I suck at sculpting heads, so I did it 100 times
by the end of this video, we'll find out how much I improved or if I even improve at all. you'll also learn the courses and resources that I used during this challenge!
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www.tinynocky.com
/ tinynocky
/ tinynocky
/ tinynocky
download tiny eye
tinynocky.gumroad.com/l/tinyeye
🙏 Special Thanks, Courses & Resources Used!
SpeedChar • @SpeedChar @speedcharlive
head anatomy and sculpting exercises course • artstn.co/m/MJJq6
03:19 • • Head anatomy and sculp...
12:59 • kzhead.infoaDxlFuwP...
13:56 01 • kzhead.infoXGvs9eHI...
13:56 02 • kzhead.infowOBYT8qW...
13:56 03 • kzhead.infoCvcanCPR...
13:56 04 • kzhead.infoxtLsVojo...
13:56 05 • kzhead.infoeuUlDGcF...
YanSculpts • @yansculpts
master sculpting heads • yansculpts.gumroad.com/l/mast...
patreon • / yansculpts
09:14 • • Level UP FASTER with t...
10:22 • • 20 Hours of Sculpting ...
13:02 • • Digital Sculpting is M...
Anatomy For Sculptors • @AnatomyForSculptors
anatomy for sculptors (affiliated link) • anatomy4sculptors.com/?via=ti...
instagram • / anatomy4sculptors
artstation • www.artstation.com/anatomy4sc...
Ahmed Aldoori • @AhmedAldoori
0:12 • • #100HeadsChallenge - Y...
SamDoesArts • @samdoesarts
instagram • / samdoesarts
13:15 • / cjvptgvlsuu
13:32 • / cjlfbrruyfw
13:36 • instagram.com/p/Cmjv4foub...
24:02 • / cqf-cixu4jk
Su Yeong Kim
artstation • www.artstation.com/suyeongkim
male bust • www.artstation.com/artwork/03...
female bust • www.artstation.com/artwork/Om...
Gusztav Velicsek
artstation • gus84.artstation.com/
Other Sources
toddler skulls • boneclones.com/product/4-mont...
poly haven hdri • polyhaven.com/a/ahornsteig
29:27 • polyhaven.com/a/painted_woode...
☕ Softwares Used
blender 3.6 • www.blender.org/download/
notion (Planning) • www.notion.so/
fl Studio 21 (Music) • www.image-line.com/
☕ Chapters:
00:00 Intro
01:06 Day 01 • Journey Begins (Before)
01:22 Day 01 • Freestyle Female (Before)
02:37 Day 01 • Taeyeon (Before)
03:07 Day 01 • Taeyeon Stylised/Chibi (Before)
03:25 Day 02
03:45 Day 03
04:53 Day 04
05:22 Day 05
05:49 Day 06
06:30 Day 07
06:40 Day 08
07:18 Day 09
07:44 Day 10
08:08 Day 11
08:27 Day 12
09:10 Day 13
10:03 Day 14
10:56 Day 15
11:39 Day 16
11:58 Day 17
12:24 Day 18
13:31 Day 19
14:52 Day 20
15:20 Day 21, 22 • Touching Grass
15:44 Day 23
16:40 Day 24
17:54 Day 25
18:15 Day 26
19:37 Day 27
20:06 Day 27 • Jumping to a High Poly Count too early
20:46 Day 28
22:13 Day 29
23:04 Day 30
23:24 Day 31, 32
24:18 Day 33, 34 • Courses, Resources (After)
26:00 Day 33, 34 • Freestyle Female (After)
27:31 Day 33,34 • Taeyeon Chibi (After)
29:25 Final Result (Taeyeon • After)
💭 FAQ + Additional Thoughts AT1 • Do I recommend this challenge? Yes & No. No - it can very easily become a game of clearing quotas just for the sake of it, rather than to practice effectively Yes - forces you to not spend too much time on a bust, prioritising what matters, improving your speed. AT2 • to further emphasise on practicing effectively, blindly sculpting 100 heads is simply a waste of time. I'd rather you sculpt 5 heads with the intent to learn something than to brute force your way to head no.100 just to farm karma points on reddit. AT3 • I feel the need to emphasise that learning Anatomy was NOT my only intent during this challenge. It was also shape design & expressions. each topic is very in-depth, I couldn't possibly cover everything here. but I hope this little video journal of mine could help you in your research before you begin your journey! Q1 • Did you sculpt with a Mouse or Tablet? A1 • tablet, specifically the Wacom CTL490 Q2 • How long have you been using Blender? A2 • I've been using Blender for about 3 years now, but I've had past experiences with Maya when I was a VFX student for 5 years (went to 2 diff schools) Q3 • Computer specs? A3 • Laptop with RTX 3070, AMD Ryzen 9 5900HX, 32GB RAM, 1TB SSD Q4 • Song at 29:26? A4 • A cover of "Taeyeon - I" I produced specifically for this video Q5 • Did you only sculpt with 1 reference photo? A5 • nope. 7:29, 7:47, 9:27, 9:54, 10:04, etc. these are just a few of the many examples in the video where I showcased a glimpse of my PureRef file before "scrolling" into the reference photo, so that you know who I'm sculpting. if I see anymore FAQs I'll add it here, so feel free to ask!
