Wavetechs Explosive Reaction Copper Farm

2021 ж. 20 Қыр.
173 444 Рет қаралды

In this video I introduce the Wavetech server and my very first project, an insane custom built copper farm which puts out 3500 copper ingots per hour. We'll also look at the mechanics behind the farm along with a much simpler general use design which anyone can use in their own game.
World Download:
www.mediafire.com/file/8b933m...
@gnembon 's video on reinforcement spawning:
• Boost Your Spawner 600...
@2No2Name 's video on the lag detector:
• Survival Tick Rate and...
Andrew's spawner forcing:
• Generating Dungeons wi...
Mobfarm Archive, for all your mobfarming needs:
/ discord
Wavetech Server Discord:
/ discord
Second Channel where I post my Music:
/ @artism6843

Пікірлер
  • Breaking news: Australian man creates a nuclear generator out of zombies to get copper.

    @TheGlitchRoom@TheGlitchRoom2 жыл бұрын
  • Nice to see a technical server on more modern versions

    @RisingRevengeance@RisingRevengeance2 жыл бұрын
    • Scicraft should be joining soon too, they will be updating to 1.18 when it comes out, i wonder how much of their world will still work

      @NoClipsForMe@NoClipsForMe2 жыл бұрын
    • @@NoClipsForMe Yeah I look forward to seeing what they come up with too

      @RisingRevengeance@RisingRevengeance2 жыл бұрын
    • @@youraveragebedwarssweat5922 well you can doubt it all you want its already been confirmed by multiple scicraft members and it was talked about in one of ilmangos latest videos. They will be updating to 1.18, they arent staying on the 1.12 world forever

      @NoClipsForMe@NoClipsForMe2 жыл бұрын
    • @@youraveragebedwarssweat5922 you can go to ilmangos twitch channel and on his about page under his faq it says it. Other members have also confirmed in in their streams

      @NoClipsForMe@NoClipsForMe2 жыл бұрын
    • @@NoClipsForMe rip their RNG manipulation. That’s the craziest shit ive seen on minecraft and it saddens me to know that it has been removed and will no longer work in their world. But you could argue that stacking raid farms are the newest game breaking thing.

      @dontletmememandie6506@dontletmememandie65062 жыл бұрын
  • In the relatively short time you’re making content, you already demonstrated you’re redstone & farming skills are GOD LEVEL! You’re able to improve so many farm designs from the best redstoners in the world, mob farming or storage tech, it doesn’t matter. You keep suprising me, keep it up!

    @midaspool6229@midaspool62292 жыл бұрын
    • minor spelling mistake do not pass go do not callect $200

      @hvvnter@hvvnter2 жыл бұрын
    • Can this actually work with potions? Edit: also use a witch potion farm? So you don’t need to make an automatic potion brewer Somewhat like this kzhead.info/sun/lc1xiKiPqpmniYU/bejne.html

      @noname-codm4590@noname-codm45902 жыл бұрын
    • @@hvvnter “callect”

      @MrEvanNoyes@MrEvanNoyes2 жыл бұрын
    • ​@hvvnter Minor spelling mistake. Do not pass gp do not collect $200.

      @vikingursigurdsson@vikingursigurdsson Жыл бұрын
    • ​@@hvvnter 😂😂😂😂

      @786ranabasharat@786ranabasharat11 ай бұрын
  • That ancient debris and void perimeter was crazy, the amount of effort u guys put in this server is just jaw dropping honestly, keep up all the Amazing content cubic metre!

    @This-is-Michael@This-is-Michael2 жыл бұрын
    • that perimeter only cost us our sanity, no big deal in all seriousness: just.. don't.. that peri was a horrible idea

      @RuthroAlt@RuthroAlt2 жыл бұрын
    • @@RuthroAlt Now I wonder what happens to perimeters, cause of them bringing the new caves under the old chunks: :kzhead.info/sun/bNhxj7WIonmqqn0/bejne.html

      @enkvadrat_@enkvadrat_2 жыл бұрын
    • Its seams like there will be a toggle.

