Real-time Trumpet Simulation [C++/Vulkan] [WARNING: Flashing Lights]

2024 ж. 24 Мам.
484 900 Рет қаралды

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Links for further study:
Excellent course available online (probably the best I was able to find): www.ita.uni-heidelberg.de/~du...
PDE series: • The Method of Characte...
Another PDE series: • PDE 1 | Introduction
Recommended reading: Internal Combustion Engine Fundamentals
Support Engine Simulator 3D on Patreon!
/ atg_engine_simulator
Get Steam Engine Simulator on Steam!
store.steampowered.com/app/23...
In this video, I use the fluid simulation I developed for my engine simulation game to simulate a trumpet and generate real-time audio.
Download the OG Engine Simulator for free!
github.com/Engine-Simulator/e...
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Timeline
00:00 Intro and Master Mechanics
00:22 NordVPN Sponsored Segment
01:28 Running a Real-time CFD is Hard
03:40 The Euler Equations
06:06 Tubular Fluid Engine
06:42 Shock Tube Demo
07:30 Reflective Boundary
08:20 Outflow Boundary
09:08 My New Trumpet
09:59 EPILEPSY WARNING - Trumpet Computer Model
12:03 3D Blender Trumpet Model
12:59 Fluid Visualization
15:24 Issues with the Model
16:45 Demo
20:35 Applications to Engine Simulator and the Future
Reverb impulse response credit:
www.openairlib.net
Adam Townsell
#physics #simulation #gamedev
FTC Disclaimer: This video was sponsored by NordVPN.
Thanks for watching!

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  • 🌏 Exclusive! Grab the NordVPN deal ➼ nordvpn.com/angethegreat and get extra subscription time. Try it risk-free now with a 30-day money-back guarantee ✌

    @AngeTheGreat@AngeTheGreat8 ай бұрын
    • Ange the great synth-engine simulator pending :-) as a musician & auto enthusiast, you sir, are my hero.

      @LogicalQ@LogicalQ8 ай бұрын
    • I feel like i've seen that "exclusive" and sometimes "limited time" deal on every other channel on youtube over the past 4-5 years.

      @readyforlol@readyforlol8 ай бұрын
    • If I remember correctly from the physics of musical instruments course I took in undergrad, the cylindrical bore closed-open configuration limits the harmonic content above the fundamental to the odd numbers partials only. A conical bore does not. (It has to do with nodes/anti node locations in the pressure wave at the closed end) this is why a saxophone and a clarinet sound so different. And I believe this is why your clarinet is a more convincing approximation than the trumpet.

      @LogicalQ@LogicalQ8 ай бұрын
    • Exclusive! Grab the fuck off blatant advertiser.

      @__estrogen_@__estrogen_8 ай бұрын
    • Get that bag king

      @r033cx@r033cx8 ай бұрын
  • Former professional tuba player here - you warned us about the intonation and the difficulty of tuning all of the lip & instrument parameters in real time, and then when the sound simulation started... it sounded *exactly* like someone struggling to get a good tone from a weirdly-built trumpet. This is IMPRESSIVE

    @tubaterry@tubaterry8 ай бұрын
    • exactly! it sounds like someone playing one of those really shitty plastic pocket trumpets! i was never pro, but i played brass and woodwind for many years. well i suppose i did get paid to play a few times so maybe i can claim to be professional lol. i've heard a lot of weird horns over the years though, and the sim sounds like a weird plastic trumpet in its mid range. in the low range it becomes more "cheap yamaha keyboard" to me.

      @Gunbudder@Gunbudder8 ай бұрын
    • Too good to be not real.

      @woody442@woody4428 ай бұрын
    • ​@@Gunbudder It makes sense to say it sounds like those plastic trumpets I think, since the simulation does not take into account things like materials and how those materials vibrate through pressure fluxuations. Perhaps ATG might add something like that since there is a big reason why professinal instruments are brass. Though I have never played a instrument. The sim is really cool and I like where it is going.

      @nimits9437@nimits94378 ай бұрын
    • @@nimits9437 yeah I don't think the material was brought into account for now. More of a big deal when talking about instruments instead of engines. Anyways reeeealy cool stuff!

      @addi271@addi2718 ай бұрын
    • In reality the geometry and material properties of the brass and it's connection's, as well the contained and surrounding air produce very complex resonance characteristics with very similar dominant harmonics but different timbre due to small deviations and imperfections.

      @woody442@woody4428 ай бұрын
  • I don’t think you realise how important this project will be to the audio synthesis world. Physical modelling taken to the extreme

    @r-d-v@r-d-v8 ай бұрын
    • he already didn't get it when he was making engine sim. if this was a vst plugin it would be winning prices for years

      @Beatsbasteln@Beatsbasteln8 ай бұрын
    • What is really good about it as opposed to a convolution model is that you can generate NEW instruments with this! and then make a convolution model out of them *at least*, discounting other possibilities of this running real-time

      @NightMind0@NightMind08 ай бұрын
    • @@Beatsbasteln well as he says, the cpu / gpu demands are insane - plus an audio plugin has a lot of different demands. You’ve really got to be in that field to pull off that stuff well. But the technology and theory is very exciting. It would just take a lot of work to move it from a purely simulation based goal to a creative goal

      @r-d-v@r-d-v8 ай бұрын
    • @@NightMind0 exactly - it’s a step beyond the delay line based physical modelling that has come before. Full on fluid dynamic simulation would be an insane game changer from a technological point of view - but such an idea would live and die by its implementation and workflow.

      @r-d-v@r-d-v8 ай бұрын
    • @@NightMind0 convolution doesn't allow for the same flexibility

      @Beatsbasteln@Beatsbasteln8 ай бұрын
  • You honestly should submit all of this work as credit towards a PhD. It is mighty impressive!

    @peejay1981@peejay19818 ай бұрын
    • Why would he care when he can just add real value. that’s another title.

      @wordsareuneccesary@wordsareuneccesary8 ай бұрын
    • @@wordsareuneccesary Its a society thing. Even if he doesn't care, others do. Employers do. Employers that could give more money. Its practical, especially if he's done the work and just needs to do some paperwork and formalities.

      @MrCreeper20k@MrCreeper20k8 ай бұрын
    • ​​@@MrCreeper20keven discarding societal labels, PhD work is excellent place to get big sound corporation sponsorship for this amazing work. From corporate management perspective, it's helluva lot lucrative to get PhD work and university tie ups for investor confidence than let's say a youtuber. Number of patents and publication under the belt go a long way

      @thecompanioncube4211@thecompanioncube42118 ай бұрын
    • @@MrCreeper20k Why should he care about whether employers do? I don't think this guy is making this trumpet for money either. I'm sorry mate, but following societal expectations is not the road to happiness for everyone

      @yesto9676@yesto96768 ай бұрын
    • ​@@yesto9676to defend his point. Its not a road for sadness either. Nothing wrong with submitting it. He literally loses nothing(maybe time and other stuff). And the guy just gave a suggestion. And sorry mate but following the societal expectations is not inherently wrong. He can do it if he wants to. I dont know why you are so defensive.

      @pianissimo7121@pianissimo71218 ай бұрын
  • As a physics student and as a hobbyist trumpet player I just want to add my name to the choir singing this video's praises. It's really impressive what you have managed to pull off here!

