The Fascinating Math behind Piston Extenders

2024 ж. 1 Мам.
541 750 Рет қаралды

This is my submission for the Summer of Math Exposition, hosted by @3blue1brown
some.3b1b.co/
Patreon: / mattbatwings
Discord: / discord
My socials: linktr.ee/mattbatwings
My texture pack: modrinth.com/resourcepack/mat...
World Download: (JAVA 1.18.2) www.planetminecraft.com/proje...
Piston Animations created by @Sloimay
0:00 Introduction
0:36 What is Minecraft?
1:42 What is a Piston Extender?
2:16 Problem Statement
2:35 Extension Sequences
8:51 Extension Optimality
9:13 Extension Parallelization
11:11 Extension Circuit
12:38 Retraction Sequences
16:15 Retraction Optimality
17:16 Retraction Parallelization
17:40 Retraction Circuit
18:52 Showcase
19:45 Thanks for watching!
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  • CHECK OUT PART 2 for corrections and more math! :D kzhead.info/sun/acmmg5RspJ2Ieqs/bejne.htmlsi=RLGIBlMooxlgN848

    @mattbatwings@mattbatwings7 ай бұрын
    • I am your enemy. 👿

      @brothercuber3288@brothercuber32887 ай бұрын
    • 😢

      @winwins4355@winwins43557 ай бұрын
  • For a 13 piston extender 1 , 13 -> 1 is more optimal than 12->1, 13->1. Further for a n-piston extender rather than iterating 12->1, 24->1 … n->1 you can simply do (n mod 12) -> 1, (n mod 12) + 12 -> 1, (n mod 12) + 24 -> 1 … n -> 1

    @rohiem7554@rohiem75548 ай бұрын
    • This saves you floor(n/12)*(12 - (n mod 12) total steps on the extension. Correct me if I’m wrong but this is provably optimal

      @rohiem7554@rohiem75548 ай бұрын
    • @@rohiem7554 now prove that this is the fastest :D

      @profx33@profx338 ай бұрын
    • @@profx33this method optimizes the number of piston extensions, however it can still be run in parallel so asymptotically it would take the same amount of time per extension as the method proposed in the video, simply with fewer extensions hence less time. Additionally the use of zero tick mechanics can be used to improve the time between piston firing.

      @rohiem7554@rohiem75548 ай бұрын
    • 13->1 does not move all the blocks. Remember there is iron (or some other block) in front and the index of a piston is equal to the number of blocks in front of it. Pistons can only push 12 blocks, so piston 13 can’t activate since it has 13 blocks in front of it.

      @peterbullard8040@peterbullard80408 ай бұрын
    • @@peterbullard8040thats why they activated 1 first.

      @elliott2501@elliott25018 ай бұрын
  • It's so cool that #SoME3 is getting some really creative entries even from the channels you wouldn't expect to join.

    @youtubeviewerxx@youtubeviewerxx8 ай бұрын
    • This is the second video I've seen on that, but the first I've actually watched and I have no idea what it is. (the other being mate in Omega, the chess one)

      @TyphoonBeam@TyphoonBeam8 ай бұрын
    • @@TyphoonBeam It's a yearly competition organized by 3Blue1Brown (a yt channel) to support smaller educational and other math related creators

      @shauryagupta3644@shauryagupta36448 ай бұрын
    • What’s SoME3?

      @burningnetherite4206@burningnetherite42068 ай бұрын
    • @@burningnetherite4206 Summit of Math Education is competiton to foster the creation math content online. Anyone could join competition until 19th August. Now you can't join as a participant but you can still join as a judge

      @deweiter@deweiter8 ай бұрын
    • @@burningnetherite4206third edition of the summer of math exposition

      @nightytime@nightytime8 ай бұрын
  • I think a more optimal way to do piston extenders for n blocks is to use modular arithmetic. ([x mod y] is the remainder when x is divided by y, e.g. 35 mod 10 = 5) [these brackets aren't required, i just use them for clarity] basically, you push the first [n mod 12] blocks ([n mod 12] -> 1), then [12 + n mod 12], and repeat until you get to n. this is actually a generalization of @abugidaiguess's method for 13 pistons. If n mod 12 = 0 (i.e. n is divisible by 12), then it saves no extra steps. But otherwise, it saves exactly [n - (ceil(n / 12)) * (n mod 12)] over what is shown in the video! some examples: 13 pistons (video): 12 -> 1, 13 -> 1; 12 + 13 = 25 steps 13 pistons (modular): 1, 13 -> 1; 1 + 13 = 14 steps steps saved: 25 - 14 = 11 30 pistons (video): 12 -> 1, 24 -> 1, 30 -> 1; 12 + 24 + 30 = 66 steps 30 pistons (modular): 6 -> 1, 18 -> 1, 30 -> 1; 6 + 18 + 30 = 54 steps steps saved: 66 - 54 = 12 500 pistons (video): 12 -> 1, 24 -> 1, ..., 492 -> 1 (that's 12 * 41, btw), 500 -> 1; 12 * (1 + 2 + ... + 41) + 500 = 10832 steps 500 pistons (modular): 8 -> 1, 20 -> 1, 32 -> 1, ..., 488 -> 1, 500 -> 1; 8 * 42 + 12 * (1 + 2 + ... + 41) = 10668 steps saved: 10832 - 10668 = 164 (that's a lot!) btw I used a computer program to generate the number of steps for that last one, so it may not be 100% accurate!