      @enkvadrat_@enkvadrat_2 жыл бұрын
    • @@enkvadrat_ the vid you sent is bedrock edition. Besides, the java edition devs explicitly stated they wouldn't touch previously generated terrain, certainly not generate new terrain underneath it. And if that somehow were to happen, there is no way we'd update. Not only because of this massive perimeter, but we also have a void perimeter, which took a tonne of effort to make. So if that gets filled up I'm pretty sure JKM will have a mental breakdown lmao

      @RuthroAlt@RuthroAlt2 жыл бұрын
    • @@RuthroAlt I think there will be some way of chosing if you want the caves under the old chunks.

      @enkvadrat_@enkvadrat_2 жыл бұрын
  • Can't believe I never thought of the current copper farms as nuclear reactors, really cool connection there cubic

    @zuccy_93@zuccy_932 жыл бұрын
    • What are all the names of the mods

      @r0und603@r0und603 Жыл бұрын
  • The farm just looks amazing, all those drowns just pouring in lmao

    @BlueberryCats_@BlueberryCats_2 жыл бұрын
  • I really enjoy each design and video of yours, I think you are one of the best and deserve much more attention and subs!!

    @julianpflugmann2485@julianpflugmann24852 жыл бұрын
  • Seriously incredible! You explained everything in a really approachable manner that was really thorough. The server is also super impressive!

    @talented_turt1e@talented_turt1e2 жыл бұрын
  • Wow. Quality. Some revolutionary game mechanics explained very well. First part reminded me of a Gnembon vid. And wrapped all up with an epic survival build. Looking forward to keeping up with the wavetech server from here on out.

    @madman2572@madman25722 жыл бұрын
  • I absolutely love how this is literally a nuclar reactor but copper and block game

    @isthiscer888@isthiscer8882 жыл бұрын
  • Your adaptation of the reinforcements with tnt is awesome, and love how you explain it ! keep up the good work, i'll be sure to build that on my server

    @Majin2222@Majin22222 жыл бұрын
  • You put together all of this and even made your own music to go with the video. You have talent sir.

    @peppilipicalfungus1384@peppilipicalfungus13842 жыл бұрын
  • Lol. At first I thought you had a hairy chest on your skin. Then I realized its the continent Australia. Now I can only see it is shaved on to your chest. X^D Absolutely amazing builds in this video!!

    @Emperor_Hans@Emperor_Hans2 жыл бұрын
  • Another fantastic farm as always! The way you presented it is fascinating from a control theory perspective! The slow ramp up to peak production, the scaffolding trick, the tuneable dropper clock, and self-regulating lag llamas are just so satisfying -- "reactor" really is the right word for this. I'd be really curious to see what a model of the farm's production looks like, given all these degrees of freedom..

    @GizmoBeetle@GizmoBeetle2 жыл бұрын
  • Great Farm! The basic version looks very accessible. Gnembon's big one looked like a nightmare to build though very impressive.

    @abcdefghij3603@abcdefghij36032 жыл бұрын
  • Dang this put the double zombie spawner copper farm I built on Olympuscraft to shame XD Excellent job!

    @MasterCWG@MasterCWG2 жыл бұрын
  • And I sat there, watching your intro, my mouth open in awe, my mind plagued by questions.

    @pwnwin@pwnwin2 жыл бұрын
  • Not only do your machines work, but they have insane fail safes, it makes what your doing seem even more serious and weirdly builds more suspense

    @torxio2650@torxio26502 жыл бұрын
  • That was an awesome video, I can't wait see more about that server. Specially the storage system remake heheh!

    @josemarivalle4545@josemarivalle45452 жыл бұрын
  • New cubic video hype!

    @Hack3900@Hack39002 жыл бұрын
    • Awesome video, loved the farm, the time lapse music, the intro and just everything overall :)

      @Hack3900@Hack39002 жыл бұрын
  • Pls Never stop doing such an incredible work!!!

    @lyaneru2662@lyaneru26622 жыл бұрын
  • Amazing!!! My favorite is the massive crafting fabric decoration!

    @federiconadal6565@federiconadal65652 жыл бұрын
  • Thanks for making technical minecraft more accesible, appreciate the quality of the tutorial

    @YuuseiKurobane@YuuseiKurobane2 жыл бұрын
  • Crazy stuff as always, hyped to see what comes next!

