Create Massive World Landscape Auto Material - Unreal Engine 5 Complete Tutorial

2024 ж. 14 Мам.
290 915 Рет қаралды

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Timestamps:
00:00 - Intro
01:10 - CGDealers Membership Program
01:45 - Udemy Courses & Free Skillshare Premium
02:00 - Opacity Mask
07:51 - Depth Fade
10:15 - Pivot Mask
11:53 - Pixel Depth Dither
15:45 - Slope Mask
18:59 - Water Mask
24:09 - Roughness
26:53 - Snow
30:29 - Snow Mask
38:50 - Combine Normals Simple
41:25 - Combine Normals
46:03 - Water
01:03:53 - SubSurface
01:08:06 - Landscape UVs
01:11:36 - Layer Blend
01:23:46 - Default Layer
01:35:40 - Auto Material Creation UVs
01:44:02 - Auto Material Creation Depth Fade Mask
01:44:40 - Auto Material Rock Layer
01:50:31 - Auto Material Stones Layer
01:52:47 - Auto Material Grass Layer
01:54:45 - Auto Material Dirt Layer
01:56:31 - Auto Material Snow Layer
01:59:30 - Auto Material Opacity Mask
02:00:10 - Auto Material Remove Foliage
02:01:34 - Auto Material Mask
02:04:51 - Auto Material Snow Mask
02:06:09 - Auto Material Dirt Mask
02:07:11 - Auto Material Stones Mask
02:08:06 - Auto Material Grass Mask
02:09:01 - Auto Material Water Mask
02:10:18 - Auto Material Layer Blend
02:15:32 - Auto Material Combine Normals Simple
02:16:38 - Auto Material Variation
02:18:11 - Auto Material "UseLandscapeVariationSwitch"
02:19:30 - Auto Material Roughness
02:20:16 - Auto Material Normal Variation
02:24:05 - Auto Material Procedurals
02:34:06 - Auto Material Specular
02:36:04 - Auto Material Water
02:38:34 - Auto Material Snow
02:39:22 - Auto Material Debug
02:42:44 - Auto Material Material Connections
02:44:05 - Create Auto Material Instance
02:44:27 - Auto Material Fixes
02:45:31 - Apply Material on Landscape
02:45:26 - Test and Fix Auto Material Parameters
02:52:18 - Final Result and how to Add Procedurals
02:54:00 - Outro

Пікірлер
  • Even though I'm not entirely finished with this tutorial yet, I'm loving it so much that your next cup of coffee is on me. Thanks for making all of these!

    @vonklinkenhoffn5801@vonklinkenhoffn5801 Жыл бұрын
    • You are so welcome! Thanks!

      @CGDealers@CGDealers Жыл бұрын
  • Your auto-material is fantastic! Thank you for sharing and providing such an extensive tutorial.

    @caseynarrates1796@caseynarrates17966 ай бұрын
    • Glad it was helpful!

      @CGDealers@CGDealers6 ай бұрын
  • Adding this to my list for when I get home tomorrow. Can't wait.

    @JustJoshinYouBro@JustJoshinYouBro4 ай бұрын
  • This is absolutely amazing, thank you so much for creating such a detailed tutorial.

    @paulbraddick2085@paulbraddick2085 Жыл бұрын
    • Your welcome.

      @CGDealers@CGDealers Жыл бұрын
  • This is seriously the most amazing tutorial I have done. I joined your Patreon because you Sir have earned my money. This alone will save me countless hours. Thank you for this.

    @purplejellyfishproductions@purplejellyfishproductions10 ай бұрын
    • Awesome, thank you!

      @CGDealers@CGDealers10 ай бұрын
  • Thank you. It's amazing this is free on youtube and not a paid course.

    @Freg-ld2lo@Freg-ld2lo Жыл бұрын
  • Like how thorough you take each step.

    @im.jewels5349@im.jewels534918 күн бұрын
  • Absolutely amazing work! This has saved me so much time and is much more efficient and of greater quality than the way I was doing my landscapes in the past. I'm having some issues getting the procedurals to work but I will try to get an answer on your discord. Thanks again for this awesome tutorial. I am officially on your Patreon now. Keep up the good work!

    @xnicktendox7501@xnicktendox75017 ай бұрын
    • You're very welcome!

      @CGDealers@CGDealers7 ай бұрын
  • The best free tutorial I've ever done. I've got more then 5 years into UE and I still learned a lot from this. This is definitely not just for newbies, but for experienced devs also. Thanks man next coffee is on me!

    @mariuscornelius3661@mariuscornelius366111 ай бұрын
    • I'm glad it helped you out! The coffee is in my patreon if you want to get some more in-depth stuff, files etc :) Cheers!

      @CGDealers@CGDealers11 ай бұрын
    • Being you have more time here then most. Do you find yourself still needing to look stuff up often? I'm worried I'm learning too slow lol.

      @JustJoshinYouBro@JustJoshinYouBro4 ай бұрын
    • I constantly look things up, even the most basic things sometimes. I am self taught, so I only learn what I need to know when I am busy with something, so I will never know everything, but that being said, Unreal is constantly changing, so no one will ever know everything anyway. Don't worry about your learning pace as its different for everyone.@@JustJoshinYouBro

      @mariuscornelius3661@mariuscornelius36614 ай бұрын
    • I would argue that this tutorial is for experienced users only, bc you can look up what you have to click. Newbies can maybe follow along, but they don't understand what they are doing bc it doesn't get explained.

      @peterdreck8446@peterdreck84462 ай бұрын
  • btw, to improve compilation speeds (a little), if you are clamping between 0 and 1, use a saturate node instead. The compiler will swap out the clamp for a saturate behind the scenes, so if you don't have to force it to do that, it helps. From unreal: "Saturate cuts the values off at 0 and 1, keeping the value in that range. A Clamp does the same thing but you can define the numbers the value is chopped-off at but it's more expensive (a little) vs the normalize 0-1 range. A clamp at 0-1 is a saturate and the compiler will swap that out for you."

    @seansopata5121@seansopata512110 ай бұрын
    • sure that will work too.

      @CGDealers@CGDealers10 ай бұрын
  • This is a really good tutorial. Thank you for posting!

    @chardsy5677@chardsy567711 ай бұрын
    • You're welcome!

      @CGDealers@CGDealers11 ай бұрын
  • this guide proved to myself that i can concentrate for 6hours straight xD great guide!

    @ParamountRaven@ParamountRaven5 ай бұрын
    • Glad to hear that :D

      @CGDealers@CGDealers5 ай бұрын
  • This tutorial is actually amazing. I went into this knowing nothing about ue5 landscaping and came out with a basic understanding of how to make landscapes. I was even able to modify this to my needs, such as a sand layer which is masked above certain heights and a separate biome. Thanks for sharing this.

    @Bribge@Bribge Жыл бұрын
    • Glad it helped!

      @CGDealers@CGDealers Жыл бұрын
    • How did you manage to understand anything, I was just copying him like a robot and I wasn't able to understand anything. (Not because the tutorial was bad but because it was so complicated.) Did you understand how to tweek certain stuff in the material after you finished it or did you actually understand some of the blueprints and stuff in the structure of the material?

