As per your request :)
How good are Cavaliers and Champions in Heroes of Might and Magic 3 Horn of the Abyss expansion (Homm3 HotA)? Let's find out!
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00:00 Rules & Cavaliers
11:04 Champions
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The unit tested will face six trials:
- Castle Attack
- Battle vs. A Horde
- Battle vs. Elite
- Battle vs. Missile Units
- Battle vs. Army
- Castle Defense
They will score points from these, as well as from abilities in campaign map, construction chain costs and from the army costs. The army is determined by 20 weeks of growth. The tested units will be controlled by human, and tactics can be used.
I hope you enjoy the video :)
If you are a fan of Heroes 3 or play the game, check this video out. You learn new things about the game in terms of unit cost-effectiveness especially regarding Cavaliers and Champions.
#heroesofmightandmagic3 #hornoftheabyss #heroes3
Thank You for the perceptive comments once again! The Champions can indeed be upgraded for free in stables. Thus, they should get 1 extra point. This will be taken into account in the score tables in future videos :)
Is that a +1 for champs or Cavaliers tho?
@@awesomechannel7713 That is a good question. I pondered it as well :D I decided for Champs as the upgraded unit will be Champ.
"Oh, just two Devils? Eh, I'll leave em alone." That was great. It wasn't really worth spending the turn on them at that point.
Yea, I thought hitting the Cerberi will save me some damage :) Thanks for the comment.
Best unit for his "free" upgrade
True, I think that should be taken into account :) Thanks for the comment.
You can actually earn free gold by hiring cavaliers in the castle, free upgrade them and then sell them in freelancers' with 8+ markets
@@liweican5269 Oh, that is nice :D Thanks for the comment.
In the last fight, you didn't use the castle walls right. When you hide from a shooter behind the castle wall, make sure there is an unbroken wall on the direct line cinnecting your creature and the shooter. In this case the shooting penalty is 1/4. If the wall is destroyed, the penalty goes to 1/2. It does not work with mages, enchanters, snipers, golden bow or sniper's bow.
Thanks for the comment. Yea, I noticed the same in the battle. I don't think it affected the score though :)
Another interesting video would be heroes that have unit speciality. A side by side comparison to see whether a unit performs significantly better or performs the same
Yea, those could be nice. Though, I try to get these basic tests done first :) Thanks for the comment.
@qualityoldhomm-rd3yu yeah I reckon it would be interesting. Make the hero X level but have att def stats remain 0. And see whether a particular unit has a sharp performance increase. Especially when you consider the additional speed point as that could make a huge difference in some battles
@@aaronmadders Fully agreed on the speed :) Thanks for the comment.
@qualityoldhomm-rd3yu a couple of early candidates. Wyverns, as speed boost shall make them the fastest of the field for two battles and cavaliers for their jousting ability
@@aaronmadders Thanks for the suggestion :) The only difficulty may be, how versatile the editor is.
Well... Strange to see that vampire lord is the only tier-4 unit among the monsters.
Yea, they are kind of special case. At the same time, there are still quite a few Tier 4 units that are not tested :) Thanks for the comment.
I give you my love for letting the towers to finish off pit fiends xD
Thank You! :D
I wonder if the homm3 community will decide to make buffs/nerfs based on some of this? I'm working on a spreadsheet looking at them purely statistically
That would be interesting. Some units seem to be punching rather over or under their tier and cost :) Thanks for the comment.
I completely missed the fact that we missed the champion of this game ! THX for the next upload PS now the only t6 unit that can beat our champion champions is wyverns! But I doubt so. What do you think guys who is better in Such battles upg wyverns or champions?
Thank You! I still like Champions better even though they are a bit slower :)
It's kinda odd that champions got better score for battles than dread knights. Maybe you got better on managing the fights?
Thanks for the comment. If I remember correctly, the Dreads did not get too good RNG, so few deathblows. Practice can of course also make towards perfect :)
When the die, the fall in such a funny way 😂
True :) Thanks for the comment.
They have a special ability on campaign map :) Cavaliers could be upgraded for free to champions in stables
A good point. I think an extra point is in order :) Thanks for the comment.