    @EmdyMC@EmdyMC2 жыл бұрын
    • Hi emdy :)

      @tfayushmc2947@tfayushmc29472 жыл бұрын
  • Great Job cubicmeter, loved the render and farm!

    @shawnstine657@shawnstine6572 жыл бұрын
  • Wow, superb! New sub here. Yall rock! Looking forward to more

    @justinpyle3415@justinpyle34152 жыл бұрын
  • I just built this, it's amazing, getting copper SUCKS and everyone seems to want to build with it, this helps so much and your generic one is easy to build but so powerful. Many thanks!

    @abcdefghij3603@abcdefghij36032 жыл бұрын
  • loving all these reactor farms lately, first Etho's shulker reactor, now this

    @1224chrisng@1224chrisng2 жыл бұрын
  • I kinda thought that the music in the beginning was synced to the things going on in the video a bit too well, and then it turned out that that's because you made the music yourself in tandem to the video, so of course it feels custom tailored. It made for a really cool effect, and I have never seen a youtuber who does technical things in video games who also makes music, so that is really cool.

    @DK-casa@DK-casaАй бұрын
  • I can't state how much I love this channel

    @M4XD4B0ZZ@M4XD4B0ZZ2 жыл бұрын
  • As a man of science and engineer, I prize you and your research, findings and references. It's just amazing to see a minecrafter quoting others works

    @felipedezotti5879@felipedezotti58792 жыл бұрын
  • I appreciate the energy of your timelapse music :D

    @Twitchi@Twitchi2 жыл бұрын
  • Dude your content is sooooo great!

    @krypek940@krypek9402 жыл бұрын
  • i can onlly have respect and adimiration for that piece of art.

    @NeverSnows@NeverSnows2 жыл бұрын
  • almost every video you posted is a new concept to me.

    @friendlysnake1835@friendlysnake18352 жыл бұрын
  • Dang, that's absolutely crazy!

    @Vortex001@Vortex0012 жыл бұрын
  • this guy deserves mor subs, great video!

    @chrisscross111@chrisscross1112 жыл бұрын
  • This is absolutely amazing! Especially the lag detector llamas!

    @swastikgoomber@swastikgoomber2 жыл бұрын
    • Nice pfp

      @TheGlitchRoom@TheGlitchRoom2 жыл бұрын
    • @@TheGlitchRoom TY

      @swastikgoomber@swastikgoomber2 жыл бұрын
  • Just 1 min in and already loving the video.

    @lazyplayer1@lazyplayer12 жыл бұрын
  • That mob farm archive server is amazing, but a item farm archive server would be great as well

    @ThylineTheGay@ThylineTheGay2 жыл бұрын
  • wow nicely done. :3 Btw about the startup time, instead of relying on spawner, can we use a normal spawning floor, sort out and kill non-zombie mobs, then transport all zombies to the reactor and start the copper farm?

    @thegittubaba@thegittubaba2 жыл бұрын
    • You can sort out zombies from other mobs. Good showcase is the copper farm logicalgeekboy shows. Forget the copper rates, but it can seperate zombies.

      @lordHumpfOr@lordHumpfOr2 жыл бұрын
  • You're just a big brain, amazing work

    @le_sebasti4723@le_sebasti47232 жыл бұрын
  • Best vid on your KZhead channel so far in my opinion

    @Muesli-hb6cw@Muesli-hb6cw2 жыл бұрын
    • Aww, I was hoping the tree farm cinematic would still have this beat, I put so much effort into that. Nonetheless I am pleased how much you appreciate my effort.

      @cubicmetre@cubicmetre2 жыл бұрын
    • @cubicmetre The tree farm still beats this one for me! The editing in the tree farm video's awesome (especially the x-ray part), but what really beats this is the absolute redstone skillz (with a Z ofc) required to make the blast chamber function on 0-ticks (I tried a couple times and failed cos I didn't really understand the detection system which would dispense the tnt)! Also the fact that you rebuilt the chamber so many times, it beats render distance :o

      @bobdagranny7431@bobdagranny74312 жыл бұрын
  • when the farm is warmed up, u get about 1500/h which is more than gnembon's farm. (note: you have to update suppress the water above the spawner the same way it's shown in the time lapse instead of putting 3 block above to make it 4.6% more efficient for the spawner)

