Destruction is a satisfying mechanic in games, how about adding some to the game I'm working on?
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I actually find videos like this most helpful in the grand scheme of things, because I struggle with the "thought process" part of game design. Perfect, thanks!
Adding these destructible scenery items to the store could earn you a tidy sum - Would be great to have a range of tinted windows, 1 way glass, thin walls etc.
Thanks for watching, let me know what you think about the destructible walls and the video as a whole- part 2 is to come soon. Additionally, Suit for Hire is 30% off on Steam until November 7th! You may not be able to play with the destructible walls just yet, but we'll be updating the game in the near future. store.steampowered.com/app/1612420/Suit_for_Hire/
Informative and entertaining. I really love the pacing and style of these last 2 vids. Looking forward to more!
Great Dev log/tutorial vid. Love the wall destruction. Keep them coming
This is amazing man , keep up the great work .
This is so cool. All the best for you and your developments
I enjoyed this style of vid, good stuff. Looking forward to the next one.
Nice stuff log, I'm really impressed with the graphical Fidelity you've achieved. It's similar to a game that I'm trying to go for. Where did you Source your character art from?
@10:22 hahahahahahhahaha the fck!! Throwing that shotgun to kill !! Amazing feature bro!! Keep this up! Really loving i!
awesome stuff crimson!
holy shit I figured out the subUVs
Damn those sound fx sound amazing
This is amazing!
Proud to be your 8,000th subscriber. This looks fantastic!
Cheers!
Would you be willing to do a tutorial on this. Or at least share your node setup. This is the best I've seen. Beats the chaos system
Does it really tho? Chaos seems to have a lot of tweakable parameters, i havent fooled around with it myself that much yet but I'd assume its at least nearly as good as Crimsons implementation.
omg the bob ross reference! I remember making that for your stream a few years back lmao. Love the vid as always Crimson!!
I've always kept it on my desktop somewhere, thought it'd be a fitting spot to use it. :)
This is really inspiring, that glass destruction system is something I've always wanted to implement in my project! I know it's a lot to ask, but is there any way you could share the blueprint or point me to a a step by step tutorial?
Lovely. Would be interested in seeing it without mirrored holes, as in different hole on the other side, but this looks awesome already.
That's something I noticed when testing it out for Part 2 of the video, only issue with splitting it up into two UVs is that it halves our resolution entirely, so a 1024 render target becomes 512 for both sides of the walls- not sure if that kind of sacrifice is worth it just for different types of holes/accuracy
Maybe put the Steam link higher in the description cuz atm u have to click expand more to see it
Awesome bro
Have you revisited destruction in Suit for Hire using Chaos Destruction? I like the results of your approach a lot, but just curious if Chaos gives similar if not better results with 'less' effort.
I actually don't have access to Chaos in 4.26 (besides having to rebuild the engine for it), so it's still all using Niagara and render targets- I did learn some new tricks from Naughty Dog's technique for render targets and damage that could come in play but most likely for a future title and not Suit for Hire sadly.
Epic
"Hopefully that gives you guys a little bit of a.. erection" the subtle pause killed me lol. Great video man can't wait for the next!
If you put this on marketplace id buy it twice
Is there an office themed level? id love to see monitors, chairs and paper fly about wildly while shooting down the bad men
We have a tower level planned that'll most likely have that plus much more!
Best of luck for suite for hire but i am here only for Ronin 🔥🔥🔥. Can't wait to get any update from you.
lmao
Can you dive through the hole and flank enemies and stuff?
Not yet but I'd like to make that possible if an explosive is used near the wall- most likely will try to get that going in part 2.
Custom load outs ?
vr vr vr vr vr vr
910th like