How Pixar Changed 3D Animation With Every Movie (Part 1, 'Toy Story' to 'Cars 2') | Movies Insider

2024 ж. 24 Мам.
2 607 116 Рет қаралды

Every Pixar movie has introduced its own technical problems, from creating the first fully computer-animated feature film with "Toy Story" to developing a stronger virtual camera for "WALL-E."
In this episode of "Movies Insider," we take a look at how the unique worlds, characters, and practical challenges brought up by each Pixar movie pushed the studio to expand animation technology.
We break down the progress the studio has made over the years in different areas of computer technology, including shading, ray tracing, subdivision surfaces, subsurface scattering, translucency effects, cloth and fur simulation, and muscle movement on human characters. Here's how Pixar improved CG animation with every one of its films from 1995's "Toy Story" to 2011's "Cars 2."
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How Every Single Pixar Movie Advanced 3D Animation, Part 1 | Movies Insider

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  • Fun fact: For Finding Nemo, the crew tried making a realistic-looking ocean. Apparently, the end result was SO realistic that it could be mistaken for live-action. They had to go back and make the ocean MORE cartoon-ishly blue so that the cartoony fish wouldn't stand out.

    @TheMovieSequelDude49@TheMovieSequelDude492 жыл бұрын
    • I remember watching that behind the scenes video! I even thought that their ocean looked more real than the real ocean!

      @MrGamelover23@MrGamelover232 жыл бұрын
    • @@MrGamelover23 waw do you have a link please ?

      @fluffystar13@fluffystar132 жыл бұрын
    • @@fluffystar13 just look up “Nemo behind the scenes” that might work for ya

      @lardlover3730@lardlover37302 жыл бұрын
    • @@lardlover3730 thx !!!

      @fluffystar13@fluffystar132 жыл бұрын
    • no link = cap

      @zenithchan1646@zenithchan16462 жыл бұрын
  • wow animators don’t get nearly enough recognition that they should. their job is really hard

    @betterchapter@betterchapter2 жыл бұрын
    • same with the lighting department, they make the films look as stunning as they do after all

      @diamondmindset.@diamondmindset.2 жыл бұрын
    • And the modelers

      @RogueMelody003@RogueMelody0032 жыл бұрын
    • It’s just like a real movie, the actors gets the maximum recognition because we only see them in the film.

      @garin6482@garin64822 жыл бұрын
    • @@garin6482 very good point.

      @RogueMelody003@RogueMelody0032 жыл бұрын
    • @@diamondmindset. k l. 990ln0h ⁰h9hv9v

      @reneemoore1639@reneemoore16392 жыл бұрын
  • I think the biggest advancement/challenge that Bugs Life challenged was crowd shots. They needed to find a way of rendering all these hundreds of ants in one shot, which wasn’t possible before the movie.

    @Masiyooo@Masiyooo2 жыл бұрын
    • They used the same technology that Mulan did IIRC.

      @Princeofwinners@Princeofwinners2 жыл бұрын
    • @@Princeofwinners 2d

      @gottakeepaneyeoutforselene5987@gottakeepaneyeoutforselene59872 жыл бұрын
    • Pixar's recent crowds use mocap and automated algorithm to create different crowds

      @bryan.w.t@bryan.w.t2 жыл бұрын
    • @@Princeofwinners They also used CG crowd animation in The Hunchback of Notre Dame. You don't want to look too close at it, though.

      @atimholt@atimholt2 жыл бұрын
    • That's just not true

      @binomesprite7829@binomesprite78292 жыл бұрын
  • I remember reading recently that Pixar’s computational power now could render the original toy story in real time. It’s cool to see how far we’ve come

    @thatpitter@thatpitter2 жыл бұрын
    • It couldn’t with the original software, but it could theoretically run in real time on current consoles and consumer PCs if recompiled for them. Just look at the Toy Story section in Kingdom Hearts 3.

      @GoobbueXIV@GoobbueXIV2 жыл бұрын
    • What does that mean? In real time they could render toy story ?????

      @Twilightwolf34820@Twilightwolf348202 жыл бұрын
    • @@Twilightwolf34820 The entire thing, without segmenting it into smaller sections which is generally more efficient. (e.g rendering motion, then lighting etc)

      @gigachad1330@gigachad13302 жыл бұрын
    • @@Twilightwolf34820 Basically they could render it out as you were watching it (and basically finish the rendering before you even finished watching the movie). But it originally took them using 100+ computers running 24 hours a day EVERY day for multiple days straight to render out the first film back in the mid 90's.