    @jezlarm7291@jezlarm72912 жыл бұрын
  • Freshly build in survival and it has been running great. Just one thing (I believe someone else had pointed it out already), is that the villagers will eventually die. So far I have fixed it by closing the trapdoors next to the composters and placing two more trapdoors on top. This should make it impossible for any drowned, even babys, to damage the villagers. I feel like you should have split the episode, it was too much at once. Maybe do seperate server tours where you could talk about the farm in some more detail? This might also be great to include some of the other members/the people that worked on certain projects

    @racernatorde5318@racernatorde53182 жыл бұрын
    • Could you this farm also have used turtle eggs to lure zombies instead of villagers?

      @MasterElements@MasterElements Жыл бұрын
    • @@MasterElements I don't know. I think villagers don't require direct eye contact and that's why they were used. Try it out yourself! It might very well be possible to use them

      @racernatorde5318@racernatorde5318 Жыл бұрын
    • @@racernatorde5318 It is not that villagers need direct eye contact, it is that in order for zombie reinforcements to be summoned the zombie needs to be targeting an entity. Which a turtle egg is not. So villagers is the only thing to be used.

      @MasterElements@MasterElements Жыл бұрын
  • I saw the thumbnail and thaught u had at least 100k subs. But bro. UR UNDERRATED AF

    @DannyyTTV@DannyyTTV2 жыл бұрын
    • And to think that I used GIMP for the first time in my life just to get that extra effect on the drowns. Thanks for the feedback.

      @cubicmetre@cubicmetre2 жыл бұрын
  • Recommended video 😅👍

    @SPTimelapse@SPTimelapse2 жыл бұрын
  • the intro was amazing

    @jamisyellow@jamisyellow3 ай бұрын
  • Holy mother of god. you are insane man I will def upgrade my copper farm..... just need a new spawner

    @LactationMan@LactationMan2 жыл бұрын
  • really clean concept! wonder if theres a way you could have zombies in climbable blocks as they convert, reducing entity collision lag + allowing for more output

    @bobsurd3566@bobsurd35662 жыл бұрын
    • I actually forgot to show this in the video, I had experimented with this idea. However the only configuration that works requires you to place scaffolding at the bottom, then cobwebs in the middle and water flowing over the top of the cobwebs. You would need to update suppress the cobwebs into place. This might have been worthwhile if you also get a significant boost in efficiency, however this is not the case in practice without collisions, the mobs will tend to form compact lines which stream through the conversion chamber. This results in the reinforcement spawns piling up into a single lane of the system resulting in spawns overlapping and less spawns in total. Without collisions it does become a lot more lag efficient, however the rates drop significantly.

      @cubicmetre@cubicmetre2 жыл бұрын
  • I have build your farm form the world download and it works perfectly. Thanks for the farm! Edit: Place the trapdoors so that the drowneds can still see the villagers, but not hit them. Otherwise they can be converted to zombie villagers (or die if your not playing on hard difficulty).

    @Agleamsnow@Agleamsnow2 жыл бұрын
    • Yeah we had the zombie conversion issue on Wavetech SMP and fixed it by placing iron bars infront of the villagers

      @cubicmetre@cubicmetre2 жыл бұрын
    • @@cubicmetre I'll try the iron bars, seems like the better fix

      @Agleamsnow@Agleamsnow2 жыл бұрын
    • @@Agleamsnow I just read your comment and realised I made a misnomer, I meant to say "iron chains". This is important because chains have a very different hitbox to iron bars.

      @cubicmetre@cubicmetre2 жыл бұрын
    • @@cubicmetre ok no problem

      @Agleamsnow@Agleamsnow2 жыл бұрын
    • @@cubicmetre ​ @cubicmetre Question: is the missing trapdoor next to the cobwebs intentional?

      @Agleamsnow@Agleamsnow2 жыл бұрын
  • Wow, this is AWESOME. I still don't know why you would need to mass produce copper though.

