VFX Technology | Tissue | Weta Digital

2013 ж. 4 Нау.
189 619 Рет қаралды

The evolution of Gollum from LOTR to The Hobbit trilogy was helped by Academy Award®-winning innovation. Learn more about this revolutionary simulation technology that builds characters from the inside out.
Artists and Innovators in the World of Digital Entertainment.
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#WetaDigital #VFX #VFXTechnology #technology

Пікірлер
  • Come on, Weta! 360p? Really? :)

    @Shykovart@Shykovart9 жыл бұрын
    • #RT

      @filipelucciano@filipelucciano4 жыл бұрын
  • 4:24 He be like: "Come on! Just a few second left. Keep smiling"

    @Hung_Nguyen_90@Hung_Nguyen_906 жыл бұрын
  • the ultimate love story of two graphic artists

    @runescaperaffletime@runescaperaffletime10 жыл бұрын
    • Graphic artists ...That's like calling Einstein a high school math teacher ...get fucking real

      @Angryconsumernerd@Angryconsumernerd7 жыл бұрын
  • Sold for just a billion dollars. When the minds behind this are priceless!

    @apollovacademy6066@apollovacademy60662 жыл бұрын
  • People should give more credit to these guys, instead of crowning Andy Serkis alone for what Gollum has become.

    @metoren@metoren10 жыл бұрын
    • Who?

      @darrell9294@darrell92943 жыл бұрын
    • Well, that’s just how it is. VFX artists generally are unnamed to to public, unless someone does a real deep dive on them in the credits. But, I would also say that without Andy serkis’s performance and his acting, even with the greatest model in the world, Gollum wouldn’t be what he is. These guys are just able to transform that performance into beautiful CGI. But in film production you learn that technical achievement always comes secondary to content

      @KrakenEyeGaming@KrakenEyeGaming2 жыл бұрын
  • These guys make me cry :') so much effort spent on making such a beautiful world come true... :) thanks Weta!!

    @BurtonFan96@BurtonFan9611 жыл бұрын
  • I love Weta! they are the reason I got into VFX!

    @VizibilityZero@VizibilityZero11 жыл бұрын
  • the tissue video of the horse is a great help to me and my fellow vet tech students. It would be great if someone made this into a vet tech interactive teaching aid.

    @FfStar@FfStar7 жыл бұрын
  • Could you guys do HD videos? I guarantee that the internet will pay a lot more attention to this channel.

    @aristotle3849@aristotle384910 жыл бұрын
  • Best CG creature Ive ever seen

    @peterjoyfilms@peterjoyfilms7 жыл бұрын
  • Believe me, learning about how this software works wouldn't put me to sleep, this really seems like amazing stuff!

    @artjagman1@artjagman111 жыл бұрын
  • My mouse is 20 times more expensive than the one they use ... And still, I play video games with it.

    @ChakibTsouli@ChakibTsouli10 жыл бұрын
    • Well.. An expensive mouse doesn't really do anything much if the computer is just an "Average" computer.

      @cephasjonsson3636@cephasjonsson363610 жыл бұрын
    • Cephas Cagatin nailed it

      @realmoonknight@realmoonknight9 жыл бұрын
  • my jaw..just dropped.. you have to kneel down for the knowledge of these guys.

    @hedende@hedende11 жыл бұрын
  • i love smeagol, and i love wetd digitals. I love love love and love to work with all of you in weta digitals. My ambition is to be vfx designer. I respect you..

    @Lion9Arjun@Lion9Arjun11 жыл бұрын
  • Amazing...

    @piaka56@piaka5611 жыл бұрын
  • i had to subscribe, you guys are brilliant..

    @Bringdastorm@Bringdastorm11 жыл бұрын
  • What software are they using? It doesn't look anything like maya or 3ds.

    @vibe3d@vibe3d11 жыл бұрын
  • for that particular job you have to go the computer science route and know how to program, its different from the artistic side of computer animation its more the research and development side. look on the weta digital job site for requirements

    @3DSgeek@3DSgeek11 жыл бұрын
  • wich computer do you use ?

    @TiemenL@TiemenL11 жыл бұрын
  • Weta is Precious.....