Hi there! Amazing video.. Really inspired me to keep going. I’m just wondering if you are a full time artist or is it just your hobby? I really wanted to be full time 3d artist
AT1: If you want a challenge like this, don't make it a rush. Set a goal of 1 head per day, and plan for the challenge to take 100 days or more. Do extra studies to focus on weak points, but those studies don't need to be full heads: if you're struggling with the eye area, isolate the eyes and study just that area, much like you did with the lips and mouth early on, without worrying about a full face. This will help you practice more effectively, because you aren't just seeing the 100 hurdles ahead of you, you have one hurdle per day, and a lot of stretches and drills you can work on between hurdles. AT2: As I said above, 100 heads can be a wonderful course of study, as long as you know what your goals are, and aren't just doing it for the numbers -- and are taking your time instead of seeing 100 as a magic number to be reached by any means. Effective practice requires reflection, feedback, and a fair amount of time between sessions. If you try to do 100 circles in a day, you can achieve it -- but if you want your circles to become more accurate and reliable, you'd be better off practicing 5 circles a day for 3 weeks, and reviewing the process and results. In 2D art, these sorts of repetitions are well limited to about 1 page per day. AT3: It's good to have a variety of goals in a big challenge like this. And when you feel like you keep hitting a wall, just step back and do something else before you keep trying the same thing. Don't give up on Monica and Jinx, you'll get them someday.
your ears to high
your very first head wasnt nearly as bad as you think. OBVIOUSLY its a good idea to improve as a sculptor but i can see you have a decent understanding of head basics. its not perfect but no sculpt is. but with that said, i love that you identified a weak point and addressed it. not enough do that.
where i can listen to your song cover separately? i really like it a LOT, any advice or tutorials on how i can make song covers like that digitally pleeease? also I'm impressed with your video editing skills, what kind of software you use? basically you're a full artist in all aspects really, don't stop posting🙏
I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times. -Bruce Lee
I'd fear the man who practices 10,000 kicks... just for kicks.
@@BinaryBoliashe only has 9,900 busts to go, eh?! Jk, I know what you meant. Personally, I think he's amazing already , but he will only get better & better. He didn't get many true-to-photo sculpts *yet*, but at this rate of progress, he'll probably be nailing them in no time. Not as soon as he wants to be, I'm sure, but soon.
either way, he's practiced kicking 10,000 times bro just knows more techniques
@@KindOfWitchbut can he execute them as well as the dude who did the same kick 10k times
i fear the man who has 10,000 legs that has practiced one kick
Here's some additional tips I've gained from working in inudstry: - do timed sculpts daily, and don't linger on projects. - Try starting head sculpts from two cylinders and an egg shape merged together (this is illustrated in anatomy for sculptors) - Make a custom UI if using Zbrush. - Get critique on your work from other people. They may spot things you might have missed. - Experiment with different brushes each time you sculpt - Adjust the lighting in your scene regularly and constantly rotate your model - Practice realistic forms before moving to stylised.
I get the egg shape but why two cylinders? Why not just one (for the neck, I guess)?
@@laurencsikistvan6630 one cylinder forms the face and brow line, the other forms the neck. it gives you a far more accurate starting point that just morphing around a sphere. as mentioned, this is displayed in a diagram in the Anatomy for Sculptors main book.
sort of off topic but can you work in the industry without needing a degree on it?