    @Zedryx69@Zedryx692 жыл бұрын
  • people always talk about maximising farm rates, but here cubicmetre is intentionally limiting the rate because the one he made was too high

    @benji2495@benji24952 жыл бұрын
  • Hello, Cube! Thanks for your well thought-genius farm designs! It helped not only me but a lot of people for sure. One thing though, do you have a quick fix for villagers turning to zombies. At some point after a couple of hours running the farm, the zombies/drowned are able to reach the villagers, thus turning them to zombies -- and curing them is impossible since they are side by side. Not sure if it's true but this farm can act as a mob switch for your servers too... :D Btw, on behalf of the Terrashift SMP family, we are very thankful!

    @Macrodee@Macrodee2 жыл бұрын
    • We had this issue on wavetech also, it occurs because when the reaction ramps up to a certain point the collisions between entities is so extreme that drowned can get launched into range of attacking the villagers, I was hoping the single spawner variant would not encounter this issue however the fix is very simple. Start by placing down some additional trapdoors to separate the zombie villagers so as they are cured they do not kill eachother. Then to ensure that is does not happen again simply put a bar of chains just ablove the trapdoors infront of the composters, this will prevent drowned from getting into attack range of the villagers.

      @cubicmetre@cubicmetre2 жыл бұрын
    • @@cubicmetre Thank you very much for your reply! What we temporarily did is, villagers alternate from each other so we were left with just 4 villagers to cure them :D Then we removed the last layer of cobwebs. We are not sure tho if this will reduce the rates, but as is, we generated 2 double chests and change, of copper ingots AFK farming for a good 5-7 hours I think. We will reflect your suggestions for added protection too. Again, thanks for your help!

      @Macrodee@Macrodee2 жыл бұрын
  • brotha did scientific research how to farm copper in minecraft most effectively, i respect that

    @otan3333@otan33332 жыл бұрын
  • This actually does feel awfully like a nuclear reactor

    @jaehaerys9194@jaehaerys91942 жыл бұрын
  • What shader/resource pack combination is that in the intro sequence? That spawn portal area specifically looks so clean!

    @8pr982@8pr9822 жыл бұрын
  • Awesome work, this is a really elegant iteration over the Gnembon design. Some testing in my own worlds has left me with a question: How much of an impact does each subsequent spawner have? Or is the number of "wings" in the reactor the main force behind the copper/hour rates? To go into it a little further: I have a spot on my server where there are 3 zombie spawners within range of a single player, but I'm not really noticing appreciably higher rates than in your world download. I'm starting to think that each extra zombie spawner only increases the rates by ~200 or so, but if I build the 'other' two wings of the reactor I'll ~double the rates because of all of the extra reinforcements. Before I chase too far down this hole I figured that I'd reach out and see if you noticed anything like this in your testing. Anyway, thanks for the awesome content. It's a joy watching you work :)

    @engin33rguyplays@engin33rguyplays2 жыл бұрын
    • Since the farm self-throttles, I'd imagine you could actually get away with just one of them. You only need the spawner to start the farm up, and you could go out of range of the spawner once the farm is churning along. The main advantage to having a bunch of spawners is that the farm will ramp up a lot quicker.

      @cerebraldreams4738@cerebraldreams47382 жыл бұрын
  • this is great

    @whitestonejazz@whitestonejazz2 жыл бұрын
  • U r increidible

    @paquitotoledano6782@paquitotoledano67822 жыл бұрын
  • You can tell that this is a technical server because it needs both a quad eol witch farm and the downaccel raid farm to sustain its redstone needs

    @Annoyance1969@Annoyance1969 Жыл бұрын
  • 21:08 don't u mean 40% increase, a 140% increase would yield 8400 copper ingots an hour

    @ncolyer@ncolyer2 жыл бұрын
    • Proportion wise of course

      @cubicmetre@cubicmetre2 жыл бұрын
    • @@cubicmetre butttt, u said 'increase' which implies 100% + what ever value comes before 'increase' e.g. a 1% increase of 120 bowls wouldn't be 1.2 bowls, it'd be 1.2 plus 120 bowls

      @ncolyer@ncolyer2 жыл бұрын
    • @@cubicmetre apart from that career-ending mistake, this was a lovely video and a perfect introduction to wavetech

      @ncolyer@ncolyer2 жыл бұрын
    • @Viktor Soerensen - He might be one of the best technical minecraft players in existence, but he got a percentage wrong. He needs to retire. People who get a single maths problem wrong, just once in their life, are not fit for being on KZhead.

