TERMINATOR: FUTURE SHOCK AND SKYNET - APOCALYPSE WHEN?

2018 ж. 8 Жел.
847 564 Рет қаралды

It's a post-apocalyptic double feature where Civvie tries desperately not to make any more Bethesda jokes.
Episodes now go up early on Patreon:
/ civvie11
Twitter: / civvie11
Join the Dungeon Discord: / discord
#terminator #FreeCivvie #apocalypse

Пікірлер
  • A nuke that's a "city-killer". As opposed to normal nukes that are mildly inconvenient to cities.

    @zephyr8072@zephyr80722 жыл бұрын
    • What, you've never seen pest nukes running around LA?

      @garybusey9941@garybusey99412 жыл бұрын
    • @@garybusey9941 nuke on nuke violence is a serious issue!

      @DM-mi4je@DM-mi4je2 жыл бұрын
    • The first nukes were in fact designed to just tickle a little and disperse paranoia about something feeling a little off in the targets. Well, of course the military said, "Nah, we need to kill everyone and destroy everything, that'll improve the overall situation." The famous Oppenheimer quote was in fact originally, "Now I am become a cheeky little monkey, tickler of worlds."

      @hazukichanx408@hazukichanx4082 жыл бұрын
    • Well, obviously they're weaker than normal nukes... Game: No, much stronger. I'm sorry, have you looked at... reality?

      @vincentmuyo@vincentmuyo2 жыл бұрын
    • @@hazukichanx408 When you have to "check those corners" it's always best to just nuke the crap out of every possible life-form.

      @plasmaoctopus1728@plasmaoctopus1728 Жыл бұрын
  • A post-apocalyptic first person shooter from Bethesda with no human NPCs? Sounds great.

    @jesusstaccato8448@jesusstaccato84484 жыл бұрын
    • yeah and make it multiplayer what could go wrong

      @solairewarriorofthesun9213@solairewarriorofthesun92134 жыл бұрын
    • @@solairewarriorofthesun9213 multiplayer on an engine that seems to struggle with even just one player.

      @plasmaoctopus1728@plasmaoctopus17284 жыл бұрын
    • Bethesda...Bethesda never changes.

      @BlazingShadowSword@BlazingShadowSword3 жыл бұрын
    • EETS AN ARR PEE GEE WIT SHOOTA EWAMENTS!

      @the-letter_s@the-letter_s3 жыл бұрын
    • @@plasmaoctopus1728 the engine that the creation engine was based on was originally used for MMOs Bethesda is just incompetent.

      @slimcurry7117@slimcurry71173 жыл бұрын
  • "If you don't have it, Skynet will install it for you"... erm oddly ominous.

    @moonraven6145@moonraven61454 жыл бұрын
    • WINDOWS IS READY TO UPDATE, DO YOU WANT TO RESTART NOW OR IN 15 SECONDS?

      @Kevin-jb2pv@Kevin-jb2pv3 жыл бұрын
    • @@Kevin-jb2pv Good old Windows behaving like it was a malware

      @zakazany1945@zakazany19452 жыл бұрын
    • @@zakazany1945 "was"?

      @KuroNoTenno@KuroNoTenno2 жыл бұрын
    • Boy, this escalated quickly.

      @tylerbowman1505@tylerbowman1505Ай бұрын
  • “Please go back to whatever ChannelAwesome production you came from” Have I ever told you I love you, Civvie? Because I do. Shit like that makes me love you

    @neal2399@neal23995 жыл бұрын
    • I love how he wont allow the T800 to finish its sentences 😂

      @unmutualchap6753@unmutualchap67535 жыл бұрын
    • Fl L He just isn’t havin any of that Doug Walker bullshit

      @neal2399@neal23995 жыл бұрын
    • Civvie filling the Spoony sized hole in my heart

      @NEpatsProductions1@NEpatsProductions14 жыл бұрын
    • TheAes419 *And you could haaaave it all; My empire of diiiiiirt*

      @neal2399@neal23994 жыл бұрын
    • @@NEpatsProductions1 Shit I miss old Spoony. Bastard didn't even bother to re-host most of his old content, the community had to do it for him. His website is full of dead blip.tv links last time I was there...oh nope the domain is gone now. wow.

      @Strawberry92fs@Strawberry92fs4 жыл бұрын
  • These cut scenes are having me imagine a 90s teen show about Kyle Reese, always sad that he can't go on missions, but every episode he learns an important message.

    @Gatorade69@Gatorade694 жыл бұрын
  • Damn! For 1995, that pump action shotgun animation is SMOOTH

    @Terabit3@Terabit35 жыл бұрын
    • It's the muzzle smoke, that's where the magic is.

      @ablationer@ablationer5 жыл бұрын
    • lol remind me how bad the weapon reload animations in Fallout 3

      @White_Tiger93@White_Tiger935 жыл бұрын
    • @Disappointed Because 'average people' don't create brands all of the time? Did you even think about this before writing it? Who makes the brands? The fucking Terminator robots? lol

      @fuzzydunlop7928@fuzzydunlop79284 жыл бұрын
    • @@fuzzydunlop7928 what?

      @sadcat1565@sadcat15654 жыл бұрын
    • The smoke from the blast is damn sexy. I use the shotgun more than any other weapon. Shotty is fuckin OP

      @IMN602@IMN6024 жыл бұрын
  • "Janurary 2019, the world was torn asunder by a plague that ravaged mankind" Wow, too close for comfort. Exactly one year too close for comfort

    @hash-slingingslasher1374@hash-slingingslasher13744 жыл бұрын
    • "It's a year off, it doesn't matter" - Civvie

      @NotAnAustralianEngineer@NotAnAustralianEngineer4 жыл бұрын
    • Yeh I did a double take on that

      @Thunderwolf666@Thunderwolf6664 жыл бұрын
    • @@NotAnAustralianEngineer Yes, global viral outbreak is an often repeated plot point which can lead to coincidences; however, Operation Mockingbird is also a thing that exists. Maybe US Special Corrections is running some predictive programming... Who can say for certain...?