    @erikafklinteberg4123@erikafklinteberg41238 ай бұрын
    • Yep. This fluid dynamics tech could be used in next gen synthesizers, such as a hypothetical future model of an electronic wind instrument. :)

      @thatguyalex2835@thatguyalex28358 ай бұрын
  • Trumpet player here. Your simulation is uncanny. The tension in the lips being higher reduces air volume required and increases air Velocity. The resonance of the horn provides orders of magnitude more amplification than you would expect. The density of the metal plays a role too. Lots of sympathetic resonance in real instruments. Simulation inception would be necessary to capture all of these effects. The fluid simulation is but one part of it. It's probably the most important though which is why your results are so close. Love it man. You should share this tech with music companies like Roland, Yamaha, Nord, etc. They could really benefit from your achievement, and their effects and signal manipulation, user control, and expression technology could make this sound 100% better. Like a quantum leap in woodwind and brass synthesis. Patent it please. Open source it. Share it some how. We need this in synthesizers!

    @tiporari@tiporari8 ай бұрын
    • Share? Hell no, he spent a lot of time, effort and I bet fixing all the bugs decreased his lifespan by at least a few years. I looked up roland - 3k employees in 2013 and you say to share it with them? He will get 0 profit, credit or anything from that

      @shauas4224@shauas42248 ай бұрын
    • He should certainly not share it with any company. Selling the rights for them to use it, maybe.

      @TranceFur@TranceFur8 ай бұрын
    • @@shauas4224 if you open source it you can open source it a way such that it cannot be used to generate profit, there are licenses for that. Or he could just BSD type beat licensing and say fuck it. patenting it is admittedly pretty cringe, especially for home gamer stuff.

      @killingtimeitself@killingtimeitself8 ай бұрын
    • LGPL?

      @inconnn@inconnn8 ай бұрын
    • @@killingtimeitself yeah good luck finding out that company won't care a single bit about license and then good luck finding out that they used it since I highly doubt any of companies will open source their software as you say author should do. Don't get me wrong, I m also curious to dig in the code and see how this works but downside to that - companies will abuse and steal his creation

      @shauas4224@shauas42248 ай бұрын
  • This project is so refreshing! You rarely see a single person project that has so consistent improvements, it's a joy to witness!

    @melonenstrauch1306@melonenstrauch13068 ай бұрын
    • O

      @aspidinton@aspidinton8 ай бұрын
    • O

      @ocircles738@ocircles7388 ай бұрын
    • Randy 😂

      @vankram1552@vankram15528 ай бұрын
    • Hätte es nicht besser sagen können

      @LuxGamer16@LuxGamer168 ай бұрын
    • Remember to donate to him so he is able to keep doing it!!! Many community projects die because lack of funding!!!

      @Splarkszter@Splarkszter8 ай бұрын
  • I think the reason you need lots of air to get good sound is for a very simple reason, the bell will enhance acoustic coupling and also resonate, making the instrument louder and sending that resonant acoustic energy back into the trumpet.

    @MetroidChild@MetroidChild8 ай бұрын
    • Think also because the actual embouchure opening is much smaller than the instrument bore. Probably only a few millimeters compared to the trumpet bore at like .468”. Sure it takes air to play, but it’s more about compressing the air with your lips.

      @prkassel@prkassel6 ай бұрын
    • @@prkassel Yes I agree, its not like your lips are flopping around in the mouthpiece like what the simulation depicted. As well, when you play the trumpet, youre trying to pressurize the air from the bottom of your lungs to your lips using your diaphram. Creating a large area of high pressure before a tight embouchure. Hope it helps Ange, fantastic video.

      @lukeb2604@lukeb26045 ай бұрын
  • I know this is really not the goal of this project, but as a music producer, I have to say, that this would be the most awesome vst plugin for physical sound modeling… especially with the possibility to create completely new instruments and tweak real world properties, this would be an entirely new way to sound design!!! Sooo cool

    @neuni232@neuni2328 ай бұрын
    • I'm not even a producer and I thought that as well. This would take a virtual orchestra to a whole new level.

      @franciscoferraz6788@franciscoferraz67888 ай бұрын
    • That's already been a thing. Arturia Piano does that.

      @bengsynthmusic@bengsynthmusic8 ай бұрын
    • @@bengsynthmusic I know, but it’s kinda limited in its sound

      @neuni232@neuni2328 ай бұрын
    • @@franciscoferraz6788 A slightly enhanced version of "Animusic" ? kzhead.info/sun/m918edSDeHt8rKc/bejne.html

      @jasonrubik@jasonrubik8 ай бұрын
    • The swam trumpet from audio modelling does that. I believe their approach to pgysical modelling synthesis is a even more sound oriented and it is super efficient and realistic

      @joaotragtenberg@joaotragtenberg8 ай бұрын
  • Ange out here literally revolutionizing the gaming/simulation industry just to make engine go brrrr. He's a godamn hero.

    @bmg50barrett74@bmg50barrett748 ай бұрын
    • And Music industry... This could become a crazy realistic Trumpet VST

      @triplezgames3882@triplezgames38828 ай бұрын
    • ​@@triplezgames3882Yes dude I'm a music producer and this waa literally my first though

      @cameronhuff5170@cameronhuff51708 ай бұрын
    • Ok correction, apparently this is already a big thing in VST industry. Look up Audio Modelling SWAM... Those sound crazy

      @triplezgames3882@triplezgames38828 ай бұрын
    • I know! This guy is cutting edge. Was not expecting something this complicated to come next. This is amazing!

      @b_dawg_17@b_dawg_178 ай бұрын
    • physical emulation of music instruments has been developed since a very long time in the pro audio world, and contrary to this "experiment" they are ressource efficient, and sound same as actual instruments (which is the purpose). A lot of engineers have worked on the topic since a very long time with actual results used everyday by audio engineers, producers and musicians. You just ignore everything of this world, but it doesnt mean it doesnt exist, and it doesnt mean what you discovered today is any kind of achievement or "revolution", far from that.

      @lo2740@lo27408 ай бұрын
  • As a musician by training, I can tell you that this trumpet simulation sounds precisely like a trumpet -- and before adding the reverb, it sounds precisely like a trumpet in a well-dampened practice room. Awesome job mate!!!

    @JurekOK@JurekOK8 ай бұрын
    • Or outside on an open field or on a top of a soft hill top.😊

      @Petch85@Petch858 ай бұрын
    • ​@@Petch85 In those scenarios you'd be hard pressed to find a location that won't create an echo, no?

      @gownerjones1450@gownerjones14508 ай бұрын
    • @@gownerjones1450 There will be some reflections from the ground, but if you have a soft ground, like grass, it will be minimum. To make an echo you will need a hard surface for the sound to bounce off (off). Where I live it is much easier to find a place with no echo that one with. But if you live in a mountainous area it might be harder. But you can try the top of the highest mountain or the peak with the larges distance to the nearest mountain.😀 Also you need a low wind speed to reduce the bagground noise and new fallen snow can also help you reduce any reverbe or echo. glhf.

      @Petch85@Petch858 ай бұрын
    • @@Petch85 It sounds like you have a lot of experience doing this. Do you conduct an outdoor orchestra or something?

      @gownerjones1450@gownerjones14508 ай бұрын
    • @@gownerjones1450 hehe no. I just love physics, simulations, music (making, listening, editing, simulating) and hiking.

      @Petch85@Petch858 ай бұрын
  • In the overblown demo, I was amazed it recreated the "double buzz" effect, where a lower frequency is also heard. This usually happens when a tired player can no longer control their embouchure (lip stiffness and geometry) and unintended vibration modes are produced.

    @wglao@wglao8 ай бұрын
    • Also, I wonder (1) what would happen if you're fully simulating the valves and what happens when you only depress the valves half-way. Half-valving produces a very distinct tone and diminishes the volume. And (2) if you can slide the stiffness of the mouth to recreate a lip slur between harmonics.

      @wglao@wglao8 ай бұрын
  • As an engineer I would 100% pay for classes taught by you, very clear and to the point. Demonstrating a high level of dominion of material and amazing pedagogy skills. Keep it up! 🚀

    @vAndy93@vAndy938 ай бұрын
  • I gotta say, as a kid who grew up playing the trumpet, this wasn't too bad! The sound, I mean. The engineering and creativity are off the damn scale.