    @arcycatten@arcycatten8 ай бұрын
    • nice, that makes sense! for all cases other than multiples of 12, this way of doing it produces a shorter sequence. funnily enough, this is actually what gets implemented in the redstone version! In game, I always forced the subsequences to line up with the back, because that way I can change the number of pistons without having to shift the redstone. notice how at 19:09 it starts with 4 -> 1 because its a 40 piston extender mind if I pin this comment? would be nice to share this info with everyone! and it could serve as a thread for more discussion about this in the replies

      @mattbatwings@mattbatwings8 ай бұрын
    • @@mattbatwings yeah that would be awesome! i'm totally fine with being pinned :) interesting that the redstone ends up producing the shorter sequence anyway. and i'm not much of a redstone guy, so those builds you make always blow my mind, even after all the explanations! also i just joined the discord server and it looks great ^^

      @arcycatten@arcycatten8 ай бұрын
    • Damn, nice funny words Mr magic man!

      @ElliotsLegoCreations@ElliotsLegoCreations8 ай бұрын
    • 0_0

      @deleted_handle@deleted_handle8 ай бұрын
    • @mattbatwings yeeeaaahh I fel smerter that Matt it took me like 1 sec to figure out this anyway I hope this little mistake didn't make this video feel less professional, since you could have made a program that tested all possibilities, knowing that there is a finite and small number of them for a 13-long extender. This way you could have seen that this method was more optimal. no worries though, you can't be the best at redstone computing and door making.

      @d_00@d_008 ай бұрын
  • For the record, short (1TP/0TP) pulses will also retract blocks, *if* the block was in the extended position when the pulse was produced - so can also be time-optimised in that way

    @Starwort@Starwort8 ай бұрын
    • Which is what every single demonstration after that explanation uses. So yeah, that's some crucial information.

      @PCHSwS@PCHSwS8 ай бұрын
    • i was gonna say that

      @hunorfekete7413@hunorfekete74138 ай бұрын
    • Thing is the system measures time in extensions/retractions, not in tick speed.

      @LineOfThy@LineOfThy6 ай бұрын
    • @@LineOfThy that is because as far as i know a 0/1t pulse still takes 2t to move the block

      @hunorfekete7413@hunorfekete74136 ай бұрын
    • @@hunorfekete7413 Ye but it's still one extension/retraction

      @LineOfThy@LineOfThy6 ай бұрын
  • I feel like this is exactly the type of video that 3b1b loves to see with this SoME. I love how gaming communities can go together like this with the math community.

    @ifroad33@ifroad338 ай бұрын
    • In the case of minecraft, all the people that are serious about redstone builds (talking about "technical" minecraft players) are on the smarter side of the gaming community and are not afraid of crunshing numbers and investing more time doing math about the game than actually playing it. I always like it, when I catch myself calculating growth of supplies, output of farms, speed of a vehicle, damage over time, and so on, in the middle of a gaming session 😅

      @niklasschmidt3610@niklasschmidt36108 ай бұрын
    • Looked at the profile of the video creator just now, and in fact, it is not a math guy doing minecraft, but a minecraft guy doing math 😂 Technical player right there.

      @niklasschmidt3610@niklasschmidt36108 ай бұрын
    • As a math nerd and minecraft fan, I am very happy with this video

      @viewera@viewera8 ай бұрын
    • haha, the minecraft community (specifically the redstone community) is intertwined with the maths community. There's just too much overlap for it not to be the case.

      @ME0WMERE@ME0WMERE2 ай бұрын
  • It appears 3Blue1Brown has reached the Minecrafters

    @cheeseburgermonkey7104@cheeseburgermonkey71048 ай бұрын
    • Yeah i like both

      @landermortier2245@landermortier22456 ай бұрын
  • The way you parallelized this is actually really similar to how CPUs are optimized. Cpus have several stages they have to do, and they used to have to every stage before the clock cycle. But modern cpus will only do one stage per clock cycle, but will run them all in parallel by starting a new instruction on each clock cycle.