@@YoureMadBozo71 Yes absolutely. i have a colleague who's completely self taught on blender. As long as you know the software for the job, have a good portfolio, and a good attitude, you're just as viable a candidate as anyone else. The biggest advantages universities give you is networking.
@@maxouaddane232 how did you get into the industry. Did you just apply for jobs online? Or did you showcase your work at events?
How is nobody commenting about the insane production quality of this video? Fantastic visuals that probably took painstaking days to edit together.
thank you, I really appreciate that :)
I totally agree. The sound design alone is nuts!
Fair.. it's really well put
i was thinking that during the whole video, great workk
I agree! The production is so high quality!
Something I noticed with both attempts at Phoebe and Monica @10:05 is that while they were both smiling, they lacked the natural squint that comes with smiling that widely which ends up making the smile look fake, and ultimately throws off the intended result. Something to think about!
Saw it too, good that you pointed that out! That will change a lot to the result
Frown lines and eye wrinkles from smiling are not allowed in Hollywood, only males can have textured faces. Cntrl shft b for Botox.
even 21:50
I would have never guessed you would consider yourself bad at anatomy cuz your work is amazing!
Anatomy is the one thing which is easiest to hate. Any tiny flaw will jump out at you, even more so than any other subject, which I think leads a lot of perfectly adequate anatomical artists to entirely neglect the entire topic. Professional character artists are some of the most self-motivated and creatively confident people I’ve ever met. For us who don’t have their huge balls, it’s much more comfortable to just say you suck at characters and stick to hard surface or foliage where small mistakes won’t be so obvious to the human eye
Yes, also... For those that are like me, who cannot physically sculpt, even more x). When i try to draw, or sculpt something even close to a human shape, it becomes a MONSTER ! xD
RIGHT!? like dude if this is bad anatomy then my art couldn't even be considered human
We are all our own worst critics
An Artist’s biggest critic, ourselves. In other words, it may look good to the audience but to the creator there will always be flaws.
Good job man. Definitely there is improvement. So it should sit as inspiration for everyone to do this challenge :). And then continue with more heads :)
Niko! thank you so much, means a lot coming from you!
Yesrrrrrr❤❤❤❤❤❤r❤rrrrrrrrrr❤❤❤❤rrrr❤❤❤rrr❤❤rr❤rr❤r❤❤r
Instructions Unclear, I Accidentally rewatched all 10 seasons of Friends.
Im not a 3d artist, but as a 2d very cartoonish artist, your workflow and how you organized learning was really helpful!
I have no idea why this video popped up on my feed but I ended up watching all the way through without skipping any parts. Your pacing, editing, humor, and overall production quality is outstanding; especially your attention to detail in the onscreen graphics and callouts. (The quality of the sculpts is fantastic too and that's just the icing on the cake!) Really well done.
Some unsolicited advice: - spend more time using the grab brush to get the foundational proportions/silhouette right before adding details (eyes, lips, creases) - use additional smaller views/panes to always have an eye on the front, side, top and 3/4 views
Is it possible having additional views in Zbrush?
@@MIchaelSybi If you click on the + icon at the top of your window you can add a new google page and search for that exact question
you may want to smooth out the smile lines when sculpting neutral expressions; they tend to make a character look much older
Definitely for the younger models, too! Especially the Encanto girls.
Know nothing about sculpting, watched whole video in one breath. Truly motivational, love it!
This inspires me. I always feel defeated when I am not good at something right away or see improvement fast enough, but this video really shows how much putting in the effort to learn and practice makes.
the toddler skull with adult features is basically the AKIRA style, the psychic experiment children
I love that you not only journaled your process and describe the how's and why's but also share your thoughts on how beginner artists should approach with learning. Your videos are equally entertaining as they are insightful. I can't wait to see your channel develop and garner the attention it deserves!