    @N.I.R.A.T.I.A.S.@N.I.R.A.T.I.A.S.8 ай бұрын
  • when this game releases, saying, "this has great attention to detail!" is going to be a huge understatement

    @Gwilo@Gwilo8 ай бұрын
    • the meaning of "great" isnt so definitive, so maybe it kinda isnt? a baby finger painting for the first time is great, but so is winning the lottery. obligatory 🤓 here

      @genralty@genralty8 ай бұрын
    • ​@@genralty ackshually a baby's first finger painting isn't anything great, as it's not an art and even among baby's firsts it's not that important as walking or a handprint 🤓

      @bagged_milk67@bagged_milk678 ай бұрын
  • Trumpet player here. I’m surprised how good the trumpet in your model sounds. The characteristic sound definitely comes through. It sounds a lot better than many Synthesizers I heard.

    @centuriomacro9787@centuriomacro97878 ай бұрын
    • Not _most_ synthesizers? If it _wasn't_ better than most wave-based synths, that would be disappointing. Is it better than the _good_ ones is the question, and comparing it to Samplemodeling and even Audio Modeling gives you the answer to said question.

      @TheUnderscore_@TheUnderscore_8 ай бұрын
  • I've been playing the trumpet for about 8/9 years now, it's absolutely amazing how close this sounds to a beginner trumpet player. The coolest part to me was when you did the model of increasing airspeed, the way that the pitch increases, then decreases and distorts is EXACTLY how an actual trumpet plays when you do the same thing.

    @jackwade348@jackwade3488 ай бұрын
  • Unfortunately my virtual trumpet skills are just as bad as my real life trumpet skills. Having a semi-realistic simulation didn't help matters but kind of made things worse.

    @AngeTheGreat@AngeTheGreat8 ай бұрын
    • Now that you bought a trumpet, you have the perfect excuse to start practicing a new hobby.

      @dimitri0404@dimitri04048 ай бұрын
    • How did you comment on your video 5h before it released? Love your work btw

      @MajdRida@MajdRida8 ай бұрын
    • It's relatively convincing of a trumpet with a mute on the end. Any idea what might be causing that phenomenon?

      @ryanviertel7059@ryanviertel70598 ай бұрын
    • I suspect that it might be the lack of the flaring in the bore, but this is an uneducated guess

      @keldwikchaldain9545@keldwikchaldain95458 ай бұрын
    • Your (accidental?) interpretation of Jurassic Park theme at the end was just fine. No practice needed. New music channel has been born. 😅

      @MSivonen@MSivonen8 ай бұрын
  • I used to be a trumpet player. I am very impressed with this. Especially the over-blow bit. The simulation was able to pretty accurately predict what actually happens when you blat. The mouth simulation would need a lot of work to be accurate. There is much more to embouchure that would need to be considered. You'd probably have to model a whole head. Its all very impressive!

    @WillHuizenga@WillHuizenga8 ай бұрын
    • Agreed to at least the whole mouth, not sure about the whole head. Like, how essential is your skull when buzzing, y'know? I think simulating all the way to the back of the throat would make the most sense, because of how important the tongue is in shaping your tone. Still super impressive!

      @angelicbeast7793@angelicbeast77938 ай бұрын
    • @@angelicbeast7793 i think will's point was once you have put in the effort to model the mouth, you might as well just simulate the synapses in the brain that decide which note to play :DDD

      @-IE_it_yourself@-IE_it_yourself8 ай бұрын
    • ​@@angelicbeast7793need the nose for that circular breathing haha

      @castekracing@castekracing8 ай бұрын
    • You'll need to model the lips, mouth including tongue and teeth, the larynx, lungs, and the diaphragm... Good luck!

      @ducodarling@ducodarling8 ай бұрын
  • One reason I love these simulations is because they push the limits of computation. With web development dominating mainstream, it’s refreshing to see non-trivial C++ projects.

    @codewithryan@codewithryan8 ай бұрын
  • as a first chair trumpeter, i can say you may be getting the weird intonation from lack of resistance based on the valve position. no 1 valve generates sufficient resistance but there are a few combinations that do generate resistance at certain octaves due to the resonance. to someone without experience playing it can be hard to feel it, its subtle but very significant. all in all, very cool to see this done.

    @puddlejumper6999@puddlejumper69998 ай бұрын
    • I think the biggest reason there's not much resistance is that the model doesn't have a mouthpiece yet. We've basically got a really narrow didjeridu so far. (I think the model is doing a great job giving us what it would actually sound like to play a tube that's shaped like that!) Once we get a mouthpiece that's the right shape, it's going to give us *way* more realistic resistance.

      @thomasscheevel5779@thomasscheevel57798 ай бұрын
    • @@thomasscheevel5779 i feel really stupid and am kicking myself in the ass now. i totally neglected the fact that different mouthpieces have an effect as well. good spot thomas

      @puddlejumper6999@puddlejumper69997 ай бұрын
    • @@puddlejumper6999 tbf, i probably wouldn't have recognized the sound if i wasn't the kind of person who's tried to play brass (a tuba, for me) with no mouthpiece before. so when he went in the video about how surprised he was about how much pressure it took to get a sound, it just clicked - yep, that's how it feels and sounds to play a brass instrument with just your face right on the leadpipe

      @thomasscheevel5779@thomasscheevel57797 ай бұрын
    • @@thomasscheevel5779 same here XD and such facts oh such good times

      @puddlejumper6999@puddlejumper69997 ай бұрын
  • Valve horn player here. Great job on trying to capture this complex procedure! Couple things I know from playing a brass instrument: - The most important part is the lips that distincts between a good player and beginner. I can make my instrument sound like your simulation, just by adjusting my lips. - Air Pressure and Lipstiffness increases with higher notes. Playing loud and deep is as hard as playing quiet and high. But one can compensate this by having a more accurate and more stiff/loose lip - The way I let my instrument sound different with the same pitch is by increasing or decreasing the volume of my mouth. Bigger Volume results in a more round tone that is often nice to hear. But sometimes in certain musical genres you want this duck like quacking and therefore you decrease this volume (by adjusting the tounge mostly). This also is dependent on the tone - higher tones are generally played with less volume while lower tones require more volume for the same quality of sound. Do with that information what you will, just some insights from my end.

    @scorix_@scorix_8 ай бұрын
    • Thanks for sharing your knowledge! It would be cool to refine the lip model using information from real trumpet players since most of the parameters are purely physical/scientific

      @AngeTheGreat@AngeTheGreat8 ай бұрын
    • As a trombone player, I agree with this comment. I think to really improve the sound you would need to simulate the mouth cavity (up to the whole body) as it acts as a resonance box. It would be fun to play around with a trombone sim as it is simpler than a trumpet (sim-wise, there are no valves) and it would illustrate how the pitch changes when the length of the tube changes. Awesome work, I really enjoy what you're doing !!

      @shamrodia74@shamrodia748 ай бұрын
    • @@AngeTheGreat You may try to simulate buzzing just on the mouthpiece. Some consider it a bad practice because the embouchure for buzzing is not exactly the same as for playing the instrument but without the brass tube's resonance you can freely change the pitch so might be able to see better what lip configuration is in tune with each tone.

      @bubblefoil@bubblefoil8 ай бұрын
    • @@AngeTheGreat time to build the worlds first lip simulator

      @ohiasdxfcghbljokasdjhnfvaw4ehr@ohiasdxfcghbljokasdjhnfvaw4ehr8 ай бұрын
    • ​@@AngeTheGreatDr. David Wilken did his dissertation on brass embouchure, and he has some interesting videos showing brass players playing into transparent mouthpieces. One of the more interesting things I learned from that is that not only are the lips not centered vertically on the mouthpiece, but a brass player will adjust the mouthpiece position depending on range.

