Loop Hero | 27 QUICK TIPS for Mastering the Loop!

2024 ж. 22 Мам.
307 440 Рет қаралды

Gameplay guide, tips, and combos for LOOP HERO. This covers: class abilities, advanced placement, boss strategies, stat management, gear scaling, card combos, improved healing, and more!
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Access to this game was provided by Devolver Digital.
00:00 Intro
00:25 Tips
07:30 Outro
#LoopHero #Tips #Guide

Пікірлер
  • *Difficult game to “show”, but it’s super addicting when actually playing. Hope this helps!* _Boomstick Gaming is the haven for core gamers who value gameplay mechanics and systems, because that's what continues_ _to make anything from 8-bit to 8k, equally enjoyable. Consider sticking around on the channel if you fall into that category! -Alex_

    @BoomstickGaming@BoomstickGaming3 жыл бұрын
    • Evasion is god-tier at first loop with the basic hero.

      @plaugemarine@plaugemarine3 жыл бұрын
    • How did you unlock outpost card please.

      @MolitovMichelleX@MolitovMichelleX3 жыл бұрын
    • @@MolitovMichelleX You have to progress to a certain point in the game.

      @BoomstickGaming@BoomstickGaming3 жыл бұрын
    • Where is the beginning of a loop?

      @firstlast-cs6eg@firstlast-cs6eg3 жыл бұрын
    • @@firstlast-cs6eg It's where you start. There will be a camp tile there.

      @plaugemarine@plaugemarine3 жыл бұрын
  • Instead of just deleting the lich's palace, you can also preemtively surround the campfire with any other buildings/features, and the palaces won't be able to spawn at all.

    @Jonjon13Jonjon13@Jonjon13Jonjon133 жыл бұрын
    • this game is amazing

      @bard149@bard1493 жыл бұрын
    • This is an amazing tip I had no clue about. I'm bad at this game so my tactic was to wait for the 'fill your deck with oblivion cards' talent/trait thing so I could demolish the entire city he spawns. So RNG dependent that I lost a few runs because I'm a dummy. Thank you for this.

      @DearFreja@DearFreja3 жыл бұрын
    • Its wierd that he didint mencioned that on the video becuase you can se how he blocked one of these with a structure in the example he showed

      @mrsnail8664@mrsnail86643 жыл бұрын
    • heh i thought they would just get obliterated

      @gurgo7226@gurgo72263 жыл бұрын
    • Figuring this out was a game changer because now I can use my Oblivions on stupid goblin camps or other annoying tiles

      @viligante8@viligante83 жыл бұрын
  • You can oblivion your big mountain then rebuild it with one card to get bonus resources.

    @chrishaselden@chrishaselden3 жыл бұрын
    • What!? thats crazy!

      @TwoSock_@TwoSock_3 жыл бұрын
    • thats cool but I'm normally always so short on oblivions that I cant imagine there ever being a time when I'd feel good about using oblivion just to get some resources :P

      @Jubanen12@Jubanen123 жыл бұрын
    • @@Jubanen12 take the oblivion perk when it comes at the start and sacrifice that run for farming loot

      @Laroac@Laroac3 жыл бұрын
    • You don't even need to rebuild it if you have two 3x3 squares. As soon as you Oblivion 1 rock/mountain square in that 3x3 formation, the other 3x3 formation will automatically turn into a Mountain Peak. Anyhoo, always do that for free resources; almost feels like an oversight on developer's part.

      @azure5584@azure55843 жыл бұрын
    • @@Laroac thats pretty nice idea xD

      @Jubanen12@Jubanen123 жыл бұрын
  • Placing a Ruins in range of a Blood Grove means that Scorch Worms no longer have a 40% chance of not dieing, as they are always consumed by the Blood Grove.

    @MultiFaceSmash@MultiFaceSmash3 жыл бұрын
    • THANKYOU! This has been cursing my runs, since they often become my quest targets.

      @dracosfire7247@dracosfire72473 жыл бұрын
    • That's a useful one I hadn't thought of. Might make ruins a little bit more viable for loot farming on higher acts since cemeteries also spawn ranged units.

      @IainDoherty51@IainDoherty513 жыл бұрын
    • Also applies to vampire mages and watcher mages in a way. Normally they spawn a time on dying but the groves bypass that check. In addition it can also prevent vampires spawning bats if you knock the health bar down enough in one hit if I remember correctly

      @natgrant-haysey3713@natgrant-haysey37133 жыл бұрын
    • Place a village adjacent to the blood grove to prevent spawn of ugly things. it also stop the spawning of slimes in the worms range.

      @hurktang@hurktang3 жыл бұрын
    • That's a fantastic idea.

      @Enesyuu@Enesyuu Жыл бұрын
  • This is one of those games that's hard to explain to people, but when you play it and the mechanics "click" in your head, you start to appreciate the layers of depth in it. I'm really excited for people to get a hold of this one!

    @rudeboyspodcast@rudeboyspodcast3 жыл бұрын
    • that game isn't hard to explain to people , it's impossible to explain to people ,how could you even start ? it's a game where there is nothing but a path and you don't actually fight or controls you character , you build the world around him making harder to play even tho you are not even playing in the first place

      @willbordy@willbordy3 жыл бұрын
    • @@willbordy wasn't so hard, was it? lol

      @FukurouYGR@FukurouYGR2 жыл бұрын
  • Placing Meadows next to Chrono Crystals will double the meadow's daily healing effect, 6 HP/day for a bloomed meadow, 4/day for a non-bloomed one.

    @Pinstar@Pinstar3 жыл бұрын
    • Chrono crystals increase day thing, but not only meadows. You can double for example spiders spawning

      @scientist784@scientist7843 жыл бұрын
    • even more healing if a river is also placed next to that meadow.

      @Turnil321@Turnil3213 жыл бұрын
    • this tech saved my ass in the early game. Especially trying to play as rogue without the proper deck and upgrades

      @Avabees@Avabees3 жыл бұрын
    • chrono crystals can't be next to a non-bloomed one since the meadow is next something so it will bloom automatically.