    @Julian_H@Julian_H8 ай бұрын
  • A detailed analysis of the optimal extension sequence: Consider the total cost of an n-extension. We can consider the total cost to move all required blocks 1 block forward, 2 blocks forward, 3 blocks forward etc. separately, because each extension pushes a subset of the pistons/block which have all currently been moved forward the same amount of times (i.e. it is impossible to simultaneously push two pistons that have moved a different number of times each, because there will be an air gap in between). The first set of blocks (that needs to be moved forward once) has size n, then the next set (that moves forward twice) n - 1, then n - 2 and so on until there is only 1 block that must be moved n times. The kth of these has size (n - k + 1) and requires ceil[(n - k + 1) / 12] extensions as each extension can only push at most 12 blocks. So the total cost is the sum from k=1 to n of ceil[(n - k + 1) / 12]. Notice, however, that this is equivalent to ceil[(n - 1 + 1) / 12] + cost(n - 1), that is, ceil(n / 12) + cost(n - 1), with cost(0) = 0. This can therefore be expressed as cost(n) = ceil(n/12) * (6 + n - 6*ceil(n/12)). Also note that this lower bound is achievable because we can simply do the process one step at a time, moving forward the first n-1 pistons in ceil(n/12) steps, then the next n-2 in ceil((n-1)/12), etc. The most interesting piston extender math (in my opinion) is that of "hipster" extenders, which are piston extenders that extend beyond the wiring itself. This means in order to power pistons beyond the wiring, movable power sources such as redstone blocks or observers must be extended and retracted themselves. This makes the analysis of the optimal sequence slightly more tricky. Every distance extended/retracted beyond the wiring requires recursively using the distances 1, 2 or 3 blocks before it one or more times (in order to extend and retract the power source, and move the piston back 1 block), leading to exponential growth in the length of the sequence.

    @sammyuri@sammyuri8 ай бұрын
    • So wait you boiled the extension process down to a function? I could be very wrong because i am dog ass at math, nice explanation though!

      @amongus_pvp@amongus_pvp8 ай бұрын
    • Yes, what we care about most is the length of the sequence (not the actual sequence itself), so I defined the function cost(n) to be the length of an optimal n-extension.

      @sammyuri@sammyuri8 ай бұрын
    • @@sammyuri ah okay thanks for clarifying

      @amongus_pvp@amongus_pvp8 ай бұрын
    • Solution "may" not be optimal. It "may" be the case that somewhere in an optimal solution, a piston extension is used in both the moving of the 7th block and also the 10th which could make a better solution than the one you propose. I put "may" because I think you're right, but you didn't prove this "may" had to be wrong.

      @viktort9490@viktort94908 ай бұрын
    • @@viktort9490No, this solution is rigorous. In fact, what you say is true (a piston extension IS used in the moving of both the 7th and 10th blocks) - the point is that it can be used to move BOTH those blocks if and only if they have moved the same amount of times so far, or there would be an air gap between and only the 10th block would be moved. This then leads to the independence of each distance moved and the rest of the proof.

      @sammyuri@sammyuri8 ай бұрын
  • for a 13 piston extender, you can just do 1, 13 → 1 saves 11 extensions, and should be fairly simple to generalise up until 24 at least edit: as a few replies have pointed out, it actually doesn't really matter which piston is extended first. i just happened to choose 1 in my head edit 2: wow okay so it turns out the method i thought of has since been generalised by the pinned commenter (who actually called it "@abugidaiguess's method"!) i honestly didn't put much thought into the comment beyond the specific case for a 13 piston extender, so i'm really glad other people did! :D

    @abugidaiguess@abugidaiguess8 ай бұрын
    • Came here to say this.

      @AWigglePig@AWigglePig8 ай бұрын
    • This

      @Humulator@Humulator8 ай бұрын
    • I was thinking 12, 13→1 which works basically the same way

      @Eivindhamre@Eivindhamre8 ай бұрын
    • I had the same idea only just starting from the back. (12,13→1) Edit: eivindhamre3026 wrote the same thing 30s before me

      @kajatoth9151@kajatoth91518 ай бұрын
    • @@kajatoth9151 too slow

      @Eivindhamre@Eivindhamre8 ай бұрын
  • after finding that dispensers are a dynamical system I'm not surprised you've found some math surrounding piston extenders that warrants a whole math explanation vid, excited to see what you've put together and best of luck with your submission

    @ncolyer@ncolyer8 ай бұрын
    • (This comment was made before the premiere) My guess for the video is gonna be deriving an algorithm for finding the order in which pistons need to be fired to close/open an nth long piston extender That and/or deriving the correct timings to do such

      @austinclees9252@austinclees92528 ай бұрын
    • ​@@austinclees9252extender designs are simpler than that, my prediction is that it's gonna be about the observer + 2tick-repeater design which is infinitely expandable and uses just a clock and a timer to get all the pulses, it's a really smart design because although the inputs are kinda intuitive, the piston sequence isn't but in the end it all somehow manages to work

      @Gekoloudios@Gekoloudios8 ай бұрын
    • Which vid was this?

      @NickGarcia1519@NickGarcia15198 ай бұрын
    • ​@@NickGarcia1519it's just a dispenser math video, can look it up on yt

      @ncolyer@ncolyer8 ай бұрын
  • I've gotta give you props for this. This is gotta be one of the most clear explanations I've seen. No crazy music; and straight to the point, and showing the steps behind each thought and conclusion. Subbed.