      @faizahmohammedaruwa@faizahmohammedaruwa2 жыл бұрын
    • but like, can't any powerful enough PC do that? they can run red dead redemption 2 at 120 fps and you'd think it's a tad more visually complex than toy story

      @themagicalgamer6522@themagicalgamer6522 Жыл бұрын
  • But there are still people who are like "CG sucks, computer just creates everything by itself, there's no artistry in this!".

    @DanteRU0312@DanteRU03122 жыл бұрын
    • Well there's Animation with Passion and Hardwork and Animation made with Laziness and Greediness Edit: There's also the Budget and Time.

      @doodleboi7034@doodleboi70342 жыл бұрын
    • @@doodleboi7034 that's true for every art form

      @VoxelMusic@VoxelMusic2 жыл бұрын
    • @@doodleboi7034 there is no animation that gets finished when you're lazy.

      @donsorenoelchapogringo1182@donsorenoelchapogringo11822 жыл бұрын
    • @@donsorenoelchapogringo1182 I don't think so. We have a lot of examples of HORRIBLE animations, you can see that the people who worked on it are lazy. I wish I could send you a link, but KZhead delete comments with links

      @willian2848@willian28482 жыл бұрын
    • To me, animation is better than live action.

      @sonicfan9144@sonicfan91442 жыл бұрын
  • 4:24 Sully's hair is going nuts here

    @TakeAsNeeded4Pain@TakeAsNeeded4Pain2 жыл бұрын
    • That seems about right, no matter how advanced their hair particle system are, there will always be a chance for the collision to freak out, collision detection on hair always been a hardware taxing to perform properly. More sampling meanings more waiting time so they probably had it lowered for that test scene. Still it was a major breakthrough when it first came out.

      @YGODueltainer@YGODueltainer2 жыл бұрын
    • That was before they fixed the glitches

      @onedo7240@onedo72402 жыл бұрын
  • I can imagine my pc instantly crashing looking at Carl’s house if “UP” was a video game

    @skweezyguy1567@skweezyguy15672 жыл бұрын
    • There is an up video game

      @Skilompi@Skilompi2 жыл бұрын
    • Maybe my 3070 Ti could handle it, rofl. Def not my old 1070 though

      @casedistorted@casedistorted2 жыл бұрын
    • Well, if it tried to render it at real time speed, maybe. I'm fairly certain they didn't render it that fast though.

      @TrevorSmithy@TrevorSmithy2 жыл бұрын
    • My pc can probably run that at 60spf edit: I didn't make any spelling mistakes

      @Funkoh@Funkoh2 жыл бұрын
    • wouldn't have to be a video game. could just be rendering a still of the actual 3D shot.

      @dubbynelson@dubbynelson2 жыл бұрын
  • You forgot to mention a lot of stuff. Violet in the incredibles was also really hard to animate. Her hair animation was revolutionary to the animation industry. Before that point they hadn’t made a character with long hair because it was so difficult to animate the way the hair strands would respond to all the movements the head made. They made their characters have short or tied up hair to avoid this problem. With Violet, a key part of her character was that she hid behind her hair so they really wanted to make her hair long and moving, despite not even knowing if it would be possible. In Cars it was a challenge for them to animate mud, because it doesn’t completely act like a liquid or a solid. They played around in the mud a bunch to figure out how it moved and then they had to animate every single clump of mud individually.

    @Cllocopine@Cllocopine2 жыл бұрын
    • pretty sure they covered it in previous video they made years ago.

      @iamanti8367@iamanti83672 жыл бұрын
    • if they really got into literally every groundbreaking pixar innovation, the video would be an hour long

      @Lucy-fn9rj@Lucy-fn9rj2 жыл бұрын
    • I'm quite certain that Edna's refusal of capes for the hero costumes is pretty much the animators saying "NO CAPES". Edna is the designer of all the supeheroes' costumes and the animators have a huge say in what they can do and not do. Violet's hair and capes has sort of the same behavior when it comes to how it looks and how it should be animated.

      @SollowP@SollowP2 жыл бұрын
    • Lol Pixar playing in mud "You want to do what?" "It's for work, I swear!"

      @MrGamelover23@MrGamelover232 жыл бұрын
    • @@Lucy-fn9rj Yeah, I know they intentionally mentioned just one thing for every movie, I just figured if people were interested in the video they’d like to hear more stuff.