      @trainzack@trainzack8 ай бұрын
  • Im a trumpet player and not an engineer. The thing i like the most in this video is that, although the trumpet isn't tooned, the fist demonstration of the trumpet's notes is as accurate as it gets. Although im not a luthier, i can definitly say the chromatic scale is exactly as its portrayed: 000, 010, 100, 110, 011, 101, 111. Descending, not ascending.

    @carlosruiz5802@carlosruiz58028 ай бұрын
    • Luthier's make sting instruments... you are thinking of a brass instrument maker.

      @gammafoxlore2981@gammafoxlore29818 ай бұрын
    • at first i thought it'd be like counting in binary; 000, 001, 010, 011, 100, 101, 110, 111.

      @ka-uy8yh@ka-uy8yh8 ай бұрын
    • I'm a trumpet player too, and loved that this video is a defiantly on point for how a trumpet produces sound. I think some of the parameters that are missing to be able to enhance the sound go something like this..... 1. lips, tension. There's several ways to achieve this, basically we tighten up the cheek muscles to make the lips more tense. In addition, we can change the pressure of the mouthpiece on the lips to achieve the same. 2. Instrument construction. The tone is effected by the mixtures of metals that make up the instrument. I'm talking about he zinc/copper ratio on the brass, which effects the "brightness" of the sound, also whether the instrument is silver plated, or lacquered. Again this finish can have an effect on the tone. 3. And here's a whole new can of worms, what's happening behind the lips. The tongue is important as it's placement will dramatically change the sound, as well how we open our airways in the throat whilst playing. Puffing out the cheeks. Also whether we are breathing with the upper part of our lungs or (as is better) the lower part using our diaphragm to apply the pressure that creates the volume. I believe that we tend to use higher pressure than you'd think to produce the vibration at the lips, but the opening is very small, so that volume of air passing is relatively low. It's common for a trumpet player to be able to sustain a note for about 60 seconds with one breath. This should be able to give you the idea of the amount of air that can be delivered with normal lung capacity.

      @colindawson4818@colindawson48188 ай бұрын
    • ​@@ka-uy8yhthat would make a terrible ergonomic. Imagine having to use your ring finger so much.

      @freddielo4330@freddielo43308 ай бұрын
    • ​@@ka-uy8yhIt’s counting in binary, except the digits are shuffled, because the pipes attached to the valve aren’t in ascending order of length. Instead of being worth 4, 2, and 1 semitones, they’re worth 2, 1, and 4 in order from closest to farthest.

      @cmyk8964@cmyk89648 ай бұрын
  • This dude is slowly building the most realistic virtual world ever

    @jadloli3279@jadloli32798 ай бұрын
  • As an audio engineer who sometimes dabbles in recreative game development, loves physics and used to play horn, this couldn't be more up my alley. I absolutely adore your recent projects, Ange. Much love and massive props for all the progress you have made in such a short time frame. You rock my dude :)

    @Bassalicious@Bassalicious8 ай бұрын
  • I love how versatile the fluid simulation turned out to be! Have you tried simulating the sound of a turbine? (or compressor?)

    @danksagrabowski2438@danksagrabowski24388 ай бұрын
    • Or a death whistle :)

      @revimfadli4666@revimfadli46668 ай бұрын
    • @@revimfadli4666that would actually be really cool

      @Blaketarded@Blaketarded8 ай бұрын
    • Interesting idea

      @timschulz9563@timschulz95638 ай бұрын
    • Steam engine simulator?

      @Katiethekitten@Katiethekitten8 ай бұрын
    • It's nicely versatile & good tbqh

      @CubeAtlantic@CubeAtlantic8 ай бұрын
  • I'm always so blown away at how one person can have such a good combined understanding of engineering, acoustics and coding 😮

    @benpietersen3723@benpietersen37238 ай бұрын
    • And video creation! That's not easy either

      @timo1294@timo12948 ай бұрын
    • @@timo1294 And 3D modelling which is a career itself.

      @VinnyFonseca@VinnyFonseca8 ай бұрын
    • Totally, this is what brilliance looks like

      @theianmce@theianmce8 ай бұрын
    • Not to mention 3D modeling! Is there anything this man can't do?

      @geoffreyprecht2410@geoffreyprecht24108 ай бұрын
    • I mean, if someone says they do computational fluid dynamics, "engineering, acoustics, and coding" is basically what it says on the tin. CFD is vital to all sorts of engineering work, and coding is its own sort of engineering. Acoustics basically falls out of the equations that you use to model the behavior of air. And any field that has "computational" in the name is going to involve coding.

      @JonBrase@JonBrase8 ай бұрын
  • Its hard for me to describe how captivating it is, to listen to a truly passionate and intelligent person explain something they've made. Its just SO nice.

    @MyrKnof@MyrKnof8 ай бұрын
  • I've been a trumpet player for about 10 years, and indeed, the lip parameters are extremely important to hit the right tone. Trumpet players even anticipate their lip setting and sometimes also pull the instrument tighter to their lips to prepare for the next note, at least to minimise the air gap between each note. If not well prepared, it even occurs to players that only air comes out, completely missing the note. As found in the simulation, the amount of pressure lips have endure on a Trumpet is immense, professional players need multiple years of lip training and lip hardening to cover an acceptable tone range. It happened to me to have shattered lips close to bleeding after a concert. The simulation exactly sounds like someone with no experience in lip setting, which is the case here. Lip tension is even changing along the duration of the note, call it expressions, phrasing of the notes or modulation, like vibrato, staccato, pitch bend and more... Adding randomness in lip tension is an easy way to improve realism, but simulating expression with lip tention needs musical feeling, which is a learning process that probably only AI would be able to implement.

    @IONYVDFC@IONYVDFC8 ай бұрын
    • Came here to say something similar about the lips. The tweaking of the params to get the 'clarinet' sound definitely made that pop out. I Imagine more work on the flare will help, didn't hear any talk about the "material", i.e. certainly a wooden trumpet would sound much different than a brass one--I don't know how that's accounted for here... maybe covered in a different video, but yeah, so much is in the lips and I wonder if the original model is just inadequate for the needs here. Buzzing with even just your lips, you can quickly start to understand how much that contributes to the sound. I imagine he could also simplify things and just focus on perfecting buzzing with just a mouthpiece and then plug in the rest of the horn to a massive improvement. Hope he decides to take at least one trumpet lesson as I feel like that will be an epiphany on how important that part is.

      @barcodenosebleed5485@barcodenosebleed54855 ай бұрын
  • It’s so crazy to me that like 8 or so years ago I had an idea that modeling instruments using physics would either happen or I would have to learn to do it myself. I would absolutely love to see a version of this project in vst format later down the road. As a producer this excites me so much!!! Keep up the great work!

    @noone6905@noone69058 ай бұрын
    • Well, physical modelling is all the rage now, look at Plasmonic or SWAM. Swam is especially impressive at modelling the wind instruments, i wish it would be cheaper 😢

      @4CloudySky@4CloudySky8 ай бұрын
    • @@4CloudySkylaughs in their trumpets and brass

      @snesmocha@snesmocha8 ай бұрын
    • @@snesmocha That's what Samplemodeling is for. Listen to some good demos of it, i.e. Sam Paryss's Star Wars mockup using it or The Trumpet v.3's demo medley.