      @shacharlavi5994@shacharlavi5994 Жыл бұрын
    • @@shacharlavi5994 Inititially, yeah i was just copying him like a robot. But once it all came together I started to understand what things were doing and how the parameters affect the material. Once you have the material, pick a texture and follow it from start to finish though all the functions, you'll start to see how things are masked and blended. Its still very complicated and I wouldn't be able to reproduce this, but I roughly understand the flow of texture -> material. And using another material I made, I figured out how to take the final outputs and add paint layers for that material or a desert biome.

      @Bribge@Bribge Жыл бұрын
    • @@shacharlavi5994 a general advice, try to never copy a tutorial, get the nag of what each step is, and then go into detail, this most certainly will take much more time than just watching as you wouldhave to ply the video and follow several times but you will get a better understanding to any type of tutorial, also depending on the tutorial some people like to explain what things do and some other dont try to get the hang if you are a listener/viewerr or a doer when learning something, that way you will understand in less time since you will occupy yourself in wht is best for you to understand

      @EstebanBrenesV@EstebanBrenesV Жыл бұрын
    • @@shacharlavi5994 I have to agree BananaMan. Nothing is actually learned about this particular shader from this tutorial. In the end you get a very good shader, and you are even able to add or remove texture layers just because he himself had to repeat some and so you get the gist of how the layers are added. But nothing behind the logic of why you're doing what you're doing, the 3dmath behind it and what stuff does and represents in 3d space. What I learned here is that you can create material functions to re-use later and that you can reroute nodes to keep you blueprints clean, and that's something I guess. But tbh I'd recommend people to not waste the 3 hours, because it's time burned, unless you really can't afford the 2$ to buy the shader. I've just finished the tutorial and I have 2 compiler errors, and I'd need to go back and burn more time. So I don't even have a shader to speak of. Guess I'll buy it.

      @Malsim@Malsim11 ай бұрын
  • This was very helpful but i'm always amazed by the fact that developers can fill this massive open worlds. And there isn't much tutorial for optimizing such open world games for computers. If you consider could you make a serie where you fill a massive open world little by little with mediore detail

    @muhammedrzasengun7272@muhammedrzasengun7272 Жыл бұрын
    • Use nanite :)

      @CGDealers@CGDealers Жыл бұрын
    • ​@@CGDealers except nanite doesn't work on landscapes yet

      @davidnickisson2555@davidnickisson2555 Жыл бұрын
    • @@davidnickisson2555 check the 5.1 version of unreal :) it works

      @CGDealers@CGDealers Жыл бұрын
    • ​@@CGDealers Are there any tutorials on nanite? I am very new to the ue5 engine

      @Dev__Art@Dev__Art Жыл бұрын
    • @@CGDealers How would you then deal with the Virtual Shadow Maps needed for such a large amount of foliage?

      @zablade@zablade Жыл бұрын
  • Really happy! This is amazing! Thank you so much for creating such a detailed tutorial

    @unggularestu1824@unggularestu18249 ай бұрын
    • Glad it was helpful!

      @CGDealers@CGDealers9 ай бұрын
  • wooo finally, i've waited for this

    @Fkriget@Fkriget Жыл бұрын
    • Hope it helps!

      @CGDealers@CGDealers Жыл бұрын
  • I've waited a year for this thank you!

    @muhammadgreen@muhammadgreen Жыл бұрын
    • Hope you enjoyed it!

      @CGDealers@CGDealers Жыл бұрын
  • I just spent a couple of days building this and it works great! There were a couple of snags I ran into (mainly the 'SM6 Normal > Color' error) but with some help from Discord and going back through the video to catch things I missed I got it working great. Now I just have to pick whichever textures and procedurals to use from Quixel. Thanks for making this video!

    @TheGrrson@TheGrrson7 ай бұрын
    • Glad to hear that you managed to finish it! Our community is great in discord so for future question refer there. Also you can help other people there too. Give back to the community when you can :)

      @CGDealers@CGDealers7 ай бұрын
    • How did you manage to fix the error 'SM6 Normal > Color' , I have the same issue, can't figure out what to do :/

      @SnajpHajp@SnajpHajp6 ай бұрын
    • I just finished creating the material, and get the same error.. [SM6] Function MF_DefaultLayer: (Node TextureSample) Sampler type is Normal, should be Color for /Game/AutoMaterial/Textures/Normal_Mocap.Normal_Mocap How did you fix it?

      @thenoobdev@thenoobdev6 ай бұрын
    • Hey i have this same error, How did you go about fixing it?

      @thebantergametrain9950@thebantergametrain99506 ай бұрын
    • For those asking, if it says to change the node from “Normal” to “Color” then do that. The error will go away. Also, when I changed the parameters on the material, it took a few seconds for the changes to show in the viewport so be patient. Also, if your Quixel meshes aren’t showing up, they could just be too small. Increase their scale.

      @TheGrrson@TheGrrson6 ай бұрын
  • Finally made it to the end and seem to have made some mistakes, will have to go back through the errors/warnings hopefully tomorrow. Thanks for the tutorial!

    @NikolasDungeon@NikolasDungeon3 ай бұрын
    • No worries! Join our discord and ask questions there if you have some. The community is very helpful. discord.gg/kUAF4nWuvY

      @CGDealers@CGDealers3 ай бұрын
  • I think this is the best implementation of automaterial on YT. I noticed other tutorials use a very performance intensive aproach, where you blend like 7 materials per pixel shader.

    @andrewsneacker1256@andrewsneacker125613 күн бұрын
    • Glad it was helpful!

      @CGDealers@CGDealers13 күн бұрын
  • Bro you're the best man in the world. I don't know how to to support you more, i will definitely subscribe on premium. Do you have any suggestions how i can thank you ? Because you're my life saver with just two videos. You just explained the whole undiscovered things for me...

    @ishodusstudio4544@ishodusstudio4544 Жыл бұрын
    • Thanks for the kind words. I’m super happy that i helped you! I’m making those youtube videos in my spare time at midnight but they take a lot of effort to do. If you want to help me out I’ve created a higher tier in my KZhead Membership for people that want to support the growth of this channel and me - making more videos that can help you out! Without any support it will be hard to grow this channel to reach more people and keep those videos coming. As you can see I’m giving all this knowledge completly free. If somebody don’t want to support they still can have 100% of the knowledge for Free. Thanks again!

      @CGDealers@CGDealers Жыл бұрын
  • This man never disappoints

    @AJ_s257@AJ_s257 Жыл бұрын
    • Thanks!

      @CGDealers@CGDealers Жыл бұрын
    • When he said “stay with me 3 hours”, I was like oh God where is my ADD meds?!

      @Luckytron@Luckytron Жыл бұрын
    • @@Luckytron add meds? xD

      @CGDealers@CGDealers Жыл бұрын
  • Extremely grateful for this video!

    @CamoHax@CamoHax Жыл бұрын
    • Glad it was helpful!

