EjVD@zUJ7EjVD20 күн бұрын
  • I am not a gamer by any stretch of the imagination, so when Jacob said we probably wouldn't have heard of all of the games he was going to talk about, I very readily believed him and anticipated never having heard of ANY of them. So colour me surprised when the VERY FIRST GAME he talks about was one that I watched Dan and Phil play in its entirety during Spooky Week last year.

    @krixkhaos@krixkhaos19 күн бұрын
  • As someone who played Greener Grass Awaits myself, one part that stuck with me the most was the soundtrack. It reminded me so much of early Silent Hill games, how it had that odd balance of relaxing, soothing synth while still having a very "haunting" feeling to it, which represents the early game wonderfully, before devolving into surrealist, untuned, industrial synth electronic that matches the nightmare aesthetic of the latter half perfectly. I would KILL for a physical release like a vinyl of it someday, because it might genuinely be the best part of the game for me. Plus, I've had the ending song stuck in my head for nearly months, so there's that too lmao.

    @dashiethebunny@dashiethebunny19 күн бұрын
  • immediately began vibrating in my seat when this opened with Greener Grass Awaits. hell yes.

    @wittypseudonym@wittypseudonym20 күн бұрын
  • A lot of my favorite pieces of media “succeed in far more interesting ways than they fail.” Great way to describe why we love things that are imperfect

    @charliemelton885@charliemelton88520 күн бұрын
  • That Bonbon jumpscare removed every inch of sleepiness I had watching this at 12am

    @Rehjun@Rehjun20 күн бұрын
    • this isn't related but somehow i misread sleepiness as elephants and was willing to accept that.

      @PixelRoserade@PixelRoserade7 күн бұрын
  • 28:30 This moment reminds me of Aldia, that is: "There is no path beyond the scope of light, beyond the reach of dark. What could possibly await us? And yet, we seek it, insatiably. Such is our fate..." Thats my interpretation of this ending.

    @finechinaplates1101@finechinaplates110120 күн бұрын
  • wake up babe, new jacob geller video

    @kylem.9525@kylem.952520 күн бұрын
    • Beat me to it 😅

      @thirdiprodigy3579@thirdiprodigy357920 күн бұрын
    • I was gonna say lol

      @greenninja1002@greenninja100220 күн бұрын
    • We're awake sugarcakes

      @sporeham1674@sporeham167420 күн бұрын
    • Much better meme than the "*Insert Views* man, this guy's fallen off"

      @adamevaskevich5528@adamevaskevich552820 күн бұрын
    • Wake up babe, another generic npc comment just dropped 😂

      @iHaveTheDocuments@iHaveTheDocuments20 күн бұрын
  • Jacob, I hope one day you feel the grateful joy I feel whenever you upload, I extend that gratitude by saying your videos bring me solace while I go through my Opioids withdrawal and with that, my deepest and darkest times in life. I am stuck in a well filled with water, I don’t know the depth of this well nor the water. I’m getting tired of trying to stay above the water but sometimes, I see a sliver of light piercing through above me and that gives me hope, although I don’t know what’s eclipsing it or how hard the challenge will be to break it; what I do know is that facing problems that aren’t problems yet is pointless and I should be trying to challenge the problem at hand right now. Even if I crawl, even if I move by hands and knees, it’ll be better to move then to not.

    @FijianSouljah1312@FijianSouljah131220 күн бұрын
    • I would also like to ask you if you’ve heard of ‘Void Stranger’ & if you’ll be talking about it in ANY detail in a video planned?

      @FijianSouljah1312@FijianSouljah131220 күн бұрын
    • The true challenge awaits outside the well. But the challenge is simple, just be you. You're worthy of love and the first, last and most important love is that we give ourselves. Take care of your body and replenish your spirit, you'll never know what you are if you don't give yourself the grace to find out. When you're really and truly out of that dark place, you'll have a strength and insight that can keep you out, actually, you'll find that that experience is something you can continue to draw upon for the rest of your life to nourish the life you won back from the darkness.

      @sawyerstudio@sawyerstudio20 күн бұрын
    • Hang in there. What you're doing is one of the hardest things there even *is* to do, but the fact that you've managed to come this far and not give up is so, so impressive and important. I don't know anything about your circumstances, but I am going to be thinking about you, and hoping you make it.