      @Poppadop1@Poppadop14 жыл бұрын
    • Poppadop1 Holy shit we found one in the wild! An actual crazy man!

      @WimsicleStranger@WimsicleStranger3 жыл бұрын
    • @@WimsicleStranger And on a Civvie11 video! Do... Do you think he understands what Cancer Mouse is?

      @Niarbeht@Niarbeht3 жыл бұрын
  • "Please go back to whatever Channel Awesome production you came from!" 1:40 Damn Civvie, I don't know what kind of crazy ass rapsheet gets you sent to mad science prison, but I'm certain theres at least one arson charge on it.

    @DesertSun0@DesertSun04 жыл бұрын
    • I love that he delivers that joke while also using the same quality of visual himself. It makes it self deprecating as well. XD

      @daemonofdecay@daemonofdecay3 жыл бұрын
  • I love how the second the main character sees the nuke, his instant reaction isn't "Its a danger to the remnants of humanity, I have to disarm it!", but "Fuck this, I'm not staying here!"

    @paragonrobbie9270@paragonrobbie92704 жыл бұрын
    • Finally, some good fucking -food- acting.

      @janemba42@janemba422 жыл бұрын
    • To be fair, he ain't qualified for defusing a nuke. Probably.

      @WTFisTingispingis@WTFisTingispingis2 жыл бұрын
    • I mean, I dying think the m.c would know how to disarm a nuke, let alone a story nuke

      @thelordofthelostbraincells@thelordofthelostbraincells2 жыл бұрын
    • @@janemba42 Hey, how do you cross out words on a keyboard

      @brutalblam3909@brutalblam39092 жыл бұрын
    • @@brutalblam3909 - like this - but with no spaces between the hyphens and the words.

      @janemba42@janemba422 жыл бұрын
  • A community patch for a game _twenty-two years later._ Good lord. Going by personal experience, you might wanna stash that patch somewhere safe. It might not be there the next time you look for it.

    @ootdega@ootdega5 жыл бұрын
    • The real mind boggling part about that is, it's not even like Quake or Doom, I.E a revolutionary game that defined an entire genre or just PC gaming in general, it's just a decent FPS from the mid ninetys.

      @plantain.1739@plantain.17395 жыл бұрын
    • @@plantain.1739 in your opinion

      @INFILTR8US@INFILTR8US5 жыл бұрын
    • @@INFILTR8US Good point, but it's undeniable that DOOM and Quake defined entire genre's, and I mean, this is cool and all, but there were other similar games like this. I think Ultima tried it's hand at a open world RPG, so.

      @plantain.1739@plantain.17395 жыл бұрын
    • @@plantain.1739 I just can't stand it when people throw good games under the bus because "well xyz did it better". It's elitist and deters people from respecting the gaming genre.

      @INFILTR8US@INFILTR8US5 жыл бұрын
    • @@INFILTR8US I'm just it wasnt much at the time. I don't even like quake all that much really

      @plantain.1739@plantain.17395 жыл бұрын
  • the community has been unofficially patching Bethesda games completely for free, since as early as 1995. just something to mull over.

    @papayer@papayer5 жыл бұрын
    • okuplok Every old game does, no matter how well praised

      @TheJayson8899@TheJayson88995 жыл бұрын
    • no they didn't, because not every game was made by Bethesda.

      @papayer@papayer5 жыл бұрын
    • okuplok Yes they do. Absolute classics like Quake 2, Quake, DOOM, DOOM 2, Deus Ex, Unreal, Unreal Tournament, every other game you can think of etc. have lots of unofficial patches. Every old game, because you need patches for these games to be upt o date with modern platforms. Stop looking for things to complain about.

      @TheJayson8899@TheJayson88995 жыл бұрын
    • what are you on about? are you confusing source ports for patches? the original doom2.exe, just to cite an example, doesn't work in modern windows because DOS (the program that would launch the .exe) doesn't exist anymore, and GZDoom is another program built from the developer source code that only needs one file from the game to work. that's entirely different from a patch. also Unreal and Deus Ex work just fine off their Steam versions. and I wasn't complaining. all I was doing is stating the fact that not every game was as broken as to warrant patches that rehaul whole chunks of code for portions of the game that the developers couldn't be arsed to make. you know, like most bethesda titles.

      @papayer@papayer5 жыл бұрын
    • @@TheJayson8899 But it's not to as ridiculous of a degree as Bethesda. Doom didn't need basic QA to be done by modders because it released borderline unfinished.

      @TooMuchSascha@TooMuchSascha5 жыл бұрын
  • Actually in SkyNET, instead of doing that jump you shoot a metal pole that falls over so you can get to Cyberdyne via that

    @nukecorruption@nukecorruption5 жыл бұрын
  • 22:01 LOL that sideways stare at that incredible acting she just pulled out of her...

    @goopah@goopah4 жыл бұрын
  • 4:45 we just not gonna talk about how that’s the pulse rifle from Aliens?

    @UnfitElvis3rd@UnfitElvis3rd4 жыл бұрын
    • Cameron directed Aliens, and he directed the first Terminator film, along with Terminator 2, it would make sense for that to look like the pulse rifle

      @ChaseMC215@ChaseMC2153 жыл бұрын
  • Skynet also had a fantastic manual. I remember buying this game, the manual has some great behind the scenes lore from a Cyberdyne programmer talking about working on Skynet and when it went live from what I remember.

    @EnosShenk@EnosShenk5 жыл бұрын
  • "Pure Nepotism Connor you should know better." That was delicious.

    @chavesa5@chavesa55 жыл бұрын
    • This line took me literally a minute to get, but it was indeed delicious.