      @cerebraldreams4738@cerebraldreams47382 жыл бұрын
    • @@cerebraldreams4738 chill bruh

      @tfayushmc2947@tfayushmc29472 жыл бұрын
  • Is there, like, a world download of the entire Wavetech server? I'd love to explore the place, but idk if I'll ever get on the server itself because I'm neither a technical player nor a decorative builder.

    @Caldoric@Caldoric8 ай бұрын
  • Good channel i subbed

    @ponful4596@ponful45962 жыл бұрын
  • ok so let me get this straight. u made a self-aware, nuclear reactor, exponentially speeding up ultra-efficient copper that outclasses the literal gods of redstone to...make...ummm a spyglass?

    @WoolyCow@WoolyCow2 жыл бұрын
    • I suspect that with the addition of copper Mojang intends to add more features which use the material, perhaps more technical features.

      @cubicmetre@cubicmetre2 жыл бұрын
    • @@cubicmetre yeah your probs right :) and can i just say that you are a really great technical youtuber. Normally i cant stand a 30 minute explanation of a feature i cant even pronounce, but you make it both enjoyable and informative, so thanks a bunch for that!

      @WoolyCow@WoolyCow2 жыл бұрын
    • @@cubicmetre I'm sad to say, I doubt you're right on this. Given how many variations the block form has, I think it's probably intended primarily just as a decorative block, they just didn't realize how nuts it would be to get enough to build with. At least it lets redstone detect when there's a thunderstorm I guess.

      @beautifulnova6088@beautifulnova60882 жыл бұрын
    • @@beautifulnova6088 We have already seen technical things come from copper such as the lightning rod, Gnembon makes a good point in his video about how the other two metals, gold and iron, both have a range of technical uses which were implemented long after the original resources were. I think it's safe to say that copper definitely has some more uses planned for the future.

      @cubicmetre@cubicmetre2 жыл бұрын
  • "JKM - can make a perimeter in under 10 hours" I love how other things are like wonders and then there's JKM, well can't argue with that.

    @skysho7867@skysho7867 Жыл бұрын
  • me making a standart zombie grinder: finally, it took so long but now I can farm exp this guy: zombie nuclear reactor

    @kwarc1009@kwarc10092 жыл бұрын
  • Из всех редстоунеров, что я видел, я считаю тебя одним из величайших. Твои работы просто фантастические! Продолжай в том же духе

    @kollekcionergolov@kollekcionergolov Жыл бұрын
  • I like that copper is renewable but barely. I think that's cool

    @brandonallen2301@brandonallen23015 ай бұрын
  • Love the nuclear reactor aesthetics and gimmick

    @V972@V9722 жыл бұрын
  • Mr. cubicmetre, I'm sorry to say but you're a genius :)

    @raduking@raduking Жыл бұрын
  • Does anyone have any info on how to force the zombie spawners to generate? The video by Andrew in the description has been made private and it's the only video anyone references in regards to forcing spawners. I would love to try my hand at this project but I can find zero info on KZhead or the internet in general.

    @talented_turt1e@talented_turt1e11 ай бұрын
  • Brilliant

    @WhatIsMyPorpoise@WhatIsMyPorpoise2 жыл бұрын
  • I know Ilmango used minecarts to collect zombie piglins in a gold farm he made... In his farm it allowed more zombie piglins to spawn in the meantime, but in this case it miiiight be useful for moving the mobs along faster, and otherwise controlling their movement. Boats are of course also an option. Using minecarts you can I suppose also offload them into a specific anti-collision spot, probably a 1 by 1 where they drown and get damaged or however exactly one chooses to design it. The removal of collisions for ALL the zombies should improve the performance aspect at least a little bit, then they might get minecarted again or maybe they're already at the killing spot, again, depends on the exact design and methodology (ie, do you want to use looting), maybe you can even keep them in minecarts and put them somewhere for looting to be used on them, although I don't think you can remove minecart collisions (or can you...). It miiiight also be worthwhile or necessary to consider alternative methods for throttling the farm, like somehow blocking some nber of spawning spaces depending on how much lag there is, perhaps by pushing up the floor or... well really anything as long as it works. I'm just throwing some ideas out there for how you might go about getting even better rates, since I feel like it's plausible to push it even further, especially by eliminating zombie/drowned collisions as much as possible and by making it looting friendly like Ilmango's recent-ish zombie piglin farm.