      @calebcrumlish1670@calebcrumlish167020 күн бұрын
  • The concept of bonbon and the explanation Jacob gives about the “fright that lurks when you’re not looking”-gives me the same fear as when I was asleep facing a mirror only for my reflection to get up and stare at me while I sleep. 💀

    @mischibee@mischibee20 күн бұрын
    • Wow that's terryfing. This and other many thoughs are what keep me from sleep in a room with any mirror. Mirrors have something

      @Oriol-oo7jl@Oriol-oo7jl17 күн бұрын
  • I saw the Bramble thumbnail and I had to watch. Absolutely one of my favorite games from last year, not only because it’s essentially Little Nightmares but with fairy tales, but also because of how darkly cinematic it is.

    @boxofspoons8867@boxofspoons886720 күн бұрын
    • You know they did something either incredibly right or incredibly wrong when Olly's mental state is likely as concerning as Runaway Kid's.

      @greenhydra10@greenhydra1020 күн бұрын
  • My personal "dark game" like this is a criminally overlooked dark souls inspired roguelike called 'In Celebration of Violence'. It places you down into the world as an amnesiac, and challenges you to travel out and slay the minions of the thousand-faced god of violence - and without any spoilers, the final battle against said god is quite possibly the most fascinating way I've ever seen a game of this type end. On top of this, the way that the game reveals its lore to the player through rare 'missing page' drops from enemies and the further details of said lore are what have kept me coming back to this game for almost 200 hours at this point.

    @gracecollins6891@gracecollins689120 күн бұрын
    • I just wish-listed it. Thanks :)

      @Oriol-oo7jl@Oriol-oo7jl17 күн бұрын
    • @@Oriol-oo7jl I'm glad to hear it! Really, if even one person plays this game because of me then I'm more than happy

      @gracecollins6891@gracecollins689116 күн бұрын
  • I meant to comment this earlier, but the fear of “unlocking” whatever is waiting in the darkness where you aren’t looking is something that still affects me and horror that uses it well is *so* effective

    @Olivia-pj9wy@Olivia-pj9wy20 күн бұрын
    • Weirdly, I only ever get this feeling when I’m outside in the dark, especially in the woods. I think it just triggers something deep in my animal brain like “you have extremely low visibility in an open area with many hiding places, the ONLY place you KNOW does not contain predators is directly in front of you” The simple solution to not wanting to turn over in bed in case something is there, waiting to be perceived, is to have your bed in a corner and only ever sleep facing the room. Then nothing can be behind you, because there’s a wall there. I did have intrusive thoughts as a kid that aliens could be right outside my windows at night, looking at me through the blinds, but I realized eventually that if there WERE, they clearly didn’t mean to harm me, because if they did, they would have done so by now, or that they weren’t capable of getting in through the windows, in which case I had nothing to worry about!

      @katehucks774@katehucks77419 күн бұрын
  • 28:41 I wonder if even the "hero" bird that rises above the others is an orchestrated way to keep the birds below passive, waiting for the one that will save them when really it would require so much more than an individual's actions. Will the next bird fly up, bathed in light to restore the city, the birds below recognizing that what tiny scraps of light they got were better than pitch black? Satiated for a time they do not rebel against an unjust system, only for another generation to be sold the same heros tale?

    @tomhomunculus@tomhomunculus20 күн бұрын
    • Like in Matrix the trilogy movies, where Neo seems to be the hero against machines, but he is himself part of the computer system, a way to purge errors or smthing like that (i might be wrong i only fully unserstand the first one)

      @Oriol-oo7jl@Oriol-oo7jl17 күн бұрын
  • Bramble: The Mountain King is the only one of these I'd heard of--and I can confirm that initially, before I'd seen more than some initial footage on it, I was FULLY convinced it was a cozy fairytale game. It wasn't until I saw that bog-chase scene in a TikTok that it really clicked for me

    @sapphirewolf4031@sapphirewolf403120 күн бұрын
  • I feel like we should check on Jacob, there’s so many games he can’t get out of his head and we need to get some out of there.

    @samchop157@samchop15720 күн бұрын
  • The way you talked about the bed scene in Bonbon made me think of "The blanket never did anything" from the Magnus Archives.