      @Cllocopine@Cllocopine2 жыл бұрын
  • This is SO FASCINATING and you really realize how technologically advanced these animators have to be in order to be the best in their field

    @RosaliyaMonis@RosaliyaMonis2 жыл бұрын
    • Not the animators, the software developers and engineers. The animators don't have to do any of this.

      @MrGamelover23@MrGamelover232 жыл бұрын
    • @@MrGamelover23 Tech artist have to manage the bridge between engineers and artists, and they get nowhere near enough credit as either titles

      @mikeohc@mikeohc2 жыл бұрын
    • Animators just focus on animation or movement of characters, and objects, the simulation part is done by FX artist

      @SurajGupta_3D@SurajGupta_3D Жыл бұрын
  • As the parent of a young child that used to want to watch the same movie three and four times in a row on rainy days i would like to thank Pixar and all the other high end animation studios for the effort that you put into these modern animated cartoons. Tha ability to spot someting you hadn't seen before on the 10th viewing of a movie kept me sane!

    @watsisbuttndo829@watsisbuttndo8292 жыл бұрын
    • that's why Pixar movies are so good I think. You can watch them again and again and never get tired. I think I've watched Wall.E and Cars more than 10 times each !

      @oxymore13@oxymore13 Жыл бұрын
  • You know it’s a Pixar movie when you hear that they put 90% of their time adding realistic imperfections…

    @thepylonperspective@thepylonperspective2 жыл бұрын
    • The other 10% is the story

      @JeremyBaconThe1st@JeremyBaconThe1st Жыл бұрын
    • @@JeremyBaconThe1st that an insult or compliment to the studio?

      @gustavoaraujopenha8463@gustavoaraujopenha8463 Жыл бұрын
    • @@gustavoaraujopenha8463 ​ It's wall-e, not the most complex Pixar story.

      @levincald@levincald Жыл бұрын
    • ​@@levincald we watched the same movie, right? Wall-E deals with incredibly complex emotions

      @stauker.1960@stauker.1960 Жыл бұрын
    • @@stauker.1960 emotions ≠ plot

      @levincald@levincald Жыл бұрын
  • I rewatched all the cars movies, the original cars was made in 2006 and still holds up for today. In comparison to cars 3 which was made in 2017, it’s a lot better, the lighting, graphics and everything really is a lot better. I still get excited looking at all those reflections from the cars themselves lol

    @GOOS3_345@GOOS3_3452 жыл бұрын
    • cars 1 came out in 06

      @demolitiongod64@demolitiongod642 жыл бұрын
    • @@demolitiongod64 Ah, thank you I couldn’t remember lol

      @GOOS3_345@GOOS3_3452 жыл бұрын
    • I would say that the most obvious upgrade was in lighting. The vistas in Cars 3 look so great!

      @Trecherousbeast@Trecherousbeast2 жыл бұрын
    • @@Trecherousbeast Lighting is a BIG factor in how good animations looks. So its no wonder cars 3 looks so good. I think ts4 might still be the best looking pixar film. Although that might be because its the most recent one i've seen. The cat and the opening scene was just jaw dropping.

      @demolitiongod64@demolitiongod642 жыл бұрын
    • @@demolitiongod64 the rain on the road looked so good! And that antique store! I love 2D animation, but I hate it when people say there's no art when it comes to 3D.

      @Trecherousbeast@Trecherousbeast2 жыл бұрын
  • The thing about pixar movies from 1995 to 2015 is every time their was something new to gawk at and think "wow that looks incredible", every movie had an innovation. That was in part what made them so special, they looked and were cutting edge, if you grew up watching them you were watching the animation industry innovate and mature with you.

    @holyravioli5795@holyravioli57952 жыл бұрын
    • What a way to put it. But really true. They talk about the skin in toy story and I'm like "what? No, it was great!" But realistically I haven't watched it since I was in elementary school; and I don't think you actually see the humans that much.

      @kyrab7914@kyrab79142 жыл бұрын
    • @@kyrab7914 I think they didnt mean that the movies were bad but how the animation got so much improvement ever since.

      @HarjitKaur-xn5cw@HarjitKaur-xn5cw Жыл бұрын
  • It's funny that you can now use all of these things in blender for free

    @enriquemp3424@enriquemp34242 жыл бұрын
    • Was thinking the same 😅

      @GRAVITYMORE@GRAVITYMORE2 жыл бұрын
    • Honestly

      @cafeiketson2653@cafeiketson26532 жыл бұрын
    • Yeah but they don't use the new techniques

      @connerwine8257@connerwine82572 жыл бұрын
    • you mean incredible

      @eyesneveropen-meow-5125@eyesneveropen-meow-51252 жыл бұрын
    • I think the reason is that it's an art form. Sure people may sell their advancements but the reality is that those advancements breed bigger ones that benefit the entire industry. Sharing is in their best interest in the long run, after all they are selling movies not tech.