      @09AJY@09AJY3 жыл бұрын
    • @@09AJY They can, because the Chrono Crystal boosts cards that are diagonally adjacent to it as well; however diagonal adjacency does not trigger a Blooming Meadow. :(

      @ghostlightx9005@ghostlightx90053 жыл бұрын
  • "When in a swamp, just like in real life, the healing effect of vampire.." Are we gonna pass on that ?

    @fuckfuck6744@fuckfuck67443 жыл бұрын
    • It's common sense.

      @necromancer6405@necromancer64052 жыл бұрын
    • Don't get it, what healing effects on vapires has to do with real life swamps

      @GreatOne_1@GreatOne_12 жыл бұрын
    • makes me think of lestat in the swamp

      @kirkcavenaugh758@kirkcavenaugh7582 жыл бұрын
  • A simple but useful tip that I am aware of is, you can rearrange your inventory. This is handy if you want to keep certain bits of loot equipment from dropping off the bottom.

    @Mambaru@Mambaru3 жыл бұрын
    • This is mandatory for higher level play. Lets you keep good boss gear available and swap off AoE gear right before the boss.

      @TreeImmortal@TreeImmortal3 жыл бұрын
    • you can lock down pieces of gear by right clicking on them and they will not be discarded

      @RageDMonkey69FPS@RageDMonkey69FPS2 жыл бұрын
    • ​@@RageDMonkey69FPSor tap on them if you play mobile

      @oddbluedragon@oddbluedragon19 күн бұрын
  • The thing about Loop hero is that organizing stuff is important. Don't just randomly place tiles, group things together and set them up to maximize the benefit. This is especially important when using river cards. You also want to limit the cards you're using as much as you can. Go with as few as the game will allow in most situations. Outside of getting specific spawns early on to get resources to unlock the alchemy tent and just to fill out encyclopedia entries, there's no reason to spawn most enemies. Even things like treasuries are generally not worth it due to the annoying enemy spawns. Wrap your river around tiles to get multiple bonuses from the same tiles. Don't turn your rivers into reeds or oasis tiles. They are most useful for boosting other tiles and don't do so unless they remain a regular river. You basically want to surround your river with thickets in general. Having burning forest cards by the river is also a good idea. Place two storm temples on opposite corners of the map, maybe having one a tile row lower so you can pass the river without making reeds. Flat HP bonuses are essentially worthless outside of the very early game. Don't bother with mountains or rivers. Just place forest tiles. Unlock the Alchemy tent as soon as you can. It means you don't need specific cards or spawns to get specific resources anymore. You can just gather bulk materials from spiders or other weak enemies with high spawn rates. Ancestral Crypt once you unlock it there is little reason to use any other gold card. Arsenal might be worth it for Rouge due to the magic shield, but honestly Ancestral Crypt's bonus easily outclasses it in late game. Once you unlock it, you should be placing groves, they are the easiest enemies with souls to kill and spawn at a faster rate than other enemies of that type. Ravaged Villages also spawn lots of enemies with souls, but unfortunately they only do so temporarily, and simply become an annoyance after that. Thieves are also not worth it, because they can steal your equipped gear on occasion. This can severely screw up a build and end a run. The flat healing villages give isn't really worth placing them. Also, use oblivion cards to get rid of spawns like fake villages or goblin camps. Neither is worth the hassle of dealing with. You don't need to hoard oblivion cards as you can block the boss city spawns by placing cards around your campfire. It's a good idea to have at least one card you can place along the roadside just for this purpose. Finally, use supplies. Mostly furniture and tools. Food is pretty worthless overall. Count's Chairs are especially overpowered if you get several. Remember a percentage bonus is far better than a flat increase. You'll eventually out-scale a flat increase, but a percentage will always be relevant because it scales with you. Your basic loadout for most of the game would be something like grove, village [just because of the required number of cards], spider pods, battlefields, river and forest/thicket, oblivion, ancestral crypt, and something that you can place just off the road like time crystals or outposts. Also, placing outposts so that their influence covers the camp gives you help in the boss fight. You can add a couple of other cards depending on class, but want to keep that minimal. Maybe adding time crystals [mostly to improve grove spawns to feed the HP buff from ancestral crypt], outposts, or that sort of thing to complement your class and goals, but generally you don't want anywhere near the max number of cards you can have in your deck.

    @contrabardus@contrabardus3 жыл бұрын
    • Thank you. These sound like good tips.

      @atomskpk6992@atomskpk69922 жыл бұрын
    • I've never thought of minimizing the amount of cards in a deck, will need to try this

      @matthewlozy1140@matthewlozy1140 Жыл бұрын
    • Also very important with rocks and mountain, great tip.

      @ikerb1232@ikerb1232 Жыл бұрын
    • @@matthewlozy1140 The less cards you have, the more chances you have to obtain each one.

      @SpaVVn82@SpaVVn82 Жыл бұрын
    • @@SpaVVn82 I've since tried it and it definitely works really well. Good tip!

      @matthewlozy1140@matthewlozy1140 Жыл бұрын
  • putting a river next to a battlefield changes it to a shipwreck that spawns Siren very dangerous not sure the loot.

    @MrChefintraining@MrChefintraining3 жыл бұрын
    • I had this in my last run by accident. Sirens are no joke.

      @XWurstbrotX@XWurstbrotX3 жыл бұрын
    • at least it confirms no mimics

      @CloudBasterran@CloudBasterran3 жыл бұрын
  • I place Battefield specifically next to heavy monster infested tiles, so i get more chances for getting the ghost effect. The ghost effect can trigger 3 times. At the third time, you fight against "Prime Matter" Which has a 33% chance of dropping gold cards, like the crypt, which is huge benifical. Downside is, you have to hit 3 20% rolls to get the enemy and hit a 33% roll after it, so giving you a 1 in 379 chance to achieve this. very rare, very rng heavy.

    @SlefmadeAndFriends@SlefmadeAndFriends3 жыл бұрын
    • And ch4 skill of primal matter is painful. Primal matter is the way to get broken geography too btw.

      @principleshipcoleoid8095@principleshipcoleoid80953 жыл бұрын
    • Can you get more arsenals this way or is there another way?