      @TheUnderscore_@TheUnderscore_8 ай бұрын
  • Experienced brass musician here. It sounds like an early beginner trumpet player who is trying to find out the best way to make a sound! I'm mostly impressed at how accurately the valve movements distort the tones between presses, which sound *very* accurate. From the sounds of it overall, the tone of the trumpet could mostly be fixed by making adjustments to the player's embouchure (the mouth and its positioning on the mouthpiece). But I can say that I've heard these kinds of tones from the beginning trumpet player.

    @markoates9057@markoates90578 ай бұрын
  • This is amazing - as a physics graduate working on particle simulations, and a trumpet player of 10 years, its amazing to see those two worlds collide. The fact that you can even get a roughly-correct chromatic scale and multiple harmonics working is extremely impressive. To me, it sounds exactly like a trumpet playing into a cushion, or a really closed mute. I think simulating the bell flare will definitely help (I've experienced many dented flares). For even better tuning, the third valve tube would need to be extended slightly in the lower harmonics.

    @tyxcho@tyxcho8 ай бұрын
  • With like two more layers of simulation inception this could get scary close. Aside from the bell, material type also plays a large factor in sound resonance. This video is truly awesome, you did a great job.

    @realityDUBSTEP@realityDUBSTEP8 ай бұрын
  • do you realize how much of a market there is for tools like this? sample libraries of physical instruments are costly to make and often inflexible to use. with a ui designed for musicipans, the ability to physically model wind instruments accurately and in real time would be a gamechanger!

    @beepbleepboop@beepbleepboop8 ай бұрын
    • 100%! I would love to see what MuseScore hooked up to this as simulation could create!

      @Waitwhat469@Waitwhat4698 ай бұрын
  • Can't wait to test a 27-cylinder engine with real headers soon!

    @borthelcash6046@borthelcash60468 ай бұрын
  • Trumpet player here, been playing for about 13 years and just finished my degree in games development. WOW!! Christmas has come early! I find it super interesting that despite modelling it off a real Bb 'key' trumpet (i.e, when you play a 'C', it sounds like a 'concert pitch' Bb), it sounds like it's tuned to Ab. It was a super minor section in the demo, but when you demonstrated the crescendo (going from low volume to high volume), I was blown away by how it accurately simulates the sound 'opening up' - something that trumpet manufacturers can play with to change the character of each instrument. This is awesome!

    @facepalmfitzy6970@facepalmfitzy69708 ай бұрын
  • As a former trumpet and horn player and current software developer, BRAVO sir. The way the note breaks apart when the embouchure is too flat for the instrument on that note is EXACTLY how it sounds in real life! And the way the pitch transitions between pitches on input changes was spot on too

    @jess_o@jess_o8 ай бұрын
  • I've played the trumpet for well over 10 years throughout middle and high school. I'm also self taught in C/C++ and 3D Graphics / Game Engine programming using DirectX, OpenGL and Vulkan. I'm also adept with mathematics and physics. To see a video of a physics simulation that uses C++ and Vulkan to project the fluid dynamics of a trumpet is really cool. This video is very informative, creative and quite awesome. Job well done!

    @skilz8098@skilz80988 ай бұрын
    • this video seems to have brought out all the C++ trumpet players and I'm all for it

      @NonTwinBrothers@NonTwinBrothers8 ай бұрын
  • Exciting progress! Quite neat how flexible the ES3D fluid simulation is

    @kvaek@kvaek8 ай бұрын
    • My theory was that if it could simulate a trumpet sound, it could probably simulate an engine sound. I guess we'll find out soon enough

      @AngeTheGreat@AngeTheGreat8 ай бұрын
    • @@AngeTheGreatFingers crossed! I'll be looking forward to seeing it in action :-)

      @kvaek@kvaek8 ай бұрын
    • @@AngeTheGreatI’ve got my 22 bucks ready and waiting for ES3D. Keep up the good work!

      @tescoshortage@tescoshortage8 ай бұрын
    • ​@@tescoshortageis it gonna be paid?

      @mr.mirror1213@mr.mirror12138 ай бұрын
    • ​@@mr.mirror1213why not? Its an extremely well-put-together project

      @spidertyler@spidertyler8 ай бұрын
  • Former french horn player here. The sound character is amazingly close to the real thing. This is going to be huge once out. Good luck man

    @stanislavspacek2270@stanislavspacek22708 ай бұрын
    • this audio is no where near what modern horn libraries are currently. It is one aspect of a useful addition to what we have.

      @morbidmanmusic@morbidmanmusic6 ай бұрын
    • @@morbidmanmusicI think physical modelling will surpass sample libraries in the future

      @ClideGeardenaweseomeness@ClideGeardenaweseomeness6 ай бұрын
  • You're absolutely correct in describing how a simulation actually does a calculation, but there's a much simpler way of describing it (FEA incoming!). Some terminology: - Node: a single point representing a boundary - Element: a line connecting two nodes together which is represented by a characteristic equation. - Characteristic Equation: the equation that models what we expect to happen based some input (i.e. F = -k•x, ∆Q/∆t = k•A•∆T) Finite Element Analysis is the method by which all simulations solve complex problems that either have dynamic states, or shapes which are hard to represent mathematically. Depending on the problem you want to solve you can either solve a problem in 1D (a line), 2D (a plane), or 3D ( a volume). Typically, most problems are homogeneous (meaning the characteristic equation is the same throughout the entire volume) and we can get away with modeling things in 1D. In such cases, we can break up the problem into some number of nodes (n), and elements connecting the nodes (n-1). Each node has input and output variables and serve as a direct connection between elements, meaning that we can take the reaction from one element to accurately represente the reaction of the following element. An easy way to visualize what this looks like is by thinking about lines at a checkout. When the person at the front of the line is done ordering they move out of the way and the rest of the people in line move forward. Each person represents a node containing the current state, which in this example is position in line from the cashier. What you mentioned about elements only interacting with adjacent elements is a constraint on all FEA models in which we need the output from the characteristic equation to serve as the input for the next element in line. An easier way of thinking of this is by imagining imagining a highway with 4 lanes (2 in each direction). If 2 cars are in 2 separate lanes then they don't interact with each other. However, if 1 car is in the same lane as another car, then said car is limited in how fast it can go by the car in front. Hopefully this explanation helped. FEA is a difficult subject to understand for anyone who isn't in the STEM field, and throwing in fluid mechanics takes the complexity to a whole new level (source: I have my bachelor's in engineering with a focus on heat transfer and fluid mechanics).

    @chrisxd146@chrisxd1468 ай бұрын
  • This is so cool! It goes quickly from "huh, that's a neat simulation" to "wow, that visualization looks incredible!". I also appreciate the non-fearmongering VPN ad.

    @0xTJ@0xTJ8 ай бұрын
  • first thought on the first sound was "hm, straight cut trumpet sounds like Sax with a very, very wet mouthpiece", i guess it's more about the lip params and I wish someone will take it upon themselves to jump through the hoops making this the most versatile physical modeling VST-Instrument ever. Ange, you are breaking new ground in software development, with a perseverance and consistency that is nothing short of legendary.

    @lvciferkaminski@lvciferkaminski8 ай бұрын
  • This is clearly a big step for mankind in reproducing VQ exhaust noises as accurately as possible

    @nootology@nootology8 ай бұрын
  • I was already thinking that BeamNG devs were the best devs out there, but the fact that they're helping you on your projects is just awesome

    @bigpig187@bigpig1878 ай бұрын
  • Use the system to simulate the call of the parasaurolophus. It has a large resonating chamber in its crest that drastically changed the sound they make.