      @tyedie4490@tyedie44902 жыл бұрын
  • Sometimes I wish there were more Pixar movies - but really its the long, pain-staking process that makes each movie superb. You simply can’t spend that long on a project and not be completely passionate about how it turns out

    @JackT13@JackT132 жыл бұрын
    • 69th like, Nice

      @cheesepop7175@cheesepop7175 Жыл бұрын
  • it's absolutely incredible that people can figure out how to do this stuff and make history with it.

    @Elementl19@Elementl192 жыл бұрын
  • Pixar: I need waves Pixar: *proceeds to create an entire programm about waves*

    @gunteer@gunteer2 жыл бұрын
  • *pushes up glasses at **1:38* That's actually Star Wars: Episode I - The Phantom Menace.

    @WookieChef@WookieChef2 жыл бұрын
    • I was looking for the same comment lol

      @andrescazares7755@andrescazares77552 жыл бұрын
  • As an animator myself, I am extremely inspired by their approach. Instead of thinking "What scenes are we able to do with our current knowledge?" they went the opposite and though "Okay, what is our biggest flaw right now? Let's make an entire movie around that so that we master that topic too."

    @Dragoonking17@Dragoonking17 Жыл бұрын
  • I want to be a 2d/ traditional animator. But I have to admit that cgi is so beautiful and impressive. I absolutely adore the technological advances Pixar has made. I would like to get into cgi a little… but it seems really complicated and full of m a t h Edit: thank you all for the advice! I’ll be downloading blender this weekend and watching a bunch of tutorials! I’ll tell y’all how it goes!

    @movedchannels1543@movedchannels15432 жыл бұрын
    • I don't really think animators are responsible for all of those researches and hard math calculations. Software engineers, Analysts, and Scientists are more fitting with that set of responsibilities. Pixar currently needs a bunch of Software Engineer to work for them.

      @bullracing1@bullracing12 жыл бұрын
    • @@bullracing1 ah, I see! Thank you for the explanation!

      @movedchannels1543@movedchannels15432 жыл бұрын
    • I've done a few very basic test animations. Nothing near anything good, but I've been making them for years, and the math has been minimal so far. (Of course, that's bound to change when I actually get good, but for now, no.)

      @Lokear@Lokear2 жыл бұрын
    • I'm a 3d animator (not a professional) and i never used math while working. I mean, sometimes you need to work with a few numbers, but nothing beyond that

      @willian2848@willian28482 жыл бұрын
    • watch corridor crew's cgi artists react. Learn some of their programs.

      @casedistorted@casedistorted2 жыл бұрын
  • My most beloved animated movies are WALL-E , Toy Story , The Polar Express , Finding Dory and Finding Nemo.

    @josephbennett3482@josephbennett34822 жыл бұрын
    • wow, no up?

      @rifkzzz@rifkzzz2 жыл бұрын
    • @@rifkzzz no i wasn't a fan of UP.

      @josephbennett3482@josephbennett34822 жыл бұрын
    • @@josephbennett3482 wow thats surprising, but i respect your opinion

      @rifkzzz@rifkzzz2 жыл бұрын
    • @@rifkzzz its kinda boring and the kid is annoying to be honest. That one scene gets me everytime though

      @thatxonexguy5438@thatxonexguy54382 жыл бұрын
    • Another person of culture I see, even though UP is also on my list

      @cellbuilder2@cellbuilder22 жыл бұрын
  • As a modeler and animator i fricking respect these people from the bottom of my heart. As should everyone else.

    @nightbeastinc@nightbeastinc2 жыл бұрын
  • Let’s all appreciate *PIXAR* for our good childhood memories

    @anrichilingaryan4774@anrichilingaryan47742 жыл бұрын
  • Despite advances in tech, the first movies of Pixar are still the best and most fondly remembered.

    @alileevil@alileevil Жыл бұрын
  • Hair, skin, water and fire were the main obstacles to tackle in the earlier days of CG animation. They've conquered pretty much all of them and so mainly just one thing remains...Something that is seemingly VERY difficult to get right: Animating the eyes and the mouth realistically. Hulk and Thanos in Avengers Infinity War and Endgame have gotten closer than just about anyone else but they're still not perfect. AI and machine learning were used to animate those characters which has brought us tantalizingly close to perfect human-like representation in animated CG.