Day 1 was better than anything I can do! I did 3D Graphics and Animation at university in 2001 - MUCH harder back then with slow render times and limited tools. Maya and 3DS MAX. I gave up because I just couldn't improve at art no matter what I did. 20 years later I discovery I have Aphantasia and my entire art career (lack of it) suddenly made sense. I literally cannot visualise anything. Improving in art for me was like climbing Everest in the dark. Luckily while at University I met a guy that showed me you can make music on computer - and I never looked back! Changed career path. 20 years in production and mastering. All those years of playing piano and guitar suddenly became useful and not a complete waste of time. Luckily my inner ear work, when my minds eye doesn't! -- Edit - WOW... man, your use and knowledge of anatomy and musculature is mindblowing! Way to go!
not only is this an amazing video, but your resource list in your description is SO comprehensive! thank you so much
It is so cool to see the side by side of the early sculpts compared to the later ones!! I admire your commitment to learning more about this skill
This is very inspiring. I think it's a great mind set to have that a lot of artists tend to get stuck at. Being tenacious and doing things over and over without giving up. Really awesome
This is amazing! I loved watching this from beginning to end! Thank you so much you inspire me. Congratulations
The quality of the reference photo plays a bigger part in how easy it is to recreate, then people realize.
Great progress overall. Keep it up! However, I think having to go fast is distracting you from going deeper. There are some basic flaws in all the heads that cannot be unseen. To me, the main one is the size of the skull. It needs to be bigger, with the eyes roughly placed in the center of the head's total height. This is more obvious in when using naturalistic references instead of stylized characters. Also, it might not be shown on the videos, but aim to go from general volumes and proportions to more fine detail. Dylan Ekren has really valuable lessons on that available on line. source: I've been working on CG characters for 20 years, including Disney ;-)
this is fantastic feedback, thank you so much!
@@tinynocky forgot to mention: try to pay more attention to "what you see" rather than to "what you know". The size of the skull is an example. You see its volume, but you think "nah, it should be smaller". That's a trick that your mind is playing on you! 🙂 If you are interested in developing "how you see", I recommend you the book "Learning to draw with the right side of the brain", by Betty Edwards. It's a classic, and even though you might not be interested in drawing per se, it has several exercises to improve creating from a reference.
wow, congratulations for the awesome work with this video and for your improvement!! hope you get to where you want to go
usually when i sit down to watch art videos that are semi long i always get distracted and do something else while watching or i just give up on watching the video all together. this however was so entertaining and helpful, not once did i want to click away and i learned something. so big thank you!
That was a blast to watch! Thank you very much for sharing your progress in such an entertaining way!
Thanks for sharing your learnings -- embrace the struggle!
What an amazing youtube channel that I've stumbled apon, you deserve so much more reconiztion for all the effort you put into these videos and the valuable content you give. Also your workflow and motivation really imspires me, thank you
OMG this is so inspiring 😭thank you so much for showing the whole process with all ups and downs❤before this video I wanted to learn sculpting but was afraid of it, but your workflow gave me emotional boots. Thank you so so much ❤
Genuinely impressed with the amount of progress you made over the course of this challenge!
Your video made me want to dive into sculpting heads as well. I bought SpeedChar course and i'm improving way faster than i thought it's amazing. This is the 4th time i watch your video to compare our workflows and damn that video is so well made and pleasant to watch bravo.
keep improving man! progress comes slow and steady. I'm pretty sure with your dedication you can become really good really soon
Small feedback of a non sculptor. The last sculpt and a lot a lot in between, after applying hair are simply missing some cranium. Hair at the last sculpt seem to be growing straight form the brain. Also You seem to do wide faces even if the models faces are narrower. And lastly the chin, also wide. If you notice, Taeyeon chin is barely wider than her nostrils. In your sculpt is way way wider - sides of the chin have some bulges. It gives her male look. Female faces are usually more delicate ideally with no muscles or hard contours visible. On the good note.. watching you work so hard just motivated me to put my hours as well. It's a really good job you did here.
Yes I noticed that the chin and jaw is quite wide for everyone. Cheekbones are also rather prominent … But not every character/person has those standardized features
i noticed that too !! the faces on jinx seemed kinda long to me too, just a *little* bit too tall. maybe that was part of what threw those ones? but i only really do 2d stuff lsdfds
@@emrysss As someone who also primarily does 2D-type stuff, I totally felt the same way. The oddness of those Jinx sculpts was clearly not an issue of anatomy at all; the proportions were just off. (Seems like the other people in this comment thread see it in other spots, too.) This is totally stupid but I'm like...secondhand angry that he spent money on courses which seemingly didn't tell him even the BASICS about proportions--like how important they are, or how to measure them, or the "standard"/"average" proportions for realistic humans, etc., etc.
watching this video and seeing your progression makes me really happy for some reason
Keep going dude, theres always lots of room for inprovement but with this mindset you will be pushing top level characters in years to come!
really love the way you told your story about your 100 head progress! Inspiring to see! 💓
Your progress from start to finish is phenomenal! Especially the anatomy of the eyes and nose. Talk about perseverance! Im so inspired to get back into sculpting! My only critique that kept popping up in the sculpts is the eye socket on an average adult head. Its vertically the half way point between bottom of the chin and top of the skull. The hair and hairline can really throw us off sometimes but always try to keep that as a baseline. I want to add that your presentation and video skill are top notch! Definite subscribe from me!
great progress !!! keep inspiring ppl !!!