    @Solicate@Solicate11 жыл бұрын
  • This is insane detailing.. the work on Gollum in the hobbit is i think the best CG work in the history of film.. Lord of the rings gollum was much naive compared to this.. This is absolutely life like .. and the best part is they can capture 100% of Andy's performance and expressions .. plus amazing rendering and compositing.. The more i see Hobbit's CG the better i feel .. they are so earthly .. one can hardly distinguish it from real .. and they mix prosthetics with CG which is great. prosthetics can never bring out performance . the digital hedgehog in radagast's arm was insanely real. i always thought that was real until they revealed in the commentary ..

    @sadenb@sadenb10 жыл бұрын
  • We need this in video games..

    @Zoza15@Zoza1510 жыл бұрын
  • Hope one day I'll be a part of Weta....

    @subhodipk7254@subhodipk72542 жыл бұрын
  • I forgot to like the video, so I came back to like it ;D

    @Saimone008@Saimone00811 жыл бұрын
  • We love maya and love how we can add plug into it,yes it's maya

    @HouessLuc@HouessLuc10 жыл бұрын
    • Blender is better...

      @filipelucciano@filipelucciano4 жыл бұрын
  • amazing realistic tech !!! Apart of this, Simon, you should take care not only for muscles... but for teeth now !! ; ))

    @mrirurfkjsdo@mrirurfkjsdo9 жыл бұрын
  • sometimes i notice in different vfx tutorials of films and what not and how they look through the processes, is the reason why sometimes you see multi-colored bones becuz they were scanned into the MRI machine? it just made me think that cuz in this video you see bones with the mesh of the hand...im a real novice, i hardly understand "how" to achieve this commands and so forth so they computer can create these amazing effects.

    @marneebox@marneebox11 жыл бұрын
  • Correct me if I'm wrong, but you probably viewed the movie in HFR ?

    @leonmurray@leonmurray11 жыл бұрын
  • Great work guys. Although I do thing Azog would have looked better as a prosthetic actor. Gollum was amazing though, the detail in those textures was fantastic.

    @bruceaisher@bruceaisher11 жыл бұрын
  • cooooooool

    @jalakaaran@jalakaaran9 жыл бұрын
  • Was this aired on Daily Planet in Canada? I recognize the narrators voice.

    @waytomuchsparetime@waytomuchsparetime11 жыл бұрын
  • Then you are remembering it through rose-tinted glasses. There's lots of effects, both practical and digital, in LOTR which don't quite hold up. The Hobbit is much less flawed.

    @mastermike7000@mastermike700011 жыл бұрын
  • i like this animation

    @praburajendran6209@praburajendran620910 жыл бұрын
  • 360p? Nice!

    @kmystak@kmystak3 жыл бұрын
  • it is maya :P (that does not mean it is all they use though) big studios use many different packages for their respective strengths

    @FreekHoekstra@FreekHoekstra11 жыл бұрын
  • CG muscle system is not that new a technology . What's " new" here is that is Weta's system is more aimed at motion and performance capture rather than traditional animation .

    @Galavya41@Galavya419 жыл бұрын
    • +Galavya41 iT IS THE CUTTING EDGE OF MUSCLE SYSTEM

      @sadenb@sadenb8 жыл бұрын
    • sanch Sanchayan The execution of the technology is definitely praise worthy .

      @Galavya41@Galavya418 жыл бұрын
    • Every mocap peformance is enhanced and added to by animators. Besides, the muscle system is applied to all animated characters as well.

      @aaronbarlow4376@aaronbarlow43764 жыл бұрын
  • niceeeeeeeeeee

    @Xpayne1@Xpayne111 жыл бұрын
  • i loooooooooooove it

    @shahpour22@shahpour2210 жыл бұрын
  • they are such experts that they need help of the view cube :D

    @rgqric@rgqric11 жыл бұрын
  • I don't think they were really going for hyper realism with The Hobbit. Everything from the lighting to the exaggerated character designs and makeup make me think they wanted a more surreal look for the film. It worked marvelously, imo.

    @Gorbisch@Gorbisch11 жыл бұрын
  • you sure, cause at 1:48 it looked like maya, maybe they use different programs in combination to create their stuff.

    @lesan001@lesan00111 жыл бұрын
  • plus alot of custom software and custom plugins for maya.

    @3DSgeek@3DSgeek11 жыл бұрын
  • I want to be those guys!