    @iIO_OIi@iIO_OIi Жыл бұрын
  • What an insane server.

    @magicalgirl1296@magicalgirl12962 жыл бұрын
  • Nice job!

    @MrWesiimX@MrWesiimX2 жыл бұрын
  • Amazing

    @xscitobor1233@xscitobor12332 жыл бұрын
  • u won my heart, so my sub!

    @hernangomez5634@hernangomez56342 жыл бұрын
  • This dude is so underrated!!!!!!!!!!!

    @lil.sheepi.69@lil.sheepi.692 жыл бұрын
  • Chernobil's llamas died in the accident. such a tragedy.

    @griss295@griss2952 жыл бұрын
  • Any chance you would do a storage tech edu-series for beginners? Love your vids!

    @justinhuels9397@justinhuels93972 жыл бұрын
    • That sounds like a great idea, I might implement something like this in #shorts.

      @cubicmetre@cubicmetre2 жыл бұрын
    • amazing

      @justinhuels9397@justinhuels93972 жыл бұрын
  • POG

    @quietkid-aashish3209@quietkid-aashish32092 жыл бұрын
  • I will newer try this but I think it is funny to watch 👍

    @nessunonessun1@nessunonessun15 ай бұрын
  • I think I found a way of making the farm more efficient/ Laggy XD you can use trapdoors (you just push them in a circle ) to push the zombies and in that case there can be more zombies per killing chamber (entity cramming limit) instead of stacking up at the scaffolding because of the collision pushing from mobs (it could be a way of compacting the farm for the same rates)

    @fifi7354@fifi73542 жыл бұрын
  • It's like watching a coin pusher once it gets going

    @themenagerie5622@themenagerie5622 Жыл бұрын
  • Wow! I love modern minecraft tech. I feel like 1.12 has gotten almost stale because there's not much left to do, but the newer versions have introduced so many new things to do and farm! What do other people think? Is there more to do in 1.12?

    @edwinlundmark@edwinlundmark2 жыл бұрын
  • Cool farm

    @Phoenix-km6vp@Phoenix-km6vp2 жыл бұрын
  • Hey, awesome video! I have a question/ suggestion though. I saw in another video that any kill via TNT lit by a flaming arrow that was shot by the player will count as a player kill. I was wondering if drowned killed this way would actually drop copper, therefore allowing you to make a copper farm which does not require you to kill manually. Hope you see this because I would love to know if this works and maybe see a design of it.

    @maximusthedude8305@maximusthedude83052 жыл бұрын
    • Originally I was thinking of using a TnT looting system because I was under the impression that the damage for the zombie reiforcement spawning had to be from the entity that the zombie is targetting, but when I found that this is not the case, you may aswell duplicate the TnT as it is simply not worth spending TnT espeacially given that the TnT is not meant to kill the drowned but only damage them slightly. It is a lot better to use a player hitting them with a sword for a few reasons, mainly the spawner needs a player present anyway and so we may aswell have the player doing the killing.

      @cubicmetre@cubicmetre2 жыл бұрын
    • @@cubicmetre Cool, that makes sense. I really love how technical you get with your farms, I find it really interesting! Thanks for the answer, keep up the great content :)

      @maximusthedude8305@maximusthedude83052 жыл бұрын
  • That is absolutly brain exploding

    @selectthedead@selectthedead2 жыл бұрын
  • This blew up my small brain cells.

    @Void-us6lx@Void-us6lx2 жыл бұрын
  • this is genius

    @deqwanjefferson2969@deqwanjefferson29692 жыл бұрын
  • I need a separate video for that llama lag detector!

    @telendar_@telendar_2 жыл бұрын
  • I want to see a EOL Drowned Farm , that would honestly be too efficient! And also , use another Eol Mob Farm to find Reinforcement Spawning. That would be too fast!