    @JustWasted3HoursHere@JustWasted3HoursHere2 жыл бұрын
    • I think the problem with faces in general is that our brains are so expertly wired to recognize human faces ,speech patterns and eye contact that makes even the most minimal issues easy to notice. faces are the hardest thing to get outside of the "uncanny valley". we know them so well that its easy to notice something off, doesnt matter how little.

      @ciclon5682@ciclon56822 жыл бұрын
    • @@ciclon5682 I think they will get it eventually, then they'll be able to fool us any way they want!

      @JustWasted3HoursHere@JustWasted3HoursHere2 жыл бұрын
    • I think Encanto has the most realistic facial expressions in CGI to date

      @rowanmarlow7402@rowanmarlow74022 жыл бұрын
    • I know what you mean with hulk, and I don't know that this is the case... But what if it's like finding Nemo's ocean? Like they tried to make it look not real because it's a comic or whatever.

      @kyrab7914@kyrab79142 жыл бұрын
    • You figured it out without knowing it, animate only misshapen and off-color faces, otherwise don’t bother.

      @pa-ikollo1851@pa-ikollo1851 Жыл бұрын
  • Wow, the cinematographer the got to consult on Wall-e was THE Roger Deakins (Big Lebowski, No Country for Old Men, True Grit, Blade Runner 2049, 1917)

    @acedirt2346@acedirt23462 жыл бұрын
  • I really like the idea that the writers went to the FX team and asked them what’s something that’s really hard to do, and then write a plot around those difficulties 😂

    @chef_moquin9535@chef_moquin9535 Жыл бұрын
  • Now THIS is a series I'm excited to watch!

    @KillerTacos54@KillerTacos542 жыл бұрын
  • Yo as a man who grew up surrounded by water for 26 years that water in Cars 2 looks so realistic!!! The benefit of having the scene take place at night also takes more work out and allows a lot of details to be harder to see

    @leeks1408@leeks14082 жыл бұрын
  • I'm utterly impressed by this! The effort, the innovativeness, goshhhhhh dang it! Such a great work of art!

    @itzcharlez8646@itzcharlez86462 жыл бұрын
  • Can't wait for when tangled takes up a quarter of the entire next part in the series lol

    @aappaapp6627@aappaapp66272 жыл бұрын
    • Well that’s Disney, so I don’t think it will be in this series. But yes, the work that went into rendering Repunzel’s hair was *very* impressive!

      @bennyboiart7781@bennyboiart77812 жыл бұрын
    • Walt Disney Animation Studios not Pixar

      @joshuajoe1419@joshuajoe14192 жыл бұрын
    • Even if it were in this series, it would have been either before or after Toy Story 3, so it would've been in this video.

      @Lokear@Lokear2 жыл бұрын
  • wall-e was the most impressive film ive seen as a kid

    @LOVER_LINK@LOVER_LINK2 жыл бұрын
  • A little note: everything that renders color and material is inherently a shader, meaning toy story also had shaders. It seems like the additions you’re mentioning are what’s known as “bump maps” and “subsurface scattering” :)

    @ShinGidora@ShinGidora2 жыл бұрын
    • Maybe. But they already had access to bump maps in TS1; it's how they gave Rex's surface its texture. I remember having a Toy Story picture book where the screen caps they used were so high-res that I could see the individual pixels in Rex's bump map in at least one shot.

      @stevethepocket@stevethepocket Жыл бұрын
    • Was wondering what they meant by that as well

      @peterhall4216@peterhall4216 Жыл бұрын
  • 2:53 it looks like it is staring at your soul

    @garin6482@garin64822 жыл бұрын
  • As an animator and 3D artist, it's insane to see that Pixar set the paradigm for which I work in today. I use so many of these techniques in my own work. They have been trailblazers all these years.

    @Falconite@Falconite4 ай бұрын
  • It's always fascinating seeing the behind the scenes process on what new groundbaking technological achievements Pixar has made in their various movies since Toy Story onwards.

    @EChacon@EChacon2 жыл бұрын
  • I think you made one small error. Everything in 3D, including games, cgi and animation, all use polygons still. Subdivisions are just literally dividing those polygons, creating more polygon count, thus, making the quality higher. There is also a smoothening effect that rounds the polygons, rather than flat shapes. That still needs polygons in the first place though.

    @AntTonyLOLKID@AntTonyLOLKID2 жыл бұрын
    • They’re talking about subdivision surface, an algorithm that automates the process of subdividing polygons.