      @powerpc127@powerpc1273 жыл бұрын
  • "A button that throws grenades" Years ahead of Bethesda"s later titles somehow'

    @angelosreiper4051@angelosreiper40515 жыл бұрын
    • You missed what he meant, entirely. What civvie meant, was that the technology behind the grenade toss, the arching throw, the offset of the throw. The driving and flying controls, etc. Those things weren't implemented yet in true 3d (at least not in the way the games nowadays do it, they were some of the first, if not, the first to work on conceptual game design elements) even if they were buggy and primitive. He's giving them kudos for that.

      @gozinta82@gozinta825 жыл бұрын
    • Haha fallout 3

      @bdawgschnarr6623@bdawgschnarr66235 жыл бұрын
    • @@gozinta82 Woosh

      @angelosreiper4051@angelosreiper40515 жыл бұрын
    • @@gozinta82 *WOOOSH*

      @sernoddicusthegallant6986@sernoddicusthegallant69865 жыл бұрын
    • @@gozinta82 You missed what he meant.

      @flash4354@flash43544 жыл бұрын
  • 23:10 i like how your _armor_ deteriorates while underwater. Is it made of biscuits?

    @GeorgeTsiros@GeorgeTsiros3 жыл бұрын
    • Of course, everyone remembers that biscuits are a Terminator's greatest weakness - it helps to keep you hidden from thermal scans.

      @SynthwaveWolf85@SynthwaveWolf85 Жыл бұрын
    • @@SynthwaveWolf85 :o

      @GeorgeTsiros@GeorgeTsiros Жыл бұрын
  • I will say Skynet had some of the most fun mp me and my brother ever played. The fact you could be a terminator or a human made for interesting stuff. The resistance guy had a motion scanner with a good sweeping range, and if your opponent was a human, you couldn't see him unless he moved on it. The Terminator's vision could detect people from a distance, but they had to be in it's FOV, which wasn't as wide as the scanner, but since they were a machine with plenty of small parts inside moving, they'd always show up on the scanner. Plus the vehicles were usuable.

    @shawdawg2852@shawdawg28525 жыл бұрын
    • That sounds... fucking awesome and I really want to know why this isn't still a thing.

      @CopiousDoinksLLC@CopiousDoinksLLC5 жыл бұрын
    • I member !!

      @shitchops@shitchops4 жыл бұрын
    • That would have completely blown my mind in the 90s, sounds amazing. The last game I can even remember playing extensively that had a decent asymmetric multiplayer was Alien vs Predator 2, and that of course didn't have vehicles and was 6 years down the road from this.

      @ic3olate@ic3olate2 жыл бұрын
    • Did you have to LAN to do that? I was born in 95 so I have no understanding of your people's primitive technology

      @moistloaf3854@moistloaf38542 жыл бұрын
    • @@moistloaf3854 Online games were just beginning to take off in '95; around 10-12% of households with computers had internet by that time if I recall correctly. It seems paltry by today's standards but that still meant thousands of people to play with. LAN stayed fairly common longer than you think however, I believe...I was born in '92, and although we had internet as long as I can remember, I was still going to LAN parties in high school every now and then in 2004-2008ish. That's in a relatively small city, too.

      @ic3olate@ic3olate2 жыл бұрын
  • 23:35 i swear they carried the exact same collision detection code over to Morrowind

    @Satanjugend@Satanjugend5 жыл бұрын
    • "If it ain't broke enough that no one buys it, don't fix it" ~ The Todd

      @michaeldougherty6036@michaeldougherty60363 жыл бұрын
  • So Tod Howard has been making the same game for decades then. Thats the conclusion

    @Deftonesdsm@Deftonesdsm4 жыл бұрын
    • Also part of why he is difficult to at least convince him to do better is because he is a T-800 himself, everyone is afraid to criticize him in Bethesda.

      @plasmaoctopus1728@plasmaoctopus17284 жыл бұрын
    • @@ryan_currently_awake8445 OOOOHHHH!!!

      @plasmaoctopus1728@plasmaoctopus17284 жыл бұрын
    • "It just works." - Todd Howard

      @SonGara@SonGara3 жыл бұрын
    • And he's always been stupid. Edit: Only trumped by consumers stupidity buying his lying bullshit.

      @jimthompson8947@jimthompson89473 жыл бұрын
    • and it the gameplay hasnt changed all that much

      @fallthefox699@fallthefox6993 жыл бұрын
  • I appreciate your restraint, Civvie. These games are cool but weird but coolweird.

    @TheExaminedLifeofGaming@TheExaminedLifeofGaming5 жыл бұрын
    • The Examined Life (of Gaming) I love u

      @salokin3087@salokin30875 жыл бұрын
  • "the biggest nuke ever made, they say it can turn a city into dust." So, uhhh just like any other regular nuke.

    @Halfort57@Halfort575 жыл бұрын
    • It would actually take several nukes to destroy a large city.

      @517342@5173425 жыл бұрын
    • One of the "cool" things about nukes is that they kill people but usually leave buildings standing.

      @jesusstaccato8448@jesusstaccato84484 жыл бұрын
    • Laughs in Tsar bomba.

      @KingOhmni@KingOhmni4 жыл бұрын
    • Yeah, one of a kind. Most nukes aren't this big.

      @517342@5173424 жыл бұрын
    • Not like every other nuke. Youve got the movie misconception. Even a large nuke like the one that was dropped on japan doesnt wipe out a city. Kills alot of people but leaves most things standing. Only buildings relatively close to the epicenter get destroyed

      @TheLastApostle@TheLastApostle4 жыл бұрын
  • Bethesda jank has always existed, as we can see. They just used to actually be ambitious.