    @wildwyatxbox@wildwyatxbox8 ай бұрын
  • The true infinite piston extender: A flying machine Edit: How did this get 600 likes? wow. If anything i thought i'd get criticised for dodging the video's topic

    @anamoyeee@anamoyeee8 ай бұрын
    • Flying mashine go brrrrrr😂😅😂😅

      @davidmunizwessels8520@davidmunizwessels85208 ай бұрын
    • @@davidmunizwessels8520 “

      @BA-we6bv@BA-we6bv7 ай бұрын
    • Frfr

      @ChickenSkinFlynn@ChickenSkinFlynn6 ай бұрын
    • To easy

      @akuankka862@akuankka8626 ай бұрын
    • till the chunk it is in hides

      @breadanator@breadanator5 ай бұрын
  • The formula at 9:11 doesn't produce optimal results every time. Take the 13 piston extender, you could do 1, 13->1 and that's 14 pushes insted of 25

    @commandblock1@commandblock18 ай бұрын
    • the formula does allow for an infinitely expandable and modular design to an extender though. using the most optimal number of pushes would require different extenders to have their own different redstone circuits.

      @howdeedoo@howdeedoo8 ай бұрын
    • the formula ends up being the same after parrelisation

      @cosmo1248@cosmo12488 ай бұрын
    • @@Drawliphant You need to 1 tick piston 1, or honestly any piston other than 13, and then extend all pistons 13 -> 1

      @commandblock1@commandblock18 ай бұрын
    • ​@@Drawliphantyou don't need to push an expanded piston. You do a quick pulse with one of the first 12 pistons. It will push everything forward and not have time to pull it back. Then the gap created means 13 can now fire to fill that gap and then you can just go down the line.

      @GhostGlitch.@GhostGlitch.8 ай бұрын
  • There is a way to think about piston extenders which I would like to share! 1. Think about the blocks being moved to be air block, instead of pistons. 2. When an air block is in a certain location, movement on the two sides doesn't interfere with each other. 3. We can look at only a single air at a time, we can simply assume the movement in the back to happen first, until the air space is filled. 4. When extending, there are N air blocks to be moved. The first air block moves N meter, and the N'th air block moves 1 meter. 5. Moving air K meter to the back takes at least K/12 piston movements, rounded up, which is written as ⌈k/12⌉. This is because air moves a maximum distance of 12 blocks per piston movement. 6. Since this is always possible, the minimal amount of piston movements for an extension of N meter is the sum of ⌈k/12⌉, from k=1 to k=N. 7. This logic works the same for retraction; the minimal amount of movements is the sum of ⌈k/1⌉=k, from k=1 to k=N, which is actually just equal to ½N(N+1), or the N'th triangular number. Personally, I think my proof is very elegant, hope this helps!

    @caspermadlener4191@caspermadlener41918 ай бұрын
    • This is the most elegant proof I've seen so far - thank you for sharing! I saw your note about winning IMO - that's absolutely incredible, congratulations!

      @mattbatwings@mattbatwings8 ай бұрын
    • @@mattbatwings Thank you, but I didn't 'win' the International Mathematical Olympiad; multiple people win gold medals every year. In all of the Olympiads, half of the competitors wins a medal, and the ratio between gold, silver and brons is 1 : 2 : 3. 100 countries send their six best competitors to the IMO, so a little less than 50 people win a gold medal. I was 19th.

      @caspermadlener4191@caspermadlener41918 ай бұрын
    • ​@@caspermadlener4191I appreciate your work to the Minecraft community and I Hope, One day, to see your name in the podium of the IMO👏

      @Lumix32@Lumix327 ай бұрын
    • @@Lumix32 Thank you, but I was already on the IMO podium in 2022, and the IMO is ment for people before university.

      @caspermadlener4191@caspermadlener41917 ай бұрын
    • @@caspermadlener4191 In every case, your explanation was perfect, even if I am not a great mathematical Person, i clearly understood It, thx

      @Lumix32@Lumix327 ай бұрын
  • oh my god this was the most beautiful math video i've ever seen

    @shhdev@shhdev8 ай бұрын
  • 14:05 The little touch with the empty blocks accentuated by the glass texture is so aesthetically pleasing!

    @agma@agma7 ай бұрын
  • So I had an idea at around 8:12, and that's that the 13 block extension could be done more simply than 12->1, 13->1. I believe that the sequence 12, 13, 12->1 would also work but with less repetition. Therefore, this disproves that the formula for sequences of individual extensions does not necessarily always give an optimal result. Edit: Well it's not something unique I've came up with, but it is still true so I'll take that. Great video as always

    @squorsh@squorsh8 ай бұрын
  • That's really cool! I always love seeing all the SoM videos. Yours in particular is super well editing with great pacing and great explanations.

    @HedgehogGolf@HedgehogGolf8 ай бұрын
  • I didn't think you would participate SoME3 ! This was definitely a surprise, but a pleasant one =)

    @swies2344@swies23448 ай бұрын
  • 3Blue1Brown--Grant Sanderson is one of my most watched channels on youtube. You are an absolute legend for sharing with the world the wonders of Maths and Minecraft, Mattbatwings. Thank you for all that you do; this is incredible!

    @LupusMobile@LupusMobile8 ай бұрын
  • 9:05 You can find a quadratic lower bound on the number of elements in your extension sequence as follows. Your initial state with n pistons can be represented by a sequence P^(n+1) H^n where P denotes a piston (or the block to push) and H a "hole", i.e., air. Your final state is (P H)^n P Note that both states have the same length. All your moves, i.e., individual piston extensions, will just swap P's and H's around in the state. So this means that the n holes must be moved somehow such that they appear in the even (2nd, 4th and so on) positions, by means of piston extensions. Observe that every move must take a clump P^l H with l

    @cdamerius2895@cdamerius28956 ай бұрын
  • This is the intersection of multiple internal Venn Diagrams I have. Math, Redstone, etc. What a video! Hope your SoME3 sub wins!

