Running Eulerian fluid simulation using GPU shaders, on a Macbook Air

2023 ж. 25 Жел.
7 120 Рет қаралды

In order to implement fluid simulation we need to implement conservation of mass, incompressibility, and conservation of momentum. How to do this, using Eulerian cell representation, on GPU shaders?

Пікірлер
  • Hugh, the standard first book on PDE is Walter Strauss's book. If you want to try questions on me I'm happy to help out.

    @samaltschul4605@samaltschul46054 ай бұрын
  • very good video. i'm glad you showed or mentioned what approaches didn't work

    @Cmanorange@Cmanorange3 ай бұрын
  • Great work, I can't wait to see your next simulations!

    @hyperFixationStudios@hyperFixationStudios4 ай бұрын
  • Really well produced, nice work

    @PAPERSCHOOL@PAPERSCHOOL4 ай бұрын
  • Great and inspiring video, thanks a lot!

    @Theo-iz5cj@Theo-iz5cj4 ай бұрын
  • Got recommended.....now in love

    @tahmidchoudhury8946@tahmidchoudhury89464 ай бұрын
  • Great video

    @Kyler1Ace@Kyler1Ace2 ай бұрын
  • Subbing cause I wanna see you simulate the inside of Earth. Great content

    @saadahmed688@saadahmed6884 ай бұрын
  • this is so cool, is it possible to upload the source code to a public repo?

    @josiahjoel7580@josiahjoel75805 күн бұрын
  • This is really cool. Do you have a github repo available for this?

    @drpwnage23@drpwnage232 ай бұрын
    • I probably should do that yeah...

      @rlhugh@rlhugh2 ай бұрын
  • do you think this could be used for electromagetics?

    @redstoneready697@redstoneready6974 күн бұрын
    • Interesting question!

      @rlhugh@rlhugh4 күн бұрын
    • Depending on what you want. I guess you want to iteratively compute the EM fields?

      @YaofuZhou@YaofuZhou5 сағат бұрын
  • "shaders are fun" consider me an opp

    @Leviathan_22@Leviathan_2212 күн бұрын
    • Haha :)

      @rlhugh@rlhugh12 күн бұрын
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