    @royalknightsleipmon2345@royalknightsleipmon234519 күн бұрын
  • Citizen Sleeper OST ACTIVATED me during the greener grass chapter

    @rileydport@rileydport20 күн бұрын
  • One game that would've been perfect for this lineup is "Shady Part Of Me", where you control a girl and her shadow both hoping to find "a way out." The catch is that the girl can't handle the light, and the shadow can't exist in the dark. You have to play with the clever functions of light and shadow in order to progress, what's one character's path is the other's obstacle. Much of the game acts as trading off navigable space between the two in order to help each other progress. The shadow and the girl are constantly compromising some of their space to help the other progress, and that gameplay function makes it feel like you're experiencing and playing out the story, not just witnessing it. I was barely interested when I picked it up and absolutely loved it. Another game metaphorically in the dark is the narrative puzzle platformer "Mo: Astray" Where like in White shadows, you are an accident in the cogs of a world that was designed without you, however, this game takes place after an apocalypse that left the people in an ecosystem not fit for them. It's my favorite platformer in existence as the controls feel super... "crisp?" I've never seen a game where the main character feels this good to control and jump around with, and that combined with many of the cinematic moments leaving you to play out the near-death escapes just makes this game feel amazing. The world, ambience, and the story are also 10/10, just save the comics you get after each boss for the end.

    @nautilume7114@nautilume711420 күн бұрын
  • I actually knew about bramble and greener grass prior to this video via youtube channel, although you probably knew about it already. It's AlphaBetaGamer, HIGHLY recommend it, guy reviews ultra niche and really exciting indie games in the best way for a review and not an essay - without any words or commentary

    @user-fp1nd4cb6k@user-fp1nd4cb6k20 күн бұрын
  • you aren't kidding about the familiarity of the setting of Bonbon! There's just something extra terrifying I wouldn't really have expected in seeing horror set with a child protag about the age I would have been when I had most of those exact same toys, almost the same TV, my favourite babysitter's sofa, etc.

    @Treia24@Treia2419 күн бұрын
  • I got to listen to this video while on a long car ride on nebula and it was so captivating. Wonderful writing man!

    @jckpth@jckpth20 күн бұрын
  • Hi jacob I haven't watched the video yet but I just wanted to take this chance to tell you that I'm a silly fella with a very low attention span but you've managed to have me glued to my screen when you talk about video games that sometimes I know nothing about. The way you present your content is incredibly engaging and intricate, so I really just wanted to let you know I think your videos are great.

    @cmckevitt@cmckevitt20 күн бұрын
    • right? he narrates SO GOOD

      @Oriol-oo7jl@Oriol-oo7jl17 күн бұрын
  • Bramble: The Mountain King actually reminds me a lot of the game Brothers: A Tale of Two Sons. Both games put me through a roller coaster of emotions.

    @dsizzle7859@dsizzle785920 күн бұрын
    • Yeah there's definitely some common DNA there

      @JacobGeller@JacobGeller19 күн бұрын
  • I really wish that Dark Souls 2 would have added a toggle for the darkness - because, originally, it was a game that was made to make you rely on your torch to see in the dark in certain areas, but upon release, they changed it so that you could see just fine in those areas.

    @Frosty_tha_Snowman@Frosty_tha_Snowman20 күн бұрын
    • i thought of dark souls 2 a lot since playing it, and last time i replayed dark souls 3, i did it with reshade and settings that makes darker areas so dark on my monitor that i have to use torch and it's been fun.

      @robertenbre8188@robertenbre818819 күн бұрын
  • Any novice golfer knows that the repressed horror of greener grass awaits it is portraying is the gaze of other golfers as you line up your shot and shank it wildly for all to see. The shame of this impending doom is unbearable to feel.

    @grahamwalker2168@grahamwalker216819 күн бұрын
  • Always a good day when this guy posts

    @Osmium78@Osmium7820 күн бұрын
  • Here we go!!!

