How To Animate Along a Path With Deformers Using Autodesk Maya | Animation Tutorial

2015 ж. 26 Там.
66 931 Рет қаралды

This tutorial demonstrates a rigging method for swimming creatures using Spline iK, Spline Deformers and a Wire Deformer to drive the characters spine animation.
This is not a tutorial on building a full character, just dealing with the overall form for a very basic sea creature.
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  • EXACTLY what I was looking for. Thank you so much Daniel.

    @beixingzhiguang3975@beixingzhiguang39757 жыл бұрын
  • Thanks for taking the time to create this. Very clear and useful.

    @tralthamidor@tralthamidor8 жыл бұрын
  • i think i legit got waay too exited when i saw your lil dragon fish swim. This is just too awesome

    @gatya14@gatya148 жыл бұрын
  • Great lessons! Thank you for sharing your experience!

    @Evgen_inart_OjO@Evgen_inart_OjO5 жыл бұрын
  • You explain everything so clearly, and talk about what is happening behind the scenes in a way that makes it easy to digest and also apply elsewhere. This is fantastic, and thank you so much.

    @kayvonfazeli2158@kayvonfazeli21582 жыл бұрын
  • Daniel, I can't begin to tell you how amazing your tutorials are! Please keep it up, the way you teach and the things you teach are both outstanding! Please keep making this animation+rigging stuff 🤗

    @IlseZamarripa@IlseZamarripa5 жыл бұрын
  • Thanks for making the tutorials. Really appreciate the After Effects stuff. Keep it up!

    @bnwo@bnwo8 жыл бұрын
  • I can't believe how amazing is this tutorial, it's exactly what i have been looking for, thank you for such a great and cool tutorial, please more tutorials like this one!

    @alejandrofigueroa4243@alejandrofigueroa42432 жыл бұрын
  • Awesome tutorial, thank you so much!

    @scorpio2510@scorpio25106 жыл бұрын
  • Awesome, thanks for this!

    @HouseCatTV@HouseCatTV8 жыл бұрын
  • I love your videos they are really good and i learned few things for my channel that i just start, my goal is to get a a whole full animated video with the poppets things in your other video, great job! :D

    @drawatale219@drawatale2198 жыл бұрын
  • Incredibly good tutorial. Thanks a lot!

    @tarviky@tarviky6 жыл бұрын
  • Awesome tutorial, very helpful

    @rohitsharma1564@rohitsharma15645 жыл бұрын
  • This is fantastic, thank you!

    @lawart5603@lawart56032 жыл бұрын
  • Daniel I thank you so much for such cool innovative idea of using deformers, i have never used deformers in such way. this was super cool. Thanx alot. Plz keep uploading such superb tutorials. i SUBSCRIBED ur channel & I am gonna follow u daily for updates.

    @RanjithKumar-hp6tw@RanjithKumar-hp6tw8 жыл бұрын
  • Man, thanks so much for this video

    @CageCreed@CageCreed6 жыл бұрын
  • Thank you, this tutorial saved my neck.

    @russlondon@russlondon4 жыл бұрын
  • this was great!

    @JoeSamsonMedArt@JoeSamsonMedArt5 жыл бұрын
  • incredible

    @franchucozgz@franchucozgz6 жыл бұрын
  • Wow you use deformers and curves that is briliiant idea. I would never thought of that. It seems like you have the knowledge of movements of marine life.

    @littlejoe1105@littlejoe11057 жыл бұрын
  • Fantastic, thanks a lot :D

    @Keith_S.@Keith_S.7 жыл бұрын
  • this is the gold!

    @kioly_ah@kioly_ah Жыл бұрын
  • awesome, thanks

    @reniferZiolo@reniferZiolo6 жыл бұрын
  • really good usefull tutorial, pls share the rigg because you have done much details, i want see. thanks

    @sivapandianreffreference@sivapandianreffreference7 жыл бұрын
  • Nice tutorial!I tried to follow these steps on an existing rig, but because all of the rigs don't have a single chain from head to tail,I couldn't create a a spline IK handle and it was impossible to make that technique work..Is there anyway to work around that and animate the fish your way but with an existing rig?

    @InnerLondonViolence@InnerLondonViolence6 жыл бұрын
  • hmm.. smart. can't wait to use this technique with mash.

    @gorannovaks@gorannovaks6 жыл бұрын
  • Thanks!!

    @maarten176@maarten1768 жыл бұрын
  • Remarkable

    @calmpassenger@calmpassenger8 жыл бұрын
  • Hi there, This tutorial is amazing.. I just wonder If I can attach the curve to IK curve of the advanced skeleton system or I should build a whole new Ik system

    @elaphbadr6463@elaphbadr6463 Жыл бұрын
  • thank you (y)

    @manhha00@manhha006 жыл бұрын
  • Hello!I saw you animating the path with the seal Rig, and I wanted to ask how the referenced Rig animates the path in your way?

    @michaelzhang1428@michaelzhang14284 жыл бұрын
  • Hi! Thanks for an amazing tutorial. I have some struggle with the controls. How did you set up the hierarchy to make your controls follow your seal while following the wire? :)

    @nomigan@nomigan4 жыл бұрын
    • I have the same problem and question about this... : (

      @cleobai@cleobai3 жыл бұрын
  • thanks

    @user-FuTaiwanCK@user-FuTaiwanCK4 жыл бұрын
  • nice

    @bharanisivakumar880@bharanisivakumar8803 жыл бұрын
  • Really wish my maya works the same way as urs. Cuz when I follow the steps my curve just moves back and forth like a solid line ;(

    @Ganaa23@Ganaa235 жыл бұрын
    • Same problem, could u solve it?