    @raikohzx4323@raikohzx43235 жыл бұрын
    • RaikohZX I don’t think it’s fair to accuse 76 of not being ambitious. I mean, it is a total reimaging of what a fallout game can/should be. Hell, releasing it in it’s god awful state thinking ppl would accept it is, as the brits say, a very brave idea :P Imo, the problem isn’t lack of ambition. Quite the opposite, it is a lack of well grounded people to tell everybody else:”hold up, we can’t make this work” and:”That’s a shit idea Todd!” Oh and a lack of either competence and/or pride in one’s craft :P

      @rofljohn23@rofljohn235 жыл бұрын
    • Daggerfall is one of my (sort of) favourite games even today, so I've sank way too much time in to it and oh the jank. Falling through the floors, getting stuck on everything, jumping not working right, glitching yourself inside a wall, managing to jump through the dungeon roof in to the void, the bugs in character creation and with stats, it is all there. I have never played the unpatched version to my knowledge and it is supposedly almost unplayable with all the crashes, bugs and glitches. Bethjank has indeed been there from the very start.

      @rnc7468@rnc74685 жыл бұрын
    • @@rnc7468 Keep an eye on DFWorkshop. It's an in-progress port of Daggerfall to Unity. They're still adding major features, though, so it's not fully playable yet.

      @lilwyvern4@lilwyvern45 жыл бұрын
    • +rofljohn23 I wouldn't call "let's make a rust game and stick fallout IP on it!" an ambitious idea. It's the game design equivalent of, like, top 10 videos. Quite the laziest idea you can get.

      @iliketurtles2531@iliketurtles25315 жыл бұрын
    • @@rofljohn23 >reimagining Interesting way to spell "kill series identity by selling out in the most over the top and creatively bankrupt way possible." Your English dialect is strange, to say the least.

      @alalvarez7301@alalvarez73015 жыл бұрын
  • You're like Mr Plinkett's younger brother who plays video games, and I love it.

    @sir1thomas1@sir1thomas15 жыл бұрын
    • Except Civvie is not a Complete Monster like Plinkett.

      @MinscFromBaldursGate92@MinscFromBaldursGate925 жыл бұрын
    • @@MinscFromBaldursGate92 in fairness he laughed at a father that killed his son

      @jd2792@jd27925 жыл бұрын
    • @@MinscFromBaldursGate92 We just haven't seen his basement yet.

      @SirDankleberry@SirDankleberry4 жыл бұрын
    • @@SirDankleberry He was disgusted by the hive in Duke Nukem Forever.

      @MinscFromBaldursGate92@MinscFromBaldursGate924 жыл бұрын
    • @@MinscFromBaldursGate92 why do you think he's in re-education, hmmmm?

      @oz_jones@oz_jones4 жыл бұрын
  • Skynet will install it for you... o_o

    @MannyJazzcats@MannyJazzcats5 жыл бұрын
  • The weapon sprites in these two games are fantastic. I particularly like the shotgun's pump animation, so smooth. Edit: CnC Renegade would make for a great video!

    @xxxvertigoxxx@xxxvertigoxxx2 жыл бұрын
    • The way the shotgun smokes after every shot makes me incredibly upset that effect isn't used in more old shooters. It's so damn cool.

      @megafan1137@megafan11378 ай бұрын
  • I actually kinda love Future Shock's graphics. By today's standards, it looks like a neat little indie game.

    @JetJenkins@JetJenkins5 жыл бұрын
    • @RJ Lol inappropriately annoyed

      @DuckAlertBeats@DuckAlertBeats4 жыл бұрын
    • RJ since the HBO chernobyl series the word Delusional appirs quiet frequently :P

      @tobiaszistler@tobiaszistler4 жыл бұрын
    • Me too, I've grown to really like the look of 80s-90s fps games.

      @kakyointhemilfhunter4273@kakyointhemilfhunter42734 жыл бұрын
    • It makes me imagine what the original Fallout games would’ve looked like if they got the daggerfall treatment

      @conanmaolcheann5088@conanmaolcheann50882 жыл бұрын
  • When i heard live action cutscenes i got command and conquer flashbacks

    @pershingpower9397@pershingpower93974 жыл бұрын
  • love the smoke on the shotgun, incredibly animation work there.

    @KryptKicker5@KryptKicker55 жыл бұрын
  • It's really cool you have Dick Cheney in your HQ in Skynet.

    @Kyntteri@Kyntteri5 жыл бұрын
  • So... "Big John." Is it a tad bit too early to pine for the ProDusk (or ProRise of the Triad 2013 for that matter)? “Yeah! Big John! That’s me!”

    @nikital.6523@nikital.65235 жыл бұрын
  • Game crashes during the first save. That's a Bethesda game alright. Soldier lady has some nice abs.

    @meleemastermaa1449@meleemastermaa14494 жыл бұрын
  • "They say it can turn a city to dust" I have a sneaking suspicion the writers weren't totally aware how powerful nukes are.

    @XShadoWPaws@XShadoWPaws3 жыл бұрын
    • Maybe they mean litterally pulverizing the whole city

      @Markus-8Muireg@Markus-8Muireg3 жыл бұрын
    • To be fair, talking litterally, it *is* turned into dust, along with the surroundings over a hundred km/mile. And the catastrophic lasting effects of the radiations only adds to the horribleness of the nukes. I think that, overall, the "future" scenes of the Terminator franchise seem to never take any lasting radiations everywhere in this basically nuclear winter world. In terms of what would a world annihilation by nukes would look like, check what the game Warzone 2100 did in 1999.

      @ZhaojuEphastine@ZhaojuEphastine Жыл бұрын
    • A Siouxsie and the banshees nuke

      @leffa1@leffa1 Жыл бұрын
  • Wow, how they "fixed" some bugs in Skynet is really telling how they are "fixing" problems nowadays still...

    @unfa00@unfa005 жыл бұрын
    • The fucking healthkits underwater.... *The Meaning of "Classic Bethesda" Has Just Taken A Literal Turn*

      @ZigealFaust@ZigealFaust5 жыл бұрын
  • Before we had ASDW, we had LShift-Z-X-A - the default key assignments for movement in SKYNET. I distinctly remember the other people on my floor in the dorm being astonished that I used the Terminator: Skynet control scheme. I finally abandoned that control scheme because 1. it was annoying having to reconfigure everything all the time, and 2. rapidly tapping LShift tended to cause other problems with Windows for whatever reason.