This was really cool to see your progress over time. Nice job
So awesome! I think this serves as a great resource for anyone who is looking to improve their art in a short amount of time.
Your determination amazes me! Mad respect! So inspiring!
Just brilliant! Absolutely brilliant! Thank you for sharing your journey. THANK YOU! Dg
The production quality is insane! ❤
This was awesome to watch. Great video and very inspiring.
Newly getting into 3d modeling and blender and man what a great video! Cant wait to check out more!
Most entertaining 30 minute video I've seen a looooooong time. Thank you
Nice, this was really cool to watch. I have some unsolicited feedback I hope you will find constructive: a quick way to improve your female faces is to soften certain features (especially the jawline and cheek folds) and to accentuate others. Jawlines are often more pointed, narrow, "heart-shaped", softened, or angular for female character design (and even more-so in stylized representation). I noticed a lot of your ladies had strong, square chins that can read more masculine. Also, the cheek folds, while realistic, can quickly age a character, so they can easily be softened significantly to make a character appear more youthful. Compare some of your references, you can see a softened or more pointed chin/jawline (such as your earlier jinx sculpt) and softer cheeklines, so maybe seek those for reference. Also a quick and easy way to lean more feminine, esp in stylized representations, is to accentuate features such as lips, eyelashes, cheekbones, etc. A lot of this I picked up from comic/cartoon illustration, but is also applicable to sculpting, again, especially more so when you are making something stylized. Anyway, hope this helps. Again, it was really cool to see your progress and learning methodology. It definitely is inspiring me to sculpt more faces/portraits
Amazing work. Thank you for sharing your journey. I don't sculpt but it was really interesting to watch. Thank you for putting in the time and the work!
Just wanted to say I found this video really inspiring, I've been thinking of doing something similar as I want to improve on my head and face sculpted and it's given me a great starting point for moving forward with this.
Really enjoying your videos. Very well made. Bit o humor, frustration and resources to learn. Amazing to see your progress. Gives me hope!
You are insane for this, a lot of people fear making mistakes but you face it head on! I’m inspired !
Really nice man. I don't know how I haven't discovered your channel sooner! Props for the dedication, this is probably something I need to do at some point to get the anatomy full en grained in my head
Amazing. The fact that you did this drill, got through it, and edited such a clean video for us to learn with you, sharing ur xp is really nice. At the end of the day though, this is the only way to get good.
Amazing! Congratulations for your evolution. Yesterday I also started sculpting 100 heads, but following a different path, and by coincidence I ended up finding this video of yours.
Progress is visible. The next step is probably to practice sculpting realistic hair, eyebrows, etc. using the new Blender tools provided for this purpose. Good luck!
This provides me motivation to improve my head sculpts. I also try to cover up my weak spots rather than just working on becoming better, though you're starting point was much better than my current point 😅
That other attempt at sculpting jinx at the end of the video looked amazing. Id love to see more of this since I am struggling to sculpt heads in blender too. This video alone was already so helpful but mostly very motivating to see you progress ❤ keep it up
Man that's a great video! You did so well!!! Really inspiring
Good stuff, it's crazy how fast one can progress when focusing solely on one skill at a time!
Starting with the skull is really good. I have issues too with faces (and for the record, I think you were already amazing at the start of the video), but studying the skull really helps you understand how the flesh lays on top. It helped me to translate it to my cartoony style when drawing.