      @CGDealers@CGDealers Жыл бұрын
  • Thank you so much , is is seriously the best tutorial I have found on the subject :)

    @sidse0@sidse05 ай бұрын
    • You're very welcome!

      @CGDealers@CGDealers5 ай бұрын
  • Thank you for the tutorial. Everything is nicely ordered and made in a clean way. Just one suggestion: maybe would be better to use extremely cheap SATURATE node instead CLAMP(0,1) ?

    @unumpolum@unumpolum Жыл бұрын
    • Well maybe yeah :) You could modify this!

      @CGDealers@CGDealers Жыл бұрын
  • Pros: This is the most clean, fucntional and effective auto material I have seen so far. Thanks a lot for the tutorial. I really like how organized and clean the mode graphs are. This is amazing and thanks a lot. Cons: Why things are happening, is not very well explained. But that's quite ok. I also have a few questions. 1. how to incorporate the combined textures like AO, Roughness, Metallic; or AO, Roughness, Displacement for separate materials? 2. how to incorporate Triplanar for the cliffs or stone material? 3. how to incorporate RVT (Realtime VIrtual Texturing) for blending static meshes with the landscape? (someone also pointed out that the animated water is a problem for that. 4. how to use displacement (virtual height field mesh) with the auto material? 5. how to paint the materials manually and remove foilage manually? 6. how to use macro variation (I guess it's incorporated) and/or cell bombing technique with this auto material? I will try to solve these problems while I create the material. but if anyone knows how to, please feel free to reply.

    @SarfarazYeaseen@SarfarazYeaseen9 ай бұрын
    • Join my discord channel. Our community solved most of your questions! Thanks for the kind words! If you want to see more videos like this you can support the channel via patreon, if not its okey :))

      @CGDealers@CGDealers9 ай бұрын
    • @@CGDealers will join the discord and put my effort to support you!

      @SarfarazYeaseen@SarfarazYeaseen9 ай бұрын
  • This video is incredible man.. Thank you!

    @DigeL-el6uo@DigeL-el6uo12 күн бұрын
    • My pleasure!

      @CGDealers@CGDealers11 күн бұрын
  • This is definietly an awesome tutorial. Thank you for sharing it with us.

    @revan9903@revan99037 ай бұрын
    • Glad it was helpful!

      @CGDealers@CGDealers7 ай бұрын
  • That is awesome, I just think adding a Runtime Virtual texture would greatly improve performances, but as the water cannot br animated when using a RVT, could we mix the animated water and mask after the RVT is used? great job !

    @SpaceShrimp@SpaceShrimp Жыл бұрын
    • I can't answer that question as I never tried it. But feel free to test the RVT and masked animation and let me know. This is very nice question and topic to explore :) Cheers!

      @CGDealers@CGDealers Жыл бұрын
    • @@CGDealers I will try it ;) keep up the good work ! :)

      @SpaceShrimp@SpaceShrimp Жыл бұрын
  • Great tutorial! I am very new to this, but I was able to follow along. After finishing the video, mine is clearly is not coming out the way yours is. I must have messed up somewhere. Not even sure where to begin to try to find where I went wrong. Brian is fried though, going to try and bring fresh eyes to this project later... I really want to learn how to understand all this better

    @DavisCookRealtor@DavisCookRealtor Жыл бұрын
    • Watch this video 2-3 times and re-made it. You will learn a LOT!

      @CGDealers@CGDealers Жыл бұрын
    • I would follow along with the video several times, you will understand a little more each time.

      @duanedodson1@duanedodson19 ай бұрын
  • Thank you mate! Helpful!

    @brandonjacksoon@brandonjacksoon Жыл бұрын
    • Any time!

      @CGDealers@CGDealers Жыл бұрын
  • Thanks a heap for ALL your efforts

    @KiwiHawk-downunder-nz@KiwiHawk-downunder-nz Жыл бұрын
    • My pleasure! I’m glad that i can help you in your game dev journey :) Also thank you for the super thanks!

      @CGDealers@CGDealers Жыл бұрын
    • @kiwi hawk u keen to catch up? im from nz 2, looking to make some games?

      @mikey012345@mikey012345 Жыл бұрын
  • Really could have used a note for that subtle change for the image of the texture normals. It's not mentioned in the video, but it causes errors further down the line if you don't change it to a normal image aswell.

    @jordiboerboom9984@jordiboerboom998410 ай бұрын
    • Hi! I think I'm having this problem now, did the error appear in the default layer function? My error says that the texture node is set to Normal but it should be Color, althoug the nodes that it is talking about is the texture nodes that are supposed to be normal and have a normal map as reference. Do you know how i can fix it?

      @mundenius@mundenius6 ай бұрын
    • Hi, I have same problem, did you find a solution pls?@@mundenius

      @koelium2962@koelium29622 ай бұрын
  • If you want to download the material, textures and skip 3 hours of creating the landscape auto material. I've switched from KZhead Membership to Patreon. Get the Landscape Auto Material and support the channel here: www.patreon.com/CGDealers Our community is great, so if you need any help join our discord channel too! Discord Channel: discord.gg/NbV9ZUwnx6

    @CGDealers@CGDealers Жыл бұрын
    • I only need the textures that you have connected to the Landscape Variation and texture Noise for the mask

      @EternalMage293@EternalMage293 Жыл бұрын
    • Hi I have downloaded the AutoMaterial and tried to import to my project to Content file. However, it was shown empty inside. Did I import the wrong way or is there other way to import the file? Thankyou.

      @jacksonchen4824@jacksonchen4824 Жыл бұрын
    • @@jacksonchen4824 Join discord. The community will help you out. It's a comman problem. discord.gg/NbV9ZUwnx6

      @CGDealers@CGDealers Жыл бұрын
    • I don't want to skip I appreciate your work but I'm ok to do all the work even if it take 3 hours juste want to know what is suppose to be the albedo

      @bl4ckeyesstreaming18@bl4ckeyesstreaming18 Жыл бұрын
    • @@bl4ckeyesstreaming18 So the albedo is the picture or color of your material, his is a place holder. All of the layers "Rock Albedo" etc are just meant to be replaced with your downloaded material files of color, Normal, UV (The color looking file of the 3 you get when you download a quixel megascan)

      @randomancy@randomancy Жыл бұрын
  • This is soo huge! Thank you!

    @devformation@devformation11 ай бұрын
    • You are welcome :)

      @CGDealers@CGDealers11 ай бұрын
  • Great Tutorial, Auto Material is fantastic, Cant wait to see how far i can push it!

    @jasonhaley7278@jasonhaley727829 күн бұрын
    • I've added painted layers, footsteps sounds and a lot more stuff but it's on my patreon. I will make videos on how to make those.

      @CGDealers@CGDealers26 күн бұрын
  • Hi, thanks for the walkthrough, I followed it and got it working relatively easy, now trying to get a feel for it and to understand what is happening there. I got a few questions and ideas for discussion. 1) What happened to Sub-surface function? It was created but remains unusued. 2) It feels like the Normal intensity parameter on different layers, like DirtNormalIntensity, affect more than normals. They seem to affect the diffuse color and the way the layers are blended (affects the mask?) It's almost like a height-map based blending, but not really... Is this on purpose? What's the technique called? 3) What's going on with roughness and Lighting, when water is turned on it seems that several layers get very shiny "wet" apperanace. Is this on purpose? 4) Does it make sense to use this automaterial with PCG volumes? I like how this helps me avoid painting landscape by hand, but I want to plug this into PCG graphs somehow. Can I get layer info from inside PCG, or is it better to maybe spawn a bunch of invisible tagged actors to drive PCG graphs?

