Untapped Potential: Why Big Studios Shy Away from Blender?

2024 ж. 19 Мам.
3 006 Рет қаралды

Discover the secrets behind why major film studios hesitate to embrace Blender, the powerful 3D software. Uncover the challenges and barriers preventing Blender from becoming the go-to choice for Hollywood blockbusters. From legacy software dominance to industry perceptions, we explore the factors shaping the studio landscape and the potential future of Blender in the film industry. Join us as we delve into the world of animation and VFX to uncover why big studios continue to overlook Blender's immense potential.
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Пікірлер
  • blender is the standart for youtube 3d content because its free and people can learn it for free.

    @erick3d123@erick3d12322 күн бұрын
  • big banks still use COBOL till today

    @ifecoAE@ifecoAE22 күн бұрын
  • Though I agree with some of the other points, I think that your first point is a little off. "Blender uses a proprietary file format which may not be compatible with other tools" - This is technically true in practice but is not the reason Blender is not compatible in most scenarios including the ones like FBX and Alembic which are mentioned in the video. The story is actually the other way around. Blender is open source and in order to preserve this philosophy they require that it's tools and add-ons are licensed as GPL. Autodesk, Side Effects and others are not interested in making their tools GPL and open for everyone and so technically Blender has done everything they can to be compatible but the other tools aren't open to sharing. So it's a stale mate. Blender cannot implement those file formats because of it's open source nature.

    @ThatGuy2005137@ThatGuy200513721 күн бұрын
  • Support. Thats the only and realy the only reason. What ever you told here ist wining in a very high standard.

    @akim6098@akim609822 күн бұрын
  • Very accurate! Thankfully they reversed their decision on ditching the VFX Reference Platform, but things like this and the unfinished USD integration really make it hard to integrate to other tools on a pipeline, which is essential in a production setting.

    @oleit3@oleit321 күн бұрын
    • But it is open source and the amount of money studios pay for licenses can go towards developing the tools instead. The Blender developers have asked numerous times for exactly what people want from USD implementation and so I can only assume that with limited understanding of how people want USD in blender they can't really dedicate resources to it.

      @ThatGuy2005137@ThatGuy200513721 күн бұрын
  • I've reallly never cared for whats industry standard and whats not, you use what you use to get the job done honestly. In the future there won't be anything called professional studios and industry standard especially seeing how well indie is doing right now.

    @shamaiahellis8810@shamaiahellis881021 күн бұрын
    • you know that indie studios are still studios and still in the industry right... Solo indie is different but they usually progress into a studio once they acquire funding. And are still in the industry lmao

      @RenTheDeveloper@RenTheDeveloper18 күн бұрын
  • No C++ API to create extremely-performant plugins, the API is inconsistent in each major version and some of the workflows are inefficient/ bad, such as using Cursor for alignment, the Location values of parented objects are inconsistently displayed and the inconsistent Alt-clicking method to set the values of multiple objects

    @containedhurricane@containedhurricane22 күн бұрын
  • It's not that blender can't in most cases it's that blender is a unknown in many critical things when it comes to being adopted. That is fixed though the invators delema

    @ProjectAtlasmodling@ProjectAtlasmodling12 күн бұрын
  • The tool used is the least of their concern. Why should I care for blender in the first place?

    @angosalvo5734@angosalvo573423 күн бұрын
  • Robot voice.

    @gregorybennings8718@gregorybennings871813 күн бұрын
  • Arcane was animated in blender.

    @AddictiveSugar@AddictiveSugar21 күн бұрын
    • no it wasnt. It was animated in maya. You can even see it in the behind the scenes "Arcane: Bridging the Rift | Part 1" Please dont lie

      @FlameExpertOfficial@FlameExpertOfficial21 күн бұрын
    • @@FlameExpertOfficial Correct

      @RenTheDeveloper@RenTheDeveloper21 күн бұрын
  • Its not 3d standard because (especially in animation) maya is still miles ahead. Blender is only just getting anim layers... Rigs in maya are much easier to work with aswell and blender cant handle large amounts of keyframes easily.

    @RenTheDeveloper@RenTheDeveloper21 күн бұрын
    • It can actually

      @ShohSlaought-hh6qe@ShohSlaought-hh6qe21 күн бұрын
    • @@ShohSlaought-hh6qe No. it cant. Hence why we don't use it in industry for mocap cleanup lmao

      @RenTheDeveloper@RenTheDeveloper21 күн бұрын
  • Literally everyone is making why blender is not industry standards 😂😂 are they afraid of rapid growth of blender??? Well yes😂😂 ...in my opinions all these are just a tools, if you love Maya then stick with Maya or if you love blender then go with that, but if you're saying that blender is not better than maya then i will say that you're agent of Maya😂😂😂 you're next topic should be, why everyone's using Unreal engines instead of maya or 3ds max???😂😂

    @MyGenerativeEra@MyGenerativeEra21 күн бұрын
    • Lol I like blender than maya🤣🤣. Why are we saying it's not industry standard because is it not that's it 🤣🤣🤣

      @im_Bharath_s@im_Bharath_s21 күн бұрын
    • Maya is genuinely better in every way for animation. If you don't understand why then you shouldn't be commenting on this. Its okay to say you like blender more. But maya is by far the superior software

      @FlameExpertOfficial@FlameExpertOfficial21 күн бұрын
    • @@FlameExpertOfficial you didin't understand my comments very well anyways.

      @MyGenerativeEra@MyGenerativeEra21 күн бұрын
    • @@FlameExpertOfficial i wanna know what will you say about unreal engine???

      @MyGenerativeEra@MyGenerativeEra21 күн бұрын
    • ​@@MyGenerativeEra Unreal engine is a game engine with animation tools. Not an animation software. They are slowly bringing more tools to help in vfx work (due to virtual production becoming more common) but most companies will use maya to animate and then bring the fbx into Unreal Engine. I know, because I work in unreal engine and maya professionally as an cinematic animator...

      @FlameExpertOfficial@FlameExpertOfficial21 күн бұрын
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