    @AOTD3025@AOTD30253 жыл бұрын
  • The crazy laughing and FU at the end of the video, got me so happy to hear, that I cut it out of the video and used as my mobile ringtone !

    @dobriSTARIcrtani@dobriSTARIcrtani5 жыл бұрын
  • "Please go back to whatever Channel Awesome Production you came from." That's gold man

    @SONICKING700@SONICKING7004 жыл бұрын
  • The way he responded to Kyle at 18:51 is the most wicked response I’ve ever seen

    @SCP--xw5fg@SCP--xw5fg3 жыл бұрын
  • Skynet multiplayer was the bomb. I played hours of it with my brothers... the way a terminator could easily see people through walls made it frightening to defend against one. It felt as close to being hunted by a real terminator as I'll hopefully ever experience...

    @Reactor10k@Reactor10k2 жыл бұрын
  • Bravo. You brought up the two things I remember most about Skynet: "Holy shit, this game's all polygonal!" "Holy shit, if I step on a change in terrain just wrong I instantly die of fall damage!" I played that game in a perpetual state of "Step on a crack, break your mother's back", except it was my own back that was breaking. Really sucked during multiplayer, when the terrain killed you more than your buddies did.

    @jaysonl@jaysonl3 жыл бұрын
  • "The world was torn asunder by a plague..." OOOOOOOOO...

    @BlaineCraner@BlaineCraner4 жыл бұрын
  • "switch to button 4 or 5 for your grenades or flashbangs." Skynet 95': just hit the grenade button stupid.

    @swahiliranger1022@swahiliranger10224 жыл бұрын
    • To be fair, in most COD games, pressing the 4 or 5 button instantly tosses the flashbang or grenade so it's forgiveable. When a game makes you press the grenade button and then click to throw it, that's a sin

      @TooMuchSascha@TooMuchSascha4 жыл бұрын
    • @@TooMuchSascha all past the first one, which had grenades as a separate slot. It also had pistols having their own slot outside of the two main guns you could hold at a time.

      @christopherwall2121@christopherwall21213 жыл бұрын
  • Always read about this one. Saw previews, figured it’d never run on my computer. It really did look so advanced! And now as a dev (or any deep-diver type) it’s just sprites and gloss that make/made it look impressive. Real good video to watch. Finally put that little memory to rest, just what was that fancy game like. Bloody love those FMVs!

    @bossbaddiegames@bossbaddiegames3 жыл бұрын
  • Looking at these graphics is reminding me of Descent a bit and the FMV scenes are giving off some massive Command and Conquer vibes.

    @MrDoomGuy93@MrDoomGuy935 жыл бұрын
    • I love Descent, one of the first games I ever played. Got me into gaming and electronic/industrial music. The Mac and PS1 versions had a kickass remixed soundtrack.

      @V1VISECT6@V1VISECT64 жыл бұрын
    • Descent is amazing. Took me years to finally find a joystick worthy of it. And for crying out loud PRO DESCENT! (it's coming I know.)

      @jessehill9993@jessehill99934 жыл бұрын
  • does this game use some Doomguy voices when receive damage?

    @F0xdash@F0xdash4 жыл бұрын
    • And Metal slug soldiers' in Skynet.

      @camhedmr_5593@camhedmr_55933 жыл бұрын
    • Yeah. The sounds are from a stock sound effect library. Decino made a whole video about it.

      @ag23415@ag234152 жыл бұрын
    • Aye, it's stock. I remember it mainly from a TMNT game on Gamecube. Good God, I think it was nearly every single enemy death noise.

      @lacarthcinclair5401@lacarthcinclair54012 жыл бұрын
    • I recognized them and thought it was Civvie at first. Mosty remember the sounds from Gothic 1 & 2. Absolutely hilarious.

      @TStawinoga@TStawinoga2 жыл бұрын
  • Future Shock and SkyNet are insanely ahead of their time and with that come a huge load of hurdles. I still love these games and manage to replay them all the way through every year. To me ambition and bold design wins over polish most of the time. I can always overlook janky technical problems as long as the full package is worth it... (Stalker basically).

    @ripoutyourprejudice@ripoutyourprejudice5 жыл бұрын
    • Indeed. I didnt like how he kept shitting on it. For its time it was pretty incredible. I mean just look at the amazing scripted parts. Next time we saw something like this was half life. And vehicle sections! Way ahead of its time! That should be applauded instead of pissed on. Sure its a bit unstable and wonky but pretty much EVERY game back then was

      @cirescythe@cirescythe5 жыл бұрын
    • Agreed, the game even had a dos prompt, like a console command where you could enable 3D first person weapon models instead of 2D ones which were used for performance purposes, which makes sense since your character is an actual 3D model as well. And then SkyNet introduced asymmetrical multiplayer, 2 human players vs 1 terminator with free use of vehicles and the huge map design. Making SkyNet the first asymmetrical vehicles based multiplayer FPS.

      @ripoutyourprejudice@ripoutyourprejudice5 жыл бұрын
    • @@ripoutyourprejudice for real? Didnt know about that thats stunning! Unfortunately as usual instead of realising the technical achievement and potential people (customers and critics) got caught up on minor hickups that come with ambition. Or instead of beein amazed by what they got demanding even more and beein dissapointed by their own expectations rather than the game itself (pff if there are vehicles why cant i fly to another continent? Bullshit game, back to candy crush). Latest example no man sky (incredibly good by now btw if one takes it for what it is) huge technical achievement done by a small team - > pissed on by everyone because of stuff that was not directly promised - > everyone goes to buy the next call of duty and drools all over it