    @PerfectShrubbery@PerfectShrubbery10 ай бұрын
    • Hi buddy, could u help me find a noise texture for the water material or could u even link one? Thanks a lot

      @LouCas2109@LouCas21096 ай бұрын
    • The shine comes from the specularity which is set to 0.5 in the parent automaterial function. If you set this to 0, you will remove the shinyness from the layers.

      @SoulsBlood@SoulsBlood5 ай бұрын
    • @@SoulsBlood idg ur answer😂 but thanks anyways. But do u have acces to a noise texture which u can share easyly?

      @LouCas2109@LouCas21095 ай бұрын
  • I followed the tutorial but found quite a few issues when using UE5.2; all the textures I used (despite being seamless) have very clear seams when applied, and the snow has a very hard and flat cutoff for some reason. Any idea what could be causing these issues? Or at least which material functions/sections could be causing the issues?

    @rzaman-gg6en@rzaman-gg6en7 ай бұрын
    • Same here

      @lukasmerten7697@lukasmerten769721 күн бұрын
  • Incredible Tutorial!! Thankyou for the great content. I was wondering if you ever ended up doing a video on adding displacement to this auto material. or at least i'm curious where to start after watching your other video.

    @user-ry3mu4ov1i@user-ry3mu4ov1i5 ай бұрын
    • Yes you can connect it but displacement is still buggy and I'll wait until Epic fix it in the next patches.

      @CGDealers@CGDealers5 ай бұрын
    • @@CGDealers Great to hear! cant wait to see what you do. I've manage to connect displacement per layer. I just cant figure out how to get an scaler to adjust per layer. I'm new to UE materials but your video helped my understanding heaps.

      @user-ry3mu4ov1i@user-ry3mu4ov1i5 ай бұрын
  • for what you offer here is amazing and its free of charge this really show what sort of bloke you are when it comes down to video tutorials. about the only thing so far ive struggled with is what nodes sometimes you use. some of them seem different not sure if i picked the right ones but they are a few times you didnt really explain what node you just pressed on it and i cant match it since ive only been using unreal for a week and a half. im currently in the process of learning alot from you and its helping with building my first video game. thank you so much......its the real world position node that i cant seem to get right mine seems to have 3 attachments but i used the one at the top with all 3 xyz so im guessing i did right. again not sure

    @oswuldleofricvivadirr3839@oswuldleofricvivadirr383921 күн бұрын
    • Yes, you connect it right with using XYZ. The things is that If i start explaining every node this tutorial will be 30+ hours. Use Unreal Documentation just to read briefly about the nodes and what they does. I left room for self research. Also join our discord community you will learn a lot of stuff there! discord.gg/RXEFUnPwSJ

      @CGDealers@CGDealers21 күн бұрын
    • @CGDealers I'm already they on your discord I joined the same night I seen this I'm half way through this video now and it's taken me nearly 3 days to get that far. For now I'm going to have to rebuild my PC since I've just brought a monster of a case for my new gpu to go into next week. Once done I'll carry on at least I got that bit right then I just took a guess wrote it down on a sheet of paper and if I got it wrong I could change it out. 2 weeks in to unreal engine and I've learnt one hell of alot of stuff from you already.

      @oswuldleofricvivadirr3839@oswuldleofricvivadirr383921 күн бұрын
    • @@oswuldleofricvivadirr3839 Glad to help you out bro. Congrats on the new machine!

      @CGDealers@CGDealers21 күн бұрын
    • @@CGDealers Thank you pal took me 4 hours and killed an M.2 which was only a day old but got they in the end think the M.2 was faulty how can moving a board kill it over my head and ive been building machines for 20 odd years. sat down now going through default layer so im pretty much half way through now. i watch a minute or so pause and carry on. The game im working on is really going to burst once i get this completed im thinking i might just make this a preset package so i dont have to set it all up again.

      @oswuldleofricvivadirr3839@oswuldleofricvivadirr383921 күн бұрын
    • @@CGDealers these textures your using during the video, i dont have the textures so what am i using instead of those. i have plenty of them from mega scan but ive never heard of a noise mask so what am i doing they. thanks again

      @oswuldleofricvivadirr3839@oswuldleofricvivadirr383920 күн бұрын
  • Very Impressive! I have no clue how u can be that focused for three hours. One thing, Absolute World Position gives me three outputs, XYZ XY & Z. I guess XYZ is the right one?

    @goldkat94@goldkat94 Жыл бұрын
    • I did that in few months not hours. The edit is hours :D

      @CGDealers@CGDealers Жыл бұрын
    • @@CGDealers Ah ok, now I feel better about myself. But you are still a hero🎆

      @goldkat94@goldkat94 Жыл бұрын
    • @@CGDealers What about the XYZ problem?

      @user-im5hm2ty6d@user-im5hm2ty6d11 ай бұрын
  • Amazing one! So You give a full tutorial for free but want someone to skip all this terrifically useful stuff paid? Guess You had to oneminus that:) Even though I had some issues with MI items I just rewatched all 3 hours and fixed those, moreover learnt a lot more. Before watching this i knew literally nothing about different nodes so i couldn't even adjust mask spreading! Definitely useful not only about landscape texturing but also some basic node patterns. Hats off, that's worth membership

    @userINTICE@userINTICE6 ай бұрын
    • Glad it was helpful!

      @CGDealers@CGDealers6 ай бұрын
  • Amazing stuff, thank you!

    @julianmillo1459@julianmillo1459 Жыл бұрын
    • Glad you enjoyed it!

      @CGDealers@CGDealers Жыл бұрын
  • Amazing tutorial. Been looking for something like your tutorial for multiple months. I love the way you organized all of your functions. One question I had was what if you wanted to limit a texture between two heights. For example’s sake, you have snow world position of -1500 that then goes through the 1-x node-what would you do if you wanted to limit the snow between -1500 and -1400? Does this method produce the empty black texture look? I’d assume not since it’s a mask performing the calculation rather than a height blend.

    @marshmallowwp@marshmallowwp11 ай бұрын
    • You need to mask it out and clamp the range.

      @CGDealers@CGDealers11 ай бұрын
  • I'm following this tut step by step! But I'm stuck at a point, can you please point me in the right direction please? At 1:05:49, where did you get that albedo texture from, i literally have no idea what that is and how to get it for myself. I have been running around on forums but nothing seems to help!!! Thank you, i love your tutorial!

    @equipverse@equipverse Жыл бұрын
    • The albedo texture is white background with text "Albedo". It is just a placeholder for your future textures to connect it. Nothing fancy. You can put whatever you want in that slot :)

      @CGDealers@CGDealers Жыл бұрын
    • @@CGDealers just like that? 😂 Thankks man! Coffee's on me!