    @Maffo__@Maffo__21 күн бұрын
    • Nice pfp

      @NoName......@NoName......20 күн бұрын
    • That’s what Mario says🍄

      @D1sappo1ntmentPanda@D1sappo1ntmentPanda20 күн бұрын
    • I read this in Mario's Voice, thanks

      @Bishk1t@Bishk1t20 күн бұрын
  • Recently I played a visual novel, Heaven Will be Mine, completely on a whim. Pretty much entirely because it’s about lesbians and the bits of character dialogue in the screenshot seemed entertaining I was not prepared for the metaphors on alienation, insights into humanity, and just how conceptually *fascinating* it’s world was. Gravity not just as a force, but an enforced boundary on what a human can be, shaped by collective consensus. It’s beautiful, it makes me think in the way the best stories do, I found it by luck. I happened to play it one afternoon whilst looking through dozens of untouched games in my library. It reminds me to go search the dark, because it might contain the most beautiful thing I’ve seen. So here’s me… telling you what I found

    @BurningTNT@BurningTNT20 күн бұрын
  • Greener Grass Awaits is surprisingly really clever and quite entertaining ! I'm also glad you talked about Bonbon because I feel like it deserves much more attention for how well it handled itself. Bramble is so fascinating in its presentation and both story and symbolism need a full video dedicated to them imo. Also I don't want to be spoiled White Shadows so I didn't watch the full segment of the video dedicated to it since you really intrigued me with this game !

    @felixdeplanques3614@felixdeplanques361420 күн бұрын
  • Please make more videos like this!!! As a game designer this is sooo needed. Incredible way to present the unique aspects of each of these projects.

    @Shomi_The_Way@Shomi_The_Way6 күн бұрын
  • The story at around 13:00 was so relatable. I remember having that exact fear when I was little.

    @lizardofthestars@lizardofthestars20 күн бұрын
  • 24:10 I think this is somewhat unfair because you've never been in Scandinavia. But I can't begin to describe how they've entirely nailed exactly how our woods and stories feel- and look. It's as if they've taken all the fairytales from my childhood, all my walks in the dark forests up north to the light forests in the south, every painting, and made it real. But for someone who hasn't been there I can understand that it looks just like a generic forest. But we know our own woods.

    @JonathanXLindqviust@JonathanXLindqviust20 күн бұрын
    • I really appreciate this perspective!!

      @JacobGeller@JacobGeller20 күн бұрын
  • after watching your videos for a while, I've finally subscribed to nebula!! so excited. .your videos are such a joy to watch. the enthusiasm you have for everything that you play/discuss whether its the games themselves or the philosophies connected to them.. absolutely wonderful! Can't wait to see more videos from you :))

    @kristenmerola6846@kristenmerola684620 күн бұрын
  • as someone who enjoys a lot of indie comics, stepping just outside the spotlight and scouring smaller indie sites is how i've found some of my favorite art pieces ever. seeking out lesser known artwork in any medium is one of my favorite pastimes and there are some real gems out there just waiting to be found. not every title you find will be life changing but they are all worth experiencing because someone made them, and that means something

    @doctorsmex@doctorsmex19 күн бұрын
  • thank you for including greener grass awaits!!! 🙏🙏🙏

    @yatoimtop@yatoimtop20 күн бұрын
  • 14:42 YES, BRAMBLE REPRESENTATION, LET'S GOOO! Y'all should totally check out the soundtrack. Some truly entrancing and beautiful songs.

    @idavid8391@idavid839120 күн бұрын
  • I think this is one of the best videos you've done. Every line had something meaningful to say, and the footage you captured from each gaem really reveals the way, and mehanics, behind how you were playing it. I'm a horror fanatic and, as you said, had not heard of most of these games!

    @carlyc2242@carlyc224213 күн бұрын
  • "It turns out that golf lends itself perfectly to horror" This channel keeps giving me revelations and insights I would never had otherwise :p .

    @Coffeepanda294@Coffeepanda29420 күн бұрын
  • Love it when Jacob tackles more indie games in his video's. Don't love it how that, more often than not, means I can barely watch the video because I first need to play the games he discusses haha

    @vincye5605@vincye560520 күн бұрын
  • 0:42 TANGOMUSHI SIGHTED 💪💪💪💪

    @puckgoodfellow7370@puckgoodfellow737020 күн бұрын
  • I will never not be in awe of the way you present these games that "anyone barely talks about". thank you for adding to my ever-growing backlog (affectionately). I will also never not be in awe with your mixture of serious words to the occasional goofy one-can't be always easy to pull off, and yet you nail it every time?? I'm a quiet subscriber but your work inspires me so so much. thank you, Jacob. can't wait for your book. ❤

    @iwaslikenope1070@iwaslikenope107020 күн бұрын
  • I love how passionately he talks about all these games. This is how I talk about games I adore and I love just picking them apart. I’m so glad I found this video today because it really speaks to me.