      @cirescythe@cirescythe5 жыл бұрын
    • @@cirescythe It's crazy that people call these early Terminator efforts bad games without even playing them, ignoring the fact that almost every press point were praising them at release. Gamespot gave Future Shock an 8.4, acknowledging it's ambitions and grand design but noting it's technical problems. How can anyone call an 8.4 a bad game ? Even Bethesda's first Terminator game in 1991 was super ambitious. A Full open world free-roaming city where you play either as Kyle Reese or the T800 to save or kill Sarah Connor. And you can either walk or drive to every destination and the entire city is populated with civilians which you can run over, will run away from you and you can even shoot them. Basically GTA in 1991. And it's surprisingly playable too, despite the outdated graphics which for their time were a very impressive technical achievement. And even Terminator 2029 was a good, playable and surprisingly satisfying experience. It was a success commercially pushing Bethesda to even release an expansion for it. The only outright BAD Terminator game made by them was the Wolf3D clone Terminator - Rampage. Where in an interview on Indigo Gaming with Ted Peterson a writer for Bethesda, said the devs didn't know what they were doing and you could visibly see that they were learning to use the engine as development went. Since later levels in Terminator - Rampage got better in design and competency than the early ones.

      @ripoutyourprejudice@ripoutyourprejudice5 жыл бұрын
    • @@ripoutyourprejudice exactly this! As i said people belittle stuff without making up their own mind just because its common internet knowledge and get hung up on minor stuff. If a game is just a good shooter and nothing else (see doom) people applaud, if a game is a good shooter, in a good open world scenario featuring good vehicle sections BUT outrun had better handling its automatically a bad game. Every bit of ambition gets picked apart whilst simple games get a free pass because theres not much room for hickups and stuff to pick on. A shame really. Devs have to dumb down stuff to prevent unfair critique. Just compare bethesdas own daggerfall (whole continent, freeclimbing mechanics, random dungeons, ability to ask every npc about every info you picked up) to the oh so great skyrim (one valley basically, no climbing in a world peppered by Mountains, no dialogue options for minor npcs)

      @cirescythe@cirescythe5 жыл бұрын
  • The Terminator game before this was quite detailed, the mapped out Los Angeles and you could drive cars. Should be on an abandonware site some place.

    @TimChuma@TimChuma4 жыл бұрын
  • Future Shock was the first game I ever got vertigo while walking across a beam high up. It was awesome.

    @1stgradevernacular925@1stgradevernacular9255 жыл бұрын
  • Thinking about the plot of FO4... It makes sense now that Bethesda has a few Terminator games in it's archives. Because the BoS questline just is the human Resistance plot but they're curbstomping Skynet before it got to control the world

    @Matt_History@Matt_History2 жыл бұрын
    • No. The BoS just acts like they did in the original two Fallout games from interplay and Black Isle. You remember the Outcasts from Fallout 3? That's the Real Brotherhood of Steel, what Lyons was leading was a bunch of power armor templars.

      @sorrenblitz805@sorrenblitz805 Жыл бұрын
  • 23:26 You can tell he wants to Beetlejuice this scene... But just the fact that they tried so hard prevents him from doing so. I've never heard about these games before this video and I am genuinely amazed that they flew under the radar. The level of technical expertise here is insane. Far, far beyond it's time.

    @janemba42@janemba422 жыл бұрын
  • pretty amazing to see just how much of future shock went into daggerfall.

    @rakninja@rakninja2 жыл бұрын
  • Machines blow up for a few reasons. 1)The limitations of keeping bodies of dead things in game 2)The explanation of a machine way of thinking to self destruct a fallen ally so the enemy doesn't get to figure out anything about it. 3)Kind of just looks neat, even though it should do more damage to the player in proximity. Which would suck but still would make sense.

    @lowkeylowkey1000@lowkeylowkey10003 жыл бұрын
    • Resident Evil 4 has dead enemies boil away into goo & evaporate with nice gloopy sound effects, which is a classic solution, and it's a good video/audio cue for when an enemy is really "dead" and not going to get back up. Doom 3 has a really nice visual effect where demons sort of ignite from within & burn up like flash paper when you kill them. I actually think this looks great, but I wish it was a little slower! If they burned away over 10 seconds or so then you'd get satisfying ragdolls, and then the body could be a short-term light source? Maybe that was too much for tech at the time to handle.

      @Ninjat126@Ninjat1269 ай бұрын
  • Oh fuck, live action cutscenes? I'm getting Westwood flashbacks. Those were the days....

    @Shenaldrac@Shenaldrac4 жыл бұрын
  • 18:19 oh wow the quality of the live action scenes of skynet were really good back then.

    @metroided34@metroided345 жыл бұрын
  • Talking about 7:04, I wonder if Civvie would do a video on Malice, that one Quake TC that is quite advanced for what it is. Thing has a really decent vehicle system, and it is on Quake 1, even if the only vehicle is a submarine.

    @audiobotguy0357@audiobotguy0357 Жыл бұрын
  • After the terminator game, todd howard wanted to forget the existence of vehicles

    @a.k8185@a.k81852 жыл бұрын
  • "Big" John Connor?? so we have to kill him be cause we are a clone to be used the Foxhound Unit?? Ohh wait...this is kinda terminator genesys

    @gabrielloko30000@gabrielloko300005 жыл бұрын
  • 21:30 That is oddly wholesome. Really is wholesome. He's totally the kid sidekick but they appreciate him. 24:53 It's the post-apocalypse, let them reclaim a sense of style that was lost with the fall of civilization. Even if the style makes no sense.

    @universalperson@universalperson Жыл бұрын
  • 17:40 I remember those hit sound effects from the game series Exile (1-3) ala Ruined World. They must have been apart of some common library CD or something that everyone used in the 90's.

    @Novous@Novous4 жыл бұрын
  • I’ve never played FS, but I had SkyNET cd and I was blown by this game - I thought is game was a masterpiece: cutscenes, gameplay, levels and etc. I loved everything. Todd is a genius. I don’t know what happened to him, but early games that were developed under his supervision were majestic.

    @Ckronos53@Ckronos535 жыл бұрын
  • I'm surprised you don't have move subscribers to be honest, it's not like your content is bad either, it's actually really entertaining, here's hoping you get some more attention, hopefully for the better too.