I'm really enjoying watching this, thanks for this! It's really motivating to see your ups and downs and you overcoming the creative hurdles. I noticed in the early sculpts there was a habit in dragging the face down anatomically and ageing the faces, their faces appeared more sunken in, smile lines were very defined and there was a lot of sunken in space between the bottom eye line (?) and the cheekbones. It's so cool to watch you get better and better. Oh and the editing is amazing, really fun to watch Edit: Also I was in love with those Encanto expressions, you did the expressions so well
I like how stylized your work is, as sculpts alone they are definitely appealing, even if the likeness of your references isn't there always. The thing I noticed in your time lapses is that you seem to lock down your gesture and proportions almost from the get go, which makes the sculpt super tight from a very early stage. Trying to build from a super tight foundation can be okay for generalized anatomy, but it is not ideal as a consistent method as it will negatively affect your likeness by stunting your proportional/gestural relationships before the likeness even begins to form. I think if you worked on staying as loose as possible, for as long as possible and really working on balancing/massaging your proportions and the gesture of the face into place before locking down on anatomical details, it will make a good difference. The earliest stages are very crucial as you are balancing the entire final piece on those early decisions, and it can be easy to gloss through them in favor of the more stimulating detail work.
This is so encouraging to go into such challenge and the dedication behind it! I appreciate every single head, and cannot wait to see you implement all these skills in a future project! I would love to go myself in such path after seeing this video to learn about anatomy drawing and sculpting, sure will be helpful in doing bigger and better projects!
the cinematography of the finale is beautiful!
Awesome video, thank you for sharing this journey.
This is awesome and so motivational! I could really see the improvement. Especially the last one😲 Thanks for making it! + Please don't give up on Monica😂
narrower eyes and smaller chin would help I believe, that's what stood out to me as wrong. Hope he tries again
Yelol❤❤❤❤❤❤t❤rr❤❤❤rrrrrrr❤❤❤❤❤❤❤rrrr❤❤❤❤rrr❤❤❤rr❤❤r❤r❤❤r
This was very impressive and helpful!!! You're amazing
I love when artists do challenges like this. Respect
really cool study! cool to see the amazing improvements
Even the end sculpt itself looks more confident than the original, great work and improvement!
omg the first head was already AMAZING!
Honestly, this video helped me a lot. I was going through a block because I felt it didn't make sense to try to learn Blender since I wanted to become a master in a few months. But watching this, I realize I approached it wrong. Seeing this video and Tynynocky's genuine interest in learning opened my eyes suddenly and showed me that it's not that I can't, but that I don't put in enough effort.
also really nice work with the videoediting!
Man the editing is so much fun hahahaah always add neck and hair, that would helped you a lot with jinx, great effort on sculpting heads and I appreciate how creative are your videos, you got a new subscriber! I wish I could make cool videos like this haha
What a fantastic video! I'm not an artist, sculptor, 3D modeller or anything, but I found that completely engrossing. You have an incredible talent not only as an artist, but as an educator!
thank you so much!
Really motivating to see you learn so much in this amount of time. Great work! I'm gonna start learning 3D sculpting just to augment my 2D portrait and anatomy drawing skills, so this is very informative.
Man did an entire movie about his process with amazing storytelling and edits. I'm so happy happy that you'r hardwork paid
Bravo man!
Thank you so much for your Video, your work and your inspiration. You are truly a great artist. 🖤🖤
Thank you so much for this video journal of your progress. I am absolutely overwhelmed with sculpting in Blender and I know it's definitely holding back my growth and learning at this point (I have been learning for about a year and a half). I don't know why it seems so scary but seeing you improve over time (as someone I would consider well versed in Blender and 3D) it is nice to see it just takes time, patience, and lots of practice to improve. Thank you again and I hope you have a great day!
ABSOLUTELY AMAZING! !! !
damn impressive improvement at the end there! kudos for sticking with it till the end, challenges like this must take a lotta self discipline to complete but maaaan did it pay off!! :DD
dude you’re hilarious and awesome, so cool to follow your journey❤ great job, really really well done! you inspire me to do the same, thank you!
I loved this you really are so talented it’s wild
i've been looking forward to this video for ages and it didn't disappoint!! so so impressive, i loved watching your progress, and i love the way you revealed the last sculpt, very cool. well done!! 🤩
Wow this is so great! I hope in future there will be videos in depth videos about how to practice, reflect and how observe the reference, how to fix your mistake by watching courses This videos helps me a lot on "ohh so how other people practice and overcome barrier"
Big respect for your dedication. Its huge. I figured out that massive masculine chin migrated between male and female characters for a long. Sometime long exposure to a single reference may be non-productive. Also mirrored sculpting has a potential problem that face is perfectly symmetrical, which is not the case in the real life, that's why you couldn't catch girl's face with some asymmetry.
love your work
as someone who's seeing any video from yours of the first time, hearing the maplestory music hit me like a truck filled w nostalgia. automatic sub from me for that alone. your work looks amazing
Weldone nocky , this is inspiring. I got the speedchar course in January, haven’t had enough time to commit
this is an incredible amount of practice, so inspiring! you have great results!
probably the best video I have ever seen on KZhead. Very well made.