    @gallium-gonzollium@gallium-gonzollium8 ай бұрын
  • This video unironically made math interesting to me. Your visuals are really easy to follow, I only backtracked like once (I usually backtrack a lot in videos). I like how you started simple and gradually went more complex leading to formulas. I'm definitely subbing!

    @Anaoa_Official@Anaoa_Official8 ай бұрын
  • I legit am so happy you are making these videos. You explained so much to me about computer science and maths better than my actual teachers. Thanks so much

    @Emailminecraft@Emailminecraft8 ай бұрын
    • erm... no. but the vid is good tho i got so much satisfaction from parallelized pistons

      @gorlix@gorlix8 ай бұрын
  • This is probably one of the most intriguing and entertaining Redstone videos I've ever watched

    @culibrity@culibrity8 ай бұрын
  • This was an incredible video, the visuals were super helpful and the math was impressive. Great job!

    @micahjacobson8533@micahjacobson85336 ай бұрын
  • i love this video! the editing was fantastic and i love the math behind it.

    @coral3397@coral33978 ай бұрын
  • for a 13 piston extender can't you just do 12 then 13->1 for the extension

    @imwatchingasalways@imwatchingasalways8 ай бұрын
    • You have to give a pulse, wich maked it more complicated

      @huseyinemreeken3024@huseyinemreeken30248 ай бұрын
    • @@huseyinemreeken3024 but it still would be the fastest way without grouping

      @imwatchingasalways@imwatchingasalways8 ай бұрын
  • mattbatwings and 3blue1brown crossover is not something I know I needed, but holy crap I'm all here for it O.O

    @berndl_3925@berndl_39258 ай бұрын
    • if only

      @ncolyer@ncolyer8 ай бұрын
    • its not really a crossover. Its just a video for 3b1bs math video contest

      @Mxolqi@Mxolqi8 ай бұрын
    • Lol

      @Omena0@Omena08 ай бұрын
  • Glad you made this video, I've spent a lot of time thinking about this same concept. I really like your design, it is very easily scalable.

    @ssbmfan4@ssbmfan48 ай бұрын
  • this is so cool! the animations are very well made!

    @ArtoreeGD@ArtoreeGD8 ай бұрын
  • I’m so excited. SoME has been a great way for a pure math undergrad like myself to pass the summer. Cant wait to see how you take things :D

    @austinclees9252@austinclees92528 ай бұрын
    • even just a middle schooler like me!

      @ZephyrysBaum@ZephyrysBaum8 ай бұрын
    • why math bruh it's so boring when you don't have anything to apply it to

      @anon1963@anon19638 ай бұрын
    • @@anon1963 frick you! Maths is the best

      @ZephyrysBaum@ZephyrysBaum8 ай бұрын
    • ​@@anon1963some people just find it fun.😊😊😊😊

      @uwuowo7775@uwuowo77758 ай бұрын
    • @@anon1963First of all, higher level math is beautiful and not boring in its own right. Second, there are millions of applications of many, if not most, areas of math

      @reesespieces5386@reesespieces53868 ай бұрын
  • The footage of you actually building the contraptions is really nice, please continue to do this

    @rubensf7780@rubensf77808 ай бұрын
  • Amazing video! Great editing and clever solutions!

    @theolimagameplays@theolimagameplays8 ай бұрын
  • You did a fantastic job with this one!

    @Hi_Brien@Hi_Brien8 ай бұрын
  • Also, I just came up with another algorithm for piston retraction that makes waaaay more sense as just numbers. Sequence(n) = 1-> n, Sequence(n-1) Which when you write it out, let's say for 3 pistons, is 1, 2, 3, 1, 2, 1 And for 4 pistons is 1, 2, 3, 4, 1, 2, 3, 1, 2, 1 You basically have to reduce the number you're counting up to by one after each time you count to it. So for 4 pistons, you first count up to 4, then up to 3, then to 2 and finally just the one last piston. If I'm not wrong, this should be just as efficient as the sequence you mention in the video having the same number as the minimum retraction, but the numbers here just go together so well. Heck this even just works the same way you use to calculate the min retractions possible!

    @aaryananand7288@aaryananand72888 ай бұрын
  • Love this, math isn't exactly the _last_ thing I think of when I think of minecraft, so it's cool to see a deep dive into one of the game's most versatile mechanics!

    @TwentySeventhLetter@TwentySeventhLetter8 ай бұрын
  • Beautiful video! Well done!

    @Gee25@Gee258 ай бұрын
  • This was your best video so far!

    @accidentalengineering@accidentalengineering8 ай бұрын
  • Funfact: retraction doesnt need a long pulse. With a sticky piston and a block on it. You can use 2 short pulses to extract and then retract

    @supersmiley5587@supersmiley55878 ай бұрын
    • Sometimes it's better to assume cows are spheres in a vaccum.