      @malusso@malusso3 жыл бұрын
    • @@malusso if you are lucky, yes

      @SlefmadeAndFriends@SlefmadeAndFriends3 жыл бұрын
    • @@malusso it was possible some time ago, not sure if it even did anything except for decrease quality

      @principleshipcoleoid8095@principleshipcoleoid80953 жыл бұрын
    • @@malusso the game was patched a while back to only let you get one arsenal, apparently

      @andrewwang7699@andrewwang76993 жыл бұрын
  • Not a huge thing, but if you add a town to a tile where there are enemies, they will disappear. It’s saved me once or twice lol.

    @mr.moostercat1020@mr.moostercat10203 жыл бұрын
    • Works also to prevent goblin spawn from camp

      @tarikmerabet7454@tarikmerabet7454 Жыл бұрын
  • You can place weat fields next to the "village?" Tiles that come from the forest, and then they spawn the blades of grass with the scarecrows. They are hard fights, but they have one of the drops that you need for rivers, and more consistent than trying to get them from blood clots.

    @ArcRandom@ArcRandom3 жыл бұрын
  • The forest village is the safest place for necromancers since the forest men only counter attack. The skeletons get taken out, but you take almost no damage and this is even better if you have the sacrifice trait where your dead skeletons heal you. Also, the living armor is really vulnerable to multiple small hits. Try to have them spawn by camp. With necromancers, this is even more effective.

    @richardwadereviews@richardwadereviews2 жыл бұрын
  • Learning tips on a game I don’t own so I can go yell them to NL

    @SuperNaruto147@SuperNaruto1473 жыл бұрын
    • I think he dropped the series so you can't do this anymore.

      @Doomroar@Doomroar3 жыл бұрын
    • Oh... So that's what twitch backseaters do

      @amuro9624@amuro96243 жыл бұрын
  • when you destroy a village next to a field it changes the fields to have a new enemy blade grass. I think their loot is kinda like the blood-clot grey items mostly.

    @MrChefintraining@MrChefintraining3 жыл бұрын
    • Also when placing a farm by a forest village

      @kotzpenner@kotzpenner3 жыл бұрын
    • helps with getting some shapeless mass in chapter 2 onwards which I honestly find hard to come by when compared to most other resources

      @CloudBasterran@CloudBasterran3 жыл бұрын
  • Putting ten forest or thickets on a map spawns "a village?" Which has a training dummy enemy and placing a wheat field next to that will create a new wheat field with a unique enemy as well.

    @mattmurphy1422@mattmurphy14223 жыл бұрын
    • You can get that same overgrown field if something happens to a normal village too.

      @Regarel@Regarel3 жыл бұрын
  • You mentioned saving Oblivions to destroy the Lich Palace's, but it is much easier to just put your own buildings around your campsite to stop them from spawning. (Confirmed to work for the first act) Using Oblivion on a *Roadside* tile that is in the middle of spawning a creature (such as a goblin camp) will destroy the spawner and cause a Dark Slime to spawn on that tile the next time you pass it. Using Oblivion on your own *Mountain Peaks* is a good way to farm orbs late in the Loop. The Peak will be destroyed but only 1 tile will be missing allowing you to easily remake it (it will immediately create a peak from any valid 3x3 Rock/Mountain groupings if possible). River + Battlefield = Shipwreck - Spawns Sirens and continues to act as a battlefield.

    @bahhumbug2072@bahhumbug20723 жыл бұрын
    • I just tested the 1st one. The lich palaces can spawn anywhere (at least) within two tiles away from camp, even across to other sections of the loop if nearby. So yea, can be better depending on how much space you have around your camp.

      @BoomstickGaming@BoomstickGaming3 жыл бұрын
    • @@BoomstickGaming They must have changed it from the Demo. I have edited the original comment to reflect this since it is a big change from the demo.

      @bahhumbug2072@bahhumbug20723 жыл бұрын
    • You can still place buildings to stop lich palaces. Tested on the full release build.

      @Patchumz@Patchumz3 жыл бұрын
    • @@Patchumz Just tested it my self as well and can confirm that at least on the first act you can block the Lich palaces by placing your own buildings around the campsite. Original comment edited. (Thank you Patchumz)

      @bahhumbug2072@bahhumbug20723 жыл бұрын
    • also they will probably fix it later. as this sounds pretty op jsut easily destroying all palaces..

      @wolfVFV@wolfVFV3 жыл бұрын
  • For the Rogue, use arsenal card then place as many enemies as possible to grow your loot quality in the end of the loop. This can make it so that you eventually get orange equipment that is 4 levels higher than the loop

    @Wertandrew@Wertandrew3 жыл бұрын
  • Step1 - later in game take perk which allows you to reflect ranged atack back into enemy Step2 - place ruins + chrono behind campfire Step3 - atack the boss with your "new army" of worms Step4 - profit

    @Fes1304@Fes13043 жыл бұрын
  • abandoned libraries turn vampires into vampire mages and watchers into watcher mages

    @forita100@forita1003 жыл бұрын
  • Other tips that may help players out: 1. Upgrading the alchemy station allows to synthesize rare resources that can prohibit the progression in this game. Consider this upgrade one of the best to limit grinding. 2. The worms that a ruin tile can be spawn can run away with low health, try and build a hungry grove next to this tile to prevent them from getting away. 3. Watchtowers can make fights adjacent to your campfire trivial. However if you place a cemetery or ruins directly after your campfire(1st road tile on your loop) ranged spawns will help the boss during battle and your watchtower buddies will not. 4. Using an oblivion card at the very beginning of the day will cause the goblin that just spawned to be turned into a dark slime.

    @nikoaz@nikoaz3 жыл бұрын
    • 5. wheatfields that are placed between two villages increase both villages healing power. 6. levels and quality of items is less important than the perks it gives (for example a level 3 grey ring with 10% counterattack can be a lot stronger than a legendary ring of level 5) 7.some buildings in your camp can only be built next to another building while others are more effective when there are a lot of empty spaces around. Try to plan ahead. 8. you can continue from you demo save file (demo is the first chapter)

      @Turnil321@Turnil3213 жыл бұрын
  • Before fighting the lich, you can also place other tile improvements next to the campfire to prevent the palaces from spawning at those locations, watch out for any negative buffs though.