    @Holobrine@Holobrine7 жыл бұрын
  • Man... Gollum looks like Steve Buscemi lol...

    @Advection357@Advection3579 жыл бұрын
  • how does one end up with a kick ass job like that?

    @Fire-jk8ye@Fire-jk8ye11 жыл бұрын
  • is that The Flash at 4:19 ?

    @dububee@dububee11 жыл бұрын
  • cool

    @MrImmu600@MrImmu60010 жыл бұрын
  • @Eurebel Die Jungs, die den Academy Award gewonnen haben, sind die, die Tissue entwickelt haben. Dafür gab es ja auch den Preis. Und sehen tut man sie sehr wohl, einfach Augen auf.

    @ChrisRebmann@ChrisRebmann10 жыл бұрын
  • For each of your examples, Weta can raise ILM a candle of their own. Avengers Hulk vs Kong? Davey Jones vs Gollum? Manhattan vs Middle Earth or Pandora? Rango vs Tintin? Jurassic Park dinos vs King Kong dinos?

    @sahelanthrope@sahelanthrope11 жыл бұрын
  • Damn ya bastards, why all the goodies comes with the Maya only?

    @dzodzu@dzodzu10 жыл бұрын
    • Because Maya is the industry standard.

      @bouchandre@bouchandre10 жыл бұрын
    • Alexandre Boucher why not done with blender???

      @TheUmamkeren@TheUmamkeren10 жыл бұрын
    • Yeah, when/if Blender gets the new UI, it will gain millions of users, I tell ya! It has incredible potentials in it, which you cannot find in any other SINGULAR and especially FREE package! But joking apart, before it happens it's ridiculously useless.. if I have to learn over 100 shortcuts to make things that I can make on few clicks that means there is something wrong with it..

      @dzodzu@dzodzu10 жыл бұрын
    • dzodzu Damn ! we have the same thinking !! :p ; but why always the " goodies " comes with Maya ?!! maybe because it's eaysier than Blender ?! i am working with blender and it's very easy to work wih it ;) Sorry for the "poor English" .

      @heisenberg9098@heisenberg909810 жыл бұрын
    • Amine Tbh Man Maya is much more difficult then Blender, but the possibilities are endless, and It has fully programmable enviroment

      @VRSArtist@VRSArtist10 жыл бұрын
  • How on earth did they get Weta to do the VFX for Spectral? The only good thing about that movie was the VFX lol.

    @jimmygt7020@jimmygt70207 жыл бұрын
  • So when do we get it in Maya?? It's be 3 years!! ;-) Great Job~

    @avtpro@avtpro8 жыл бұрын
    • www.zivadynamics.com/ziva-vfx :)

      @jamesjacobs4080@jamesjacobs40807 жыл бұрын
    • I don't think so.

      @jamesjacobs4080@jamesjacobs40807 жыл бұрын
    • I don't think so

      @jamesjacobs4080@jamesjacobs40807 жыл бұрын
  • There are more awards given besides just the main ceremony ones.

    @ArielNavarreteSpahn@ArielNavarreteSpahn11 жыл бұрын
  • Allthough this is the best quality CGI, I still found hobbit a little weird looking.

    @CanberkSezer@CanberkSezer5 жыл бұрын
  • His brain.

    @DavMarmor@DavMarmor11 жыл бұрын
  • "...actor with prostethic to larger than life CG character". Wrong move Peter...

    @Akasacarafilm@Akasacarafilm7 жыл бұрын
    • Agreed. The less you use CG, better the outcome. That's why LOTR trilogy is way better. The Hobbit have CGI everywhere. Whole shots of pure CGI... That's bad.

      @filipelucciano@filipelucciano4 жыл бұрын
    • @@filipelucciano bullshit

      @Capeau@Capeau3 жыл бұрын
    • @@Capeau Man, I work with CGI. Yet I have to admit that pop CGI everywhere is a bad idea. Except for CGI movies as Beowulf.

      @filipelucciano@filipelucciano3 жыл бұрын
    • @@filipelucciano So what?! I work in the industry for 20 years now. I think most people visiting this channel have a CG related job. The effects in the Hobbit weren't worse than the effects in LoTR. In fact they were improved quite a lot. What made The Hobbit look 'weird' is the fact that it was filmed at 48fps and you also might not like the movies as much because it had a lot less action and is a less interesting story. But the CGI was at least at the same level as LoTR.