After the coffee animation you disappeared for 3 months doing this. You are some artist with a kungfu spirit.
Dude you are inspiring af 🔥🔥
#1 best tip: Focus on shapes and squinting. Less information you have to deal with at a time, the easier it is. But it also trains you to observe and simplify things which allows you to construct feature by feature. And then another caveat: It's really dangerous to make "notes of how things should look like" from stylized art BEFORE you can do realistic consistently. It's the classic "know the rules to break them" thing. So if you skip this, you'll just end up learning yourself into a corner, where you struggle to exaggerate or tone down because you learned only that one artstyle. I honestly think 3D or sculpting is much easier than 2D or drawing because of the depth is tangible. 2D requires you to kinda "imagine" the depth exists, which makes it easy to forget and you end up just drawing "iconography" (smileys, but... Complex)
I notice the "how things should look like" is a huge problem for gender in particular. Most art guides prefer to style women and men as if they're completely different species, which can lock people into unhelpful ruts. It's important to look at photos of people that were NOT chosen for asthetic reasons... Meaning avoiding photos of professionals in the media industry, such as models, actors, and "visible" celebrities, and people in public-facing jobs like news anchors. It's better to look for "common" people in places where looks aren't part of the scenario, like people being interviewed in the news, people in court cases, people working jobs in science and engineering, people giving lectures, etc. If you allow other humans to "curate" which humans you're actually looking at, you've already subjected yourself to someone else's artistic vision, which as you probably know, leads to inescapable feedback loops.
@@Queer_Nerd_For_Human_Justice The reason we learn on models and famous faces is that their features are more pronounced typically. It is way harder to scult a regular bloke then Henry Cavil.
@@Queer_Nerd_For_Human_Justice It's absolutely not better to learn by drawing 'common' people. The reason why we, for example, draw or sculpt bodybuilders so much relative to how many actually exist is because they're an exaggerated representation of human musculature. It becomes easier to see what muscle groups exist where when learning. For the same reason we draw men and women with exaggerated sex-based features to get a better understanding of how men and women differ in anatomy. It's not about artistic vision, it's about getting a technical understanding of the body so you can portray any type of person, including the average Joe, better.
@@kirillkokorev817 My entire point was about how to AVOID getting stuck designing only hand-picked exaggerated human faces. You already know this: You become good at what you practice. You don't become good at what you DON'T practice. There's nothing wrong with going from the outside in... as long as you actually ever go inside afterwards.
@@emil6421 Saying this again: You get good at what you practice. If you only practice exaggerated features, you only draw exaggerated people. Also, what looks as a more-female and more-male person in terms of body shape is not a concrete thing. I'm on your side here. All I'm saying is that it's beneficial to you as an artist to know the difference between "other people's idea of what people should look like" and "what people actually look like". Didn't think this was a controversial friggin take. Sorry for ruffling your feathers.
Great sculpting!
Great job, amazing improvement.
Wow! What a production! And similarly, as someone else wrote below: "I have no idea why this video popped up on my feed but I ended up watching all the way through without skipping any parts [even though I was exhausted and just want to get back to what I was doing before." Another person below mentioned how the production quality is insane . . . ditto. I'm too tired to say much original. Enjoyed the humor. It was like seeing one of those movies that stands out from what you usually experience. I'm just beginning to learn Blender so I'm thinking I wouldn't be able to do your video in a hundred years. I generally don't like high pace speed in media, but the super high pace speed here was kind of deliciously trippy. The fast transposition of your speech into text, the sound effects, the this and the that . . . wow! Unique and quirky. I went to art school and this kind of reminded me a bit of being back in art school with the creativity factor. Didn't know that digital sculpting was such an extensive realm. I liked the way you honestly and goofily described your thought processes and reactions. And so fast! Are you sure you're not working in another sped up dimension?
Wow actually it was a great idea to make those heads! Good progress!
Bro youre amazing with non realistic models!!! new fan here