      @atlascove1810@atlascove18108 ай бұрын
    • @@atlascove1810 This makes me remember the science diagram of a cow's aerodynamics.

      @kyucumbear@kyucumbear7 ай бұрын
  • Extending two pistions (and having one pushing the other) at the same time (in the same game tick) is possible. I uploaded a short video showing in which cases this is possible, because there are some limitations to that. I don't know if this can be used to speed up pistion extenders even more.

    @wiirambo7437@wiirambo74378 ай бұрын
  • Your design is so clean, simple, and infinitely expandable!

    @bimbaj270@bimbaj2708 ай бұрын
  • I love this kind of video, hope you will continue to make them after SoME3. The incorporation and application of mathematics into minecraft was really well done. My one minor piece of constructive criticism is that, while I could feel that it worked, the proof that you showed for the retraction being optimal needed to be completed. Thank you so much for this great video.

    @noahglimcher5445@noahglimcher54458 ай бұрын
  • The extension sequence you describe is not optimal for every length piston extender. For example, with the 13 extender, you can have any one of the pistons 1-12 fire, creating a gap, then just extend from 13 to 1. However, I think this is just as fast as the sequence you named with parallelization, although requiring more piston extensions. Yours is probably easier to wire though (at least smaller) because you can just repeatedly power the same line from the back.

    @spacefun101@spacefun1018 ай бұрын
  • Very good visuals! Sloimay made very cool animations. But I'd like to see more on retraction parallelization, it seemed quite glossed over.

    @btvoidx@btvoidx8 ай бұрын
    • it’s not that complicated! each retraction of n pistons takes exactly 2n - 1 steps with parallelization, and n(n + 1)/2 steps without it

      @arcycatten@arcycatten8 ай бұрын
  • Loved this! Answered questions I pondered.

    @bengineer8@bengineer88 ай бұрын
  • Something that didnt get said here but i think is mathematically interesting is that the retraction system is just the reverse of the push system when the push limit is 1 block.

    @theodoreastor3443@theodoreastor34438 ай бұрын
  • Its not that sticky pistons can't retract blocks with just a one tick pulse, but that they toggle the position of the block so if the block is touching the piston, after a one tick pulse it wont be, but if the block is not, a one tick pulse will pull it in.

    @pipipiwalopimeja@pipipiwalopimeja8 ай бұрын
  • here's the optimal extension sequence: (I'm gonna be refering to pistons by p+n) let's say we have a 13 extender, so push limit becomes a problem your way of doing it results in 25 extensions, which is of course not optimal the optimal sequence for a 13PE would be to first power p1 and then do p13 -> p1 (14 extensions in total) this works because by powering p1 we've "freed" p13 from the push limit, and it can now push p12 - p2 now when that happens the next piston we would ideally want to power is p12, so we'd want it to not be at its push limit as you said the piston's number also shows how many blocks are in front of it, and since we're now at 12 push limit is nonexistent and we can just push them all in order (p12 -> p1) here's the sequence in case you're confused: 1,13,12,11,10,9,8,7,6,5,4,3,2,1 (this is for 13pe) for bigger extenders here's how you'd find the optimal sequence: first of all, your sequence formula which you asked us to figure out if it's optimal or not, is only optimal for n*12 extenders so 12,24,36 etc the reason is because your sequence happens to only allow the last piston to fire after multiples of 12 so for a 24PE because it's the largest extender for which you only need one subsequence (25+PE need at least 2 subsequences) that means it's optimal the reason your idea isn't optimal for anything other than n*12 extenders is because most of the time it's wasting extensions that's why I made the 13PE example at the start of this comment... you're using 25 extensions while you only need 14 extensions, and you only need 14 because the push limit is already no longer a problem after extending p1 another example is a 14pe, for that you'd need 16 extensions, 2 of them would be to get p14 out of the push limit (those can be anywhere in the extender, as long as they make 2 gaps in the piston line which help the p14 -> p1 sequence always be out of the push limit) and the other 14 would be just p14 -> p1 another example is a 24PE - for that you'd need 12 extensions to get the p23 out of the push limit and then another 24 extensions to make the entire thing extend, resulting in 36 extensions total, which I can say with confidence is the optimal for 24PE TLDR: here's the logic for extenders of any length: you start with trying to extend every piston beginning from the one with the largest number and going towards p1, then when you find the first one that can extend, make all the ones after it also extend in order - now do the entire thing again until you reach the n piston (n is how big the extender is) this should look like the pistons extend in chunks of 12, first p12 -> p1 then p24 -> p1 then p36 -> p1 and so on... until you reach piston [n-n mod 12] at which point you should be able to power them all in order of n -> p1 for the full extension -------------------------------- if you didn't understand anything reply to this comment and I will try to explain

    @Gekoloudios@Gekoloudios8 ай бұрын
    • U can trust this mans word, he holds multible Piston Extender Wr's

      @redcrafted_@redcrafted_8 ай бұрын
    • @@redcrafted_ xD thanks for the vouch

      @Gekoloudios@Gekoloudios8 ай бұрын
    • @@redcrafted_ bruh I was the first to comment about the optimal sequence and people saying "um actually" for the 13pe and nothing else are getting all the likes... ffs

      @Gekoloudios@Gekoloudios8 ай бұрын
    • @@Gekoloudios most ppl just dont have a long enough attention span, not ur fault xD

      @redcrafted_@redcrafted_8 ай бұрын
  • did not expect to watch an math video to the end. good job!