      @DaSquyd@DaSquyd2 жыл бұрын
    • @@DaSquyd yeh, but when she was introducing subdividing, she suggested that it replaced polygons. "...cgi animated movies and video games *had been* mapped with polygons..." Just that small "had been" was what I was talking about

      @AntTonyLOLKID@AntTonyLOLKID2 жыл бұрын
    • Or what about ray tracing - is it not the rendering method for all and not just the reflections in cars? I mean i learnd Raytracing in C4D in 2001 - Not in cars

      @vitof.4626@vitof.4626 Жыл бұрын
  • Cars 2 being a spy plot may seem generic to some people, especially since the first film is about racing. But I just enjoy the action scenes like I do with the animation of other Pixar Films. They actually manage to translate the visuals of James Bond sequences perfectly to the studio.

    @user-1999emperor@user-1999emperor Жыл бұрын
  • Pixar really said: "Oh, we can't do that yet? Ok let me just quickly write a program that does that thing we needed :)"

    @BeatricetheLynx@BeatricetheLynx2 жыл бұрын
  • 4:24 Ah, yes, realistic simulation.

    @IngosPlace@IngosPlace2 жыл бұрын
    • Seems legit

      @jcharmaine1@jcharmaine12 жыл бұрын
  • I think it's more amazing they managed to render all those balloons for, like, a still frame, let ALONE a full film!

    @TheRobodrax@TheRobodrax2 жыл бұрын
  • Pixar: You know that one animation technique? Animator: Yes Sir Pixar: Remake it. Animator: Yes sir

    @OasisMusicOfficial@OasisMusicOfficial2 жыл бұрын
  • I really really love watching the great progress of what Pixar did to make their animated films looks sooooo good! It inspires me to be an animator!

    @MM-NolascoPH@MM-NolascoPH2 жыл бұрын
  • As a 3D artist, I have realized the work behind these movies is hard to imagine. Glad it's being recognized!

    @theme2524@theme25242 жыл бұрын
  • Pixar's motto is: if a software/program doesnt work for the needed vfx, then just create one that does!

    @josephgabrieldistor9017@josephgabrieldistor90172 жыл бұрын
    • 😂yep

      @Raihan__4535@Raihan__45359 ай бұрын
  • WOW... SO MUCH MATHS AND ALGORITHMS ARE INVOLVED IN THE MAKING OF THE CHARACTERS WE LOVE 😯

    @raj_rp18@raj_rp182 жыл бұрын
  • Ah yes, I too remember when Qui-Gon suddenly came back in Revenge of the Sith and destroyed all those battle droids with Obi Wan.

    @AlasdairGR@AlasdairGR2 жыл бұрын
  • I so need part 2. This was incredible!!

    @violetfolgi@violetfolgi2 жыл бұрын
  • so crazy how technology is evoling and so fast

    @TheYaq@TheYaq Жыл бұрын
  • Can't believe it only 10 years ago and they had just discovered ray-trace rendering!

    @seanwilson9630@seanwilson96302 жыл бұрын
    • Nope lol its actually not a new feature Mario 64 had ray tracing

      @connerwine8257@connerwine82572 жыл бұрын
    • @@connerwine8257 nope that was an image of a cat in a garden wrapped around mario

      @needabettername1559@needabettername15592 жыл бұрын
    • Ray trace rendering was discovered decades ago, and the first early CG ray tracing was done already in the 70's

      @KilgoreOnDrugs@KilgoreOnDrugs2 жыл бұрын
    • @@KilgoreOnDrugs nah fully cgi didn't exist

      @connerwine8257@connerwine82572 жыл бұрын
    • @@connerwine8257 They didn't say a fully CG movie. They just said CG.

      @Lokear@Lokear2 жыл бұрын
  • This was really cool to watch. Never gave much thought to how the animations were evolving over time. Love it ! :)

    @mysliceoflife5420@mysliceoflife54202 жыл бұрын
  • Can’t wait for part two, I learned so much about animation in this one video

    @BryanAndKareem@BryanAndKareem2 жыл бұрын
  • This is so much more complicated than it seems on any Pixar movie. I had no idea it is so layered

    @vannisworld@vannisworld2 жыл бұрын
  • This seriously freaked me out though 2:49

    @ijustwant2die@ijustwant2die Жыл бұрын
  • I'm just awestruck!!! No other words. Btw, Great job by Insider too to collect and share such detailed information.