    @ezrakornfeld8436@ezrakornfeld84368 ай бұрын
  • make a realistic pipe organ, replete with all the stops etc. That would make not only a great steam game but also fill a market void of physically based music synthesis for musicians

    @y1QAlurOh3lo756z@y1QAlurOh3lo756z8 ай бұрын
  • Brasswind player, mechanic, and "armchair engineer" here. A huge thing about trumpet playing is that the lips form a seal on the mouthpiece. I couldn't tell if what was shown is what was being simulated, but it appears the lip model wasn't fully pressed against the mouthpiece. This would make a lot of sense why it required so much more air to create a sound, as much of the air pressure can escape around the sides. Playing trumpet well includes having a lot of air pressure behind the lips, as well as carefully measuring out the correct frequency for the lips to move to match the note. Air pressure is achieved by tightening the diaphragm to force the air out as hard as possible. Face muscles control the tightness of the lips. The process of playing is an intricate dance of maintaining air pressure, matching lip frequency to the desired note, and using the correct valves. Also, the bowl inside the mouthpiece affects tone as it changes the shape of the lips and how far apart they can move. When the lips have a shorter distance to travel, they can trill faster, creating a higher frequency. Novice trumpet players can reach higher notes by pushing the trumpet into their lips, forcing the lips further into the mouthpiece to make it easier. Skilled trumpet players have developed their facial muscles enough to tighten their lips without having to do this. Ideally, you don't want to strain your neck by putting any more pressure than is necessary. Some trumpet players make vibrato by repeatedly pressing the instrument into their lips to vary the tone and pitch at the same time. Also, different mouthpieces have deeper or shallower bowls to make it either have a more "full" sound or easier to play higher. Hope this helps. I've enjoyed your engine sim adventure since the beginning. Seeing you make something from it that touches upon more than one of my interests makes me very happy.

    @chrismichaelyoung@chrismichaelyoung8 ай бұрын
    • Another tidbit, intonation is also controlled by the first and third valve slides. You would have to look up which notes need it, as I've forgotten at this point. I play the baritone mostly and haven't seriously touched a trumpet in over a decade.

      @chrismichaelyoung@chrismichaelyoung8 ай бұрын
  • everytime i see a video from ange about stuff he makes i always get super excited fsr, keep up what youre doing its awsome to see

    @Sir__Pumpkin1100@Sir__Pumpkin11008 ай бұрын
  • I really like the particle visualization for fluid flow! It reminds me of… an infomercial for a vacuum cleaner. I think including the ability to create extruded 2D shapes in engine simulator would be a good feature, because that would allow simulating different muffler designs.

    @kaidwyer@kaidwyer8 ай бұрын
  • I literally cannot wait for the release. The sheer potential of Engine Simulator is proper insane!

    @megniac@megniac8 ай бұрын
  • I love that it takes multiple research papers to understand the effects of your lips on sound, and musicians are just like "it's right when it sounds good"

    @joejoemyo@joejoemyo8 ай бұрын
  • I find this project so inspiring, and I can't help but feel so much pride watching this! You've done so well! Edit: like seriously, as someone hugely interested in audio, music, physics, engineering, computer science, statistics, and many forms of visual art: this project meshes my biggest interests together in a way I'd never have expected. I cannot wait to see what's to come!

    @m-yday@m-yday8 ай бұрын
  • you could totally charge money to have a sim like this as a very accurate VST for music producers

    @Psrj-ad@Psrj-ad8 ай бұрын
  • This is absolutely incredible from start to finish. The data visualization is a master class in visual representation, and the project itself is just mind boggling.

    @AsherLimaPapa@AsherLimaPapa8 ай бұрын
  • The way it blows sharp and gets a splatty intonation when you up the pressure is incredibly accurate. Great work

    @3foothurricane@3foothurricane8 ай бұрын
  • Incredibly fascinating demo and also a very clear visualization of what exactly is going on physically in a wind instrument and why! I think one of the hardest things about the learning curve of a wind instrument in general is understanding and controlling all those various parameters in real time while only being able to abstractly grasp what the physics behind the instrument actually are doing, so this is amazing to see! Also I definitely laughed out loud when you started playing the Jurassic Park theme haha

    @The8BitBigBand@The8BitBigBand8 ай бұрын
  • The timbre of the sound is much more saxophone than trumpet, but the valve sound is unmistakable. Incredibly cool!

    @marshalltrogers@marshalltrogers8 ай бұрын
  • Would you consider doing a similar simulation for the human vocal tract? That would be a great educational tool. There are no truly good online resources that explain how and where the different formants of speech are created, the explanations are quite rudimentary. E.g. visualize how the same formant (in the output spectrum) may originate from two alternative configurations of the tract, due to the tounge position.

    @henriksundt7148@henriksundt71488 ай бұрын
    • That's a good idea

      @liv919@liv9198 ай бұрын
    • I don't think this type of simulation is capable of coming close to simulating human voices. It's useful for systems that consist of connected cylinders of air, not something with complex geometry. I imagine it would be very hard to physically simulate a realistic / convincing sounding voice.

      @aspuzling@aspuzling8 ай бұрын
    • @@aspuzlingIt indeed can, albeit in a simplified form: check out “Pink trombone”, an interactive vocal tract simulator that runs in the browser.

      @henriksundt7148@henriksundt71488 ай бұрын
    • I'm not sure how it compares to what Ange is working on; but you might wanna take a look at Neil Thapen's Pink Trombone

      @TiagoTiagoT@TiagoTiagoT8 ай бұрын
    • if this could be possible, then it might be possible to generate voices from it, I imagine it would be impossible to generate the voices that is the pressure waves and other mouth expressions manually to output voice, we may train a neural network to generate the needed air pressure and toung and mouth movement to generate a voice, This could be the most realistic TEXT to SPEECH generator of all time. have goosebumps just thinking about it.

      @tk_kushal@tk_kushal8 ай бұрын
  • This is quite possibly the coolest thing I've seen come out of this fluid simulation project you've been working on. I've been following this project since the first video of the car sound engine, and I downloaded the build of that as well as the steam engine simulator on (ironically) Steam. I love this content! I hope good things come of this project!

    @SpringySpring04@SpringySpring048 ай бұрын
  • Oh my god, this is an amazing project. As a passive fluis sim enthusiast, you have just reignited my passion for this field thank you! 1 tip, i think 1 of the reasons why you needed so much pressure to make a noise is the mouth piece. Not sure if the modeled mouthpiece is the same as the simulated one, but the concave section is too small. From what I remember from playing a trumpet in middle school is that the domed section in the mouthpiece was much deeper, and the walls where thinner. Hope that makes sense haha, can't wait to see the next update of this!

    @ragingram2@ragingram28 ай бұрын
  • With the speed that this guy cranks out acoustic simulators, we're gonna have basically everything by the end of the decade xD It's just amazing. I also did /not/ know that lip "vibration" is a factor for making a trumpet's sound. The more you know. I simply thought it's like a flute, just that for some reason you put the mouth piece over your lips, instead of the other way round with flutes. But beyond that, I never bothered wondering about it. Now I do.

    @BloodyMobile@BloodyMobile8 ай бұрын
    • Yeah, if you just blow air it won't make any noise.

      @realityDUBSTEP@realityDUBSTEP8 ай бұрын
    • @@realityDUBSTEP so a trumpet is basically a "fancy" Kazoo. Although it's more likely the other way round, but this is funnier to me xD

      @BloodyMobile@BloodyMobile8 ай бұрын
  • You're one of a kind man, keep up the insane work!

    @wesb9546@wesb95468 ай бұрын
  • having heard a good deal of trumpet-including music, both live and online, i have got to say that this sounds pretty damn good for a fluid simulation. there were some small parts where the audio became noticably "rough" in a way that i only really know from computer-generated audio, but during some other parts it sounded like an authentic trumpet being played by someone just getting used to playing the instrument. i've got to say, i am very, very impressed by your work and i'm certain that the quality of your other computer simulations can only go up from here.