    @0Friedrich@0Friedrich8 ай бұрын
  • It was fun to follow along with the maths of deriving the sequences you used. Before watching past 2:30 I thought through the logic of a fast retraction sequence and found the same logic of alternating pulls and extensions explained by your parallelized sequence! The 13-block dilemma I also thought through several avenues of how to cut the sequence, but the same philosophy of 12-long chunks was shared by your solution.

    @PennyLapin@PennyLapin8 ай бұрын
  • This is actually a great way to introduce mathematical induction, that I've never thought of as a huge maths and redstone nerd! Ty again mattbattwings and best of luck !!

    @abberant3112@abberant31128 ай бұрын
  • but spacewalker 46 piston extender >>>>

    @CraftyMasterman@CraftyMasterman8 ай бұрын
    • Crafty!! Hi :)

      @KodeurKubik@KodeurKubik8 ай бұрын
    • And btw avogadoo’s infinite extendable instant piston extender >>>>>>>>>>> :)

      @KodeurKubik@KodeurKubik8 ай бұрын
  • Very well explained. Good job mate

    @mec1789@mec17898 ай бұрын
  • This video is so cool, good job !

    @raxyl67@raxyl678 ай бұрын
  • you cant get a proof because its not optimal, for 13 you want 12 13 12->1 which is as fast as parallel but but without any parallel use, the way you want to think of this is you want it to push 12 as many times as you can, i havent formalized exactly what you have to do to do this but something along the lines of that will result in more possibly most optimal runtime

    @kyokajiro1808@kyokajiro18088 ай бұрын
  • Just casually scrolling through for all of the people who think they are smart and found the more optimal Extention method

    @kix4christ130@kix4christ1308 ай бұрын
  • Beautiful animations. Thx

    @nekrugderzweite8298@nekrugderzweite82988 ай бұрын
  • Hey, this is insanely cool! Great video ❤

    @iamtraditi4075@iamtraditi40758 ай бұрын
  • 10:30 twin towers

    @coffeemanwantsumcoffee@coffeemanwantsumcoffee6 ай бұрын
    • Lmao

      @sleepyy23@sleepyy233 ай бұрын
  • Honestly this is a great vid, the topic is interesting and presented very well.

    @wavez4224@wavez42246 ай бұрын
  • Beautiful explanation, im amazed

    @Potato__Editor@Potato__Editor8 ай бұрын
  • This helped me make a one sided stackable piston extender using coppet bulbs and I just wanted to say thank you for simplifying these things for us!

    @ThatWeirdCellist@ThatWeirdCellist5 ай бұрын
  • This was amazeballs... My head has exploded with brilliant math. Also the piston retraction is so trippy/mesmerizing!

    @NovaSpaceAssociation@NovaSpaceAssociation8 ай бұрын
  • Your clarity is poetry.

    @nicholasd1655@nicholasd16558 ай бұрын
  • It is just amazing work. I have very much respect to people like you, because you made whole video which have a lot of details and explains in easy way smart, little tricky and interesting thing

    @kalisz9135@kalisz91358 ай бұрын
  • Nice job this gives me some great inspiration for some new machines.

    @joeyfloyd4741@joeyfloyd47418 ай бұрын
  • This is the best video I've seen in a while. Obviously math and redstone relate quite heavily, but somehow with the animations and explanation, it was very clear and concise. Thank you for your inspiration.

    @jacksonburger2081@jacksonburger20818 ай бұрын
  • Loved this video! Another interesting bit of minecraft math that I've been looking into is an algorithm for generating piston sequences for a piston door of any size

    @christophergilbert5988@christophergilbert59888 ай бұрын
  • I’m so happy to see you participating is #SoME3

    @ceejayred@ceejayred8 ай бұрын
  • Just came up with an idea for piston pushing optimization without parallelization. This is a pretty long comment, so if you don't like math, pls don't put yourself through pain by reading this. Defining variables :- total number of pistons = x (Let's say there are x pistons) piston push limit = L = 12 piston's position argument = n (each time we identify a piston, let's call it n) time/steps taken = t (t here acts as a counter, counting the number of steps taken) Note : x and L here is a fixed values while y and n keep changing based on the state of the system. t starts at zero and is incremented each time a piston moves. Math:- mod = modulus function, returns remainder of the division of the two arguments // = floor function, returns the closest integer smaller than the division quotient n to be pushed = f(x, t) = mod(x, L) - t for t < mod(x, L) mod(x, L) + ((t + mod(x, L)) // L) + L - t + 1 for t >= mod(x, L) after each loop, t is incremented by 1 (t++) I'm pretty sure this should work. If there are any math smarty-pants who wanna double check this, pls lemme know if I went wrong somewhere...