    @zakneudorf120@zakneudorf1203 жыл бұрын
  • I like your videos a lot Alex, because you cover a lot of "smaller" games most reviewers overlook. Good job!

    @BPBegha@BPBegha3 жыл бұрын
    • hey thanks!

      @BoomstickGaming@BoomstickGaming3 жыл бұрын
  • Build villages to goblins villages stop their spawn, surround your village so when you build an even village there is simply no room for the bandits. On the village map, the return of investment on farm is kinda long, but you can build several farms in a line. Each farmland can then provide for 3 farms for the first 6 loop. Later, don't be shy to deconstruct a building to perfect their placements. You still get half of the resources back, it's not that bad. Read the rest of those comments, I found several other gems.

    @hurktang@hurktang3 жыл бұрын
  • Leaving the Vampire mansion next to a ransacked Village is one of the easiest & earliest ways to get orbs of expansions, which you need for a lot of upgrades

    @sirtony0114@sirtony01143 жыл бұрын
    • My favorite spot to do it is on one that does a u-turn so 1 mansion = 3 villages.

      @Quadrolithium@Quadrolithium3 жыл бұрын
    • @@Quadrolithium i use the "U" turns too, but i place only 1 village on it, since 3 may be too much, instead what i do is use the inner part of the U to place a blood grove, and then i place 2 spider caves besides the ransacked village, since u need 4 enemies for orbs of expansion, this tactic works as well as the one mentioned above, but with far less risk

      @gastonzamora4985@gastonzamora49853 жыл бұрын
  • Awesome tips man! I bought the game but had no idea about all the synergies between the game pieces!

    @NgoTMinh@NgoTMinh3 жыл бұрын
  • Best tip I can give you. On anyone besides the rogue build a village, then a ruins, then another village. This traps the ruins between two villages so the worms can't fire at you in combat (villages don't spawn enemies). Ruins worms drop really good loot, so build a forest next to one and then plop down a blood grove. The worms try to run when killed (40% chance for no loot) the blood grove executes them so they always drop loot. This combo can be chained forever (village, ruins, village, ruins) and it spawns a lot of cards and a lot of high quality items. For extra effect start it near the campfire (village first so the worms dont fire on boss fights) once you have watch towers. The archers will help you kill the worms and it's really easy if you have 4 upgraded watchtowers since they have 4 tile range. If you can handle it you can upgrade the villages with vampire mansions. Really hard fights for 3 loops then it turns into count's land and it's really effective at healing you and gives great quest rewards.

    @lethality666@lethality6663 жыл бұрын
    • But if you put 2 villages down a bandit camp spawns attached to a village which will periodically spawn enemies on that village.

      @FredyIsHere@FredyIsHere3 жыл бұрын
    • @@FredyIsHere That's what the vampire mansion is for, bandits won't spawn on a ransacked village. Or you can just wait to place it till you have an oblivion to remove it with.

      @lethality666@lethality6663 жыл бұрын
    • I came up with the exact same build interestingly. @FredyisHere, you could also surround the villages first so there is no space for the camps

      @hurktang@hurktang3 жыл бұрын
  • I'm so addicted to this game. Great tips man! Shoot, I wanna see an entire guide about this game. 100% completion!

    @the1ucidone@the1ucidone2 жыл бұрын
  • Awesome video, there is so much to this small simple game, its really fun!

    @matheusguilhermoni1441@matheusguilhermoni14413 жыл бұрын
  • In early game, If you end up with a nice stretch of straight road, You can line Ruins with Lanturns on both sides for a long stretch of Wormless free random materials. Even better if you can get the supplier perk to drop them all off at camp without ever reaching your resource cap.

    @borisrupe7247@borisrupe72473 жыл бұрын
    • By what I've seen, the supplier perk doesn't get around the cap. The items still go red-border and you can't gain more, you just make sure you won't lose as much if you die.

      @ShenHibiki@ShenHibiki3 жыл бұрын
  • I just started playing this game a week ago on my steam deck and had no idea on how in-depth it was. I’m hooked after this vid ✌🏽

    @mrnxtlvl463@mrnxtlvl463 Жыл бұрын
  • I really enjoyed the demo they have out, excited to pick this game up

    @josh_mak@josh_mak3 жыл бұрын
  • Was surprised by how fun the demo was.

    @ShiningEyeBrigade@ShiningEyeBrigade3 жыл бұрын
  • Actually great tips! Keep up the amazing work! cheers

    @viniciusrutes@viniciusrutes3 жыл бұрын
  • 3:28 just like battling vampires in real life.

    @AZZKlKR@AZZKlKR3 жыл бұрын
  • Heading home this weekend where my PC is, can't wait to get a chance to play this game. Looks really interesting. Anything Devolver publishes usually is a hit for me. Katana Zero was so much better of a game than I initially thought it would be, not that I thought it'd be bad. Just surprised me with how much more there was to the game under the surface level.

    @Jeffmetal42@Jeffmetal423 жыл бұрын
  • If u erase a city with a grain field next to it the field will became abandoned and aditionally to the scarecrows it will spawn blade grass enemys (1 for each empty time next to the field)

    @gexianhen@gexianhen3 жыл бұрын
    • Today I discovered that u can add a grain field to the fake village that spawn when placing 10 forest/thicket and they will became abandoned instantly

      @gexianhen@gexianhen3 жыл бұрын
  • Holy, I had no idea you can retreat outside of campsite! This is literally life changing! I played the game quite a lot, and knew every other thing, but I did not know something THIS basic, like what the hell?

    @cairne3696@cairne3696 Жыл бұрын
  • Best loop hero video anywhere! Tons of info 🔥

    @HawellsLair@HawellsLair Жыл бұрын
  • What a great video :D It's clear and to the point and very informative. :D Thanks!!

    @Wulfenburg@Wulfenburg3 жыл бұрын
  • 3:53 - better yet place something as the palaces won't overwrite whatever you placed there. A tip I might add is destroy middle of mountain and reform it instead for a lot of resources.