    @Ghoulish_Gaming@Ghoulish_Gaming11 күн бұрын
  • The ending of this video sent chills down my spine. Thank you for encouraging people to try indie titles! I don't play many video games, but I love finding music from small artists and going through their whole catalog of music. There's something so heartbreaking about finding a truly beautiful piece of music and then seeing that has maybe 1000 streams total. People are always saying that they're tired of pop music or the listening to the same three bands over and over again and I just want to shake them and scream "we are living in a time when it has never been easier for the average person to create something and put it out there for free. There are masterpieces in the dark waiting to be listened to." I think the best song of the 2020s will never even break 1000s views on KZhead. I imagine it's similar with indie games. So thank you for shedding light on these games. Edit: for anyone wanting suggestions, the two songs that have been on repeat for me lately are "Your Sky" by execute.HELI and "Too Late" by DavP.

    @creditsong7369@creditsong736920 күн бұрын
    • You should drop some music recommendations and help spread the love if you want >:)

      @defenestrationstation8051@defenestrationstation805119 күн бұрын
    • @@defenestrationstation8051 Well, I mostly listen to vocal synth producers rn. My current two faves that are on repeat at the moment are "Your Sky" by execute.HELI and "Too Late" by DavP

      @creditsong7369@creditsong736919 күн бұрын
    • @@defenestrationstation8051 Hm, well, I tried to reply to this comment with my suggestions but I think YT deleted it (it doesn't like comments like that because it thinks its spam). Let me see if I can figure something else out

      @creditsong7369@creditsong736919 күн бұрын
    • Oh that’s dumb, you could edit the original comment and add them there I guess?

      @defenestrationstation8051@defenestrationstation805119 күн бұрын
    • @@defenestrationstation8051 Tried it out, let me know if it worked

      @creditsong7369@creditsong736919 күн бұрын
  • Geller essays are my favorite parts of the month

    @darianlackey5276@darianlackey527620 күн бұрын
  • very glad you talked about Bramble, I may have problems with the game (I experienced SEVERAL big glitches throughout my short playthrough) but I adore it and it's really stuck with me

    @Ambiguous9@Ambiguous916 күн бұрын
  • Your passion comes through in every video you make. I really appreciate your channel. Thanks Jacob

    @voloman19@voloman1920 күн бұрын
  • You almost got me, i know Bramble though so checkmate

    @projectmessiah@projectmessiah20 күн бұрын
  • Experiencing Bramble for the first time via OneyPlays maybe wasn't the most impactful way to do so. Even if you aren't a fan, I implore you to watch at least some of their playthrough for the shear juxtaposition of tone.

    @theflunkoutdude90@theflunkoutdude9020 күн бұрын
  • 26:48 - The ticket machine saying A38 has to be a reference to the 1976 animated film The Twelve Tasks of Asterix. The titular twelve tasks are impossible efforts, directly inspired by those of Heracles. One of them is obtaining permit A38 from The Place That Sends You Mad, a gigantic government office building which is an absolute nightmare of back-and-forth bureaucracy the heroes must deal with. It is actively designed to make the permit impossible to acquire. Ultimately, they out-bureaucrat the bureaucrats by demanding another permit that doesn't exist, A39. That sends the workers on the same wild goose-chase the heroes have just been on, driving them mad in turn and making finally produce an A38 for our heroes. The whole 10 minute scene is here on youtube. What to make of this? I don't know.

    @Angzt@Angzt20 күн бұрын
  • great essay as always, jacob. watched it on nebula yesterday and have been thinking about your concluding statements since then. maybe it's less hidden in the dark lately due to having a light shone on it by nitrorad a few months ago, but the one game that (to me) felt like it lived in the dark was SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE. i can't emphasize enough how long that game will live in my head for years to come. deeply beautiful, full of equal amounts of charm and horror, and disarmingly earnest and raw. i feel like it could have slipped into the list of games you discussed in this video without any friction. i hope you get a chance to check it out someday.