    @aaryananand7288@aaryananand72888 ай бұрын
  • Thank you for helping fellow youtubers by putting the music you use in the description, well all appreciate it

    @PurpleBroadcast@PurpleBroadcastАй бұрын
  • Damn man you put crazy effort in your videos! Very Nice

    @filoofox9934@filoofox99348 ай бұрын
  • such a nice submission :D

    @jojo989GD@jojo989GD8 ай бұрын
  • Nice video. I can tell that every video you make is something you are very passionate about and that is what makes someone a great youtuber imo By the way, it would have been nice to see a full recording of the final piston extender, like from a top-down view without any jumpcuts, so that we could see the process of the extension and retraction in its entirety. Just a thought

    @faland0069@faland00698 ай бұрын
  • This video was everything I was hoping it'd be from the premise. Very nice

    @sorrellion1414@sorrellion14145 ай бұрын
  • very smart submission for 3b1b

    @astrovation3281@astrovation32818 ай бұрын
  • Justwatched 3b1b SoME3 recommendations. Sadly didn't see this in the 25, but did see it in the comments. So came here to watch it. Again. Good job. 👍

    @kf7872@kf78726 ай бұрын
  • I didn't know I needed this video, but I'm glad I watched it, really interesting!

    @yisus.avocado@yisus.avocado8 ай бұрын
  • I've been playing with redstone for the last 11 years, and only now do I understand how to generalize piston extenders. This is so cool!

    @suomeaboo@suomeaboo8 ай бұрын
  • I see that some people want piston 1 to push the block right in front of it, and then do [13,1], but I feel like starting as close to the next chunk as possible would be a bit more optimal, as in, for 13 pistons, piston 12 pushes, then you do [13,1]. For 25 pistons, you'd do 12, then 24, then [25,1], so you always end up only doing the n->1 pushes when you can push for the entire chain, instead of having any sub-chain pushes that aren't a single push that moves 12 pistons 1 step forward to free up pistons further back in the chain. To further extrapolate: Make every multiple of 12, starting from 12*1 and working up towards 12*m < n, push the 12 blocks in front of it, and when you reach 12*(m+1) >= n, just do the n->1 push chain.

    @ArtificialDjDAGX@ArtificialDjDAGX8 ай бұрын
  • I love how this breaks things down. You're wrinkling my brain frfr.

    @lmartinson6963@lmartinson69638 ай бұрын
  • Many people commented the extension in not optimal as you said, but I'd like to contribute with what I found: For N pistons with a delay D=(N-1)//12, the optimal sequence will be: 12->1[t=0],24->[t=1],36->1[t=2],...,N->1[t=D], where the number of steps will be N+D, with D+1 parallel sequences, each one being offset in time "t" by D too. For N=12 you can do 12->1[t=0] For N=13 you need to trigger a piston

    @lima7132@lima71328 ай бұрын
  • Great explaining.. thank you ❤

    @swatmc607@swatmc6078 ай бұрын
  • these animations are really good

    @EhmedCousCous@EhmedCousCous8 ай бұрын
  • this vid has some top notch quality btw 🔥

    @glyveozone7303@glyveozone73038 ай бұрын
  • i have 0 interest in redstone and hardly any interest in math but you explain this in such an interesting way that i cannot stop paying attention. its so easy to understand because of the visuals and how well you explain everything, i love this.

    @voomette_@voomette_8 ай бұрын
  • This is a surprisingly interesting thing to look at

    @dragontooth9729@dragontooth97298 ай бұрын
  • Really loved watching this Video, pausing, trying to figure stuff out on my own and thinking of how your logic could be improved on!

    @Sebast@Sebast8 ай бұрын
  • I saw a lot of SoME2 videos, so I’m glad this is the first SoME3 video I watch.

    @hkayakh@hkayakh8 ай бұрын
  • AWESOME vid!!

    @megalolcat234@megalolcat2348 ай бұрын
  • Waw, impressive! Thanks a lot!

    @kyassa6528@kyassa65288 ай бұрын
  • That was such a cool video

    @antoninbourgoignie939@antoninbourgoignie9398 ай бұрын
  • Started watching in the background while playing minecraft, just for background audio, but I have now spent the last 15 minutes just watching the video, standing still in minecraft. Nice work, very entertaining, and awesome :)

    @Yoyo-ct5yl@Yoyo-ct5yl8 ай бұрын
  • bro a SOME video by you is just such a crazy crossover i didn’t even suspect could happen. it makes sense tho 🔥

    @bobnavonvictorsteyn9017@bobnavonvictorsteyn90178 ай бұрын
  • Man, videos like this is why I love studying CS

    @OmerLink54@OmerLink548 ай бұрын
  • this is mathematically and visually elegant and beautiful. never seen piston extenders explained in such an approachable way. i sure wish this kinda thing existed before slime flying machines!

    @lavendersugar143@lavendersugar1438 ай бұрын
  • Now I want to create this myself. But thanks for link on your map.

    @user-ps2tc6pf9b@user-ps2tc6pf9b7 ай бұрын
  • Giving a thumb up for the easy-to-understand animations. Subscribing for your hard work explaining complicated concepts using simple words!

    @mrericwong@mrericwong8 ай бұрын
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