    @TheorycrafterTV@TheorycrafterTV3 жыл бұрын
    • yeah im farming the mountain tooo

      @bigdaddystrokes@bigdaddystrokes3 жыл бұрын
    • @@bigdaddystrokes Just started doing that yesterday, wow I've been missing out

      @killerra@killerra3 жыл бұрын
  • when you delete a tile (say a goblin camp) during the spawning animation (after appearance of the mob but before it reachs the road) it will despawn the mob and replace it by a dark slime. It doesn't work with harpies or gargoyles though.

    @09AJY@09AJY3 жыл бұрын
    • how does it help?

      @user-jc1kq1qb5j@user-jc1kq1qb5j3 жыл бұрын
    • @@user-jc1kq1qb5j it gives more cards when defeated I think (not sure about that) but it was mainly to help completing the encyclopedia.

      @09AJY@09AJY3 жыл бұрын
    • @@09AJY I got that one accidentally and never even noticed the mob... It was only when I was going through the encyclopaedia that I even found out it existed XD

      @IainDoherty51@IainDoherty513 жыл бұрын
  • Love your channel! Thanks for posting this video, seems like there are so many things to uncover in this game. I am curious if there is an optimized way to place buildings in the camp/base. I get really nervous being new to this game and making such decisions haha.

    @GREENWARRI0R@GREENWARRI0R3 жыл бұрын
    • Some things have to be placed next to others.

      @JohnDoe-yq8ox@JohnDoe-yq8ox3 жыл бұрын
  • Retreating at the campfire tip is priceless, thanks man

    @NebKrahe@NebKrahe2 жыл бұрын
  • also for the blood groves, you can place them near forests as long as they are at the side of the road, you can also oblivion the groves or forests to turn them into hungry groves, if you place them next to a burned forest they will also turn into hungry groves, however placing them next to a forest and THEN burning it with a storm temple will leave the blood grove as it is

    @trabajodeinformatica2460@trabajodeinformatica24603 жыл бұрын
  • Summon quality is a really nice stat to try for when playing necromancer, since it makes high power skeletons or meat shields the enemy has to take out before going after you. Get unseen care ASAP, since it increases magic shield for each skeleton you summon from the time you get the trait onwards. Make sure to compare substats in your gear, you never know when you may have thrown out something with better bonuses than what you have. Expandability list: Common/Grey: Highly Expendable, better to just let it run out of your inventory unless you're in really early game. Rare/Blue: Semi Expendable, useful if it has the substat you need early game, but useless late game, better as materials. Yellow: Not Very Expendable, check the substats for more details. Orange: Only unequip if it's worth the stats. I'll add more to this if I find more.

    @Lore_Spyre@Lore_Spyre15 күн бұрын
  • The counts lands are immune to bandits, the bandits only spawn on the placed village i believe so if you make sure to place your even numbered villages next to a vampire mansion your golden

    @ironedge0@ironedge03 жыл бұрын
    • Until a bandit camp spawns on the inside of a turn in the loop, and the bandits just march into the wastes.

      @NightChime@NightChime3 жыл бұрын
    • To be specific, every 2 village a camp spawn on ANY village. If the village are surounded you wont have camps at all.

      @hurktang@hurktang3 жыл бұрын
  • *You can get 2 soldiers to help in the boss fights when using the Outpost, which is great against the Lich, because you delete 2 Lich towers and gives you the advantage os 2 soldiers attacking and being targets to his attacks; *No matter what class you use, Attack Speed and evasion are top tier stats; *Evasion can only go up to 75%; *The Orange/Yellow/Blue item is not always better than the grey one, it only means that has more effects, so be harned that sometimes a gray lv 5 item can be way better than a orange lv 4; *Using Oblivion on placed tiles makes the boss spawn progress bar to back up a little, so you can manage when you want to fight him; *The versatility of the oblivion card makes that is one of the best (in my opinion the best) synergy card, always enable that card before going on expeditions; *Have fun, go Loop and experiment!

    @drausiohenrique6811@drausiohenrique68113 жыл бұрын
    • Be extremely careful with Evasion and Attack Speed at high loop counts. Both of them use stamina, so you'll start burning out and getting a 75% debuff to both until you recover from depletion. Your best bet is to mix Oasis tiles in order to reduce your own attack speed as well as the enemies, and keep your attack speed to something shy of +100% by placing a small amount of thickets.

      @IainDoherty51@IainDoherty513 жыл бұрын
    • The usefulness of grey items highly depends on the item's base type, a grey body armour is never going to be better than a blue/yellow/orange since max hp isn't a good stat (as it has many other ways of being increased).

      @Nukestarmaster@Nukestarmaster2 жыл бұрын
  • I love how most of these tips I learned through trial and error

    @geo_licious@geo_licious Жыл бұрын
  • Use oblivion on a tile as it makes an enemy that moves away from the tile, such as goblin huts. Doing so destroys the building and the creature but will make a dark slime spawn instead. They don’t appear on the map, but you will fight it. You can combine this with a crystal making the original tile make multiple units before destroying getting extra dark slimes.

    @okeson9301@okeson93013 жыл бұрын
    • what do dark slimes give ya?

      @bigdaddystrokes@bigdaddystrokes3 жыл бұрын
    • @@bigdaddystrokes I don't know really, due to their rarity I'd imagine they have something good. I've only received normal stuff so far though.

      @okeson9301@okeson93013 жыл бұрын
    • What do you mean “as it spawns?” Like, right when the day changes and the monster appears? How tight is the window?

      @samiamrg7@samiamrg73 жыл бұрын
    • @@samiamrg7 I just enter planning mode at start of day or during a fight when the day passes mid fight. This isn't really a reflexes kind of game though, so I'd say not very tight. Probably a second or 2 of not entering planning mode.

      @okeson9301@okeson93013 жыл бұрын
    • @@okeson9301 I remembered to try this once, and got a dark slime but it didn't drop anything. Granted, it was only one slime.

      @samiamrg7@samiamrg73 жыл бұрын
  • If you use up a bookery, it turns into a ruined bookery, which spawns tomes to fight you in nearby battle. If there also happens to be a temporal beacon nearby, instead of a tome or watcher spawning you get a watcher mage instead.