    @KaydeArcane@KaydeArcane19 күн бұрын
  • i don't like how much opaque black-box algorithms dictate what art we consume, be it games or movies or whatever. imagine how many other gems like this linger in obscurity because they didn't fit unknown corporate criteria.

    @doyleharken3477@doyleharken347720 күн бұрын
  • Dude I LOVE Greener Grass Awaits! Genuinely such a great game and I’m super happy you’re talking about it!

    @austinshubin-kamp95@austinshubin-kamp9520 күн бұрын
  • putting "find out what that means" with the credits was OH......so so good. man i remember when i first saw the gga game and heard that finale music. i was sat stunned thinking "wait a minute.....this song is actually really good" haha. gonna go watch the exit 8 one on nebula. i wonder with the upcoming changes (maybe already happened) if my nebula subscription changes

    @brandonfeltman7429@brandonfeltman742920 күн бұрын
  • Amazing job as always man. Your videos sometimes sound like a poetry and im here for it. Keep up the work!

    @shironeko4359@shironeko435916 күн бұрын
  • I wonder... Can the connoisseur that played all of these games please make themselves known?

    @Lukasaske@Lukasaske20 күн бұрын
  • Fun fact: Phil Spencer has completed and loves Bramble, which is how I had first heard about it. I now get why he wanted Hellblade 2, dude's just into fucked up 5-8 hour games lol

    @cheesewombatTV@cheesewombatTV20 күн бұрын
  • This is why I watch Jacob Geller, like, seriously, where else can I get an engaging and informed breakdown of a golf-horror game that makes me actually want to play said golf-horror game, which are two concepts that are so wildly dissonant, when the horror set in I was legit amazed but how clever the mechanics and set-up were. Thanks for the wonderful videos 👍🏼

    @Tunality@Tunality20 күн бұрын
  • Absolutely love whatever content you create. Keep it up! Love the horror / strange stuff!

    @lakemilk7362@lakemilk736220 күн бұрын
  • Jacob Geller posted 🗣️🗣️🗣️🗣️

    @SATORI_111@SATORI_11120 күн бұрын
  • LETS GOOOO NEW JOBON GOOBIN VIDEO DROPPED

    @abuckethasoccurred@abuckethasoccurred20 күн бұрын
  • Jacob, ive been wanting you to talk about Bramble. It was in my top 5 last year, its so good. oh man, thank you

    @nothingisawesome@nothingisawesome19 күн бұрын
  • This dug up an old memory of a game I used to really love called Dark Echo, where you play using sound/echolocation to navigate and avoid enemies. Highly recommend for anyone who wants a unique experience with some great puzzles!

    @cynloh2302@cynloh230215 күн бұрын
  • LETS GOOOOOOO

    @Honch_@Honch_21 күн бұрын
  • Saw this on Nebula, superb video, another hole in one Mr. Geller!

    @petrius658@petrius65820 күн бұрын
  • The only channel I want notifications for. Gotta know when a Geller video drops

    @donevanspurlock7642@donevanspurlock764219 күн бұрын
  • Thank you! This has got to be one of my favorite video essays of yours thus far!

    @JeevesPeabodyPOGO@JeevesPeabodyPOGO17 күн бұрын
  • at 4:58 that is the best "invisible" wall i've ever seen. It just tells you why your character is not capable of leaving. I find it extrangley inmersive (and brilliant in its simplicity) Ps: Jacob your videos are like a warm shower of brain fluid

    @Oriol-oo7jl@Oriol-oo7jl17 күн бұрын
  • this was an incredible video, i'm so enamored by all these games and you made me want to experience them myself too. awesome video dude, thanks for showing off these wonderful games

    @herodoesstuff@herodoesstuff20 күн бұрын
  • i appreciate the whole section on finding games because i often wonder what's "behind the scenes" for content online, like how did they do this or that? or find this or that?

    @amberzephyr@amberzephyr20 күн бұрын
  • Another great video Jacob happy I found your channel

    @sonofodin1044@sonofodin104417 күн бұрын
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