      @equipverse@equipverse Жыл бұрын
    • @@CGDealers Thanks! So glad I was able to "find search" "Albedo" on YT. I'm hoping its the case for the others as well. lol

      @stormrungaming@stormrungaming2 ай бұрын
    • came here looking for answers to my albedo texture problem haha

      @clandelta9@clandelta92 ай бұрын
  • Hi again, I'm well into your tutorial, loving it so far! Quick question though, the Albedo textures you use at 01.06.01 Where would I get those? It looks like just white background with "Albedo" text, can I make them easily by myself maybe? Edit: I just made one myself and it seems fine actually, nvm :)

    @vonklinkenhoffn5801@vonklinkenhoffn5801 Жыл бұрын
    • Nice :)

      @CGDealers@CGDealers Жыл бұрын
    • @@CGDealers Actually, just to be absolute certain, I'll ask to be sure. I just make 3 png's with white background and "Albedo" in red, blue and yellow. And import to UE5 and it's fine, right? 😅 Edit: Oh, no wait, it's not actually. I see what you did now, nvm. Again... Xd

      @vonklinkenhoffn5801@vonklinkenhoffn5801 Жыл бұрын
    • @@vonklinkenhoffn5801 Hey How did u made it please tell!

      @gokuvinod2850@gokuvinod2850 Жыл бұрын
    • @@gokuvinod2850 Hi Goku. I just made a 512x512 white background in 3D Paint with text on it that said "Albedo" in red. I also made one that said "Normal" in blue as well. Imported both to UE5 and made sure the normal one had compression settings set to normal and turned off sRGB. The other one I imported with default settings I believe.

      @vonklinkenhoffn5801@vonklinkenhoffn5801 Жыл бұрын
    • @@vonklinkenhoffn5801 thank you so much for your reply I can continue to video now 🫂

      @gokuvinod2850@gokuvinod2850 Жыл бұрын
  • Thank you for these videos! I have completed the Gaea to Unreal and Auto Material tutorials. I have also downloaded the completed Landscape Auto Material files. Everything looks very impressive. One question I have, is are there any lighting tutorials that you might recommend? I am new to Unreal and lighting is still a bit of a mystery to me. Anyway, thanks you for lifting the fog on this subject. Now if only I could control the fog and lighting in Unreal.

    @ModelSisters@ModelSisters Жыл бұрын
    • I'll make one video about that topic. It's super important!

      @CGDealers@CGDealers Жыл бұрын
    • check william fauchers videos

      @TheEnergizedcinema@TheEnergizedcinema Жыл бұрын
  • Great tutorial! Really enjoying it. So far, so good. Ran into the 2hr section [forgive me for not knowing how to timestamp] and i'm current adding a texture object with a "Noise" texture. I tried creating one online from a tutorial, but it wasn't compatible with the texture object. Made a regular texture. If you could explain how to create the noise texture that'd be great! I'd prefer to watch for another hour then join, but can if need be. I want this Auto-Material in my life

    @gavinmcc.518@gavinmcc.518 Жыл бұрын
    • You can grab my noise texture from my patreon page. Otherwise if it's different it's up to your taste. If it works use yours!

      @CGDealers@CGDealers Жыл бұрын
    • @@CGDealers is this a file that's available only for members? the issue is for newer people following a long, this is a massive barrier for those that aren't where you got or made certain materials.

      @jumpieva@jumpieva11 ай бұрын
    • @@jumpieva drive.google.com/file/d/1HOoV33EK1pHVulG2j_BIKA51-3dAi0iN/view?usp=sharing

      @user-im5hm2ty6d@user-im5hm2ty6d11 ай бұрын
    • Use this instead

      @user-im5hm2ty6d@user-im5hm2ty6d11 ай бұрын
  • CG Dealers: "If you stay with me for the next 3 hours" Me 10 hours Later: 😭

    @daliendaan@daliendaan Жыл бұрын
    • :D

      @CGDealers@CGDealers Жыл бұрын
    • me too bro

      @chilidog1659@chilidog1659 Жыл бұрын
  • I keep getting an error in the AutoMaterial that is saying that i need to change the texture samples for the normals in MF_DefaultLayer to color instead of normal. I have watched the portion of this video for the default layer multiple times and have it setup the same, but it keeps giving me that error in the AutoMaterial.

    @Ckinproduction@Ckinproduction11 ай бұрын
    • Same....

      @cjmixmaster@cjmixmaster11 ай бұрын
    • same here

      @jgllo3050@jgllo30503 ай бұрын
    • Same here man :(

      @ExtremeCrashCam@ExtremeCrashCam2 ай бұрын
    • In Landscape_AutoMaterial make sure for each Layer your Texture"X"Normal is set to any normal texture and not the default.

      @TechyTreky@TechyTreky2 ай бұрын
    • @@TechyTreky Yeah this was definitely my problem. The texture preview looked like a normal texture but it was color. I thought the problem was in the material function but it was just the texture I selected in the material itself.

      @ExtremeCrashCam@ExtremeCrashCam2 ай бұрын
  • Hah! This came at the exact right time, made two Auto Materials that were trash. I'll be diving in tomorrow, thanks in advance!

    @dreadtrain2846@dreadtrain2846 Жыл бұрын
    • This should be the one you are looking for!

      @CGDealers@CGDealers Жыл бұрын
  • [SM6] Function M_DefaultLayer: (Node TextureSample) Sampler type is Normal, should be Color for /Engine/EngineResources/DefaultTexture.DefaultTexture Not sure where I have gone wrong as I have now triple checked everything against the tutorial section for "Default Layer" and all Texture Samplers are set to the correct settings. Not sure if just using the "default texture" is somehow causing a problem, since I didn't have an "albedo placeholder". Any ideas how to resolve this one? It seems to stop the whole material from rendering at all so my landscape still looks like the default blank texture. Great tutorial otherwise, I found it very easy to follow along as a complete beginner. Looking forward to more of your content as I dive further into madness! *EDIT* I fixed it! It was indeed the "default texture" being used as a normal, but it wasn't in the "default layer" function itself, but rather in the material inputs on the master material itself. Took a bit of messing around but I worked it out :D

    @soldjahboy@soldjahboy Жыл бұрын
    • The message itself says what is the problem :))

      @CGDealers@CGDealers Жыл бұрын
    • @@CGDealers Yes it just took me a while to figure out what it was referencing. Confidence boosted, since I have been using UE for about 5 days only, and I feel like this is somewhat advanced techniques :D Thanks again for the great tutorial!

      @soldjahboy@soldjahboy Жыл бұрын
    • Thank you for that, I had the same issue and the comment helped me figuring it out

      @Felelah@Felelah Жыл бұрын
    • Hey , can you help what exactly you changed that solved your issue ?

      @harshitpenamata2682@harshitpenamata2682 Жыл бұрын
    • @@harshitpenamata2682 In the master material I changed the normal map texture to use a normal map. I initially put a default texture as a placeholder but it somehow knows if that texture is actually a normal map or not.