    @allaboutfootball001@allaboutfootball0012 жыл бұрын
  • Their job is so underrated :(

    @nas619@nas6192 жыл бұрын
  • The Cars movie gets some flak from time to time, but seeing Lightning McQueen roll up onto the raceway for the first time on the big screen, I had never seen anything so smooth and shiny! One of the few moments in CGI cinema that managed to blow me away.

    @calebdonaldson8770@calebdonaldson87702 жыл бұрын
  • This is the best series of Insider. I love it 😘

    @crivero720@crivero7202 жыл бұрын
  • Awesome, this is my favourite kind of content. thank you

    @videosdful@videosdful2 жыл бұрын
  • the world needs more movies and companies like this

    @PeterParker-ff7ub@PeterParker-ff7ub Жыл бұрын
  • Freakin LOVE this stuff!

    @RogueMelody003@RogueMelody0032 жыл бұрын
  • Imagine how amazed people felt when they saw Computer animation for the first time in Toy Story one. Pixar is incredible!

    @serenalynch2764@serenalynch27642 жыл бұрын
  • Interested in the workflow of different types of animators, a deep dive would be great! Still the best Insider vid so far!

    @ChiaDai@ChiaDai2 жыл бұрын
  • One shouldn't forget that more importantly than rendered fur or hair or other graphic innovations, that the characters and their story and the message of the artists who make a film, is the most important part of an animated movie. 🎥🙂

    @andreakhaid@andreakhaid3 күн бұрын
  • I understood nothing , but kept watching .

    @hobbiesandme@hobbiesandme2 жыл бұрын
  • Pixar animators: Guys we've hit a snag again with this new detail requiring impossible levels of physical accuracy to look convincing Pixar tech team: Okay so here's a bunch of code...

    @0099boomerang@0099boomerang2 жыл бұрын
  • Still waiting for the part 2, this is so cool.

    @cprogrammerguy@cprogrammerguy2 жыл бұрын
  • 9:27 that scene right there has a change in perspective

    @lilycreeper5246@lilycreeper5246 Жыл бұрын
  • When we simulate so well we realize we could be in a simulation.

    @ILoveJESUSmoreThanU@ILoveJESUSmoreThanU2 жыл бұрын
  • 8:07 unintended pun? Optional section of comment : If you don't understand the pun, it's that she said "boiled down" when talking about food.

    @swornimkarki537@swornimkarki5372 жыл бұрын
  • Okay, these details are mind-melting. I sure hope I can apply them to my work sometime! :)

    @justalpha9138@justalpha91382 жыл бұрын
  • This video deserves over 1 mil views. Please make a part 2

    @marzybarx@marzybarx2 жыл бұрын
  • it's kinda funny that for what seems like each film, pixar was like "ok, we gotta make a whole new software to do this" and they just went and made a new software lol

    @seanneumann6868@seanneumann68682 жыл бұрын
    • If in the future it's actually usefull, ¿why not?

      @nathanaelcaballero217@nathanaelcaballero2172 жыл бұрын
  • I was absolutely stunned over the video, but not because of the advanced of Pixar, but because all that technology was already there, there is a bunch of misleading information on the video, Pixar pushed really good on CG animation, but they didn't invented the wheel, most or even all of the technologies that you speak about in the video where already there before pixar used it, and some of them where even a very common used technique way before For sample: - Renderman is NOT the industry standard, was quite used for some time, but not for long time, and nowadays almost nobody use it, I think even Pixar rarely use it. - Subdivision Catmull and Clark was implemented on 1978 and it was in a lot of commercial 3d software's by 1990, 8b years before A Bug's Life movie - Ray tracing technology was implemented in 1980, 26 years before Cars - The technique used for physics simulations was really common before UP, and 10k object is a quite small amount compared with more than 1 million objects simulations bore that movie - Ocean simulations where a standard practice way before Cars 2, creating much more realistic simulations in many movies years before pixar, using mainly the same techniques Please study the topic a bit more before making the video, any CG artist would tell you this, the information is not hard to get

    @zerozoneyt@zerozoneyt2 жыл бұрын
  • I love this kind of videos... Especially when you are just a viewer, you have no Idea what Problems the creators had to face.

    @AlryFireBlade@AlryFireBlade2 жыл бұрын
  • Amazing video again INSIDER! please part 2 :D

    @snowy2619@snowy26192 жыл бұрын
  • 5:43 I'm sorry what? 😳

    @Zacapisco3@Zacapisco3 Жыл бұрын
    • dude stop with the sus stuff 🤦

      @dripcicle@dripcicle10 ай бұрын
    • @@dripciclehe learn to much on social media

      @Nightprideenclave_studio@Nightprideenclave_studio9 ай бұрын
  • 6:51 Nooo bald Edna

    @meltingchocolate6502@meltingchocolate6502 Жыл бұрын
  • Great info! Whoever had to program the tools should be given more recognition!