    @Abby_Sciuto@Abby_Sciuto5 жыл бұрын
    • Found this guy a few days ago and he's one of my favourite KZheadrs

      @liammurray2410@liammurray24105 жыл бұрын
    • @@liammurray2410 same actually

      @Terabit3@Terabit35 жыл бұрын
    • Yeah, this guy is great. I hope he keeps going. He's had pretty good growth since he started compared to many others.

      @phyrr2@phyrr25 жыл бұрын
  • That M4 model is pretty good for the time, I've seen worse in later games lol

    @MongooseTacticool@MongooseTacticool5 жыл бұрын
    • @@unrelatedcoma Yes, something like an XM177 etc. I loved the one Sarah Connor used in T2.

      @MongooseTacticool@MongooseTacticool5 жыл бұрын
  • It's adorable coming back to these older videos and finding the original Sewer Count at only 20 and in pristine condition. Edit: 24:20 "Oh please god just end me now, I'm so done with this gag." Oh, Civvie. If he only knew back then.

    @gabby3036@gabby30363 ай бұрын
  • Would you please review Last Rites for DOS? It's a Left4Dead 10 years before it.

    @RocketLawncher@RocketLawncher5 жыл бұрын
    • With a great soundtrack to boot

      @PenguinDT@PenguinDT5 жыл бұрын
    • @@PenguinDT Yeah, I must have listened to it more than 20 times over lol. This game has so many good features and underutilizes them so much. For example, the engine can do most of the stuff Build engine can but most of the levels have Wolfenstein 3d tier architecture.

      @RocketLawncher@RocketLawncher5 жыл бұрын
  • The Elder Scrolls -I: Skynet

    @cletusawreetus-awrightus2799@cletusawreetus-awrightus27995 жыл бұрын
  • 20:14 This matrix jump wasn't intention of game developers. You can see on the left a base of a pole(20:14-20:15). You had to damage it enough to overturn and jump from it.

    @3igen3ggy@3igen3ggy2 жыл бұрын
  • I played both of these through back in the day. I remember they were really hard and at one point I even called the publisher for help with one section.

    @EternityofNight@EternityofNight5 жыл бұрын
  • Flashbacks to finding the house with all the energy weapons in it and feeling like a god afterwards

    @mr.dynamite1@mr.dynamite13 жыл бұрын
  • This game is my teen videogame Terminator fantasies come true! What an absolutely amazing job these guys did capturing the music, mood, and atmosphere! Plus the almost fully 3D polygonal world screamed advanced tech. Skynet tech!

    @wentworthmiller1890@wentworthmiller18903 жыл бұрын
  • Still a better Terminator than Genysis

    @bloodrunsclear@bloodrunsclear5 жыл бұрын
    • And Salvation, and Rise of the Machines.

      @V1VISECT6@V1VISECT64 жыл бұрын
    • @@V1VISECT6 and Dark Fate

      @stproducciones9140@stproducciones91403 жыл бұрын
    • @@stproducciones9140 yee heard that bombed hard iirc, doesn't surprise me.

      @V1VISECT6@V1VISECT63 жыл бұрын
  • One of the few games that deserve their title. You get a taste of the future and get shocked by the bugs. By the way, that is how you protect your eyes from the incoming blast!

    @kofola9145@kofola91454 жыл бұрын
  • 8:55 Oh, I see from where Pathfinder got his hitbox.

    @YourCRTube@YourCRTube5 жыл бұрын
  • "an incredibly ambitious game that somehow works" yeah that describes pretty much every Bethesda game. also, I like how this game has drivable vehicles and even modern Bethesda games haven't gotten those, and aa grenade hotkey, bruh that didn't come back till fallout 4 wow

    @Pigness7@Pigness72 жыл бұрын
  • SkyNET’s resolution change problem is similar to how games from the PS1/N64/Sega Saturn era change between 240p and 480i. Games like Chrono Cross, Silent Hill 1, the Saturn version of Symphony of the Night, the N64 version of Resident Evil 2 and more. This problem makes these games harder to play in modern displays.

    @HydraSpectre1138@HydraSpectre11383 жыл бұрын
  • Civvie 11 you're the best, 18 is pretty cool too

    @TheStrayHALOMAN@TheStrayHALOMAN5 жыл бұрын
  • Entering the door only to find out you're facing said door when you load in is such a Bethesda artefact. As far as I know this goes back to the Morrowind creation kit. When you link 2 loading cells together, the box that indicates where you load into the cell by default always faces the door you just came through. It is absolutely infuriating and when you're trying to create a mod it's the last thing you will think of.... Yet it's the kind of mistake that will completely ruin your immersion.

    @janemba42@janemba422 жыл бұрын
  • 13:30 It's a goddamn paintball mask, and that's hilarious for some reason.

    @Estupitastico@Estupitastico5 жыл бұрын
    • Estupitastico i noticed too. I guess in the apocalypse, you take what you can get

      @kungfuskull@kungfuskull4 жыл бұрын
    • @@kungfuskull Reminds me a bit of the Legion in New Vegas wearing sports equipment. Specifically, lots of football padding. Sure, it looks stupid and won't stop a bullet, but poor protection is better than no protection. It also makes me think about 28 Days Later, where most of the cast are wearing gas masks or riot helmets or paintball masks when they're introduced, plus long sleeves and jackets... but then they all strip down to allow the actors to emote.

      @Ninjat126@Ninjat1263 жыл бұрын
    • @@Ninjat126 as you said, some is better than none. A paintball mask might be the difference between a black eye and a popped skull from a terminator's fist. 🤷‍♂️

      @kungfuskull@kungfuskull3 жыл бұрын
  • I know these two old games are a bit rough around the edges. But Bethesda especially for the time totally nailed the grim scary atmosphere of Terminator. This game used to scare the crap out of me. You genuinely felt alone and I dreaded the sound of those damn robotic spiders who would chase me all over the damn map. I wish mod tools existed for these games. It would be a very neat COOP experience. I wish at least one part of the game had some Resistance fighters battling along side you. Great games for their time, it broke the mold with more open level design as opposed to Quakes very arena/maze like levels. It blew my mind as a kid that you could enter and explore buildings in an FPS.