      @soldjahboy@soldjahboy Жыл бұрын
  • Some tips for others that create this material (will update this comment if i find anything more) 1. Remove Foilage Mask brush 2:00:20: Make sure to create the Layer info as a non-weight-blend otherwise this wont work when trying to paint away the foilage. (only creates a hole in the ground instead!) 2. You can enhance the material so that it's using displacement, just follow this video and implement it to your mastermaterial: kzhead.info/sun/itdxhsNwgKqmoIE/bejne.html

    @Fkriget@Fkriget5 ай бұрын
    • Thanks for the tips!

      @CGDealers@CGDealers5 ай бұрын
    • I don't get what I'm changing here ?

      @ryangregg1916@ryangregg19165 ай бұрын
    • ​@@ryangregg1916 when you are in landscape mode and is painting the selected layer, you first need to create layer info file. Thats where you select the non-weight-blend.

      @Fkriget@Fkriget5 ай бұрын
  • One thing I'm really happy they implemented in the material editor is Portals. Being able to make named reroute nodes has been amazing for cleaning up complex materials.

    @seansopata5121@seansopata512110 ай бұрын
    • yeah

      @CGDealers@CGDealers10 ай бұрын
  • Thanks, i havn't watched the video yet, but im happy that i will save some money and understand how it works instead of paying for some auto material.

    @marmak256@marmak256 Жыл бұрын
    • Glad I could help!

      @CGDealers@CGDealers Жыл бұрын
  • Thanks for an amazing tutorial. However, I get an error code when creating the Auto material Final connections (2:43:55 into the recording). It states that there is an issue with the Color/Normal in MF_DefaultLayer. Errorcode: [SM6] Function MF_DefaultLayer: (Node TextureSample) Sampler type is Normal, should be Color for /Game/StarterContent/Textures/T_Ground_Gravel_D.T_Ground_Gravel_D I have tried to change the Sampler type but that does not help. Any suggestions?

    @user-ib7rm2dl8r@user-ib7rm2dl8r10 ай бұрын
    • Maybe the node itself is flagged as Normal and should be color. Check back all your nodes in Default Layer. The error is very detailed what is the problem :)

      @CGDealers@CGDealers10 ай бұрын
    • @@philblack9098 It worked for so many people. Join our discord we have big community. They will help you out. This is common mistake.

      @CGDealers@CGDealers10 ай бұрын
    • @@CGDealers Problem was simply applying to all the landscape tiles instead of the parent only. Thanks!

      @philblack9098@philblack909810 ай бұрын
    • I'm having this exact problem too. Any joy in finding the solution?

      @lawebley@lawebley9 ай бұрын
    • To those who are getting the same error: In Landscape_AutoMaterial, you should change texture in Texture Normal (Param Tex Object) for each layer (Rock, Stones etc.). In other words, you should use another texture which is actually normal in those nodes (TextureRockNormal, TextureStonesNormal etc.)

      @aweyai@aweyai3 ай бұрын
  • Hello I followed the tutorial Landscape Material but when I apply it it marks that : [SM6] Function MF-DefaultLayer: (Node TextureSample) Sampler type is Normal, should be Color for /Engine/EngineResources/DefaultTexture.DefaultTexture

    @LSO_Anon@LSO_Anon Жыл бұрын
    • Change the type of the texture to color :)

      @CGDealers@CGDealers Жыл бұрын
    • @@CGDealers I changed all the texture samples in MF_DefaultLayer to Colour and I am still getting the same error still. Please help. thank you for your efforts

      @v8matey@v8matey Жыл бұрын
    • @@v8matey Hop in our discord to get help.

      @CGDealers@CGDealers Жыл бұрын
  • Thank u so much dude ! This is awesome! Where did u get the Water Refraction UV ? U didnt create in this tutorial

    @Plettig@Plettig Жыл бұрын
  • Very helpful. Loved the video.

    @ThomasLaToof@ThomasLaToof4 ай бұрын
    • Glad you enjoyed it!

      @CGDealers@CGDealers4 ай бұрын
    • Me Again. I was wondering if you could maybe help me with two problems. - Snow areas spawn everywhere in patches. -Water covers everything except snow. Besides that, great and very helpful tutorial. Thanks!

      @ThomasLaToof@ThomasLaToof4 ай бұрын
  • At the risk of sounding ungrateful, it is a free automaterial terrain material after all, but I wish you (and most youtubers really) wouldn't just say what you're doing but why you're doing it.

    @ricardomota3964@ricardomota3964 Жыл бұрын
    • If I did that this video would be 10h+ long. Read the documentation for the nodes or hop in our discord channel to talk with the community and get knowledge :)

      @CGDealers@CGDealers Жыл бұрын
    • I agree, I cannot see the point of following along when we aren't actually learning anything. There is no point to this.

      @lenstobrush7266@lenstobrush726611 ай бұрын
    • There is Unreal Engine 5 documentation where you can read about all the nodes. If i start explaining all the nodes this will be 20+ hours long video. It took me around 2-3 months to make this :) Make a little effort yourself to read the unreal docs if you don't know a specific node and his function.

      @CGDealers@CGDealers11 ай бұрын
    • @@CGDealers Knowing what the nodes do doesn't explain the logic behind what you're doing. If that were the case we'd all read the syntax of a programming language and available APIs and be Zuckerberg. I appreciate your effort in doing this, but if it doesn't actually teach us anything because it would take 20 hours what is the point of going through the 10+ hours of following the video? And don't say that that isn't putting in the effort.

      @ricardomota3964@ricardomota396411 ай бұрын
    • @@CGDealers Having said that, maybe this would be a good topic for a full paid course. I'd certainly buy it.

      @ricardomota3964@ricardomota396411 ай бұрын
  • Great video. Extremely helpful.

    @FPChris@FPChris5 ай бұрын
    • Glad it was helpful!

      @CGDealers@CGDealers5 ай бұрын
  • This is amazing! Thanks for sharing your knowledge for free 🙏💙

    @da_drood-digitalart@da_drood-digitalart9 ай бұрын
    • Glad it was helpful!

      @CGDealers@CGDealers9 ай бұрын
  • Great tutorial. This is definitely one of, if not, my favorite landscape materials. Is there any way you could explain where you got the noise mask from? Unreal doesn't have one like that and I cant seem to figure out how to make one. Thanks and keep up the great work

    @johnfoucha9763@johnfoucha976310 ай бұрын
    • Thanks, i've made it in photoshop. You can search on the internet for similar. If not you can get it from my patreon. Thanks for the nice comment!

      @CGDealers@CGDealers10 ай бұрын
  • This is amazing, any chance you can show how to add layers to this ? Also, I have an issue where it isn't liking some of the textures but then it's happy with snow ?

    @ryangregg1916@ryangregg19165 ай бұрын
  • This the First Time I finished any tutorial it was fun took me 10 hours to finish

    @puffhoey@puffhoey15 күн бұрын
  • Great job, great logo

    @averdadedoi000@averdadedoi000 Жыл бұрын
    • I'm glad you like it

      @CGDealers@CGDealers Жыл бұрын
  • wow thank you for the tutorial.