    @mikeohc@mikeohc2 жыл бұрын
  • Thank you for the update, Insider..!! That's an amazing 3D work..!! @.@

    @BlenderStudy@BlenderStudy2 жыл бұрын
  • 4:01 NFT artists making new million-dollar NFTs.

    @garrett8379@garrett83792 жыл бұрын
  • The scene at 1:37 is not from Revenge of the Sith. It's from The Phantom Menace.

    @skycat04@skycat042 жыл бұрын
    • lmfao, I was about to put it here

      @japhetross-fagundes5359@japhetross-fagundes53592 жыл бұрын
    • I was looking for this comment as soon as I saw the mistake

      @miniluv7330@miniluv73302 жыл бұрын
  • This was awesome! Thanks!!

    @andrewweaver45@andrewweaver452 жыл бұрын
  • You forgot to mention the outstanding achievement to have as many ants as 800 in one single shot!!!

    @Wijking_A@Wijking_A2 жыл бұрын
  • i have so much respect for these animation studios their jobs are just incredible the way they bring these movies to life is amazing!

    @YUNGNOTNYCE@YUNGNOTNYCE2 жыл бұрын
  • I love these videos!

    @AnimatorHeadSpace@AnimatorHeadSpace2 жыл бұрын
  • 11:10 check out the shading here. The color reflecting and passing through the baloons is incredible.

    @melody3741@melody3741 Жыл бұрын
  • Meanwhile my laptop can’t render a single shadow without becoming a volcano

    @enderguy184@enderguy1842 жыл бұрын
  • Now do the same with Dreamworks. The first Shrek was and is beautiful (and all its sequels). In the field of simulating natural environments, they were probably ahead of Pixar for a few years.

    @skycat04@skycat042 жыл бұрын
  • People have widely varying opinions on every other aspect of the movies, but we all agree that the animation is awesome.

    @lightningfirst689@lightningfirst689 Жыл бұрын
  • Pixar deserves awards for its Innovations and Contribution to the film & CGI Industry. 👍

    @koshisunuwarrai@koshisunuwarrai2 жыл бұрын
  • 9:44 “consulting with a live-action cinematographer” That’s ROGER DEAKINS, perhaps the greatest director of photography living today. Say his name.

    @trevorriches136@trevorriches136 Жыл бұрын
    • I honestly didn't expect Roger Deakins to be involved in a Pixar movie.

      @crweewrc1388@crweewrc13886 ай бұрын
  • when the impostor is suspended

    @bowlio.07@bowlio.072 жыл бұрын
    • When the drip is respectable but the source is questionable

      @garin6482@garin64822 жыл бұрын
    • @@garin6482 😎😎

      @bowlio.07@bowlio.072 жыл бұрын
    • @@garin6482 When the impostor is sussin but the cookies is bussin 🥵

      @pluushzy@pluushzy2 жыл бұрын
  • Cant wait for part 2!

    @dorisandreasocorroromero4713@dorisandreasocorroromero47132 жыл бұрын
  • Very interesting. I went to a vocational school for digital media/animation and used alot of very similar design and rendering programs. Never made anything on the scale of Pixar of course, but still made some very cool short clips, and story's. This was 2003-2006ish. Quite a while ago, and alot has changed sense then. I would love to get back into the digital media/animation. It was alot of fun.

    @harryfarmer3847@harryfarmer38472 жыл бұрын
  • DreamWorks > Disney Pixar

    @joefaller9664@joefaller9664 Жыл бұрын
    • I like both

      @ProfessorWaffleYT@ProfessorWaffleYTАй бұрын
  • This video is a way to show a explain to all that dont know what all the settings in a video game for quality does this gives origin and use and also effect its an amazing video right here !

    @CameronSalazar2113@CameronSalazar2113 Жыл бұрын
  • what's almost as amazing as these animation innovations is that a decent amount of them can now be done in real time with consumer hardware.

    @colinharter4094@colinharter4094 Жыл бұрын
  • Bloody fantastic video!

    @Mtmtmtmtmtmtmtmtmtmtmt@Mtmtmtmtmtmtmtmtmtmtmt2 жыл бұрын
  • 3:07 andys' hand glitches thru buzz lighyears back pack

    @slamgamming2616@slamgamming26162 жыл бұрын
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