    @teneleven5132@teneleven51323 жыл бұрын
    • If there is a nearby vampire mansion, you will get a mage vampire instead! They're a little tricky, but a great way to farm time fragments :D

      @MsCunningLinguistic@MsCunningLinguistic Жыл бұрын
  • your video allowed me to beat lich (first run after i watched it)

    @b00bb0ss6@b00bb0ss63 жыл бұрын
  • Thanks for the Info :)

    @MegaThunberg@MegaThunberg3 жыл бұрын
  • ohh swamps+ vampires is really smart

    @wolfVFV@wolfVFV3 жыл бұрын
    • It creates a really fairly easy area to farm vampires, since the deal a ton of damage to themselves. The Mosquitoes will often almost kill themselves from the life drain and then get finished off by a Counter.

      @samiamrg7@samiamrg73 жыл бұрын
    • All swamps has an interesting effect on the game!

      @principleshipcoleoid8095@principleshipcoleoid80953 жыл бұрын
  • Towns: they're awesome. Dropping a town in front of an enemy spawning building (such as goblin camps) will often nullify it, so long as there aren't any other adjacent tiles where the enemies can spawn. You can also place towns on top of blood paths to get rid of the blood clots. Space your towns across the loop. Place some before and/or after difficult fights, depending on how long have you got to get to camp. I often leave the bigger gauntlets for the ending of the loop, and plop a couple of towns before and in-between them so as to not worry too much about the health. Towns give you quests, and quests give you rewards, BUT they also mean tougher and longer fights. Be sure to prepare yourself properly, because some enemies, like skeletons, can really make a dent on your health if the fight lengthens too much, specially if the quest enemy is in a group. That's the biggest reason not to put too many towns on your board. Having said that, if your build can take on bigger fights, don't worry too much. You won't get that many towns before fighting the boss, and their effect is always good for healing damage.

    @vexn3699@vexn36992 жыл бұрын
  • 3:28 "while battling in a swamp, JUST LIKE IN REAL LIFE, the healing effects of vampirism will be reversed"

    @humanLucifer@humanLucifer3 жыл бұрын
    • I mean, have YOU tried to drain your enemies energy while in a swamp in real life?

      @ShenHibiki@ShenHibiki3 жыл бұрын
    • I'm glad I'm not the only one that caught that and was like "wait.... what?" lol

      @blakep100@blakep1003 жыл бұрын
  • I play this game last weekend. Playtime in 2 days, 20 hours. fml this game is rly good

    @TheGomlum@TheGomlum3 жыл бұрын
  • I've been playing for four hours and I'm hooked. Thanks for the tips. It seems super slow gathering materials for building

    @billiondollardan@billiondollardan Жыл бұрын
  • Harpies, gargoyles, slimes, vampires and probably watchers drop orb fragments, which are rare resource in a game.

    @scientist784@scientist7843 жыл бұрын
  • thanl you so much this info helps a lot :))

    @juancarlosrondonfernandez6724@juancarlosrondonfernandez67243 жыл бұрын
  • During my experience in the demo, putting a village in front of goblin camps stopped the goblins from spawning.

    @kaythough9604@kaythough96043 жыл бұрын
    • villages stop anything from spawning if your map is 100% villages there is no more harpies , goblins , gargoyles

      @willbordy@willbordy3 жыл бұрын
    • @@willbordy PogU

      @bigdaddystrokes@bigdaddystrokes3 жыл бұрын
    • +WillBordy Well, except bandits. There will be LOTS of bandits if you have that many villages.

      @samiamrg7@samiamrg73 жыл бұрын
    • @@samiamrg7 if you block both sides that go outside the loop no bandits will spawn that has bee my strategy thus far block the inner loop with labyrinth and make bandit free villages

      @forita100@forita1003 жыл бұрын
    • @@forita100 5head move

      @Laroac@Laroac3 жыл бұрын
  • If you place a spidernest next to a ramsacke village is very likely that all the enemy spot are taken by the spider wich is basically the duke´s village for free if you compare it with the difficulty of ghouls

    @ikerb1232@ikerb1232 Жыл бұрын
  • Thanks for the guide, I'd like to see more placement/combo tips too

    @Noobstirz@Noobstirz3 жыл бұрын
    • Greetings, fellow bird! :)

      @ShmoopDooper@ShmoopDooper3 жыл бұрын
  • Hold down the Retreat button. Best tip EVER!!! That makes a huge difference.

    @thrafgigdraconis8312@thrafgigdraconis83123 жыл бұрын
    • Just go to settings and enable pause after every loop. No need to hold anything.

      @Plonom@Plonom3 жыл бұрын
    • @@Plonom Exactly. I did this from the very beginning.

      @XWurstbrotX@XWurstbrotX3 жыл бұрын
  • good advice!

    @Renegen1@Renegen12 жыл бұрын
  • i just start this game before couple week amd this video help me so match

    @7HP_@7HP_6 ай бұрын
  • If you add a library and uses its 30 charges it will spawn books in each fight, also if you add vampires to the fights with books they will change to a "vampire librarian" of sorts that when killed turns into a book.

    @supersandias@supersandias3 жыл бұрын
  • Just started playing...addicting. Xbox, thanks for the tips!

    @tattoosfromgrease@tattoosfromgrease Жыл бұрын
  • Thanks subtitles.

    @alexandr2892@alexandr28923 жыл бұрын
  • Never underestimate the guard tower to help take care of the ghouls that spawn when you place a vampire next to a town early game. Also the pesky 'bandit camps' that spawn every evenly spawned town can be completely mitigated by ensuring all current towns and the newly placed town have no available 'roadside' tiles next to them.

    @WilliamBoller@WilliamBoller3 жыл бұрын
    • Wdym by roadside tiles next to them?

      @okamimemos1716@okamimemos17163 жыл бұрын
    • @@okamimemos1716 if lets say u place vampire and battlefield next to road and then place village in between the 2 bandits cant spawn cause there's no space for them

      @KingOfHell94@KingOfHell943 жыл бұрын
    • @@okamimemos1716 roadside tiles are tile pieces next the road. So you put block all sides of the road before you place the town card on the road

      @OhDuNhiOi@OhDuNhiOi3 жыл бұрын
  • That ending is genius

    @ImNotFine44@ImNotFine44 Жыл бұрын
  • I'm just getting started with this game. My favorite trick so far is: get 4 watchtowers & they defend 2 tiles adjacent to the campsite. Stack these 2 tiles with enemies, buffs, and debuffs like groves, battlefield, spider cocoons. Then stack lightning towers to take out the baddies. It's a good idea to make a chain of towns at the end of the loop before all that chaos. I'm playing the warrior.