      @Capeau@Capeau3 жыл бұрын
    • @@Capeau I don't know man... The fact that LOTR used real mockups made it look better... Can't explain why but in wide shots it works better. Not only in The Hobbit. I agree with the fps thing. What I'm trying to say is that CGI is great... but it stops looking great when u overdo it. Like, u need to do CGI with Gollum, Smaug... Even with Azog. But that barrel scene was crap. Using CGI when u could use prosthetics makes it ehhh...

      @filipelucciano@filipelucciano3 жыл бұрын
  • which software is that

    @harishh206@harishh2067 жыл бұрын
    • Autodesk Maya running their proprietary and not for sale Tissue software however one of those two made a commercial version of the same software called Ziva.

      @martinpetersson4350@martinpetersson43505 жыл бұрын
  • ❤️

    @kingdeanvfx@kingdeanvfx3 жыл бұрын
  • Imagine this on games...

    @Saimone008@Saimone00811 жыл бұрын
    • Not worth it.

      @filipelucciano@filipelucciano4 жыл бұрын
  • mine too:)

    @TheKeytex@TheKeytex11 жыл бұрын
  • High Frame Rate.

    @sahelanthrope@sahelanthrope11 жыл бұрын
  • it looks a lot like maya actually :)

    @BenoitDelaunay5@BenoitDelaunay511 жыл бұрын
    • It is maya.... Tissue is a framework, not a software.

      @filipelucciano@filipelucciano4 жыл бұрын
  • They don't work with HD technology. Only 4k and 8k :D

    @iajhy@iajhy9 жыл бұрын
  • How long until we can start integrating this kind of tech into video games?

    @jtib5968@jtib59687 жыл бұрын
    • We already do!

      @DerKlappspaten@DerKlappspaten7 жыл бұрын
    • MitOhneVideos I've never seen a video game with simulated, volumetric muscle tissue deformation. Can you name me a title?

      @jtib5968@jtib59687 жыл бұрын
    • JTib I'm sorry, I can't remember but i've read an article about video game production and similar technologies where mentioned in it.

      @DerKlappspaten@DerKlappspaten7 жыл бұрын
    • I know that some have used varying levels of deformation in their model movements, but to my knowledge no one has utilized the Tissue system. I think it's just too much detail for systems at the moment to handle with any efficiency.

      @jtib5968@jtib59687 жыл бұрын
  • I know it's a personal preference, but I feel like Weta is doing a more artistic work while ILM does a more technical work. That's may be because Weta does essentially fantasy movies thought...

    @ValMcRien@ValMcRien11 жыл бұрын
  • Hi Weta. If I want to work at Weta with rigging department as a Digital Sculptor/modeler should I invest a few years learning to draw at a fine arts school?

    @stevejjd@stevejjd11 жыл бұрын
    • And, waer you able to fulfill your dream?

      @kleindavid9416@kleindavid94166 жыл бұрын
    • did you do it?

      @realitycache@realitycache Жыл бұрын
  • Amiga

    @ValMcRien@ValMcRien11 жыл бұрын
  • It's mostly because of the framerate...

    @nhoon@nhoon11 жыл бұрын
  • The latissimus doesn't attach to the acromion, doesn't even touch it...

    @alexanderleeart@alexanderleeart9 жыл бұрын
    • ***** You are right but I'm sure it was mispoken (it attaches to the Humerus for those who wonder)

      @TheChannel1978@TheChannel19788 жыл бұрын
  • THE HOBBIT effects looked much more unrealistic than LOTR

    @siregerent4436@siregerent443611 жыл бұрын
  • holy f...k , this model must takes a millions of poly & gigabytes of textures, real actors soon can go for a rest.

    @blastman0116@blastman011610 жыл бұрын
    • I prefer Lord of the Rings when the actors were real and not CGI, it came off more real unlike the hobbit lol.

      @ExterminationVideos@ExterminationVideos10 жыл бұрын
  • It was all Autodesk Maya.

    @sahelanthrope@sahelanthrope11 жыл бұрын
  • No offense to Weta, but they'll always be second best by ILM. They are very good, but ILM's work seems looks and feels the best in the industry. The Hulk in Avengers, Davey Jones in Pirates of the Carribean, an entirely digital New York, dinos in Jurrassic Park 20 years ago.