    @juliemittel3931@juliemittel39318 ай бұрын
  • I want to say that its impressive how you send the information to the viewer. I dont know most of the things you say but somehow I understand everything.

    @sirgagalot5009@sirgagalot50098 ай бұрын
  • This is incredible! I was doing a project a while ago, where I simulated the sound of a guitar string with the wave equation + diffusion equation, I was never able to get it to run in real time , but this video has inspired me greatly!

    @MASQUALER0@MASQUALER08 ай бұрын
  • This video devoured my internet bandwidth like a snack... What truly blows me away about you, and this resonates with me (haha, resonates), is that you give your 110% in everything you do. In this instance, not only is the video content top-notch, but the production quality is off the charts. I mean, even your compression settings seem like you've mastered them to perfection just to deliver the most incredible results. Simply mind-blowing.

    @LautaroLosio@LautaroLosio8 ай бұрын
  • I've always wondered how trumpets worked and I was not expecting to learn it from this channel, but I'm so glad I did. This is mindblowing

    @yogurtbunn5394@yogurtbunn53948 ай бұрын
  • As a trumpet player, and a CSE student in a computer graphics class, this is amazing! Idk if it would help, but if an IRL trumpet student is overblowing, it often means they have to tighten up their lips a little. When you have air blown way too hard in the simulation, you can hear the pitch change as the pressure changes the forces on the lips. As a trumpet player, my best sound is made by balancing the tension in my lips with the air pressure. A way to measure if you hit a reasonable balance is to study the amplitude of the sound. When you have a good tension for a given pressure, the horn will resonate better and become louder. This is not necessarily the sound all musicians aim for, but it is a discrete and measurable goal that's good for beginners. I noticed that the simulated trumpet's tuning slides are all pushed in all the way. Pulling out the main tuning slide and the 3rd valve slide (at the same time as the valve is pressed) should improve the overall sound and make the intervals between notes more even. Another thing to consider would be to add tonguing, where the tongue is used as a valve to quickly start each new note. This would eliminate some of the out-of-tune movement of pitch when the valves and slides move. I really love this project you've made! If you have any questions about real trumpets, feel free to hit me up.

    @jameskolby@jameskolby8 ай бұрын
  • the lip simulation could be used as a Reed Valve used in some 2 stroke engines

    @lukewilliams1518@lukewilliams15188 ай бұрын
  • Fantastic video as always, keep up the great work. I can’t wait to see what’s to come!

    @daniel46245@daniel462458 ай бұрын
    • I will and thanks for the support 🙏

      @AngeTheGreat@AngeTheGreat8 ай бұрын
  • i was waiting for your next video to pop up on my feed but this was too unexpected, great job as always

    @gregottorry2994@gregottorry29948 ай бұрын
  • 18:40 The way the tone spatters like a junior high early learner is absolutely hilarious!!! Really LOL!!!

    @fmphotooffice5513@fmphotooffice55138 ай бұрын
  • To be honest, when I heard about NordVPN, I was immediatly annoyed. But when you said you did your research and then proceeded to explain exactly what a VPN does, my face lit up. You are the first person I`ve seen to do that with such a sponsorship and it`s sooo refreshing to notice someone taking some time, so they don`t just shout out some false claims for quick money. Especially the HTTPS part gets overlooked so quick! Huge respect to you!

    @brgrking.whopper@brgrking.whopper8 ай бұрын
    • as a tiny bit tech savvy person, i feel exactly the same with VPN sponsors, this was refreshing.

      @lottievixen@lottievixen8 ай бұрын
    • Hahaha I skipped that part, and now I'm curious and I'm going to watch it

      @sergio3674@sergio36748 ай бұрын
  • The detail in the attacks of those notes is insane. If someone works out a comfortable mapping for pitch+velocity, this would be an incredibly useful VST synthesizer on its own :D Keep it up!

    @ldcent8482@ldcent84828 ай бұрын
    • Envelope generators and such buzz through the mind. :) MIDI control?

      @YCbCr@YCbCr8 ай бұрын
    • @@YCbCr This has got to be one of the most generalized physically modelled synthesizers right? Is there even anything we can download right now that would be able to simulate arbitrary horns and intonation at this level?

      @ldcent8482@ldcent84828 ай бұрын
    • @@ldcent8482 I don't know, is there? The excitement is VERY real anyway!

      @YCbCr@YCbCr8 ай бұрын
  • Truly unbelievable the fidelity you can get with a simulation, I cant beleive how you can get those note transitions without nuances of the valve shapes, and the sound quality with that simple lip simulation, amazing.

    @cazza358@cazza3587 ай бұрын
  • It's so awesome that you're coming through with all of these cool ideas! Once again, a smart and passionate person will make a difference in multiple industries if given an opportunity.

    @MrSaemichlaus@MrSaemichlaus8 ай бұрын
  • Oh my god. Oh my god. This is AWESOME! First of all, this video showed up in my feed while i was in a practice room practicing trumpet. Second, when this is finished, PLEASE PLEASE PLEASE PLEASE PLEASE make a VST3, AU, and AAX plugin for this if you can. Also! As a trumpet player and an audio engineering student I have a few observations, questions, and suggestions which you may or may not have already taken into consideration: It sounds like a french horn, or other low brass instrument. Making it sound more like a trumpet (i.e. generally brighter) is going to come down to the resonation of the metal in the bell. I couldn't tell if you were simulating the actual metal itself resonating, but the temperature, thickness, material, and plating of the metal is going to be very important to the sound. Heres a few parameters that I think could improve the accuracy of the simulation (and are also interesting to tweak): metal materials (i.e brass, copper), plating (gold, silver, none), presence of lacquer, Bore size, Bell size, Bell thickness, Different mouthpieces(??), just to name a few. I noticed that your tuning slide wasn't adjusted at all. Unless it is VERY cold in your room, you are going to need to put it out a little to get proper intonation. Also, when playing middle D (Valves 1&3) the third slide will need to be extended slightly, and fully extended when playing middle C# (123) for proper intonation otherwise they will be very sharp. On the topic of the bore and the bell, these things have a significant effect on the brightness and tone. I play a Bach Stradivarius Model 25L, meaning it has a relatively small bell (brightens the tone and increases projection) and a large bore increases the richness but requires significantly more air. I've played quite a few other trumpets and the difference in intonation and playability is massive. Mouthpiece - not sure if you did research into this. Theres a bunch of different parameters for this (cup size, depth, shape, rim size, thickness, etc.) and it affects both intonation and playability. Each mouthpiece has its pros and cons in terms of range, tone, and playability. You can buy a screamer mouthpiece for playing lead and screech all day long but it wont be very rich and warm. Im not sure if any of that applies tho, as theoretically the simulated lips aren't subject to pain or fatigue. Again, if you aren't already simulating resonating metal id say do that first, as it has an enormous impact on tone. I know thats a lot of things to simulate, but I think it would make a significant improvement. Also, I think the most impressive thing here is what you've done already. It sounds like a brass instrument, and it does tuba pretty convincingly. You just need a few finishing touches (and high end). It would be super cool to see this released to the public, but regardless I'm dropping a sub on patreon right after I finish typing this out so I can start playing around. The ramifications for this in the production community are insane. Hyperrealistic brass instruments right in your daw???? Theoretically, this simulation could be used to recreate room reverbs, without the need for an Impulse Response and convolution reverb. I wonder if there is enough performance optimization available to make a sim that large work effectively in real time. Anyways, this is super awesome, and bravo for making something real that I've only ever dreamed about. I can't wait to see how you improve this, and whatever other projects you have in store.

    @treelydowd1362@treelydowd13628 ай бұрын
  • During your research did you use the book Computational Fluid Dynamics with Applications by John D. Anderson? It uses a finite difference approach which can be easier to program. The other very good book that maybe you used is Introduction to Computational Fluid Dynamics - The Finite Volume Method by Versteeg. This book really gets into the details of the solvers, PISO and SIMPLE.