      @enguixx@enguixx3 жыл бұрын
    • I have solved it xd, I had the symmetry activated

      @enguixx@enguixx3 жыл бұрын
  • I have some problem with snake rig...Can I have the snake to both move along the path and be able to control each individual control indepently...just like a snake in Rango (animted feature film).

    @dodeedada@dodeedada8 жыл бұрын
  • Hi this is a great tutorial and have got everything working well, many, many thanks! I was just wondering how you can get the fish/animal to slowdown/speed up etc. As it's not a regular Motion Path there is no U value and I can't seem to add keys to it? I have looked to see if there are any tutorials on the Wire path but can't seem to find any. I was wondering since you've used this method if you could give me a quick idea on how to do this on the Wire Path??

    @Carloslecrabski@Carloslecrabski7 жыл бұрын
    • Have managed to do it with the main controller! But would still be interested to know if there is a different way? Many thanks :)

      @Carloslecrabski@Carloslecrabski7 жыл бұрын
  • Hi Daniel, I'm trying to learn Maya through your tutorials. I followed the steps of creating your own curve on the joints. However, after creating the curve and selecting the start and end joint with ik spline handler, my curve still won't move like how it is on your video (4:49), maybe I know what have I done wrong? I used the move tool and try to move it

    @Kareena280@Kareena2807 жыл бұрын
    • I have the same problem

      @methlokaijufan9729@methlokaijufan97295 жыл бұрын
    • On your status line, in the selection mode menu just select the third button and try again :)

      @IlseZamarripa@IlseZamarripa5 жыл бұрын
    • @@IlseZamarripa still doesnt work.. nothing is moving and the mesh is bending out of shape.. EDIT: never mind got it to work with the third button as you said :)

      @coloneljcd6041@coloneljcd60415 жыл бұрын
  • Hello, After wire tool, i animated the group, but it's not following curve shape,, plz help thanks

    @AmitRai1818@AmitRai18184 жыл бұрын
  • how did you get the controllers for the seals fins etc to follow the motion curve?

    @eddiedeasy@eddiedeasyКүн бұрын
  • I'm at the end of my rope here... I'm using Maya LT so consequently I have no wire tool (the wire deformer was removed). I can make the fishes tail swish, but I cant make him move. Correction, I can make him move via motion path, but I cant get the functionality that makes the tail swoosh to work with the motion path. Any ideas?

    @VirtualSuperSoldier@VirtualSuperSoldier6 жыл бұрын
  • Thanks for the tutorial...Can this method be used to animate a tail?

    @lio331@lio3317 жыл бұрын
    • Kavito Sumi certainly

      @DanielGies@DanielGies6 жыл бұрын
  • hi please make some more tutorials . please, please,,,,,,

    @sivapandianreffreference@sivapandianreffreference6 жыл бұрын
  • I was wondering if it's possible to apply it to circular path so that I could make a loop/ for some reason it doesnt work, the spine doesnt bend?

    @reniferZiolo@reniferZiolo6 жыл бұрын
    • Have you tried taking a straight path and turning it into a circle? You can do it if you use a bend deformer on the path. This method has its limits, but it may be possible, in fact it should be. Also double check your input order. If you right click on the geometry of your deformed character and look for the "all inputs" you can middle mouse drag the input order up and down to see if it helps the results. Sometimes if the input order is wrong it will cancel out the effect.

      @DanielGies@DanielGies6 жыл бұрын
  • How did you do the process at 14:41

    @falinoid@falinoid5 жыл бұрын
  • Daniel Gies You used this same technique for the tail fins and the "arms"?

    @henriqueribeiro4954@henriqueribeiro49547 жыл бұрын
    • Yes, same thing, just less joints

      @DanielGies@DanielGies6 жыл бұрын
  • I have maya 2017, and I can't seem to be able to select anything on the curve. Does anybody have a similar problem?

    @stefontheair@stefontheair7 жыл бұрын
  • Can you please show me a Maya tutorials to create water transparent to see water creatures

    @DilKumarLimbu143@DilKumarLimbu1437 жыл бұрын
  • 3:36 How did you do that? how did you select the curb and not the joint?

    @daddy4sharx@daddy4sharx8 жыл бұрын
    • +Michael Morgan If you are having trouble selecting anything but joints you need to turn off the joint selection option at the top of the screen. There are a series of icons up there that represent the various components that you can select. If you click on the joint one you will no longer be able to select it. Maya prioritizes joints when they are present in a scene. It can be really annoying. (download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Selecting_Select_only_certain_types_of_objects_or_components_selection_masks.htm,topicNumber=d30e15646)

      @DanielGies@DanielGies8 жыл бұрын
  • Did anyone ever solve why the animation won't follow the curve if you edit it after you connect them?

    @talksandtokes@talksandtokes4 жыл бұрын
  • Hi sir, was the Fins animated Manually.......

    @Nukefr@Nukefr5 жыл бұрын
    • obviously

      @venkatesh9798@venkatesh97985 жыл бұрын
  • This trick not working in Maya 2017

    @onkarshinde0001@onkarshinde00014 жыл бұрын
  • Way too close to the mic....popping and breath noise....awful

    @global-hellsorosshjt5469@global-hellsorosshjt54696 жыл бұрын
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