    @pixelbuilder2957@pixelbuilder29572 жыл бұрын
  • I think its a fine way of getting copper. Honestly. Its a natural resource like diamonds, gold, iron etc. It would never be possible to automate diamond production- So i think its kinda okay to have farms you can make ingame that just take longer to get loot from. - just the fact that its renewable is good, in my opinion. Its fair that not every farm can be pushed to lets say. +100k items per hour. I think its a quite uniqe way of getting copper, and i think thats way better. So the game aint that repetitive. But thats just my opinion of course. Nice video anyways!!!

    @trollchristianjb1233@trollchristianjb12332 жыл бұрын
    • I think the problem here isn't the rates exactly, but how much lag you need to cause to get those rates. Like it wouldn't be an issue to have a slow farm that can run in the background for a few days to get large amounts of a certain resource, the issue here is that the farm is very slow AND causes a lot of lag, meaning if you run it then the server grinds to a halt.

      @cubicmetre@cubicmetre2 жыл бұрын
  • can someone explain how to do the dungeon forcing

    @hudsoncharles9916@hudsoncharles99169 ай бұрын
  • I wonder if you could seed with villager breeding instead of spawner. Is the main thing about getting zombies into the reactor, or does maintaining at a given level matter?

    @EndingCredits@EndingCredits2 жыл бұрын
  • Hey Cubic, ever since the Low Tech Crafting mod came out I've been hoping to see someone make a contraption that lets the user enter any of the game's items to craft (enter the item type using binary?) and the amount of stacks to craft. The contraption shouldn't need to be massive as it could just use one/a few crafting tables to craft every item in the game. An expansion to the contraption could add the ability to queue different item types at once so you can work on something else while it's slowly churning away, or maybe an extension that tells the contraption that you always want to keep X number of Y item types in stock. If you've ever played with Applied Energistics/Refined Storage, the idea is that their autocrafting functionality could be replicated using crafting tables. Is this a project that interests you?

    @sanderbos4243@sanderbos42432 жыл бұрын
    • oh shit that sounds awesome! I think Mumbo Jumbo actually made a PoC for this once, but seeing that fully compactified into a complete autocrafting processor would be crazy!

      @ilonachan@ilonachan2 жыл бұрын
    • @@ilonachan Yeah, his contraption was able to create Comparators, but he used a crafting table for every single step. I'm pretty sure that by recycling the crafted items back into the input it should be possible to only use a single crafting table to craft every item in the game!

      @sanderbos4243@sanderbos42432 жыл бұрын
    • @@sanderbos4243 I say we can go crazy and have a stack of crafting jobs even! 1. user writes the items he wants on paper and puts them on the stack 2. item is unpacked into its prerequesites by some clever item catalogue 3. items are requested from a storage. if items aren't there in sufficient quantities, add the remaining number on the stack as more crafting requests! 4. Once all the needed items are there start crafting. Put the result back in the resource chest in case that was an intermediate item. 5. work through the entire stack this way, until finally the user's crafting job is complete. I would not actually recommend using a single crafting module tho, that could take AGES for a multi-level recipe. Better to have a few identical modules working in parallel. Like how you definitely want more than one crafting core in AE

      @ilonachan@ilonachan2 жыл бұрын
  • The tnt in the tnt duper in the one away from the torch tower is gone in the world download. When I put one in, it trigger automatically even if the farm is off. How do you put the tnt in the duper? NVM. Turn off the lever next to the duper and put tnt in,

    @wamakima5004@wamakima50042 жыл бұрын
  • Honestly, metal building blocks should have 2 variants in my opinion, solid and plated. Solid should just mainly be there as a way to compress a lot of ingots into block form, so as usual 9 ingots to a block. But I think plated blocks, should just be wood and 1 ingot per block (you wouldn't be able to craft it back to ingots), and this would give you all your fancy building block variants. Honestly, I think a change like that can help a ton. Plus it would make sense given typically when people build with metals, it's rare it's solid.

    @SilvyReacts@SilvyReacts2 жыл бұрын
  • this guy seriously made a proportional controller in minecraft what's next? integral + derivative? MPC?

    @JohnDoe-le1cu@JohnDoe-le1cu2 жыл бұрын
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