    @matthewdodds8521@matthewdodds85218 ай бұрын
  • Trumpet player here, the tone sounded better than most middle schoolers and some on high school. This could be a great interactive teaching tool! Another important variable to consider happens before the lips, to get a nice wide tone, we open our mouths while keeping our tongues low. The smaller the mouth opening, the more we squish the sound.

    @MiguelRodriguez2010@MiguelRodriguez20108 ай бұрын
  • Your content just keeps getting more and more impressive. Awesome stuff!

    @tommy.eklund@tommy.eklund8 ай бұрын
  • Dude you’re such a role model for me. I’ve always had ambitions to write a ton of simulations myself, but you’re actually doing it, fast and in amazing detail. Do you take apprentices? 😁

    @clusterfork@clusterfork8 ай бұрын
  • You could make it as a VST so it can be played with midi inside a DAW or other programs. There aren't many pysical trumpet simulation so it could be interesting

    @il_danza@il_danza8 ай бұрын
    • Because of the embouchure needing to be emulated, this isn't so easy to replicate or achieve using a MIDI keyboard, but I do agree that this would be great. Solo trumpet VSTs and sound fonts tend to sound less than ideal for a quality recording, so something like this would be incredible.

      @JXter_@JXter_8 ай бұрын
    • An EWI would be the way to go. I don't think they do anything for embouchure transcription but it's still closer than a keyboard or a mouse. 😊

      @steamer2k319@steamer2k3198 ай бұрын
    • @@JXter_ DAW would let you adjust embouchure with things like, automation, without having to manually play it on a midi keyboard

      @doppled@doppled8 ай бұрын
  • I am a trumpet maker, and this is really an incredible simulation. There is only one other publicly available simulation software available for brass instrument makers. This could be a hugely valuable resource for people wanting to fine tune the shape of the air column before making tooling, or to correct things in R&D.

    @Brekelefuw@Brekelefuw8 ай бұрын
  • Every video that I see on your channel inspires me to be a better programmer. Just started my degree in computer engeneering and hope to improve my skill and get closer to doing projects like this.

    @brunojambeiro6776@brunojambeiro67768 ай бұрын
  • If you don't have the bell it is expected that you need a lot of air to make it sound. Probably the amount of air you need to pump will be reduced a lot once you add the bell.

    @ernesto1654@ernesto16548 ай бұрын
  • I was thinking about how you could use a fluid simulation to simulate a subwoofer or smaller speakers in a range of different enclosures with different sizes and such, and how different length ports and transmission lines change the sound and group delay and such, it would be a cool video, I don't know how hardware intensive it would be but it would be cool.

    @ow_will@ow_will8 ай бұрын
  • Dude I swear the entire time I was sat here expecting this to be a long drawn out VQ engine joke, but alas, you really did deliver! This is seriously impressive stuff, you can definitely hear the "life like" tone in the sound, proving the simulation is astonishingly accurate.

    @xXBeefyDjXx@xXBeefyDjXx8 ай бұрын
  • This is a pretty mindblowing video, definitely could see this being used in countless way. Amazing stuff man

    @twipps7700@twipps77008 ай бұрын
  • First of all, this is amazing and thank you for showing us your work. I understand this is a giant technical feat and worthy of praise and I agree with everything you said. Second of all, the moment the trumpet started playing, I burst out cry laughing and haven't stopped since

    @MenkoDany@MenkoDany8 ай бұрын
    • You get taught in most science classes to show your work, this is just a side effect. ;p

      @d10valentin@d10valentin8 ай бұрын
  • The mathematics reminds me very much on my recently finished university project about finite difference methods for electrodynamics (Since they are also hyperbolic equations). You said something about further sources about the math behind your simulation is available in the video description. But I can’t find any link. Edit: Links are now available. Thanks!

    @erenjaeger5344@erenjaeger53448 ай бұрын
    • I forgot to add them before, but they should be there now. I have some additional links that I'll post later as well, I'm just trying to collect them all lol

      @AngeTheGreat@AngeTheGreat8 ай бұрын
  • Awesome work ange! One thing I didn't hear you mention was the resonance of the trumpet itself. It probably isn't that important since even plastic trumpets sound like trumpets, but you can definitely hear the difference between someone who clutches their trumpet very tight and someone who lets it hang off of their fingertips. The shape of the bell is designed to make this ringing as loud as possible. I know Le Redditors won't like using a convolution filter for this but I think that makes the most sense here. Anyways I love how your model shines when moving between notes. Those moments really give the model a personality. I hope you continue to learn to play your real and your virtual trumpet!

    @HoboWithWifi@HoboWithWifi8 ай бұрын
  • This is amazing!! The work you put into a 3D simulation together with this audio rate sampling physical modeling synthesis is absurd! I would like to see more of the visual results to get more intuition into how the trumpet works, see the standing waves, the waveform of this mouthpiece model, how it changes due to pressure or opening of the lips...

    @joaotragtenberg@joaotragtenberg8 ай бұрын
  • Sounds already great, even with parts missing Just a few questions: Do you handle partial valve opening, not that I know how that sounds on a trumpet? And do you think it's feasible to simulate the resonance characteristics based on the material and shape of the tube, to my knowledge it's a important part of the sound of some instruments, and I guess it could be approximated by estimating the volume change of the tube based on the internal pressure. Anyway keep up the great work, always learning something new watching your videos

    @Hendiadyoin1@Hendiadyoin18 ай бұрын
    • Partial valve opening: this is accounted for in a realistic way. If it wasn't accounted for, the transitions between valve released/pressed would sound extremely harsh and synthetic. The simulator does allow you to hold the valve in the middle position if you really want to. Material resonance: "maybe". To some degree it supports this when it comes to sound wave reflection, however, the vibration of the material is not something that I've really looked into in great detail. Thanks for watching!

      @AngeTheGreat@AngeTheGreat8 ай бұрын
  • I did my master's thesis on CFD analysis of airflow through a brass mouthpiece - it's interesting to see someone else look at this problem and tackle it so computationally efficiently!

    @Fatman_@Fatman_8 ай бұрын
  • 😭It's beautiful. I can't wait to see where this goes. I need to try this. Can't wait to show this to my friend who plays trumpet. Gonna need this on steam please. If you don't mind.

    @r.faj.5636@r.faj.56368 ай бұрын
  • This is an absolutely fantastic simulation! I have some experience playing both woodwind (flute) and brass (French horn) instruments so this was really fun to watch! I’ve seen a couple comments from people who play the instruments about things like lip stiffness and the area of the mouth, so I thought I’d add something else! I realize this might make your work exponentially harder, so feel free to ignore it, but the material of the instrument does have an effect on the sound. The various metals used in the instrument have different resonances so they can affect how warm or bright the resulting sound of the instrument is.

    @mittensglover@mittensglover8 ай бұрын
  • I see someone creating VSTs based on this.

    @cpt_nordbart@cpt_nordbart8 ай бұрын
    • I was about to say, people would pay an arm and a leg for a VST of this. I think VSTs can't be multi-threaded though, so you'd need to run it as a seperate program and record and export the audio.

      @hammerth1421@hammerth14218 ай бұрын
  • Former trumpet player, now engineer who had to give up dreams of programming interesting side projects. I'm floored by what you've done here! Absolutely amazing! I was just recommended your video today, but will now follow with interest!

    @jomiar309@jomiar3096 ай бұрын
  • As a clarinet player (and hobbyist musician) i found this video very pleasing. It sounds REALLY good.

    @keeganplayz1875@keeganplayz18755 ай бұрын
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