    @lordterra1377@lordterra13773 жыл бұрын
  • It's crazy how much of Bethesda was codified in these games. Almost as crazy as finding out that yet another actor played John Connor

    @colinwatt9387@colinwatt93873 жыл бұрын
  • A video crom Civvie 11 at midnight is a true blessing. Sleep is for the tired

    @andrewhendl3821@andrewhendl38215 жыл бұрын
    • What about the weekend?

      @neal2399@neal23995 жыл бұрын
    • @@neal2399 oof. That's a good one. Go follow me on MySpace at BarfingChicken for more funny content!

      @andrewhendl3821@andrewhendl38215 жыл бұрын
  • That plot twist at the end of the video... 10/10 Civvie.

    @DefinitelyNotATrolldier@DefinitelyNotATrolldier2 жыл бұрын
  • The multiplayer deathmatch in Skynet was so far ahead of its time. 3D and derivable vehicles that you could shoot from?

    @maleitch@maleitch5 жыл бұрын
  • I like how you put the gameshow clip from Weird Al's "UHF" in there @19:50 , that was my favorite part of that movie!

    @mikesfx@mikesfx4 жыл бұрын
  • the heretic/hexen pain/death noises are really taking me out of this

    @Currrby@Currrby5 жыл бұрын
    • Doom as well I think? Very familiar..

      @andy7666@andy76665 жыл бұрын
    • From what I've seen, they were in multiple games as they were stock.

      @Twist-The-Friendly-Hunter@Twist-The-Friendly-Hunter Жыл бұрын
  • Props for using a clip from UHF! (Yes, I am a Weird Al fan.)

    @davebeaudoin6210@davebeaudoin62105 жыл бұрын
  • Civvie you deserve so many more subscrivers. And the spelling is intentional. Your style, intellect, and voice are great along with your sense of humor. Keep it up.

    @obliviouswillis@obliviouswillis5 жыл бұрын
  • Future Shock totally blew my mind in 90s, good stuff.

    @user-sp8qv9cx8s@user-sp8qv9cx8s3 жыл бұрын
  • Btw, Todd Howard is not the CEO.

    @Soldado94aliasUnit594@Soldado94aliasUnit5945 жыл бұрын
    • Yet

      @globox123456789@globox1234567895 жыл бұрын
  • So what you're saying is we need young, ambitious Todd Howard not old lazy, incompetent Todd Howard?

    @SirDankleberry@SirDankleberry4 жыл бұрын
  • Love your stuff man! Found you by accident, TBH, but glad I did! This is how I describe you to my friends, "this guy does a Louis Black but, not about politics but old games!" In fact, have you ever seen or did a review of Cybermage? It was done by Origin and EA. Loved that one at the time and would really enjoy seeing you do that one. Just keep up the great work and look forward to more from you, your great!

    @brandoncook8083@brandoncook8083 Жыл бұрын
  • I played thru much of this game before watching the Civvie video and i was stunned at how close this was to a modern semi open shooter, yeah it has its bugs/crashes/borderline broken issues but i was shocked how ahead of its time it really was. Great ideas and great effort went into it but it tried to run before it could walk.

    @kanetombs1275@kanetombs1275 Жыл бұрын
  • These are extremely groundbreaking games! I know that Quake is actually entirely 3D and does not substitute 3D for 2D sprites; however, why is this not talked about a lot more than it should be? This is from 1995! Quake came out in 1996!

    @ajflink@ajflink2 жыл бұрын
    • Because Quake still holds up really well and was an actual leap forward in 3D gaming. This has elements ahead of its time but it's janky and doesn't hold up quite as well, not to mention the market was saturated with "Doom Clones"

      @jp5394@jp5394 Жыл бұрын
    • @@jp5394 That's what I figured. They are even selling it on PS Store. I found some weird PC ports on PS4 that confuse me because I have no idea how you would translate some controls to a controller. Sure, you can connect a mouse and keyboard to a PS4 as well as PS5. However, I have no idea if you can use those to play games on PS4 or PS5.

      @ajflink@ajflink Жыл бұрын
  • Wow Civvie! You predicted our future! Kudos! xD

    @Archon3960@Archon39602 жыл бұрын
  • 4:50 can we mention that the gun is an ALIENS pulse rifle?

    @TheRealNormanBates@TheRealNormanBates4 жыл бұрын
  • Subscribed. BTW your younger self missed out with the earlier Terminator 2029 games, they were actually pretty phenomenal and for young me, were THE reason to upgrade from a 286 to a sleek 486 DX/50 mhz machine... it took at least a 386 to have "Expanded Memory" which was neccessary to play them. Though the you were essentially point and clicking enemies with stuttering 3 meter at a time movement, it really nailed the sense of dread atmosphere with some 2d spritework that the later 3d games fell a bit short of.

    @ninthhelltv987@ninthhelltv9875 жыл бұрын
  • 10:40 I just noticed that Fallout 76 pop up reference and I have seen this a dozen times...

    @tilasole3252@tilasole32522 жыл бұрын
  • This game's far from perfect, but it's just so damn cool how far ahead of its time it was in a lot of ways.

    @chemergency@chemergency2 жыл бұрын
  • Hey I stumbled upon your channel and am bingewatching all your videos right now but gonna comment on this one because it's the most recent. I really dig your style, your voice is amazing, and the games you cover show a great taste! Keep those videos coming man, you deserve a lot more subs!

    @Makos93@Makos935 жыл бұрын
  • something i just noticed is the Map is like a tech demo for the one in Daggerfall

    @shadoeboi212@shadoeboi2127 ай бұрын
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