    @sizzlewump@sizzlewump Жыл бұрын
  • For those playing the Necromancer: As far as I've been able to gather, Skeleton Level affects how much HP/Damage the skeletons have/deal, while Summon Quality determines what you can summon at random. A higher Summon Quality may be better early to mid expedition as you normally summon a Friendly Skeleton (basic sword grunt) under ~30%, a Skeleton Warrior (dual claws) at ~40%, and a Skeleton Guard (tank unit with permanent full aggro) at or above ~50%. I haven't seen any other units above that threshold, but I assume a higher Summon Quality rolls the better units first even though it is at random what you summon. And not a tip, but a playstyle that tends to work for me: When farming Ransacked Villages for Orbs of Expansion, I find it best to place a Blood/Hungry Grove around the village to reduce the amount of damage you need to deal to the 5 units on the field.

    @artmanadvanced@artmanadvanced3 жыл бұрын
    • you will also get archer/mage (on quality base) as your 5th to 8th skeleton :)

      @courtevillej@courtevillej3 жыл бұрын
    • @@courtevillej Turns out my numbers are slightly skewed as I had hastily remembered this after I had put the game down a while. Take this with a grain of salt, but I seem to be getting the Guards around 25 - 30%. I'll still be testing if higher quality numbers result in the better ranks being summoned first or not.

      @artmanadvanced@artmanadvanced3 жыл бұрын
    • @@artmanadvanced from what i've seen from playing i think that quality is more like "chance to get a better skeleton" (either a warrior or guard)

      @benoitpiquet2455@benoitpiquet24553 жыл бұрын
  • I just downloaded this game and this video suddenly in my recommendations. How did youtube knows????

    @D34D_1@D34D_111 күн бұрын
    • cookies my friend those sweet cookies is what every social media is looking for (at least you'll get better recommendation)

      @user-bi3fk7ds9y@user-bi3fk7ds9y2 күн бұрын
  • I don't even play the game but this was interesting to watch :D

    @ivanskorica6979@ivanskorica69793 жыл бұрын
  • Make your own killzone with crossbowman. Use it to harvest hard enemies early in game. If you want orbs of expansion try spiders+vampires+chrono

    @Fes1304@Fes13043 жыл бұрын
  • You can get more than one gold card in a run by stacking battlefields with ransacked villages and getting the third version of the ghost drop random cards, including golden ones.

    @Wertandrew@Wertandrew3 жыл бұрын
    • This has actually been patched, "Prime Matter" (third version of the ghost) can no longer drop Golden Cards, i think its on March 8 Patch notes

      @gastonzamora4985@gastonzamora49853 жыл бұрын
    • @@gastonzamora4985 damn really? I mean its not gamebreaking, they might as well have left it in. Oh well

      @Wertandrew@Wertandrew3 жыл бұрын
    • @@Wertandrew It is kinda gamebreaking when u use the Arsenal i suppose at least because i got the game the day they patched it.

      @gastonzamora4985@gastonzamora49853 жыл бұрын
    • you can still get golden cards, i got Crypt yesterday, what you cannot get is 2 arsenals

      @Toxiskanomano@Toxiskanomano3 жыл бұрын
  • I won't watch the video because I want to learn it for myself, but liked and played to the end on mute... Love this stuff

    @nathanstruble8587@nathanstruble85873 жыл бұрын
    • thanks!

      @BoomstickGaming@BoomstickGaming3 жыл бұрын
  • Well you are right about learning stuff,I learned this exists. Looks pretty good,also feel I cheated already

    @destructomaniac2540@destructomaniac25403 жыл бұрын
  • Thanks

    @dx4114@dx411420 күн бұрын
  • I'm playing this on the phone now. I've got like 25 hours dumped Into it. Greatest game ever-! 🎉

    @pilotnamealreadytaken6035@pilotnamealreadytaken603512 күн бұрын
  • Question at 0:57 : What did you mean by placing battlefields "opposite" of heavily populated pathways? Does that mean overlapping, or not overlapping? Is spawning ghosts a good thing or a bad thing? Great video, I can't wait to play this game.

    @OldManJenkinsSource@OldManJenkinsSource3 жыл бұрын
    • If you don't want extra difficulty, don't have your battlefields overlap with themselves or any enemy spawning tiles.

      @kaythough9604@kaythough96043 жыл бұрын
    • Ghosts are harder to fight. I got really good loot from a ghost that spawned from a ghost that spawned from a ghost though

      @marsgreekgod@marsgreekgod3 жыл бұрын
    • @@marsgreekgod Pog

      @bigdaddystrokes@bigdaddystrokes3 жыл бұрын
    • I think he means having them on the opposite side of the loop from where you place a lot of enemy spawners. So if you place your battlefields in the southern half of the loop, you should place your enemy spawners somewhere far away like in the northern side of the loop.

      @samiamrg7@samiamrg73 жыл бұрын
    • You could also look at it like this: The “start/end” of the loop is the camp, and the “opposite” side of that is actually the middle of the loop, the area farthest away from the campsite.

      @samiamrg7@samiamrg73 жыл бұрын
  • I’m a human and I did indeed learn a thing, excellent video

    @krb7171@krb71713 жыл бұрын
  • What a strange but neat game.

    @WarMasterX6@WarMasterX63 жыл бұрын
  • Good vid. Good game.

    @kirkcavenaugh758@kirkcavenaugh7582 жыл бұрын
  • As long as a Goblin Hut doesn't spawn in a corner (where it can deploy on two sides) you can use a Village to negate its spawn. If not you can use two but it will then spawn the bandits.

    @themobiusquadron@themobiusquadron3 жыл бұрын
    • Unless there is no free space available around your villages.

      @hurktang@hurktang3 жыл бұрын
  • Placing down a Town will remove any enemies on the tile you play it. Useful to use Towns as backup removal if you don't have an Oblivion handy. Doesn't work on non-empty tiles, though.