    @DrZou28@DrZou28 Жыл бұрын
    • You're welcome 😊

      @CGDealers@CGDealers Жыл бұрын
  • I would like to paint paths and some area like beaches and other. I looked at the automaterial and I've no idea how to proceed and I really don't want to go back to boring old school landscape material hahaha. Could you make a video about or if it's some quick steps, then explain to me how do it? Thank you for your videos. I appreciate the work that you do teach Unreal.

    @SKIROW@SKIROW10 ай бұрын
  • You know what I'm subscribing to your patreon, and not because I want to download the materials. I'm currently doing that manually just to learn how for the future (currently scrolling in discord to fix that MF_DefaultLayer and MF_LayerBlend Errors) but this has got to be the most ive learned in one video ANYWHERE on youtube!

    @TheLoreLabs@TheLoreLabs5 ай бұрын
    • Thanks. I hope my future videos and asset files will help you too!

      @CGDealers@CGDealers5 ай бұрын
    • Did u fix MF_DefaultLayer error?

      @narcolepticpanda@narcolepticpanda3 күн бұрын
  • Amazing!! you are geniuus!!!

    @teddysoftwares3007@teddysoftwares300710 ай бұрын
    • Thank you! Cheers!

      @CGDealers@CGDealers10 ай бұрын
  • I am very neat with my graphs and I use Add Name Reroute Declaration Node ( You Will Love Them !! )

    @sajonkaber9500@sajonkaber950011 ай бұрын
  • Really awesome!!!! Thank you so much for sharing this. Just curious simple blend for Normal Map doesn't work? Such a complected mix per channel.

    @alexrybin3798@alexrybin37983 ай бұрын
    • You could try it and make it even more optimized. However when you turn on Nanite on your landscape the performance is green :)

      @CGDealers@CGDealers3 ай бұрын
  • not so detailed but very very completely and amazing tutorial! I've never met similar on youtube

    @skyzewayne@skyzewayne6 ай бұрын
    • Glad you enjoyed it!

      @CGDealers@CGDealers6 ай бұрын
  • Great tutorial but I have a question how did you generate the Landscape Variation Mask and Normals? Did you use Gaea? World Machine? or another software?

    @alifurkanardc4058@alifurkanardc40585 ай бұрын
  • Amazing Video Thank you so much :)

    @aliyasarkahraman@aliyasarkahraman Жыл бұрын
    • You're welcome!

      @CGDealers@CGDealers Жыл бұрын
  • A great lesson! There are very few really useful materials on KZhead to study, but here it's a godsend. I would like to know if it is possible to divide each texture into a separate layer, so that it would be possible: 1) Edit sections 2) Add physical material.

    @MIMGaming_Studio@MIMGaming_Studio4 ай бұрын
    • So. I sort of figured out the physical materials. More precisely, I'm trying to figure it out and it's going on) I tried to connect the rerout of layers of basic colors and kind of sees everything. Of course, due to the fact that snow and water are mixtures of layers, that is, small bugs. I used masks and everything seems to be fine. But damn, it's a little trouble because of the transitions. Where the rock material should be, for example, he sees dirt. I.e., the blend of materials knocks him down a little. I can assume that this is due to the priorities of the overlay (like one texture is higher than the other and therefore only it is visible). We are working, trying to figure it out, adapting)))😀

      @MIMGaming_Studio@MIMGaming_Studio4 ай бұрын
    • I don't know yet. For PCG, only physical materials are suitable for surface recognition, or will it still be easier to do other options 1) Just manually generate individual areas 2) Still learn how to divide this material into layers))

      @MIMGaming_Studio@MIMGaming_Studio4 ай бұрын
  • Awesome! Thanx)

    @user-il7ls7zx7q@user-il7ls7zx7q Жыл бұрын
  • To understand. In this video we will make the material you use at start? Its amazing

    @TolisPiperas82@TolisPiperas82 Жыл бұрын
    • Yes exactly.

      @CGDealers@CGDealers Жыл бұрын
  • Thanks a bunch, really appreciate the walkthrough. Only wish you mentioned which megascans you used for the textures. Been going through them but they massive and i cant seem to find the ones you used... other than that thanks for an awesome vid.

    @zandervdMerwe@zandervdMerwe Жыл бұрын
    • The megascans asset files indexing are available on my Patreon: www.patreon.com/CGDealers

      @CGDealers@CGDealers Жыл бұрын
  • Heads up to anyone using this tutorial, in my experience, using a Lerp node with a scalar parameter to control parts of the material you want to turn on and off (basically, replacing the static switch nodes) is better for performance in the long haul because they can be changed at runtime and therefore do not require a separate material to be generated when the game starts for every different combination of features. Best used in master materials that will have many, many variations of material instances for the most benefit.

    @TheShinyHaxorus3D@TheShinyHaxorus3D8 ай бұрын
    • Nice tip!

      @CGDealers@CGDealers8 ай бұрын
    • Could you go more into detail about how to do this? I am stuck on changing the static switch parameter to a lerp node and setting up the scalar parameter.. I'm very new to unreal

      @maxten1463@maxten14637 ай бұрын
    • @@maxten1463 Get into our discord server. The community will help you out a lot. Link is in the description of the video.

      @CGDealers@CGDealers7 ай бұрын
  • It took me 2 days to get through this 😁 Would be awesome if you could expand on it so we can also paint layers onto the terrain though, for manual adjustment!

    @justtrim@justtrim9 ай бұрын
    • The community already did that in discord. Check out the #useful-links channel.

      @CGDealers@CGDealers9 ай бұрын
    • Can you add a link to how to set that up?

      @Robby0317@Robby03179 ай бұрын
  • Tysm you helped me learn a lot

    @Cabinet445@Cabinet4457 ай бұрын
    • I'm so glad!

      @CGDealers@CGDealers7 ай бұрын
  • This is awesome, the only thing I'm missing is the height adkustable layer for the sedbed/beach and I'm guessing I can switch off the water or mask it if I use an ocean asset?... I make island world using the ocean as the boarders

    @KiwiHawk-downunder-nz@KiwiHawk-downunder-nz Жыл бұрын
    • Yes. Just go to the water latyer and there should be "Use Water" bool. Check it off and the water is gone. You can create a seabed layer and modify it to be the water layer. So in general you can convert water layer to seabed. Then just rename the Dirt Layer to be "Beach" and tweak it. Everything is adjustable you just need to play around with it and test different things.

      @CGDealers@CGDealers Жыл бұрын
    • @@CGDealers The water layer remains, whether you turn it off or not.

      @dreadtrain2846@dreadtrain2846 Жыл бұрын
    • @@dreadtrain2846 In the video I showed how to remove it. Use the height.

      @CGDealers@CGDealers Жыл бұрын
  • Yuo crazy, it's amaizing!!! 🔥👍🙏👏

    @mahnomix@mahnomix Жыл бұрын
    • Thank you! Cheers!

      @CGDealers@CGDealers Жыл бұрын
  • Thank you so much!🖥🖱

    @CJ_Unreal@CJ_Unreal9 ай бұрын
    • You're welcome!