    @HTHAMMACK1@HTHAMMACK111 жыл бұрын
  • If I could learn this, AI and robotics as well as 3d printing, I'll be creating the perfect humanoid, which runs on solar power through skin.

    @Kopie0830@Kopie08307 жыл бұрын
  • is gollam is real if he is oh no

    @oky7038@oky703810 жыл бұрын
  • im confused.. i thought the hobbit didnt win anything at the awards??

    @StitchGV@StitchGV11 жыл бұрын
  • Do they even know what the uncanny valley is because it looks very creepy.

    @ZeHatsu@ZeHatsu10 жыл бұрын
    • But the characters they have been creating are meant to be creepy!

      @Jalendarous@Jalendarous9 жыл бұрын
    • HellishMess gollum's meant to be creepy so I'd say they've done a good job

      @jhibbitt1@jhibbitt19 жыл бұрын
  • Autodesk Maya

    @triodine@triodine11 жыл бұрын
  • It's great, but looks like Pixar's animation!!!!!!!

    7 жыл бұрын
  • Not from what I've seen, especially when it comes to lighting and compositing.

    @HTHAMMACK1@HTHAMMACK111 жыл бұрын
  • Und wer Programmiert die Programme immer... ? das es solche Programmierte werkzeuge gibt.. Der klick ja nur noch Maus und so.....und bekommt ein Preis, aber die , die das Programm Erfinden sieht keiner ?

    @Eurebel@Eurebel10 жыл бұрын
  • I don't give a fuck what anyone says, the movie looked amazing in HFR.

    @xalener@xalener10 жыл бұрын
  • Meh, I think they're equal, and it's more a question of preference

    @Judgmentdayz@Judgmentdayz11 жыл бұрын
  • FCB

    @AlexxPaulSherman@AlexxPaulSherman10 жыл бұрын
  • A Zog

    @adam_powerhouse@adam_powerhouse10 жыл бұрын
  • FUCK!! WHERE IN THE GODDAMN WORLD IS MY REPLY BUTTON!!!!!!!!!!!!!!

    @gabriell16bishop@gabriell16bishop10 жыл бұрын
  • Too much SSS on the nose

    @erikm9768@erikm97689 жыл бұрын
  • Lol

    @tundicaa2387@tundicaa238710 жыл бұрын
  • Because no one at the Academy knows shit about shit. The only reason why anyone takes them seriously is because the public thinks they're well respected and authoritative. Hardly anyone who votes knows what the difference between a sound mixer and a sound editor is, or have any idea why the vfx guys insist on having them take a picture of that mirrored ball, or have any clue about lensing or what shots are truly hard to execute. AMPAS is were creatives pretend they know the technical side.

    @cerickNY@cerickNY11 жыл бұрын
  • WETA you guys better make this open source! hogging revolutionary new technology is just wrong! hell, if disney can do it with ptex you guys can do it with tissue

    @a3rodox@a3rodox10 жыл бұрын
  • Hobbit looks like a fucking 3d cartoon.

    @kapsi@kapsi11 жыл бұрын
  • don't think I don't appreciate what you or any vfx teams do, because I do appreciate it... simply from a viewers perspective, I didn't enjoy watching some of the visual effects in the film, where as in LOTR I could not fault any vfx...

    @michaelsabater2596@michaelsabater259611 жыл бұрын
  • This is flat-out bull. I've spent half my career replacing dodgy-looking practical effects with CG versions. Often times a miniature is inappropriate since you can more readily reproduce a particular form of lighting digitally, if you're skilled enough.

    @mastermike7000@mastermike700011 жыл бұрын
  • I mean watch the making of THE HOBBIT movie, they used excessive CGI and very less practical effects , GOBLIN KING and TROLLS looked total fake

    @siregerent4436@siregerent443611 жыл бұрын
  • On average I agree. Some things in The Hobbit look better, like Gollum, but as a whole the effects just aren't as good. A big reason for this was the abundance of CG in The Hobbit compared to LotR.

    @GhostsDontWalk1@GhostsDontWalk111 жыл бұрын
  • that's just stupid... art is completely subjective

    @michaelsabater2596@michaelsabater259611 жыл бұрын
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