    @kamikazekent777@kamikazekent77711 ай бұрын
  • If u are figthing in range of the watchtowers of ur camp the necromancer can summon a skeleton archer there... Is pretty rare, but can happen ( they last only for the figth to...)

    @gexianhen@gexianhen3 жыл бұрын
    • you will spawn archer as the 5 to 8 skeleton if you have the capacity to do so, with enought quality you will get a spellcaster :)

      @courtevillej@courtevillej3 жыл бұрын
  • Would you say that using all of the landscapes makes sense? I guess it kinda depends on what class you are playing or even what build you are mostly going for... but I have noticed that if you take all landscapes you get so many landscape cards and conversely so few of the all the other cards that it can really make it hard to get started with expeditions.

    @Jubanen12@Jubanen123 жыл бұрын
  • if you use meadows, you should put them at corners with chronic crystals,they make them give twice as much hp per day

    @shearedsheep7009@shearedsheep70093 жыл бұрын
  • You can place forge and bookery then when they both run out of charges you ll get to fight a new enemy type

    @Wertandrew@Wertandrew3 жыл бұрын
  • 7:28 except if your enemies ignore your skeletons and kill u instead Sadge

    @josefplacek4200@josefplacek42003 жыл бұрын
    • If u have good summon quality u can summon a tank skeleton with the hability to Taunt enemys...

      @gexianhen@gexianhen3 жыл бұрын
    • @@gexianhen yeah, but u can never guarantee it to have the tank 100% of the time.

      @josefplacek4200@josefplacek42003 жыл бұрын
    • With around 200% attack speed and 60% summon quality you can usually get tanks out frequently enough that you never take HP damage at all. Thicket + river for Necromancer is amazing.

      @silentguilt@silentguilt3 жыл бұрын
    • also just get the trait where all dmg is split with the boys

      @juibumgeilheit@juibumgeilheit3 жыл бұрын
    • @@juibumgeilheit and the one when u heal when a skeleton die... So op when u get those together

      @gexianhen@gexianhen3 жыл бұрын
  • Magic damage from burned forest on Necromancer: does the bonus apply only on you or does it affect also the summoned Skeletons?

    @AndreaGiuseppeCastriotta@AndreaGiuseppeCastriotta3 жыл бұрын
  • You can also remove the grove sustaining a blood grove to turn it into a hungry grove. Another sure-fire way to weaken lich is to instead surround your camp with placed cards since the Lich's laboratory doesn't destroy placed cards meaning they just don't spawn.

    @DWith13Es@DWith13Es3 жыл бұрын
    • even blood groves?

      @bigdaddystrokes@bigdaddystrokes3 жыл бұрын
    • @@bigdaddystrokes Yes, the lich can't destroy blood groves around him AND the blood grove affects him. If you have a hungry grove and he doesn't have a single laboratory around him he is extremely squishy.

      @DWith13Es@DWith13Es3 жыл бұрын
    • @@DWith13Es niiiice dude thanks! I got the Lich to 50hp in one run and died LOL. so hopefully with this ill smack him

      @bigdaddystrokes@bigdaddystrokes3 жыл бұрын
    • @@bigdaddystrokes Go get em king

      @DWith13Es@DWith13Es3 жыл бұрын
  • ohhhhh so THAT'S where all those gargoyles were spawning from! That explains a lot!

    @AegixDrakan@AegixDrakan Жыл бұрын
  • Just the type of content/information I was looking for. Needs more deadpan jokes imo ;)

    @moonypenguin@moonypenguin3 жыл бұрын
  • I usually go for high atk speed Rogue build. I crafted a ton of Count’s chairs and increased my vampirism to 10% so that I get all health back and enemies have no time to attack me at all

    @Wertandrew@Wertandrew3 жыл бұрын
    • Love that especially if you can get some decent damage all without compromising.

      @Laroac@Laroac3 жыл бұрын
    • @@Laroac Yeah and given I have atk speed covered with forests, I simply do other stats for equipment to get a more powerful build

      @Wertandrew@Wertandrew3 жыл бұрын
  • Turn Village into Ransack Village after passing through it, this way you only need to fight bunch of Ghouls for 2 loop instead of 3

    @kusumajaya6447@kusumajaya644710 күн бұрын
  • One tip i’m looking for is when to place stronger enemy tiles. For example do i place vampire mansions as soon as i get them or do I wait until i’m stronger?

    @AdamSmith-hl9vv@AdamSmith-hl9vv3 жыл бұрын
    • @The 9th Wall ah okay i’ve been experimenting so far. And when putting the vampire houses next to each other on top of using swamps to counter their heals. I ruined a run from having a triple anti heal zone battle. This was before i unlocked villages though.

      @AdamSmith-hl9vv@AdamSmith-hl9vv3 жыл бұрын
    • @@AdamSmith-hl9vv I stopped using swamps vs vampires because vampires just arent that strong (until later in game maybe).. So i just make ransacked villages instead by placing the vampire mansions next to village tiles and then you make a Grove next to the village and a BloodGrove to cover the ransacked village to stop ghouls from being too strong. Also lamps are great to reduce the monster spawns!

      @bigdaddystrokes@bigdaddystrokes3 жыл бұрын
    • @@bigdaddystrokes i didn’t know about the grove/blood grove combo with the ransacked villages! I’ll try that out for sure on my next run, thanks!

      @AdamSmith-hl9vv@AdamSmith-hl9vv3 жыл бұрын
    • The super-combo is placing spiders and vampires next to the village, so after the first set of ghouls you get spiders mixed in, which are easier, and also place a blood grove nearby to eat all these enemies and spawn blood golems. Best placement is put village on a corner, spiders and vampires on the outside, grove after the village, with the blood grove on the inside corner. This way after you convert the village into count's lands you get a heal before fighting the blood golems. I'm also a big fan of having blood groves next to blood paths(double battlefield), once you've got a good vampirism/damage all equipment set. Also feel free to add spiders and vampires, the more the merrier. You get a ton of loot from this, including some more rare orbs that require killing 5+ enemies in the same fight. Note: be sure you have good survival gear. Next loop you could have blood golems in the mix here too.

      @OnlyKaerius@OnlyKaerius3 жыл бұрын
KZhead