Running Eulerian fluid simulation using GPU shaders, on a Macbook Air
2023 ж. 25 Жел.
7 120 Рет қаралды
In order to implement fluid simulation we need to implement conservation of mass, incompressibility, and conservation of momentum. How to do this, using Eulerian cell representation, on GPU shaders?
Hugh, the standard first book on PDE is Walter Strauss's book. If you want to try questions on me I'm happy to help out.
very good video. i'm glad you showed or mentioned what approaches didn't work
Great work, I can't wait to see your next simulations!
Really well produced, nice work
Great and inspiring video, thanks a lot!
Got recommended.....now in love
Great video
Subbing cause I wanna see you simulate the inside of Earth. Great content
this is so cool, is it possible to upload the source code to a public repo?
This is really cool. Do you have a github repo available for this?
I probably should do that yeah...
do you think this could be used for electromagetics?
Interesting question!
Depending on what you want. I guess you want to iteratively compute the EM fields?
"shaders are fun" consider me an opp
Haha :)