      @CGDealers@CGDealers9 ай бұрын
  • Thank you!

    @meowme7644@meowme7644 Жыл бұрын
    • You're welcome!

      @CGDealers@CGDealers Жыл бұрын
  • awesome video, mans a legend I literally found gold

    @RAVIOLIdS@RAVIOLIdS Жыл бұрын
    • Glad I could help

      @CGDealers@CGDealers Жыл бұрын
  • Hi, very amazing tutorial, along with the one on Gaea and the one for the realistic water material that i'll be working on to follow at some point for my project. After this one tutorial for the auto-material, i was wondering (and trying, tho not succesful) how it is possible to add a displacement setting in this auto-material so the textures wouldn't be appearing too "flat" on the landscape (like i have quite a bit of rocky surfaces, where the displacement would be amazing to see). If anybody know how to add a displacement setting in this already nice and complex material, let me know :)

    @alex_b102@alex_b1028 ай бұрын
    • Displacement is still new. Appeared again in 5.3 and the performance is till not good. However I'm testing now how to implement this into my auto material :) If I make it work, you can find it in the patreon.

      @CGDealers@CGDealers7 ай бұрын
  • Got the material, it works and looks great. I wonder if there is any solution to implement a different physics material for each grass/dirt/rock layer...experimented a bit but got no success. I want to do that for obtaining different footsteps sounds based on ph. material. So far i have managed to obtain different sounds based on landscape angle, wich is still ok...but not so precise.

    @haidumartocianliviualin4631@haidumartocianliviualin463110 ай бұрын
  • how difficult to use nanite and virtual textures with this. noob very appreciative of your efforts, your the man bro

    @christopherfrancique9912@christopherfrancique9912Ай бұрын
  • I've finally finished the tutorial, thanks once again for this! I would like to see some macro variation in this automaterial though, I have a bit of tiling going on. I know how to set it up, I can use the macro part of the gold material that come with UE5, or I can set it up from scratch like you do in your Open World - Landscape Texture Tiling vid. What I don't understand though, is where I put it here in this automaterial you made here. Is it possible to add Macro variation to this? If so, would you tell me how I can add it? If you could explain that, I'd really appretiate it. Thanks again!

    @vonklinkenhoffn5801@vonklinkenhoffn5801 Жыл бұрын
    • This is discussed in our discord. Join from here: discord.gg/NbV9ZUwnx6

      @CGDealers@CGDealers Жыл бұрын
    • @@CGDealers Awesome, thanks! I'll do that :)

      @vonklinkenhoffn5801@vonklinkenhoffn5801 Жыл бұрын
  • Hi. Thank you for the great tutorial. I truely appreciate. I have a question for you. Should the default value of roughness multiplier be 1.0? It atutomatically changed to 0.5 when you created 2nd node at 26:17. Which one is correct? Time 2554 value = 1.0 2617 value = 0.5 (atutomatically changed due to the 2nd node)

    @studioc-illy_b@studioc-illy_b Жыл бұрын
    • In the end it does not matter as this is part of the Lighting group and you can tweak it later on. I've changed it to be 0.5 at the end. The video was more than 3 hours long so I've cut here and there to be fluid or it will end up 6-7 hours video.

      @CGDealers@CGDealers Жыл бұрын
  • This looks super awesome! I haven't started this yet, but I will. I wonder, if I use this and then want to make handmade details in my landscape, like a little lake with different colour than the other water, or I want to paint in a specific dirt road somewhere, can I still do this after using this auto material? I'm new to this.

    @vonklinkenhoffn5801@vonklinkenhoffn5801 Жыл бұрын
    • You can add a new layer to the auto material and paint what u want.

      @CGDealers@CGDealers Жыл бұрын
    • @@CGDealers That was a fast reply! Exactly what I needed too, thanks :)

      @vonklinkenhoffn5801@vonklinkenhoffn5801 Жыл бұрын
  • I hope everything is well CG Dealer, I finished the World Landscape Auto Material. So far so good just have to tweak a couple of things like the place holders we talked about before. In the "Apply Material on landscape" at the end you said make sure you have everyone of these displayed. I have all but two displayed. For the life of me I can't locate the two. It's Landscape world UV size, and Use inverted Roughness. If you know on the top of your head where it's located then I would extremely appreciate it. I checked over and over again and I can't find it. Thanks and have a great day Dealer.

    @martydestroyer6527@martydestroyer65273 ай бұрын
    • I will need to check. However the quick way is to join discord and ask the community where are they. The Material is complex and I don't remember everything about it :)

      @CGDealers@CGDealers3 ай бұрын
    • @@CGDealers I truly appreciate it Dealer, I will ask the community if I have any other questions. Thanks again and stay safe.

      @martydestroyer6527@martydestroyer65273 ай бұрын
  • Hi! Great tutorial, that was hard but I repeated after you and I've make it! Thanks a lot. I have a question about textures, how to assign roughness map?

    @VictorK-yan@VictorK-yan11 ай бұрын
    • You need to create connection in the shader for rougness.

      @CGDealers@CGDealers10 ай бұрын
    • @@CGDealers do u mean to create a new connection or did I miss some part in the video?

      @VictorK-yan@VictorK-yan10 ай бұрын
  • thank u! this is great!!!

    @AdrianoFerreira-nb8cd@AdrianoFerreira-nb8cd11 ай бұрын
    • Thx

      @CGDealers@CGDealers11 ай бұрын
  • is there a way to use custom height maps from gaea for the snow , grass , slopes etc.

    @trendyourdays7382@trendyourdays73827 ай бұрын
  • This tutorial is amazing. I didn't found anything like this. And I have a question. Can you use displacment with all of this ? It would be the best of the best to have more realistic landscapes. Even if it's allready amazing.

    @lesprimaris4784@lesprimaris47842 ай бұрын
    • You need to add it. But yes, you will be able to use it.

      @CGDealers@CGDealers2 ай бұрын
    • @@CGDealers I have two issues. In the instance material and in the MF_AutoLandscape Function MF_DefaultLayer. Cannot Cast from static bool to booL and Function MF_Water. (Node Reroute) Reentrant expression... Do you know a solution to fix this ?

      @lesprimaris4784@lesprimaris47842 ай бұрын
    • I’m almost at the end… and all fall apart at the Instance… it is so frustrating…

      @lesprimaris4784@lesprimaris47842 ай бұрын
  • You are the best bro

    @teddysoftwares3007@teddysoftwares300710 ай бұрын
    • Thx

      @CGDealers@CGDealers10 ай бұрын
  • Amazing video

    @sekker2k446@sekker2k4469 ай бұрын
    • Thanks for the visit

      @CGDealers@CGDealers9 ай бұрын
    • @@CGDealers that is what the projects with massive worlds are already using or maybe close to it. it is gold to me. Ty very much

      @sekker2k446@sekker2k4469 ай бұрын
    • I have an error in MF_DefaultLayer when I save in my M_LandscapeAutoMaterial. I check it but is saying texture sampler should be color and it is normal. But not. I check and it is how supposed to be. Im lost

      @sekker2k446@sekker2k4469 ай бұрын
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